Yes there are, and I checked all my local ones, thus eventually driving to the next town to buy it. I was just complaining at Wal-mart because it was a story about them, I have complaints about other local stores too. But come on, Wal-mart should stock Okami!
I didn't really feel like paying extra for shipping and I kept thinking the game would eventually show it's face a my local stores, but nope. The moment I ordered online it would have been in the store and then I would have to wait for it to be shipped. Murphy's law and all.
If this is the guy who decides not to stock Okami, all of the Katamari Damacy games, etc at my local Wal-mart, I would like to tell him off right now. It took a few months after release to see any of the Katamary Damacy games. I kept checking and checking, eventually had to drive to the next town and go to Software, Etc to buy the games. Same thing with Okami, except I only gave them a week or so to get it in stock before I gave up. If stores don't release titles on launch day, or at least a day or two afterward, they are missing out on the fans that want to get the game right away. The same thing has happened with a few DVD releases I was interested in. The thing that pisses me off even more is they have no way of knowing when they will get something in stock. They tell me stock is just shipped to them and they don't know what it will be until they receive it. Can't they even be organized enough to have a way to look up that stuff on a computer?
They did a durability test on X-Play once. I think they dropped each console (PS2, X-Box, Gamecube) 10 feet and then tried to use them. I believe the only one that made it past the first drop with no problems was the gamecube.
If the hard drive was that important you would think every version of the X-Box 360 would have come with it. I bought the Pro version that comes with one, but the games don't utilize it since not everyone has one. Prey has long load times for certain on the 360, which perhaps could be better if content was shifted to the hard drive. I doubt that it is so long on the PC, but can't say for sure since I haven't played that version.
Both were great games. I played Fist a lot, I thought the soundtrack was awesome. It got so hard when you got further in, the guys would keep spawning over and over. I figured out a cheat to get over pits or just to bypass enemies, hit the restore key while walking and you keep moving while the game is paused. Unfortunately I'd get really far in the game and then I'd get stuck in an area I couldn't get out of, which I assumed was a bug. It sucked after spending so much time to get that far.
I almost won Paradroid once, had every room cleared but one and just took too long to find that last enemy when I was in a high powered droid. Man that sucked.
While Great Giana Sisters was fun, it sucked in comparison to Super Mario Brothers in my opinion. It was too buggy and felt like a little bit more polishing could have done wonders for it.
Neuromancer (which I would love to see on the Wii) had a digitized intro, music and words. Of course it was only a short clip of the song with the limited ram.
This Interview explains what is taking so much space on the disc.
Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) - yes, more than will fit on a dual layer DVD.
So just in compressed level data they are nearly to 12 gig.
Each individual user, likely tracked via cookie, has a unique number that identifies all their searches. You can't tell directly who or where they are, unless their search history gives away their identity in one way or another. Some of the data in the logs can lead to very private information.
Speaking of Spore, the little bit of this flow game I played reminded me of the video footage of Spore. The part when you're a single celled organism and you run around eating things.
I do know two people that have had their google accounts cancelled. One for clicking on their own ads, and one because all the visitors were in the same IP range (it was a college teacher's page for his students.) Both amazingly got google to turn them back on, but I wouldn't risk it myself.
If I am working on one of my websites, and I see an ad that I am interested in, I click it.
Be careful with that. Clicking on your own ads is a quick way to get your google account disabled. It's not worth the risk when some people have had trouble getting google to turn it back on again. They probably let people get away with it to a point because an accidental click can happen here and there, but it is against their TOS to click on your own ads.
The other mistake a lot of people make is telling others to click on their ads to support their site. Big no-no.
Unfortunately, they said that they aren't dropping the US price. It would be nice if they did though. You could import the cheaper version from Japan I suppose since the games are region free. The Blu-ray playback isn't region free, but perhaps a workaround will be found for that too.
The question nobody seems to be able to answer is, "how is this any better than just coming up with a funky PS2 controller? All the Wii controller does is replace the two thumbsticks of the X-Box with a controller which you can either move or tilt."
It's obvious you're biased against the Wii, but I'll bite. There are many examples of how the controller can be better. The sports games that come with the wii are a nice enough example. People say that bowling actually feels like bowling, I'd like to see someone pull that off with two thumbsticks. The Zelda fishing demo is pretty unique too, and while you could do something like it with the thumbsticks, would it be as fun? A video game about fishing, bowling, tennis, and baseball is something I would stay far away from, but these new controls somehow entice me to try it. This is Nintendo's goal, to get people to play something they wouldn't normally and I think they will succeed at that.
As for how it's better than just coming up with a funky PS2 controller, how many people would use a controller that didn't launch with a system? It has never gone over very well that I can recall. Very few developers are going to use a device unless 100% of their market have it. Besides, would someone want to dish out $100 to do something like this on the PS2, plus the price of a game to play on it? I say $100 because we know the controller is selling for $60, plus you need to add in the cost of the sensor bar (which I don't know the cost of.) If someone wants this kind of control they will buy it on a system that will fully support it, not one that will have a game or two out for it.
customer: "Yes, I'll take a wii behind the counter there."
employee: "Uh, There is no way you are taking a wii back here."
customer: "Please! I really, really want to."
employee: "I told you, no one is taking a wii back here."
customer: "Can I at least try playing with your wii then? I want to see if I can make it to first base, maybe even a homerun!"
employee: "SECURITY!"
Keep in mind that the media is virtually irrelevant. For example, a PC game that comes on a couple of CDs could still be rendered at multiple high resolutions. The only real advantage of Blu-ray in this area would be its ability to store more static 1080p content.
While what you say is true, there is another advantage of Blu-ray, no(?) disc swapping. One thing to consider is that games on a PC get installed to a hard drive so they can come on multiple CDs and you only have to swap during the initial install. Unfortuntely, The Xbox 360 didn't put a hard drive in every unit so swapping discs at some point will come into play. If done right it won't be bad though, it didn't bother me on Resident Evil 4 for the Gamecube. While I'm no PS3 fanboy, I do love larger capacity media and I think at some point it will be a big advantage for the PS3. Games are likely to just get bigger and bigger with more and more detail. Resistance: Fall of Man would take three DVD-9s to put on another system with how much space they are already using (could probably be knocked down to two though.)
Quote from Ted Price (Insomniac Games) "The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) - yes, more than will fit on a dual layer DVD.
We also include a lot of data in the form of game movies in both HD and PAL formats, high quality audio streams for all supported languages and some of those Insomniac "extras" that our fans have come to expect.
I realize that some people will still be skeptical unless we provide an actual layout of the disc. But for now I wanted to give you some better info."
Metroid Prime 3 is delayed until 2007 unfortunately. But (IMO) compared to the PS3 launch list, the Wii's is awesome.
Heck, I saw some PS2 auctions go for more than $2000. I kicked myself for opening my system after I discovered that insanity.
I heard this Friday as well, hopefully true
Yes there are, and I checked all my local ones, thus eventually driving to the next town to buy it. I was just complaining at Wal-mart because it was a story about them, I have complaints about other local stores too. But come on, Wal-mart should stock Okami!
I didn't really feel like paying extra for shipping and I kept thinking the game would eventually show it's face a my local stores, but nope. The moment I ordered online it would have been in the store and then I would have to wait for it to be shipped. Murphy's law and all.
If this is the guy who decides not to stock Okami, all of the Katamari Damacy games, etc at my local Wal-mart, I would like to tell him off right now. It took a few months after release to see any of the Katamary Damacy games. I kept checking and checking, eventually had to drive to the next town and go to Software, Etc to buy the games. Same thing with Okami, except I only gave them a week or so to get it in stock before I gave up. If stores don't release titles on launch day, or at least a day or two afterward, they are missing out on the fans that want to get the game right away. The same thing has happened with a few DVD releases I was interested in. The thing that pisses me off even more is they have no way of knowing when they will get something in stock. They tell me stock is just shipped to them and they don't know what it will be until they receive it. Can't they even be organized enough to have a way to look up that stuff on a computer?
They did a durability test on X-Play once. I think they dropped each console (PS2, X-Box, Gamecube) 10 feet and then tried to use them. I believe the only one that made it past the first drop with no problems was the gamecube.
If the hard drive was that important you would think every version of the X-Box 360 would have come with it. I bought the Pro version that comes with one, but the games don't utilize it since not everyone has one. Prey has long load times for certain on the 360, which perhaps could be better if content was shifted to the hard drive. I doubt that it is so long on the PC, but can't say for sure since I haven't played that version.
Thanks for the info! Now I'm going to have to fire that game up again. Horrible to release a game with such a bug when there is no way to patch it.
Why is the fact that your Uncle John is a giant so relevant to this story?
Someone had to confirm that it was, in fact, a giant leap.
Both were great games. I played Fist a lot, I thought the soundtrack was awesome. It got so hard when you got further in, the guys would keep spawning over and over. I figured out a cheat to get over pits or just to bypass enemies, hit the restore key while walking and you keep moving while the game is paused. Unfortunately I'd get really far in the game and then I'd get stuck in an area I couldn't get out of, which I assumed was a bug. It sucked after spending so much time to get that far.
I almost won Paradroid once, had every room cleared but one and just took too long to find that last enemy when I was in a high powered droid. Man that sucked.
While Great Giana Sisters was fun, it sucked in comparison to Super Mario Brothers in my opinion. It was too buggy and felt like a little bit more polishing could have done wonders for it.
Neuromancer (which I would love to see on the Wii) had a digitized intro, music and words. Of course it was only a short clip of the song with the limited ram.
This Interview explains what is taking so much space on the disc.
Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) - yes, more than will fit on a dual layer DVD.
So just in compressed level data they are nearly to 12 gig.
What massively parallel tasks would possibly need 80 cores?
;)
Right in time for the next console wars! PS4 for $3000, and Sony is still taking a huge loss per console sale.
Each individual user, likely tracked via cookie, has a unique number that identifies all their searches. You can't tell directly who or where they are, unless their search history gives away their identity in one way or another. Some of the data in the logs can lead to very private information.
Speaking of Spore, the little bit of this flow game I played reminded me of the video footage of Spore. The part when you're a single celled organism and you run around eating things.
I do know two people that have had their google accounts cancelled. One for clicking on their own ads, and one because all the visitors were in the same IP range (it was a college teacher's page for his students.) Both amazingly got google to turn them back on, but I wouldn't risk it myself.
If I am working on one of my websites, and I see an ad that I am interested in, I click it.
Be careful with that. Clicking on your own ads is a quick way to get your google account disabled. It's not worth the risk when some people have had trouble getting google to turn it back on again. They probably let people get away with it to a point because an accidental click can happen here and there, but it is against their TOS to click on your own ads.
The other mistake a lot of people make is telling others to click on their ads to support their site. Big no-no.
The Star Wars kid parody was hilarious. That poor kid. hahaha
Unfortunately, they said that they aren't dropping the US price. It would be nice if they did though. You could import the cheaper version from Japan I suppose since the games are region free. The Blu-ray playback isn't region free, but perhaps a workaround will be found for that too.
I'm guessing it will come with component cables like the 360 did. They would be stupid not to (oh wait, this is Sony.)
The question nobody seems to be able to answer is, "how is this any better than just coming up with a funky PS2 controller? All the Wii controller does is replace the two thumbsticks of the X-Box with a controller which you can either move or tilt."
It's obvious you're biased against the Wii, but I'll bite. There are many examples of how the controller can be better. The sports games that come with the wii are a nice enough example. People say that bowling actually feels like bowling, I'd like to see someone pull that off with two thumbsticks. The Zelda fishing demo is pretty unique too, and while you could do something like it with the thumbsticks, would it be as fun? A video game about fishing, bowling, tennis, and baseball is something I would stay far away from, but these new controls somehow entice me to try it. This is Nintendo's goal, to get people to play something they wouldn't normally and I think they will succeed at that.
As for how it's better than just coming up with a funky PS2 controller, how many people would use a controller that didn't launch with a system? It has never gone over very well that I can recall. Very few developers are going to use a device unless 100% of their market have it. Besides, would someone want to dish out $100 to do something like this on the PS2, plus the price of a game to play on it? I say $100 because we know the controller is selling for $60, plus you need to add in the cost of the sensor bar (which I don't know the cost of.) If someone wants this kind of control they will buy it on a system that will fully support it, not one that will have a game or two out for it.
customer: "Yes, I'll take a wii behind the counter there."
employee: "Uh, There is no way you are taking a wii back here."
customer: "Please! I really, really want to."
employee: "I told you, no one is taking a wii back here."
customer: "Can I at least try playing with your wii then? I want to see if I can make it to first base, maybe even a homerun!"
employee: "SECURITY!"
Keep in mind that the media is virtually irrelevant. For example, a PC game that comes on a couple of CDs could still be rendered at multiple high resolutions. The only real advantage of Blu-ray in this area would be its ability to store more static 1080p content.
While what you say is true, there is another advantage of Blu-ray, no(?) disc swapping. One thing to consider is that games on a PC get installed to a hard drive so they can come on multiple CDs and you only have to swap during the initial install. Unfortuntely, The Xbox 360 didn't put a hard drive in every unit so swapping discs at some point will come into play. If done right it won't be bad though, it didn't bother me on Resident Evil 4 for the Gamecube. While I'm no PS3 fanboy, I do love larger capacity media and I think at some point it will be a big advantage for the PS3. Games are likely to just get bigger and bigger with more and more detail. Resistance: Fall of Man would take three DVD-9s to put on another system with how much space they are already using (could probably be knocked down to two though.)
Quote from Ted Price (Insomniac Games) "The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our "levels" (or loaded areas) has more than 300 megs of unique data. And keep in mind that we're also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) - yes, more than will fit on a dual layer DVD. We also include a lot of data in the form of game movies in both HD and PAL formats, high quality audio streams for all supported languages and some of those Insomniac "extras" that our fans have come to expect. I realize that some people will still be skeptical unless we provide an actual layout of the disc. But for now I wanted to give you some better info."