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Nintendo's Iwata - Innovate or Die

Linker writes "CNN/Money has interviewed Satoru Iwata, where the president of Nintendo Ltd. says the gaming industry is in the midst of a crisis of innovation, which could lead to its demise. The idea, of course, is to justify the existence of the upcoming Nintendo DS, but Iwata does point out that the gaming market in Japan has been shrinking in the past few years - and the U.S. and Europe may do so soon."

336 comments

  1. *Innovate or DIE!* by American+AC+in+Paris · · Score: 4, Funny

    Why do I suddenly have this mental image of a swarm of bees chasing down a game designer?

    --

    Obliteracy: Words with explosions

    1. Re:*Innovate or DIE!* by mekkab · · Score: 3, Funny

      Because there hasn't been enough innovation since 720 the arcade game.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    2. Re:*Innovate or DIE!* by ironghost · · Score: 5, Insightful

      It's because people are stuck in these linear games with absolutely minimal amounts of ability to change the outcome or environment. Game devlopers have lost their ability to let the imagination of the gamer come through. It's sad that people haven't pushed enough to cause some changes. I don't blame the developers, they're giving what the majority of the consumers want...MINDLESS GAMES.

      If we all pushed a little we could get games that are bleeding edge and innovative, but the number of these titles will be limited as long as every joe schome dishes out his 50$USD for some mindless point and click linearly story driven boxed pile of horse *!@#!

      Just my thoughts

      --
      the IronGhost
    3. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 0

      720 was a pretty cool game. Harder than fsck if you want to keep going. I don't believe there was a save feature for you to preserve all the mods you've made to your board.

      Didn't Skate or Die suxor in comparison?

      And the music was great. 8Q

    4. Re:*Innovate or DIE!* by AnonymousTravis · · Score: 0, Troll

      Step 1: Innovate
      Step 2: ????
      Step 3: Profit!

    5. Re:*Innovate or DIE!* by Pxtl · · Score: 2, Interesting

      Funny, your first half of your message was the exact opposite of my problem - games have gotten _too_ non-linear. I find that in many modern games I spend far, far too much time wandering around lost, hoping for some indication of anything that will help me progress. If a game is an action game, then I want action. I want to move forward into the next room and fight something exciting. Not wander around retracing my steps hoping to find something I missed because I've exausted all the possible action in the region.

      IMHO, if gamedevs want to innovate, include more easy to use design tools within the game. Either as part of the gameplay (robot construction kits between missions) or outside (a nice, easy map editor for making deathmatch maps).

      Star Craft had the best of this IMHO - the gameplay allows players to be very creative, and the mapping tool was easy to use, polished, and powerful enough for most amateurs (hardcore modders preferred Total Annihilation, as they should).

      As networking gets better and the industry moves more towards easy design tools due to the insane effort needed to make modern game content, I expect to see more games like Second Life, where the player is surrounded and embellished in player-generated content from his peers.

      IMHO, I want to see multiplayer online games where all you need to mod is patience, webspace to host, and imagination (and no, relying on text-editors and consoles are not acceptable options).

    6. Re:*Innovate or DIE!* by advance512 · · Score: 4, Insightful

      The problem is that most of the game concepts have been done already..

      Now, I'm not trying to get myself a Bill Gates style quote ("640k is..."), but seriously - there isn't much more to do, and what there is to do - is very very hard to think of or implement.

      It's just like cinema. What new genre has the cinema introduced in the last decade or more? There are some ground breaking technical movies who have interesting stories that combine thanks to technology - Pulp Fiction, Memento are two examples I can think of. Fight Club was amazing. LOTR improved on the fantasy genre. But in the end, I can't think of anything totally new.

      Games will eventually start being more and more similar to movies or to real-life. Better AI, better graphics, interesting ways of presentation and good stories. But the genres will remain the same, with rarely any innovation - if any at all.

    7. Re:*Innovate or DIE!* by Short+Circuit · · Score: 1

      (robot construction kits between missions)

      Wasn't there a PSX game along those lines? Carnage Heart?

      Never played it, but I was certainly interested.

    8. Re:*Innovate or DIE!* by ironghost · · Score: 5, Interesting
      Games will eventually start being more and more similar to movies or to real-life. Better AI, better graphics, interesting ways of presentation and good stories. But the genres will remain the same, with rarely any innovation - if any at all.
      This is what I think should happen, but I think that the story should not be linear cut and dry. I like multiple endings, I like being able to change the character/story as time progresses/the mood I'm in. Game developers I feel should be less story tellers, and more of environment builders allowing us to progress with the tools they allow us under our own intellect and capabilities. Let us create the story in the world that they give us.
      --
      the IronGhost
    9. Re:*Innovate or DIE!* by Pxtl · · Score: 0

      WHile I have dabbled in Carnage Heart, yes, I played it, and yes, its good. Still, by "robot construction" I meant simple loadout configuration like in many Mech games, which allow more configurability than.. say... CounterStrike (Oooooh, I want the *other* rifle today!).

    10. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 1, Insightful

      The problem is that most of the game concepts have been done already..

      Yeah, all except those that haven't been thought up yet...

    11. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 0

      You should try Magic Pengel for the PS2. Let your imagination run wild :)

    12. Re:*Innovate or DIE!* by argStyopa · · Score: 4, Insightful

      Thus you see probably the biggest potential in the ONLINE gaming market.

      Granted, they still have to figure out a paradigm solution to the "how can Joe Sixpack (who plays a few hours a week) have fun in the same world as l33t g4m3rZ (who play 30+ hours per week)", but the interest value, the innovation, and sheer unpredictability of human opponents will outweigh that of even top-notch AI's for many years to come.

      A developer has a choice:
      1) Spend $5 million building a complex, detailed storyline single player game with multiple solutions and plot branchings, detailed character interaction and clever 'learning' AI. Most people (who actually play 3d Magnum Deer Hunter XXVI) won't even buy it, some will play it for an hour or two before hunting for the walkthrough online, and only a very teeny % will actually play through and enjoy 90% of the investment.
      2) Spend $3 million making an online game where you can continually input content over time, you can get players to pay $15/month to play it as long as you're willing to pay the continuing bandwidth, server, and staff costs to support it, and let THEM pretty much create the interactions and plotlines internally.

      #2 looks like a pretty good option.

      --
      -Styopa
    13. Re:*Innovate or DIE!* by KDR_11k · · Score: 2, Insightful

      Bertold Brecht proclaimed around 1930 that everything that can be said has been said (he justified plagiarism with that, but that's another topic). Yet, new books still appeared after 1930 and not all of them were rehashes of older books. Proclaiming that all possible ideas have been done just means that your imagination is too limited. Yes, you're saying "most", but what exactly is "most"? 51%? 99%? Even more? If we define "most" as too many you're too unimaginative, if we understand it as 51% or something your point is void (since that'd leave quite a few ideas).

      Just look at the past. Do you think twenty years ago people would have thought of most of the games produced nowadays?

      Games don't make total changes, yes. Most games can be filed into a genre, yes. But that doesn't mean change doesn't happen. Games evolve gradually. Try comparing, say, Doom and Unreal Tournament 2004. That's a big difference. Yet, if you look through the FPS history there weren't any big revolutions in between. It's like continental drift. You might not notice it, but it's there and it totally changed the layout of the Earth.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:*Innovate or DIE!* by sampowers · · Score: 4, Funny

      What are you talking about? 1080 was released on the n64!

    15. Re:*Innovate or DIE!* by mikael_j · · Score: 2, Insightful
      I find that in many modern games I spend far, far too much time wandering around lost, hoping for some indication of anything that will help me progress. If a game is an action game, then I want action. I want to move forward into the next room and fight something exciting. Not wander around retracing my steps hoping to find something I missed because I've exausted all the possible action in the region.

      I'd like to somewhat disagree with you here, I think it's not that games are too non-linear but rather that they are still linear but allow you not to go in the right direction. This is why you end up wandering around aimlessly for ages just wanting to find a way past your current problem, in a truly non-linear game you could wander off and find something else to do, a completely different solution to your problem or just some mindless fun..

      But I agree that action games should be linear although I think being able to choose which line to follow (so to say..) is a nice thing since sometimes you just don't want to go head to head with that guy with double flak-jackets and a grenade launcher, it might suit you better to gun down a dozen or so ordinary enemies.. (This is what I kind of miss in Max Payne 2, the ability to find alternate paths that still have the same result in the end.)

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    16. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 1, Funny

      i don't believe that what your wrote is your opinion, you should have put more "IMHO" in it

    17. Re:*Innovate or DIE!* by Incoherent07 · · Score: 1

      The problem is that they're not really doing #2 at all. The kind of online game I, personally, would love to see is an Everquest-size game with actual roleplaying... you know, the RP in MMORPG. But as innovative as MMORPGs could be, they're hampered by the inevitable onslaught of 13 year olds with no idea what RP actually refers to.

      Oh yeah, and... cue a half-dozen people telling me that such games do exist.

      --
      This is my sig. There are many others like it, but this one is mine.
    18. Re:*Innovate or DIE!* by argStyopa · · Score: 1

      I've personally solved that by changing my expectations.
      [advert]
      I prefer to play WW2OL (www.wwiionline.com) where there's little to no point in role playing, so it's not missed. 3 years after a rough release, it's a great game, and the only one I'm willing to shell out my $$ for.[/advert]

      Obviously, that's not a solution for most. My experiences with actual ROLE PLAYING are so integrally tied to the social aspect of getting together with friends, I can't really imagine an online game really replacing that, unless it had fulltime video conferencing I guess.

      But you're right, for the 'adventure' side of things, I'm addicted to www.kingdomofloathing.com. :)

      --
      -Styopa
    19. Re:*Innovate or DIE!* by ArsonSmith · · Score: 1

      other than prettier graphics what's the diffrence between doom and ut2004. I played doom and heritic head to head over phone lines 10 years ago. Now I play head to head on line. prettier graphics is about the only diffrence. I still run around a limited environment with a gun and shoot other people.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    20. Re:*Innovate or DIE!* by Igor47 · · Score: 1

      That already exists - try any MUD, text-based or graphical.

      --
      I am Igor!
    21. Re:*Innovate or DIE!* by AndrewCox · · Score: 1

      other than prettier graphics what's the diffrence between doom and ut2004. I played doom and heritic head to head over phone lines 10 years ago. Now I play head to head on line. prettier graphics is about the only diffrence. I still run around a limited environment with a gun and shoot other people.

      Hoo boy - what a gross over-simplication. There is sooo much more to UT2004 than deathmatch gameplay. Onslaught, for example, combines balanced vehicles with a great objective that can only be accomplished through teamwork (assuming similar skill levels). You still have a first person perspective and a gun, but it's the well-balanced team games and vehicles that make UT2004 shine.

      Comparing Doom to UT2004 is like comparing Pitfall to Super Mario 64. After all, you're still just running around and jumping.

      --
      The Red Pill ... all I'm o
    22. Re:*Innovate or DIE!* by ArsonSmith · · Score: 1

      more but still nothing diffrent. Vehicles are little more than bigger guns, teamwork is little more than deathmatch with more people. about the only real diffrence is objectives which were added to doom with the ctf games.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    23. Re:*Innovate or DIE!* by zeno_2 · · Score: 1

      I guess it really doesn't matter what games you play then, in the end your just sitting in front of your computer hitting keys to make something on the screen move.

    24. Re:*Innovate or DIE!* by ultranova · · Score: 2, Insightful
      It's because people are stuck in these linear games with absolutely minimal amounts of ability to change the outcome or environment. Game devlopers have lost their ability to let the imagination of the gamer come through.

      The problem with changing outcome or environment is that it increases the amount of possible paths through the gameworld. If, for example, there's 3 possible paths through each area, it triples the amount of content needed in the game. If there's eight choices you can make during an adventure game, and each choice has two possible paths you can take, it means that there's 256 possible routes through the gameworld. If some or all of these choices lead back to the main plot (so they are side quests), then there's an uncountable number of different paths through the game - and the plot has to be exiting and coherent no matter what path you take. And if there's a destroyable wall in an FPS game, the enemies must reach sensibly to the wall blowing up and the level can't become too easy just because you blew the wall up.

      The more choice the player has, the harder it is to keep the plot or action coherent and exiting, and the more likely the game will get to a state the designer didn't anticipate and crashes or exhibits weird behaviour as a result.

      So, it isn't a question of imagination, it's a question of ability.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    25. Re:*Innovate or DIE!* by KDR_11k · · Score: 1

      Yes, we all know that Bridge, Poker, Blackjack and Skat are essentially the same. After all, you're still playing with cards, right?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:*Innovate or DIE!* by Macgrrl · · Score: 4, Interesting

      As a RPG designer I would agree that one of the key differences between a CRPG and a tabletop game at a game convention is that the CRPG is often linear in it's resolution (often only one viable solution), whereas a tabletop game has to accomodate anything the players come up with. Players are extremely scathing about "fishhook" modules - game that drag you along a set path as if their was a fishhook in your mouth.

      I have no idea what would be involved in giving a CRPG the degree of flexibility you can get in a table top game, there would need to be character AIs which change their actions based on past actions and behaviours of the PCs. The biggest problem would be writing all the branches to emulate the way a tabletop GM can ad lib.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    27. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 0

      Linearity isn't always a bad thing, and isn't always mindless. Prince of Persia Sands of Time is a masterpiece of a game, but completely linear.
      The game requires a decent mix of thought and reflexes to play. It's not perfect, but at the end of it, you don't feel cheated out of the time you spent playing it, even though you were basically led from one area to the next.

    28. Re:*Innovate or DIE!* by chris_mahan · · Score: 1

      Want roleplaying? try channels at random on Undernet. I bet you'll never look at RL the same again. /me sighs.

      --

      "Piter, too, is dead."

    29. Re:*Innovate or DIE!* by Incoherent07 · · Score: 1

      I spent quite a bit of time playing Achaea *ducks*... they had the roleplay thing down pretty well, at least until I decided my guild and I had nothing in common philosophically...

      --
      This is my sig. There are many others like it, but this one is mine.
    30. Re:*Innovate or DIE!* by bigman2003 · · Score: 1

      I'm glad you spoke up, because not every gamer is the same!

      A lot of people on Slashdot are big fans of RPGs. I personally don't like them at all.

      In fact, my latest obsession is a car racing game (Rallisport Challenge 2). Talk about linear...

      It's a great game though.

      Not everyone is looking for some fantastic story to get involved in. I'm not looking to have complex decisions to make in order to guide my character along some sort of path that will fulfill me in some deep sort of way.

      I just want to jiggle a joystick around, and watch some pretty pictures move around the screen as a diversion.

      My life is complex enough. I have a real family- I spend enough time trying to teach my 14 year old daughter to do the right thing, I don't need an animated character that also depends on me for guidance.

      --
      No reason to lie.
    31. Re:*Innovate or DIE!* by Xaymot · · Score: 1

      Games will eventually start being more and more similar to movies or to real-life.

      Wow. That's a pretty wide gamut of prediction there. Everything from Movies to Life? Could you make any broader of a stroke. I think the only thing that doesn't cover is vegetable or mineral.

      Nice guess Nostradamus. The strength of videogames lies more in its differences from other mediums. If you disagree with me then look at Metal Gear Solid: Sons of Liberty. You can't play for 2 minutes without hitting a boring cinematic. Hell, most of the narrative and plot development takes place from his crappy looking wristwatch. That's what happens when you try to make a game like a movie.

    32. Re:*Innovate or DIE!* by advance512 · · Score: 1

      Point is:
      Real life - total freedom, like MMORPGs, only single player - good AI, good graphics, a world simulator.

      Like movies... well, like many adventure games nowadays. Story will be the main point.

    33. Re:*Innovate or DIE!* by mekkab · · Score: 0

      I must have spun my head around and missed it!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    34. Re:*Innovate or DIE!* by 1arkhaine · · Score: 1
      Of course, Brecht's argument has been totally destroyed by Post-modernism and meta-fiction.

      I mean, really, can you say that Gravity's Rainbow - Thomas Pynchon is a copy of another genre? Didn't think so.

    35. Re:*Innovate or DIE!* by Queer+Boy · · Score: 1
      I think games like Tony Hawk (only 1 or 2 IMHO), Pikmin, and Animal Crossing are shining examples of inovation, but not necessarily originality. The US market has a LOOOOONG way to go before it reaches the level that the Japanese market has, with adult games, dating games, horse racing sims, an outstanding array of musical games (Hello? Where the f*** was Vib Ribbon US?).

      The biggest problem the US market has is the lack of guts to import anything different.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    36. Re:*Innovate or DIE!* by Queer+Boy · · Score: 1
      It's not about the concepts that have already been done, it's the level that they have been done. The lack of detail in almost every game is astounding, I'm not talking about pretty backgrounds and textures, I mean the level of interaction with the enviornment. There's very few games that let you interact with enviornments in any interesting way. All contemporary game systems have a clock in them, yet there's only a handfull of games that make use of it.

      When Gran Turismo A-Spec was coming out and Namco was doing a new Ridge Racer, one of the heads of the RR team said that they weren't focused on making a realistic racing game because realism does not translate to fun. I would just like to see more fun details like being able to knock things off tables if I bump into them (Wind Waker) being able to interact with video games within a video game (Shenmue, Animal Crossing), those sorts of extra touches that make a game enjoyable, at least to me.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    37. Re:*Innovate or DIE!* by Queer+Boy · · Score: 1
      You're assuming games need to be plot-based, like a movie, instead of situation-based, like a TV show. Maybe that's the problem with game developers today. There's no plot to The Sims, Roomania or Animal Crossing, just a situation. Maybe that's the paradigm shift.

      No Exit: the game. L'enfer, c'est les jeuxeurs.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    38. Re:*Innovate or DIE!* by Queer+Boy · · Score: 1
      I have no idea what would be involved in giving a CRPG the degree of flexibility you can get in a table top game, there would need to be character AIs which change their actions based on past actions and behaviours of the PCs. The biggest problem would be writing all the branches to emulate the way a tabletop GM can ad lib.

      Online gaming where players assume the roles of main enemies and townsfolk. I remember a BBS game Kyrandia that I thought it would be great if people could play the parts of shopkeepers and innkeepers, actually talking to people to gain real information about the gaming world. There would be players who would assume the role of "bosses" that cultivate nesting grounds and creat challenges to reach them.

      It's actually a simple engine to create since a designer would just put in the rules and the players would provide the content. With everyone playing in just one instance of the world, it would provide endless amusement. No dummy NPC's saying "oh, I've heard of you, Lord (Insert Name Here)." You'd actually have people saying, "I heard you defeated the Red Dragon and man was he pissed, he took forever creating his lair and now he's back as a demon."

      Just my opinion.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    39. Re:*Innovate or DIE!* by Parandor · · Score: 1

      Funny, your first half of your message was the exact opposite of my problem - games have gotten _too_ non-linear.

      I do not think that "linear" vs "non-linear" is a real issue with gaming. There has been some very good linear games.

      No, I think the problem is that there is a finite number of styles. Shooter, RTS, Quests, Actions, Strategy, ... The first games in their genre are good because of novelty. But later games can only hope to improve on secondary options. I liked DOOM, I havn't finished DOOM II and never bothered to even try DOOM III. Despite the fact that I am conviced that DOOM III is really better than DOOM.

      Star Craft had the best of this IMHO - the gameplay allows players to be very creative, and the mapping tool was easy to use, polished, and powerful enough for most amateurs (hardcore modders preferred Total Annihilation, as they should).

      I really like SC but it felt too much like war craft 2. TA is better made, and a lot more replayable because the computer AI doesn't have to cheat to give you a good fight. Both these games are old. When was the last good RTS release? ( WC3 is just like WC2 with a little more options. It's not better in therm of game play. )

      IMHO, I want to see multiplayer online games where all you need to mod is patience, webspace to host, and imagination (and no, relying on text-editors and consoles are not acceptable options).

      MMO have a lot of potential, but also stress the fact that game makers have to be a lot better. The old formula of just: "We made this and people love it..." is no good. Also, it means that they have to keep developing the game even after its release. That phase of development is critical to the game success, and it's just as difficult.

      I really like space shooters ( Freelancer ). Current MMO are falling short of my expectations. But if you like a game where patience is a requisite, do try EVE, it takes months to do anything. Personnaly, I didn't like it. I do have some good ideas for a MOOG. Then again, don't we all?

    40. Re:*Innovate or DIE!* by KDR_11k · · Score: 1

      That was the point.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:*Innovate or DIE!* by Xaymot · · Score: 1

      Arrrr.... now I understand. No fun... where's the arguement?

    42. Re:*Innovate or DIE!* by tmortn · · Score: 1

      I think the answer lies in not trying to anticipate all possible outcomes. A DM does not anticipate all the paths but instead understands the world and simply allows the world to react logically to the decisions of the players.

      Games need to make flexible worlds that create plot lines as a natural result of the players actions changing the equilibrium of the game world systems.

      --
      I don't ask you to be me. I only ask you not expect me to be you.
    43. Re:*Innovate or DIE!* by advance512 · · Score: 1

      Uhmmm... YOU, SIR, ARE A POOPOOHEAD!

      Now here's your argument ;)

      We are all here for the sake of good games.. just remember that. I am planning to work in a gaming studio, when I finish my 5.5 year stay in the current place I am developing for.

    44. Re:*Innovate or DIE!* by Pxtl · · Score: 1

      I found that Star Craft was the best complete game, particularly for my discussion above: it allowed the players allarming creativity with ease-of-use in their bundled development tools. Besides that it had an excellent plot and good characters, which is very rare for an RTS.

      Still, for raw play, TA stands head and shoulders above, I agree. If I had to pick a game that I would want to make maps for, tinker with, and play through the single player campaign, and enjoy every other aspect, I'd say StarCraft. If I was going to a LAN party, tho, I'd play TA - its just such good play, such polished, unique play.

    45. Re:*Innovate or DIE!* by Ossadagowah · · Score: 1

      A big problem also has to do with the
      huge emphasis on graphics.

      Yeah, they're nice. They certainly add a lot
      to the Silent Hill series.

      They aren't the end all and be all, though. Good gameplay (in the form of an interactive story with multiple endings and plot twists or lots of levels with fun action) is also important as well. La Pucelle and Disgaea look like they came out for the PS1 or Saturn, but they are wonderful games that I can't recommend highly enough.

      --
      anata sekai o kakumei surush ga nai deshou? Anata no susumu michi wa yoi shite arimasu.
    46. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 0

      "people are stuck in these linear games with absolutely minimal amounts of ability to change the outcome or environment"

      Games are not about the content. The classic, inovative games such as pac-man or tetris were extremely static, but they were excellent because of their gameplay mechanism. Innovation and and the degree to which a game is linear are two unrelated ideas. The developers and the customers need to remember that a game is about having fun, and if there is a story then so be it, and if that story is interactive, so be it. Just remember that the fun you're having is from the gameplay not the story.

      But I could be wrong. I mean Diakatana was memorable...

    47. Re:*Innovate or DIE!* by Anonymous Coward · · Score: 0

      Pac-Pix takes concepts from Magic Pengel and throws it into a continous Pac-Man setting. I'm pretty anxious to play it, actually, since I wasn't able to make it to E3.

  2. Waste of time? by MisterP · · Score: 4, Informative

    I grew up playing video games (mostly during the winter months). I had a Coleco, NES, Genesis and later played a lot of PC games at college. (Doom, Quake, etc). Looking back at it now, I just can't believe I wasted as much time as I did.

    Things are even worse now that games are getting to be so complicated. Unless I can pick up a game, figure it out in 10 minutes, I don't want to play it. I refuse to commit large chunks of time to games anymore. Which is why I still play Tetris and all the classics on a Game Boy when I have a few minutes to kill on a commute or something.

    It seems like the lack of innovation has simply spawned more and more complicated games that people don't want to bother with.

    1. Re:Waste of time? by Troed · · Score: 5, Insightful

      The above is why I have more fun with Nintendo games than any other games, as a whole. Sure - I own an Xbox and a PS2 as well, but the bulk of my games are for the Gamecube. Nintendo just makes games that are fun playing, and that you don't need to read the manual to understand.

      However, playing PGR2 on XboxLive is _really_ fun, I'll admit to that.

    2. Re:Waste of time? by Kenja · · Score: 5, Funny

      Having fun sure is a waste of time, not a day goes by that I'm not thankful I stayed away from as much enjoyment as I could growing up. Everyone should stop wasting time enjoing themselves and just take up stamp collecting like us normal people.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Waste of time? by WormholeFiend · · Score: 1

      I feel your pain. I myself play simple games on my cellphone during public transportation commutes...

      my favourite (ok, the most playable) game on my cellphone is a form of video-poker.

      I'm starting to wonder if the odds arent overly stacked against me... I never win more than a certain amount until I inevitably start to lose everything, which makes me want to throw the damn phone against the floor of the bus.

    4. Re:Waste of time? by Jotaigna · · Score: 2, Interesting

      I agree, but also can suck in younger minds. When i was little i played heaps of Atari. Moctezuma, Bruce Lee and the like, and all we could comment with my friends was, thats a cool game.

      I have listened to my younger cousins conversations regarding games and its like a subculture where they describe places they've been, weapons they own and monsters they kill. "How do you get super magic level 3 armor without the money?, you must first talk to the wizard and bla bla bla....". Ive only seen such avid and complex talks between chess and go players, so basically games as we know them have reached their growth curve.

      --
      "The quality of life is inversely proportional to the number of keys on your keyring."
    5. Re:Waste of time? by rupert2000 · · Score: 2, Insightful

      Theoretically the cost per hour of console gaming is quite low. Especially if you buy your games used and resell them someplace like half.com. Considering the cost of other forms of entertainment like watching movies and computer gaming it is relatively cheap.

      Of course in practice this is often not the case :-)

    6. Re:Waste of time? by Zigg · · Score: 1

      "How do you get super magic level 3 armor without the money?, you must first talk to the wizard and bla bla bla....".

      The worst part is that most kids don't figure that out for themselves; they read the guide or the walkthrough. It's like they want to watch a movie where they can make someone walk around in a different direction for a minute if they want to.

    7. Re:Waste of time? by Hatta · · Score: 5, Insightful

      I grew up playing video games (mostly during the winter months). I had a Coleco, NES, Genesis and later played a lot of PC games at college. (Doom, Quake, etc). Looking back at it now, I just can't believe I wasted as much time as I did.

      Wasted? A moment enjoyed is never wasted.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Waste of time? by Lumpy · · Score: 4, Insightful

      I have piles of Systems at home. Sega origional system ,saturn, dreamcast.... every nintendo machine made, and a couple of atari systems. as well as all the Sony creations. except for a couple of games on the PS2 and MarioKart on the Gamecube... the N64 and the supernintendo get most of the use.

      Sorry, but southpark for N64, goldeneye and alot of the other classics are simply more fun to play. New games coming out simply suck. I go and shop every month, nothing for the PS2, even the $19.00 cheapie "classics" interest me, the Gamecube has no new games that I dont already have that are of any interest. I try, I rent things that might be interesting and end up dissapointed every time.

      Games today just plain suck. I love Ut2004 on the pc, but that kind of game (FPS that is) sucks big time on a system withough a mouse and only 10 buttons, same as a flight sim without a real yoke and throttle controller.

      They could work on making games that are actually fun and addictive instead of the same old crap over and over and over.

      having 90,000 polygons per object and realistic shading is worthless if the games just plain suck.

      --
      Do not look at laser with remaining good eye.
    9. Re:Waste of time? by CrimsonAvenger · · Score: 3, Insightful
      Sounds like they're suffering from the same market fragmentation as the War Gaming (tabletop wargaming, of course) industry did once upon a time.

      Many games, each requiring a significant time to master, means that fewer people will play each one. And as the games get more expensive to make (as they try ever harder to attract an audience share), they require more players to be profitably made.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    10. Re:Waste of time? by cowscows · · Score: 1

      That's a bit of an overgeneralization, and I hope you don't really feel as strongly about what you said as it sounds. While it's true that some games require a huge time investment (especially rpg's), it's nowhere near as bad as it sounds.

      Games have undoubtedly gotten more complicated. This isn't due to a lack of innovation, it's due to new technologies allowing lots of innovation. The fact that there's a huge amount of money involved in the game industry has spawned many companies that just respin older games hoping to make a quick buck, but that doesn't take anything away from newer games that are innovative and good.

      Well designed games have a level of depth that can suck you in for a long time (replay value), but also have a well designed learning curve. It's hard to do, but not impossible. I spent dozens of hours playing Grand Theft Auto 3, to the point where I still have all of liberty city pretty much memorized. But my best memories of the game are from when I first rented it from blockbuster for a few days. I hadn't gotten any of the weapons, only one third of the city was available, and I hardly bothered with the missions. But just driving around the city, running from the cops was really easy to pick up, and hella fun.

      --

      One time I threw a brick at a duck.

    11. Re:Waste of time? by DrEldarion · · Score: 2, Interesting

      Why is entertainment a waste of time? TV, movies, games, reading, etc. They're all "wastes of time" if you consider the fact that you could be doing something productive with that time. You could spend it building something or learning new things, but would you really want to live your life without any entertainment in it?

    12. Re:Waste of time? by steveb964 · · Score: 3, Funny

      I never win more than a certain amount until I inevitably start to lose everything, which makes me want to throw the damn phone against the floor of the bus.

      1. Play game on phone
      2. Get mad at game
      3. Throw and break phone
      4. Buy new phone
      5. (Cell phone maker) Profit!!!

    13. Re:Waste of time? by slackerboy · · Score: 4, Funny

      You probably enjoy the time you spend collecting stamps too! Hypocrite.

      --
      Things to do today: See list of things to do yesterday
    14. Re:Waste of time? by ryanwright · · Score: 4, Insightful

      Looking back at it now, I just can't believe I wasted as much time as I did.

      Agreed. I haven't been big into gaming since Starcraft. The wife and I filled our living room with computers when that came out and spent the large bulk of our time gaming with friends. Looking back, we spent 2-4 hours on almost a nightly basis. Fridays would start by 6:00pm and continue until 1:00am or later; we played until our wrists just couldn't move the mouse any more.

      Sure, we had fun, but what a waste of time. I could have been developing some cool piece of software, or building something, really anything but sitting on my butt doing what amounts to nothing.

      So here I am surfing Slashdot instead. Hmmm... maybe I shouldn't submit this. Oh well.

      --
      -Ryan, with the unoriginal sig
    15. Re:Waste of time? by MKalus · · Score: 1
      Things are even worse now that games are getting to be so complicated. Unless I can pick up a game, figure it out in 10 minutes, I don't want to play it. I refuse to commit large chunks of time to games anymore. Which is why I still play Tetris and all the classics on a Game Boy when I have a few minutes to kill on a commute or something.


      See, I think games haven't become that complicated, in fact:

      Back in the early to mid '90s simulations where all the rage, I had the entire Microprose collection and loved every minute of it.

      Where are the GOOD flight simulators today? The only one left is pretty much Microsofts Flight Simulator.

      What about Falcon 5.0? We'll never see it because these days people don't WANT to read a 500 pages manual, regardless of how good it is.

      In the past the majority of people who played games where computer geeks anyways, they liked to tinker and think. The majority of people these days is looking for some leisure activity that doesn't use the brain too much.

      No, games haven't become more complex, just the opposit, and it won't change.

      Heck, anyone remember "Deer Hunter"?
      --
      If you want to e-mail me, use my PGP Key.
    16. Re:Waste of time? by hesiod · · Score: 1

      > I never win more than a certain amount until I inevitably start to lose everything, which makes me want to throw the damn phone against the floor of the bus.

      Those are features added by the marketing department: the more frustrated you become with a phone, the more likely you become to destroy it, therefore being forced to buy a new one. Unfortunately, however, you are hooked on these maddeningly aggravating games, so have to buy a phone from the same company. It's all too easy...

    17. Re:Waste of time? by Anonymous Coward · · Score: 0

      Sorry, you lost all credibility when you admitted to liking the South Park game on N64. Eew, Acclaim.

    18. Re:Waste of time? by Short+Circuit · · Score: 1

      I used to play a video poker game on my Palm, but I won so much that it stopped counting the numbers properly. Even looking at the score differences in binary, I couldn't find a pattern.

    19. Re:Waste of time? by DroopyStonx · · Score: 3, Insightful

      Eh? And which games are "too complicated"?

      Excluding more advanced and in depth MMORPGs (Everquest, FF11, etc), single player RPGs (Morrowind), or an RTS game (Warcraft, Starcraft, etc.), games, for the most part, aren't complicated at all.

      GTA: You have a button for gettin in a car, running, jumping, and switching weapons. Not too complex there. Get in a car, drive to your destination, get a mission.

      Fighting games? Not very complex. Most are designed around the Tekken/Virtua Fighter modes where you have weak/medium/strong attacks. That's it. Unlike earlier fighting games, moves, combos, and finishing moves are listed for you within the game.

      Survival Horror? Every one I've played is pretty simple to figure out. You pretty much walk, shoot, and solve puzzles. What about FPS games like Halo and Unreal? Not much to them aside from knowing where the move/shoot buttons are.

      RPGs like Diablo are pure hack & slash. Yeah, you can incorporate strategy into it, but it takes a whopping 5 minutes to read up on how to socket your items.

      Sure, you have your occasional game that takes a while to figure out, but those aren't geared toward those who'd rather flip blocks for 20 minutes then call it a day.

      But one thing is for certain: game today are NOT too complicated by any means. I think you must be gettin old ;)

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    20. Re:Waste of time? by ShadowRage · · Score: 1

      hence is why I chose nintendo titles, such as Metroid Prime, Smash Brothers melee, and the zelda games, because they're more straightfoward on their controls.

      many other games have you do all these complicated menus to change weapons, or whatever, can be very annoying when you're getting your ass shot at.

    21. Re:Waste of time? by Short+Circuit · · Score: 1

      My parents do the same thing with Age of Empires. They want to get me in on the gameplay, but I don't have a network connection in my room yet. (And likely won't...I'm expecting to spend most of my non-school+work time in GRR soon at my grandparents'.)

    22. Re:Waste of time? by Anonymous Coward · · Score: 0

      All right Mr Ashcroft, you can sit down now.

    23. Re:Waste of time? by Khakionion · · Score: 1

      What's even worse is that it's viewed as "good gaming" to use these guides.

      Reminiscing on my time investment of finding every last Chrono Trigger ending of my own accord to a 12-year-old gamer garnered the response:

      "Well, that was stupid. You could have looked in a guide and beat the game in less than a week."

      *sigh*

      --
      OMG! Wau!
    24. Re:Waste of time? by Mitleid · · Score: 1

      "...we played until our wrists just couldn't move the mouse any more..."

      That's disgusting...

      --

      --
      Is it me, or did it just get fatter in here?
    25. Re:Waste of time? by superpulpsicle · · Score: 2, Insightful

      What is all this complain about today's games sucks? People posting here are obsessed with lame ass platform games. No one plays that anymore.

      Try dropping Gran Turismo 4 and go back to NES rad racer. People always bring up some puzzle game like tetris to compare the ENTIRE gaming industry.

      I am sure I can't sit thru tetris for an hour, but I'll sit thru wolfenstein for 8 hrs straight.

    26. Re:Waste of time? by Isbiten · · Score: 1

      Tried Wario Ware? It's great. Fun ,addictive and easy to learn :)

      --
      I fought the corporate America, and the corporate America bought the law.
    27. Re:Waste of time? by Anonymous Coward · · Score: 0

      Just because you have the attention span of a gnat does not mean that games are too complex, some of the best games I've ever played have been fairly "complex", most RPGs in general are fairly complex but in the end the most rewarding IMO

    28. Re:Waste of time? by Anonymous Coward · · Score: 0

      Offtopic, but I have to ask. When you say you have the "original Sega system", are you refering to the Master System, or are you under the mistaken impression that the Genesis was their first system?

      See, in the first case I'll have to dip you in boiling acid for never owning a Genesis. In the second case I'll have to draw and quarter you for not knowing your video game history.

      Yes, yes. I know I'm letting you off easy. You just seem like too nice of a person to give you a proper punishment.

    29. Re:Waste of time? by Yakko · · Score: 1

      To each his or her own, buddy.

      You'll have to remove my Sonic (1/2/3/S&K for Genesis) and Crash Bandicoot games from my cold, dead hands, and I've had Sonic since 1993. Things like Jak&Daxter and Ratchet&Clank are also popular with me. Hell, I just bought TETRIS for my GBA a couple months ago. Just try removing it; it won't budge. ...

      Wait. I'm "no one!" Sorry. :o)

      Similarly, very few FPS games have kept my interest. Wolf3D and DOOM are about it (Quake and Tribes are also good).

      No one's forcing me to retire my old, perfectly-working equipment to play these new "infinitely better" games. Good thing, too.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    30. Re:Waste of time? by Anonymous Coward · · Score: 0

      Which is why we should all become heroine junkies, right?

    31. Re:Waste of time? by Anonymous Coward · · Score: 0

      "Wasted? A moment enjoyed is never wasted."

      that is the most profound thing I've heard all day. thank you.

    32. Re:Waste of time? by WhatsAProGingrass · · Score: 1

      I just bought a NES, its great. Bubble Bobble is awesome. The graphics are pretty good too. Simple is better.

      --
      Mark
    33. Re:Waste of time? by Anonymous Coward · · Score: 0

      Nope. I'd assume that heroin junkies, when left alone with an ample supply of heroine, die off pretty quickly. That means LESS "moments enjoyed."

      Drugs are bad, mmmmkay.

    34. Re:Waste of time? by skifreak87 · · Score: 1

      compare old sports game w/ 2 buttons to nba street or newer games. old games were easy, shoot & pass corresponded to steal(or jump or check)/switch player. now there are super combo attacks and such. If I have to read instructions beyond what button does what for a sports game when I know how to play said sport, I think the game has probably gotten too complicated.

    35. Re:Waste of time? by 1iar_parad0x · · Score: 1

      Usability, usability, usability!

      Pacman is simple. Pinball is simple. RTSs like Starcraft are hard. Starcraft has numerous units to control. You won't survive that long until you've played through the various tutorials. That's the problem with gaming. Sure Starcraft isn't hard for an engineer. You probably eat RFCs for breakfast. There's a learning curve for the average video game. Most people don't want to have to pick up an instruction manual to play a game. Most people don't want to pick up an instruction manual at work. The average soccer mom|Joe Sixpack probably doesn't play chess either. Look, *craft is fun, but it's just not for everybody.

      --
      What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
    36. Re:Waste of time? by d34thm0nk3y · · Score: 1

      They're all "wastes of time" if you consider the fact that you could be doing something productive with that time. You could spend it building something or...

      What?........like LEGOs?

    37. Re:Waste of time? by Yorrike · · Score: 1
      "Looking back at it now, I just can't believe I wasted as much time as I did."

      Yet here you are, posting on Slashdot.

      --

      Looks can be deceiving. Or CAN they?

    38. Re:Waste of time? by Anonymous Coward · · Score: 0

      yes the master system that took the two cartridge types the regular cart and the hard to find cards.

    39. Re:Waste of time? by DroopyStonx · · Score: 1

      Most people don't want to have to pick up an instruction manual to play a game.

      I dunno, I think the sales of the games speak for themselves.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    40. Re:Waste of time? by KDR_11k · · Score: 1

      Try Wario Ware. If it takes you longer than 2-3 seconds to understand a game you're screwed.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:Waste of time? by Anonymous Coward · · Score: 0

      super mario world for the SNES still has no equal today. it is highly addictive, very fun to play, will get you cursing at it yet you will spend hours working on that one level that is pissing you off to no end.

      NOTHING produced the past 3 years has done the same. NOTHING produced in the past 3 years for ANY gaming system had such a following as SMW did back then or sold as good.

      that game was very fun because of some major factors...

      Controls were damn good. game flow was pretty-much perfect... it was non-stop exc ept for some key resting points.

      GTA1 also was fun.... GTA3 stinks compared to 1 and super mario world. same as everything else today...

      hell the ENTIRE ps2 game catalog sucks horribly. GTA3 is nice looking but it's physics suck horribly allowing you to simply cheat your way through. why did they not put in car damage???? and racing games have limited playability anyways... sports games.... please dont make me puke...

    42. Re:Waste of time? by advance512 · · Score: 1

      How would creating that piece of software, or build something be better?

      If you enjoyed Starcraft, that's just fine. Who's to say you'd enjoy that piece of software or something that you built more?

      I think going by what you feel is mostly right.

    43. Re:Waste of time? by bronney · · Score: 1

      Wasted? A moment enjoyed is never wasted.

      I am old but not as old as the atari dudes. Been playing since the XT days and the only consoles I own are the NES, PC Engine Core GFX, and later Dreamcast cuz of Crazy Taxi. And today I play every single PC game that I can get my hands on and pay for most of the good ones just to show support.

      While I notice how much time was "used" in the years playing games, I don't consider them being "wasted".

      I still remember the first great team play in TF1 and the silly red dot;
      Sam and Max that taught me corny jokes (me being a FOB);
      First time viewing Half-Life intro and never knew I could move the mouse;
      Planned and won a hostage mission on R6: Eagle Strike where the Tango's didn't fire one shot;
      The unspoken psychic-ness in SWAT 3 online to clear rooms;
      Landing a real-life freelance job from another character in UO;
      LMAO noobifying someone in CS:CZ with a knife and the shield.

      So yeah, for me, time wasted is more like eyeballing chicks on the bus during winter in my teenage years. But no, games don't waste time :P


      *desparately adding the word queer at the end of every sentence spoken in hong kong so peeps think it's normal and cool*

      -bron

    44. Re:Waste of time? by Hatta · · Score: 1

      Nope. I'd assume that heroin junkies, when left alone with an ample supply of heroine, die off pretty quickly. That means LESS "moments enjoyed."

      Drugs are bad, mmmmkay.


      You'd be wrong about that actually. They tend to reach a plateau dose that can be maintained pretty easily. If you're maintained on clean pharmaceutical opiates, there's really very little detrimental effect to your health. With tolerance it's really hard to intentionally take enough heroin etc. kill you. Most overdoses come from drugs of unknown concentration, or bad reactions to a contaminant.

      --
      Give me Classic Slashdot or give me death!
    45. Re:Waste of time? by ginbot462 · · Score: 1
      Whoa.. I stopped reading when I read

      Sorry, but southpark for N64, goldeneye and alot of the other classics are simply more fun to play

      I liked Southpark when it was called Turok.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    46. Re:Waste of time? by ryanwright · · Score: 1

      You make an excellent point. My logic was that something I built (software or some physical item) would have substance and value to it. Playing Starcraft was more fun but I have nothing to show for those countless hours of time spent.

      On the other hand, I do have memories that I share with my wife and our friends. Those have value, so maybe it wasn't really wasted time after all.

      --
      -Ryan, with the unoriginal sig
    47. Re:Waste of time? by stuph · · Score: 1

      I'm not too opposed to becoming addicted to a large-breasted strong woman who would sweep me off my feet and save me if ever an evil villian had captured me... I think I'd be okay with that

      --
      --Less Thinkin', More Drinkin'...
    48. Re:Waste of time? by qoa · · Score: 1

      Maybe I'm nitpicking, but one sega console was unanamed, so I wonder, which came first for you? The Genesis or the Master System? /me fondly remembers games on cards for the MS, Spy vs. Spy.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  3. DS by mix_master_mike · · Score: 2, Insightful

    I've been thinking about the new DS for a long time and haven't thought of many gaming methods to take advantage of the dual screen. Alright, this is off-topic.. Anyway - the donkey kong mario racer game that the last pic showed had your location on the track... big deal... the next innovation for them should be making the gamboy thinner with a larger screen, not fatter with two.

    --

    mix_master_mike
    vafrous

    1. Re:DS by Anonymous Coward · · Score: 0

      wow, everything about you, from your name to your post, screams 'loser!'

    2. Re:DS by wahsapa · · Score: 1

      i think you could be the 'unimaginative' gamer everybody keeps talking about in this article...

    3. Re:DS by NanoGator · · Score: 1

      "I've been thinking about the new DS for a long time and haven't thought of many gaming methods to take advantage of the dual screen. "

      Really? You can't? Okay, I'll try to help:

      It has 802.11 built in. That potentially means on-line play. With the touch screen and an OSD, instant chat option, and it's not interferring with the play screen. Not enough? How about Command and Conquer? Ever play that with a game pad? Heh.

      My point? If it's a nice addition to current generation game play, then the creative stuff that's born down the road will be stellar. I'm insanely curious what WarioWare will be like on it.

      --
      "Derp de derp."
    4. Re:DS by CityZen · · Score: 1

      If a product is just a small incremental improvement over the current one, why would you buy it? What percentage of current GameBoy owners would buy a product that's just a bit thinner with with just a bit larger screen?

      (Granted, Nintendo did this once with "GameBoy Pocket". But the SP is already pretty small.)

    5. Re:DS by Queer+Boy · · Score: 1
      the donkey kong mario racer game that the last pic showed had your location on the track... big deal

      That was just one game. The second screen is touch-sensitive if you'd RTFA about the DS instead of just looking at the pretty pictures. There's a game where you draw on the screen to control what's going on. While that may not be appealing to you, it's innovative.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  4. That's because the new games suck! by junkymailbox · · Score: 2, Insightful

    I dont play any more console games cause they just plain suck. I dont care much for the improved graphics if the gameplay is horrible and rehashing another horrible game yet again. I would rather play a text game on my palm that's fun than play some impressive looking game that sucks.

    1. Re:That's because the new games suck! by Blakey+Rat · · Score: 2, Insightful

      Whine whine.

      There are tons of good innovative games out there, the problem is that nobody buys them. (Sometimes.)

      For instance, look at a title like Beyond Good and Evil. This is one of the most compelling games I've seen in a long time and, only a few months after it's initial release, it's $20 in the bargain bin because nobody bought it. Or how about Syberia, an excellent adventure game recently released for XBox and PC? Crimson Skies for XBox? That's pretty innovative. Or Prince of Persia, which is a rehash of an older game, but done so well that you just can't hate it. Or even James Bond 007: Everything Or Nothing, the best 'playing a movie' game I've seen in a long while.

      Did you, Mr. All Games Suck buy a copy of Beyond Good and Evil? If not, then you're part of the problem and not part of the solution! If you don't seek out the innovative and fun games, then you're contributing to the 'just make a sequel' attitude that the games industry currently has.

      In short, all games do not suck. People who say all games suck suck.

    2. Re:That's because the new games suck! by Khakionion · · Score: 1
      I dont play any more console games cause they just plain suck.
      Wow, you sound like a well-balanced individual. I, too, have decided to forsake all console games, big-label recording artists, and internationally popular clothing/automobiles/foodstuffs because as soon as something reaches (inter)national popularity, it must undoubtedly suck. On the other hand, text-games don't have to meet your innovative "re-hash" rule, do they?

      Let me direct your attentionto some console games that have pushed the proverbial envelope of their respective genres.

      And please, quit being so short-sighted. Regardless of whether or not the DS is a mostly useless gimmick, props go to the Big N for having a bit more creativity than the "PS2-in-a-smaller-box" Sony PSP.
      --
      OMG! Wau!
    3. Re:That's because the new games suck! by HyperCash · · Score: 1

      I'm sorry, but Syberia really wasn't that great. As a matter of fact it really did suck. Thats just my opinion, but its one I value.

      --HC

      --
      So I'm jump'n up and down screaming show me the money.
  5. Kids these days... by Mz6 · · Score: 5, Funny
    "Consider this: Older gamers have fond memories of games like "Tetris," "Space Invaders" and "Pong." But when Electronic Gaming Monthly magazine put them in the hands of a group of 10-13 year olds last year, the results weren't pretty. Rather than seeing the games' charms, the kids were bored - and mocked the titles mercilessly."

    Sweet merciful crap! If it wasn't for these games, nobody would have wanted to grow up to be a game designer and create some of the games we see today. Some of those kids' parents need to just slap those brats across the face!

    Reminds me of the scene in Back to the Future II, "You mean you have to use your hands? Aww, that's a baby's toy!"

    --
    Hmmm.
    1. Re:Kids these days... by Roland+Piquepaille · · Score: 1

      Some of those kids' parents need to just slap those brats across the face!

      Either that of lock them up in their rooms and tell them they can get out and have dinner only when they hit 10000 at Tetris. Who knows, the brats might get to like older games after several hours of it.

    2. Re:Kids these days... by DrEldarion · · Score: 2, Interesting

      I can maybe understand Space Invaders and Pong, but TETRIS? That game is a classic time-waster and anybody I've ever shown it to couldn't put it down. People at my high school would play it on their calculator during math class. I see kids with brand new GBA SPs with a classic GB tetris cart in it (or the GBC tetris). It could quite possibly be the most popular game of all time.

      The new versions of it are cool as well. I highly recommend that any tetris fan download Tetrinet.

    3. Re:Kids these days... by The+Night+Watchman · · Score: 1

      Sweet merciful crap! If it wasn't for these games, nobody would have wanted to grow up to be a game designer and create some of the games we see today. Some of those kids' parents need to just slap those brats across the face!

      I like how these kids are quoted talking about GTA3 when they can't be older than 12. Apparently someone has to explain the finer points of the ratings system to these parents. As another poster pointed out, though, they're probably the editors' kids and therefore get all the games they could ever want.

      And the kids also seemed to be having tremendous difficulty with Tetris. So I think we've figured out the source of the problem. They're apparently morons :)

      But hey, they'll get over it, most likely. Thinking back, I was probably as critical of older-generation games as these kids. With any luck they'll acquire a more appreciative taste of gaming history.

      ---

      --
      "Every jumbled pile of person has a thinking part that wonders what the part that isn't thinking isn't thinking of"-TMBG
    4. Re:Kids these days... by Pluvius · · Score: 1

      I wouldn't be surprised if that EGM article was a joke. Those kids talk like Dawson's Creek cast members.

      Anyway, most of the games that they looked at really do suck by today's standards. The fact that they inspired the games that we have today is irrelevant. Just because Mario 64 is a great game doesn't mean that most people would enjoy playing SMB1 for more than a few minutes.

      But the kids who bashed Tetris? They deserve to die.

      Rob

    5. Re:Kids these days... by phatsharpie · · Score: 1

      I think present generation always takes innovation of the past for granted. This is especially true in the field of media and entertainment.

      Take films for example. Early silent films, like "Battleship Potemkin" and "The Birth of a Nation" (factoring out its racist narrative) contributed greatly to the field of filmmaking in regards to storytelling techniques and editing. They were revolutionary. But how many film goers of today would actually enjoy them and/or seek them out?

      -B

    6. Re:Kids these days... by ryanwright · · Score: 1

      But the kids who bashed Tetris? They deserve to die.

      Ouch. Isn't that a little harsh? I mean, come on. Death? Over Tetris? ;)

      --
      -Ryan, with the unoriginal sig
    7. Re:Kids these days... by AltaMannen · · Score: 1

      While those games (tetris, space invaders) may be entertaining, they don't really have that much to offer other than a brief nostalgia trip, usually on a cellphone or something. Don't get upset with kids tastes just because they weren't around 25 years ago to be amazed by the technology and innovation of tetris.

    8. Re:Kids these days... by Hast · · Score: 1

      Really? I've never cared for it much. Sure you can waste a few minutes with it but I'd rather read something on The Onion while I'm in the crapper (or whotnot) than play Tetris. (On my phone that is.)

      And I doubt I'm alone in that. Seriously I can't say that any of the "golden oldies" games are anything that I'd actually sit down and play today. Nethack is one of the few old games I actually enjoy, but that's not in that category IMHO since most people don't know about it. (Compared to eg Pac Man, Space Invaders etc.)

    9. Re:Kids these days... by KDR_11k · · Score: 1

      It's not the age of the game, more the age of the person. When I was a little kid, most of those classic games were still relatively new (as in, there weren't any really superior games on the market, or at least not in my possession). Yet, I hated most of them. Why? Well, often they were just too hard for me. Kids aren't as skilled as adults. That's not due to some kind of stupidity, they're merely not as developed as adults (which is why we're calling 'em kids, remember?).

      Also, people tend to overrate old games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Kids these days... by Pluvius · · Score: 1

      You said it yourself--it's Tetris. (Too bad I can't link directly to the video.)

      Rob (Best theme music ever)

    11. Re:Kids these days... by CommandNotFound · · Score: 1

      Sweet merciful crap! If it wasn't for these games, nobody would have wanted to grow up to be a game designer and create some of the games we see today. Some of those kids' parents need to just slap those brats across the face!

      Funny, a friend of mine set up a MAME box for his seven-year-old son, and was laughing about how cool his son thought all the games were, and he would play Pacman for hours while Medal of Honor for PS2 sat gathering dust.

    12. Re:Kids these days... by spectre_240sx · · Score: 1

      I'm all over the DVD's when they come out. That's one of the funniest things I've seen in a loooong time :)

    13. Re:Kids these days... by autopr0n · · Score: 1

      Really? I've never cared for it much. Sure you can waste a few minutes with it but I'd rather read something on The Onion while I'm in the crapper (or whotnot) than play Tetris. (On my phone that is.)

      The Onion?, Well, there's no accounting for taste.

      --
      autopr0n is like, down and stuff.
    14. Re:Kids these days... by autopr0n · · Score: 1

      I like how these kids are quoted talking about GTA3 when they can't be older than 12. Apparently someone has to explain the finer points of the ratings system to these parents.

      What finer points? That anonymous bureaucrats know how to raise their children better then they do?

      --
      autopr0n is like, down and stuff.
  6. Well, a good start.. by Channard · · Score: 1

    .. would be releasing Animal Crossing in Europe. For some bizarre reason this Sims-meets-the-fuzzy-wuzzies game has been released in Australia but never over here.

    1. Re:Well, a good start.. by youknowmewell · · Score: 1

      I happend upon an interview with the people that translate Nintendo's games, and they said it took 8 MONTHS to translate Animal Crossing from Japanese to English! Imagine trying to translate it into the myriad European languages?

    2. Re:Well, a good start.. by Anonymous Coward · · Score: 0

      It isn't just the language that they localized in bringing the game to America from Japan, although so much of the game revolves around language that that task alone would take a sizable amount of work. They also had to change all the special event dates to fit US holidays and change many items to fit American cultural references (i.e., pink flamingos & barbeque grills have much more significance for Americans than Japanese). Hopefully they're localizing all these as well for Europe.

      And by the way, according to ningc.com, Animal Crossing will be released in Europe this September. http://ningc.com/news.php?article=5107

    3. Re:Well, a good start.. by KDR_11k · · Score: 2, Interesting

      They're working on that, it's currently scheduled for a release on the 24th of September

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Great. by Raindance · · Score: 4, Insightful

    Frankly, I think it's great that the game industry (at least Nintendo) is trying to innovate itself out of this potential problem.

    Yay free market.

    I'd like it even more if certain other industries could be made to feel this same pressure.

    1. Re:Great. by Anonymous Coward · · Score: 0
  8. No innovation??? by Anonymous Coward · · Score: 5, Funny

    What does he mean there's no innovation in the game industry? I mean, looking at my shelf, I've got Madden 2003, Gran Turismo 3, Tekken 3, Onimusha 3, Super Mario 3...Oh, wait, I think I get it...

  9. Offtopic mod down by Prince+Vegeta+SSJ4 · · Score: 3, Funny
    this may be a little offtopic, but I was just reading about the Nintendo DS, Video Games and the Alpha Release of Windows Longhorn.

    Then I thought wow Microsoft has been releasing a popular game for years, and nobody realized it. No I'm Not talking about Flight Simulator. I am talking about THIS

    1. Re:Offtopic mod down by stephenisu · · Score: 1

      Ummm WORMS started from a British country on the PC... MicroSoft keeps buying franchises from the guys who have good ideas.

      They are into acquisitions in the game market, not innovation.

      --
      Sigs? We don't need no stinking sigs!
    2. Re:Offtopic mod down by Jaysyn · · Score: 1

      They have the MechWarrior franchise as well. And those "Age of Whatever" games are pretty good (if not innovative) too.

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:Offtopic mod down by Anonymous Coward · · Score: 0

      It's a horrible/very very good pun, yes, but I don't think it's that bad.

      It's still offtopic, though.

    4. Re:Offtopic mod down by Bombcar · · Score: 1

      I think you're missing the joke......

      Microsoft Windows.... Worms.... get it?

      And next you're hear that they've been the secret partner with Hormel......

  10. Next Killer Genre by Mr+Pippin · · Score: 1, Interesting

    What's the fundemental basis for each console generation.

    1st Generation Consoles - 2D

    2nd Generation Consoles - 3D

    Each generation defined a genre of games that eventually saturated the market. Having the 2nd generation recede is not that surprising. The question will be "Who will invent the next unique genre of games that spurs the market once again."
    1. Re:Next Killer Genre by stephenisu · · Score: 1

      Did you not see the Playstation 9 commercial? :)

      --
      Sigs? We don't need no stinking sigs!
    2. Re:Next Killer Genre by Hatta · · Score: 1
      By my count there have been at least 6 "generations" of consoles based on the hardware.
      1. Non interchangable Pong units
      2. Atari, coleco, intellivision era
      3. NES, SMS era
      4. SNES, Genesis era
      5. PSX, Saturn, N64 era
      6. PS2, Xbox, Dreamcast era
      --
      Give me Classic Slashdot or give me death!
    3. Re:Next Killer Genre by Mr+Pippin · · Score: 1

      I am referring to the platform basis that has followed the general marketing curve.

      The first generation started with pong units and effectively ended with the NES. The second generation effectively started with the Sega and SNES units one up to the present.

      The first widespread use of 3D gaming I can recall was the SNES with games like Starfox

    4. Re:Next Killer Genre by ryanwright · · Score: 1

      The first widespread use of 3D gaming I can recall was the SNES with games like Starfox

      That was pretty crappy 3D. The N64 really launched Nintendo's 3D gaming. I wouldn't put the Genesis or SNES into the same classification as the N64/PS1. We've got:

      1. Early stand-alone units like Pong.
      2. "Real" interchangable gaming systems, such as Atari.
      3. 8 bit graphics revolution: Nintendo, Sega Master Systems
      4. 16 bit graphics revolution: SNES, Genesis
      5. "True" 3D consoles: N64, PS1
      6. Today's systems: PS2, XBOX, Gamecube.

      Today's systems really didn't add anything major to gaming. Before, each iteration of the "gaming life cycle" added huge capabilities. Nobody would argue the vast differences between Atari and NES systems. However, the Gamecube isn't really revolutionary compared to the N64, or the PS2 compared to the PS1, etc. You get some better graphics, faster processing, but it's nothing like the huge leaps console upgrades made back in the eighties and nineties.

      Something major has to change, or gaming will become stagnant. "More realistic graphics" doesn't matter much at this point, as graphics are pretty darn good right now. If the next generation console is just going to give me different games with some minor hardware enhancements, what's the point? Unless there are some "must have" titles, I'll keep what I've got. I've no idea what the next major change could be - I hope we some day make the leap to holographic projections - but we need somethingk, and soon.

      --
      -Ryan, with the unoriginal sig
    5. Re:Next Killer Genre by RyuuzakiTetsuya · · Score: 1

      Added nothing!?

      How could you say that the PS2, GC and Xbox have added "nothing" compared to the PS and N64?

      I'd put the Dreamcast in the PS2, GC and Xboxes realm too, it started what I consider the 'next gen.'

      3D sound, higher resolution screens, and most importantly, high bandwidth interfaces are really what's new about this next batch of games.

      What pisses me off is the reluctance for manufacturers to really take advantage of the bandwidth on these machines interfaces. I mean, nintendo's done some good work with the GBA connector, and The PS2 has got a few decent peripherals over USB(GT Force wheel!) and the Xbox has custom controllers like the Steel Battalions setup, but those are under utilized bits of hardware, and usually niche controllers too(like the Parapara Paradise controller and the aforementioned Steel Battalions controller).

      Sony's even discontinued the firewire port on the PS2! What's up with that?!

      Granted, the GC, Xbox and PS2 all have highly sensitive analog controllers for the stock controllers, but not many games take advantage of this. (You'd think since Gran Turismo 3 took advantage of the analog buttons for gas and brake, so'd a game like Initial D: Special Stage...)

      --
      Non impediti ratione cogitationus.
    6. Re:Next Killer Genre by Mr+Pippin · · Score: 1

      First is hardly ever the best. The point is that it was the start of a new genre of games. 3D gaming as a platform came into it's own on the next generation. There has not been any new radical genre of games since then. They are all merely refinements to an existing theme.

      No one knows the next genre, otherwise it would be here already.

    7. Re:Next Killer Genre by Have+Blue · · Score: 1
      You should mention what each generation allowed game engines to do...
      1. Extremely basic low-res graphics, less than 16 colors. Real-time performance of anything is difficult.
      2. Graphics recognizable as real-world objects.
      3. Full-motion graphics (update every pixel every frame). Greatly improved color.
      4. Very complex 2D scenes involving large numbers of sprites. Basic 3D graphics- Mode 7 or filled polygons.
      5. Fully 3D scenes- every pixel is the result of a true 3D calculation. Texture mapping of 3D surfaces.
      6. Photorealistic 3D graphics. Enough processing power for realistic physics. Internet multiplayer. Those last two are what was really changed between generations. Console games can do fully dynamic and interactive 3D environments now, and more importantly they've caught up to the latest and greatest PC technology (like Havoc, which is showing up in more and more games on both sides). Networking is something that consoles have really never done before, and consoles should be more resistant to the rampant cheating that plagues PC multiplayer games.
  11. Seriously, innovate guys. by stephenisu · · Score: 2, Interesting

    Most companies won't though.

    Pushing the same crap over and over is fairly risk free.

    God knows I own every Zelda game (excluding the 3D0 crap).

    --
    Sigs? We don't need no stinking sigs!
    1. Re:Seriously, innovate guys. by Anonymous Coward · · Score: 0

      I think yhou are referring to the crappy Philips CDI one, aren't you?

    2. Re:Seriously, innovate guys. by bile · · Score: 1

      I do believe you mean CD-I. The 3DO had no Zelda games.

    3. Re:Seriously, innovate guys. by Queer+Boy · · Score: 1
      God knows I own every Zelda game (excluding the 3D0 crap).

      That was CDi crap. IIRC I read that the Zelda game on CDi (which Nintento just licensed the characters) there was no music it was that level of incomplete. Mario Hotel OTOH was pretty fun.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    4. Re:Seriously, innovate guys. by stephenisu · · Score: 1

      Oops, sorry, I just remembered it was on one of the failed systems of the time. You are correct, it was CD-I,

      --
      Sigs? We don't need no stinking sigs!
  12. Progression by WwWonka · · Score: 1

    Innovate or Die huh?

    Just give me those good ole days of a pocket full of quarters from pretending I'm collecting for Jerry's Kids and then blowing it all on "Skate or Die".

    1. Re:Progression by angry_leprechaun · · Score: 1

      I believe it was called "720", but I could be wrong.

    2. Re:Progression by Anonymous Coward · · Score: 0

      Or, "720 (degree mark)".

      Unless you compounded your sin by using your ill-begotten $0.25's to play a bootlegged version of the game. ;)

    3. Re:Progression by Demonix · · Score: 1

      You are. Skate or Die was indeed a skating game from the mid 80s...

      Had it for my C64.

      -sniff- good times.

      --
      when all is said and done, all a man has left are his blades and his honor.
    4. Re:Progression by angry_leprechaun · · Score: 1

      Don't know too much about the C64, however there was an arcade game called 720 in the mid-80s which had the "skate or die" phrase and a large swarm of bees to keep you skating. I think we're both right.

  13. Software, Not Hardware by HappyCycling · · Score: 0, Troll

    Nintendo should be innovating on their software rather than their hardware.

    How many more times are gamers going to tolerate Mario/Zelda/Metroid/Donkey Kong sequels before giving up on those tired franchises?

    1. Re:Software, Not Hardware by Anonymous Coward · · Score: 1, Insightful

      Why do people say this silly thing? It's not like it's a movie. You understand that a game is about gameplay, right? And you understand that the "Donkey Kong" made today has no gameplay in common with the "Donkey Kong" that came before, right? So the question of innovation has nothing to do with whether they re-use the same characters?

      Mario doesn't even kill things by stomping on them anymore, for the most part. Seriously.

    2. Re:Software, Not Hardware by KeeperS · · Score: 2, Interesting

      Gamers will "tolerate" it as long as the games are good. Tired or not, they're still fun to play, which is really the point. It's not as if Nintendo is alone here... what are the new big games everyone else is putting out? Halo 2? Doom 3? GTA: San Andreas? The next sports game? As far as I'm concerned, there's nothing wrong with sequels. If you don't like them, there's plenty of other games out there for you to buy.

      I'd also like to point out that sequels can be innovative. Just because it has Mario in the title doesn't automatically mean that it's the same old thing.

    3. Re:Software, Not Hardware by Anonymous Coward · · Score: 0

      Software and hardware goes hand-in-hand. Nintendo is providing more options to developers and the ability to try new things with the DS.

      Without that, addons or crazy gadgets attached to the cartridge are the only route for developers--and those are expensive and hardly supported.

      I for one am looking forward to the new types of games that the DS may bring. I've already played the non-portible versions of the average PSP game. :)

    4. Re:Software, Not Hardware by Grrr · · Score: 1

      ...I'd also like to point out that sequels can be innovative.

      Second that - I finally broke down and bought a Gamecube (the first console I've owned in a good ten years) in part because of the ads for a sequel...

      And I gotta give props to "Crazy Taxi", which is a great antidote for actually having to drive around SF. The people always jump out of the way before you mow 'em down, too.

      <grrr>

  14. I blame EA by FortKnox · · Score: 5, Insightful

    Seriously. If the 'big gaming company' took more risks (hell, they are big enough to take risks) on innovative games instead of working on sequels to games or the latest shooter, the gaming industry would be more exciting.

    Instead, we are fed the same old games.

    But can you blame them? Works in hollywood like a charm.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:I blame EA by Tarantolato · · Score: 1

      A few years ago, there were an whole lot of innovative, more-or-less independent titles produced for the PC: like Sacrifice, Giants Citizen Kabuto, Black & White, Startopia, etc.

      A lot of them didn't do so hot. Most of those development groups have folded. Assy Black & White is the only one of the above franchises that's still alive and it's moving more into conventional MMORPG/RTS territory.

      Sega Dreamcast probably had the most innovative titles of any system (a monkey with fucking maracas! brilliant!) and it's dead.

      What companies "learned" from this is that innovation doesn't sell. What they're starting to learn is that derivative suckfests don't sell either.

      The bottom has already fallen out of PC gaming. I don't think it'll be long before it hits the consoles as well.

    2. Re:I blame EA by prockcore · · Score: 1

      If the 'big gaming company' took more risks (hell, they are big enough to take risks) on innovative games instead of working on sequels to games or the latest shooter, the gaming industry would be more exciting.

      There are plenty of companies taking risks on innovative games.

      Just look at what was shown at E3 this year:

      Evil Genius - Game where you play a james bond villain and set up complicated booby traps in your lair to kill secret agents.

      Destroy All Humans - You play an alien intent on destroying the world with the power of your mind.

      Geist - A ghost who can possess people and objects to solve puzzles. (Possess a fire extinguisher to distract a guard, then possess him and give conflicting orders to his subordinates)

      Odama - A crazy RTS Pinball game

      And that's just off the top of my head. There are plenty of innovative titles out there, you're just not looking.

  15. Focus on Handhelds by lake2112 · · Score: 2, Insightful

    This is why all the new innovations are geared towards handheld devices. For over a decade Nintendo has been pushing handheld devices which really did not live up to the technology of the time. Their leadership in the market enabled them to curb innovation. But I view console gaming to be like the Slam Dunk Contest in the NBA. It's all been done, what else is there?

    1. Re:Focus on Handhelds by Anonymous Coward · · Score: 0
  16. Correction: by batura · · Score: 1

    Iwata does point out that the gaming market in Japan has been shrinking

    Iwata does point out that the NINTENDO gaming market in Japan has been shrinking

    1. Re:Correction: by stephenisu · · Score: 1

      I Blame FFXI: Online.

      /tell Aribaud if you wanna party with a lvl 12 War Elvaan.... Bahamut..

      --
      Sigs? We don't need no stinking sigs!
    2. Re:Correction: by hambonewilkins · · Score: 1

      I Blame games that are referred to by acronym only.

      --

      God Bless America. Why? Did it sneeze?
    3. Re:Correction: by stephenisu · · Score: 1

      Good point, most PS2 RPG's and sequels are what are killing Nintendo in the Japanese market.

      --
      Sigs? We don't need no stinking sigs!
  17. Yes, please mod down.. and quickly. by Anonymous Coward · · Score: 0

    Yes, please mod down.. and quickly.

  18. It comes down to the Three Gs... by Millennium · · Score: 5, Funny

    ...Guns, Girls, and Graphics.

    This is the formula used (depressingly successfully) by many game companies nowadays. Everything else can be sacrificed by these three.

    GUNS: Actually, violence in general. More violence is good, but quality ("realism", meaning extra gore) can make up for a lack of quantity.

    GIRLS: The more women and the less clothing, the better. Any kind of implied sexuality is better than nothing, however.

    GRAPHICS: Photorealism = good, any other graphics style = bad. This is mostly an extension of Guns and Girls, since "realism" (actually pandering to a perverse fantasy, but your average gamer has a hard time telling the difference) is key to these areas.

    These three factors contribute to what is sometimes called PPLQ, "Perceived Penis Length Quotient". The higher the PPLQ, the better the game will sell, because it is perceived as a Manly Game. Nintendo's problems as of late stem mostly from the fact that it refuses to satisfy PPLQ, under the deluded impression that innovation and gameplay are actually important to the average modern gamer. Thus, we get games like Final Fantasy: Crystal Chronicles and The Legend of Zelda: the Wind Waker, games doomed before they ever hit shelves because they were not deemed Manly enough.

    1. Re:It comes down to the Three Gs... by Anonymous Coward · · Score: 0

      given how sex sells in regards to movies and music, if the age of the average gamer is really 29 then game developers need to let loose the flood of titties!

    2. Re:It comes down to the Three Gs... by Darth+Maul · · Score: 1

      It's a shame because there used to be a focus on the one G: GAMEPLAY. Honestly it's why I have a GameCube and not a PS2 or XBox; Nintendo still seems to care about gameplay.

      --
      --- witty signature
    3. Re:It comes down to the Three Gs... by gosand · · Score: 1
      ...Guns, Girls, and Graphics.

      You just unwittingly described the movie industry too.

      --

      My beliefs do not require that you agree with them.

    4. Re:It comes down to the Three Gs... by _KiTA_ · · Score: 3, Informative

      >>Thus, we get games like Final Fantasy: Crystal Chronicles and The Legend of Zelda: the Wind Waker, games doomed before they ever hit shelves because they were not deemed Manly enough.

      I would point out, that "Legend of Zelda: the Wind Waker" is one of the highest selling games in US History. No game before or after has hit as many preorders as Wind Waker did. (In the US.)

    5. Re:It comes down to the Three Gs... by Anonymous Coward · · Score: 0

      Well that and the fact that Crystal Chronicles is a steaming pile...

    6. Re:It comes down to the Three Gs... by Hillman · · Score: 1

      freud said it best:
      It's all comes down to eros and tanatos.(boobs and guns)

    7. Re:It comes down to the Three Gs... by nickyj · · Score: 1

      Agreed, Nintendo games have some of the best gameplay and that's why I have always bought a Nintendo system. I don't even find appeal in other consoles when I play them at a friend's place. I love that the GCN is so compact that I can take it in my bookbag anywhere.

      I try to by only the Nintendo made titles also since they really have good game play, but other makers do turn out great things (Prince or Persia).

      Side note: What does Daisy say when she loses in Mario Golf? (what I hear is "You Slut").

      --
      Causing Chaos Everywhere,
      Nik J.
      The strange world of a loner, in a populous city, drowning in society
    8. Re:It comes down to the Three Gs... by Anonymous Coward · · Score: 0

      The Legend of Zelda: the Wind Waker

      After all that talk about the three G's, I misread that as the "Wind Wanker" ...

      Please excuse me while I get my brain washed.

    9. Re:It comes down to the Three Gs... by yanos · · Score: 1

      This was modded funny, but I feel that this is the sad truth. For the american market at least.

    10. Re:It comes down to the Three Gs... by cartman · · Score: 1

      There are more market segments than the one you describe. Perhaps the gaming industry is suffering because it appeals only to the young male demographic.

      For example, I used to play games but don't any more, because now I find games incredibly boring. I don't find any of the criteria you listed (GUNS, GIRLS, GRAPHICS) to be important. I don't want more GUNS, because I played Doom in High School and (by now) I'm completely sick of the FPS genre, and I never EVER want to play another FPS. Furthermore, I don't want to look at GIRLS cuz I'm a gay guy, and although I realize my demographic is atypical, there are alot of heterosexual females that don't need to look at scantily clad girls either. And GRAPHICS aren't enough to motivate me to play a game for more than like 10 minutes. Great graphics are actually a minor part of whether or not I end up enjoying a game.

      SO, the three criteria you listed are really only important to heterosexual young males who aren't yet COMPLETELY FUCKING SICK of shoot-em-ups and FPS's. That demographic makes up what percentage of the population? 5-10%? The gaming industry is mistaken to think that these criteria apply to everybody and that we'll never tire of FPS's. These mistaken notions might be part of the problem faced by the gaming industry now.

    11. Re:It comes down to the Three Gs... by Anonymous Coward · · Score: 0

      It set records for pre-orders because it had the biggest and best pre-order bonus ever: The Ocarina of Time Master Quest disc.

      Not that it doesn't deserve its status. ;)

  19. I don't see it happening here in the short term by Anonymous Coward · · Score: 0

    Unless EA cripples for some mysterious reason. People will buy trash, and eventually they will get sick of it. It's the normal cycle in any model.

    Except I would have to agree that innovation is key to my own future interest in terms of videogaming. This generation of console has done so little new to impress me that it's depressing. Kudos for the couple of Wario Wares that occur here and there though. Simplicity is underrated in today's videogames.

    But I'm still not undermining the greatness of a few games that barely innovated. Refining an existing formula and thus making it much better is often just as rewarding as something that is completely new. But then again, there haven't been too many of those either.

  20. Yes! At last! by Channard · · Score: 1

    Maybe the videogame industry will wake up and realize that originality is the way to go! Oh, wait, no, false alarm - they've just announced another six Army Men games hitting the Gamecube.

  21. Nintendo innovates all the time! by Roland+Piquepaille · · Score: 1

    I mean look, their built their success on great game names like Mario and Zelda back in 1981, and since then, they've...

    Nevermind...

    1. Re:Nintendo innovates all the time! by Anonymous Coward · · Score: 0

      Poke'mon? Metroid (OK, not that recent, but still)? Super Smash Melee Extra Supreme Ultra Bros? Even Starfox is worth mentioning. Their GC/GBA tricks are respectable, even if they are obvious shills.

    2. Re:Nintendo innovates all the time! by Anonymous Coward · · Score: 0

      Don't forget Pokemon (big with kids) and Animal Crossing (big in Japan).

    3. Re:Nintendo innovates all the time! by prockcore · · Score: 1

      I mean look, their built their success on great game names like Mario and Zelda back in 1981, and since then, they've... .. since brought you innovative games like Pikmin, Animal Crossing, Wario Ware, and Mario & Luigi Superstar Adventure.

      Plus, you've never seen anything like Odama.

  22. DDR? by digitalsushi · · Score: 2, Interesting

    from the article: "Dance Dance Revolution," which U.S. officials strongly resisted bringing over from Japan, has proven to be a lasting change to gameplay.

    then it doesnt say why they resisted it. And who the officials are.

    --
    slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    1. Re:DDR? by Mz6 · · Score: 1
      I don't ever remember hearing that so called "US Officials" not wanting to bring over DDR. I mean, it has actually done wonders to gaming arcades when it first came out. Now that the market is saturated with them and their counterparts (DJ version, guitar versions) when will it end?

      Besides.. you have to admit it's pretty funny seeing some of your "stereotypical" gamers "dancing".

      --
      Hmmm.
    2. Re:DDR? by Anonymous Coward · · Score: 0

      "doesnt say why they resisted it"

      cuz the US is full of fat bastards who'd keel over from heart failure?

      ok, it's a troll, but you know your laughing...

    3. Re:DDR? by digitalsushi · · Score: 1

      ah, i finally found the reason.

      according to this recent report, "... in conclusion demonstrating that children who are on their feet pose the greatest threat to the DHSHomeView FunPack being integrated into most popular video game consoles being marketed in the United States market ... "

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
    4. Re:DDR? by Dimensio · · Score: 1

      Besides.. you have to admit it's pretty funny seeing some of your "stereotypical" gamers "dancing".

      Yes, but if they really get into it, they won't be looking so "sterotypical" anymore.

  23. Doesn't surprise me by Dark+Paladin · · Score: 4, Insightful

    Take a look at a game made by, say, the Gamecube, the Xbox, and a PC. Quick, which one looks the best?

    Now, odds are you'll say "The PC". Which, at $1000 - $2000 for the hardware, that's certainly true.

    For the Gamecube and the Xbox, the systems are pretty well matched. From what I've seen, the Xbox can do lighting better thanks to the shaders, while the Gamecube seems to have better anti-aliasing (take a look at Super Monkey Ball 2).

    Fast forward 18 months when the Xbox 2, PS3, and Gamecube 2 come out, all with chips made by IBM, 2 of which have chips made by ATI. Now which look better?

    Once we reach a point of technical ability, all of the consoles will start to look the same in graphical and processing power. So then it's going to come down to one thing:

    Who has the better games?

    PS2 still has the most, though I imagine most PC developers will continue the trend of "PC/Xbox" hybrids (though with the Xbox 2 it will be curious to see how possible this will still be, though XNA should help with the tranferral).

    Nintendo at least is trying some new things. Using a stylus to "draw" Pac-Man on a screen, or to "shoot" in Metroid. Or using Congo drums for a Donkey Kong platform game (and, of course, the upcoming Donkey Konga itself).

    Will most of these works? Probably not. There's a good chance that most people will think that playing a platform game with drums will suck donkey balls (pun intended), or that drawing on a screen won't be fun. But in an a realm where Final Fantasy XII seems to play like Final Fantasy XI only with a blond in a hoochie skirt (for Pete's sake, woman, put on some tights and have some dignity instead of letting it all hang out like you're going to walk down Prostitute Avenue), and every first person shooter looks the same, it's going to the ones that are different that will pull it out.

    Personally, I'm betting that the Xbox will continue to be big on the FPS and Sports games, PS2 will rock the RPG and "everything else", while Nintendo will grab those "Games you must have or die" kind of things (Nintendo, new Mario, and of course GBA games).

    I'll withhold judgement on Nintendo's innovation until I see sales rise (remember the lesson from SEGA: different doesn't always mean $$$), but if nothing else, you've got to give them credit for at least doing something different than the other guys.

    1. Re:Doesn't surprise me by Anonymous Coward · · Score: 0

      Ooo, dark paladin, what a spooky nickname. Didja think that up when you were 8 years old and reading D&D manuals?

    2. Re:Doesn't surprise me by prockcore · · Score: 2, Insightful

      I'll withhold judgement on Nintendo's innovation until I see sales rise (remember the lesson from SEGA: different doesn't always mean $$$), but if nothing else, you've got to give them credit for at least doing something different than the other guys.

      Well, Nintendo has learned that lesson several times.. but at least they keep trying. Some of their innovations were just too ahead of their time. The Power-Pad didn't do too well, but 10 years later, the Power-Pad has been re-invented for DDR. On the other hand, the Power Glove will probably always be a bad idea.

    3. Re:Doesn't surprise me by Magius_AR · · Score: 1
      Take a look at a game made by, say, the Gamecube, the Xbox, and a PC. Quick, which one looks the best? Now, odds are you'll say "The PC". Which, at $1000 - $2000 for the hardware, that's certainly true. For the Gamecube and the Xbox, the systems are pretty well matched. From what I've seen, the Xbox can do lighting better thanks to the shaders, while the Gamecube seems to have better anti-aliasing (take a look at Super Monkey Ball 2). Fast forward 18 months when the Xbox 2, PS3, and Gamecube 2 come out, all with chips made by IBM, 2 of which have chips made by ATI. Now which look better? Once we reach a point of technical ability, all of the consoles will start to look the same in graphical and processing power. So then it's going to come down to one thing: Who has the better games?
      Surely you're joking...the Geforce 3 was the latest greatest thing when the Xbox first came out. You can't somehow pretend that the fact a console has the upgradability of a toaster is gonna go away in 18 months. Also, you honestly think you're going to get the same performance out of something that is 6 inches by 12 inches vs a full sized computer case of parts (w/ necessary cooling components?)

      Not a chance.

      PCs will _always_ be better/sharper/faster/more upgradeable. The fact that the parts of a console are damn near obsolete by the time it hits shelves is enough to clinch that in the first place.

    4. Re:Doesn't surprise me by Anonymous Coward · · Score: 0

      Yeah, the Power Glove that Nintendo didn't create was a bad idea.

      MATTEL must be happy that you don't associate their name with that piece of shit that they created.

    5. Re:Doesn't surprise me by spectre_240sx · · Score: 1

      those are some of the things that I really loved about the NES though, all these wacky input devices... I had one called the "rock and roller" which one was supposed to stand on and it would act as the D pad.

      Gaming was different back then, it was like it's own world. Nintendo licensed merchandise everywhere, The super mario super show, heck, even McDonalds got in on the action and had mario character Happy Meals.

      There was definately something really special about gaming back then. Call it massive commercialization if you want, but I think it was just plain fun :)

    6. Re:Doesn't surprise me by Reteo+Varala · · Score: 1

      On the other hand, the Power Glove will probably always be a bad idea.

      Well, any glove on the other hand is a bad idea, duh!

      *ducks and runs*

    7. Re:Doesn't surprise me by syrion · · Score: 1

      "Upgradability" is pretty much irrelevant in terms of quality of games. I've bought a half dozen excellent games for my PS2 in the last six months. I doubt I've bought that many excellent games for my PC in six years.

  24. good. by chachob · · Score: 2, Insightful

    its great that Nintendo is really trying to do this, because they have been one of the largest victims of this anti-innovation, perfect example being their relentless release of mario-themed games. (i know its practically their mascot, but maybe its time for a new one...)

    1. Re:good. by Anonymous Coward · · Score: 0

      they do about one Mario game per system, the others "Mario Party", 'Mario Kart', etc. really have nothing to do with Mario, and are hardly not inovative... come on.. nearly all games that get the Mario license are great games 'cos N wouldn't let them use the character otherwise, it's too valuable to them.

    2. Re:good. by JawaSpot · · Score: 1

      Having the same characters in a bunch of their games does not imply a lack of innovation. For instance, MarioKart and Mario Tennis and Smash Bros all had Mario and Luigi in them, but these games differ greatly from each other, and from Mario Bros.

  25. Innovate? by risutora · · Score: 1

    Don't you mean "release your old hits again and again on new platforms"? I can already see the dual-screen versions of Super Mario World, Link to the Past and Metroid.

    1. Re:Innovate? by Anonymous Coward · · Score: 0

      This is the sound of inevitability. This is the sound of Nintendo's death.

    2. Re:Innovate? by hambonewilkins · · Score: 1
      Don't you mean "release your old hits again and again on new platforms"? I can already see the dual-screen versions of Super Mario World, Link to the Past and Metroid.

      We're now taking bets to see how quickly you get modded down by nintendo fanboys because "Nintendo offers the best games" "Nintendo is the most innovative company" "This super mario has extra levels, jerk" "The DS has two screens, which makes it twice as innovative" "etc"

      When Sony comes out with GTA:San Andreas, they're rehashing. When Microsoft comes out with Halo 2, they're being unoriginal. When Nintendo comes out with Super Mario 18, they are on the cutting edge. Just a handy reference.

      --

      God Bless America. Why? Did it sneeze?
  26. Makes me think of by davidmcn · · Score: 1

    Skate or Die! Die! Die! Die! Die! Skate or Die!

    --
    Memories become legend, Legend fades to myth, and even myth is forgotten by the time that age comes again.-Robert Jordan
  27. Hey, they translated it into Australian... by Channard · · Score: 1

    .. how difficult can English be? *ducks* Seriously, though, the Australian version at least could be released in the UK, which would boost the Gamecube's performance here.

  28. Step 2? by queenofthe1ring · · Score: 0

    Brain-wash the masses into believing that minor improvements (aka new design for controllers, etc) are really great

    --

    ~*~ ~*~ ~*~

    yes, girls read /. too...

  29. Why? by astrokid · · Score: 3, Insightful

    It's tough for developers to sell a new innovative game because few publishers want to take the risk. It is much easier to take a successful franchise and develop sequel after sequel.

    Rinse, lather, repeat ... ie: All of EA's sport franchises.

    --

    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
  30. Too expensive by ardor · · Score: 5, Insightful

    The current crisis in the gaming industry does not surprise me. Today, games are primarily a product, not an entertainment. It costs a hell of a lot of money to develop a state-of-the-art game; this leads to a lack of creativity, since it is cheaper to rely on tried and true gameplay concepts than to innovate. With innovation, there is always the risk of people not accepting it. However, this leads to many similar games, people get used to this similarity, and become even less tolerant to new concepts. At the same time, the technology advances, games become more complex, costs raise etc. I guess somewhere in there the industry lost the concept of joy. A game is .... well, a game! :) A game is supposed to be funny. I think things changed when the CEOs and lead designers in the game companies were no longer creative minds who created several games before (like Sid Meier), but managers and professional designers drilled to create "an economic and reliable video game product". And hey - I'm sick of playing games that feel primarily like a product, and not like a game.

    --
    This sig does not contain any SCO code.
    1. Re:Too expensive by Hatta · · Score: 1

      I guess somewhere in there the industry lost the concept of joy. A game is .... well, a game! :) A game is supposed to be funny.

      A game should be fun, but not necessarily funny. You can get just as much thrill out of fear or suspense.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Too expensive by ardor · · Score: 1

      Uh... yes. I meant "supposed to be fun". Thanks :)

      --
      This sig does not contain any SCO code.
  31. Don't think too much of this by H3lldr0p · · Score: 1

    I doubt EGM did anything more useful than taking out their old GameBoy and handed it to some editor's kid. This is going to be somebody who is throughly spoiled when it comes to the games they get to play. The latest releases on the latest hardware. Given that, no wonder the kids "mocked the tittles mercliessly". Not to mention if they put that on the cover how many more copies are going to be bought up by older gamers who may not have even like the rag to begin with.

    1. Re:Don't think too much of this by Grrr · · Score: 2, Insightful

      Good point. There's few things more suspicious than a focus group... ;)

      <grrr>

    2. Re:Don't think too much of this by Anonymous Coward · · Score: 1, Interesting

      It's kinda strange how those kids know so little about Tetris, yet are fully aware that ET carts were buried in a landfill.

  32. Pure fud... lazy inovators by KillerCow · · Score: 3, Interesting

    the gaming industry is in the midst of a crisis of innovation

    Two words: online gaming

    If we continue down the same path as we have in the past, people may become tired of gaming

    In economics they call this Diminishing Marginal Utility. The more you consume something, the less gain you experience from consuming one more unit of that thing. To combat this, marketers need to offer you something novel. I don't know why anyone would think that video-games are imune to this...

  33. It's about damn time by Pizzop · · Score: 1

    I'm tired of seeing shitty games get rehashed and released, especially those based on movies. Since GoldenEye the Bond series has died; Since MegaMan 5 (hell, even earlier) the MegaMan series has had mild additions; Since Street Fighter 3 Alpha.... Since Mortal Kombat 3... Have any sequels had any success beyond bearing the name-sake? I'd say Final Fantasy, but there's only been one true sequal out of that series (FFX-2), and it's a crime there hasn't been a FFTactice-2 yet. But even looking at this from a hardware prospective, not much has changed, just things got a little faster, a little prettier, a little flashier, a little more exspensive.... It's just the same shit, different logo.

    1. Re:It's about damn time by rblum · · Score: 1

      Whine, whine, whine.

      Have you even played Bond:EoN? MK:DA? Looked at Mortal Kombat:Deception?

      I didn't think so.

  34. First Glance by DaveKAO · · Score: 1

    At first I thought this was a sequel to the old "Skate or Die" nintendo game.... I guess in this version the boss would be a pointy haired boss.

  35. Not all about innovation by chabotc · · Score: 1

    To be honest, for a big part i would tend to agree with Mr Nintendo. While Half-Life 2 and Doom III do sound promesing, most games are boring and bad rehashes of old concepts; Gets real old real quick.

    However in my experiance it's not all about innovation such as adding camera's and microphone's to games, or inventing new game styles. However Open Ended game play does make a huge difference. (I lovingly call non open ended games 'Walking thru a cave with pretty new paintings on the wall' now.. just running the pre-dermined path untill you reach the end)

    Open ended game play such as Morrow Wind and Operation Flashpoint made those games hugely enjoyable and long lasting for me. While neither concepts were 'new', being able to walk around, make your own path to the goal, determine your own side quests.. Really made me love spending countless hours in those games, and even re-playing them several times!

    Personally i hope that that will become a new trend in games, not a new bell or whistle

  36. This is a common technique by Mike+Hawk · · Score: 4, Interesting

    When a company's financial situation is worsening, one tactic is to make it appear that it is the market as a whole that is suffering or shrinking and not the particular company's individual performance. Its a simple play to artificially hold up your company's stock, or at least drag everyone else down with you. You'll find that many American publishers have just announced significant profits for this past fiscal year or for the coming fiscal year while Nintendo posted their first quarterly loss in decades.

    All I have ever said, and have been brutalized repeatedly for on this site, is that the American/Eurpoean markets are different from the Japanese. It is easy to show that the gamers have different tastes, a number of recent slashdot articles have proven that, and that the Japanese market is shrinking overall while the western markets continue to show growth. As soon as NoA starts treating American's as special again (as it did with the significant difference between the NES and FamiCom) they have a chance to recover. If they continue resting on their laurels and giving us the exact same hardware and software as is released Japan, their western market share will continue to shrink until they are totally irrelevent. My prediction all along has been the fragment of the market into one worldwide success and a different second place in Region 1 and 4 from Region 2. If the current trend continues the big winner will still be Sony, with MS and Nintendo ceasing to compete directly and each taking second in different parts of the world. The only question in my mind is will Nintendo be too stubborn to port their software to Playstation or Xbox when the Americans finally boot them out of the hardware business.

    1. Re:This is a common technique by abmurray · · Score: 1

      (as it did with the significant difference between the NES and FamiCom)

      Ummm...And what significant differences would those be?

      The American NES and Japanese Famicom have no discernable differences, appearances aside.

    2. Re:This is a common technique by phatsharpie · · Score: 3, Insightful

      According to your post, shouldn't PlayStation 2 be failing big time in markets outside of Japan? AFAIK, there are no differences between the Japanese PS2 and the American one - other than what is necessary (PAL versus NTSC and the like).

      Also, I believe the Xbox is the same in the US and world markets.

      The articles your referred to regarding differences in Japanese, European, and American markets talked about the gaming titles themselves (i.e. what genre of games each market like), and didn't really refer to the gaming hardware themselves.

      In fact, if Nintendo manufactured different hardware for each of its regional markets, they probably can't take advantage of lowering manufacturing costs in terms of scale, so it would probably lead to a higher retail price and damage its market share.

      P.S. the NES and the FamiCom had very little differences outside of appearance. It was purely a marketing decision to make them "different".

      -B

    3. Re:This is a common technique by Anonymous Coward · · Score: 1, Informative

      The quarterly loss that Nintendo posted was two quarters ago, due to the inflated value of the Yen (which is bad for high-volume Japanese exporters). Nintendo has been in the black again since then. This is not a stock issue. In fact, Nintendo's stock resurged after investors received more information about both the Nintendo DS and the PSP - they are expecting the PSP to be weak competition for Nintendo. This is verifiable.

      And please don't pretend to be a victim. You're a known troll in Slashdot Games. Trolls bring antagonism upon themselves. Just look at your posting history and the replies you get. And why do you delete your troll journals? Is it because you are embarrassed of the things you say to people who criticize you for trolling Slashdot?

      Back to Nintendo, what kind of preferential treatment do you want, as a special American? All hardware from all the manufacturers is equal across all regions. Nintendo is not special in this. And any "prediction" (like the unspoken "predictions" that you're claiming you've made, but have never posted before in your entire posting history) about Nintendo being booted out of hardware are wishful thinking on your part. Your antagonism for Nintendo and for the Japanese has been stated and restated countless times in your gloating posts to Nintendo stories on Slashdot Games, your deleted journals, and your deleted posts in your troll journals. This post seeks to further an agenda and whore karma so you can continue trolling. No thanks.

    4. Re:This is a common technique by Mike+Hawk · · Score: 1

      First off, did you read the whole thing or stop when I said something bad about Nintendo? I noted Sony WILL likely succeed in all territories. Their console is designed to be for the lowest common denominator. Notice that it can be used in two different positions. It is inoffensive in every way.

      The Xbox IS the same in all territories. Hey, don't you slashbots list that as one of the reasons for its failure in Japan? That its design is not ideal for Japanese households? Hmm, thats right you do! You do understand that this only underscores my points.

      And this marketing decision about the NES vs the FamiCom had absolutely nothing to do with its success? I made no claims about the quality of the product, only that NoA at the time made a console with Americans in mind. The current Gamecube was clearly made without consideration for the American consumer as evidence by its tall design and flip top lid. It does not fit in the space allocated for components in an American entertainment center. Just like the Xbox doesn't fit in a Japanese home. Its the same!

      In the end you didn't really disprove anything I said at all! Good times.

    5. Re:This is a common technique by Mike+Hawk · · Score: 1

      So they DO have the significant difference of lookly significantly different? Cool. And one was designed by NCL and one by NoA? Cool, that's what I said.

    6. Re:This is a common technique by Anonymous Coward · · Score: 0

      No, silly, McDick wants to be treated like the Special-American he is. He wants a GameCube, redisigned by Americans, that will go blinky due to a flaw in the reading mechanism, necessitating a repair. Designing globally is lost on Special-Americans like McDick - if it ain't big & black, it ain't good for 'Merkuh, and therefore the Japanese terrorists win.

      See also TurboGrafx-16, which was twice as big as the PC Engine. God bless localized American redesigns and Special-American trolls like McDick! What would video game humor be without the both of them!

    7. Re:This is a common technique by bryanbrunton · · Score: 1

      The profits for hardware companies in the game console market is currently under attack by an economic anamoly: the billions of dollars that Microsoft is currently re-directing from its OS monopoly.

      There is no other company on the planet whose shareholders would stand for losing the billion plus dollars that Microsoft has on a product such as the XBox.

      The XBox, with its $30 harddrive, $30 intel CPU, $40 nvidia graphics chip, and $125 assorted odds and ends, which sells for $149 is the super radioactive mutant freak console gaming history.

      (1) The millions that MS pays retailers for shelf space
      (2) the millions that it pays to keep the non-profitable Live service going
      (2) the millions that it pays to 3rd parties to create games that never have a chance of making a profit.

      All those millions are the inequivalent of radioactive fertilizer that Microsoft must feed the console market gorilla known as the XBox. Hopefully all of that radioactive fertilizer won't end up poisoning the healthy portions of the game market that can only stand in awe of Microsoft's financial hubris.

    8. Re:This is a common technique by Metroid72 · · Score: 1

      The only problem is that the big N is the only one "making" money. Xbox = Never made money Sony = Not profitable lately. They might be refering to the Japanese market, which indeed, it's shrinking.

    9. Re:This is a common technique by Anonymous Coward · · Score: 0
      The current Gamecube was clearly made without consideration for the American consumer as evidence by its tall design and flip top lid.

      WTF. Maybe it doesn't fit in your home entertainment center, but it fits in plenty others. This is a furniture flaw in your parents' basement, not a problem with Nintendo.

      What about that pesky PSOne? That has had a flip-top lid for a decade. Another example of how the Japanese are failing to consider your apartment in their design plans?

  37. Demise of gaming market? by lukewarmfusion · · Score: 0

    With new games like Doom 3, Halo 2, Half-life 2, and Duke Nukem Forever, we'll have games to look forward to for at least the next decade.

    Seriously, though... handheld gaming consoles suck - they can't compete with normal consoles for games or playability. Nobody wants to sit and play GTA3 for a hundred hours on a Gameboy-sized console.

    Consoles can't compete with PCs, either. With a PC, you can upgrade the hardware or buy new games for your existing hardware (and try to get them to run). Playability for Halo on XBox is damn near impossible for someone who's grown up with mouse-look (for keyboard only control!) PC games.

    The market will turn, rightfully, to PC games - and the subsequent mod scene (Counter-strike, for example).

    1. Re:Demise of gaming market? by Anonymous Coward · · Score: 0

      You couldn't be any more....... WRONG.

      Look at the trends. PC gaming declining, console gaming rising. It won't change. Eventually it will peak off and PC games will forever be at the bottom. People are poor and lazy and don't want to buy a new $2000 PC every three years. It's cheaper to buy a $299 console every three years. They also don't want to have to download patch 1.457_eb_7 for PC game Y which weighs in at 200 MB that fixes a security bug.

    2. Re:Demise of gaming market? by lukewarmfusion · · Score: 1

      But people are willing to spend $1000 on a PC every three years that will also let them surf the web, do email, word processing - and play any number of games (often priced cheaper than console games). You don't have to buy two different consoles to play the different games - you just have one computer.

      Console and PC gaming fluctuates - consoles drop prices and sales go up a bit. New PC games come out and sales go up. As more users have high speed internet in their homes and computer capabilities plateau, you'll have more people looking at the PC as a viable gaming platform.

      Before you argue with the "plateau" comment, consider this: Half-life or Counter-strike can run on a Pentium III 400MHz, an AMD Athlon 1600, or a Pentium 4 3.0GHz. Users that buy a P4 now will have a machine that will likely handle games four or five years from now... with only a video card upgrade and maybe some RAM. Moore's law aside.

    3. Re:Demise of gaming market? by king-manic · · Score: 1

      It's largley a different market. A computer is good for some games but not for others. RTS is very hard to play on anythign except a PC while fighters rend to be less fun because of the size of the monitors (fighters tend to be social). Also PC's require some techinical skill to even install some games. War 3 is moderatly difficult for a new PC user to install while some games (ie. anythign on steam and including steam itself.) takes a bit of effort. This will preclude PC's over taking consoles.

      Also Mario party just isn't the same without other people in the same room. a network game of the same idea isn't as appealing.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Demise of gaming market? by spectre_240sx · · Score: 1

      PC and Console gaming are completely different though. Console gaming is much more of a group thing with 2-4 friends all sitting around the tv interacting with it and each other. That is changing with consoles going online however.

  38. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  39. makes sense... by Anonymous Coward · · Score: 0

    pong->wolf3d->...->remakes->sequels->...->huge_gam e_worlds_no_loading_screens+photorealistic_graphic s_in_games->universe collapses->the end.

  40. Just how many by iminplaya · · Score: 1

    versions of solitare can be made? Video games just aren't that much fun it if they don't dump a cup full of quarters occasionally. And the free drinks don't hurt either.

    --
    What?
  41. Bottomless Pits... by Reason58 · · Score: 2, Insightful

    I think Penny Arcade hit the nail on the head in their article on the recently launched City of Heroes, when they said the game had plenty of depth, but lacked width. That is the increasing problem with electronic games; they may be complex, but they lack any real sense of immersion. Goto area A, fight monster B, retrieve item C, rinse and repeat. It's the same formula we've seen a million times before, only with a shinnier wrapper and new kung fu grip.

  42. Re:Sequels, sequels, sequels by simoniker · · Score: 4, Informative

    I think someone should tell Dr. Gupta's secretary that they've been transcribing from a GameSpot interview with Michael Pachter, instead of the great doctor's notes. Whoops.

  43. Re:Sequels, sequels, sequels by Mz6 · · Score: 1
    Thanks for the great post...

    I guess where the problem lies is that once something captures the market, everyone wants to cash in on it. Look at the Medal of Honor series of games. It captivcated the market with not only it's awesome graphics, but also it's accurate storyline and plot. Now look at the market today and even at E3. There are just a TON of war games out there now. From Vietnam to WWI and II and now I'm even seeing more of the Iraq war scenes.

    Sequels can be good, but for them to be successful you need to find that "thing" that made the first one so great. Whether that be keeping the plot accurate, or incrasing the graphics potentaial or even adding more "touch and feel" for the gamer. There was just somethign about the first one that made it excel in the market, and for others to do the same it needs to capture and re-sell that same feeling.

    --
    Hmmm.
  44. Developer Platforms are the problem by CiXeL · · Score: 2, Insightful

    It's like this: Developer platforms are the problem. Much innovation was created by reinventing the tools everytime they made a game. Its alot like the loss of innovation that occurred in typing or writing many versions of a page of a book verses typing and deleting on a computer. The process of doing something over and over again allows your brain to rework the problem and come up with better solutions.

    1. Re:Developer Platforms are the problem by Anonymous Coward · · Score: 0

      Oh?

      Whassa matta? Too far down for some hot karma-whoring action??

  45. Sega innovates! Didn't help them much! by tie_guy_matt · · Score: 2, Interesting

    In the Saturn and dreamcast ereas we saw some of the most innovative and fun games ever -- Sega had to put out fun games they couldn't compete on anything else. But then Sega got crushed by nintendo and sony who were pumping out the same games we played last year but with better graphics and more advertising. To be honest I really haven't been all that interested in games since the dreamcast died and I am not surprised the industry is hurting now. I don't care what your advertising budget is or how many polygons your GPU can push yesturday's gameplay is still yesturday's game!

    1. Re:Sega innovates! Didn't help them much! by easychord · · Score: 1

      Nintendo were probably resposible for a couple of very popular innovative games with Mario 64 and Zelda OOT. Sony made some innovative games as well.

      Nintendo don't tend to innovate with character or style but they do innovate with gameplay and technology. Sony hardware is so popular that even quirky experimental games can be released for it.

      The problem with Sega was that some of their innovative games were maybe a bit too elitist. Rez was a short game with a Trance soundrack and graphics inspired by Kandinsky. I love them for it, but what chance do they have with the average casual gamer.

      I'm going to take any talk of innovation with a pinch of salt anyway. I aggree that new ideas are good, but too often the people who talk about innovation want games to change to something that I don't want.

  46. EA are... by T-Kir · · Score: 1

    ...almost like the Borg of the gaming industry.

    Just look at the development houses it has swallowed up, Maxis, Bullfrog, Westwood... and the games that they come out with now (more Sims anyone?).

    --
    Are you local? There's nothing for you here!
    1. Re:EA are... by spectre_240sx · · Score: 1

      Ahh the sims. The only game I know of where you get to virtually go to work, clean your house, go to the bathroom, mow the lawn, etc, and still find time to sleep. Oh, but it's virtual, so it must be fun!

      I'll never understand the popularity of that franchise. The stress in my daily life is enough, I don't need a video game to emulate it again for me.

  47. innovate or perish by Anonymous Coward · · Score: 0

    puny humans...still haven't mastered the ability to not perish

  48. Hmm. . . by Anonymous Coward · · Score: 0

    Maybe if the MPAA adopted this line of thinking they could come to terms with the fact that they arn't as profitable as they want to be because they hock out rehashed garbage instead of blaming it on piracy. (Something that no doubt the gaming industry has to deal with just as much if not more so.)

  49. Nintendo DS innovative? by obsid1an · · Score: 3, Funny
    1. Re:Nintendo DS innovative? by Anonymous Coward · · Score: 0

      Has anyone counted how often this joke has been posted?

  50. The Problem is the Developer Platforms by CiXeL · · Score: 1

    It's like this: Developer platforms are the problem. Much innovation was created by reinventing the tools everytime they made a game. Its alot like the loss of innovation that occurred in typing or writing many versions of a page of a book verses typing and deleting on a computer. The process of doing something over and over again allows your brain to rework the problem and come up with better solutions.

    Developer platforms are created to allow the game designers more creative control over the game design but in reality they wind up taking away from it because there is very little struggle involved in the creation of the game. All the innovations and breakthroughs occurred when programmers had to struggle against hardware requirements to make the consoles do something. This is no longer the case.

    1. Re:The Problem is the Developer Platforms by AltaMannen · · Score: 1

      It seems that your conclusion is that games are better on worse hardware?

      Don't you think developers learn from their past projects and think of new projects as superior to their old efforts?

      It may very well be that you prefer older games but I think there are a lot of people finding new games more appealing. There is evolution in game quality but even if everybody doesn't like where it is going it seems unreasonable that people would create worse games than before, and if you didn't listen to your customers you wouldn't really offer them what they want.

  51. No innovation??? by gnalle · · Score: 1
    I quote from the article :)

    The DS features two screens, one of which can act as a touch screen, which is incorporated into games.For example, Sega had a Sonic title on display at the show, where Sonic's rate of speed was dependent upon how fast you could move the stylus (or your finger) back and forth across the bottom screen. [...] Making those changes, Iwata feels, is the only way to keep people from getting bored.

    This is not a visionary article about the future of the gaming industry. It is an article about a company trying to sell a handheld gaming device with a touch screen.

  52. Next Generation Consoles by enditallnow · · Score: 1
    Ahh Ha! By that logic the next generation will be 4D and Nintend is going make the first leap with the Game-Hyper-Cube. A console that transends SPPPAACCE ANNDD TIIIMMMMEEE.

    -- Enditallnow

    1. Re:Next Generation Consoles by KDR_11k · · Score: 1

      4D is sooooo backwards, we're gaming in 5D already! (if you're wondering, the fifth dimension is the distance of the frequon to you!)

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  53. Re:Sequels, sequels, sequels by Anonymous Coward · · Score: 0

    dude, you wrote this much and only got a 1:informative...

    you suck

  54. I think the demans is there but cost is too much by Brigadier · · Score: 1



    you make a point, a good example is super smash bro's malee(sp) simple stupid when you think about it but so much fun. do think it's not what we think but our geeneration. As a child I was a gamer holick archade atari, SNES I would have easily let my life drain away if my dad didnt' step in. Now i'm a dad and I can't understand the addiction my son has even though I myself was addicted.I think the problem has to do with game costs. Kids who are the main players simple cant' afford $50 a pop games. anything below $50 ist' worth it. I remember buying solaris for atari for somethign like $11 dollars which was my allowance

  55. It's already here by annenk38 · · Score: 0

    Consider Battle Raper or Des Blood 4 from Illusion-soft. These titles combine all three Gs fairly well, however neither one is marketed outside Japan.

    http://illusion.jp
    http://shop.himeya.com/produ cts/adult_win_jp_hk/de s_blood4/des_blood4.html
    http://shop.himeya.com/p roducts/adult_win_jp_hk/ba ttle_raper/battle_raper.html

    1. Re:It's already here by Anonymous Coward · · Score: 0

      If you'd seen Battle Raper in action you wouldn't claim it has good graphics... Really, this game showed me that I'm not the world's worst animator.

  56. He's right by Sophrosyne · · Score: 1

    the industry has been pumping out shit games en masse. Nintendo itself isn't doing anything that different either. I hope they can play by their own rules.

  57. Are prices killing the industry? by Anonymous Coward · · Score: 1, Insightful

    Specifically an industry founded on "flashes in the pan"

    I think the industry is getting to a phase where they can't rely on the latest and greatest to justify selling their games at enormous prices.

    Prices need to be lowered on games as do development cycles, its inevitable. Someone will eventually come along and say "We're sticking with this engine and going to churn out 1 game every 6 months for $20 bucks a pop"

    The future of gaming is going to be about selling the story, not the technology.

    1. Re:Are prices killing the industry? by meringuoid · · Score: 2, Funny
      Prices need to be lowered on games as do development cycles, its inevitable. Someone will eventually come along and say "We're sticking with this engine and going to churn out 1 game every 6 months for $20 bucks a pop

      We're talking to YOU here, Bioware! You evil swines! You sold me Neverwinter Nights no less than THREE TIMES! You sold me FOUR of Baldur's Gate! Do you have any IDEA how many hours of my precious life you've taken up with those things?

      Gah. I don't know how they get away with it, really I don't.

      --
      Real Daleks don't climb stairs - they level the building.
  58. Virtualboy by austad · · Score: 1

    Remember the Virtualboy? The 3d gameboy that was out briefly? It was ahead of it's time, and the technology used didn't really give the best picture, but it was a 3d experience and it was definitely fun.

    Now that we have better technology, isn't the market ripe for something like this again? I know I'd go out an buy one.

    The current portable offerings are not really that interesting. I can play most of the games at home, on a big TV. I want something with a coolness factor, not a worse experience than I get playing games on my big TV.

    --
    Need Free Juniper/NetScreen Support? JuniperForum
  59. Re:Sequels, sequels, sequels by BTWR · · Score: 4, Insightful

    Matrix 3 "bombed?"

    Sorry, but it did far from bomb. The two matrix sequels were filmed together for a budget of $200 million. That's pretty expensive plus a marketing campaign of about $50-75 million for the two. However, Matrix 2 has taken in over $281 million in the USA alone, covering the costs of both movies (that is WITHOUT dvd/vhs/tv rights sales). Worldwide, it has taken in $457 million.

    Therefore, by definition, ANYTHING matrix 3 made was in essense a profit. It was impossible to bomb as the movie was already in the black (i.e. proifiting). That being said, Matrix Revolutions has made $285 million worldwide (again, minus dvd, tv, tie-ins, etc).

    If that's a bomb, then that's a bomb i'd love to be responsible for...

  60. History is Repeating by VonGuard · · Score: 3, Interesting

    It's almost repeating to an exact year.

    1984: Game industry is bloated with too many consoles with too many accessories created ahead of demand (Intellivision2), the same games being re-branded and resold, too many boring tie-ins (E.T.), and a saturated market that was fed up with it.

    Result:
    Industry colapses.

    1994: Game industry is bloated with too many consoles with too many accessories created ahead of demand (Sega Genesis, 32X, CD, Saturn, Game Gear), the same games being re-branded and resold, too many boring tie-ins (Captain Novolin), and a saturated market that was fed up with it.

    Result:
    Industry implodes.

    2004: Game industry is blaoted with too many consoles with too many accessories (PS2 + HD + Network card + microphone + eyetoy = Jesus Fucking Christ!), the same games being re-branded and resold, too many boring tie-ins (Fight Club, the game?), an a saturated market that is getting poorer every day thanks to these wonderful tough times.

    Result:
    Who knows, but you can bet your buttons that the Nokia nGage is going to die.

    Well, maybe it won't happen till next year. But sooner would make such wonderful symetry.

    --
    Don't Crease the Weasel!
    1. Re:History is Repeating by Threni · · Score: 1

      > Who knows, but you can bet your buttons that the Nokia nGage is going to die.

      All this talk of death...actually, when I first saw the headline I read it as "Nintendo's fatwa - Innovate or die"!

  61. Blame the publishers by Anonymous Coward · · Score: 0

    The majority of the lack of innovation is the fault of publishers. If the games not following market trends then they're not interested.

    Innovative ideas are too risky for them, expansion packs and sequels are far safer bets for a publisher than an innovative new game and the key word these days is franchise.

    Just like the music industry the distributors have taken us this way, not the artists/developers. It's about love of money, not the love of what you create.

    1. Re:Blame the publishers by cubicledrone · · Score: 1

      Innovative ideas are too risky for them

      Amazing, isn't it? Good thing they weren't in charge of industry back in the early 1900s, or we'd still be riding horses to the general store.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  62. Hrmm, you know.... by ShadowRage · · Score: 4, Insightful

    I was just thinking about this the other day.
    how, since SEGA (who have been the leg-up for innovation in the gaming industry) stopped making consoles, we havent seen any attempts towards any next-generation systems, only little plastic boxes that hook up to the TV.

    Now the DS is coming out, which may start a future of systems that can easily replace the systems that hook to TV's (though I dont see it happening)
    but it throws the handheld market out of the repetitive 2d-only market.
    Now there's the PSP, but I honestly wouldnt want to buy that, it's neither innovation, or really something that can be called handheld or portable.
    all it is is a PSone with games that are incompatible with all of sony's other products.
    the only selling point is the mp3 player, which will attract the sony fanboys right away. but you can just buy a psone with a monitor, and you got a fairly portable system, with pre-existing games.

    The DS will have its own games, yes, but they'll have their own unique features that take advantage of the DS' power, people may make fun of the DS, but it's a system with a hell lot more innovation and potential than anyone has done to date, and is something nintendo hasnt done before to date.

    but with all that, we need more innovation, and the only real innovator left is nintendo, really.. Sony just copies the innovation and adds a tacky feature here or there to make it sell like hotcakes. and Microsoft.. well we dont need to go there. Sega and nintendo used to be the main innovators back in the 90's and now that Sega no longer makes systems, it's really up to nintendo now to do it, or else we're facing a dark age for console gaming. Because if Sony and Microsoft get their way with the industry, console gaming will mostly die for the most part. and any innovations will be minor details, nothing new, since they wouldnt have competition except each other, and they leech, so nothing would really come up.
    I say, go nintendo.

    1. Re:Hrmm, you know.... by Anonymous Coward · · Score: 0

      Microsoft's XBox has plenty of innovations.

      -Hard Drive. No more having to buy those expensive memory cards!
      -No more pulling the console onto the floor with your controller. Instead the controller cord splits into two, keeping your console where it belongs.
      -Custom sound tracks. Honestly, how many times have you played a game and thought the music just sucked. Well, thanks to MS, you don't have to live with that anymore. Shame more games don't support it.

    2. Re:Hrmm, you know.... by Bill+Kendrick · · Score: 1

      people may make fun of the DS, but it's a system with a hell lot more innovation and potential than anyone has done to date, and is something nintendo hasnt done before to date.

      Uh... Virtual Boy?

      -bill!

  63. I may have missed one or two... by Symbha · · Score: 2, Interesting

    but honestly I think that there hasn't been a fresh new game type in a really long time.

    I really think the last truly innovative game type may have been the Battlezone remake of 6 or 7 years ago. That was an evolution of game types.

    Since then, all we've gotten are refinements on the typical, RTS, SPRPG, MMRPG, FPS Shooter, and F/TP Adventure games.

  64. Re:Sequels, sequels, sequels by SuiteSisterMary · · Score: 1

    Yeah, it's disappointing; the good doctor is a known troll, but he's been slipping lately. Some of his earlier trolls were damn fine works of art.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  65. the gameboy ds by Truekaiser · · Score: 1

    imho this will hurt nintendo more then it will help, due to three things.
    1.the mic being used as voice recognition.
    2.the touch screen.
    3.decent versions of both the voice recognition and the touch screen will put the ds far above the $99 most of there systems are now.

    i use touch screens at work and they are far from being good enough for gameing, they repeatedly act like one touch = 3 or more. as for the voice recognition who wants to spend a half hour teaching the thing to get there voice to work on the game?
    Unfourcently those two items provide it with it's only advantage over the other handhelds, i don't count the dual screens because it will hurt gameplay more then the system. who wants to play a fps where your oponent knows exactly where you are? (look at the metroid screens)

  66. Re:I think the demans is there but cost is too muc by Captain+Rotundo · · Score: 1

    I haven't been more disappointed than I was in Super Smash Bros Melee in a very long time. I heard such great thing about it, and as soon as I got a GC I went and got it used for like 20$ and it was a HUGE waste. what a piece of crap.

    I am ashamed to admit it but I spent most my GC time playing Mario Party with my GF.

  67. The coolest new version of Tetris by tepples · · Score: 1

    Imagine simulating a hallucinogen trip while playing a tetramino game. This is TOD.

    The new versions of it are cool as well

    Except avoid anything marked "Tetris Worlds".

  68. The Problem is Imagination, Or Lack Thereof by MemeSpitter · · Score: 1, Interesting
    I'm not speaking of the actual developers.

    The problem is that gaming today requires so little mental participation. Why? Well, way back before 3d, video games were subject to a kind of forced minimalism.

    These often super-deformed, highly-pixelated video game protagonists of yesteryear required imagination to make them real. It was up to you to interpret what was happening. When you played Dragon Warrior, or Final Fantasy, you had to imagine your charactor hacking away at some dragon/imp/whatever.

    You had to picture what he/she looked like, what their weapons resembled, what motions they used to strike and evade enemies. Like reading a book, you were forced to create a mental image of what was happening, since the game itself could not. That's what made it still interesting to play through Castlevania for the 30th time. This was pretty much true with all genres.

    Now, the platforms video games are delivered on do that for you. Graphics, sounds, voices are all presented to us with a quality approaching that of movies. We're spoiled on it. The problem is, we're that much more separated from the game itself. Playing most video games now involves little more mental involvement than second-guessing contestants while watching "Jeopardy."

    To solve this, innovation is needed, not just of storylines (sorry, but even the storyline to MGS is about the same level of some cheesy Navy Seals Adventures-type paperback) but of the delivery platform itself. Kudos to Nintendo for attempting innovation in this manner.

  69. If only they took a chance. by solarwolf · · Score: 3, Interesting

    I like to play games on my PS2. Being a girl, I really don't like the "popular" categories of Guns, Driving, and Sports. I'm not into real violence but I like a challenge.

    It takes work, but it is possible to find creative games from companies willing to put out something somewhat unique. Kya: Dark Lineage is a good game from Eden with fighting, puzzles, and stealth. Sly Cooper (Sucker Punch games) is an awesome looking game also involving some intelligence to get through.

    I am disappointed in most of the sequels they are putting out now. The original Jak & Daxter was a fun game, but Jak 2 and the rumors about Jak 3 follow the formula of guns and hijaking vehicles. Yawn. Sure it's safer to crank out a tried and true character sequel, but at least put some thought into what the gamer wants to see. However I will not expect it to change, and I'll keep up my feeble search of quality games.

    1. Re:If only they took a chance. by Anonymous Coward · · Score: 0
      Being a girl, I really don't like the "popular" categories of Guns, Driving, and Sports. I'm not into real violence but I like a challenge.

      Is this becuase you are a girl, or it is because you were brought up a different way and there are different expectations and influences on your life that mean you enjoy more "girl" type interactions?

      At the very least you are fitting the sterotype...

    2. Re:If only they took a chance. by Anonymous Coward · · Score: 0

      At the very least you are fitting the sterotype...

      So is the game industry.

  70. Re:Sequels, sequels, sequels by PhoenixFlare · · Score: 3, Informative

    Gupta, buddy! How ya been? Better practice the trolling a bit more often, as you're getting a bit rusty.

    Anyone who doesn't know this guy yet, read his post history, or check here. Known troll who always falsely claims to be working at Nintendo, Sega, etc.

  71. Generational Changes by Anonymous Coward · · Score: 0

    This is a completely bogus claim. As we should know by now, because it's been said a billion times before, games today are just as magical as the games were to us when we were there age. These kids will grow up eventually, have kids of their own who will have their own hardware and games, and will "mock endlessly" their parents toys. It's just the differences in generations, and things appear far different when you're first introduced to them rather than years down the road.
    That is why kids today compare things like Tetris to the games they first played (final fantasy XXV, Metal Gear Solid 2, etc. etc.) which obviously have more glitz and glamour, and they take what they're familiar with over the other, older titles.

  72. Re:I think the demans is there but cost is too muc by default+luser · · Score: 1

    Just thought I'd mention this. I hope you're not giving your child the same allowance you had. You may not think 25 years is a lot of time, but inflation over that span has had quite an effect. Your $11 in, say, ~1980 would be worth almost $30 today. Considering that all but a few top sellers fall to $40 or $30 within a few months of release, this is hardly too expensive for your kid, assuming you've kept up with inflation on his/her allowance.

    There is also a small but active movement in the industry to release games with $20 price tags, although it's mostly in the computer software market. It it true that ValuSoft and their ilk have given this price range a VERY bad name, but things are improving as more competitors enter this market space.

    There are also notable instances such as Croteam, the creators of Serious Sam. They told the gaming community that Serious Sam would retail for 20 bucks on release, and make up for the price in volume, and it seems to have been successful.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  73. is he talking about Nintendo? by The+Lynxpro · · Score: 1

    Somehow, I don't think Nintendo should be pontificating about the whole industry; they should be focusing on their own selves.

    The only thing Nintendo has going for it is the Gameboy line. And now with Sony gunning for them with the PSP, they are in serious trouble.

    The DS is all about gimmick (VirtualBoy?). Personally, I haven't bought a handheld since the Atari Lynx because none of them have been as innovative since then. However, I am attracted to the PSP. I'd also venture to say that there is a majority of gamers who own PS2s and Xboxes who do not use portables. The PSP is going to target them, and hard. I do believe the PSP will fail as an iPod killer, but for games (if the games measure up), it is going to be a big success.

    The smartest thing Nintendo could do is take a cash prize from Sony or Microsoft to exit the console business altogether (ala Sega) and focus on porting their great platform titles to those systems. There simply isn't enough room for 3 consoles in the American industry; time and time again this has been proven:

    *Atari (2600/5200) vs. Intellivision vs. Colecovision

    *Nintendo (NES) vs. Sega (SMS) vs. Atari (7800 and XEGS)

    *Sega (Genesis) vs. NEC (TurboGrafx16) vs. Nintendo (SNES)

    *Nintendo (Gameboy) vs. Atari (Lynx) vs. NEC (TurboExpress) vs. Sega (GameGear)

    *3D0 vs. Atari (Jaguar) vs. Nintendo (N64)vs. Sony (Playstation) vs. Sega (Saturn)

    *Sony (Playstation - and the PS2 on the horizon) vs. Nintendo (N64) vs. Sega (Dreamcast)

    *Sony (PS2) vs. Microsoft (Xbox) vs. Nintendo (GameCube)

    *Sony (PS3) vs. Microsoft (XboxNext) vs. Nintendo (GameCube2)

    This translates to Nintendo being beaten out the door in the next generation console race and facing a decline in their trusty Gameboy franchise. They should take the sensible road instead of trying to fight a trench war against Microsoft and Sony.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:is he talking about Nintendo? by Anonymous Coward · · Score: 0

      with the PSP, they are in serious trouble.

      Nintendo owns the handheld console market. Owns it. Completely. They have no competition. None. Zero. Zip. Zilch.

      Why wasn't Sony in "serious trouble" when Nintendo introduced the Gamecube?

      Don't believe the hype.

    2. Re:is he talking about Nintendo? by Anonymous Coward · · Score: 0

      There simply isn't enough room for 3 consoles in the American industry

      Myth.

      There is room for 3 of ANY OTHER PRODUCT except something based on technology. Three auto makers, three kinds of orange juice, three television networks, etc.

      Yet, for some reason, in the $17 BILLION video game market, there is only room for two manufacturers? Please.

  74. Where are mods for console games? by tepples · · Score: 1

    Eventually it will peak off and PC games will forever be at the bottom.

    If Half-Life were a console game from the beginning, would there have been a TFC or a Counter-Strike or any of the other popular user-created mods? How can a team of console owners make and distribute mods for, say, the new 007 game for Xbox?

  75. Demographically .. Mexico is best by failedlogic · · Score: 1

    In terms of the age of the population, which is most likely to play games, Mexico has among the youngest populations. So it is potentially a growing market. Are any companies targeting Mexico?

    In this sense, it comes as no suprise that they find Japan, the US and Europe with a declining market.

    1. Re:Demographically .. Mexico is best by Bombcar · · Score: 1

      If I remember correctly, Xboxes are made in Mexico, so at least shipping would be cheap.

      Psst! Señor, can I interest you in zeee Dos Equis Box?

  76. Disney makes sequels, sequels, sequels too by tepples · · Score: 1

    People just aren't taking any risk on new intellectual property (IP).

    Could it be at least in part because they're afraid of subconsciously infringing somebody else's copyright? George Harrison got bit in the butt.

    And so what Disney did was it didn't make R-rated moves.

    Bullshit. Look at the Kill Bill movies, produced and published by Miramax Films, a division of The Walt Disney Company.

    Or do you mean only the Walt Disney Pictures division? After The Lion King, the mean quality of WDP's in-house productions has gone downhill fast; at least Treasure Planet, Brother Bear and Home on the Range have bombed at the box office, and so did The Alamo. You may counter with Finding Nemo, but Pixar has announced it will dump Disney after the two more movies in its contract.

    So what does WDP do? Sequels. Apart from Pixar, WDP is making money off Winnie-the-Pooh sequels (The Tigger Movie, Piglet's Big Movie, Springtime with Roo, etc) because it managed to buy enough senators to get Pooh's copyright (and thus Disney's life-of-the-copyright exclusive license) extended twice. See also this partial list; one reading that list could almost imagine the sequels popping up like the cliche badgers.

    the most innovative game I saw was Destroy All Humans, which is destined for failure. But it is a very clever to twist everything so that you're actually an alien shooting people. It'll never sell, because it's over-the-top violent.

    Gee. Tee. Eh?

  77. What's Old is Relative by Vegan+Pagan · · Score: 1

    "Consider this: Older gamers have fond memories of games like "Tetris," "Space Invaders" and "Pong." But when Electronic Gaming Monthly magazine put them in the hands of a group of 10-13 year olds last year, the results weren't pretty. Rather than seeing the games' charms, the kids were bored - and mocked the titles mercilessly."

    Kids naturally rejecting old things and lust after new things.
    Back when the above-mentioned games were new, kids were probably bored by pinball, air hocked and board games. To get a kid interested in something, you have to provide a hell of a lot of context, or they need a hell of a lot of imagination.

  78. The sky is falling... by sterno · · Score: 2, Insightful

    Quoting from the article:
    While there were some very promising titles on display at this year's show, there were very few games that were truly unique. Most, instead, rehashed familiar genres, tossing in a few new elements or simply polishing gameplay.

    If you take out the "simply polishing gameplay" phrase, this statement would apply to movies as well. Most movies are pretty much just rehashes of existing concepts, with different actors and special effects. Yet, the movie industry thrives and makes billions of dollars.

    So my sense is that the game industry isn't going anywhere, it's just maturing as a creative medium. That means that, over time, you're going to see less innovation, just like you do in most creative media. Doesn't mean people are going to stop buying.

    --
    This sig has been temporarily disconnected or is no longer in service
  79. The future will be decided by the crap games by Anonymous Coward · · Score: 2, Insightful

    while Nintendo posted their first quarterly loss in decades.

    I think the word you were looking for wasn't "decades", it was "ever". And while they are of course trying to hold up their recent loses in a positive light, the overall game/console sales in the Japanese market has declined. Even Sony has felt the burn in that respect.

    Nintendo is having problems not because of the localization thing, but because they don't want powerful 3rd party developers and they do their damndest to keep those they do embrace on a very short leash.

    Take GTA3, sold more copies than grains of sand on the beach right? But if you add up all the crap 3rd party stuff released on the PS2 you will see that GTA3 is not even 10% of all the software sold on the PS2. What does this mean? It means that there are people that will buy anything, even what you or I may think is crap, not because they are stupid but because given a large enough group of people, there is a good chance that someone will like your game.

    More selection equals more games that any given person is going to want, and this equals more systems sold. Nintendo (and MS to a point) are in a spot where the 3rd party shovelware makers are not all that interested in porting to their system because they don't have a strong enough user-base to buy their games. MS kisses ass and throws money at the problem, and eventually this will work. Nintendo on the otherhand holds it's nose up and is content with their 1st party line ups.

  80. Love your picture by Anonymous Coward · · Score: 0

    I *just love* that picture of the old 8-bit NES controller. Brings back a lot of memories of SMB3.

    Maybe you can link to a picture with the old Nintendo gun, used in Duck Hunt?

  81. DDR by tepples · · Score: 1

    the last truly innovative game type may have been the Battlezone remake

    Either that or Sony's Parappa the Rapper, which led to Konami's Beatmania and Dance Dance Revolution.

  82. Of course Japan's market is shrinking... by Rayonic · · Score: 4, Interesting

    ...because Japan's population has been shrinking. And getting older, on average. And that economic slump isn't helping things.

    Until someone comes out with some real polling results, you can't say that the Japanese populace is becoming "disenchanted" with video gaming. There could be many other factors at work.

    1. Re:Of course Japan's market is shrinking... by Anonymous Coward · · Score: 0
      big deal... "disenchanted" has got shit to do with it, the industry is still strinking and thus has to innovate to accomdate this.

      ARE YOU LISTENING RIAA!!! the industry is changing, you cannot maintian your little fiefdom any longer!

  83. I.O.D by Lycestra · · Score: 1
    Innovate Or Die? What kind of marketing name is that?

    Read Or Die sounds much cooler for the market. Just ask The Paper.

    --
    Lycestra
  84. Re:Waste of time? - stamp collecting by Anonymous Coward · · Score: 0

    Does ebay's listing prove that Stamp collecting is more widely followed than video games?

    Stamps has 152,861 lots listed
    Video Games has 174,341 lots listed

    See also http://www.allworldstamps.com/

  85. Re:What Iwata Really Means by Magius_AR · · Score: 1
    Or in other words, innovation. What was the last real innovation in gaming? Hint: it wasn't 1280x1024 resolution! And it happened long before the PS2 even hit the shelves. Iwata knows what he's talking about: the video game industry is about novelty.
    There's been plenty of innovation in modern day video games, the last that comes to mind being Freedom Fighters. Just because innovation in gaming doesn't happen at the degree it used to should be expected. It's no longer a brand new market, and alot of stuff has already been done. Worst of all, it's BECOME popular. God I cursed the day that gaming switched over from a niche market to the "trendy" thing. Now, like the movie industry, people are more interested in pumping out rehashes than coming up with interesting plotlines and actual quality. But anyways, my point is that innovation still does occur, simply not at the rate you're apparently accustomed to.
  86. The Best-selling games don't have any of the 3 Gs by LightStruk · · Score: 1

    The myth that the 3 Gs and PPLQ make a game a commercial success is perpetuated by the mistaken notion that all gamers are sexually frustrated teenage boys.

    Instead, according to TechTV, the 5 most commercially successful PC games ever are:

    5. Who Wants To Be a Millionaire?
    4. Flight Simulator
    3. The Sims
    2. MP Roller Coaster Tycoon
    1. Myst

    Absolutely none of the three Gs anywhere on this list, unless you count rollercoasters breaking or blurry simulated nudity.

    By contrast, BMX XXX only succeeded at being controversial.

  87. Parents by Dr.+Evil · · Score: 1

    Actually... I always figured Nintendo was trying to dominate the market where parents buy machines for teeny-boppers by making decent games which parents won't feel guilty buying.

  88. besides DDR by MarcoAtWork · · Score: 1

    don't forget Grand Theft Auto 3, despite the '3' in its name I think it was one of the most innovative games in recent history (Vice City was derivative instead, and San Andreas will probably be as well).

    --
    -- the cake is a lie
  89. What I'm Waiting For by nate+nice · · Score: 1

    I would like to see, in the realm of PC gaming, a game that makes use, or at least allows a user, to use more than 1 monitor at once. Of course, the avergae Joe probably doesn't have 2 or more monitors but for those that do, it would come in real handy. I can imigine infinie uses for using 2 monitors and I think what Nintendo is going to do with two screen Gameboy will make this more clear to people the power of 2 visual output devices.

    Imagine an MMO where on one screen is your view, another screen keeps stats, has other players views or multipple angles of battle. In essence, 1 screen keeps focus of the gameplay and another keeps track of stats, interesting things the user should have at hand among other things. The possibilites are left to the user. This can be expanded into the realm of just about any software and already has been for many years.

    Not to mention for LAN's, having multiple monitors with your peers screen being sent to it greatly aid in many co-op games.

    I understand not everyone has 2 monitors or n-monitors for that matter, but for those that do it could inspire new ideas never implemented and convince people to pick up another, possibly cheap, monitor.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    1. Re:What I'm Waiting For by nate+nice · · Score: 1

      For the record, I'm not in the monitor business. :P

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  90. Again, Ender's Game by ignipotentis · · Score: 2, Interesting

    I again find myself referenceing Uncle Orson. What about "The Game?" This is the type of game I would love to play. The game adjusts itself depending on how you react and it is different for everyone!

    --
    Don't waste time... procrastinate now!
    1. Re:Again, Ender's Game by Anonymous Coward · · Score: 0

      hear, hear.

      (offtopic) I just hope the movie never happens. I prefer my idea of that book in my head, thanks. I don't want to see how badly raped it'll be by hollywood.

  91. Re:The Best-selling games don't have any of the 3 by tukkayoot · · Score: 1
    The myth that the 3 Gs and PPLQ make a game a commercial success is perpetuated by the mistaken notion that all gamers are sexually frustrated teenage boys.

    My sister owns the Sims (the only game she owns), but I wouldn't call her a "gamer". The "gamer" demographic is changing, but it is still very young and very male, on the whole.

    The commericially successful PC games you cite are games which happen to crack the market of the mainstream, normally non-gaming masses. They aren't first person shooters... they're sims, franchised games from other mediums, or puzzle games, for the most part.

    One minor quibble: I think one of the G's (graphics) accounts for a lot of Myst's popularity.

    But if you're making a first person shooter, RPG, action platformer, or something along those lines, you're targeting a more specific audience. If you're making a game like that, I think the 3 G's do certainly help your odds of a game selling well. Certainly it's not the only factor, but nor do I think it's a "myth", either.

  92. Re:The Best-selling games don't have any of the 3 by Jardine · · Score: 1

    Who Wants To Be a Millionaire?

    I'm assuming that they're counting the number of copies sold. I have a copy of Who Wants To Be a Millionaire. I got it out of a box of cereal (I think it was Cheerios). I wonder if these were counted to the totals.

  93. Self-serving by madmaxmedia · · Score: 2, Interesting
    This seems like a bunch of self-serving PR BS to tout their "innovative" new handheld. Wow, a year ago there was nothing wrong with the GBA, now gaming is at the edge of a crisis so you better buy the innovative Nintendo DS instead of the Sony PSP or gaming will die!!!

    I think these attempts at innovation by Nintendo have more to do with internal company factors than truly revolutionizing the state of gaming. Like pushing the revolutionary GBA-Gamecube link, which IMO had more to do with Nintendo trying to leverage their handheld dominance in the console market (the results speak for themselves, maybe a couple of decent games, the rest being unlockable content that did nothing but force Gamecube owners to buy a GBA to play a Gamecube game.)

    Nintendo sees the writing on the wall- they can't compete head-on with Sony and Microsoft (it's tough competing against a consumer electronics giant on one hand, and the Evil Empire on the other), so they are trying to change the game. Which is fine by me, it's just all the self-serving PR that annoys- Nintendo, the company that cares.

    If Nintendo really wanted to innovate, they might have actually tried to enable online play with the Gamecube.

    That being said, the Nintendo DS at least looks better and has some potential (but really so does the PSP to some degree). I look forward to seeing if any DS games are able to capitalize on the new hardware and really offer truly significantly new gameplay experiences. If those games don't come out, the DS dual-screen and touchscree will be all for naught, leaving the PSP with the significant hardware advantage.

  94. Releasing old stuff. by antizeus · · Score: 1
    I recently bought a GameCube, and I'm quite grateful that they released ports of many of the old Zelda games on promotional discs, especially Ocarina of Time and Majora's Mask. I didn't own an N64 (or any previous platform), so these games are new to me. Sure, they don't take full advantage of the spiffy new hardware, but the gameplay is excellent, and that's what really matters to me.

    I wish they'd release more of the old stuff, though I'm sure it's not worth it in terms of revenue and development costs.

    --
    -- $SIGNATURE
  95. Re:Gupta, Gupta, Gupta by madmaxmedia · · Score: 2, Informative
    Once you read the original article about "sequels, sequels, sequels" (that someone else pointed out), you realize what an awesome post this was.

    Is he doing this to be ironic? Who knows, it's still funny as hell.

  96. In other news, by Lewis+Daggart · · Score: 1

    ...Nintendo just announced their 2005 line up, featuring Starfox 3, Metroid 5, and Zelda 11 for gamecube.

    1. Re:In other news, by spectre_240sx · · Score: 1

      Just because a game is a sequel to another doesn't mean it's not inovative. Look at super mario 64 compared to super mario world. It's a sequel, but completely different.

  97. Did the President of SEGA Say This Before the End? by nz17 · · Score: 1

    Here Iwata is saying "Innovate or die!," supposedly to justify the new DS system Nintendo put out. When I read this, I couldn't help but feel deja vu all over again.

    To understand what I mean, you would have had to follow the Dreamcast throughout it's "life" as a system. When SEGA was to put out the system, as a company, it had to decide whether to try the old new system routine or to go third-party like it's current (at the time) president had wanted for quite a few years. SEGA decided to release the Dreamcast.

    In order to sink or swim, they decided to break their internal development divisions out of the umbrella of SEGA and into their own companies, with the message of, "Make innovative games to stay afloat on your own or sink into obscurity and die." Thus the first-party software that SEGA put out on the DC was both innovative and ground-breaking. This thrilled hard-core gamers but scared the public at large. The public wanted nice, cozy game types that it was familiar with, and even if that was SEGA's focus, it still would have failed with the DC; contradictively, "same-old, same-old" won't sell well unless it is in an established series, and even then people would complain about it's lack of creativity and would have mediocre sales at best. Then again, that wouldn't have mattered much here in the U.S. anyway, as everyone seemed to just be waiting for the PlayStation 2 one way or another.

    So to me, it sounds at though Iwata is echoing SEGA of the past, the SEGA who had to cut out all stops to try and make their company succeed, SEGA who had to drop out of the hardware business or disappear forever, the same SEGA that was recently acquired by Sammy Corporation. I only hope that Nintendo doesn't follow SEGA's suit.

    --
    Most men are not thought unwise until they speak.
  98. You'd think by iminplaya · · Score: 1

    that with all that IP protection out there, they would be innovating like crazy. Maybe they're too busy suing each other. No money left over for innovation anymore. It all went to the lawyers. C'est la vie.

    --
    What?
  99. Some ideas why the Video game industry may shrink by Frobozz0 · · Score: 1

    Well, I have a couple thoughts about why the video game market might be shrinking in Japan, and maybe sometime here. Lack of innovation. New gamers may find the same-old-shit interesting, but dudes that have seen it all (literally) are gettin' sick of it.

    I realize that what constitutes a "video game" has been refined into genres over the years... but look at how many god-awful parodies there are out there. The problem is that it costs too damn much to make a video game of high calibre these days and by taking a risk you are potentially putting your game house out of business. The result is that there are mostly large companies doing games and by definition the big guys don't take a lot of risk. Sometimes, but not often. Small houses have to stick to the formulas and perfect them. That's great (I enjoy games that are definitions of their genre) but it gets OLD.

    Case in point is the third person shooter. Dear god... we've DONE that. Look at how many games there are with essentially the same stuff with a few twists or different branding? With a few exceptions, the things you can do and achieve in your average FPS are unchanged from years ago aside from battling foul mouthed 12 year olds with a rampant case of A.D.D. on-line.

    Look, I understand that the almighty dollar runs the show and I accept that-- but I don't think it's much of a stretch to say that most of the technical advances in graphics are slowing down. Until now, this was/is the primary driving feature of most games. Ask John Carmak, case he seems to agree. In the future, I think CPU cycles will be spent on better artificial intelligence, more creative playing scenarios, and more non-linear content. The seeds are there, I just don't see many of them being planted just yet.

    I know we can account for the wild-cards out there. The folks that have just one genre they play the hell out of. I know I'm guilty of that... I'm particular to single player role playing games and platformers.

    So, if someone from Nintendo wants to complain about the video game market shrinking in Japan, I have a few words of advice: stop making crappy esoteric anime FPS strategy games by the dozen. Seriously. And if the U.S. thinks they're safe, they're not. NEWS FLASH: We don't need one more friggin' basketball game. Nobody cares. Oh, and while I'm ranting why don't we shelve the terrorist/anti-terrorist FPS until someone can figure out a way to not make all of them absolutely identical.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  100. Girls, please... by Yakko · · Score: 1

    You might be joking, but I personally:

    - would much rather have nudity in my game than violence;
    - have never bought a game based on how "manly" it is. Look no farther than the absence of manly sports games and violence-centric games (OK, how'd GTA3 and GTAVC get there?) to verify that
    - buy games because I think they'd be FUN as opposed to give the impression that I'm well-endowed (oh! That's how those GTA games got in there!)

    Oh... and on the "Graphics" portion, I really have to wonder if you've ever seen a cel-shaded game (Sly Cooper, Viewtiful Joe). It doesn't have to look like meatspace in order to kick ass.

    --

    --
    Me spell chucker work grate. Need grandma chicken.
    1. Re:Girls, please... by Cap'nCrunk · · Score: 1

      Have you ever read game reviews in Maxim, Stuff, and FHM? They generally give better reviews to games that contain the 3 G's. Actually, those are pretty much the only games they review.

      Let's face it... who really makes up a large chunk of the videogame market? Young guys with money. The same guys who are getting game and music reviews from Maxim, Stuff, and FHM because they'd rather subscribe to a magazine that has an abundance of T&A rather than Game Informer or EGM.

      Chances are, they're gonna spend their hard-earned cash on a game that features plenty of T&A as well. Especially if it's got a good review in their favorite magazine.

  101. Support the innovators! by Psychochild · · Score: 2, Interesting

    One of the biggest things you can do is to support independent developers. There are a number of smaller developers out there that are trying to push the envelope in gameplay. Of course, with limited resources the smaller developers can't provide the flash and dazzle of the larger games.

    I'm part of one of those smaller game development houses; we develop online RPGs. Our current game, Meridian 59, is a classic online RPG with open PvP. Yes, open PvP isn't for everyone, but many people wish to have this in their game. Our game is smaller and not as well-known as the larger online RPGs, but we get by.

    Of course, the first reaction of most people is to judge the game by the graphics. Unfortunately for them, the graphics do not indicate the quality of gameplay. The combat is fun, there is not much of the "treadmill" you see in other games, and the PvP has been carefully balanced over the years. Meridian 59's gameplay is very fun, and we even charge less than most other games requiring no box purchase to play the game in the first place. But, people who judge games only on screenshots will never enjoy these finer aspects of Meridian 59.

    Really, this is why many games go for the flash instead of substance; it sells more games. We're working on an engine upgrade to Meridian 59, but this is not going to affect the gameplay, it will only make the game look better in screenshots. And, we have many other upgrades in store as the game grows. However, think of the time and effort we could have poured into gameplay....

    The point of this ramble is that if you want to see more innovative games, then start searching them out and playing (and paying for!) them. There are a number of great independent online games (I'm more familiar with them given that I work with online games), and there's a good number of quality single-player games out there as well. It's just a question of going a little bit off the beaten path and finding them for yourself.

    My thoughts,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  102. No innovation? Jeez, just hire me. by Anonymous Coward · · Score: 0

    I had a great idea last night for a game. You run around through a city, break into houses, vehicles, etc, and simply steal stuff. You can break anything in the game, pick anything up, and set anything on fire. Everything has a flamability rating (what some posts on /. need..), and everything has value.. The objective of the game? To leave the city in flames, and be the richest man alive.

  103. No innovation? by Anonymous Coward · · Score: 0

    What sort of time scale is this guy taling about?

    In the last few years we have seen plenty of innovation in my opinion.

    Bump mapping and pixel shaders is one of the most important and noticable additions imo to games and it's fairly recent,

    The havok engine in max payne II,

    The rag doll system in hitman/ut2k3,

    Vehicles in fps implemented (well) in battlefield 1942,

    Natural selection successfully combining the rts & fps genre,

    Deus ex successfully combining rpg and fps (ok ok this one isn't really new but I like Deus ex so i'm going mention it any way)

    I'll grant that this year has been fairly dry, but it's only half over yet. If half life 2 and/or doomIII sees the light of day I'll bet they both show something new

    The Sims, black and white, both innovative titles.

    I don't feel that a large amount of sequels are a sign of no innovation. I think the industry itself is growing such that there is room both for new games and improvements on existing titles, Plus the whole Idea of a sequel is to add to the original, to me this implies that they are innovating something to add.

    In terms of hardware innovation I think we haven't seen a great deal (not counting those cheesy bikes you see in arcades) but there is the eye toy, the ddr mats and now the DS. How long has force feedback been around for? I think that was the last other major innovation hardware wise.

    Anyhow to summarise I am still a big fan of Nintendo and the DS. I think innovation is great and is certainly a precursor to success but I dissagree that the industry has ceased innovating.

  104. Happens every year by Anonymous Coward · · Score: 0

    People always moan about things were better yesterday. Time machines have rose-tinted windows. Or something. Point is, everyone always takes the most derivative games of today, and compares them to the best of yesterday.

    Innovation? Nintendo has its share of innovations (WarioWhatever), but also its share of derivations (Mario Everything! Look, he's playing golf! It's Tennis with Peach and Yoshi! Etc.). But I could think of plenty of other innovative games. Grand Theft Auto, The Sims, Guild Wars... and lots of games in places you wouldn't expect (zone.com and Yahoo Games are making games mainstream in a way Pong would be proud of)... and lots of high quality improvements (Ninja Gaiden and Halo (mainly for co-op). People always compare Deer Hunter 3 to Space Invaders, and never City of Heroes to E.T.

  105. This is news? by Anonymous+Squonk · · Score: 1

    The gaming industry has been in a "crisis of innovation" since the early 90's, when just about everything "new" became fighting simulations. Improved technology has led to the making of games that are more realistic and less imaginative...the end result being games that are much less fun overall for the general populous. That's why the Retro Series for Game Boy Advance is selling so well in Japan. I'd still rather play Super Mario Brothers than most of the spectacular looking crap that's released today.

  106. You're an idiot. by autopr0n · · Score: 1

    Sweet merciful crap! If it wasn't for these games, nobody would have wanted to grow up to be a game designer and create some of the games we see today. Some of those kids' parents need to just slap those brats across the face!

    You're an idiot.

    --
    autopr0n is like, down and stuff.
  107. I'm not sure about that by autopr0n · · Score: 1

    When I was a kid, me and my sister could play nintendo fine, but my mom simply could not. For a lot of people who didn't grow up playing video games, they're imposible.

    --
    autopr0n is like, down and stuff.
    1. Re:I'm not sure about that by KDR_11k · · Score: 1

      Same here, but that doesn't mean anything. I was better than my parents, but those old games still were too hard for me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  108. What the hell by autopr0n · · Score: 1

    How did this incoherent rant get modded 5?

    --
    autopr0n is like, down and stuff.
  109. Nintendo-Shmintendo. by Anonymous Coward · · Score: 0

    Nintendo is on a downhill luge almost as fast as Microsoft's flailing out of control bandwagon. Having two screens is innovative? All it does is take away the inlay of the mini-map and HUD and display it on another screen which sucks up power and battery time. If this is a stagnating gaming world's response to a call for innovation then I weep for the continuation of this now mass market. Innovation is like...DDR...the first MMORPG...bump-mapping...VMUs. Not this...besides, Nintendo already has something like this. If you have a GBA you can use it as a personal information screen while playing games...in essence if you have a GC, a GBA, and a link cable, you already have a DS. *golf claps* Yay for innovation... To me...it just seems like crap...that's all it is or will ever be. I'm only marginally excited about the PSP. It doesn't claim to be some big new uber-awesome Handheld. It just claims to be a sleek, small, extremely powerful handheld with long battery life. No cheesy gimmicks or flashy neon signs to try and draw you in. Nintendo is spiraling around the toilet right now...two things are going to happen...one is they'll get flushed...two is that they'll be too bouyant to be sucked down the pipes...either way they're still in a sewage system reeking of shit.

    1. Re:Nintendo-Shmintendo. by Anonymous Coward · · Score: 0

      You are the most clueless person to have posted here. And that list of people includes quite a few troll luminaries.

      Thanks for that.

  110. Here is an idea for innovation: by master_p · · Score: 1

    Real 3d games! 3d displays are already available. The big arcade companies should invest in 3d technology, bring it to the arcades, let the money flow in, revive the arcade industry, and then the home game market will follow.

    Furthermore, how come no one has ever thought of a 3d cubic display ? each pixel could be a little transparent cube which, when electricity is applied to it, is illuminated and becomes non-transparent. With the current level of technology, it would be trivial to make it. There already are monitors with 2 layers of pixels. Current 3d displays are based on the rotation principle in order to construct 3d images; this is an expensive way of making 3d. The 3d cubic display would be much simpler to manufacture.

    Just imagine the possibilities: all sorts of games in real 3d!

  111. innovation ... by Anonymous Coward · · Score: 0

    i used coleco, atari, handheld nine-ten-does, apple,
    pc (286), super famicom, n64 (last) ...

    what are these all missing? connectivity! single
    player games are over. it's time the big telco
    companies started offering more and cheaper bandwidth
    so we can play against/with each other while on a bus
    without having to pay 2 dollars per minute (more
    like 2 dollars per hour!).
    of course some console can share a monitor or CRT
    for four players (mario cart on n64) but with a
    resolution of ((380 x240)/4(!)) once you've seen
    ut2003 on 1024x768 you'll never touch that game
    ever again ...

    so the future is grafix (800x600plus), portable
    and WiFi. so i can "bluescan" the bus and play
    Wipeout against a random guy on my way to work on
    my handheld.

    or the such.

  112. Some game ideas off the top of my head by defile · · Score: 1
    1. A typical FPS that somehow incorporates 4D concepts. I don't mean crap like "portals", I mean literally defining a world that exists in 4 dimensions that you can traverse. Somehow. I have no idea what it would look like, but it sure would be trippy.

      Granted, approximating 3D space on a 2D bitmap is already a hack in itself, but this is part of the challenge. Right?

    2. A street fighting game that incorporates real fighting styles -- not just a topical ghist, one that covers all of the moves and forms in depth. Mortal Kombat Deadly Alliance was a step there and I found it extremely fascinating. Reduce the quantity of styles, increase the quality of the ones left, and pit them against each other. You should really see the strengths and weaknesses of Taekwon Do and how it matches up against Muay Thai. The game should be an advertisement of the martial arts that will encourage people to learn them, but it should still appeal to lazy fatasses who want to live vicariously.

    3. I haven't seen a satisfying, mindless blow lots of shit up shooter in such a long time. All of them suffer from story/diversion-creep. I don't want to rescue hostages or wisely choose powerups or solve a puzzle. When I was playing games like Gradius and R-Type I only imagined how much they'd improve with today's badass hardware. No one's run with it. Make a 3D R-Type where you wind through organic mazes at guided high speed blowing enemies up as fast as you can. I want to be dazzled by insane special effects and I want my fingers to hurt from having to hit the keys so hard. If I can look away from the screen for three seconds and still be alive, the game is a failure.

    4. A game that simulates movie-style computer hacking. There was an excellent independent attempt at this game and I forget its name, it might be neat to see more professionally done eyecandy. Something that represents the thrill of breaking into a system, finding what you're not supposed to find, and getting out. It doesn't need to be authentic, it just needs to capture the drama, the fighting against time, finding weaknesses in a system's defenses, the busting a fuck-it and just destroying a system that you've lost your patience on, whatever.

  113. Re:The Best-selling games don't have any of the 3 by Millennium · · Score: 1

    The myth that the 3 Gs and PPLQ make a game a commercial success is perpetuated by the mistaken notion that all gamers are sexually frustrated teenage boys.

    Oh, not all gamers are sexually frustrated teenage boys. I'm fully aware of that. At the same time, the market of sexually frustrated males (not necessarily teenage) is big enough that if you go for them you're virtually guaranteed great success.

    No one wants to aim for the top 5 most commercially successful PC games anymore. They did great, but all five of those games broke wildly out of the norm, and were enormously risky. For every game that successfully broke the mold, a hundred games tried and failed.

    Corporations want a formula for success; a way to make money with very little risk. PPLQ is a working formula in the gaming industry, just like "bubblegum pop" in the music business is a working formula. And for those of us to whom the formula doesn't appeal, well, it just sucks to be us then, because our market is deemed too risky.