Dreamcast Postmortem
zlite writes: "The Financial Times has a good insider tale of how Sega bungled the Dreamcast. Short version: tentative marketing, divided opinions, and costly delays. Then the main champion got cancer. The machine died with him." I do have to say that I've gotten a lot of use out of my DC, and I know a lot of people who use and like them -- so I think the article is a bit overly harsh. But it's still got some good background to the device.
Sega sales had been lagging for years, and then they just basically died after the ill-fated Saturn. Dreamcast was a great platform from what I understand, but Sega jst didn't have the capitol or instant brand loyalty of that Nintendo and Sony command nowadays.
A sad end to be sure
You say you want a revolution....
... I have a n64, DC, and a PS (1 not 2)... and I get a lot of use out of the DC...
I don't think they bungled it.
BlackNova Traders
Before you mark me as flamebait, let me explain. I didn't like the Dreamcast. I never played Sega stuff. I was a Nintendo boy, because Sega just plain sucked (All Your Base, anyone?)
When I saw that the Dreamcast was being discontinued and offered for only $99, I went out and bought one because, hey, it's only $99. With the dropping price of games (due to said discontinuation) I thought I could grab a couple of good games before they went off the shelf.
Dreamcast is an incredible machine, way better than that PS2 crap. Games for the PS2 just plain suck, the controller is uncomfortable, and the prices are over-inflated by artificially-created hype. DC, on the other hand, has lots of good games, the controller is terrific, and you can play up to 4 players.
Just because the Dreamcast failed doesn't mean that it sucks. PS2 sucks. Dreamcast is going to have loyal fans (myself included) for a long time.
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That's just the way it is
You know the drill..."All your Dreamcast are belong to us!!"
Sega seems to have a bad habit of creating new systems, then abandoning them in favor of other bright shiney new toys, sometimes less then a year later.I'll personaly never touch a Sega console with the idea that it's going to be around for awhile.= \=\=\=\=\
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And I'll keep on buying games for as long as they keep making them - and the quality stays as high as it is.
Test Drive LeMans absolutely rawks, Starlancer brings back all kinds of happywarmfuzzy Wing Commander vibes, and my wife loves blowing me up in Worms Armageddon.
Game labels, keep 'em coming!
(and who knows - maybe Loki will start compiling games for Dreamcast Linux someday)
Want to learn about race cars? Read my Book
Personally, I think Sega is going to do alright. Mostly because they have the best IP in the business. The major game franchises out there are Mario, Sonic, Zelda, Pokemon... I can't think of any more. Notice that Sonic is second there(of course the fact that of the three I name off the top of my head 3 are from Nintendo says something too). Not to mention the fact that Sega has some of the greatest RPGs ever(some are better than that crap Square has been putting out, and no I haven't played FF9, FF8 was crap I have said so, and so it shall be). Sega is just going to have to move to a software only business model(I don't like that term) like SNK did after the Neo-Geo bombed(too damned expensive if ya ask me, same reason the N64 didn't blow up like the PS1 did). I've been hearing that Sony, M$, and Nintendo have been lobbing for Shenmu 3, and Nintendo has been trying to get Sega Sports(which is really what they need,Nintendo Sports also suck). I think Sega is going to do just fine (hell, wait til Sonic vs. Mario comes out).
11 was a racehorse
12 was 12
1111 Race
12112
Is it me, or does anyone else notice how contemptuous the geek-consensus is towards marketing, how it is usually painted as a useless endeavour and marketing staff thought of as unnecessary, yet whenever a product fails and the reasons for that failure aren't clearly understood (or when a disliked product - e.g., Microsoft - succeeds), suddenly it's all about marketing?
And I know quite a few people that have bought one. In fact when it was announced that production of them had stopped, and the price was dropped, the Dreamcast outsold the PS2 in Japan for a week.
But you need to put this in context; this is a Financial Times article, and they don't really care about the quality of the games; they're interested in the sucess (or in this case otherwise) of the business. And one has to say that the Dreamcast did nothing for the business - in fact Sega stock rose quite sharply when it was announced that they were dropping the DC.
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Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
When Dreamcast was announced, my friends and I sat around, jaw open, trying to figure out exactly how Sega (Sega of all companies!) could even consider launching a system against the age-old giant Nintendo (who'se next generation console was still being worked on under codename: Dolphin) and the newcome Sony. After Saturn (which had some cool games and alright graphics), Sega had kind of dissappeard, and we liked it that way. Having been mostly Nintendo kids growing up, we managed to stay pretty much on their bandwagon. A couple of us had Playstations (myself not included), but never had we even considered buying a Sega... anything. So we managed to laugh it off, and say that Sega would fail yet again. When Dreamcast was released, nobody paid much attention to it. That is, until we played Crazy Taxi. We all have DCs now. It's safe to say that Dreamcast is a good system, built strongly enough, with some good games out there. The problem lied in that Sega didn't have the backing to support it. Having been out of the loop for so long, and not having the funds needed to run a large-scale marketing campaing, I don't see that they had much of a choice to fold. Kind of a shame, too, because I would have liked to have seen what came after DC.
Sega has made way too many systems that bombed out. In fact, the only thing that kept them going was the Genesis. They do make some decent games, and made a wise choice in sticking to just making games. Remember the Saturn? How about the Sega CD? Or the 32X? Or the portable thing....the nomad? A company has to spend a LOT of money on development for those sort of things.
...All I can say is that my life is pretty strange...
"I do have to say that I've gotten a lot of use out of my DC, and I know a lot of people who them - so I think the ..."
Who them what? Why didn't you buy the Sonic the Hedgehog Grammar and Complete Sentence Checker? It is pretty cool to watch as Sonic screams over your paper highlighting incomplete thoughts.
WOOHOO! First Post...ahem. Sorry.
I also moonlight for a retail toy store in addition to being a corporate slave, and was there when the initial systems came. There were 5 (or 6) games available, extra controllers were expensive, and the other accessories were worse - although much cooler than any of its "competetors" at the time. Games were slow to come at first, and by the time 3rd party eq. came out for it, people in general were choosing to go back to the PlayStation. For the graphics' sake, I wish it had held on longer, but it was doomed from the beginning. I might buy one for the Soul Caliber aspect, but i'll just stick with my comp for entertainment for now.
BIGstan!
The Genesis handily beat the SNES in America for its tenure.
Saturn was a mistake, Dreamcast never had 3rd party support, so it goes.
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
I'm surprised the 3dfx part of the Dreamcast saga got no attention in this article. In case you didn't know, the story went something like this:
Back in the Voodoo Graphics days, when NEC was still making 3D accelerators for the PC market (PowerVR), 3dfx (then, 3Dfx) had a contract with Sega for their new console.
Then, Sega went back on their contract and went with NEC. 3dfx sued, eventually they settled and 3dfx walked away with some money.
I don't know what this all means for the success/failure of the DC, but I imagine it did something in the broader picture.
Although North American businesses are far from immune to management quibbles, it seems like in a lot of cases that Japanese companies can get caught up in notions of duty and honour, and have difficulty making the quick decisions required in the computer/electronics markets today.
Growing up in the 80's, the Japanese could do no wrong and were wiping the floors with everyone with their improved production models and more efficient operations. Now it seems they have more trouble competing in the faster paced market. For example, I find it amazing that none of the top grpahics chipset makers are Japanese (it's even more amazing that two of them are Canadian).
Perhaps certain fast paced international markets are just not compatible with the Japanese style of management.
Two words: Crazy Taxi :)
"If at first you don't succeed, lower your standards."
Many feel that Sega ditching the console market is their best path to profitability. By taking this step, they've become the largest third party developer (passing up EA). And Sega, as a company, makes some of the best games out there. Every console maker will want them in their camp, so things will be OK for them in the end.
And despite what many think, the Dreamcast sold very well in the US. It didn't have the "cool" factor with Joe Average, but most gamers could see it was a good platform with some quality (and in some cases, groundbreaking) titles.
If all you have are silver bullets, everything looks like a werewolf.
Ironic that the slashdot 'games' icon for this story is a N64 controller, is it not?
// the vastness of space and time, and I end up here?
What the hell is the deal with all this "oh the DC is dead!"... "oh the DC was another failure" ... enough already. Consoles die, get over it. I own a DC, and I had a ton of fun with it. I would have prefered to see it last untill the Xbox, but oh well. I got my money's worth and I'm not crying in the streets.
If you are seriously broken up about the death of the dreamcast you need therapy.
If you think the DC is a failure, I'd like to see you do better.
disc-chord
now back to your regularly scheduled rants, MS hating and first posts
Saga just suffers from not knowing when to release new machines. Ever since the Megadrive 32x they have constantly released consoles at times when people are saving up for the next generation of machines, which boast far better eye candy in magazines. Also they never quite got the idea of specializing in a sector of gaming. e.g. neogeo - 2d fighting games. Nintendo - Mario Cart / Platform. Playstation - post pub action. Sega - Sonic - I got bored of it 5 years ago. Why, Why, Why - did they not get into bed with Square in the early years... when they had lots of wedge before the Playstation? Anyway I'm still waiting for the 3DO2 laters. Saga just suffers from not knowing when to release new machines. Ever since the Megadrive 32x they have constantly released consoles at times when people are saving up for the next generation of machines, which boast far better eye candy in magazines. Also they never quite got the idea of specializing in a sector of gaming. e.g. neogeo - 2d fighting games. Nintendo - Mario Cart / Platform. Playstation - post pub action. Sega - Sonic - I got bored of it 5 years ago. Why, Why, Why - did they not get into bed with Square in the early years... when they had lots of wedge before the Playstation? Anyway I'm still waiting for the 3DO2 laters.
Blood, Sweat, Beers
http://news.cnet.com/news/0-1006-200-4635343.html
When a caterpillar starts the journey to a butterfly, we do not say the caterpillar has failed.
DreamCast's exit from 'game box' to 'set top' makes sense... that's what the unit was meant to be in the first place, or at least had evolved to be.
Has anyone seen the 10base-T adapter announced just ahead of the discontinuation announcement anywhere?
What, me worry?
...But before you mod me to flamebait, let me explain. While it's true that they sunk a lot of money into R&D for their products, one of their failing points was that they didn't go for the right type of research. Look at Nintendo, Sega's old big rival in the days of 8 and 16-bit consoles. Nintendo was always developing it's own technology for the task. Processors that were VERY well refined for gaming. Look at the SNES. It's amazing what that box could do given it's, what, 2 or 3MHz CPU? Then compare that to the Genesis. Now while there were excellent Genesis games, they didn't quite have the *umph* or the level of eye-candy that the SNES had. Why? Well, it wasn't made with components optimized to the task. I remember reading plans a while back on building a Genesis with off-the-shelf components from Radio Shack. Case in point, the most successful game companies designed and built their own machines with little outside assistence. Sega tried to cut corners by using whatever was available at the time.
Why bother.
Even though sega has stopped making more dreamcast HARDWARE, they still have at least 100 games coming out, some of which look amazing. Sega also stated that they will keep making games as long as there is demand for them. As shocking as this may sound, the dreamcast has a decent user base, who knows how long it can live. Knowing sega however, they often make promises they don't keep. The main problem with the dreamcast was sega's marketing, anybody who owns one will tell you how great the system is. Many of the games are innovative and insanley (is that a word?) fun (ie. crazy taxi, jet grind radio, space channel 5, etc...).
I love my dreamcast, PSO has been a blast, NFL2k1 was alot of fun, Skies of Arcadia has been one of the best RPG's I've played in awhile, and Crazy Taix is one of the few games that me and my girlfriend both enjoyed. Still, its the same old story from sega, another botched half supported system. Sega CD, 32x, Saturn, now Dreamcast. That being said, this problem with marketing, and corporate infighting has forced its in house development teams to become extremely strong and creative, which is exactly what sega is going to need now. With the Sega Sports label, they could really do some damage to EA right in its core market, the sports games, hence the bad mouthing from both sides. AM2 can make great fighting and driving games, and Shenmue, for all its faults, definately is original. With sonic team you have a group that really understands the platform game well, and is getting a trial by fire initiation into the world of online gaming by PSO. And flat out, no other company around translates fun arcade games into fun console games. I just hope that the BS that destroyed their consoles doesnt destroy what could be a great third party publisher.
"My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett
Jeesh, Hemos. There isn't one word in the article about the engineering quality of the product. It's all about management infighting and bungling. Like all business publications (and a depressing number of "technical" rags) Financial Times sees everything in terms of market opportunities won or lost. Having a quality product is only one (not always essential) factor in that equation.
There's no sign the writer knows more than the barest basics about electronic gaming or engineering. For this kind of article, she doesn't need to.
Her point is that the suits killed the product. From our nerdy point of view, Dreamcast being a quality product only strengthens her point.
__
Or close, anyway, as long as the developer community still supports it. Here's some screens from a near-perfect adaptation of gameboy tetris I've been working on, which I hope to make multiplayer once Dan's programming libs support networking.
Yes, a $99 Dreamcast was a great way for my roommate and I to slack out for our last semester.
;)
Running "backup copies" without a mod chip certainly helps, too!
(Though.. I've got to say that the playstation controller is more ergonomic, IMO, than the Dreamcast's. That thing really hurts after a while.)
We really like Marvel vs Capcom 2, Virtual On, Tony Hawk 2, Jet Grind Radio, Cannon Spike, and Skies of Arcadia. There's definitely enough here for a $99 purchase, and if you get sick of it you can throw NetBSD on it.
Because it brought the price down? Has it occured to you that nobody is going to write games for a discontinued platform?
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All in all I don't get as much enjoyment from a console that I do from a PC game (mmm Fallout Tactics... drool), because they are never as in depth and they just don't offer the flexibility of a good computer game. But realistically (sp?) none of the big consoles suck, they wouldn't be here if they did.
I'm the big fish in the big pond bitch.
As far as comparing the PS2 and DC, just remember this: it's easy to love a dead man. I've played both and, sure, the DC is a great device inside a poorly conceived marketing and integration shell. But it's dead. If someone asked me if Maralyn Monroe was hotter than my wife, I would say "sure, but she's dead."
I think the dreamcast was a pretty good machine, however I think the timing of it's release was just bad. Idealy it should have been released to compete with the N64 and playstation however it's a generation behind. Not only that but with competitors like the playstation + the years weeks months of antisipation it was bound to fail. I like many other people chose not to buy a DreamCast but instead to save my cash for a PS2. Just like the Jaguar, an excellent machine, but given cost, and compition it fell in a bad lot. It was a good run for it's money with a few good titles, however not godo enough.
Sega makes great systems and games. I don't know why they won't follow through. Sega Master System was technically better than the Nintendo Entertainment System. Unfortunately, Nintendo had the marketing (and developers) to come out on top. Perfect example of this is my parents always referring to my Sega Master System (and every other video game) as "Nintendo".
Then along came the Genesis, great system, great games. Probably their biggest success, more powerful than the SNES, but only had 16 colors, images didn't look as crisp as on the SNES, and once again the marketing of the SNES outdid them.
Sega released the Sega CD. However this didn't really improve anything except that they could have full motion videos (even more grainy than the pixels). The price tag was high, and Sega abandoned it because it was not selling. A lot of my friends bought this and were very disappointed in the games support.
Sega then thought if they could improve the capabilities, it would sell more units, Behold the Sega 32x. This was abandoned so fast it made peoples head spin.
Enter the Sega Saturn, like the article says .. they were just outhyped and outmarketed by the Playstation and the playstation was actually better. Bad timing I guess.
Every one of their consoles (I'm leaving out the nomad which died because of battery life) was abandoned prematurely. I liked the Sega Dreamcast and vowed to buy one when phantasy star online came out. Fortunately, I heard the news about them abandoning it right when Phantasy Star was released. Which made me decide not to buy one. I think if this came out at launch time, there would have been lots of units sold. Let's face it people buy console to play their favorite games.
Sega made some truly great stuff and will be missed. It is unfortunate that with as much talent they have had, it is blinded by Sega's very poor marketing throughout the years.
the wealthy benefactor who donated more than ¥135bn ($1.1bn) to Sega before his death earlier this month.
He donated a billion dollars to Sega? That's sickening. I know it's cliche, but it's sad to think of what good could have been done with that money.
Yet during his tenure, Sega paid little attention to marketing. "The idea was, 'if the product is good, it will sell itself'," recalls one former manager.
As far as I remember Commodore had the same policy about marketing. And we all know what happend to them. Now, at the time when marketing is the most important thing, something like this was inevitable.
Then there was the network connection: a modem would raise manufacturing costs by about ¥3,000-¥4,000 a console but most executives agreed that US gamers, at least, would pay no more than $199 (£140).
Well, this is particularly annoying. I hate it when journalists throw in all kinds of different units, apparantly at random. And how the hell did pounds come into the picture. She didn't use them before in the article.
Unless it is in a quote, all units should be converted to the same system. I see reporters mix gallons with liters and pounds with kilos all the time. I guess they don't remember their high school chemistry or physics lessons very well. Either that or they really want to flex their character set and type the '¥' character. How often does one get to do that?
I'm just making mountians out of molehills.
Remember, You are unique...just like everyone else.
Interesting. Will the moderator mod me down? It didn't have much pleasant imagery, but it was quite on the spot.
Not true, I am neither a teenager, nor a teenager in an adault body (no more so than any other 25 year old who plays video games). Like I said give it time. I really liked Master of Bushido, and have been playing a lot of Onimusha, I'd play the PS2 more if I didn't have a computer. I'd buy a DC if I knew it was going to be supported. I enjoy games, and stating that one particular platform is bad is making a generality that is hard to prove. There have been very few systems that completely bombed, and neither DC nor PS2 is one of them.
I'm the big fish in the big pond bitch.
It saddens me about Sega's situation, but as long as I have my Atari to play Missile Command, I am a happy camper.
The graphics are great, the controller is decent (some people have complained, but I despise most other controllers, so this one isn't bad).
What I want is a PC-Hardware compatibility catridge.. something I can plug my VGA monitor, my keyboard, and mouse into. Why? (Dreamcast has VGA out with an awkward pinnout). All of this is available seperately, but I'd love the whole set in one little box.
And I'd like to find the 10baseT adapter somewhere...
My last item on my wishlist is an MP3 player that is good enough I could drop my Dreamcast in the trunk to play MP3s in my car. (The hardware is damn near perfect for such a concept; really, at $100 it is cheap, the controllers are high-speed serial (2mbit) and support an LCD panel (in VMU) already. So, a little redesign and rebuild and one should have a faceplate with easy, full controls... now if I could only hack hardware.
I just ordered one, and got it in three days. You can't buy them anywhere beyond their site.
It's awesome.
The copper bosses killed you, Joe. 'I never died', said he.
Unfortunately, they never created a solid business model. Hard work and frugality will get you a long way, but with their concept of lifetime employment people often ended up in the wrong jobs, were unproductive, and spent more time posturing than working.
They also have no idea how to deal with the international community. They tend to deal with businessmen from other countries as though they were Japanese, and so they fail miserably. Look at how they handled DC. It was doing fairly well here in America. Why not merely discontinue production in Japan? Or if they don't want to deal with it themselves, why not spin off a DC America company?
Anyway, the disaster that is Japan is one of the strongest arguments in favor of free markets and a well designed democracy there is.
"The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
Consoles have never been made out of entirely custom chips. That's way too expensive, even for Sony.
NES, Genesis and SNES all had off-the-shelf CPU designs. They all also featured custom graphics chips. The reason SNES was "better" was because it was nearly three years younger than Genesis. Saturn used off-the-shelf CPUs (SH-2s) and three custom graphics chips. N64 used a MIPS R4000 CPU (old SGI design) and custom graphics (also by SGI), PSX used an R3000 (even older SGI design) and custom graphics. PS2 uses a R5000 (reletively dated SGI design) as the CPU. Gamecube is using a PowerPC.
Dreamcast fits this too. There was a PC version of the 3D tech used in DC, but make no mistake, the DC version of the PowerVR2 was the first. Considering the cost of the machine, Dreamcast still outclases PS2. There isn't a PS2 game out there that looks better than DC's best. They may come, but Dreamcast's hardware was never part of the equation. The hardware, and the tools to use it, are the best out there in terms of price and performance.
Why do you think the machine has become a hacker's favorite toy?
this isn't offtopic.. fuck you mods...
I jinxed the console. I predicted it's death the day I bought one at midnight on 9/9/99.
You see, any console I buy fails. Any console I don't purchase succeeds.
My history:
Not a bad buisness model, except they dropped it after 8months and 6 games. there by alienating 60-80% of their user base and they never recovered from this. I know as a child about half of my friends had a sega and the other half had nintendo's. after the 32x 100% of us had a n64 and/or playstation but no one bought a saturn of a dreamcast because we all knew that sega would just rape our asses for money.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
sega always goes out first with the 'next gen' machines. they did it with genesis and they did it with saturn then dreamcast. that just lets the competition sit back and see what technogoies they can steal and out-do from sega. if sega would just sit back and let someone else push ahead for a change, they might have a better chance.
I mean, no mention of DC Linux? Christ. What the fuck was the guy thinking, informing us that we can transform our Dreamcasts into a low-cost MP3 server that people might be interested in in response to a story about Dreamcasts?
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
An instant-classic RPG, just a lot of fun. Sky Pirates! Flying battleships! Ship-to-ship combat! A game world that actually feels as big as it's supposed to be!
If it had fewer annoying random encounters, and a better variety of monsters (why do I always feel like I'm fighting a salad?), it would be perfect.
Jon
All opinions expressed herein are my own, and not those of my employers, who are appalled.
Sega GT
Test Drive Lemans
Metropolis Street Racer
Sonic Adventure
Jet Grind Radio
Crazy Taxi
Resident Evil: Code Veronica
Shenmue
Grandia II
Skies of Arcadia
NFL 2K1
NBA 2K1
Daytona USA 2001
F355 Challenge
Quake III
Unreal Tournament
Soul Calibur
Virtua Tennis
If games like these are the result of bungling a system, we can only hope that PS2 or X-Box can completely goof in their efforts to give us a decent console.
There is no better time to get a Dreamcast. Systems and games are cheap (I found my system and many of my games used), and the Dreamcast has perhaps the best library of games (considering the size of the library) for any system, ever.
Don't forget, we still have Sonic Adventure 2, Crazy Taxi 2, Phantasy Star Online v.2, NFL 2k2, Virtua Tennis 2, Floigan Bros., Headhunter, Shenmue II, Outrigger, Alone in the Dark, and many many more to look forward to.
I bought my dreamcast about 1 week before i heard they were going to stop producing them, so i paid full price but it was worth my money. Unreal tournament and quake 3 are so fun to play on a big tv instead of a monitor.
Not when the console came out. They were $50/pop, with an occasional one for $40 (like Soul Calibur)
Just like the PS2 when it came out.
Did Bleem actually get released? I never saw it.
I had the same problem with the stock Sega pad, especially the D-pad, but I got a Mad Katz third-party controller, and all that went away.
I actually prefer the Mad Katz Dreamcast controller to the Playstation/PS2 analog controllers! The analog joystick is more responsive, for one thing. This is saying a lot, because the PSX/PS2 controller was previously the best I had ever seen!
Only slight problem was that the Mad Katz VMU port took a little while to break in before it worked reliably.
Jon
All opinions expressed herein are my own, and not those of my employers, who are appalled.
I highly doubt anyone will be developing any more games for Dreamcast at this point. Those games that are near completion will be finished, those in production will depend on the strength of the developer.
Printing games onto Dreamcast CDs and packing them for retail will continue for quite some time.
The thing I remember most about Sega is the issue of "Wired" magazine a few years ago with Sonic the Hedgehog on the cover. The feature article was about how Sega was going to rule the games world, blow Sony away, destroy Nintendo, etc.
And you wonder why I gave up reading "Wired".
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www.lucernesys.comHorizon: Calendar-based personal finance
I went to read that story and the site redirected me to a page to update my browser to nescape or IE.
/sarcasm...
Anyone know where I can get netscape for my Dreamcast?
Anyhow, I hit back, then stop and I was able to read the story on my Dreamcast anyhow. I hate sites that expect you to only have one of two browsers.
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Consoles can differ in many ways: power, developer relations, and ease of programming, among others. All of which can contribute to on average higher or lower quality games.
PS2 is initially worse off on the ease-of-programming bit, but who knows what the future holds?
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> Sega sales had been lagging for years, and then > they just basically died after the ill-fated > Saturn. Dreamcast was a great platform from > what I understand, but Sega jst didn't have the > capitol or instant brand loyalty of that > Nintendo and Sony command nowadays I can imagine that there were a lot of people who abandoned Sega after a poor experience with the 32X.
Remember "Bring 'em on"? *sigh
Games on the Dreamcast were about $10 more than the same port on competing systems. Personally, I think they're worth it, but the price probably had a big effect on who purchased the Dreamcast.
Remember "Bring 'em on"? *sigh
I think that what ultimately killed the Dreamcast was Sega's willingness to allow its software development teams great latitude for creativity. The problem was that, like many creative people, they were not particularly interested in rehashing their old work--they wanted to push the envelope.
For example, Sega had an old RPG series, Phantasy Star, that was extraordinarily popular. And when Sega released the Dreamcast, they announced plans for a new RPG in which players would be able to visit virtually any place in an entire city, and interact with numerous nonplayer characters as they go independently through their daily lives. Now the smart thing to do would have been to tie these innovations to a familiar concept, like Phantasy Star, but instead, they decided to do an entirely new type of RPG--a modern-day kung-fu RPG. They invested a huge amount of money into the project, and while it received a fair amount of critical praise, it was never the system-seller Sega had hoped for. What was really needed was for a manager to say, "Kung Fu RPG? Great idea! Tell you what--do a sequel to Phantasy Star, try out some of the concepts in a series that our customers already know and like, and if it's a big success, you can do the Kung Fu game next." Eventually, Sega got around to doing a Phantasy Star game--as an online title, no less--but too late to save the DC.
Similarly, Sega let one of their top developers spend his time creating an incredibly realistic Ferrari racing sequel--so accurate that most players found the cars too difficult to handle. Again, what was badly needed was a manager willing to say, "Good idea, but let's put it on the back burner until we have new Dreamcast games in the Nights, Virtua Fighter, Panzer Dragoon, and Daytona series."
Creativity and willingness to take risks has always been Sega's strong point. But what we saw with the Dreamcast (and the Saturn before it) was a company that was unable to compromise its ideals, even when its back was to the wall.
The DreamCast is better then PS2 because: 1: $99 vs $299 2: The BEST sports games on any console, virtua Tennis, NFL 2k1, NBA 2k1 3: The BEST RPGS, Skys of Arcadia, Phantasy Star Online, Record of Lodoss (far better then Diablo), Shenmue 4: The BEST fight games (all things Capcom) 5: The BEST driving games, Crazy Taxi, Daytona, Metroplis Street Racer, F355 6: The BEST action games, Jet Grind Radio 7: The BEST FPS, Quacke 3, Unreal. With no modem, the PS2 version sucks! 8: It has a modem and games that support it Really, the Dreamcast is cheaper, has far better games then the PS2, it has a modem, and the graphics and sounds are near identical to the PS2. The best PS2 game still doesn't look better then the best DC game. If only Sega started putting out online games 6 months earlier it may have really caught on. PSonline is incredible, the fact that you can chat with people who don't speak your own language using the ingame features is really ahead of it's time.
Go play the recently released Metal Gear Solid 2 demo and try to say PS2 sucks. You physically won't be able to.
Men believe what they want. - Caesar
I disagree with the Financial times article, as the DC sold more on its launch date than the saturn did in its first year. It has a healthy installed base of about 6 million units in the US(more since the $99 price drop). The problem is, it didn't hit big in Japan for a number or reasons (recession, expensive internet, PS2's DVD capability). Sega could have survived on the US and European market, but they wanted to cash in-and believe me, they will. I wish them luck, but I wish they would have supported my DC a little longer... :(
(-1, Raw and Uncut is the only way to read)
The Dreamcast was powered by the SH-4 micro. It was a nice little piece of silicon. I wonder what the Dreamcast's demise means for the SH?
As for why they need a freer society, look at their continued inability to recover from their depression. It's been 10 years since the collapse, and the Nikkei is at what, 13,000? (Down from a high of around 40,000.) I believe that this is due in a large part to the deep links between their government and their industry, though I suppose others may disagree.
"The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
Both of the Turok games were pretty fun, too. (not the 3rd, which was BS deathmatch)
Sony: "....the PS2 will have 4 times the power of a Pentium III 700 mhz processor."
The doubtful press: "Ummmm....yeah. Why don't we believe that?"
Sony: "Ummmm...maybe because it really has the power of a PIII 600. Yeah."
Press: "And the software DVD decoder?"
Sony: "Oh yeah....Give us a sec to buy up all the available parts...And decrease the available units to 500,000."
Press and public: "Well, gee. That sucks."
Sony: "Well, we're still better than Sega."
Press: "What about the fact that almost all of your games suck?"
Sony: "Oh yeah. Well, most folks just go with brand name identification anyway."
Sega: "Gee, wish we saw the use behind marketing....Oh well."
Sega Fans: "Not again..."
Trust me, I have to code for the damn thing, it may have a pretty purple box, but on the inside its just plain ugly. Not in a "we can get better" kind of way, but more of a "by the time we have figured out to make the ps2 sing, the Xbox will have blown it completely out of the water" kind of way. Its just too difficuly to code for, its not very fast, bugger all video ram, a truly shitty sound chip (want to see two ps1 sound chips sandwiched together ? its the ps2's worst feature), and the development tools are, well, complete shite. As a developer, I can assure you, as far a graphics go, nothing will beat/equal the Xbox, save a PC with a geForce III ( which is basically what the xBox is ) - Frustrated ps2 developer - This is probably not the opinion of my employer, but it is definately the opinion of a large chunk of my co-workers ;)
Girls are no substitute for a PlayStation.
Beats me! Ha ha!
Easy does it!
This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
Truly a brilliant game. Daytona was also pretty cool game. I could go on, but that's not really the point.
In Australia, I only once saw any advertising for the Saturn, I basically only knew it existed due to reviews in gaming magazines (that is, of course until I bought one)
IMHO, the Saturn was never a mistake, I believe it came out a while before the PS did, It had some great games (while I'm on that point again, Street Fighter Vs. X-Men! Woo!) and if you got a card thingee for it, you could watch VCDs through it.
It was never truly popular due to lack of advertising, and never generated enough interest.
My $0.02 (AU, approximately nothing in US$ at the moment) anyway
The Road goes ever on and on,
Down from the door where it began.
Why yes, all my base are belong to you.
How did you guess?