Every compared the size of the border with Area 51 to the size of the border with Mexico?
Is there any particular reason you want to waste the taxpayer's money on video surveillance, stepped-up human patrols, false alarms, and getting arrested, or are you just anti-government?
Re:Animation is not necessarily realism
on
Shrek 2 How-To
·
· Score: 1
It's not just a theory, it's a well-known problem in several fields including animation and robot design, usually called the uncanny valley.
I wouldn't have any complaints about that Inhatko story if the final, well-reviewed featureful version became the final version of the product as well (i.e. the one sent to all the people who paid for it). If the reviewer used the product normally, as the vast majority of buyers would, then it's extremely likely that his suggestions improved the product for the vast majority of users, and his good review would be reflected in their experience. If he was using only a subset of the product as you suggest, or was using it in an unusual way that most people would not, then it's as much his fault as it is the company's.
I had one of those cars too... It had built-in wireless communication; it could be driven remotely and everything. It used all-plastic body work, instead of metal. And it didn't need gas, it ran on C batteries. And I bought it at Radio Shack instead of a dealership.
This story is about compensating for users who are unaware that their computer has been trojaned and is emitting spam. Is getting kicked off your ISP a suitable punishment for that? Comcast is doing the minimum necessary to keep the most people possible happy (except the spammers, and apparently you).
That's not silly, it just means Akamai is the best at what they do. Maybe an event like this will be a wake-up call and lead to diversification on popular sites or the rise of competing companies.
Complex representations of three dimentional objects are not split into triangles for simpler rendering, they are split into triangles because it allowed for faster rendering.
Those statements are equivalent- the reason a triangle renderer is faster than a general 2D polygon renderer is that handling triangles is simpler.
Again, shading and lighting are independant
Technically, lighting would be a subset of shading. Shading is simply the selection of fragment color; one possible method is by evaluating a lighting model but there are many others.
Games aren't going to use the standard fixed-function pipeline any more- they're all going to use the same shader programs. There's only one "best" way to implement character model normal mapping, and that's polybump, which virtually everyone is using for upcoming games. There are only 2 ways to do shadows, shadow buffers or stenciling, and both of those are very common. The only exceptions are going to be games making really unusual style choices like Jet Set Radio Future. What's really going to differentiate games in the future is going to have to be something other than graphics and physics, as those fields tend to converge onto a single "one true implementation" as they evolve (for graphics it's photorealism, for physics it's something like Havok which is available for anyone to just drop into their games).
Some people, hopefully myself included (computer use for much of the day for the past 6 years with no problems), seem to just not get RSI. I've used a computer for more than 10 hours per day for the past 6 years or so with no problems. I'd say it's a combination of this apparently innate tendency for or agaisnt and a carefully laid-out workspace (I don't even have expensive ergonomic gear, it's just all in the right place and adjusted to fit me).
You should mention what each generation allowed game engines to do...
Extremely basic low-res graphics, less than 16 colors. Real-time performance of anything is difficult.
Graphics recognizable as real-world objects.
Full-motion graphics (update every pixel every frame). Greatly improved color.
Very complex 2D scenes involving large numbers of sprites. Basic 3D graphics- Mode 7 or filled polygons.
Fully 3D scenes- every pixel is the result of a true 3D calculation. Texture mapping of 3D surfaces.
Photorealistic 3D graphics. Enough processing power for realistic physics. Internet multiplayer.
Those last two are what was really changed between generations. Console games can do fully dynamic and interactive 3D environments now, and more importantly they've caught up to the latest and greatest PC technology (like Havoc, which is showing up in more and more games on both sides). Networking is something that consoles have really never done before, and consoles should be more resistant to the rampant cheating that plagues PC multiplayer games.
Your TV is probably much larger than your monitor.
Your TV probably has better sound than your PC, especially if you didn't shell out for 5.1 for PC (not to mention that you're ignoring the cost of a decent set of 5.1 speakers, and that if you shell out for 5.1 for your TV or stereo, chances are it'll be way better than your PC system).
There are a vast number of games that are not RTSes or god games, and some people do enjoy them and aren't interested in RTSes or god games.
First person shooters are acceptable on modern consoles (no, it's not a mouse, but it's good enough considering the rest of the console experience and the fact that everyone else is using a controller too).
Your couch is probably more comfortable than your computer chair.
Consoles don't need maintenance. Games don't get patched, hardware doesn't conflict, upgrades don't break things. (OK, the online services like Live are starting to break with this convention, but console troubleshooting horror stories are far more rare than PC stories).
Consoles don't need to be upgraded. All games ever released for a console will run at at least 30 frames per second virtually all the time, even in heavy action, unless you do something really unusual like melee a dead Elite 20 times and stare at the floor. A console is good for several years of gaming for the cost of a video card. Good luck playing today's games on a 4-year-old PC (let alone a 4-year-old PC that cost $300).
Apple is only interested in cross-platform applications as long as they directly support the bottom line. iTunes allows more people to buy and use iPods, so it gets ported. There's no equivalent revenue stream for the other apps, so they wouldn't benefit from porting them and therefore won't do so.
The believe of intelligent and respected people does not affect the legal status of the agreements until the disagreement is ruled on by a court or codified in legislation. Until then, it's illegal, whether it's morally and ethically wrong or not, and that status should be kept in mind, especially by a news source like Slashdot.
That dual G4 450 will still be an order of magnitude faster than PearPC/OS X on any PC hardware available today, let alone a secondhand budget computer.
It may eventually be usable, but it will never even come close to catching up with even a several-generations-old Mac (and this statement will hold true no matter where in the future you take your readings, unless Apple really does go out of business or halt Mac development, which is unlikely in the extreme).
Being a telco means complying with various other regulations which you don't, among which is cooperating with law enforcement when legally requested. You can't deny responsibility for the content that passes through your network and deny law enforcement's right to pass through your network on the trail of criminals as well. There are also laws against obstructing investigations and harboring criminals (which is essentially what you are doing).
Every compared the size of the border with Area 51 to the size of the border with Mexico?
Is there any particular reason you want to waste the taxpayer's money on video surveillance, stepped-up human patrols, false alarms, and getting arrested, or are you just anti-government?
It's not just a theory, it's a well-known problem in several fields including animation and robot design, usually called the uncanny valley.
No, what it really sounds startlingly like is the upcoming game Full Spectrum Warrior.
I wouldn't have any complaints about that Inhatko story if the final, well-reviewed featureful version became the final version of the product as well (i.e. the one sent to all the people who paid for it). If the reviewer used the product normally, as the vast majority of buyers would, then it's extremely likely that his suggestions improved the product for the vast majority of users, and his good review would be reflected in their experience. If he was using only a subset of the product as you suggest, or was using it in an unusual way that most people would not, then it's as much his fault as it is the company's.
I had one of those cars too... It had built-in wireless communication; it could be driven remotely and everything. It used all-plastic body work, instead of metal. And it didn't need gas, it ran on C batteries. And I bought it at Radio Shack instead of a dealership.
This story is about compensating for users who are unaware that their computer has been trojaned and is emitting spam. Is getting kicked off your ISP a suitable punishment for that? Comcast is doing the minimum necessary to keep the most people possible happy (except the spammers, and apparently you).
some substantial numerical differences be perceived as minor psycho-acoustical differences
Well, duh. How do you think lossy compression works?
That's not silly, it just means Akamai is the best at what they do. Maybe an event like this will be a wake-up call and lead to diversification on popular sites or the rise of competing companies.
What's the point of doing it in Halo? Every weapon has a crosshair already.
Complex representations of three dimentional objects are not split into triangles for simpler rendering, they are split into triangles because it allowed for faster rendering.
Those statements are equivalent- the reason a triangle renderer is faster than a general 2D polygon renderer is that handling triangles is simpler.
Again, shading and lighting are independant
Technically, lighting would be a subset of shading. Shading is simply the selection of fragment color; one possible method is by evaluating a lighting model but there are many others.
True, but those resources are still far less than would be needed to research and develop from scratch a similarly capable rigid-body physics system.
That will not help other applications which use LaunchServices. A friend was able to exploit me through iChat by sending me a URL to click.
Er, there was supposed to be a link in there.
They'd mod it as dupe.
Games aren't going to use the standard fixed-function pipeline any more- they're all going to use the same shader programs. There's only one "best" way to implement character model normal mapping, and that's polybump, which virtually everyone is using for upcoming games. There are only 2 ways to do shadows, shadow buffers or stenciling, and both of those are very common. The only exceptions are going to be games making really unusual style choices like Jet Set Radio Future. What's really going to differentiate games in the future is going to have to be something other than graphics and physics, as those fields tend to converge onto a single "one true implementation" as they evolve (for graphics it's photorealism, for physics it's something like Havok which is available for anyone to just drop into their games).
Some people, hopefully myself included (computer use for much of the day for the past 6 years with no problems), seem to just not get RSI. I've used a computer for more than 10 hours per day for the past 6 years or so with no problems. I'd say it's a combination of this apparently innate tendency for or agaisnt and a carefully laid-out workspace (I don't even have expensive ergonomic gear, it's just all in the right place and adjusted to fit me).
According to this guy, you're wrong. Got a link?
Apple is only interested in cross-platform applications as long as they directly support the bottom line. iTunes allows more people to buy and use iPods, so it gets ported. There's no equivalent revenue stream for the other apps, so they wouldn't benefit from porting them and therefore won't do so.
The believe of intelligent and respected people does not affect the legal status of the agreements until the disagreement is ruled on by a court or codified in legislation. Until then, it's illegal, whether it's morally and ethically wrong or not, and that status should be kept in mind, especially by a news source like Slashdot.
That dual G4 450 will still be an order of magnitude faster than PearPC/OS X on any PC hardware available today, let alone a secondhand budget computer.
It may eventually be usable, but it will never even come close to catching up with even a several-generations-old Mac (and this statement will hold true no matter where in the future you take your readings, unless Apple really does go out of business or halt Mac development, which is unlikely in the extreme).
Powerbooks always have slower disks than the desktop models, and installations are very disk-intensive. A recent desktop could easily hit 10 minutes.
Being a telco means complying with various other regulations which you don't, among which is cooperating with law enforcement when legally requested. You can't deny responsibility for the content that passes through your network and deny law enforcement's right to pass through your network on the trail of criminals as well. There are also laws against obstructing investigations and harboring criminals (which is essentially what you are doing).