Become a Professional Gamer
introverted writes "An article in the Wall Street Journal covers events in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games such as Blizzard's StarCraft. The article notes: 'Last year, [pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials. Another top earner, Hung Jin-Ho, whose fingers are insured for $60,000, recently signed a three-year deal with telecom provider KTF Co. that will pay him $480,000 altogether.' So now you can claim your time gaming as 'job skills training'!"
Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.
I don't want to imagine a world where videogames cease being fun because I need to keep winning to put food in my belly.
Just a thought.
trustedworlds.net - gaming, security, and the gunk that lives in between
I guess the latency from here to Korea has gotten even worse!
Screw that BS... Get a new team or something.
Out of almost half a million people, there has to be some remotely hot girl that this guy could get and not be afraid of rejection with.
I mean..... wait for it..... she' in YOUR FAN CLUB!
Hmmm.
I never knew how popular it was up until now, maybe I should pull it back out of the dark recesses and work my way into the ranks again. Dell schedule allowing....
So now you can claim your time gaming as 'job skills training'!
... really!..."
That should fly as well with the wife as the, "I'm working
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
Just like professional athelets, you may be able to get a whole lot of money for playing a game, but the competition is fierce, and you have to be really good to do it. Not to mention that there is probably no long term viability as you age and your reflexes go south. It will happen eventually.
Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
"It's work, not fun," says Mr. Lim, who trains 10 hours a day with his eight teammates and their coach in a two-bedroom apartment.."
Hmmm.
[pro StarCraft gamer] Lim Yo-Hwan made about $300,000 from player fees and commercials.
And you thought you got pissed when someone Zerg Rushed you.
If you're getting paid to play games, what do you do for fun? Practice practicing medicine?
-Dizzle
"I most likely AM so interested in myself."
in South Korea, where, even more so than the U.S., there are increasingly highly paid professional teams competing in games
Jesus, are they outsourcing everything now?!?
My company has been paying me to be a professional solitaire and spider solitaire player for years.
You must remember, becoming a professional gamer bears it's burdens... "OMG CHEATER! HACKER! BAN HIM!!!1111"
You're better off becoming a professional musician or pro athelete than a pro gamer.
Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.
I'll stick to my day job, thanks.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Comment removed based on user account deletion
I just flunked out of school AGAIN, for playing Starcraft. Damn, I need to learn Korean so I can start getting paid. Does anyone know where to download peoples replays of famous matches? thanks. PEACE
Man... there was a Far Side comic about parents hopefully imagining newspaper classifieds desperately searching for a super-mario player so that their son, engulfed in games, would have a career.
Professional starcraft player. Fastest Zerg rush of the east! ^_^
It would be interesting to see how these guys do against, the top of the US/European gaming professionals.
Just to see two different styles of play, or realize that even with different cultures, some games need to be played the same way..I'm not talking about Quake or UT etc, but strategy games, do they favor an all out constant attack, or what kinds of weapons do they prefer ? How many different ways are there to win at Starcraft ?
CS Player Ola "elemeNt" Moum's sale (or buying out of his contract) from Schroet Kommando (SK) to NoA.
More info: SK's site, NoA's site and CSNation.
Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
How do I become a professional gamer?
Rob (Damn misleading headlines)
Online Texas Hold 'em is the ONLY way to become a professional gamer.
Why doesn't the Slashdot crowd consider this to be "gaming"? It has all the elements of a great game AND you win money. Isn't that what this article is all about?
"If you want to improve, be content to be thought foolish and stupid." - Epictetus
One of the best pieces of advice I have read: Don't make your hobby your job. Except in extremely rare cases, you will start hating your hobby. I have investigated a few alternative jobs in the last few years including photographer, videographer/moviemaker, professional gambler, scuba diving instructor, commercial diver, motorcycle build/repair, vehicle spraypainter. All of these things have been/still are hobbies and I have stopped myself every time, because I know that as soon as I start in a new career I will hate that hobby.
I used to love computers btw.
Gaming is for fun, not work. I am a StarCraft fan, yes, in fact after this comment I'll be playing it (whiteraven710 if anyone cares for a game or two). But there is no way on gods green earth that I'd do it for money.
Gaming should never be considered a career, when it is, it'll become boring and no longer be a fun activity. I really hope this never becomes a common job title.
No, I will not fix your computer.
~ Tech404
But I ALWAYS destroy that Silly Chinese army in C&C:Generals. And if their Army is any indication of their gameplay, I'm home free!
Hmmm.
Heck, most of us have to pay, either monetarily, or emotionally (from our significant other) in order to play games. I think if it were actually a lucrative, well-paying career, then us "geeks" could probably get our hitherto negative appelation put on par with "big baller".
Money makes the world go around, and with a six-figure income, where you don't have to retire due to old age, it could become quite an attractive trait. "I make 300k competing against some of the top professionals in my field" sure sounds a lot sexier than "I do tech support for XXXXX..."
-TheTXLibra
"You've got no kids, no wife, no job, and you're not in The Tigger Movie!!!" - my best friend's son, Gabe, at 5 years old.
-The Libra
"Please be patient--The future will begin momentarily."
The fans of a given game can't reasonably be called hardcore until some of them die playing it (as with Diablo 2 a couple years ago). I see the Starcraft guys still lack commitment.
I long for combat!
Unfortunatly, you have to be REALLY good at these games to make money. If you think you are really good, then you have to be even better.
I used to do Quake 3 WFA. So, I ended up hearing things about good Quake 3 players, which were, at the time, Fat1ity (or WTF ever you put that "1").
He apparently played lots of tennis and trained on the virtual field for long periods of time. The real-life sports, he said, helped him with coordination and prediction. So, you can just be a geek sitting on his haunches all day if you buy into Fata1ity's views.
What I'm getting at is: this isn't a bunch of part time gamers. This is a job, and, as with most jobs, once you get paid, the fun level drops. Kindof like when you decide to concieve a child and it isn't working as quick as you thought, the sex turns into a task instead of something fun to do (or so I hear from many people, as I've never tried to concieve).
And if a career as a professional gamer doesn't work out ... you can always fall back on a career in professional sports.
Here's what I do: Bitty Browser & Andromeda
I don't. I wouldn't want to play football for a living, despite finding it very enjoyable. I wouldn't want to tote a rifle around for a living, despite finding it enjoyable and being quite good at it.
My point is that once something becomes work, at least for me, it ceases being fun. Hell, I break into Fortune 500 networks for a living, and even that has lost its charm.
trustedworlds.net - gaming, security, and the gunk that lives in between
I know pro-sports players buy massive insurance... but exclusively for fingers?!?!
Hell, can I get a pro-rated discount for only insuring my thumb, index, and middle finger? What about only the dominant hand?
Reminds me of the Conan O'Brian skit: "In the year twoooo-thousand... People will be able to save $150 or more on their finger insurance by switching to Geico!
SELECT * FROM USERS WHERE A_WINNER = "YUO";
Sir, could you tell us a little about yourself and your career as a gamer?
"Hallo! I R KOREA ^_^ kekekekeke"
OK..well..um...how did you get so good at Starcraft
"OMG zerg rush! ^_^ kekekeke"
I dunno. While it'd be great to get paid for gaming, playing one game 10 hours a day, every day, would get rather monotonous and dull after a while. I enjoy gaming because I can play whatever game I want for however long I want. I might play some UT2K4 in three game modes, or Viewtiful Joe, or NWN, or whatever suits my fancy. Any one game after a while gets to be rather boring. My initial UT2K4 craze (ie, spending every spare moment on it) lasted about 2 weeks - now, I play maybe 2 hours a week. I mix it up with Legendary Halo when I don't feel like competing online, or maybe Soul Calibur when my roommate's in the mood for an ass-kicking. I'm a gamer, no doubt - I've sunk hundreds into building a capable gaming machine, and the living room is jammed with consoles - but any one pursuit, especilly forced, would just get dull. Gaming is a hobby, a release, and to have to "train" for it would be rather unenjoyable, I think.
Of course, I'm very much not a powergamer, and I have an actual 9-5 that I work and come home to relax from, so my perspective is probably quite different from the younger crowd's.
Gaming is for fun, not work. I am a StarCraft fan, yes, in fact after this comment I'll be playing it (whiteraven710 if anyone cares for a game or two).
;)
says the guy with 19 wins, 3094 losses, and "LOOKING 4 CLAN SEND MSG PLZ" on his stats page.
just kidding. i wasn't on b.net.
Of course, this might be an interesting direction for games to go in. Unreal Tournament 2004 isn't too exciting to watch unless you're actually playing in it, so what types of games would do well on tv?
Another area that I find fascinating is the potential for people to do "useful" things in games. Could gamers solve potentially large problems by the fractal differential of the quantum encoding of their movements in a game of Doom? Will games move so far into the realm of virtual lives that people physically do work there?
to the point where anyone who's actually played the thing would say it's a generic description of all RTS titles. Yeah, they're writing for an audience of stockholders and CEOs, they think, but c'mon -- they could have differentiated it from every other title, couldn't they? (Especially because it's interesting that Starcraft is the center of this little cult despite being a rather old title?)
This is the conservative paper of record, at least for the George Will set, and anything I have any personal experience with they completely botch. I'll never forget the WSJ report, seemingly years after the fad, that men were starting to wear pony tails in office settings.
(But how about that etching of the video game star? Mostly it's just middle-aged businessmen gazing imperiously over their mahogany desks, but here we get a video game hero. Quite odd to see.)
"Fundamentalism" isn't about divine morality. It's about human authority.
I hate to be the wet blanket, but think about it. If you make any kind of money at poker, you do so becasue you're consistantly winning against the other players well above average. And the law of averages says that you're probably winning somebody elses rent money.
Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.
that a video game player has a "fan club," or that a pretty girl would join such an organization.
I was on my way to becomming a competative gamer in Counter-Strike. I joined CAL and was undefeated in CAL-O. Counter-Strike requires many hours of time of practice and strats for any person to be sucessful at it. I had to give up many things just to beat the first season I played and ultimatly I decided the sacrafices are not worth it. Friends become enemies, all spare time is used to hone your craft, and it turns from a fun game into a chore or job with extreme pressure. This is especially true in team based games like Counter-Strike. I made over $580.00 in one month on Star Wars Galaxies the first month I played. That was fun but became less fun over time. If you have the ability to sacrafice your friends, time, sanity, family, job, and in many cases education, then you too can be a pro gamer. Games are targeted at the younger generations. Many students sacrafice their time which would otherwise be spent on more productive activities but instead on games. To be a pro gamer you have to be all in 100%. I have seen my friends even take off a year after high school to get a job and play games instead of going to college.
who is sponsoring it, what do they hope to gain, and hoe long until the bubble burts and the realize there aren't any gains?
is it a spectator event? do they get money from people logging on in some spectator mode?
this is silly.
Sure, the TOP GAMERS make over 200k a year (BTW - being a pro gamer also means you need to buy bleeding edge technology, so that 200k isn't much after you subtract your monthly computer upgrade budget), but most hardly make any... not to mention that you not only have to be fabulous with one game, but with at least one new game ever year or so. If you take a break, or have an off year or two, you are in debt.
You do realize that these Korean players are playing StarCraft, game for which a machine from five years ago was overkill. I mean the game requires a Pentium 90, 16 MB of RAM, and a 2X CD-ROM! The game is five years old!
Even if you were member of some sort of mythical pro gaming league that adopted new games as soon as they came out, I can't seriously imagine spending more than $5000 a year on upgrading hardware and buying the latest games. On a $300,000/year budget, that's chump change. Hell, on that kind of budget you could buy a sports car or two each year without feeling the strain.
I'll stick to my day job, thanks.
Geez, I hope it has nothing to do with making purchasing decisions for your company if you think you have to throw a significant portion of a 6-figure salary at staying competitive in StarCraft.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
In the article, the author noted that the top player(s) can reach upwards of 400 APM.
This needs clarification about exactly what's going on here.
First off, this number is derived out of all the combined actions over the course of the game and divided by how many minutes the game was. There is a simple program created and written for this that analyzes each game through the replay details. If _anyone_ here plays StarCraft or it's younger brother WarCraft 3 (as both are considered professional games in Korea with WC3 becoming more and more popular) then you will know it's damn near impossible to accomplish anything efficiently with that high of an APM in the early game for about the first 2-4 minutes. To get that APM, keep in mind, he has to be clicking away approx. 6 times a second for the WHOLE match.
Yes, players can do this, but we gamers give it a special name: Spam clicking. As an avid gamer, spam clicking is one of the most obnoxious ways to show off your 1337 skills.
How do I know that 400 APM isn't possible, or at least where every click actually does something? Very simple, I've seen these replays, and by comparing top replays of players who spam click vs. those who don't, the highest _most efficient_ number is more are 150-175 APM, well below the 400 number the author glorified these players with. As you can probably tell, this works with marketers and advertising business, because I once tried to spam that much myself, and couldn't get higher than 250. People think it's supernatural.
Hmmm.
Is there a $450,000 market for glines players? Please contact me if you are hiring :)
"I never miss a match" of his, said Jung Eun-young, 28, who stood in line for 14 hours for her front-row seat.
Yep. I mean, I've kept my wife waiting for 3 hours. but 14?!
In the future, I would want to not be isolated from my friends in the Space Station.
Are there any teams out there that are working on their tonge game play??
Follow me
Evolution or ID?
Hmmm.
Mr. Lim, who trains 10 hours a day
How on earth does he avoid repetitive stress injuries?
-Colin
I'd be interested to find out.... heheh
Hmmm.
~sean
Stupendous Badass
the starcraft league has become my usual pastime just like I enjoyed MLB when I was in US. It's very exciting and interesting to watch the games on TV. I see new tactics everyweek. Beating opponents using the tactic over battle net is a joy. Seeing my tactic used by another players makes me excited and more addicted to the game.( I created Raiders tactic in WC3 ;-) ).
These days, Gillette is sponsoring a league and their ad tactic is simply amazing such as one official map for the league is named "Gillette XXX".
Surely there is a very creative cooperation between game developers, pro gamers, CATV companies, and league sponsors behind the success of this somewhat experimental e-sports. Especially when it comes to "Ad in a game", I see a lot of chances through these leagues.
Your ego is Matrix!
i dunno about you, but 90% of the halfway (or more so) serious jobs i've ever had, have been ina field that i went into because i specifically enjoyed whatever it was. When i did stricly IT stuff, i liked networking and tech, and that's why i went into that arena. Much like the pro-gamer route you imagin, it started to become "work" and not "fun playing with computers."
I work handling video production for a music label now. Film/video was (and is) a serious passion of mine, and now i do that 5 days a week for a paycheck (And 7 days a week on my own time).. but it's still work. I'm sitting here keying BMP series exports of music videos.. somebody hold me back from the excitement!
I guess my point is.. work will always be work. If you're lucky, it can also, at times, be something fun that you originally got into because you loved it not for the money, but for some other (hopefully better) reason. The more successful you are in that field, hopefully the more shifted the balance of fun/challenge/innovation to "work" (i.e. a Sen. Net. Engineer has more liklihood to do challenging innovative stuff, vs a Lvl 1 tech support guy).. but there will always be that balance.
People can gamble for fun without being addicted. If it was their rent money, they'd have hocked the computer first. There are a lot of people on there to just have fun who don't care if they lose, and basically play till it's gone. You take their money.
I don't know what this law of averages is, or what exactly is being averaged here, but I'd like to see some facts first.
Is gambling evil. No! But I think I'd prefer to play Blackjack against the house.
If you prefer losing to winning, by all means do.
He stopped playing basketball to make sure he didn't damage his hands. Isn't he still risking hand injuries with that sort of rule?
Alternately, I could make a good salary working 8-5 in an intellectually challenging field and save the gaming for its true purpose: a hobby.
does this mean you dont love your dayjob? that you dont have a great passion for what it is you do? im just thinking here:
lets say you spend 40 hours a week, 50 weeks a year doing this. thats approximately 23% of your life your spending doing something just to make money. that may not seem like a lot at first but remember: this what youre devoting most of your time energy and thought to. and in reality the %age is probably higher -- with schooling, commute or extra hours etc. and of course sleep takes up 33% of most peoples life.
i just cant imagine consciously choosing to do something so intensely that i only kindof *like*.
-a
At least with gaming, you're not getting paid simply because your big... like Shaq.
professionaly played?!
I rock at Puzzle Bobble Online, Bomberman Online, and Tetris Attack/Pokemon Puzzle Legue/all of that type of game. I wish those could be played professionaly... or that there was some kind of way to gamble on your PBO games, like poker...
Like professional sports, there is always a possibility of injury affecting your game.
Wrist and eye are right up there on my list. I game alot, but not sure I am anywhere close to readily tackling 40hrs a week.
While not necessarily the case, work tends to be routine. And doing something repeatedly, day in and day out, even if you enjoy it initially, can get pretty tiresome after a while.
I used to do programming for entertainment quite a bit. Now it's a real struggle to get the interest in doing since I'm doing it all the time at the office. Granted, we have our own tolerances on such things, but I think humans naturally get annoyed with routine after a point.
One of the main points of entertainment is to break yourself out of that routine. If the entertainment becoems the job, then how do you escape that routine.
The US already has someone similar, in the form of http://www.thecpl.com . Prizes of $100k for counter-strike tournaments, and teams like 3D, Schroet all getting sponsered by intel, ati, amd and nvidia.
Nothing costs nothing
Morticia and I thought we were going to have to support Pugsly forever. He and Thing sit around playing video games and day. Pugs is 47 now, never finished school and just sits on his ass day in and day out. A true slacker. But he has the highest scores of any amateur gamer, dead or alive. Where can I get more information on this professional gaming thing so I can take the ever Loverly Morticia on our second honeymoon?
Too lazy to create a sig...
How did you make money with that game? Were you selling items for real money on ebay or does Sony give out prizes for tournaments?
at your chosen profession, less than 5 years ?. I tend to agree with the originator, often transforming an enjoyable hobby into a job sucks the enjoyable part out and it becomes work. I very much enjoy the hardware system design and testing I do, but it has seriously impacted the 'hacker' time I used to spend 'playing' with stuff at home. On the flip side I have access to some incredible hardware, my internal lan is fully fiber at 2GB speed running on emulex-9K cards to a 4 port fabric switch.
When I get to my rig at home I just want it to work, and I don't want to mess with it generally, which was the exact skill set that landed me the job in the first place....
errr....umm...*whooosh* *whoosh* Is this thing on ?
that he is the Beast? Is it Armageddon already and nobody told me?
Finally! I can quit my day job, declare myself a Professional Gamer, and get a tax write off on my professional expenses: new PC's, all the games, and more!
Sounds good, but I think I'll keep my day job.
I have played sports all my life, in that time I have seen different reasons for different people to excel at different sports I will also include chess in this(avoiding the chess is a sport debate)
Take basketball: Taller the better, ju,mping ability helps.
But there are also abilities that are hard to judge.
"Ability to see the floor"
"Knowing where to be to receive a pass"
"anticipation on defense"
"knack for knowing where the ball is going to be*rebound"
I casually play games like RTS and FPS, I do well but when I play there is usually someone better than I.
My question is what mental and physical attributes make a good RTS and FPS player.
I know practice is important but practice being equal what traits physical and mental are most important.
what the article meant to say was: "Hi, I'm a gamer, and although I make a metric buttload of $$$ I still can't get laid!"
Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
It's interesting that this story mentions that this gamer's fingers are insured for $60,000. That has the immediate effect of making all who read it suddenly realize how valuable his fingers are to his livelihood. If you're like me, you then quickly realized how valuable YOUR fingers are to YOUR livelihood. Not that I haven't considered this before... I sometimes think about the future of my career (computers... duh) if I were to lose a hand or some fingers.
Actually, my first impression was that his fingers aren't insured for enough (and neither are mine, by the same standard). I would think that you should insure anything you need to keep your job for about five years' worth of your salary, to give you time to get trained and up to speed on your new career, or in the case of a computer person who becomes a disabled computer person, to purchase and come up to speed on whatever devices will make it possible to do the same job.
Come to think of it, I'm sure there are disabled IT professionals out there already doing these things that I imagine. For example, are there people who code in C, perl, or java without the use of their hands? Maybe I should submit this as an Ask Slashdot or something.
RP
So that I can kill my Guidance Counselor. Damn them and their lack of foresight.
--------========+++Dont Feed The Lab Techs+++========--------
...Starcraft blows. I hate any game that forces you to become a click-a-holic (also why I hate Diablo and family...maybe my issue is with Blizzard in general). But I have wasted many late nights playing Total Annihilation. IMHO, TA is the best RTS ever.
I could see playing TA as a pro, because even after all these years I love that game. But never starcraft/WC, etc.
Why not do it like poker tournaments? Everybody puts up a certain amount to play, and the top n players split the money according to some percentage schedule. A common format in poker is first-place gets half the total take, second-place gets half of that, third gets halved again, and after that it drops off more gradually.
Then you hold a bunch of different tournaments, with different entry fees. If you're poor, just start at a cheap tournament, if you're good you'll quickly earn the cash to go for the big money. After a while it's mostly top players at the big-money tournaments, but if some loser rich guy wants to put up the cash to give it a shot, he's welcome to...that's just more money for the winning players.
No b.s. about sponsorship deals, no weird rules to avoid offending your sponsors, just raw competition for money. Though of course you might end up losing money.
The only drawback compared to poker is that in poker, the luck factor makes it possible for a less-skilled player to do well. He might lose over the long term, and he needs to have a certain level of skill to have any shot at all, but he has a chance to go the distance without actually being a world-class player. In a game without the luck factor, it might be difficult to get enough players to generate the really huge prizes you can get in poker. Maybe worth a try, though.
There was a pretty good movie, called Rounders - with matt Damon and Ed Norton. They were compulsive gamblers, but had really good skills. Well, Damon did. Norton was the slippery loser who kept getting him in trouble.
In the end, Damon plays a high stakes game with a Russian, played with the usual over the top acting of John Malkovich, and gets him and Norton out of debt.
That move needs to be re-written as compulsive gamers. Guys who are showing up at LAN parties with 4-day stubble and a stinking t-shirt, pulling out a wad of Benjamins, throwing it down on the keyboard...
"K, lamer, Zerg vs. Protoss. Five thousand."
"Ur on..."
(Cut to that cheese music that played whenever Elvis was competing in one of his action movies)
Get a grip. The article is targetted at a mass market audience. Not everyone has played half a dozen RTS games in the past couple years.
thats when being a "pro video gamer" will have jumped the shark.
and no, not some geek math olympics thing, i mean the real olympics. its bad enough freestyle motocrossers think they should be included.
Sure, there's useless actions (almost everyone, for instance, selects his peons over and over at the beginning of the game) but it's more to get into the groove than to spam for the sake of spamming.
:P
It's funny how average players always think the highest APM achievable while remaining efficient is within a percent or two of their own.
"a game of strategy that's like a combination of high-speed chess and Risk."
That's actually a very, very good description of StarCraft. It's comprehensible to the target audience and it's actually a pretty good summary. I couldn't write as good a description in as few words without invoking a lot of language that their audience wouldn't understand.
But maybe you're way smarter than me - you give it a try?
Let's not stir that bag of worms...
Realize this: The man has 6.66 per second! 6.66 can only mean one thing. The number of the beast. The man is the Devil's servant, he could even be the devil incarnate. Just the facts, nothing else.
The big difference between pro gaming and professional sports is that because professional sports are physical, you can only practice for so many hours before it becomes counter-productive (or impossible) to continue. In competitive gaming, to be competitive you have to spend a TON of time playing. Since it isn't physical you can spend every waking hour practicing. This is why a lot of pro gamers burn out after a while, because playing the same game every waking hour for 4 years gets old fast.
I agree with you. Professional athletes have to love the sport they play, to put in the amount of work required. Most people forget about the dehydrating 2-a-days (and even 3-a-days), endless amounts of time in a hot humid weight room.
To be a truly professional gamer would suck. Playing the same maps hours on end to identify the best spots, researching the latest strategy and tactics, dealing with horrible headaches from eyestrain.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Every time my girlfriend and I would be making out, she'd start swearing about you.
Nasty things she said, like F Mike Hunt, smack Mike Hunt, etc.
I left her because one time she told me to suck you.
What'd you do to her, dude?
I've been writing software professionally for the last 10 years. I first got into programming back in highschool and went to college to learn everything I could about computers. I still love it.
The tricky part is finding interesting projects with good people. Once it goes bad, start looking for something more interesting to do. With software, there's always something interesting to work on.
...or Evercrack, which ever you prefer. Anyway, do a search on eBay and you will find plenty of stuff for sale there: characters, gold, magic items.... Selling evercrack stuff on eBay is just one step lower than being a professional gamer.
It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.
I've been having too much sex lately, so can anyone recommend a good upgrade for my Geforce 2? I need to spend some quality time alone gaming :D
A witty saying proves you are wittier than the next guy.
We've inadvertently discovered the next big thing, that is now in the throws of being pushed to far, and will eventually implode on itself.
Leaving a couple thousand people, with no jobs skills, flooding the unemployment system. (Not to mention the kids that want to follow in their footsteps up to a full decade after the buzz has passed.)
And all the while, my mother will still be laughing... "I told you playing Nintendo all the time would lead you NOWHERE!"
Either way, the whole scheme depends (just like every other entertainment industry) on developing a fan base whose money can be tapped into. And this is the potential problem I see with this.
I've watched televised gaming (UTx, MechAssault, a few others that have made it onto TechTV or G4), and there's always something lacking. In my mind, it seems like the missing factor is camera management. The usual over-the-shoulder camera view of the action is much less than ideal. Some system has to evolve such that you can be focused on the primary action (the guy carrying the flag), while at the same time being able to keep track of what else is going on nearby.
Translucent walls, to pop an idea off the top of my head, might help. The viewing audience gets to see the current focus (selected by a studio editing/camera crew, just like it is with professional sports), and can also see who's waiting just around the corner or on the other side of the door.
But that's what this will need to sustain profitability and grow: the audience doesn't want their situational awareness as limited as the player's. The audience wants a god's-eye view, just like they do for every other sporting event.
Reality has a conservative bias: it conserves mass, energy, momentum...
Do you all have such pessimistic views on life? Do you all hate your day jobs, and simply refuse to believe that life can be any better?
Look. I used to work as a janitor. I also survived for about a year and a half off of NOTHING but the sale of Diablo II items on eBay, back in 00-01 when the game was still hot.
Which one of these "jobs" do you think I enjoyed more? Come on geniuses, figure it out. Is pointing and clicking at my computer, or mopping up feces and cleaning urinals a better job? Now granted, I did have to play D2 a minimum of about 12 hours a day back then, and there were a few days when I felt like not playing at all. But when I was a janitor, I never, ever, EVER felt like cleaning urinals. Where as with the D2 "job" I found myself enjoying it 99% of the time.
The D2 funds did eventually dry up, but basically what I'm trying to tell you is this: For about 1.5 years, I made money playing a video game, and I fucking enjoyed it. So don't think it's impossible, you depressed pessimistic dorks.
Heh, okay, done with the rant, sorry.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
Don't think of it as adultery, just doing your wife a favor. ;)
(kidding)
All your base are belong to Google.
How often do you see classifieds looking to hire a professional basketball player?
That makes the assumption that without fingers, he would be unable to do his job. This is obviously not the case!
warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
. . . whether or not you should make your hobby your work.
But if your work becomes your hobby, would you get a new and different hobby?
As a kid I always followed everything about space. However, now that I work for human space flight programs, which I love, I really don't follow any space news when I'm away from work. (I'm ashamed to say I didn't even follow the latest Mars lander.) I wonder how many slashdotters out there would pick a new hobby if their old hobby became their job.
- charboy
Let's cut to the heart of this matter, shall we....
To be a true (arcade) 'pro gamer', you have to be cognizant of all the advantages you can eke out of the game playing environment. This can only come from hours and hours of potentially mindnumbing gameplay.
Back in the old days, such tournaments were really endurance contests because the games selected were (likely) 'pattern driven' (i.e. PAC-MAN) or had a favorable 'hidden feature' (i.e. the 'stop-them-from-shooting-at-you' trick for Galaga).
Fast forward years later to player vs. player fighting game tournaments. In this environment, at this level of play, it's primarily about 'glitches' and 'infinites combos' where the gamers take advantage of subtle(?) bugs in the programming of the gaming environment when competing with others players in that environment. Probably the best example of this is the Gambit 'blastoff' maneuver from Marvel Vs. Capcom 2. In this case, a gamer playing as the playing card tossing X-Men can use this 'glitch' to win a round/game/tournament by hitting their opponent's character once then leaping up off the screen and hov'ring there until the round timer runs out--a spectacularly cheap way to win!
I know this technique works because it was used against me in a MvC2 game I played with another player. I don't think it was in a tournament setting but using such a move could be very well considered unsportsmanlike.
I've played lots of Street Fighter-related CAPCOM arcade fighting games in the past and was 'halfway decent'. I got good enough that I could assess the skill level of potential opponents by watching them play the computer or other opponents. I would avoid playing people whose skills were observably less than mine as there is no fun or challenge in playing such players.
Of course, all the above information is applicable to 'pro homegaming' as well as the home console games are as much flawed/pattern driven/'hidden featured' computer programs as their arcade counterparts....
I'm going to kill my guidance councillor for this one!
Or maybe, things wrong in South Korea. The claim is they're making 6 figure salaries, yet, 8 of them live in a 2 bedroom apt. They can't afford a van. All of this guys clothes fit in a bag. Geez, what's the cost of living there? And no girls? Everything done by young males is done to impress women. If he can't have a relationship, he's just wasting his time. I just don't get it!
You can play that game on a PC now considered a doorstop. So all those kids in South Korea play on discarded hardware and eat Ramen all day. No wonder its so popular.
please ignore this post
Now if I can find a team sponsor for the games I'm good at. Roller Coaster Tycoon anyone?
I wonder what it is about Korean culture that lends itself so well to social videogame obsession. My wife is Korean and she had an addiction to Tribes that seriously interfered with her real life. She eventually had to quit gaming completely.
I remember some story about a Korean guy playing until he actually died (of dehydration or malnutrition or something). And although data is not the plural of anecdote as they say, there seems to me to be evidence that gaming as a culture is sweeping Korea faster than almost anywhere else. When I visited there two years ago you couldn't walk 20 yards in Seoul without passing a PC Bahng (internet cafe/gaming room). People were there 24/7.
I've talked about it with my wife but she doesn't have a particular theory. Though she grew up there she's not very traditional so she doesn't seem to have any insight to it beyond her own obsession.
Any Koreans out there who have thoughts on this?
Cheers.
whose fingers are insured for $60,000
Hang on...this is a guy who is a "top earner," having just signed a deal for $160,000 a year for the next 3 years. His livelihood is dependent on his fingers working very quickly, so he insures them to cover the loss of income. And the insurance he gets is.... $60,000?! Sounds like this guy may be good at directing Ghosts and such, but a little short on math skills.
I still can't win!! And now my eyes hurt!! AAARRRGH!!
Can I earn > $100k for watching pr0n?
I'll insure my wrist for $60k, in case of carpal tunnel syndrome!
Reading Slashdot is ruining my spelling and grammar.
Then you're not doing it correctly.
can you say 'looser'
im even a gamer and i think they sound like serious loosers
Nathan Friedly
Actually XYZZY first referenced in the text game Adventure / Colossal Caves.
http://www.rickadams.org/adventure/c_xyzzy.html
Not Zork. XYZZY is the magic word from Adventure.
I was playing "adventure" on various DEC systems along time ago. This is so old that it was only "finally" ported into C in 1976!
Props where they're due:
Colossal Cave by Will Crowther, extended by Don Woods and ported to C by Jim Gillogly.
I find it interesting that this is a real time strategy game and not a first person shooter. Speed counts, but not reflexes.
I just love people who think they are going to win a lot on online video poker against other players. You know who you are playing at those hold-em tables? 3-4 people who know eachother and are on the phone waiting for a sucker like you to come into their room. I know, I participated in a group like that once. You are playing against 2-4 people at what you think is an "open" table. In reality, they all bid up and then fold to the best of their four hands. Video poker is a fool's paradise. If you want to gamble for a living, make sure you can see the people you are gambling against, cause the online games are where marks get fleeced dude.
"Curiosity killed the cat, but for a while I was a suspect."- Steven Wright
I really think that with the arising cinematic gaming experience, a broadcast of a video game match could be every bit as compelling to watch as any action movie; perhaps moreso...in fact, I'm pretty sure moreso.
And I don't mean broadcast in stickly the television sense. John Carmack has theorized that eventually there will be "THE graphics engine". A standard engine which can be just as integrated into operating systems as any GUI server is today.
Couple that with more robust human interface devices and you could browse to a full-scale war; resplendent with all the physics and sights one would expect from the real world (and quite a few extras I'm sure). In a world of gigabit connections and clockless CPUs it's not hard to imagine a Game world so immense and immersive that people would spend thier lives in it; and just as our world, there will be celebrities.
However, as opposed to our celebrities, these virtual stars will have to fufill a noteably different set of criteria then our current rock, movie and sports stars. In many ways, I think they will have to have something of all of these.
But not only will these celebrities make thier livings online, but I foresee a plethora of people simply working full time jobs inside these worlds. Some of these workers will be like amusement park employees (perhaps making sure the AI behaves within parameters; like the guy that makes sure the automatonic pirates keep singing "yo ho"), others will make money the same way current workers inside MMORPGs do - via sales of virtually-gained commodities.
With a photo-realistic graphics engine, bandwidth galore and CPU to burn what can't you see in the virtual world that you can in ours?
Mmmm, do I smell some Royal Jelly nearby?
Was that key up in a tree? can't remember... must have erased my memory and lost all those Infocom game references.
we should start outsourcing some of our gamers to korea. particularly the cs players.
http://ipod.fresh27.net/
$300,000/year is alerady pretty amazing, but all the more impressive when you realize that the average yearly income in South Korea is about $10,000.
"A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
While I don't necessarily disagree, I have to wonder how people would react if you said "football" or "basketball" instead of gaming. I don't see how, given a suitably strategic and interesting video game, professional gamers would be any different than professional athletes who get paid grotesque sums of money to engage in what is, for most people, a "hobby."
People don't get paid for how well or how hard they work, but for how much other people value their services. It now so happens that a very large number of people very much like to see top athletes perform, hence the gotesques sums of money.
Not that many people are very interested in seing others playing video games. Perhaps not very surprising, considering that the games were never made with spectacors in mind. Who knows about the future though?
Tor
Yes, there would be a lot of ethical questions about paying our Nintendo Superstars more than our teachers or our police or what have you. But people don't seem to mind that much with professional athletes. Why think of pro gamers any differently?
To put this in perspective, Albert Bell signed a 5-year, 65 million dollar contract. The median income in MLB is 800,000 dollars per season. Tiger Woods made an estimated 78 million for 2002-2003, including endorsements. This #1 highest ranked korean professional videogame player is making less than 200k per year.
If conjecture and heresay are true, it is the rare US "professional" player that earns as much as a teacher. South Korea has always been a little ahead of the curve when it comes to integrating videogames and society, but even then 100,000 dollars is lower than the top bracket in most professions. True, it is the rare public school teacher that makes 180k, but school superintendents do on occasion make that much. And what about corporate training programs, or inspirational speakers?
To me, 200,000k sounds "fair."
The ______ Agenda
I write reviews professionally, over 350 in a 2 yr period. I don't exactly have a secured contract like an editor with gamepro/spot/IGN would have, but I do well enough for myself, and it beats working at MCd's for the summer. I can honestly say that before I began doing so, I was MUCH less jaded. I could get enjoyment out of, and even beat, games like Oni, Star Wars Starfighter, and Gunvalkyrie. Every game except the worst of the worst (ala Kabuki Warriors, et.al;) had something in it that made it worth looking at, if not a purchase. Believe me when I say that this is no longer the case - after playing games like: Big Bass Fishing, Celebrity Deathmatch, New Legends, Clone Wars GBA, WWE Crush Hour, Die Hard, T3: ROTM, Drake, Spongebob, Jimmy Neutron, Ecco PS2 I find it hard to give any games but the absolute best my time or money for "personal" gaming. I complete far fewer games, and play for less amounts of time. Games just don't hold my interest for as long as they used to, something I'm convinced is a result of turning my obsession into a job. I'm not complaining - I love what I do, and feel blessed to be able to do it in lieu of a "real" job. But it's very disheartening to play through crap games by the truckload, with the knowledge that there are actually people who BUY these things, keeping the market for them well-oiled with dollar bills. This is a bit different than being a FPS superstar making 100's of k a year, but it's in the same ballpark.
A panel of Experts ranked a variety of professional and Olympic sports based on several criteria, with boxing coming out on top which quasi-sports like billiards and fishing were at the bottom. This led me to wonder: Where would Online Gaming fall in the ranking?
Originally, I came up with the following analysis:However, after reading that article, I have to say I have a newfound respect for Professional Gamers. 650-moves-per minute? Is that even possible?!? Also, it sounds like your average teenager has better odds of making it as a professional basketball player than as a Gamer. Conclusion - the people who can make it in the GPL must be *really* gifted.
I would definitely revise-upwards the scores for ANALYTIC APTITUDE and HAND-EYE COORDINATION up to 9.5 and 8.5, respectively.
And they could add a few points to the Endurance score by having the gamers take an electric shock every time one of their units is destroyed (or something...)
Yup; all you got for XYZZY in Zork was a hollow voice calling you a fool. I loved that.