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  1. Re:Sounds pretty fishy to me! on MSN Blocks Mozilla, Other Browsers [updated] · · Score: 1

    I think that iCab and OmniWeb already report themselves to be IE 5 or Netscape 4.7x. I can't remember which (and I'm too lazy to go check :P) So they're already using the workaround mentioned before for Opera and Mozilla.

  2. Re:wtf on AthlonXP Released · · Score: 0, Troll

    No this is just Micro$oft trying to piggyback on Mac OS X. Hell, they stole the damn duck icon from teh login screen :P.

  3. LAN Party == Drunk Quake on Ultimate Guide to Hosting a LAN Party · · Score: 1

    Its just like it says, simple rules until everyone passes out or forgets how to use the mouse. (this is for Quake 3, but you can adapt it anyway you want)

    1. Set up a game like you normally do.
    2. at the end the winner takes a drink(or shot if you're so inclined)
    3. for each of the status badges you got (multi-kill, rail award, accuracy...) you take a drink.
    4. Repeat ad nausem.

    Ah, fragging your friends and your liver at the same time! What could be better!

  4. Re:And Apple never "borrowed" from MS? on Aqua Mozilla OK with Apple · · Score: 1

    I agree, but I was falling in line with most of /. and knee jerking.

  5. Re:And Apple never "borrowed" from MS? on Aqua Mozilla OK with Apple · · Score: 4, Insightful

    yes well, I ripped this off from mackido.com (mmm, flamey goodness)

    1981 - 1983 (Lisa and Mac Development teams)

    * General User Interface
    * Mouse
    * Menus
    * Controls
    * Windows
    * Desktop Metaphor
    [1989 - Win31 first usable system but didn't get it working mediocre until Win95 - still not as consistent or good]

    * Files -
    * multi-forked filing system [WinNT 1993 - still not used]
    * long file names (with spaces & special symbols) [Win95, not as versatile]
    * automatic typed icons (type + creator) document centric filing mechanism [Win95, not nearly as complete or seamless]

    * Design and Programming [Win3 - 1989, not as versatile]

    1984

    * Desk Accessories (copied in IBM-compatible world as "TSR")
    * multitasking: Desk Accessories [Win3 - 1989, not as versatile]

    * Sensible System folder organization [Win95 - not as clean, consistent or versatile]
    * Dynamic, user-accessible system extension (fonts, INITs, control panels, DA's) [TBD]
    * Drag-and-drop Application installation [TBD]
    * fast and easy access to international characters [TBD]
    * User-extensible font manager [TBD]
    * Plug-and-play printing; page setup & print dialogs [TBD]
    * Built-in clock with backup battery; reliable file dating. [about 1987]
    * Sound
    * Built-in speaker, 4 voice sound synthesizer, full digitized sound samples [SoundBlaster about 1987, but it wasn't common until about 1989]

    * Speech
    * Speech synthesis (Macintalk). [SoundBlaster about 1987, but not as widely used and not a system function]

    * Floppy 3.5" floppy (400K) [about 1988]
    * with automounting and auto-eject. [TBD]
    * Also added a floppy disk cache [TBD]

    * hot-swappable peripherals
    * keyboard, mouse [1997 with USB, TBD popularized]

    * MacPaint, MacWrite, MacDraw [Win3 - 1989, not as versatile]
    * First person mainstream networked game (first person dungeon like game -- MazeWar, initially created at Xerox) [Wolfenstien or DOOM - 1992? far better graphics]
    * Mac128K was an Ergonomic All in one Machine, semi-portable [1983 Osborn, sorta, some Compaq's in about 1993]
    * Use of icons to label ports (all ports keyed to prevent mistakes) [1994?]

    1985

    * LaserWriter printer with Postscript (Apple also helped Adobe get off the ground as a company) [Win31 - 1991 was when Windows first supported Postscript, before then support was spotty]
    * Networking (plug & play, integrated -- AppleTalk/LocalTalk) [1993 / TBD, WinForWorkgroups offered some networking as "option", not as easy or as integrated. Win95 improves it -- still not as easy, or ubiquitous as MacOS in 1985]
    * Direct manipulation Resource Editor [TBD]
    * Desktop Publishing (actually came from Mac Application called ReadySetGo, then Adobe Pagemaker, also Scoop, Xpress and a few others at about the same time, because of what the Macs WYSIWG capabilities) [Win31 - 1991 was when it first started working well on PC's]
    * OOP / OOD (Object Oriented Design and Programming)
    * Object Pascal (later borrowed by Borland) [1993]
    * MacApp (first mainstream Object Oriented Framework, MS copied poorly with MFC) [1992 - MFC popularized]

    * Movable Palettes
    * Lifelike Interface [1994 - Bob]
    * (forget the name, but there was a Finder Replacement that had an actual picture of a desktop, with a little assistant. Microsoft copied this about 8 years later as "Bob").

    1986

    * Plug-and play peripherals (SCSI) - ability to handle volumes/partitions to 2GB [1995+]
    * Hypercard (simple object programming -- precursor to Visual Basic) [1990]
    * Hypercard (simple hypertext linking -- precursor to the Web) [1993]
    * First personal computer with 4MB linear memory space (Mac Plus) [1993 WinNT]
    * Kanjitalk
    * More versatile "Wavetable" sound manager [1989 SoundBlaster popularized]
    * Memory Modules (SIMMS) instead of installing RAM chips [1988 - 1990]
    * Dial in modem service. Apple create AppleLink communication service -- GE used the software to create AOL.
    * Scroll speed throttle for uniform user experience regardless of processor speed. [TBD]
    * ADB (Apple Desktop Bus): extensible, auto-config low-speed peripheral bus (precursor to USB) - [1997 with USB, TBD popularized]

    1987

    * Plug-and-play bus expansion (NuBus) [1995 PCI + PnP, 1997-98 popularized]
    * Multifinder application multitasking [1991 Win31, 1993 WinNT]
    * Ability to assign labels to files [TBD]
    * Multiple monitor support: single large desktop [1998, TBD Popularized]
    * Color QuickDraw, 256 color 640x480 graphics (same year as VGA with 16-color 640x480 or 256-color 320x200) [1991]
    * Accelerated video cards [1991?]
    * Full Page Display [1993]
    * Dual Page Displays [1991]
    * GWorlds (off screen graphics images used) [1992 - 1997, WinG didn't get working until Win95, and really working until DirectDraw]
    * Built in masking, antialiasing and Dithering of images (actually masking and dithering was earlier). [TBD -- Done by programmers]
    * Industrial Design: Snap Open Case (no screws) [TBD]

    1988

    * SCSI plug-and-play CD-ROM [1995 for PnP, not as easy or good]
    * Ethertalk
    * Superdrive, can read and write Mac, DOS, OS/2 files [TBD]

    1989

    * photo-realistic images (32-bit QuickDraw)
    * 32 Bit Clean OS and 32-bit clean computers (software patches fixed older machines, no BIOS replacements) [1993 WinNT -- 2000 with Win2000]
    * A/ROSE real-time operating system for smart cards [TBD]
    * Multiprocessing (using cards like YARC and Radius Rocket) [1993 WinNT -- 2000 with Win2000 to popularize]
    * Mac Portable, first mainstream portable with an integrated trackball and active matrix screen

    1990

    * Sound input [TBD]
    * Built-in Ethernet (Quadra) [TBD, usually a low-cost extra]
    * Publish and Subscribe and early work on Object Embedding (later to be borrowed and become OLE) [1992 - 1995]
    * Aural feedback for controls (Sonic Finder) [Win95]
    * Ability to assign custom icons to Finder objects [1989 through hacking, TBD]

    1991

    * Powerbook 100: first laptop with keyboard in back, trackball in front. [1993 - 1994]
    * TrueType outline font technology (licensed to Microsoft)
    * Balloon help (with contextual feedback) [1991 - Still not as versatile]
    * Built in File sharing [1992 WfW, Win95 popularized]
    * Robust aliases (unlike Windows' fallible "shortcuts" that came years later) [TBD]
    * QuickTime [1992, Authoring not Available until 1995]
    * Multimedia -- Apple created the term. They had been the first to integrate Sound, Speech, Text and Graphics (multiple medias), then expanded to include video (and later 3D) and pushed with CD-ROMs [1993 - 1995 until things worked right]
    * Virtual Memory [1991 Win31 - 1993 WinNT, 1995 to popularize]
    * Appletalk Remote Access [Extra]
    * AppleScript: application and system scripting [1981 poorly, 1995 VBfApps, TBD]
    * Integrated eMail [Win98]
    * Integrated Keychain (Security) [TBD]
    * Encryption and Security [1993 WinNT -- 2000 with Win2000 to popularize]
    * Network Browser [Win95]
    * Trash you have to empty (item in trash survive power down) [Win95]

    1992

    * Powerbook Duo: first dockable (e.g. "port replicator") but much more elegant [TBD]
    * Global text input support (WorldScript) [TBD]
    * ColorSync color matching [1999]
    * Built-in CD-ROM's [?? 1994]
    * Video Input - AV models
    * Integrated DSP [1989 NeXT, 1996 with MMX]
    * Industrial Design: Slide out Drawer [Some servers, rare]

    1993

    * Next generation speech synthesis
    * Speech recognition (Speakable Items) [1996 - Win95 add-on, 1997 as powerful add-on, TBD to be popularized]
    * Integrated telephony (Geoport) [Win98]
    * First PC with built-in TV
    * PDA [WinCE -- 1997 - 1998, but not as nice]
    * Handwriting Recognition (Newton) [TBD]
    * Gesture Recognition [TBD]

    1994

    * Powerbook 520: first widely-available laptop with trackpad.
    * Power Macintosh: PowerPC RISC chip [1993 WinNT, most RISCs killed, TBD to popularize maybe 2001 - 2004 with Merced/McKinley]
    * 68K emulation for seamless backward compatiblity. [TBD -- Alpha tries but not mainstream or as reliable]
    * Graphing Calculator: real-time equation visualization, 2D and 3D.[TBD]
    * MacOS on Unix (MAE)
    * "Most Recent" folders
    * Hierarchical menus
    * Windowshade (collapsable windows)
    * AppleGuide (help system with coachmarks) [TBD]
    * PC Exchange (cross platform file compatibility) [TBD]
    * Macintosh Easy Open (can open PC files)
    * DOS/Windows compatibility cards and emulation software
    * Threads [1993 NT, TBD to popularize]
    * TCP/IP support
    * Powerbook file synchronization [TBD]
    * Continuous speech recognition and input (Cantonese dictation)
    * Bento - Object Oriented Document model [TBD]
    * IEEE-1394 (FireWire) [1998 as option (Sony), TBD popularized]

    1995

    * QuickTime VR, Conferencing
    * Open Transport Networking (streams)
    * QuickDraw 3D [1994 OpenGL, 1998 to popularize with Direct3D]
    * Plug & Play PCI bus (PCI Only -- no ISA or older bus) [1995 Win95 was PnP support, general PCI earlier, PnP didn't work fully until 1997]

    1996

    * OpenDoc (Fully document centric interface model) [TBD]
    * Integrated Browser (CyberDog) [Win98]
    * Web as a data-type (CyberDog) [Win98]

    1997

    * Popup folders [TBD]
    * Spring loaded folders [TBD]
    * reorganized system folder [Still not as clean]

    1998

    * Sherlock full-text indexing and internet searching [TBD]
    * Titlebar icons to represent the folder itself for dragging etc. [TBD]
    * Appearance manager (Themes) [Limited in Win95, TBD]
    * Audio Themes (Sonic Finder finally ships in 8.5) [Limited in Win95, TBD]
    * Tear off Menu (Application Menu. Also Apple and NeXT merged, NeXT created them) [TBD]
    * Resizable Menus [TBD]
    * Customizable scroll bar behavior [TBD]
    * Integrated System Wide antialiasing [1996 Win95 OSR2?, Win98]
    * iMac - clear case, return of all-in-one, simplified design, ALL plug & play I/O, floppyless design [TBD]
    * USB (Universal Serial Bus): this is a copy of the Apple Desktop Bus (ADB). Apple was also the first to make it ubiquitous and standard.[Added in 1996, support in Win98, TBD popularized]

    1999

    * Industrial Design: Handles + Door [TBD]
    * AirPort -- Wireless networking made easy [TBD]

  6. Re:just wait.. on No One Wants The Not-Coms · · Score: 2, Funny

    I was talking to my younger brother (14)about this(new TLDs, .tv, .shop ...) and his exact quote was "that's stupid, can't they just get .coms?" I think that says a lot.

    "The Best Argument against democracy is a 5-minute talk with the average voter"-Churchill

  7. Re:New IMac? on Apple Updates at MacWorld · · Score: 1

    there wasn't a new iMac with a flat panel. The 15" LCD is down to $499 tho.

  8. Re:ISLAM ISLAM ISLAM....OPEN YOUR EYES AND SEE on Afghanistan Bans Internet · · Score: 1

    merely a propaganda ploy to maintain his support among Catholic Germans, Italians, and Austrians.

    That was exactly why he did it. I wasn't trying to disprove that Hitler didn't like religon(hell, he equated religon to race). His stance on it was just rather odd. He knew that he couldn't just eliminate it, the people wouldn't like that so the party instituted Nazi Life Days and held Hitler youth Parades on Sunday durring mass and such.

    bah I'm too lazy to go into any more(that and I really don't feel like digging up my class notes for a post on here)

  9. Re:Heh. =) on Pentium 4 Under Linux · · Score: 1

    I didn't know "price/performance ratio" and "real-world application" were in the consumer's heads. hence the whole 1.7GHz P4 we're talking about ;)

  10. Re:ISLAM ISLAM ISLAM....OPEN YOUR EYES AND SEE on Afghanistan Bans Internet · · Score: 1

    Never mind the fact that Hitler paid his Church tax until the day he died.

  11. Re:We Are All Slaves on The Rise of Corporate Global Power · · Score: 2

    so says the minion who posts from work. bah, why wasn't this modded up to +2 funny?

  12. Re:BS.... on The Rise of Corporate Global Power · · Score: 2

    the State assuming ownership of the means of production, (which is the hallmark of Communism.)

    actually this is a hallmark of Socalism, but Americans have a skewed view of communism because of that damned cold war. (which really got messed up when they were suddenly our friends, go figure)

    Anywho, in a real communist state, the people figure it out that both coporations and governement are bad and break up both accordingly. Communist states attempt to force this change on the populace with varying results(china's doing pretty well, North Korea is in the toliet, again, go figure)

    And I believe (and I'm pretty sure I'm not the only one) that people ARE GREEDY . People follow the path of least resistance, and following the path of resistance is what makes a river crooked. blah blah blah get over yourselves

  13. Re:Did FDR actually cause Pearl Harbor? on Review: Pearl Harbor · · Score: 1

    Ok, a few points:
    1. Japan knew it had to deal with the US in someway(Japan was really intrested in China and all the resources it contained, however the US was pro-chinese then, and set up embargos against Japan because of said mucking about).
    2. The US has cracked the Japanese code a long time before Pearl Harbor, sometime between then and when Japan started mucking about in China. That being said, the code to begin the attack was Climb Moutn Surabachi(sp?), knowing one's foe's code doesn't help when you don't know what the hell their messages mean.
    3. The Japanese leadership believed that by attacking Pearl Harbor and dealing a huge blow to the American Navy, America would put its tail between its legs and leave Japan to its intrests in Asia.
    4. FDR was chomping at the bit to get into WWII, but as has been said, most Americans saw it as Europe's problem(and there wasn't really a Pacific Theater until Pearl Harbor). Honestly I think America would not have entered in Europe had Hitler not declared war on the US(Japan and Germany[and italy but they're mostly a blip on the whole war] had entered into a mutual protection pact, saying that should another country delcare war on one, everybody else would join in).

    I think that's it

  14. Re:Apple is still the computer for "the rest of th on Apple Dropping CRTs for LCDs · · Score: 1

    oh fuck it I'm bored.
    But those that want to do more are not BLOCKED by the OS. A Mac is like a car with the hood welded shut. The Wintel box, gives me a choice, though.

    What on my green earth are you talking about? I know I can do anything on my Mac that Windows can do (and I know this is true it takes me a good 10 minutes to figure out anything on Win9x that I do everyday on my Mac), probably with my eyes closed, and possibly with out my hands on the keyboard or mouse. depending on what I wanted to do, how in the hell am I limited by the OS? I don't use a command line? no wait, I can't have a web page as my desktop, that's it, I can't use the fucking active desktop. That's gotta be it, cause your post is so well thought out.(and don't give me that bullshit about being able to install Linux on x86, 1. there are a couple different distros for PPC that work with the Mac, 2. Mac OS X kinda has FreeBSD under its skirt)

    ahh, I feel better.

  15. Re:Not going to happen on Gamecube In Danger? · · Score: 1

    DAMN STRAIGHT

    I'm also getting tired of everybody wetting their pants about the Xbox. If y'all hadn't looked at the Release dates recently the NGC ships before the Xbox.

    There I'm done.

  16. Re:Makes sense when you think about it on Gamecube In Danger? · · Score: 1

    that's because Nintendo doesn't market like M$ and Sony. The NGC didn't exist as the NGC until last SpaceWorld. They intentionally kept things quiet then had a huge press confrence to show it off. Actually Nintendo has sent a letter out to their retailers telling them not to do promotions for "upcoming systems" that might hurt existing systems sales(and those systems that will come out before the Xbox)

  17. Re:Sega and Nintendo have to team up. on Gamecube In Danger? · · Score: 1

    they already did. I've heard that Nintendo is going after Sega's Sports titles. Not to mention the possibility of Sonic Vs. Mario

  18. Re:It's been said before, on Gamecube In Danger? · · Score: 1

    I seriously doubt that Nintendo has the engineering clout to produce a system superior to both the Xbox and the PS2 these days.

    You obviously haven't been paying much attention to the GameCube's Development, which is excusable 'cause all you seem to hear about is PS2 and xbox.

    I'm going to do this with numbers and leave most of my opinion out of it.

    Ok, PS2 is announced, and developers start wetting themselves when they see that it can push 75 million polys.

    Developers start playing wiht PS2 dev kits and realize that the 75 million number is just Sony's Marketing BS(eg a poly with no light, no shading, no texture, no AI, no game anything ...)

    Developers start making games that push about 5 million polys and granted it still looks damn good, but 5 is hella smaller than 75.

    Replace Sony with M$ and PS2 with Xbox in above story

    M$ did the same marketing hullaboo with the xbox. Just because a system says it can push that many polys doesn't mean it can.

    Nintendo unveils the NGC. says it can push 6-12 million polys with effects.

    Developers stay quiet, then get Dev Kits.

    Developers estimate that Nintendo's estimate is conservative. in time the NGC can probably push over 18 million polys.

    Oh and by the way, the Real-time stuff for the NGC looks just as good, if not better, than the "mock-ups" that M$ has released for the Xbox, and any games for the PS2.

    Ok, that's the technical argument. Software wise, there has yet to be a killer app for the PS2. I bought my PS1 when FF7 came out. I bought my N64 for Super Mario 64(which in my opinion is still the best 3-D platformer out there). I forget why I wanted a NES and SNES but I've got them. I never bought a Genesis, cause there was no game that made me sit back and say, I have to play this. Same with the DC, but I'm reconsidering that cause they're cheap right now.

    Oh damn, forgot my point. there is no gmae for the PS2 that will make the masses go and get it. The PS1's real dominace came when FF7 came out, and FF8 and 9 have kept it on top. The N64 shipped with its real killer app(that's why it pretty much died in Japan, no RPGs and after Mario 64 there wasn't anything to appeal to the masses)

    ok, what's next. Oh yah, the PS 2 is not huge. the PS1 has shipped like 50 million units? its some absurd number(which of course doesn't touch the most popular system ever the GameBoy which I believe is over 70). There was hella artifical demand around christmas because Sony didn't ship enough to the US. There aren't shortages like that now. Just because the more geeky among us were willing to pay 5K for a PS2 when it shipped, doesn't mean they're gonna pay 5K for one now.

    I think that's about it, oh wait, Capcom and Konami have titles in development for the NGC along with a lot more. I don't know if Nintendo is gonna beat Sony's 30 launch titles of crap(and most did suck, see above) but 1 good game is worth 7 crappy ones(which also describes the N64 vs. PS1, but I'm not going to go into that no wait, in the first year the N64 came out, of the top 10 selling games 7 were for the N64, and 5 of those sold over a million units, how many PS1 games did that?)

    OK I'm done ranting. :)

  19. Re:MOSR on Apple: First to Latest · · Score: 1

    V'Ger was the code name for the G4+ or G4e or PPC7450. Now if you really want to get technical, what was the code name for the 10x multiplier rev of the Amumnium(I know that's spelled wrong, get over it) G3?

  20. Re:April Fools on I Suspect M$ That Has Broken The GPL · · Score: 1

    Penguins only come from the south pole, not the north atlantic

  21. Well...(Microsoft Bashing Aura) on Computers, Aliens and Operating Systems? · · Score: 2

    my vote goes out for windows 9x. A few reasons:
    If said aliens are going to enslave the human race, shouldn't we make it as hard as possible? Of course showing them that buggy POS would probably make them think less of us (also assuming they aren't using quantum computers and whatnot) But if they're anything like we are anymore, they won't know what to do if their computers aren't working, so forcing them to adapt to windows would at least delay our enlavement.

  22. Well, on Dreamcast Postmortem · · Score: 1

    Personally, I think Sega is going to do alright. Mostly because they have the best IP in the business. The major game franchises out there are Mario, Sonic, Zelda, Pokemon... I can't think of any more. Notice that Sonic is second there(of course the fact that of the three I name off the top of my head 3 are from Nintendo says something too). Not to mention the fact that Sega has some of the greatest RPGs ever(some are better than that crap Square has been putting out, and no I haven't played FF9, FF8 was crap I have said so, and so it shall be). Sega is just going to have to move to a software only business model(I don't like that term) like SNK did after the Neo-Geo bombed(too damned expensive if ya ask me, same reason the N64 didn't blow up like the PS1 did). I've been hearing that Sony, M$, and Nintendo have been lobbing for Shenmu 3, and Nintendo has been trying to get Sega Sports(which is really what they need,Nintendo Sports also suck). I think Sega is going to do just fine (hell, wait til Sonic vs. Mario comes out).

  23. Re:Wasn't the first cross-platform virus... on Cross-Platform Pseudo-Virus: Don't Panic · · Score: 1

    kinda, but Melissa and the like can only spread through Macs, they can't do anything. Mostly because they modify the registry.

  24. OK, this actually sounds like a cool idea on Mouse Begone: Use Head Movements And IR Instead · · Score: 1

    but what selfrespecting geek is going to wear one of those dot thingies on thier head?

  25. Re:RPG's on Series on Wizard Of the Coast · · Score: 1

    A few choice quotes to begin with:

    This is not meant to be a troll, but I'm sure people are going to take it that way.

    I regularly play violent video games

    "the occult" refers to any activity in which there is interaction with demonic spirits.


    First off, if you have to tell yourself you're not a troll, you are.

    Secondly, lets think about this "violent video game" for a sex. I'm going to be an ass and make a couple of assumptions. One, I think violent video games, I think Doom, I think Quake. I'm sure 90% of /.ers will too. Now what on my green earth do you fight in both (all 5??) of those games. I'll give you a clue, it ain't Polly Prissypants. Yes friends, its DEMONS! Hell, in Doom 2 you go into hell and fight the demon leader guy. Ok so we've established that at least the 2 most popular violent games involve demons, oh wait, interaction with demonic spirits is "the occult" damn man, that was too easy. Refer to my first statement next time :P Saying that these games influence people to Satan or the Devil, is like saying watching Star Wars influences you to the power of the dark side. Its all horsehockey