Is not Bram Cohen making more than $10,000 USD per month on donations? I believe that is enough to support a family, two kids, *and* the occasional lunch. Apparently, the trick is to beg for donations.
I agree that FLAC would be nice, and especially in the case of moderately obscure music, it's hard to find anything better than 192kbps MP3, which I consider acceptable. But what evidence do you have that allofmp3 isn't just downloading mp3s off of ed2k and enFLACing those, as opposed to proper master material?
I once caught a refraction from a ~125 mW 532 nm laser. Watery eye, headache, no big deal. I know people that have taken far worse. You catch a glimpse of ~2mW of red, and call the cops? What a wuss. All this laser damage stuff is nothing more than hysteria. Even if you lost photoreceptors, do you not realise that the damage is utterly negligible compared to all the blood vessels on your retina, not to mention your freakin' blind spot? Did it not occur to you that cops have better things to do, like beat up minorities?
Since console CPUs all run at the same speed, the games make no effort to have consistent timing. Thus, under load (which is functionally the same as the CPU slowing down) the gameplay itself slows down. PC games need to run at the same speed regardless of CPU speed and framerate. As the framerate drops, the visual difference between frames becomes greater, which exaggerates this so-called "slideshow."
As it happens, some PC games have poor or no timing code. Example: Parts of FFVII for PC are unplayable on modern PCs (ie. motorcycle chase.) Also, Need for Speed: Underground speeds up annoyingly when there isn't much action. To me, that is unacceptable for a modern game. Then again, I don't have a wing on my '86 Dodge Stratus, so I didn't really play it much.
Re:Seriously... Why would you use this?
on
GIMP 2.2 Released
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· Score: 1
Perhaps it was mildly interesting the first time. Afterwards, it's just annoying busywork. It would be awesome if it were significantly more complicated (think: The Incredible Machine.)
Well, in Quake II, the "find a set of keys" puzzles at least distributed the keys around a level. In HL2, it's like having a lock and the keys sitting around it. Real challenging.
You gotta be kidding. It's still just run-and-gun, which Doom 3 did far better. The supposed interactive environment breakthrough consists of, for example, placing objects on a lever in order to form a ramp. You don't even have to search for the objects, they're right there. Soooo disappointed.
I know your example is intended to be generic, but even so, it's quite invalid. The card is going to store *all* its geometry data (including colour) in its own format anyways (ordinarily, 32-bit float for geometry, 8-bit signed for colour) and that geometry data gets copied into video memory (and thus converted from the arbitrarily-formatted user-specified format) relatively infrequently. For instance, in UT, the player and vehicle models get copied into video memory (and converted into whatever the GPU likes) exactly once, when the level is loaded.
OpenGL and Direct3D are software APIs. The graphics card driver converts the OpenGL or Direct3D instructions into instructions the card understands. Therefore, a card doesn't specifically support any APIs, its driver does. However, specific versions of those APIs imply functions -- eg. a card claiming to be OpenGL 1.3 compliant would support all the features exposed by OpenGL 1.3 -- that does not mean it exposes OpenGL 1.3 itself.
But I want 71 virgins now!
A shelf it may be, but unlike those annoying PC shelves, this one just works.
Because disk cache is more useful than a huge proces which has been idle for a long time.
Is not Bram Cohen making more than $10,000 USD per month on donations? I believe that is enough to support a family, two kids, *and* the occasional lunch. Apparently, the trick is to beg for donations.
I agree that FLAC would be nice, and especially in the case of moderately obscure music, it's hard to find anything better than 192kbps MP3, which I consider acceptable. But what evidence do you have that allofmp3 isn't just downloading mp3s off of ed2k and enFLACing those, as opposed to proper master material?
Then why are people paying to download songs? You can get high quality album rips off ed2k for free, and it's just as legit.
Unix for Dummies, Second Edition.
Wow, it's almost as if school is more accessible to wealthier demographics.
Maybe the part about the eighty year old...
I once caught a refraction from a ~125 mW 532 nm laser. Watery eye, headache, no big deal. I know people that have taken far worse. You catch a glimpse of ~2mW of red, and call the cops? What a wuss. All this laser damage stuff is nothing more than hysteria. Even if you lost photoreceptors, do you not realise that the damage is utterly negligible compared to all the blood vessels on your retina, not to mention your freakin' blind spot? Did it not occur to you that cops have better things to do, like beat up minorities?
Since console CPUs all run at the same speed, the games make no effort to have consistent timing. Thus, under load (which is functionally the same as the CPU slowing down) the gameplay itself slows down. PC games need to run at the same speed regardless of CPU speed and framerate. As the framerate drops, the visual difference between frames becomes greater, which exaggerates this so-called "slideshow."
As it happens, some PC games have poor or no timing code. Example: Parts of FFVII for PC are unplayable on modern PCs (ie. motorcycle chase.) Also, Need for Speed: Underground speeds up annoyingly when there isn't much action. To me, that is unacceptable for a modern game. Then again, I don't have a wing on my '86 Dodge Stratus, so I didn't really play it much.
Anonymous Coward,
Welcome to my list of e-heroes.
He'll probably want to talk to this guy.
Dude, check out the hottie on the left. I'm glad I'm not old enough to have searched for mates on CB.
Linux SUPPOSEDLY violates 228 patents. According to Microsoft. Talk about ass-backwards wording.
Admirable.
Perhaps it was mildly interesting the first time. Afterwards, it's just annoying busywork. It would be awesome if it were significantly more complicated (think: The Incredible Machine.)
Well, in Quake II, the "find a set of keys" puzzles at least distributed the keys around a level. In HL2, it's like having a lock and the keys sitting around it. Real challenging.
You gotta be kidding. It's still just run-and-gun, which Doom 3 did far better. The supposed interactive environment breakthrough consists of, for example, placing objects on a lever in order to form a ramp. You don't even have to search for the objects, they're right there. Soooo disappointed.
Comfortably, atop a pile of cash.
The article feels like it was written for the sole purpose of showing off the author's knowledge. Perhaps I'm just hyper-sensitive to that...
So it's AMD's fault you broke it?
Did it not occur to you that microchips are fragile?
I know your example is intended to be generic, but even so, it's quite invalid. The card is going to store *all* its geometry data (including colour) in its own format anyways (ordinarily, 32-bit float for geometry, 8-bit signed for colour) and that geometry data gets copied into video memory (and thus converted from the arbitrarily-formatted user-specified format) relatively infrequently. For instance, in UT, the player and vehicle models get copied into video memory (and converted into whatever the GPU likes) exactly once, when the level is loaded.
OpenGL and Direct3D are software APIs. The graphics card driver converts the OpenGL or Direct3D instructions into instructions the card understands. Therefore, a card doesn't specifically support any APIs, its driver does. However, specific versions of those APIs imply functions -- eg. a card claiming to be OpenGL 1.3 compliant would support all the features exposed by OpenGL 1.3 -- that does not mean it exposes OpenGL 1.3 itself.
The file you want is:
cc4f9248d0ec0b19dd0d78bb749987fc 8MBGMSFX.SF2
I'll send it to you, if you provide me a venue.