So far so good, been playing since about 8 o'clock EST. This game is nuts. All the vehicles are spot on, and the game feels a great deal tighter. I used to dread playing UT2k3 at ~100 ping since it was so lame (well, that and UT2k3 has arguably the worst server pool of any multiplayer game), but this was playing decently around 150 at times. At sub 100, this game is rockin, feels almost as tight as HL. The onslaught mode is a riot. I didn't expect it to play so well, though it does play like a version of Planetside on speed and shrunk for sub 30 players. Over all, very impressed. Epic has my 30 bucks when release rolls around. Kudos also for including voice finally. Quality is decent, and the seperate chat modes for public, local, and team are great. Was kind of a fun experience to be chewing out a member of the opposite team for taking out the blade on my skorpion. I guess now some dev teams might have a reason to develop for the engine.
I guess the only improvements they could use are on the GUI side. Sure the new gui looks really slick, but it's functionally defunct. If it were at all possible, they really need to release an option to go back to the nice desktop style they used to have, and integrate maybe some instant messaging... almost sounds too steam like, but original UT definately had it going on. I mean, hell, you could play fscking tetris in the gui while waiting for games to connect. That's elite.
Over all, it's great. Who knows, maybe someday I'll be playing UT2k4 more than original HL?
Well, I guess the easiest, most obvious level editing suite out there (in the realm of FPS games anyway) is Valve's Hammer. It's quite scary just how easy it is to make levels with that util. Upon starting it I was able to figure out pretty much all of the basic features just by looking at the buttons. That's quite an accomplishment, if you ask me. The whole way the editor is layed out, and the process you use to design a level in the editor are both painless and relatively easy. If you're looking for a place to start, and games like TFC, CS, and NS are your forte, might as well start here. I think the only problems you may run into are in the setup options, and true to its oldschool roots, getting down and compiling a map, then tweaking that, can get pretty gritty.
The only other editor I've logged any sort of time on was the unrealed that shipped with UT2003. I missed the whole UT generation, so I can't vouch for the older unrealed, I'd assume it's basically the same. However, after coming from Hammer, learning unrealed is a real pain. The interface is kind of counter-intuitive and the whole logic behind building levels is completely the opposite. It's quite weird. Once you get into the unreal mindset though, creating a level isn't hard at all, it's just that initial hill that you need to climb over. Well that, and unrealed is insanely buggy. I cannot tell you how many times I've lost work due to unexpected quits or fatal errors that seem to make no sense. I guess as it is with every program, save early and save often. This is the editor I eventually found most technically impressive. After learning something new about the editor, or pouring after technical docs and taking a stab at it myself, I am still wowed when I get a new effect (be it graphical or gameplay) working.
Now note I have not logged any significant hours with these editors (read: I have not produced any well known or well thought of maps) as to know the individual quirks and the nuances of each editor. However I can offer the complete newbie's look into it, which I guess is better than nothing. If anything, I say that the Half-Life community has more tutorials and help geared toward my audience than the unreal community, as finding good and easily digestible information is hard. Epic seems to be trying to remedy this with their opening of Unreal Uni, or whatever it is they are doing, which offers video tutorials and forums for developers. (A good thing, but I'm fearing the mod potential is going to waste in these days counting closer to HL2, with potential developers looking for the next big thing rather than weighing the assets of what's out there- which is hard to do for something not quite released)
As for most things tech, I guess slogging through it and exploring is probably the best way to learn either of these.
I guess on the RTS front, nothing is easier than Blizzard's warcraft 3 map editor. The thing is incredibly simple to use, though not quite as intuitive to the newbie's eye as hammer. I was able to get up and building levels (after finding I was unable to figure the tools out myself I went to the documentation) in about 10 minutes after reading the rather friendly documentation that comes with the toolset. I guess the thing is that the tools take 10 seconds to learn, but to master them and build a balanced and fun map, will probably take you a life time. (not to mention a keen understanding of the game.) The tools are fun to use, and going from the editor to a game to a multiplayer match you're testing with friends is quite easy and gratifying.
Neverwinter Nights, I found, was rather easy. Scripting seemed to get kind of nightmarish quick, but I quickly lost interest with building with those grossly simplified tools. I guess the real challenge was figuring out a way to make and import your own tilesets, but in the beginning when I had just spent 50 and tax on the game, it was a disappointment for it to have such poor mod support right off the bat.
The article is quite clearly flame bait, an opinionated rant to get traffic at the site. Well, that's my take on it anyway, and by the looks of it, it worked.
The point in the article, that sniper rifles (in thier current implimentation) unbalance gameplay in the FPS games they appear in, is a truth. In counter-strike, every weapon has the ability to kill in one shot (well let's pretend anyway, we all know the glock single fire and the five seven won't do that), but only one gun in the game can kill in one shot nearly anywhere. In the article he calls this the finger of god, and that's what it really is in CS. Since it's there though, there's no reason NOT to use it. Your best bet is to go ahead and pick one up. Not just on pubs, clan matches too. Use the damn thing like it's a bigger, fatter, more deadly pistol. It's entirely possible to assault close range with an AWM, it's just not going to be easy. However, until they take it out, or gimp it, there's no reason to bitch about it and not use one. That's just bad form.
But what to do about the 'problem'? Well apparently nothing, all snipers need to go!
Assuming that's what the author meant when he didn't list any alternatives to the gameplay offered by sniping.
I don't think that would be a smart choice, as sniping in games such as these can be a big part. It divides gameplay in two parts, the sniper's game, and the grunt's game, and you get to chose to play either. Close range, generally it's the grunts who win, and long range, generally the sniper. Either way though both classes take a certain amount of skill to play and have their own quirks to master (leading, circle strafing, whatever), but if you go with only one aspect or the other (awp_map, ka_knifearena) the game really goes flat fast. There is some gameplay offered through the interaction of these two "classes."
A previous poster I do believe had a point, theoretically, a good way to get around a sniper would generally be a smoke grenade. However he stated that current games that impliment ones suck. He's pretty much right, in Counter-Strike, I've yet to see a smoke grenade do me much good. Well no, I've had it where a team mate has smoked up a hallway and I could not snipe through, however, running past the hallway on multiple occassions got ME sniped (big surprise there *sarc*).
It's a one sided rant, not well thought out and, in my opinion, is quite stupid. I think I've enjoyed more the discussion that has come out of it on slashdot than the article itself. I guess all things have a purpose eh?
PC Gamepads are way behind the console market (quite obviously) as the only viable input for them has been a gamepad. Therefore you might as well use a USB PS2PC adapter. There's really just no contest.
There's a local arcade around here, that does most of the things right...
I suppose, first of all, it provides a very comfortable atmosphere. Couches, lounge chairs, and carpeting are pretty much necessary. Also, it is very well lit.
I don't quite understand what the hell people are thinking when they say, "Give it atmosphere, make it a little on the dark side." Or whatever. That's crap. It's horrible when you're trying to play a PC game for the first time and you can't see shit because the place has "atmosphere." You want to be able to see if people are jacking your stuff and whatever else is going on in the place anyway.
The kind of atmosphere that a hang out really needs is one of like a room at home. Living room, your room, whatever. Give it lots of comfortable sofas and lounge chairs, ones that can be moved around at will. Keep the lights ON and up high so that you can see everything in the place. The music should stay down low enough so that you can hear other people, and what is going on in game.
Games that would be necessary... I'd say... go with DDR first of all. Give DDR an area and a couches for sweaty people to hang out on after doing all that work on the machine, or for people who just like to watch the asians go crazy on it. It's a fun social game, so give it what it needs.
As for the PC side, I suppose there's really no wrong way to set it up, as long as the games are easily accessible, and it's clear what you can do and what you can't do just by looking at the desktop on screen. Headphones would be good.
Consoles are also great fun, chain a few xboxes or ps2s together.. a lot of this stuff is probably easy for you to come up with. Pay by the hour, whatever.
I think the majority of Mech, Space, and Flight sim games are meant to be played with a joystick. I'm still using an old sidewinder 3d pro or something that came with hellraiser... it's served me well with all the mech games I've came across (I didn't even know that you could twist the stick to register a response), along with things like Freespace 2. Unfortunately I understand their decision to pull the plug, just how popular are mech and flight sims anyway? When is the next big one coming out?
Bah, who cares if they're using accelleration to draw 2D graphics... like it matters if the game plays any smoother. Anyone who cares about PC gaming no doubt has some form of 3D accelleration in their boxen (and if you don't, you're just fooling yourself). So what's the difference?
Myself? I'm happy I've finally got another shooter to play, especially classic style. You don't see many of these games getting released these days... and hey, it's free! Why complain?
Yeah I have to say I was very disappointed in the beginning after finding out how limited bioware seemed to make content creation to the modders. Yes map making and scripting is rather easy, but you have to work in their world, not with your own actual custom content.
The single player was crappy but yeah, finally decent stuff is coming out, glad the 50 dollars wasn't COMPLETELY a waste.
Every time I turn around it's another damn sequal or remake. Now I'm not sure if it's just been recently that everyone feels compelled to remake or rehash or make another sequal to their games, but I'm seriously having a hard time finding fresh games to play. I do understand that Doom3 and HL2 are probably going to push the limits of what we know as FPS games today, but what if all that talent and creative thought was focused elsewhere, what other games would we have?
As for remakes and new sequals of old games, I used to be all for it, but then I realized I was getting tired of playing a new Lunar remake every 2 years of my life. I mean seriously, do we need to have Lunar on the saturn, redone and rereleased on the PS, then completely remade to be played on the GBA? I understand the ports of old SNES games, but I don't see the draw of remaking an old game 3 times.
As for the article, I don't think Bard's Tale could be remade or Ultima V in ways that would present the games as fresh or appealing. Their ideas have been rehashed and redone in many other games as helped shaped computer RPGs as we play them today.
Panzer Dragoon Saga could use a remake or at the very least a port, as barely anyone was able to play this gem.
I can't say I enjoyed X-Com or Syndicate at all, and the low level of interactivity and stylized graphics that made Out of This World what it was back then would probably not survive in the market today if a true remake was done.
Space Harrier... I have mixed feelings about it, as the frantic and addictive onrail shooter gameplay that it had was unique, and not many games today share the same style. I could understand a remake as this is definately an old arcade gem that not many people were able to play... then again Planet Hariers came out, but never really made it stateside.
I can't vouch for Cyberball, but there's no reason I could ever think of for a final fight remake.
I'm just tired of living it what seems to be such a big drought of new and innovative titles. Maybe it was always this way and I was just too young to recall. Or maybe it's this way due to the state of the industry.
But whatever, I'm ready for something new to play, not just a rehash of a game that has been done and redone many times before in either sequals or spinoffs.
Anyone else out there feel the same way?
I just noticed over at GameSpot that Planet Moon Studios has completed their set of MDK developers. They've got them all together to work on a new game...
Sorry but the way the blurb reads...
Gotta catch 'em all!
Melissinos said. 'Some people may have the misconception that Java can't do great, high-performance graphics, and that's absolutely not true.'
I was under the impression that it was true.
I guess not, but then again I guess that you don't need these games to run at any where near acceptable speeds...
Well everyone is entitled to their own opinion...
on
The Nintendo Indifference?
·
· Score: 3, Interesting
I guess.
This guy just seemed utterly deranged over Nintendo. Maybe it's just the grass is always greener on the other side, but I'm currently an owner of both the Xbox and PS2 consoles, and I have to say that both software lineups, put together, for both consoles, have been depressingly lackluster. I can count on one hand the games worth owning for these two systems. However when I think of the GC, I've got like 10 or 11 games all in my mind.
Could just be the grass is always greener. But it could also just be that both these consoles are another example of quantity over quality.
Sure, there's games like ICO and Halo that make the respective systems sort of worth owning. The FFX and Suikoden 3 rpgs for PS2 weren't that bad, along with Kingdom Hearts. I can't think too far beyond those as far as games I would play go. And all of the Xbox titles have been ports of PC games, or currently have their titles being ported to PC. Everytime I'm out looking for a decent Xbox game to pick up, I've generally already got it for PC, or it's coming out for PC, so why spend so much money on a gimped product?
(gimped being no online play, not editable, etc)
I can't really come up with anything else to either go against or with parts of his point, I know the GC games I've seen have been extremely good, and I'm on the verge of picking a system up up (they are super cheap now too..)
Pikmin looked good, Mario Sunshine didn't seem all that bad... all of Nintendo's sequals are top notch (Zelda, Mario, SSMB, Metroid) and the just announced games like Giftpia and Final Fantasy Crystal Chronicles are looking spectacular.
I can't say that I agree with schotty when he says that more games is better and it's sad that pretty much every other platform has more, especially since there are so few out on both Xbox and PS2 that are really worth owning.
That, to me, is sad.
And I guess I'm also wondering how this guy's article is worthy/.... I guess it makes good conversation for an otherwise slow moving news pool.:P
Too bad it's probably the best part of the game...
on
Hacking Enter The Matrix
·
· Score: 2, Interesting
I guess the only thing controversial about it is just the whole liscensing issue. I'm quite shocked that it's sold over a million or whatever I've heard. I just don't think the game merits that kind of attention, as it is just a mediocre action fighter/shooter at best. Just goes to show you how some liscenses will push units.
The only merit besides the hacking console is the extra footage, that actually does give you a little back story into what's going on in reloaded, but it's hardly worth the trouble of playing through such a poorly designed game.
That said, if they just extended the hacking console portion a bit (or a lot), I probably could of lived through the mediocrity that is enter the matrix. Too bad the PC's hacking console is crippled, it has horrible key response, the features that help you navigate without typing so much are busted, and the features that you 'unlock' have yet to work on my computer (the pictures, videos, and training level)...
It was fun though...
oh ya, what I was originally thinking, does this really warrent a post on games/.?
And does anyone know of any other games that are of the same breed (hacking with a CLI)?
Yeah, I gotta say that even though it is supposedly dead, it -still- justifies the $50. All the games you can get for dirt cheap, and the hax0r scene is pretty alive. Up until recently I was still playing my DC more than my PS2 and Xbox combined, Skies of Arcadia and Grandia 2 were really great. I guess you can pick up both titles for gc, ps2, xbox or whatever. Probably at the price of the DC + a game though. Oh well. DC is still hardcore.
However, only downside are the VMUs. While they are really novel, they are also really expensive. Batteries for those things are not cheap, and they chew through them like no tomorrow. They also emit a rather loud beeping noise when plugged into the console after they are out of batteries.
I guess that's what I'll always remember the DC by.
Yah, I second that... maybe your facts aren't straight, but you got one thing right, BF1942 netcode is ass. I'm still waiting for a game that can pull off many player battles and not suffer from a huge lag fest.
I'm participating in beta, and while it is rather fun, it still has that whole "This is a massively multiplayer game, so that makes it fun!" type of feeling.
But really, I still can't believe they are releasing it so soon. Unless they aren't giving us the full version, they are going to be releasing a half product to the public. There are still a lot of bugs in the interface and the game itself. The voice chat is really spotty and crashes the clients that use it, the game refuses to save configs, and whatever else.
It's really fun, but I don't think I'd pay for the product if it's anything like the beta clients are like right now.
So far so good, been playing since about 8 o'clock EST. This game is nuts. All the vehicles are spot on, and the game feels a great deal tighter. I used to dread playing UT2k3 at ~100 ping since it was so lame (well, that and UT2k3 has arguably the worst server pool of any multiplayer game), but this was playing decently around 150 at times. At sub 100, this game is rockin, feels almost as tight as HL. The onslaught mode is a riot. I didn't expect it to play so well, though it does play like a version of Planetside on speed and shrunk for sub 30 players. Over all, very impressed. Epic has my 30 bucks when release rolls around. Kudos also for including voice finally. Quality is decent, and the seperate chat modes for public, local, and team are great. Was kind of a fun experience to be chewing out a member of the opposite team for taking out the blade on my skorpion. I guess now some dev teams might have a reason to develop for the engine.
I guess the only improvements they could use are on the GUI side. Sure the new gui looks really slick, but it's functionally defunct. If it were at all possible, they really need to release an option to go back to the nice desktop style they used to have, and integrate maybe some instant messaging... almost sounds too steam like, but original UT definately had it going on. I mean, hell, you could play fscking tetris in the gui while waiting for games to connect. That's elite.
Over all, it's great. Who knows, maybe someday I'll be playing UT2k4 more than original HL?
Where to start...
Well, I guess the easiest, most obvious level editing suite out there (in the realm of FPS games anyway) is Valve's Hammer. It's quite scary just how easy it is to make levels with that util. Upon starting it I was able to figure out pretty much all of the basic features just by looking at the buttons. That's quite an accomplishment, if you ask me. The whole way the editor is layed out, and the process you use to design a level in the editor are both painless and relatively easy. If you're looking for a place to start, and games like TFC, CS, and NS are your forte, might as well start here. I think the only problems you may run into are in the setup options, and true to its oldschool roots, getting down and compiling a map, then tweaking that, can get pretty gritty.
The only other editor I've logged any sort of time on was the unrealed that shipped with UT2003. I missed the whole UT generation, so I can't vouch for the older unrealed, I'd assume it's basically the same. However, after coming from Hammer, learning unrealed is a real pain. The interface is kind of counter-intuitive and the whole logic behind building levels is completely the opposite. It's quite weird. Once you get into the unreal mindset though, creating a level isn't hard at all, it's just that initial hill that you need to climb over. Well that, and unrealed is insanely buggy. I cannot tell you how many times I've lost work due to unexpected quits or fatal errors that seem to make no sense. I guess as it is with every program, save early and save often. This is the editor I eventually found most technically impressive. After learning something new about the editor, or pouring after technical docs and taking a stab at it myself, I am still wowed when I get a new effect (be it graphical or gameplay) working.
Now note I have not logged any significant hours with these editors (read: I have not produced any well known or well thought of maps) as to know the individual quirks and the nuances of each editor. However I can offer the complete newbie's look into it, which I guess is better than nothing. If anything, I say that the Half-Life community has more tutorials and help geared toward my audience than the unreal community, as finding good and easily digestible information is hard. Epic seems to be trying to remedy this with their opening of Unreal Uni, or whatever it is they are doing, which offers video tutorials and forums for developers. (A good thing, but I'm fearing the mod potential is going to waste in these days counting closer to HL2, with potential developers looking for the next big thing rather than weighing the assets of what's out there- which is hard to do for something not quite released)
As for most things tech, I guess slogging through it and exploring is probably the best way to learn either of these.
I guess on the RTS front, nothing is easier than Blizzard's warcraft 3 map editor. The thing is incredibly simple to use, though not quite as intuitive to the newbie's eye as hammer. I was able to get up and building levels (after finding I was unable to figure the tools out myself I went to the documentation) in about 10 minutes after reading the rather friendly documentation that comes with the toolset. I guess the thing is that the tools take 10 seconds to learn, but to master them and build a balanced and fun map, will probably take you a life time. (not to mention a keen understanding of the game.) The tools are fun to use, and going from the editor to a game to a multiplayer match you're testing with friends is quite easy and gratifying.
Neverwinter Nights, I found, was rather easy. Scripting seemed to get kind of nightmarish quick, but I quickly lost interest with building with those grossly simplified tools. I guess the real challenge was figuring out a way to make and import your own tilesets, but in the beginning when I had just spent 50 and tax on the game, it was a disappointment for it to have such poor mod support right off the bat.
I have heard good th
The point in the article, that sniper rifles (in thier current implimentation) unbalance gameplay in the FPS games they appear in, is a truth. In counter-strike, every weapon has the ability to kill in one shot (well let's pretend anyway, we all know the glock single fire and the five seven won't do that), but only one gun in the game can kill in one shot nearly anywhere. In the article he calls this the finger of god, and that's what it really is in CS. Since it's there though, there's no reason NOT to use it. Your best bet is to go ahead and pick one up. Not just on pubs, clan matches too. Use the damn thing like it's a bigger, fatter, more deadly pistol. It's entirely possible to assault close range with an AWM, it's just not going to be easy. However, until they take it out, or gimp it, there's no reason to bitch about it and not use one. That's just bad form.
But what to do about the 'problem'? Well apparently nothing, all snipers need to go!
Assuming that's what the author meant when he didn't list any alternatives to the gameplay offered by sniping.
I don't think that would be a smart choice, as sniping in games such as these can be a big part. It divides gameplay in two parts, the sniper's game, and the grunt's game, and you get to chose to play either. Close range, generally it's the grunts who win, and long range, generally the sniper. Either way though both classes take a certain amount of skill to play and have their own quirks to master (leading, circle strafing, whatever), but if you go with only one aspect or the other (awp_map, ka_knifearena) the game really goes flat fast. There is some gameplay offered through the interaction of these two "classes."
A previous poster I do believe had a point, theoretically, a good way to get around a sniper would generally be a smoke grenade. However he stated that current games that impliment ones suck. He's pretty much right, in Counter-Strike, I've yet to see a smoke grenade do me much good. Well no, I've had it where a team mate has smoked up a hallway and I could not snipe through, however, running past the hallway on multiple occassions got ME sniped (big surprise there *sarc*).
It's a one sided rant, not well thought out and, in my opinion, is quite stupid. I think I've enjoyed more the discussion that has come out of it on slashdot than the article itself. I guess all things have a purpose eh?
PS Joy Converter
That and a Playstation Dual Shock controller will do you real well (also works with ddr pads... woot for stepmania!)
There's a local arcade around here, that does most of the things right...
I suppose, first of all, it provides a very comfortable atmosphere. Couches, lounge chairs, and carpeting are pretty much necessary. Also, it is very well lit.
I don't quite understand what the hell people are thinking when they say, "Give it atmosphere, make it a little on the dark side." Or whatever. That's crap. It's horrible when you're trying to play a PC game for the first time and you can't see shit because the place has "atmosphere." You want to be able to see if people are jacking your stuff and whatever else is going on in the place anyway.
The kind of atmosphere that a hang out really needs is one of like a room at home. Living room, your room, whatever. Give it lots of comfortable sofas and lounge chairs, ones that can be moved around at will. Keep the lights ON and up high so that you can see everything in the place. The music should stay down low enough so that you can hear other people, and what is going on in game.
Games that would be necessary... I'd say... go with DDR first of all. Give DDR an area and a couches for sweaty people to hang out on after doing all that work on the machine, or for people who just like to watch the asians go crazy on it. It's a fun social game, so give it what it needs.
As for the PC side, I suppose there's really no wrong way to set it up, as long as the games are easily accessible, and it's clear what you can do and what you can't do just by looking at the desktop on screen. Headphones would be good.
Consoles are also great fun, chain a few xboxes or ps2s together.. a lot of this stuff is probably easy for you to come up with. Pay by the hour, whatever.
I think the majority of Mech, Space, and Flight sim games are meant to be played with a joystick. I'm still using an old sidewinder 3d pro or something that came with hellraiser... it's served me well with all the mech games I've came across (I didn't even know that you could twist the stick to register a response), along with things like Freespace 2. Unfortunately I understand their decision to pull the plug, just how popular are mech and flight sims anyway? When is the next big one coming out?
(rhetorical questions.)
Bah, who cares if they're using accelleration to draw 2D graphics... like it matters if the game plays any smoother. Anyone who cares about PC gaming no doubt has some form of 3D accelleration in their boxen (and if you don't, you're just fooling yourself). So what's the difference?
Myself? I'm happy I've finally got another shooter to play, especially classic style. You don't see many of these games getting released these days... and hey, it's free! Why complain?
Yeah I have to say I was very disappointed in the beginning after finding out how limited bioware seemed to make content creation to the modders. Yes map making and scripting is rather easy, but you have to work in their world, not with your own actual custom content.
The single player was crappy but yeah, finally decent stuff is coming out, glad the 50 dollars wasn't COMPLETELY a waste.
Every time I turn around it's another damn sequal or remake. Now I'm not sure if it's just been recently that everyone feels compelled to remake or rehash or make another sequal to their games, but I'm seriously having a hard time finding fresh games to play. I do understand that Doom3 and HL2 are probably going to push the limits of what we know as FPS games today, but what if all that talent and creative thought was focused elsewhere, what other games would we have? As for remakes and new sequals of old games, I used to be all for it, but then I realized I was getting tired of playing a new Lunar remake every 2 years of my life. I mean seriously, do we need to have Lunar on the saturn, redone and rereleased on the PS, then completely remade to be played on the GBA? I understand the ports of old SNES games, but I don't see the draw of remaking an old game 3 times. As for the article, I don't think Bard's Tale could be remade or Ultima V in ways that would present the games as fresh or appealing. Their ideas have been rehashed and redone in many other games as helped shaped computer RPGs as we play them today. Panzer Dragoon Saga could use a remake or at the very least a port, as barely anyone was able to play this gem. I can't say I enjoyed X-Com or Syndicate at all, and the low level of interactivity and stylized graphics that made Out of This World what it was back then would probably not survive in the market today if a true remake was done. Space Harrier... I have mixed feelings about it, as the frantic and addictive onrail shooter gameplay that it had was unique, and not many games today share the same style. I could understand a remake as this is definately an old arcade gem that not many people were able to play... then again Planet Hariers came out, but never really made it stateside. I can't vouch for Cyberball, but there's no reason I could ever think of for a final fight remake. I'm just tired of living it what seems to be such a big drought of new and innovative titles. Maybe it was always this way and I was just too young to recall. Or maybe it's this way due to the state of the industry. But whatever, I'm ready for something new to play, not just a rehash of a game that has been done and redone many times before in either sequals or spinoffs. Anyone else out there feel the same way?
I just noticed over at GameSpot that Planet Moon Studios has completed their set of MDK developers. They've got them all together to work on a new game...
Sorry but the way the blurb reads...
Gotta catch 'em all!
Melissinos said. 'Some people may have the misconception that Java can't do great, high-performance graphics, and that's absolutely not true.'
I was under the impression that it was true.
I guess not, but then again I guess that you don't need these games to run at any where near acceptable speeds...
I guess.
/. ... I guess it makes good conversation for an otherwise slow moving news pool. :P
This guy just seemed utterly deranged over Nintendo. Maybe it's just the grass is always greener on the other side, but I'm currently an owner of both the Xbox and PS2 consoles, and I have to say that both software lineups, put together, for both consoles, have been depressingly lackluster. I can count on one hand the games worth owning for these two systems. However when I think of the GC, I've got like 10 or 11 games all in my mind.
Could just be the grass is always greener. But it could also just be that both these consoles are another example of quantity over quality.
Sure, there's games like ICO and Halo that make the respective systems sort of worth owning. The FFX and Suikoden 3 rpgs for PS2 weren't that bad, along with Kingdom Hearts. I can't think too far beyond those as far as games I would play go. And all of the Xbox titles have been ports of PC games, or currently have their titles being ported to PC. Everytime I'm out looking for a decent Xbox game to pick up, I've generally already got it for PC, or it's coming out for PC, so why spend so much money on a gimped product?
(gimped being no online play, not editable, etc)
I can't really come up with anything else to either go against or with parts of his point, I know the GC games I've seen have been extremely good, and I'm on the verge of picking a system up up (they are super cheap now too..)
Pikmin looked good, Mario Sunshine didn't seem all that bad... all of Nintendo's sequals are top notch (Zelda, Mario, SSMB, Metroid) and the just announced games like Giftpia and Final Fantasy Crystal Chronicles are looking spectacular.
I can't say that I agree with schotty when he says that more games is better and it's sad that pretty much every other platform has more, especially since there are so few out on both Xbox and PS2 that are really worth owning.
That, to me, is sad.
And I guess I'm also wondering how this guy's article is worthy
I guess the only thing controversial about it is just the whole liscensing issue. I'm quite shocked that it's sold over a million or whatever I've heard. I just don't think the game merits that kind of attention, as it is just a mediocre action fighter/shooter at best. Just goes to show you how some liscenses will push units. The only merit besides the hacking console is the extra footage, that actually does give you a little back story into what's going on in reloaded, but it's hardly worth the trouble of playing through such a poorly designed game. That said, if they just extended the hacking console portion a bit (or a lot), I probably could of lived through the mediocrity that is enter the matrix. Too bad the PC's hacking console is crippled, it has horrible key response, the features that help you navigate without typing so much are busted, and the features that you 'unlock' have yet to work on my computer (the pictures, videos, and training level)... It was fun though... oh ya, what I was originally thinking, does this really warrent a post on games/.? And does anyone know of any other games that are of the same breed (hacking with a CLI)?
Yeah, I gotta say that even though it is supposedly dead, it -still- justifies the $50. All the games you can get for dirt cheap, and the hax0r scene is pretty alive. Up until recently I was still playing my DC more than my PS2 and Xbox combined, Skies of Arcadia and Grandia 2 were really great. I guess you can pick up both titles for gc, ps2, xbox or whatever. Probably at the price of the DC + a game though. Oh well. DC is still hardcore.
However, only downside are the VMUs. While they are really novel, they are also really expensive. Batteries for those things are not cheap, and they chew through them like no tomorrow. They also emit a rather loud beeping noise when plugged into the console after they are out of batteries.
I guess that's what I'll always remember the DC by.
*power*
*beeeeeeeeeeeeeeeeeeeeeeeeeeep*
*head explode*
Yah, I second that... maybe your facts aren't straight, but you got one thing right, BF1942 netcode is ass. I'm still waiting for a game that can pull off many player battles and not suffer from a huge lag fest.
I'm participating in beta, and while it is rather fun, it still has that whole "This is a massively multiplayer game, so that makes it fun!" type of feeling. But really, I still can't believe they are releasing it so soon. Unless they aren't giving us the full version, they are going to be releasing a half product to the public. There are still a lot of bugs in the interface and the game itself. The voice chat is really spotty and crashes the clients that use it, the game refuses to save configs, and whatever else. It's really fun, but I don't think I'd pay for the product if it's anything like the beta clients are like right now.