Poodle hat was indeed the last album he released, and his next album should be due out soon. The same "Ask Al" page with the iTunes question has another question, where he indicates that it was supposed to be June 27 but was delayed.
I'm curious, what are these other post-Poodle Hat "albums" you refer to? The only thing I've seen released by him in recent years was the "Ultimate Video Collection" and UHF DVDs, and his web site doesn't list anything else. I'm not from the US, so perhaps there was some stuff released there but nowhere else?
After RTFA, I have to say that was seriously a waste of my time. x86 OS works in x86 emulator. Wow what a breakthrough (sarcasim).
Since you claim to have read the article, you'd have noticed that the big deal isn't "It works in an emulator" but rather "At first it wouldn't install in VPC, but someone found a neat trick to get it to install." I didn't even know it was possible to get into a BIOS setup screen in VPC.
I agree, it would be extremely slow though. I have a Dual 1.8GHz G5, and the Virtual PC seems to run at ~350 MHZ for me (not a scientific measurement... just a guess based on how it 'feels'). Considering Vista's minimum requirements are at least 800 MHz, I wouldn't want to use it on a regular basis.
That being said, I'm going to try it out anyway, just to take a look at Vista.
strangely enough, most people will stick with their current consoles for months and years* more.
Exactly. I didn't buy my PS2 until it had already been out for a couple years. I bought a GameCube only a few weeks ago. If I do get a PS3 it won't be until sometime after Final Fantasy XIII is out, which won't be for more than a year. I want to get a Wii, but I'll wait for at least a year. And I have no intention of getting a 360 ever...
Although I'm sure it's possible to split the files onto multiple CDs, it may not work in practice. Unless the installer is coded to work with multiple volumes, it would likely quit with a "file not found" error.
I remember Windows 98 had its files in a whole bunch of floppy-sized CAB files so it's possible that Microsoft did something similar with Vista, except with 650 MB CABs for CDs. I haven't actually seen Vista's media so I can't say for sure.
I agree. I've downloaded many music videos to see them, and with few exceptions they're not something I'm going to watch repeatedly, and I delete them afterwards. In fact, I find many music videos are just plain boring, even though I really like the song.
I bought the DVD with Weird Al Yankovic's videos, because I found them to be quite entertaining, and they actually add to the song. If more people could make music videos that were truly entertaining, then maybe there would be a reason to buy them other than just because you're a die-hard fan. But to be fair, I imagine it's much easier to make an entertaining comedy video to go with comedy music, than dramatic/artistic videos for other styles of music.
Count me as 1... I don't think I've ever used virtual desktops. I've tried them out, but I didn't find them to be useful to me personally. I'm sure there are lots of people who couldn't live without them though. I just don't do anything that really shows the benefits of them, so I'm not the target audience, I guess.
I see Apple's perfected Transparent Aluminum then? Well, I guess Scotty did enter the formula into a Mac, so it must have 'phoned home' with the formula.:)
A sure sign that there's something wrong with the world, is when someone says the biggest mistake Nintendo made was making it more difficult to illegally obtain games for their systems than other companies.
What I meant was, AFAIK Coke does not exist in the Simpsons universe, so there shouldn't be ads for it. Nothing against Coke... I'm a Coke drinker myself.
I don't think I've seen anyone drink Coke or Pepsi on Simpsons (Disclaimer - I haven't seen most of the newer ones from the past few years). Perhaps a better example would have been if there was a giant "Miller Lite" billboard instead of "Duff". Or a Futurama game with Coke ads instead of Slurm.
2. If the controler itself has a "motion sensor" itself, ie the tilt functionality showcased in Warhawk, then having a controler that vibrated might interfere with it reporting correct user input. It isn't that the controler is delicate but the way tilt is measured is thrown off by extra forces like vibration.
Nintendo seems to have found a way around that with their controller. Perhaps Nintendo has a patent on their technology, and Sony isn't willing to pay up to both Nintendo and Immersion.
I remember the first time playing Need for Speed: Underground and rounding a corner and seeing a big McDonald's billboard. I thought it was kinda weird and out of place, mainly because it was so obvious and stood out like a sore thumb. A real life billboard wouldn't have been so bright compared to the darker surroundings.
As long as it looks natural, as much a part of the surroundings as a tree or fence, and it's not a fictional world, then it's somewhat acceptable (I still think it's a sign of them selling out though). If it's a real life setting, like the Seattle course in Gran Turismo for example, then it fits in. But I don't want to be playing a Simpsons video game and see a Coke ad.
I don't claim to know how the Core Duos or Intel's chipset work, but most likely the system architecture used in the MacBooks require paired RAM chips. My PowerMac Dual G5 does for example. I needed to add 2 512 meg chips when I upgraded to 1 GB.
I was able to test the free SkypeOut by calling my home phone from my PowerBook, but not without some difficulty. At first it wouldn't dial the number at all -- apparently you need to use a bit of a special incantation to get it to dial.
The trick? You must put a plus sign ('+') in front of the 1 (that is, dial "+1-xxx-xxx-xxxx")
This is pretty well documented. Go to the SkypeOut page at skype.com, and it's there in the How to get calling link. Or in the Skype Dashboard widget mentioned on the OSX version's download page. Or in the FAQ link on the Help menu.
I agree though it should be right out in the open where everyone will see it. I wonder why the + is needed though... Perhaps regular Skype user IDs can begin with a number, so they needed some way to differentiate phone numbers from numeric user IDs?
So what happens with the money that's already on my SkypeOut account? My current balance is only valid until Sept. 29, which is well before the Dec. 31 end of this offer.
From their Terms Of Service page: "A credit balance for Skype Credit expires 180 days after the last chargeable use of the Skype Credit. Credit balances that are not used within the said 180 day period will be lost."(emphasis mine) I assume that means that free calls don't count as "chargable use" so even if I place SkypeOut calls every day for the next few months my money would still disappear at the end of September?
If that's the case, looks like I'll be submitting a refund request. Don't misunderstand me - I'm definitely not complaining about free service, but if I end up losing all my current balance then it's not free.
Now that I think about it, I wonder how many people will be burned by this and all these 'unused' balances will go straight into Skype's coffers.
I remember one time years ago when I was playing The Sims and my mom walked in. She watched for a while, and commented that it looked like a computerized dollhouse game.
But despite that I'm still hooked all these many years later.:)
Hmm, I clicked the link and read the entire article, and didn't have to register or log in or anything. I don't recall ever going to this web site before, and I usually just leave a site if it forces me to register just to read an article.
But I guess it's also possible that I did register a year or more ago and have simply forgotten.
Not sure I follow you. The article seems to say that they allow you to listen to the whole song up to 5 times (as opposed to 30 second clips) for free, then you have to buy it to keep listening to it more. They're not giving away music like the title misleadingly implies, just postponing your purchase of said music. It's still a DRM-enabled WMA file. Could you elaborate on how this is relevant to your "Piracy was never the issue" statement? I fail to see the connection.
Imagine the effect on our "friends" at SCO if every one of us downloaded this continually. I have plenty of spare bandwidth... count me in!
Just don't forget to delete whatever you download immediately. And by no means set up any torrents to help its spread.
Poodle hat was indeed the last album he released, and his next album should be due out soon. The same "Ask Al" page with the iTunes question has another question, where he indicates that it was supposed to be June 27 but was delayed.
I'm curious, what are these other post-Poodle Hat "albums" you refer to? The only thing I've seen released by him in recent years was the "Ultimate Video Collection" and UHF DVDs, and his web site doesn't list anything else. I'm not from the US, so perhaps there was some stuff released there but nowhere else?
After RTFA, I have to say that was seriously a waste of my time. x86 OS works in x86 emulator. Wow what a breakthrough (sarcasim).
Since you claim to have read the article, you'd have noticed that the big deal isn't "It works in an emulator" but rather "At first it wouldn't install in VPC, but someone found a neat trick to get it to install." I didn't even know it was possible to get into a BIOS setup screen in VPC.
I agree, it would be extremely slow though. I have a Dual 1.8GHz G5, and the Virtual PC seems to run at ~350 MHZ for me (not a scientific measurement... just a guess based on how it 'feels'). Considering Vista's minimum requirements are at least 800 MHz, I wouldn't want to use it on a regular basis.
That being said, I'm going to try it out anyway, just to take a look at Vista.
strangely enough, most people will stick with their current consoles for months and years* more.
Exactly. I didn't buy my PS2 until it had already been out for a couple years. I bought a GameCube only a few weeks ago. If I do get a PS3 it won't be until sometime after Final Fantasy XIII is out, which won't be for more than a year. I want to get a Wii, but I'll wait for at least a year. And I have no intention of getting a 360 ever...
Although I'm sure it's possible to split the files onto multiple CDs, it may not work in practice. Unless the installer is coded to work with multiple volumes, it would likely quit with a "file not found" error.
I remember Windows 98 had its files in a whole bunch of floppy-sized CAB files so it's possible that Microsoft did something similar with Vista, except with 650 MB CABs for CDs. I haven't actually seen Vista's media so I can't say for sure.
I agree. I've downloaded many music videos to see them, and with few exceptions they're not something I'm going to watch repeatedly, and I delete them afterwards. In fact, I find many music videos are just plain boring, even though I really like the song.
I bought the DVD with Weird Al Yankovic's videos, because I found them to be quite entertaining, and they actually add to the song. If more people could make music videos that were truly entertaining, then maybe there would be a reason to buy them other than just because you're a die-hard fan. But to be fair, I imagine it's much easier to make an entertaining comedy video to go with comedy music, than dramatic/artistic videos for other styles of music.
Count me as 1... I don't think I've ever used virtual desktops. I've tried them out, but I didn't find them to be useful to me personally. I'm sure there are lots of people who couldn't live without them though. I just don't do anything that really shows the benefits of them, so I'm not the target audience, I guess.
I see Apple's perfected Transparent Aluminum then? Well, I guess Scotty did enter the formula into a Mac, so it must have 'phoned home' with the formula. :)
Actually, it's even older than that. I've played it on the Atari 2600.
A sure sign that there's something wrong with the world, is when someone says the biggest mistake Nintendo made was making it more difficult to illegally obtain games for their systems than other companies.
Why would that make a difference? They're both freely downloadable.
What I meant was, AFAIK Coke does not exist in the Simpsons universe, so there shouldn't be ads for it. Nothing against Coke... I'm a Coke drinker myself.
I don't think I've seen anyone drink Coke or Pepsi on Simpsons (Disclaimer - I haven't seen most of the newer ones from the past few years). Perhaps a better example would have been if there was a giant "Miller Lite" billboard instead of "Duff". Or a Futurama game with Coke ads instead of Slurm.
2. If the controler itself has a "motion sensor" itself, ie the tilt functionality showcased in Warhawk, then having a controler that vibrated might interfere with it reporting correct user input. It isn't that the controler is delicate but the way tilt is measured is thrown off by extra forces like vibration.
Nintendo seems to have found a way around that with their controller. Perhaps Nintendo has a patent on their technology, and Sony isn't willing to pay up to both Nintendo and Immersion.
I remember the first time playing Need for Speed: Underground and rounding a corner and seeing a big McDonald's billboard. I thought it was kinda weird and out of place, mainly because it was so obvious and stood out like a sore thumb. A real life billboard wouldn't have been so bright compared to the darker surroundings.
As long as it looks natural, as much a part of the surroundings as a tree or fence, and it's not a fictional world, then it's somewhat acceptable (I still think it's a sign of them selling out though). If it's a real life setting, like the Seattle course in Gran Turismo for example, then it fits in. But I don't want to be playing a Simpsons video game and see a Coke ad.
I don't claim to know how the Core Duos or Intel's chipset work, but most likely the system architecture used in the MacBooks require paired RAM chips. My PowerMac Dual G5 does for example. I needed to add 2 512 meg chips when I upgraded to 1 GB.
I was able to test the free SkypeOut by calling my home phone from my PowerBook, but not without some difficulty. At first it wouldn't dial the number at all -- apparently you need to use a bit of a special incantation to get it to dial.
The trick? You must put a plus sign ('+') in front of the 1 (that is, dial "+1-xxx-xxx-xxxx")
This is pretty well documented. Go to the SkypeOut page at skype.com, and it's there in the How to get calling link. Or in the Skype Dashboard widget mentioned on the OSX version's download page. Or in the FAQ link on the Help menu.
I agree though it should be right out in the open where everyone will see it. I wonder why the + is needed though... Perhaps regular Skype user IDs can begin with a number, so they needed some way to differentiate phone numbers from numeric user IDs?
So what happens with the money that's already on my SkypeOut account? My current balance is only valid until Sept. 29, which is well before the Dec. 31 end of this offer.
From their Terms Of Service page: "A credit balance for Skype Credit expires 180 days after the last chargeable use of the Skype Credit. Credit balances that are not used within the said 180 day period will be lost."(emphasis mine) I assume that means that free calls don't count as "chargable use" so even if I place SkypeOut calls every day for the next few months my money would still disappear at the end of September?
If that's the case, looks like I'll be submitting a refund request. Don't misunderstand me - I'm definitely not complaining about free service, but if I end up losing all my current balance then it's not free.
Now that I think about it, I wonder how many people will be burned by this and all these 'unused' balances will go straight into Skype's coffers.
I remember one time years ago when I was playing The Sims and my mom walked in. She watched for a while, and commented that it looked like a computerized dollhouse game.
:)
But despite that I'm still hooked all these many years later.
...and now this morning I try it again, and I need to register now! Strange.
How about getting Superman to toss all the nuclear waste into the sun like he did with all the nukes in Superman IV?
I just tried in a different browser and got through to the article fine there too.
Hmm, I clicked the link and read the entire article, and didn't have to register or log in or anything. I don't recall ever going to this web site before, and I usually just leave a site if it forces me to register just to read an article.
But I guess it's also possible that I did register a year or more ago and have simply forgotten.
I'd think wearing a red shirt would mean don't bother dating me, I'll be dead shortly.
Not sure I follow you. The article seems to say that they allow you to listen to the whole song up to 5 times (as opposed to 30 second clips) for free, then you have to buy it to keep listening to it more. They're not giving away music like the title misleadingly implies, just postponing your purchase of said music. It's still a DRM-enabled WMA file. Could you elaborate on how this is relevant to your "Piracy was never the issue" statement? I fail to see the connection.