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Nintendo Learns from Mistakes with GameCube

kukyfrope writes "Reggie Fils-Aime, Nintendo of America's Executive VP of Sales and Marketing, talks about what went wrong with GameCube and how Nintendo will not make the same mistakes when launching Wii. Reggie admits that the initial software lineup for the GameCube was simply not 'diverse and strong enough from a first and third-party perspective,' and by Nintendo's showing at E3 2006, the Wii will launch with a wide variety of games for may types of gamers."

315 comments

  1. Wow by Gattman01 · · Score: 2, Insightful

    What went right with the game cube....

    Actually they aren't that bad. Mario Party can make for a fun dmaily game night.

    1. Re:Wow by twistedsymphony · · Score: 5, Insightful

      They did A LOT of things right actually, just from a hardware standpoint
      - Excellent Price point
      - 1st party wireless controllers (as usual ahead of it's time)
      - choice of colors
      - durable as hell, can easily take more of a beating then the other consoles of that generation
      - Widely available 480p video modes in games... 2nd only to the Xbox, and way more coverage then the PS2 had
      - easily the most comfortable controllers of last generation
      - from what I hear a fantastic development environment, almost Xbox 1 level graphics from apparently "inferior" hardware

      Despite the fact that most of the good games are 1st party, it still remains the best "party" system on any console. with the exception of say Halo, or DOA on the Xbox 1 you wont find as many quality 4 player party games on any other console...

    2. Re:Wow by Anonymous Coward · · Score: 0
      from what I hear a fantastic development environment, almost Xbox 1 level graphics from apparently "inferior" hardware
      "inferior" hardware only when compared to the XBox (There's a reason you have that 'almost' in there), and even then it's only slightly less powered. The hardware is actually better than the Playstation 2*. Unfortunately, the lack of third party support and the limited library resulting from it means there aren't many games which really push it.

      *Note: This isn't to slight the PS2. Yes, it was the weakest hardware of the three, it also was the earliest released by around a year. The PS2's strength was never in its hardware, but in its library.
    3. Re:Wow by PaleGreen · · Score: 1

      "easily the most comfortable controllers of last generation"

      My left thumb begs for mercy after 15 minutes of Monkey Fight in SMB. In general, anything more intense than Animal Crossing is pretty taxing on the GC.

      I'll stick with either XBOX controller, thanks.

    4. Re:Wow by thevoice99 · · Score: 0, Troll

      "the Wii will launch with a wide variety of games for may types of gamers." Sounds like if you play games in any other month besides May you might want to get a 360.

    5. Re:Wow by Anonymous Coward · · Score: 0

      Have fun with those finger cramps.

    6. Re:Wow by Anonymous Coward · · Score: 0
      - Widely available 480p video modes in games... 2nd only to the Xbox, and way more coverage then the PS2 had


      You forgetting the Dreamcast, it internally render everything in 480p. They even had a VGA box to display it on.
      So it would be in terms of support Dreamcast, Xbox, GameCube, then PlaySatation 2.
    7. Re:Wow by Anonymous Coward · · Score: 0

      ZOMG UR RITE LOL

      Wait, no, I'm not an idiot... the XBox Controller S is a great controller, and the 360's controller even more so. Some people even like the original XBox controller (I like it, depending on the game). Yes, it's odd at first, that's only because I'd been trained from the NES that your hand had to contort to the controller. The N64 controller was great, and it seems like it was the first that was designed to fit in your hand, rather than the other way around, but they screwed it up gravitating towards the Playstation style controler with the Gamecube... Still, I'll take the Gamecube controllers over the PS controllers... I was actually looking FORWARD to the boomerang because it looked comfortable, even if it looked stupid...

    8. Re:Wow by sYkSh0n3 · · Score: 1

      I have to disagree. Microsoft fubar'd the xbox controller. All of them. The Mad Catz controllers are better for the xbox, then actual xbox controllers. And THAT is saying something. The reason the nintendo controller is great is because it doesn't use the symetrical layout for the buttons. the button you use the most is big and in the center with the other buttons around it. with a roll of the thumb you can hit any other button. Lets see you hit x and triangle on a ps2 controller or A and X (or Y or Q or whatever that top button is) on an xbox controller with just your thumb. Nintendo had a much better layout and a much more comfortable controller. And yeah, buy the Wavebird. It's worth every penny. I dont smoke in the house, so i just walk outside and stand at the door, dont even have to pause. :D

    9. Re:Wow by RESPAWN · · Score: 1

      Fusion Frenzy on the XBox was actually quite fun. I can't count the number of nights back in college that a bunch of us would sit around the TV playing Fusion Frenzy and knocking back beers. It's fairly cheap and has a wide variety of mini games. God, how I miss playing that game now that I'm talking about it.

      --

      If Murphy's Law can go wrong, it will.

    10. Re:Wow by AppyPappy · · Score: 1

      My son bought one for $70 used at GameStop. It's a great mindless arcade system. We passed on the PS2 and Xbox because the same games are available on the computer. But the arcade type games are only on the game systems. It's nice to play them on a 32" TV. The resolution is kinda lame but the kids don't seem to mind.

      For a little over what he paid for BF2, he got a game system and he can get games for it at Blockbuster. That's a great deal.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    11. Re:Wow by twistedsymphony · · Score: 1

      oh wow I can't believe I forgot that game... I still play it frequently, really it's the only game I wish was on the BC list for Xbox 360... because if it was I could free up some space on my AV rack.

      Now that I think of it Deathrow was an awesome 4 player game too but it was a little harder to get into and not very many people have heard of it... if you find it on a bargain rack somewhere pick it up, definitely worth it.

    12. Re:Wow by twistedsymphony · · Score: 1

      It's interesting you comment on the button layout, because thats the ONLY thing I DON'T like about the GC controller. Sure you can hit A and Y but that's really the only advantage IMO... The GC controller just fits comfortably in your hands it's got a better overall ergonomic shape then any other controller I've ever held. I thought the Xbox 1 Controller S was the best until I got the GC, the Xbox 360 controller is vastly superior to the Xbox 1 S but the GC is still more comfortable. Nintendo has a way better D-Pad too it's smaller and it's explicit. if you push up you KNOW you pushed up. the Xbox's D-Pads are all sloppy and if you push up there's a 30% chance you're really pushing up/right... Sony's controller are just a prime example of what NOT to do ergonomically the only people who like it seems to be the ones who have been using it for so long they got used to it.

    13. Re:Wow by drewmca · · Score: 1

      "Zack attack in the wack-wack-wack!"

    14. Re:Wow by apoc06 · · Score: 1

      the placement of buttons on the gamecube controller are nice for many games, but horrible for other mainly third party games. good idea, bad implementation.

      i like the GC controller. its very comfortable, but its a bit too plastic-like. it looks and feels like a fisher-price toy. i still prefer the dualshock, but i'd probably take the gamecube controller over my xbox controllers.

    15. Re:Wow by RESPAWN · · Score: 1

      Cool. I'll check it out if I can find it. I think the biggest thing that Fusion Frenzy had going for it was its simplicity - the way it provided instructions before each game and only ever really used one or two buttons. Man, now I'm wishing that FF was Live! enabled so that I could get with some of my old college buddies and play it again.

      I'll definitley give Deathrow a look if I can find it though. Thanks.

      --

      If Murphy's Law can go wrong, it will.

    16. Re:Wow by apoc06 · · Score: 0

      say what you will about the dualshock, but maybe you havent noticed that all of the next gen controllers [the virtual console controller in the wii's case] they all are based upon dualshock design? obviously sony is doing /something/ right.

      the d-pad could be better, but its still light years above and beyond the xbox's. playing any form of game that requires the d-pad for movement on the xbox is just asking for punishment.

    17. Re:Wow by Anonymous Coward · · Score: 0

      say what you will about the dualshock, but maybe you havent noticed that all of the next gen controllers [the virtual console controller in the wii's case] they all are based upon dualshock design? obviously sony is doing /something/ right.

      You got me curious so I went and found pictures of nintendos controllers and there is a definite progression through the various implimentions of nintendo controllers, from one to the next. The anolog controller came in with the nintendo 64, so to prove your point I figured that the playstation must have come out first, and it did. The playstation came out in 94 while the nintendo 64 came out in 95. Unfortunately the original playstation did not have anolog controllers.

      The playstation 2 came out with the dual anolog controllers, so I suppose you could say that nintendo copied that idea with the game cube, but from looking at the nintendo 64 and gamecube controllers it seems like a natural progression as apposed to just tacking something on that sony did first.

      Sure sony was the most popular and it's controllers the most used, which I would assume is why microsoft took a similiar approach, but to say that nintendo copied their idea is to ignore previous nintendo controllers.

      I agree that microsoft copied the dual shock controller, due to it's popularity, but nintendo reached the gamecube controller without apparent influence by the dual shock controller.

    18. Re:Wow by joshsisk · · Score: 1

      I wouldn't say that Pikmin, Eternal Darkness, Wind Waker, or RE4 are mindless.

    19. Re:Wow by Anonymous Coward · · Score: 0
      say what you will about the dualshock, but maybe you havent noticed that all of the next gen controllers [the virtual console controller in the wii's case] they all are based upon dualshock design? obviously sony is doing /something/ right

      Umm, no. The N64 introduced the analog controller. The Playstation did NOT have analog when it was released. Sony realized it was a good idea from the N64, and copied it, though two was an evolutionary improvement. Unfortunately, since it was tacked on afterwards the DualShock controller was not originally designed to be used that way and the sticks are at an awkward angle for your thumbs. With a DualShock you have to angle your thumbs inward awkwardly, with the other twin stick controllers they lie along the natural resting line of your thumb because they were designed that way from the start. Other controllers being "based on it" doesn't mean it's the best, it actually means the DualShock has mostly been left in the dust of ergonomic improvement while it plods along with a nearly decade old design. Frankly, from an ergonomic standpoint the PS2 is the most terribly designed controller in a recent generation. It suffers from the Fallacy of Common Practice. "The controller is so popular it must be good." You think it's good because everyone uses it. Everyone uses it because the PlayStation (and then the PS2) was popular and that was the included controller. You can't extrapolate from that limited amount of data.

    20. Re:Wow by apoc06 · · Score: 1

      whoa.... im not saying anyone copied anyone by any means. im saying that controllers are slowly adopting the dualshock like layout.

      the x360 controller now has buttons over the triggers. the diamond button layout [which started out with the snes]. the dual analog sticks as opposed to one. integrated rumble tech. dual curved handles. and removal of expansion slots on the controller itself.

      i still can't believe how fast i got modded down for making a "bad" comment about nintendo... i was referring to their new "virtual controller", not the gamecube one. http://gearmedia.ign.com/gear/image/article/707/70 7508/e3-2006-hands-on-with-the-wii-virtural-consol e-controller-20060510065246373.jpg

      note the button layout returns to the diamond formation, and the placement of the analog sticks as well.

      the only point i was trying to make was that the dualshock must be doing something right if all of these controllers are slowly coming to the same form that the playstation adopted in 1996~1998. i didnt even touch on pc controller layouts.

      i mean the wavebird is great, but using this form of controller for their virtual console sends the message that this form is the best for playing games of all types. the wavebird is perfect right? so why change it? its difficult to play most recent nintendo games using anything other than the original nintendo controller interfaces they were created on. if this is a good or bad thing, we shall see...

    21. Re:Wow by apoc06 · · Score: 1

      okay, i will agree that you may have a point. good rebuttal.

      the new virtual controller adopts the same layout as the dualshock too. if the GC layout and stick placement was superior, why did nintendo change it [back?] to match the dualshock layout?

      http://gearmedia.ign.com/gear/image/article/707/70 7508/e3-2006-hands-on-with-the-wii-virtural-consol e-controller-20060510065246373.jpg

    22. Re:Wow by Anonymous Coward · · Score: 0

      my apologies, I was not aware of the virtual console for the wii. I agree that the positioning of the anolog controllers seems like it is a throwback to the dual shock controlers. Somewhat dissapointing, but since the virtual console is for "retro" gaming, then I suppose it makes sense to have a more traditional controller.

    23. Re:Wow by Anonymous Coward · · Score: 0
      That controller is for old games, which basically means games that came out before the new control scheme was adopted. It's primarily designed to emulate a Super Nintendo controller (sort of like the Hori digital controllers that came out for Gamecube).

      So, why the analogue sticks at all? Well, they are probably intending the "classic" stick to be used for N64 games as well.

    24. Re:Wow by twistedsymphony · · Score: 1
      I don't have any problems with the layout so much as the ergonomics of the thing...These are the things I find problematic about it:
      • 1) I despise having the analogs at the center of the controller. They've always been so far in that to push ether of them towards the center I have to physically loosen my grip on the controller and move my hand because my thumb wont reach that far. Considering that there are VERY few games that use the D-pad for anything but an auxiliary function, every year it becomes increasingly ridiculous that the left analog isn't moved to the main position. If they simply swapped the D-Pad and Analog I'd be a whole lot happier with the controller. Honestly the placement of the analogs when they made the dual shock for the PS1 was quite obviously an afterthought, tacking them on to the existing controller so they could compete with Nintendo and Sega who had unveiled their analog controllers. The placement of the sticks should have died with the PS1 because that layout is not optimal at all. (it's understandable that the retro-wii controller would have them there, because again, they're simply tacked on to an existing design. any NEWLY built from the ground up design shouldn't be placing them in the center like that)
      • 2) The 2nd shoulder button is too large. It hangs off the back just enough to force you to put your middle finger up there along with your trigger finger. Even the GC and Xbox 360 controls are setup so you use your trigger fingers. The problem here is once I move my middle finger up there all I have left to hold the controller is my ring finger and my pinky, and if your not use to that they get VERY cramped very fast. If I decide to put my middle finger under it for more support then there isn't enough room back there because they extended the 2nd buttons and my middle fingers get cramped from the 2nd shoulder buttons digging into them. The pre-dual shock didn't have this problem because the 2nd shoulder button didn't stick out as much. Again neither the GC or the 360 controllers have this problem because they were designed to have the user hold the controller with their middle finger as opposed to pushing buttons with it.
      • 3) The overall Shape. Seriously the Playstation controller is made up of various basic shapes, cylinders, cones and rounded boxes. The hands were not made to interface with such basic geometric shapes. The controller is hard and not forgiving to hands that are not use to it. Even if they made a controller with an identical layout but smoother and more ergonomic in SHAPE it would be vastly superior. Despise the flack the boomerang got it looked like a far more comfortable controller then the dual shock. Something you wrap your hands around for that length of time needs to compliment it like a glove.. Honestly using a Playstation controller is like using an ancient mouse. It has the same LAYOUT as modern mice but ergonomically it's completely different.

      The PS3 controller is a step in the WRONG direction IMO, no rumble, Motion control is cool but it doesn't belong in a two handed controller IMO, a "wand" shaped controller is the only worth while form for motion sensing. How would you use the PS3 controller as a golf club, bat, sword, gun, etc? it only works for turning and tilting... where a wand is open to just about any movement. And the worst of all is it's still the same non-ergonomic design as the old PS1 dual shock. Aside from the left analog I have no problem with the layout, it's the shape that bothers me most.
    25. Re:Wow by suraklin · · Score: 1

      I have a feeling that Nintendo picked that design because it resembles the SNES controller and then put the analog sticks in the only space that would have made sense on a SNES controller....so I dont think they were mimicking a dual shock, more like retrofiting an old design.

  2. Forget Wii Sports Tennis, give me... by Bulletz26 · · Score: 0, Offtopic

    a port of Rockstar Games presents Table Tennis (http://xbox360.ign.com/articles/709/709654p1.html ), the system is perfect for it. The gameplay and control is already fantastic on the 360, imagine how it would play with a Wiimote.

    Give me that Rockstar and Nintendo, and I'll be in heaven.

    1. Re:Forget Wii Sports Tennis, give me... by Firehed · · Score: 1

      And to think, for the $300ish you'll spend on the system and game, you could get a real Table Tennis setup. Next up, Rockstar Games presents Foozball!

      --
      How are sites slashdotted when nobody reads TFAs?
    2. Re:Forget Wii Sports Tennis, give me... by nufc · · Score: 1

      but will $300ish buy you friends??

      don't forget this is slashdot ;-)

  3. I think I read this article already.... by ASimPerson · · Score: 5, Insightful

    Except it was called "Nintendo learns from mistakes with N64".

    Seriously though...I've seen a few articles like this for the Wii, but I can almost remember them saying nearly the same things about how the learned from mistkes with the N64 and promised for 3rd party support for the 'Cube.

    Hopefully, it work this time.

    --
    In 3010, the potatoes triumphed
    1. Re:I think I read this article already.... by twistedsymphony · · Score: 2, Informative

      my thoughts exactly... anyone who thinks the GameCubes launch lineup was bad forgot that the N64 launched with only Maro64 and Pilotwings64 available. Both good games but it was quite possibly the least diverse launch ever... well with the exception of maybe the Sega Saturn which launch with only Virtua Fighter... or the Jaguar CD which IIRC launch with absolutely nothing... yeah there's some diversity for you.

    2. Re:I think I read this article already.... by barawn · · Score: 5, Informative
      Seriously though...I've seen a few articles like this for the Wii, but I can almost remember them saying nearly the same things about how the learned from mistkes with the N64 and promised for 3rd party support for the 'Cube.

      Note what he's saying, though: it's not just 3rd party support (honestly, I couldn't care less about where the game comes from) this time. Here he's saying "yeah, the launch titles weren't diverse enough - period."

      That's a big deal. And actually, I personally think that the problem with the N64 was 3rd party support, and the problem with the GameCube was first-party support at launch. The Nintendo launch titles for the GameCube were.. well.. less than stellar. Note here that I'm going to glom first and second party together, as I'm never sure which ones are first or second.

      Here's Nintendo's at launch titles for the GameCube:
      • Luigi's Mansion
      • Wave Race
      • Rogue Squadron


      Even afterwards, it, uh, wasn't that much better. Soon-after-launch titles:
      • SSB:M
      • Pikmin


      Uh. Yeah. That's... not that stellar. Not even that many, either. It's not that they were bad games. It's just that they were... well, few. And not Mario. Or Zelda. Instead, Wind Waker showed up a year later. Mario, nearly a year later as well. Both felt like too little, too late.

      There's still plenty of time for Nintendo to screw up, mind you, but delaying Twilight Princess to the Wii launch (which virtually everyone thought that was what they were doing when they announced the delay) is actually quite smart. If they can get a good fraction of the titles at E3 out the door by launch, they're going to have a much, much more successful launch than the GameCube.
    3. Re:I think I read this article already.... by barawn · · Score: 2, Insightful

      anyone who thinks the GameCubes launch lineup was bad forgot that the N64 launched with only Maro64 and Pilotwings64 available.

      Mario 64 was a better title than all of Nintendo's GameCube offerings combined. Nintendo's GameCube offerings were the grand total of Luigi's Mansion and Wave Race: Blue Storm.

      The GameCube's launch was worse than the N64's, in my opinion, and that's hard to do when you're competing with only two games.

    4. Re:I think I read this article already.... by Anonymous Coward · · Score: 0

      I also remember Nintendo saying there would be more 3rd party support for the GC than for the N64. Maybe they were just hoping the format change would fix all their 3rd party problems? So I, like you view these sorts of statements with scepticism. In other words, I'll believe it when I see it.

      For 3rd parties out there, porting may be a bigger issue now if a game is developed with the 360/PS3 in mind. The controller might be an issue despite the ability to use GC or those 'classic' controllers. The difference in hardware performance might also be a barrier to getting Wii ports. Also, I haven't heard anything about license fees, are they on par with what MS and Sony charge, are they more expensive?

      Still, there are some positives. Supposedly, the dev kits are cheap, and if Fils-Aime is to be believed, Nintendo is more willing to share their development tools. There has also been a changing in the guard from Nintendo, from Yamauchi to Iwata, and Iwata might have a better sense of how important 3rd parties are.

    5. Re:I think I read this article already.... by mikeisme77 · · Score: 1

      I'm not 100% sure about licensing fees, but I thought it was going to be the same (or even less) this time around as compared to MS and Sony. In addition, the dev kits for the Wii are a mere $2,000, which is about 1/10th or less of what Sony and MS charge. You have a point about the ports, but Nintendo has never been a fan of ports, so I doubt they really care... I mean, they'll still be the most profitable of the 3 systems unless they totally screw something up. And it should be noted that they were talking about diversity of titles (which can be first and 2nd party titles), not necessarily increased 3rd party support. Although from what I've been reading, the increased 3rd party support appears to be on its way as well--and if they can sell all 6 million of the units they plan to ship by March 2007, then I think the publishers will pretty quickly jump on the bandwagon...

    6. Re:I think I read this article already.... by Anonymous Coward · · Score: 5, Insightful

      What a lot of people miss is that Nintendo has been learning from their mistakes since the N64. Basically, the N64's problems were:

      1) No/Bad third party support
      2) Difficult development enviroment
      3) Expensive, small capacity, storage format
      4) Huge waits between game releases

      The Gamecube's problems were"

      1) No exclusive third party support
      2) moderate capacity storage format
      3) moderate waits between game releases

      The Wii seems to be (once again) a small step towards fixing these problems; the system appears to be getting a lot of exclusive support from third parties (I think there are only a couple of multi-platform games), DVD is a perfectly reasonable storage format, and the lower cost development environment (as well as the virtual console) should limit the wait times between game releases.

    7. Re:I think I read this article already.... by ASimPerson · · Score: 1

      Agreed on your first-party point, but since Nintendo has (so far) been my only console purchase, I like having 3rd party titles to play as well.

      Launching with Twilight Princess is indeed a great move and pretty much sealed the deal for me (the videoes at E3 were the icing on the cake). Too bad SSB won't be out until the spring, but it should help convince those who didn't get a Wii during the holidays to pick one up.

      --
      In 3010, the potatoes triumphed
    8. Re:I think I read this article already.... by AKAImBatman · · Score: 4, Insightful

      Here's Nintendo's at launch titles for the GameCube:

              * Luigi's Mansion
              * Wave Race
              * Rogue Squadron


      Just to add my own personal feelings on the launch of the GameCube, I (and I'm sure many others) REALLY wanted a Mario game. Instead we got stuck with Luigi's Mansion. I remember trying it in the store, hoping that it was really the Mario game I was looking for. No dice. I played it for about 15 minutes, and just didn't find it fun.

      And who's idea was it to drag out another Wave Race? Wave Race 64 was fun for its time, but everyone knew that it was filler until Nintendo got the games ramped up. Launching with Wave Race as one of the three (!) titles when there was no Mario, was like screaming out to the world, "We have no software!" As for Rouge Sqaudron, it was definitely a Rouge. I mean, who thought that a specialized launch title like that would appeal to the greater Nintendo audience?

      While I'm not one to harp on the small number of launch titles (the SNES didn't exactly have a huge selection either), the quality of those titles will make or break the system on the first day. When the N64 was released, everyone wanted Mario. We didn't care about Pilot Wings 64 or even the upcoming Wave Race. We had Mario 64, and it kept our attention for more than long enough for Nintendo to crank up their game-producing engine.

      To put it bluntly, I lost all interest in the GameCube the day I played Luigi's Mansion. While Nintendo did eventually produce several hit titles for the GameCube, it was never enough to change my mind about wanting it. Titles like Wario World even managed to continue my impression that the GameCube games were dull. While I did briefly consider getting a unit for my kids, I found that pulling the old NES out of the closet was a lot more fun for them than the GameCube demos they tried in the store.

      So in effect, the GameCube (IMHO) just didn't reach its target market. But with the Wii, every part of my being is alreay screaming, "I want one!" Especially if I can play the games with my kids.

      I'm thinking that this is going to be a fun generation. :-)

    9. Re:I think I read this article already.... by Anonymous Coward · · Score: 1, Funny

      Except it was called "Nintendo learns from mistakes with N64".

      Well, you see, that's the thing. Nintendo did learn from its mistakes with the N64. And then it repeated them with the Gamecube.

    10. Re:I think I read this article already.... by h0mer · · Score: 3, Insightful

      Yeah, Super Monkey Ball and Rogue Squadron were terrible games... :P

      --


      I'm on top of my game like I'm standin' on Xbox.
    11. Re:I think I read this article already.... by Anonymous Coward · · Score: 0

      Pilotwings and Killer Instinct came out weeks after the launch. Mario 64 was the ONLY game available at launch. Don't believe what Wikipedia tells you, I was there the day N64 released and live less than 10 miles from Nintendo's North American distribution center. There was no Pilotwings.

    12. Re:I think I read this article already.... by twistedsymphony · · Score: 1

      I think you missed the part were we were talking about launch title [b]diversity[b] as opposed to launch title quality.

      I agree that Mario64 was an amazing game (I'd even go as far as to call it revolutionary). I don't think the Gamecube's offerings were all that bad. While none of them were as revolutionary as Mario64 the titles available were certainly more diverse. Not to mention (as others have) some of the titles that were released shortly after were smash hits.

    13. Re:I think I read this article already.... by BenjyD · · Score: 3, Interesting

      I seem to be the only person on Slashdot who really liked Luigi's Mansion. The vacuum mechanics, the ghosts, the way Luigi hums along with the music, it was really enjoyable. A bit short, maybe, but great fun. I think it's also one of my girlfriend's favourite games of all time, behind Mario 64 and Mario Kart, of course.

    14. Re:I think I read this article already.... by srvivn21 · · Score: 5, Funny
      As for Rouge Sqaudron, it was definitely a Rouge.

      Rouge Squadron? Is that the one where you apply make-up in a group?
    15. Re:I think I read this article already.... by Felius · · Score: 1

      It was fun, sure, but "a bit short" is a pretty massive understatement. Probably more worth hiring than buying. Although if you haven't aklready played it you should be able to pick up a copy for next to nothing these days..

      --
      ..and I'll form the head!!
    16. Re:I think I read this article already.... by edwdig · · Score: 1

      Luigi's Mansion was fun, but it felt closer to a glorified demo than to a real game. It was just too short to justify the $50 price. It certainly wasn't the kind of game you buy a system for.

    17. Re:I think I read this article already.... by Anonymous Coward · · Score: 0

      I didn't care for those launch titles, but I think SSB:M, Pikmin, and SMB rocked (can't wait for the Wii versions of each of these).

    18. Re:I think I read this article already.... by mgblst · · Score: 1

      Seems like pretty common sense stuff to me? It is like when I learnt not to get hit by a car, won't be making that mistake again. Who the hell is making decisions at Nintendo?

    19. Re:I think I read this article already.... by RESPAWN · · Score: 1

      It looks like with both of the previous consoles, Nintendo actually hamstrung itself by its piracy prevention methods. Personally, I never understood this as it adds cost and limits storage space, thereby limiting the breadth and depth of the content in the games released for that system.

      Forget the pirates. The markets where piracy is highest are also probably the same markets that wouldn't normally buy your product anyway. Instead, use a standard format (DVD) and price your items cheap enough so that the opportunity cost is low enough for the majority of your consumers. The developers will thank the big N for the cost savings and Nintendo stands to gain market share with great acceptance of their product.

      It looks to me, though, that this is exactly what Nintendo is doing this time around. I also think that the exclusion of HD-DVD or Blu-Ray or any other expensive technologies is a good move. Basically, it looks like Nintendo is positioning their self, both hardware wise and software wise, as the best bang-for-your-buck console out there this go around.

      Plus, the ability to purchase and play my old NES favorites is a boon. I no longer have to worry about cleaning the contacts on my NES games every other week or playing the power button lottery each time I want to play Double Dragon 2.

      --

      If Murphy's Law can go wrong, it will.

    20. Re:I think I read this article already.... by penguinstorm · · Score: 1
      So in effect, the GameCube (IMHO) just didn't reach its target market. But with the Wii, every part of my being is alreay screaming, "I want one!" Especially if I can play the games with my kids.
      I've extended the emphasis here, because it makes a very valid point. This is Nintendo's audience. While Tomb Raider's addition of an amply endowed Laura Croft crawling on all fours made it a perfect laddie game, it is not a game that one would play with one's children. Nintendo owned this market once. Mothers would play Nintendo games, even if only because their children asked them too. Very few mothers would play Tomb Raider. Of course, Microsoft is probably banking on the fact that anybody who camps out overnight to buy an Xbox 360 isn't like to ever actually HAVE kids...
      --
      Skot Nelson music is my saviour / i was maimed by rock and roll
    21. Re:I think I read this article already.... by Anonymous Coward · · Score: 0

      I don't understand why you and so many others think this.

      1. When you ask people what was Nintendo's biggest mistake in the N64 era, there's a good chance they'll bring up cartridges. I personally don't think optical media was quite ready (load times, fragility, etc), but let's just assume it was really was a bad choice.

      Nintendo moved to optical media with the GameCube. Everybody got to see "Loading..." (albeit very little) and buy $20 memory cards. Huzzah!

      2. People quickly jump from attacking the cartridge format to moaning about the high cost to developers and gamers at retail. Let's forget for a second that 1994's 32Mb Super Street Fighter 2 retailed for $75 and 1996's 96Mb Super Mario 64 retailed for $60.

      Nintendo dropped their retail prices by $10, and development kits and production became less expensive for develpers. We still got to pay $60-$65 for 3rd party games, but rest assured it's now profit instead of ROM chip costs!

      3. People whined about wired controllers and shoddy workarounds. There was also residual moaning from the 3-pronged N64 controller.

      Nintendo introduced the phenominal Wavebird, for just $5 more than a wired controller. Both controllers returned to a conventional form factor. There was crying over every single aspect, from colors to inclusion/exclusion of the Z button.

      4. Nintendo introduced 480p. It was ignored by the gaming public.

      5. Nintendo is always proclaimed to be "behind the ball" when it comes to networking. That the Famicom had Internet access in 1987 is an inconvenient fact. That Nintendo was waiting for a proven and affordable business model (as there is no end to the screaming over $9.95 a month for Ultima or $ 14.95 for WoW) is another inconvenient fact.

      Nintendo made networking possible (on a modem even) and demonstrated its usage in Mario Kart DD. It was ignored by and large, even ripped out in ports from the XBox/PS2 where it was enabled (see Medal of Honor).

      6. Nintendo was often reamed for its "Dream Team" strategy in the early days of the Ultra 64. There is much wailing at the loss of Square and friends, citing everything for licensing to format (because, god damnit we need FMV and 2D is The Devil). The result was a serious lack of games.

      Nintendo loosened their licensing terms, moved to an optical media, and did everything short of funding the games themselves to get 3rd party support. The lack of games for the GameCube is NOT Nintendo's fault. That dishonor lies squarely upon those 3rd parties who CHOSE to ignore this segment of the market. For all the compaints over Sony's anti-2D policy, you would've thought the GC would've gotten a Metal Slug, Lunar, MegaManX, etc.

      With regards to the Revolution/Wii:

      -Want to cry about backwards compatibility? It plays GC games and there's the Virtual Console.
      -Want to cry about the remote being different? There're 4 GC ports and a standard controller available.
      -Want to cry about networking again? It's built in this time and powers the VC (whose catalog will hopefully increase as it catches on).
      -Want to cry about the price? 1/3 the cost of a PS3 and 1/2 the cost of a 360. Historically very low even without that comparison.
      -Want to cry about game prices? $50 for Nintendo. Standard DVD, so 3rd parties can't hide behind but-its-not-standard.
      -Want to cry about the lack of launch games? It's got 20 announced, including Zelda and Mario isn't far behind.
      -Want to cry about the lack of 3rd party supprt? OK, this is legitimate...but cry to the 3rd parties, not Nintendo.
      -Want to cry about the name? I don't like it but good riddance if it's a deal-breaker for you because you're not the type I want driving the game selection choices either.

    22. Re:I think I read this article already.... by Anonymous Coward · · Score: 0

      pretty bad when all u can think of is 2 1st generation titles for the best 3rd party games for a system, one of which is available in better forms on the ps2 and xbox :)

      least u could do is mention Eternal Darkness, prob one of the best games for the cube

    23. Re:I think I read this article already.... by barawn · · Score: 2, Insightful

      I seem to be the only person on Slashdot who really liked Luigi's Mansion.

      I loved Luigi's Mansion.

      But it was way, way too short for a launch title that was supposed to be a placeholder for a Mario game. Keep in mind Mario, Zelda didn't come out until basically a year later. There wasn't a good platformer for the console until... well, until Sunshine, and by then, people were bitter.

      A console launch needs to keep you from putting the console away and forgetting about it for months. The GameCube launch didn't do that. If you're like me, and didn't buy a Cube until almost a year later, hey, it was great, and I still play the GameCube more than my PS2. But that was me, and most people had already formed their opinion of the GameCube by then.

      The Wii launch is primed to do that. They're going to be missing Mario again, most likely, but this time they substituted a much, much better filler than Luigi's Mansion: Zelda and Metroid. They can't let Mario slip past the end of the year, though. Wii, with Mario, Zelda, and Metroid at Christmas, is a killer launch. I think they can even survive without SSBB for a year, too.

    24. Re:I think I read this article already.... by barawn · · Score: 1

      I think you missed the part were we were talking about launch title [b]diversity[b] as opposed to launch title quality.

      I think you need both for a great launch. That was in fact the entire point of my other post. The N64 had launch title quality, but no diversity. The GameCube had launch title diversity, but not a lot of quality. Both were mediocre launches.

      I personally favor launch title quality over diversity, which is why I think that the N64's launch was better. Unsurprisingly it's also the reason why I bought an N64 at launch, and not a GameCube.

    25. Re:I think I read this article already.... by barawn · · Score: 1

      ... except it wasn't a launch title.

      Eternal Darkness is what I bought a GameCube for, but I didn't buy one until months after the launch.

    26. Re:I think I read this article already.... by thatguywhoiam · · Score: 1
      1) No exclusive third party support

      Ok, but forgetting the 'exclusive' part for a second, why do we think the Wii will do any better on 3rd party support than the GameCube? The controller is so unique that it screams for original/innovative support, and that will not translate well from 3rd party titles that want to appear on all three major consoles...?

      --
      If Jesus wants me it knows where to find me.
    27. Re:I think I read this article already.... by thatguywhoiam · · Score: 1
      To put it bluntly, I lost all interest in the GameCube the day I played Luigi's Mansion....

      Just to add my own personal feelings on the launch of the GameCube, I (and I'm sure many others) REALLY wanted a Mario game.

      Would you have played it if it had been 'Mario's Mansion'? I find that seriously weird dude. Who cares if its the same damn plumber again, or his green-er brother? I thought that game was a blast.

      (And I'm really not a big Nintendo fan; I have respect, but the games have a very short shelf-life for me personally.)

      Then again, I'll take Wipeout over Mario Kart any day of the week so perhaps I am not in Nintendo's targeted demo.

      --
      If Jesus wants me it knows where to find me.
    28. Re:I think I read this article already.... by somersault · · Score: 1

      That's the same with all the games I got for my DS so far - and I know they have limited storage capacity, but come on, games in the 80s/90s used to fit fine on a floppy. For 3D textured games it's maybe asking a bit much for loads of levels on a handheld, but overall it just sounds like Nintendo games are too shallow/short.. if they brought out a proper 3D Spyro game or something on the DS it would be amazing. The first Spyro was great, I tried some demos after that but they felt like cash ins, and the only DS version so far (or maybe it's just GBA) was isometric viewed. I'll maybe get the DS version of Mario64 eventually, but I'm waiting for the prices to drop a lot, since all the games I've paid for so far have not been worth it at all (completed MarioKart/Tony Hawks in a couple of days each, and Nintendogs got boring after a week or so). The Wii, and in fact any games system needs something with GTA: SA level of replayability/gameplay. You don't need massive levels or flashy graphics, you just need something that is fairly simple, but is different each time you play (something like Counter-Strike). It's good that online play is becoming so prevalent these days (wish I could get my DS to talk to my wireless router, didn't even work when I tried disabling the security..?), it should help a lot, but GTA has shown you can still have a lot of fun in single player these days.

      --
      which is totally what she said
    29. Re:I think I read this article already.... by barawn · · Score: 1

      Ok, but forgetting the 'exclusive' part for a second, why do we think the Wii will do any better on 3rd party support than the GameCube? The controller is so unique that it screams for original/innovative support, and that will not translate well from 3rd party titles that want to appear on all three major consoles...?

      Because it's cheaper.

      It won't cost nearly as much to develop for the Wii as it will for the Xbox 360 and the PS3 - the development costs have been spiraling up for years, as the complexity and artistic demands of the system keep spiraling upwards. Plus with the Xbox 360 and PS3 generation, they're now crowing for better AI (yeah, sure, I'll do that next week), better physics (easy, right?)... all things that take time, and a lot of effort.

      Which means that their margins get thinner, and it's a lot riskier to put out things that you're not sure will sell, and in addition, the games won't come nearly as quickly.

      I really wouldn't be surprised to see Wii end up with the largest library of games at the end of this generation.

    30. Re:I think I read this article already.... by joshsisk · · Score: 1

      all the games I've paid for so far have not been worth it at all (completed MarioKart/Tony Hawks in a couple of days each

      Huh? Mario Kart is basically a multiplayer game, and always has been. You play the single player to open up new tracks, but the game is designed to be played with other people. The game will let you play with up to 3 other people who have DSes, even if they dont have the game. It also has an online mode, so if you don't have friends that have DSes, play online.

      For a good, pretty time-consuming game, try Advance Wars - great and the campaigns (especially the second one) are pretty time consuming.

    31. Re:I think I read this article already.... by thatguywhoiam · · Score: 1
      It won't cost nearly as much to develop for the Wii as it will for the Xbox 360 and the PS3 - the development costs have been spiraling up for years, as the complexity and artistic demands of the system keep spiraling upwards. Plus with the Xbox 360 and PS3 generation, they're now crowing for better AI (yeah, sure, I'll do that next week), better physics (easy, right?)... all things that take time, and a lot of effort. ... Which means that their margins get thinner, and it's a lot riskier to put out things that you're not sure will sell, and in addition, the games won't come nearly as quickly.

      You sidestepped the question. Think of it from a game developer's point of view. They get maximum ROI on games that can be released for the greatest number of consoles (ensuring the greatest possible sales). When a property is in development, they decide what platforms to support before they get rolling on the project. If this means that the game they were planning (using classic type controls) will work fine on PS3 and X360, but will require retooling for the control scheme (and lower graphical quality) for the Wii, that makes it less attractive to develop for.

      Conversely, a game that can only be effectively controlled using a Wii remote, is less likely to find a home on the other two consoles. This might be a short-term (effectively "exclusive") benefit for Nintendo in the short term, but they have to have an array of Wii-specific games equal to the combined libraries of Sony and Microsoft. I'm not saying its not do-able - indeed, its a calculated gamble that I applaud for its riskiness. But as for addressing the 'problem' that Nintendo themselves have cited - lack of 3rd party support - I fail to see how the Wii is anything but a step backwards in this specific regard.

      --
      If Jesus wants me it knows where to find me.
    32. Re:I think I read this article already.... by somersault · · Score: 1

      I'm not really into RTSs, and yeah MarioKart is great for multiplayer (even against the AI), but after completing Crash Team Racing on the PSX a few years ago, the single player on MarioKart DS is fairly pathetic :p

      Eventually I may get a PSP and Liberty City Stories, but basically I think I just am not the type of person who is going to use a handheld gaming system, I've only used my DS whenever I've been away on holiday really. Have a laptop and desktop for other occasions, and I hardly even game on them since graduating. Sad.

      --
      which is totally what she said
    33. Re:I think I read this article already.... by joshsisk · · Score: 1

      Advance Wars is turned based, but if you don't like strategy games, then yeah, you wouldn't like it. What sort of games are you looking for? There is a pretty wide array of games for the DS. Metroid Prime: Hunters, Prince of Persia, Trauma Center, Phoenix Wright, Animal Crossing, New Mario Brothers... these games are all wildly different from each other.

    34. Re:I think I read this article already.... by siegesama · · Score: 1

      no, I also really enjoyed that game. You are not alone!

      --
      what the hell is a 'junk character', anyway?
    35. Re:I think I read this article already.... by barawn · · Score: 1

      They get maximum ROI on games that can be released for the greatest number of consoles (ensuring the greatest possible sales)

      Assuming the game succeeds. If it fails, they're out the development costs.

      That's the whole point. There's less risk. Roughly equal reward, assuming that Wii gets a decent install base. Why risk a gigantic flop when you can risk a mild flop? In the case of some developers, a failed XBox 360 or PS3 game could kill the studio. Heck, that already happened in the PS2/Xbox/GameCube era with smaller developers.

      but will require retooling for the control scheme (and lower graphical quality) for the Wii, that makes it less attractive to develop for.

      Lowering the graphical quality in a game isn't usually that difficult. You drop the resolution on textures, drop the number of polygons, cut out a few effects, and poof. It's harder to increase the graphical quality in a game.

      I don't think developers will really mind the new control scheme if they want to put out a multiplatform game. If they do, they'll just require the classic controller. But I doubt that'll happen.

      but they have to have an array of Wii-specific games equal to the combined libraries of Sony and Microsoft.

      That's kinda my point, though. The development cycle for a Wii-only game will be shorter than the cycle for a PS3 or Xbox 360 game, and the risk will be smaller. I don't think it's even unlikely to believe that Wii will end up with more games in the end. Many of them may end up being the junk throwaway TV series/movie tie-in games, sure, but in a lot of cases, it's the number of games on the shelves that helps sell a system, and plus, kids tend to eat those games up, bizarrely enough.

    36. Re:I think I read this article already.... by somersault · · Score: 1

      I think Metroid Prime would be the most up my street, I was surprised how well the stylus worked for aiming in the demo :) CS on the DS would kick mucho ass :)

      --
      which is totally what she said
    37. Re:I think I read this article already.... by dommer2029 · · Score: 1

      Note here that I'm going to glom first and second party together, as I'm never sure which ones are first or second.

      The second party is you. The first party is Nintendo, a third party is anyone else not in the original transaction. So there are no second-party games. (Unless you've been a very busy Slashdotter!)
      --
      VFX is more influential than you think.
    38. Re:I think I read this article already.... by Wdomburg · · Score: 1

      Games that can't take advantage of the added features don't need to use them. Use the array of buttons and sticks available in the nunchaku configuration.

      Games that can take advantage of it suddenly have a huge value add on the Wii, even if they're not exclusive titles. Imagine a Star Wars game where on XBox and Playstation you're stuck fighting with a conventional controller, but on the Wii you can wield the controller like a light sabre.

    39. Re:I think I read this article already.... by barawn · · Score: 1

      I swear, the number of times I need to reply to this...

      The "I, you, they" in describing games does not mean the console manufacturer, you, and the game maker. (So it would be "You play my game on my console", "You play his game on my console", "You play your game on my console.") It means the console manufacturer, the game publisher, and the game maker - i.e. "I publish my game on (my/your) console", "You publish my game on your console", "He publishes my game on your console."

      That eventually evolved into first party developer, second party developer, and third party developers, which mean different things than the original meaning, but not that different.

      Where in the world did this "second-party is grammatically incorrect!" crap come from? This terminology's been around for something like 20 years.

  4. Correction by BinaryOpty · · Score: 2, Informative

    I think you mean Reggie Fils-Aime President and COO of NOA.

    1. Re:Correction by kukyfrope · · Score: 1

      Thanks for the correction, I wasn't aware of that!

  5. Re:Oh yes, how they've learned... by Turn-X+Alphonse · · Score: 1, Insightful

    Try growing up. There is nothing wrong with Wii what so ever. Infact I'd argue with you that it is probably one of the best names ever for a console. It's simple, it's cute and it's something no one else even comes close to having.

    Maybe you're too immature to grasp it, but simple names with a decent product which just does what it says on the box tend to sell very well. Take the playstation, it came around and had some great games. The name IMO is terrible, but it did it's job and it did it well.

    The Wii will do exactly the same. It'll come around and it'll open up the market to a lot of people, give us all some nice games and if Nintendo come on strong with the marketing (like they have with the DS inthe UK), then the Wii will own.

    But hey lets all be shallow and go "LOL IT'S LIKE PEE!" instead of "hehe, I can just hear the adverts with some little kid going "weeeeeee" when the Nintendo logo displays".

    --
    I like muppets.
  6. GTA:SA by hotspotbloc · · Score: 2, Interesting
    I know Nintendo stays away from games like GTA:SA and they are one of the greatest game makers ever (Mario is still the king) but it's games like GTA:SA that sell like gasoline at a SUV convention. IMO they'll problems if the hot games are PS3/XBOX only (kinda like the GC).

    I really hope they make it.

    --
    "I hate to advocate drugs, alcohol, violence or insanity but they've always worked for me" - HST
    1. Re:GTA:SA by badasscat · · Score: 4, Insightful

      I know Nintendo stays away from games like GTA:SA and they are one of the greatest game makers ever (Mario is still the king) but it's games like GTA:SA that sell like gasoline at a SUV convention.

      Nintendo would give their left nut for a port of GTA:SA, and don't let anyone tell you different.

      Nintendo themselves have no interest in making games like that, but nobody should ever suggest that they would turn down the opportunity to have a game that sold 10 million copies on their system.

      Nintendo's problem is attracting that level of support. They really just don't have complete control over their third-party situation - they can wine and dine developers till the cows come home, but at the end of the day they can't force anybody to do anything. So they end up with Spongebob Squarepants instead of GTA to fill out their E3 presentation.

      They can claim they've learned whatever they want from the GameCube, but the fact remains that they can only control their own game development for the system; they have very little say over third-party development (apart from veto power in licensing... which they'd never be stupid enough to use on a top-selling franchise).

    2. Re:GTA:SA by freeweed · · Score: 1

      Agreed, Nintendo has no issues with pretty much any kind of game on their system.

      See: Resident Evil 4. Try comparing that game to Spongebob.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    3. Re:GTA:SA by Richard+Frost · · Score: 1

      I don't know about you, but I'd love to play Grand Theft Auto: Mushroom Kingdom

    4. Re:GTA:SA by ereshiere · · Score: 1

      Has no one heard of Simpsons: Hit and Run? This is the obvious cartoony GTA that Nintendo never made, and it's got an even more varied set of characters than the Mario clan. Hilarious, too.

    5. Re:GTA:SA by MobileTatsu-NJG · · Score: 1

      "I know Nintendo stays away from games like GTA:SA..."

      I can sort of see that considering some of the lawsuits that have come from that game and who they've targetted. However, Nintendo's made some moves in the past that shed some light on the subject. When Mortal Kombat was originally produced for the SNES, Nintendo mandated no blood. So what you got was a fighting game where you were knocking 'sweat' off of people. Nintendo wanted to remain 'family friendly'. Lots of people were angered by this, and they let Nintendo know. In a shocking move (or at least, shocking to me...) Nintendo pulled back this decision for MKII.

      I suppose it's all academic, though. I'm having trouble imagining Rockstar moving into Nintendo's console.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:GTA:SA by grapeape · · Score: 1

      While im not much of a GTA fan myself, I could definately see the appeal of the wii remote as a control for the game, gun (check), knife (check), baseball bat (check), it can even be a steering wheel for the vehicles. If you really think about it the Wiimote might be the best interface for GTA type game ever....even the hot coffee mod takes on a whole new level. EWWWW!

    7. Re:GTA:SA by kisrael · · Score: 1

      Not a terrible game but the world isn't that much fun to play around in by itself. The appeal of GTA as sandbox is the semi-realistic physics and world, and causing chaos in it. Simpsons might have nooks and crannies to explore, but there's definately something lacking as a "Cartoon GTA"

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    8. Re:GTA:SA by Anonymous Coward · · Score: 0

      I disagree. I work for Ubisoft, and I deal with Nintendo almost daily. They appear to me exactly *neutral* about adult oriented games. And we're talking about Splinter Cell, Prince of Persia and so on for GameCube. We could almost say slightly, and I do mean slightly, adverse to them, though. My feeling is, that games like GTA would not sit well at all with their family oriented strategy. .o.

    9. Re:GTA:SA by KDR_11k · · Score: 1

      Nintendo hasn't had that "family friendly" policy since then. Nowadays they let you do anything on their system (maybe short of Hentai games but I don't think anyone really asked them about those). The BMX XXX incident showed that currently Sony is the least permissive of the console manufacturers (and they're in the same position as Nintendo was back then, what a coincidence!).

      By the way, Sega no longer does what Nintendon't (except giving guns to mascot characters), in their Bleach games they didn't include any blood whereas the series has more of the red juice gushing everywhere than Mortal Kombat.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Re:Oh yes, how they've learned... by c0d3h4x0r · · Score: 1, Flamebait

    You assume I'm making an immature joke, but I'm not.

    "GameCube" says what it is -- it's a cube that plays games. Pretty straightforward. Good name.

    "Wii" -- what the fuck is that? How do you even pronounce it? It could be a new fragrance. It could be a brand of baby food. It could be "W-2". Terrible name.

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  8. Re:Oh yes, how they've learned... by hunterx11 · · Score: 3, Funny

    You're that guy who thinks that vi is "six," aren't you?

    --
    English is easier said than done.
  9. Re:Oh yes, how they've learned... by Volante3192 · · Score: 1

    What the hell's an "XBox"? Box o' porn? Perverted jack-in-the-box? I don't want my kids anywhere near that abomination.

  10. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    Is Nintendo paying you?

  11. Re:Oh yes, how they've learned... by WilliamSChips · · Score: 1

    vi is "with force" in Latin.(yes, VI is a Roman numeral but it's also the ablative of vis, vis, f) The Latin for six is sex.

    --
    Please, for the good of Humanity, vote Obama.
  12. Mario games by j235 · · Score: 4, Insightful

    I think the major problem with the gamecube launch lineup was the lack of a Mario game. NES launched w/ Super Mario Bros, SNES had Super Mario World, N64 had Mario 64, and gamecube had... luigi's mansion... It appears the Wii will suffer the same problem, as I hear SM Galaxy won't be out at lanuch. Oh well, personally I'll be happy with a Zelda and Metroid game at least. Hell I still need to beat Wind Waker and MP 1 and 2... also Super Mario Sunshine, though that game doesn't feel right to me... maybe it's the 'jetpack'/'flamethrower'

    1. Re:Mario games by Anonymous Coward · · Score: 0
      Wii will suffer the same problem, as I hear SM Galaxy won't be out at lanuch.

      Maybe they need some time to develop the whiip controller?

    2. Re:Mario games by Zardus · · Score: 1

      Super Mario Sunshine is actually a really amazing game. At first I was hostile to it because of the squirtgun too, but after giving it a chance, its one of my favorite platformers. Its a lot like the difference with Harvest Moon: AWL and the traditional Harvest Moons. Its very different, but when you stop comparing it to the previous games and evaluate it based on its own merits, it starts to look amazing.

      The levels in that game are crazy large and detailed. I've spent days just running around looking for all the secret stuff. The experience is quite different than any other Mario game I've played.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    3. Re:Mario games by raezr · · Score: 2, Insightful

      Mario Galaxy isn't a launch title, but it'll be released within the first six months. Nintendo seems to be intentionally holding it back (along with other games like SSB). Rather than squeeze all it's good games into the launch date, Nintendo's going to spread them out over a series of months so they can keep the "amazing new console" feeling for the Wii lasting longer.

    4. Re:Mario games by cgenman · · Score: 1

      I do have to say, whoever approved that concept needs a solid kick. Mario Sunshine was an amazing game, and there was a lot of fun things to do once you got through the boring bit where you had to clean up the world. It's like making an amazingly kinetic bedbugs eyetoy game, but first you have to make the bed and fold the sheets for two hours.

      I mean, really, cleaning up graffiti? Graffiti? Couldn't they come up with a concept that didn't sound like a punishment? What's next, "Mario Broccoli in the world of taking out the garbage and brushing your teeth for the full three minutes?"

    5. Re:Mario games by Zardus · · Score: 1

      I was lucky in a way because college forced me to take about an 8 month break from the game (well, that's my exuse. For real, the game is just damn hard and I got stuck at some point at like 80 shines. Then schoolwork came along and I just said "fuck it" and didn't pick it up for 8 months). When I came back to playing it, I had forgotten all about the backstory and just kinda sat down with the mindset that "this slime is my enemy and I'll kill it. Simple as that." No punishment, no princesses, no retarded island judges or mysterious squirtgun manufacturers. Much simpler and much more enjoyable :-)

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
    6. Re:Mario games by KDR_11k · · Score: 1

      I enjoyed the beginning much more with all the events happening in the main world and lots of choice regarding where to go next. It slowed doen after the first 20-30 shines with no more events happening and having a short list of levels still to do and felt more like a chore than a fun game. After a year or so ignoring it I looked up what I had to do to make Bowser appear, beat him and haven't touched the game since. Pretty much stopped playing Mario 64 DS after beating the final Bowser, too. But at least that only forced you to collect a certain number of stars, not beat specific stars (except for that submarine level).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  13. PlayStation 360, PlayCube, Mario on Xbox... by tepples · · Score: 5, Funny

    "GameCube" says what it is -- it's a cube that plays games. Pretty straightforward. Good name.

    And also incredibly generic and tough to defend as a trademark, especially when your closest competitor uses "box" (meaning an approximate cuboid) in the name of its product. People outside the business find it hard to keep the PS2 generation consoles' names straight.

    "Wii" -- what the fuck is that?

    And what is a "PS2"? Isn't that pronounced like piss too?

    1. Re:PlayStation 360, PlayCube, Mario on Xbox... by assassinator42 · · Score: 1

      Reboot did use the term gamecube before Nintendo did. It was also a purple cube containing games. Perhaps someone at Nintendo was a fan of the show? I still think Wii is a stupid name. You can't change the fact that "wee" can mean pee. Of course, it also means small, which is one of the things they're going for with the Wii. I wouldn't have liked the name "Revolution" either. The "Nintendo Go" name that was rumored a while ago sounds better than Revolution and Wii to me.

    2. Re:PlayStation 360, PlayCube, Mario on Xbox... by TheDreadSlashdotterD · · Score: 1

      Xbox was a stupid name. Given X is a generic variable, it's begging to be replaced by all sorts of vulgarity. Give it a shot.

      I would have loved the thing to be called Revolution, but it's the Wii. Most people in their demographic won't care what it's called. They'll be saying, "Give me that Nintendo thing." You know, just like the 80s, if you even existed then.

      --
      I have nothing to say.
    3. Re:PlayStation 360, PlayCube, Mario on Xbox... by Rob+T+Firefly · · Score: 1

      I hear it was originally going to be the GameSphere, but it rolled off the table before they could take the photos for the press release.

    4. Re:PlayStation 360, PlayCube, Mario on Xbox... by ImTheDarkcyde · · Score: 1

      i think you mean Xbox stands for XTREME BOX

    5. Re:PlayStation 360, PlayCube, Mario on Xbox... by wed128 · · Score: 1

      In the 80s (i did exist) we called it nintendo, not NES...

    6. Re:PlayStation 360, PlayCube, Mario on Xbox... by RobbieGee · · Score: 1

      Are you perhaps thinking of the Okama Gameshpere?

      --
      If you get this, we're 10 of a kind.
    7. Re:PlayStation 360, PlayCube, Mario on Xbox... by duerra · · Score: 1
      "GameCube" says what it is -- it's a cube that plays games. Pretty straightforward. Good name.

      And also incredibly generic and tough to defend as a trademark


      Ah, yes. Like "Windows"? ;)
    8. Re:PlayStation 360, PlayCube, Mario on Xbox... by TheDreadSlashdotterD · · Score: 1

      Did I call it a NES?

      --
      I have nothing to say.
  14. What are developers saying... by __aaclcg7560 · · Score: 3, Interesting

    I'm more interested in what developers have to say about Nintendo's third-party support than what Nintendo has to say. Nintendo's documentation (or lack thereof) was a nightmare to deal with when I was a lead tester at Atari (Backyard Football and Backyard Baseball). Where Microsoft and Sony provided extensive checklists on what they expected for a release candidate build, you had to roll your own checklist for Nintendo.

  15. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    What the hell are the following systems?

    PlayStation
    XBox
    Nintendo 64
    Genesis/Mega Drive
    Master System
    TurboGrafx
    Pippin
    CD-i
    3DO
    VCS/2600
    7800
    5200
    Jaguar
    Saturn
    Dreamcast
    ColecoVision
    Intellivision
    Neo-Geo
    SG-1000

    Most systems either had very technical sounding names (especially the early systems), or names meant to evoke a feeling of something. The PlayStation is really the start of the word (play, game, x) + item (box, station, cube) naming scheme, and it was mocked for the fact that it was a terrible name when announced.

  16. Launch vs. launch window by tepples · · Score: 4, Informative

    Nintendo's GameCube offerings were the grand total of Luigi's Mansion and Wave Race: Blue Storm.

    Day one isn't as telling as the launch window, which covers the entire period from launch in November to roughly December 18 (a week before Christmas). What came out on December 3, 2001, was a smash hit that sold a lot of GameCube consoles.

  17. Re:Oh yes, how they've learned... by bunions · · Score: 1

    I don't know if it's a great name either, but names for products don't need to be descriptive. 'XBox', as noted is a fine name. So is 'iPod.' So is 'Rational Rose.' Etcetera.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  18. Re:Oh yes, how they've learned... by |/|/||| · · Score: 4, Funny

    I find this new learning fascinating. What does "emacs" mean in your world? ; )

    --
    [javac] 100 errors
  19. Nintendo control freak by L-Train8 · · Score: 4, Insightful

    The trouble is, Nintendo is a control freak company. They don't like to be dependent on 3rd party. They like to be in charge and they like to make money off of everything. When they were the only game in town, they could get away with it. If developers wanted to make a game, they had to do what Nintendo said. I remember some controversy in 1989, the president of Namco made some public comments about how Nintendo's control was hurting the industry. Nintendo responded by threatening to stop allowing Namco to make games for Nintendo consoles, and the Namco president shut up. When the PlayStation took off, it offered developers a choice, and Sony offered much better licensee terms. Nintendo hasn't been able to control developers since the mid-90's, but they still want to.

    For the GameCube, Nintendo invested a lot in 2nd party support. They put a ton of money into Retro, Rare, and Silicon Knights. Despite having first crack at development hardware, only one company, Silicon Knights with Eternal Darkness, had a launch title ready. Retro was working on 6 launch titles. Of those 6, only 1 ever saw the light of day - Metroid Prime, and that didn't come out until a year after launch. Rare was supposed to deliver Kameo and Perfect Dark Zero for launch. Two years after GameCube came out, those games were nowhere in sight and Nintendo sold their half of Rare to Microsoft. Nintendo poured tons of money into those companies, and it didn't pay off at all. They had companies they controlled, but those companies couldn't deliver.

    Now that Yamauchi has finally retired, maybe Nintendo can really change its relationship with developers. Maybe they can get 3rd parties on board in the competitive climate of today's console wars. But maybe a leopard can't change its spots.

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:Nintendo control freak by Darth+Maul · · Score: 1

      "The trouble is, Nintendo is a control freak company. "

      Yeah, like Apple. And Apple sure is hurting these days....

      --
      --- witty signature
    2. Re:Nintendo control freak by L-Train8 · · Score: 1

      Being a control freak company isn't always bad, (although it hasn't always been good for Apple - I'm not posting this comment from a Mac), it's just bad for a company claiming that they are pursuing greater 3rd party support. It makes it hard for you to play nice with others.

      If you own the market, like Apple does for mp3 players and Nintendo used to for game consoles, you can get away with it, and it can be great for you. Apple is able to use its position as market leader to bring the record companies in line, which in turn only enhances their position. But the music industry hates it, and if they ever have an alternative to Apple, you can bet they will jump ship at the first opportunity.

      --

      Don't forget that Friday is Hawaiian shirt day.
    3. Re:Nintendo control freak by Hai-Etlik · · Score: 1

      2nd party? Wouldn't that be the players?

    4. Re:Nintendo control freak by Mistshadow2k4 · · Score: 1

      "Yeah, like Apple. And Apple sure is hurting these days...."

      Bad analogy. Apple isn't hurting now, but before the iPod they were. And it is still a valid argument that their anal-retentiveness kept them from being in the position that they could've been -- bigger and more powerful than Microsoft. If they had opened the Mac OS to PC hardware long ago, Microsoft would've never stood a chance. Instead, people who wanted computers cobbled together their own PCs and put DOS on them because they had little other choice.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    5. Re:Nintendo control freak by Sylver+Dragon · · Score: 1

      Yeah, like Apple. And Apple sure is hurting these days....

      Na, I'm sure they have gotten used to the pain of only having a 3% market share.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    6. Re:Nintendo control freak by edwdig · · Score: 1

      1st party = Console maker
      2nd party = Developers with exclusivity contracts to make games only for one console. Usually the console maker has a financial stake in the company, but not enough to control the company.
      3rd party = Independant developers

    7. Re:Nintendo control freak by hibiki_r · · Score: 1

      Just in case you weren't trying to be funny: First parties are the ones that develop consoles, like Nintendo and Sony. Third parties are completely independent game developers, like Capcom, Konami and Rockstar. Second parties are companies that are either partially owned by one of the third parties, of they have signed an exclusivity agreement of some sort with one of the console makers. This includes companies like Polyphony Digital and Retro Studios. Rare was a Nintendo second party until Microsoft bought them a few years ago.

    8. Re:Nintendo control freak by tm2b · · Score: 1
      Na, I'm sure they have gotten used to the pain of only having a 3% market share.
      Yeah, right. I'm sure BMW and Mercedes-Benz have gotten used to that level of "pain," too.
      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    9. Re:Nintendo control freak by Hai-Etlik · · Score: 1

      I was trying to be slightly funny, but I thought I was pointing out a typo. Every other use of first, second, and third party with respect to a commercial product that I can think of has the producer of the first product as the first party, consumer of the product as the second, and everyone else as third parties, though usualy this is only applied to those creating some sort of related product for use with the first. Until now I have never heard "second party" used they way it was used in the post I first replied to.

  20. Would N hate Metal Slug like Sony? by tepples · · Score: 1

    [Nintendo] have very little say over third-party development (apart from veto power in licensing... which they'd never be stupid enough to use on a top-selling franchise).

    Compare to Sony Computer Entertainment America, which rejected SNK's offer to put Metal Slug on the PS2 system because the game was a newly developed traditionally animated 2D game. Microsoft gladly accepted it for Xbox. Given the success of WarioWare, Nintendo has the chance to attract Metal Slug and other 2D franchises during this generation.

    1. Re:Would N hate Metal Slug like Sony? by Anonymous Coward · · Score: 0

      A Metal Slug collection has already been confirmed for Wii, JSYK.

    2. Re:Would N hate Metal Slug like Sony? by aichpvee · · Score: 1

      Ben Herman, President of SNK Playmore USA, said, "It's a 2-D game so we can't bring it to PS3 or Xbox 360 as is." in reference to Metal Slug 6.

      link

      --
      The Farewell Tour II
    3. Re:Would N hate Metal Slug like Sony? by KDR_11k · · Score: 1

      On the other hand, SCEE didn't complain and the Metal Slug games are sold like every other PS2 game in Europe.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  21. Re:Oh yes, how they've learned... by freakmn · · Score: 1

    Though I don't particularly care what my console of choice is called, as long as it serves its purpose (plays good games), I did notice some confusion over this name. I was at work, and passed by a TV that has 24/7 news on it, and the reporter (obviously reading from a teleprompter) said that Nintendo had recently unveiled it's W-2 console. I was wondering why she was talking about tax forms, but quickly caught on that it was the Wii. I don't think it's a bad name, just that it might take some getting used to for some people.

    --
    warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
  22. Yeah they learned from their mistakes... by jon787 · · Score: 1, Troll

    ...this time they are making completely new ones.

    Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

    --
    X(7): A program for managing terminal windows. See also screen(1).
    1. Re:Yeah they learned from their mistakes... by pjgeer · · Score: 1

      Does the name really matter? If you ask the average joe you'll find that most people just call it "the Nintendo". The company only makes one console at a time. Only pedants and supergeeks with Nintendo consoles from multiple generations need to call it "The Wii". Nintendo could call it the Happyscrappy Mindfuck Assclown Console System and it wouldn't change a thing for me. I still call it 'The Nintendo'. I always have and I always will.

    2. Re:Yeah they learned from their mistakes... by aichpvee · · Score: 1

      It's not "The Wii", it's just "Wii". Just as with ships, Wii is a lady and should be treated with some level of respect!

      --
      The Farewell Tour II
  23. Re:Oh yes, how they've learned... by Irish_Samurai · · Score: 1

    Pretty Straightforward != Good Marketing.

    What the hell is a Swiffer? I dunno, but the onomatapoia aspect certainly lends itself towards a quick cleaning tool. The point being that the product name has numerous functions besides "describe", it also has to differentiate itself and generate interest. A unique name with a whimsical tone for a gaming system is not a bad choice if you want to instantly convey fun and kid friendliness. It also clearly separates it from XBOX360 and Playstation 3, both which bring the connotation of "sequel" with their names.

    In my professional opinion it is a very well thought out and subtley complex move with no down side.

  24. Re:Oh yes, how they've learned... by Turn-X+Alphonse · · Score: 1

    Then you're just an idiot, it's that simple.

    Wii = Wu-e

    WII = W2

    How can you not grasp something so simple?

    --
    I like muppets.
  25. Article summary: by conJunk · · Score: 0, Redundant
    Game Cube didn't have enough games. For the Wii, we're begging publishers to develop for it.

    That's the whole article right there.

    1. Re:Article summary: by WillAffleckUW · · Score: 1

      Game Cube didn't have enough games. For the Wii, we're begging publishers to develop for it.

      Well, sure. But even before E3, Nintendo had announced, with at least game titles and cover art, more than 100 games for the Nintendo Revolution (now Wii). And the thing that struck me about them was they broke down the wall between Japan and the US in terms of game types. No longer did they restrict the games to Japan-only versions, they actively sought to port a more diverse set.

      --
      -- Tigger warning: This post may contain tiggers! --
  26. Re:Oh yes, how they've learned... by pembo13 · · Score: 1

    When Hooked on Phonics fails.

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  27. PAL version of GameCube was composite only by MadAndy · · Score: 2, Interesting

    Not even an s-video cable available for it. Hired one out and it looked awful, so refused to buy one. Hopefully they've fixed that on the Wii!

    1. Re:PAL version of GameCube was composite only by BenjyD · · Score: 1

      My PAL Gamecube looks great in RGB SCART mode on my TV, many times better than the composite connection did.

    2. Re:PAL version of GameCube was composite only by Fred+Or+Alive · · Score: 2, Informative

      No it isn't, you could get RGB SCART as well[1], and there's also an RF adaptor if you have a really old or crap TV. For some reason Nintendo really liked messing around, so NTSC Gamecubes don't support RGB, and PAL ones don't support S-Video.

      Anyway, who has a PAL TV that doesn't support RGB SCART but does have S-Video? I my experince RGB SCART is far more common than S-Video, and it's better quality anyhow.

      [1] I bought mine for about £3 in a HMV clearance shortly before most HMVs stopped selling the 'cube.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:PAL version of GameCube was composite only by Anonymous Coward · · Score: 0

      I know that in the US earlier versions of the Cube had a "Digital" (Component) output port, but this was removed in later revisions. Perhaps the same is true in Europe?

    4. Re:PAL version of GameCube was composite only by Fred+Or+Alive · · Score: 1

      My PAL 'cube has a digital AV connector (bought just before Christmas 2004), but I don't think Nintendo ever released a cable in Europe for it. It does support RGB SCART through the old style analogue connector, which is component as well, just different components.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    5. Re:PAL version of GameCube was composite only by Mr+Smidge · · Score: 1

      And not just that..

      I bought a component video cable for my PAL Gamecube, and the picture is absolutely gorgeous.

      It uses the other AV socket on the back.

  28. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 1, Funny

    This from a guy named "c0d3h4x0r" and who also happens to work for "Microsoft".

  29. Wii sounds silly. by ronanm · · Score: 1

    Infact I'd argue with you that it is probably one of the best names ever for a console. It's simple, it's cute and it's something no one else even comes close to having.

    I'd argue that the name Wii was chosen precisely because it invites derision. Revolution, while a cool name, it is also a violent and cool name and Nintendo want Wii to appeal to people who don't consider themselves "cool" gamers.

    They're deliberately trying to make their console more accessible to non-gamers while appealing to the immaturity of gamers who at the end of the day will care more about the games and playability anyway. And names like X-box, Playstation and Revolution (and DS and PSP) are intimidating.

    IMO, Nintendo are going after a slightly older market than the PS3 market. Oh, and chicks, they want my girlfriend hooked on Wii, too!

  30. 2nd party by freeweed · · Score: 3, Informative

    I'm going to glom first and second party together, as I'm never sure which ones are first or second.

    The first party is Nintendo.
    The third party is any outside developer.

    The second party is YOU. What Gamecube games did you release? :)

    Kidding aside, Pikmin was one of the best games released this decade. Kind of like Katamari in its uniqueness, except no waiting for the usual long Sony load times. This factor alone has kept me a Nintendo fan - the PS1 was absolutely horrid for the amount of time you had to wait, and even in the best PS2 games (Grand Theft Auto, I'm looking at you) I'm often spending half of my playing times waiting for some stupid cutscene or the next level to load.

    Quality over quantity in my book, any day. I'd be happy if Wii only ends up having 10 games I like, because as with the N64 and Gamecube, they'll be GOOD.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:2nd party by Dance_Dance_Karnov · · Score: 3, Informative

      2nd parties are those stuidos owned by nintendo, like rare(back in the day) or retro studios now.

    2. Re:2nd party by BenjyD · · Score: 1

      Pikmin 1&2 are two of my favourite games, Pikmin 2 being one of those rare sequels which is better than the original in every way. I just finished Pikmin 1 again and noticed that it actually has a lot of graphical glitches (for a Nintendo game, that is). Just little things like buried Pikmin not being drawn sometimes or dead creatures getting stuck in bridges, which you almost never see in Nintendo 1st party games. I wonder if it was hurried out because their game line up so thin?

    3. Re:2nd party by aichpvee · · Score: 2, Insightful

      That's half right. Second parties are also those published by Nintendo (which I think is usually what makes them second party, not the ownership), such as Silicon Knights with Eternal Darkness.

      --
      The Farewell Tour II
    4. Re:2nd party by Dance_Dance_Karnov · · Score: 1

      I forgot to mention that part, in those instances the developer has an exlucivity agreement with the publisher. Nintendo has also published games by namco, sega, and square that doesn't make them 2nd parties.

    5. Re:2nd party by edbarrett · · Score: 1
      the PS1 was absolutely horrid for the amount of time you had to wait

      Three Words: Neo Geo CD.

    6. Re:2nd party by edwdig · · Score: 1

      If it's owned by Nintendo, it essentially is Nintendo and is first party.

      Retro is now owned 100% by Nintendo, and is a 1st party developer. They aren't really any different than Nintendo's EAD or NST divisions.

      Nintendo owned 49% of Rare, with the founders owning 51%. Nintendo had a large say in what Rare did, but ultimately did not call the shots there. Rare was a second party because they had exclusivity contracts with Nintendo.

    7. Re:2nd party by drewmg · · Score: 1

      Can you imagine how great a Pikmin game would be for either DS or Wii? The interface would be stellar. On Wii, Olimar would move with the nunchuck controller analog stick, and the Wii-mote would select groups of Pikmin. With the slightly beefier hardware, perhaps we could see 200-300 Pikmin on the screen at once. It's very disappointing that the franchise never sold particularly well, because it's easily the most innovative game Nintendo developed last gen, and that's what they're supposed to be going for now. It's a no-brainer to bring the franchise back for the next system, but with sales having been relatively lackluster, who knows. If the Wii dominates shelves like fanboys (like me!) are convinced it will, perhaps it will be a great chance to introduce the Pikmin games to millions of new players.

    8. Re:2nd party by barawn · · Score: 1

      The second party is YOU. What Gamecube games did you release? :)

      Second party is a wholly-owned subsidiary of the first party, typically published by the first party. Rare was a second-party publisher for a while before Nintendo sold them off.

      I thought Factor 5 was a second party as well (that's why I put Rogue Squadron in there) - turns out they're not, so that was a mistake.

    9. Re:2nd party by thatguywhoiam · · Score: 1
      2nd parties are those stuidos owned by nintendo, like rare(back in the day) or retro studios now.

      Also they are only released in 2nd-world countries, and only as 2nd-person shooters.

      --
      If Jesus wants me it knows where to find me.
    10. Re:2nd party by Anonymous Coward · · Score: 0

      Nope, those are still first party. The parent was correct as far as what second party actually means.

      Hint: It's analagous to "person". Ever play a second person shooter?

    11. Re:2nd party by mikromouse · · Score: 1

      I thought 2nd Party titles were from studios that Nintendo owned but weren't under the Nintendo Corp. This used to be Rare, but I would now consider this to be Retro Studios.

      --
      "Are you able to condense fact from the vapor of nuance?" -Juanita, Snow Crash
    12. Re:2nd party by barawn · · Score: 2, Informative

      You're misunderstanding the relationship of 'you, me, him' in the use of those terms. First, second, third party don't refer to the relationship between the purchaser, the game developer, and the console manufacturer. They refer to the relationship between the game developer, the console manufacturer and the publisher.

      As in, a first party game is first party because the console manufacturer develops and publishes the game themselves. ("I publish my game on my console.")

      A second party game is "You publish my game on your console."

      A third party game is "They publish my game on your console."

      Over time, those got twisted into "first party = console manufacturer", "second party = exclusive to one console manufacturer, but separate company", and "third party = non-exclusive to either" but the origin of the terms were correct.

    13. Re:2nd party by HarvardAce · · Score: 1
      and only as 2nd-person shooters

      Now there is a novel idea for a game. Think Splinter Cell or Halo, but instead of the camera being behind the hero or from the hero's eyes, you play the game from the perspective of the enemies. Note, however, that you aren't controlling the enemy -- you are actually controlling the hero...your POV is just from those of the enemy.

      On second thought...maybe it's not a great idea after all.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  31. Re:Oh yes, how they've learned... by AKAImBatman · · Score: 1

    VCS/2600

    The proper name is "Atari Video Computer System". VCS was just a shortening. The name was only changed to 2600 when the more powerful 5200 was released.

    5200

    The proper name was Atari 5200 SuperSystem. Granted, without the 2600 "VCS", the name wouldn't have meant much.

    7800

    7800 ProSystem

    Intellivision

    The name stood for "Intelligent Television". Which actually conveys a lot. Especially to the 80's generation who were used to everything having "-Tron" appended to it.

    You forgot "Nintendo Entertainment System", which also means quite a lot.

    The rest of the names were pretty abstract without knowing a thing or two about video games. :-)

  32. First party titles... by Hamster+Lover · · Score: 2, Informative

    I didn't buy a Gamecube until Winkwaker was released and that was a year and a half after the Gamecube was launched (Gamecube was launched November, 2001 and Windwaker was released March, 2003). Rogue Squadron, one of the three launch titles, was a beautiful looking game, but the controls sucked and there just wasn't enough gameplay to justify buying a Gamecube for that one game. I have to concur that the launch line-up was shit; there just wasn't a "must have" title until Windwaker.

    The Xbox launched with Halo and Project Gotham Racing as first party titles and a football title, Shrek, Cel Damage, some racing games and several other third party games. It was not a bad selection with fairly broad appeal.

    The Wii looks to have a great selection of games with Tennis, a Mario game, Red Steel, and a raft of other titles that I can't remember. I will be disappointed though if the Virtual Console games aren't available right away as I was going to buy a used N64 before I learned that the Wii would feature downloadable N64 games.

    1. Re:First party titles... by kisrael · · Score: 1

      Rogue Squadrons controls sucked? Except for maybe the D-pad suff, I don't see it. I've never heard that criticism before.

      Super Monkey Ball was a must have on opening day if you're into multiplayer.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:First party titles... by BenjyD · · Score: 1

      The controls were fine for the speeder levels, but once you got into open space they sucked. I gave up playing at the mission in the asteroid field (4?) because they were so terrible.

    3. Re:First party titles... by kisrael · · Score: 1

      Ok, I remember what you mean.

      Yeah, optimally you had to tweak some of the control defaults (which wasn't too hard to do) from the pause menu when you switched from planet based to space based missions... too much of a sense of "down" when you used autoroll etc...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  33. Re:Oh yes, how they've learned... by PhoenixFlare · · Score: 1

    ""Wii" -- what the fuck is that? How do you even pronounce it?

    When I can figure out what "XBox 360" has to do with playing games moreso than "Wii", then i'll be annoyed at Nintendo.

    It could be a new fragrance. It could be a brand of baby food. It could be "W-2". Terrible name."

    Maybe I just have a hard time imagining myself as an idiot, but I can't believe you're actually serious.

  34. Warning: incoming Piss Three. by tepples · · Score: 1

    I still think Wii is a stupid name. You can't change the fact that "wee" can mean pee.

    Neither can Sony change the fact that urine is called piss too (PS2). The problem with the names in this generation is that they all rhyme.

    The "Nintendo Go" name that was rumored a while ago sounds better than Revolution and Wii to me.

    "Nintendo Go" sounds like it would be the name of a handheld.

    1. Re:Warning: incoming Piss Three. by Mursk · · Score: 1

      Depending on the context, "Go" and "Wii (wee)" are not that unrelated. ;)

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  35. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    When I first read that, I thought you said the following:

    You're that guy who thinks that vi is "sex", aren't you?

    Then I realized you said six. What would VI stand for? Take a wild guess..

  36. different times by angrymilkman · · Score: 1

    These are just different times with different rules, what worked in the past does not work today. The "space race" in providing ever more realism only costs more money but hardly generates additional revenues. Maybe Nintendo should not learn from the mistakes they made in the past but the mistakes its competitors make nowadays, maybe they are just lucky that the market moves in their favour. Still I think certain companies can still snatch part of the console market with a small pc based console (like the xbox but cheaper) which just runs ported PC games.

    --
    ...what matters is what you like, not what you are like...
  37. Re:it's good to learn from your mistakes.. by ontheheap · · Score: 4, Insightful

    "What sane teenager or adult is going to publicly announce that they have to go home to play with their Wii?"

    I think most people would say "I'm going home to play Nintendo."

  38. Evolution of Consoles by Ironsides · · Score: 0, Offtopic

    Ok, one thing I've noticed and I'm curious about in the console wars. How much have the consoles changed with each new version? Besides processing power and graphics, that's standard, I mean the gameplay and controls and other features.

    The PS1, 2 and 3 are all using the same basic controller. The additions of a broadband adapter and hard drive are the only changes it seems.

    On the Nintendo end, they have changed the controller every single time, trying to come up with a better interface it seems. The Wii continues this with the new controller, but also lets you keep the Gamecube controlelrs as well.

    XBOX/360. I'm not sure if there are any changes between the two at all, I haven't paid much attention to it. THe main thing XBOX has is the talk feature for when you are in games. (although PS2 may have this as well) Also, the massive XBOX LIVE support.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    1. Re:Evolution of Consoles by angrymilkman · · Score: 1

      Well to be honest the playstation3 cell architecture is unlike any game architecture that we have seen in the past. I really like the concept, but for a player perspective it only means more processing power and higher quality graphics, they don't care whats under the hood, they only care about games. Taking that into account, a player doesnt really care what powers these games but which games are available.

      --
      ...what matters is what you like, not what you are like...
  39. Re:Oh yes, how they've learned... by smbarbour · · Score: 1

    WII = W2

    I knew it! It's a subliminal message to Americans to convince them to spend their tax returns on Nintendo products!

  40. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    But hey lets all be shallow and go "LOL IT'S LIKE PEE!" instead of "hehe, I can just hear the adverts with some little kid going "weeeeeee" when the Nintendo logo displays".

    gonads and strife?

    It's like someone with the surname "Head" naming their son "Richard." Sure, it's immature to laugh at it, but someone will, so why would you name him that?

    Especially if you expect children, who are by definition immature, to want to use your product...

  41. Nintendo mantra by Anonymous Coward · · Score: 0

    Repeat after me: "It's not about graphics, it's about games!"

    That's the official Nintendo mantra.

    aka "Standard Definition (over a composite cable) should be enough for everybody"

  42. Wii for me by Sylver+Dragon · · Score: 0

    I'm actually hopeful for Nintendo this time around. Another small part of the problem with the GC was that there were still some of us sore over the N64. I bought the N64 about a week after it came out, I had rented one and Mario 64 at the time and loved it. After Mario 64 wore out, there wasn't a whole lot left that interested me. I ended up with 3 or 4 games for the system, and felt like I had been taken for a ride. When the GC came out I looked at the games and had a "meh" reaction, and went with the PS2 instead.
    With the Wii, it at least looks like there might be some good games out for it at launch. And with the PS3 requiring sale of a kidney on the black market, I'm seriously considering that the Wii will be a good choice. If the virtual console stuff works right, I'll be really happy.
    The "Wii" name is still stupid.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Wii for me by kisrael · · Score: 1

      The secret to really getting the most out of the N64: Gaming Buddies. I was lucky enough to get one and be in a semi-communal living arrangement w/ 3 or 4 housemates who gamed, and man did it rock... that's besides great single player games like Mario 64, Starfox 64, Zelda:OoT and Majora's Mask...and those are just the famous ones.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  43. Re:it's good to learn from your mistakes.. by prockcore · · Score: 4, Insightful


    What sane teenager or adult is going to publicly announce that they have to go home to play with their Wii?


    Why do the name detracters keep wording it so strangely?

    If someone came up to me and said "I'm going to go home to play with my playstation" I'd look at them funny... because "play with my ___" will always sound dirty.

    Most people would just say "I'm going to go home to play video games"... actually, most people just say "I'm going home.. see you tomorrow".

  44. Re:Oh yes, how they've learned... by aichpvee · · Score: 0, Flamebait

    I find this new learning fascinating. What does "emacs" mean in your world? ; )

    Crap.

    --
    The Farewell Tour II
  45. Re:Oh yes, how they've learned... by WilliamSChips · · Score: 2

    The Romans didn't have editor macros. And they never had the letter combinations CS or GS and always used X instead. (CS actually could be the Roman numeral for one hundred and a half, although neither E nor A are used as Roman numerals so that won't work) And also, 'ed' is the stem for Latin verb for to eat.

    --
    Please, for the good of Humanity, vote Obama.
  46. Agreed by biff_larken · · Score: 1

    I concur. I was fully expecting it to be a title that sort of stepped away from the traditional Mario Bros playstyle, so I wasn't shocked. Before the GC was released, I was reading cube.ign.com almost hourly. I tried it at launch, but my actual purchase was Super Monkey Ball. Anyway, I also liked LM a lot. I wish it had more of a reason to replay it (two-player mode? unlockables? How about just more game?), but I enjoyed the ride nonetheless.

    --
    The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
  47. Not at launch, but close... by biff_larken · · Score: 2, Informative

    I heard that Mario Galaxy would be doing what Super Smash Bros Melee did on the cube, where it's not exactly a launch title, but it will be released shortly afterward. At least that's the impression I've been given. I know SSB:Brawl probably won't be out until a year or so after the launch, but I would safely bet that we'll be hearing Mario "Wii"-ing around space within 4-6 months of that time.

    --
    The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
  48. Re:it's good to learn from your mistakes.. by revlayle · · Score: 1

    Not wanting a system solely for it's name is the most retarded reason ever NOT to buy such system

  49. Bullshit by hsoft · · Score: 2, Informative

    This is bullshit. Even Wikipedia is wrong. Definition from dictionary.reference.com:

    third party
    n.
    1. A political party organized as opposition to the existing parties in a two-party system.
    2. One other than the principals involved in a transaction: I pay rent to a third party, not directly to the landlord.

    What interests us here is the #2. The "principals involved in a transaction" in this case are Nintendo and the Player. Nintendo is the 1st party and the Player is the 2nd party.

    Are you the one trying to be funny?

    --
    perception is reality
    1. Re:Bullshit by deque_alpha · · Score: 1

      2. One other than the principals involved in a transaction: I pay rent to a third party, not directly to the landlord.

      What interests us here is the #2. The "principals involved in a transaction" in this case are Nintendo and the Player. Nintendo is the 1st party and the Player is the 2nd party.


      Which party is which depends on your point of view, which is part of the reason that legal documents always define precisely who is which party. It also depends on what transaction you are looking at.

      It's always been my understanding that in the context of game system sales and development, the console company is the first party. Second party devs have strong enough ties to the console company and/or console that they can be considered a principal. Third party developers are third party because though they develop for the console they are not tied up in it sufficiently to be considered a principal involved in the development and/or sales of the console. So, from that context, it fits the definition.

      The names are derived from the process of making ths consoles and games, not selling them.

    2. Re:Bullshit by hsoft · · Score: 1

      Then, what the heck is the transaction between the 1st party and the 2nd party, and how is the 3rd party involved in that transaction?

      The proper way to view this situation would be to say:

      Nintendo Entertainment System (1st) entertains the Player (2nd) with a game from Rare (3rd)

      This 2nd party BS must have been created like this (Because I noticed that quite everybody doing video games seem to have a definition of 2nd party similar to yours):

      - Hey Joe, if Nintendo games are 1st party and Rockstar games are 3rd party, what is second party?
      - Huh, it must be somewhere in the middle.
      - Great, I'll write that in my blog.
      - Hey, I killed all those cops in one bazooka shot!

      --
      perception is reality
    3. Re:Bullshit by justchris · · Score: 1
      The transaction is between Nintendo (as the first party) and Retro (as the second party). The transaction between Nintendo and the Consumer is a totally separate transaction.

      The transaction we are speaking of is not a financial transaction, it is a transaction in the development of the game. Every game made by a second party for a console is made totally at the discretion of the first party. What that means is, if Rare is making a game called Dinosaur Planet, but Rare is a second party develepor for Nintendo, at Nintendo's discretion, Dinosaur Planet can become Star Fox Adventures (and this is what actually happened).

      The same is true of all second party developers. Retro Studios is a second party dev for Nintendo. Retro has had several games in the pipeline, none of which they've made because Nintendo told them to make Metroid Prime.

      A 3rd party developer is a 3rd party not because of the financial transaction, but because of the development transaction. To whit, Nintendo develops the console, and the 3rd party (as a financial transaction) pays for a licensce to develop games. Once they have that licensce, the 3rd party conducts a second transaction with the consumer, meaning they are the 1st party (because you do not buy Capcom games from Nintendo, you buy them from Capcom), the consumer is the 3rd party, and Nintendo is at best a 2nd party, and at worst pretty much totally uninvolved once the game gets to the stage of actually being sold.

      On the other hand, from the development standpoint, as Nintendo has no say in the development decisions of Capcom, they are the 1st party in that they provide the development platform. Capcom is a 3rd party as any and all development they do is at their own discretion. There is no transaction there, so there is no 2nd party.

      The problem is you're attempting to apply contract speak to actual real world situations, without taking into account that in the development and sale of a game, there are anywhere from 3 to 5 completely different transactions going on, and who is the 'Party of the First Part' and who is the 'Party of the Second Part' is explicity different for each transaction.

      The rest of us pick convenient monikers like 1st party, 2nd party and 3rd party because they define the development situation without overcomplicating it with contract speak that few, if any, consumers actually care about.

      --
      just some guy
    4. Re:Bullshit by justchris · · Score: 1

      Well crap, all that typing. In the 4th paragraph, the consumer is the second party (buying the game from Capcom) and Nintendo is at best an unrelated 3rd party. (Although, that's not precisely correct either since you're actually buying the game from a retailer, but that's more complicated than it's worth.)

      --
      just some guy
    5. Re:Bullshit by cgenman · · Score: 2, Informative

      Not to be too abrupt, but grandparent is right. In gamer circles and game development circles when you refer to 1st party, 2nd party, and 3rd party, you're talking about the console manufacturer's internal studios, the console manufacturer's owned studios, and studios which are independent. This has been standard nomclemature since Activision started.

      If you're referring to the consumer, you generally say the consumer or (if you're not in marketing) the player. But really, the relationship is quite complicated.

      For example, as a 3rd party developer, we actually sell our work to a 3rd party publisher. Who is a 2nd party to a different 3rd party publisher, who will probably handle the actual distribution this time. Who needs 1st party approval to sell it into the distribution chain. Who sells to the individual stores. Who sells it to consumers. In this case, under your definition if we're the 1st party, the consumer is actually the 6th party down the line.

      So yes, in common usage 1st party developer is the console manufacturer, 2nd parties are the studios they own, and 3rd parties are independents. Wikipedia is correct.

    6. Re:Bullshit by hsoft · · Score: 1

      Yes, I noticed by googling it that this usage of the term second party for video game was widespread, but this isn't proper english. This term has obviously been first used by someone who didn't really understand what third party means, and the rest of the world followed.

      --
      perception is reality
    7. Re:Bullshit by fredrikj · · Score: 1

      This term has obviously been first used by someone who didn't really understand what third party means, and the rest of the world followed.

      You just described about every word and grammatical rule in every language ever.

    8. Re:Bullshit by Just+Some+Guy · · Score: 1
      --
      just some guy

      You rang?

      --
      Dewey, what part of this looks like authorities should be involved?
    9. Re:Bullshit by Anonymous Coward · · Score: 0

      For someone so concerned with the language, I would imagine you'd be familiar with how it works. Guess what? Languages evolve over time and that includes new meanings for old words. In the context of videogames, first, second, and third don't hold the same relevance that they do with subject pronouns. Deal with the fact that you're wrong and quit whining.

    10. Re:Bullshit by joshsisk · · Score: 1

      We are talking about console game developers here. When you say "1st party developed game", "2nd party developed game", or "third party developed game", does it make sense that any of those could be the player?

      No. A second party developed game is a game developed by a company who is closely tied with one of the first parties - Nintendo, Sony, Microsoft - but not fully owned by them.

      That definition may not make sense in terms of the standard use of the term, but it has been the industry specific use of the term for probably two decades now.

    11. Re:Bullshit by joshsisk · · Score: 1

      This 2nd party BS must have been created like this (Because I noticed that quite everybody doing video games seem to have a definition of 2nd party similar to yours):

      - Hey Joe, if Nintendo games are 1st party and Rockstar games are 3rd party, what is second party?
      - Huh, it must be somewhere in the middle.
      - Great, I'll write that in my blog.


      The terminology has been in use since AT LEAST the early 90s, well before blogs existed. I first read a description of what the difference between 1st/2nd/3rd party developers was in NextGen magazine, which went out of business years ago.

      There are many examples of terminology that is specific to an industry, trade, or hobby that seems to counter the standard or layman's definition. This is one of them.

    12. Re:Bullshit by Snowmit · · Score: 1

      +5 Informative for being wrong. Just because it's in a dictionary does not make it relevant to the discussion.

      The context we're discussing here is game development. The Grandparent is right. In game development 1st Party titles are games made by the console maker, 3rd Part developers are anyone who makes games for multiple platforms (EA, Ubisoft, random Indie dudes) and 2nd Party is studios like Retro who aren't 1st Party (they aren't the console maker) but who develop games exclusively for one platform.

      --
      I have a lot of opinions about Cyborgs and Architects
    13. Re:Bullshit by IpalindromeI · · Score: 1

      meaning they are the 1st party (because you do not buy Capcom games from Nintendo, you buy them from Capcom), the consumer is the 3rd party, and Nintendo is at best a 2nd party, and at worst pretty much totally uninvolved once the game gets to the stage of actually being sold.

      I think Capcom and the consumer would be the first and second parties here (which is which depends on your point of view), because they are the ones involved in the transaction. Nintendo would be a third party with no involvement.

      --

      --
      Promoting critical thinking since 1994.
    14. Re:Bullshit by barawn · · Score: 1

      Then, what the heck is the transaction between the 1st party and the 2nd party, and how is the 3rd party involved in that transaction?

      Publisher.

      First party games are those created and published by the console manufacturer.
      Second party games are those created by a second party, but published by the console manufacturer.
      Third party games are those created by a second party, and published by a third party, on the first party's console.

      That's not exactly what it means anymore (as with all of language, it evolved since then) but that's where it came from.

  50. *ahem* Excuse me, Nintendo don't make mistakes by bunbuntheminilop · · Score: 5, Informative

    They made $4.5 billion profit last year.

    1. Re:*ahem* Excuse me, Nintendo don't make mistakes by Dorceon · · Score: 3, Informative

      No, they made a $873 million profit on $4.5 billion in revenues. Still, not too shabby.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    2. Re:*ahem* Excuse me, Nintendo don't make mistakes by raezr · · Score: 1

      This number doesn't mean much unless you compare it to Sony's and Microsoft's, and what their profits have been in the past.

    3. Re:*ahem* Excuse me, Nintendo don't make mistakes by falcon5768 · · Score: 1
      you mean 0. Since both the Xbox and the PS2 and now development for the new systems has kept both companys gaming divisions in the red.

      Its amazing the difference between a company who never sells for a loss (Nintendo) and a company that always does (Sony and Microsoft) in order to get more machines out there hoping to make the money up in game sales.... see you actually MAKE money if you dont spend as much.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:*ahem* Excuse me, Nintendo don't make mistakes by Anonymous Coward · · Score: 0

      That's because MS and Sony are looking at long term profits, not short term. It's working too:

      "Microsoft said that its home division - which includes Xbox - turned a profit for the first time, as did MSN. Home and Entertainment turned a $397m loss into a $84m profit in the past quarter, on revenues of $1.46bn, $140m higher than last year."

      When the companies makes so much money on other ventures, they can afford to do things like this that nintendo can't. Microsoft is basically buying the market, and everyone said they'd fail at it because they didn't know anything about gaming. Looks like those people were wrong.

    5. Re:*ahem* Excuse me, Nintendo don't make mistakes by Anonymous Coward · · Score: 0

      >> Microsoft is basically buying the market

      Why don't the laws stop them from doing this?

    6. Re:*ahem* Excuse me, Nintendo don't make mistakes by Andy+Somnifac · · Score: 1

      The company that graciously employees me had profits in excess of $5 billion in 2005. They project profits of approximately $5.8 billion in 2006. (Both sums are dependent on the exchange rate. For expediacy, I used todays exchange rates with Google's currency conversion calculator.)

      What does this have to do anything? Oh, yeah, the company makes mistakes, and still has profits eclipsing Nintendo's by a fair margin.

      Moral of the story: profits do not mean a company does not make mistakes. If they were perfect, the profits would have been even greater.

    7. Re:*ahem* Excuse me, Nintendo don't make mistakes by thatguywhoiam · · Score: 2, Funny
      You, on the other hand, have mistakes down pat. $4.5 billion profit huh?

      "Each new Nintendo Wii will come with a grab-bag of rubies! Order today!"

      --
      If Jesus wants me it knows where to find me.
    8. Re:*ahem* Excuse me, Nintendo don't make mistakes by rehtonAesoohC · · Score: 1

      Yeah, I wish I made a mistake as bad as Nintendo...

    9. Re:*ahem* Excuse me, Nintendo don't make mistakes by ravenshrike · · Score: 1

      He should have said 'M$ is attempting to buy the market'. As they won't get anywhere near success, the relevant laws don't come into effect.

  51. Re:it's good to learn from your mistakes.. by spir0 · · Score: 1

    I think nintendo are taking the piss out of game players. I'm not buying into that.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  52. Which mistakes, exactly? by brunes69 · · Score: 4, Insightful

    The Gamecube's worldwide sales are almost exactly on par with the Xbox's at ~15 million units apiece. And the big N makes a profit off *every console sold*, while MS, at the beginning of 2005, was *still losing money* on every Xbox sold.

    So, tell me again what the mistakes are? Nintendo makes a boadload of profit year after year. Microsoft's entertainment division is hundreds of millions in the red. And we all know the boondoggle Sony is making of the PS3.

    I don't think anyone has to worry about Nintendo over the next few years....

    1. Re:Which mistakes, exactly? by Anonymous Coward · · Score: 0

      Uh, not quite.

      The Gamecube sold 15 Million units.
      The XBox sold 22 Million units.
      The Playstation 2 sold 105 Million units.

      So you seem to think that 7 million units different is 'on par', but thats just a numerical mistake. The real mistake you made is how you define 'mistake'. Nintendo makes consoles to make money. Just because they're successful at that goal doesn't mean they don't make any mistakes. Their third party support since the SNES has sucked, because they alienated the third party developers with onerous licensing. When Sony came along, they all jumped ship, and they didn't do much to win them back when they switched to Sony's style of licensing scheme.

      As the primary developer of the Gamecube, they put out a number of good games, but they can't crank out the sheer number they needed to compete with the Playstation 2 and XBox with its widespread third party support. Combine that with the dearth of launch titles, the Gamecube was fairly doomed.

      Second, you assume that Microsoft's losses on the Xbox mean that it's a failure. Microsoft doesn't care about a few million in losses, because the Xbox is a beachfront into the living room. They want media devices in the living room, and they want them to interface with Windows. Considering how much better the 360 is in that regard, I think they'll succede this generation.

      Sony, of course, last generation was in it to push DVD and make money, both of which they succeded at. This generation they're trying to push Blu-Ray and make money, something I don't think they'll be nearly as successful with, since the PS3 costs so much more than the PS2, and they're taking an even bigger loss on each unit, and I doubt Blu-Ray will be all that successful...

    2. Re:Which mistakes, exactly? by be-fan · · Score: 1

      Actually, the GC's worldwide sales is about 20m. XBox's, however, is about 22m, around 10% more.

      While Nintendo surely made a profit last time around, the loss of marketshare is alarming. Microsoft's stole Nintendo's second-place spot despite terrible sales in Japan and a very mediocre software library. A company needs to look out for its future, and going from first place to third in two generations is something that should worry management, regardless of current profitability.

      Of course, beyond that, the article is absolutely right. Both the N64 and Gamecube suffered from the same problem. The libraries had no depth and little variety. That's why Nintendo went from being first, to second, and now to third.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Which mistakes, exactly? by Anonymous Coward · · Score: 0

      GameCube had 19 million sold through to customers as of last year. This year, closer to 20.5 million worldwide. Xbox manufacturing stopped a long time ago..."production" for Xbox merely refers to putting backstock into boxes and shipping them out. And yes, they've sold through between 21-22 million.

      Anyone who claims that the slight Xbox worldwide lead over GameCube (to date, BTW) was of significant consequence, especially considering per-unit profits, is attempting to deceive you.

    4. Re:Which mistakes, exactly? by Thrakkerzog · · Score: 1

      how many of those xboxes were duds? I know more than one person who had to return theirs because it was defective. I have never met anyone whose gamecube had manufacturing problems.

      When someone returns a defective console, does the sales number go up or stay the same?

    5. Re:Which mistakes, exactly? by Anonymous Coward · · Score: 0

      Returns a defective console, they stay the same. Buys a new one, the numbers go up.

      Besides, the real culprit of being defective was the PS2... Everybody I know who has a PS2 has had at least two, because they have a tendancy to break right after the warantee dies...

    6. Re:Which mistakes, exactly? by Control+Group · · Score: 1

      Of the people I know with GCs, a quarter had to return theirs for randomly crashing while playing Windwaker.

      Of the people I know with XBoxen, not a single one has been returned (though a couple people have bought extras for modchipping purposes).

      Clearly, the GC is shoddy hardware, and the XBox the pinnacle of engineering.

      Or maybe anecdotal evidence isn't all it's cracked up to be.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  53. It makes a good 2nd console by ZakuSage · · Score: 1

    I just bought a GameCube on Monday after only (from this generation) owning a PS2 since early 2003. Really, even now, good 3rd party games are hard to come by. However, that's what I have a PS2 for. Now I can also play the excellent Zelda, SSMB, and other Nintendo 1st party titles. The few good 3rd party games, like Twin Snakes, RE4, and Tales of Symphonia are also nice games to have. For everything else, I still have my PS2 to play more RPGs, MGS, and fighters.

    1. Re:It makes a good 2nd console by John+Courtland · · Score: 2, Informative

      Holy crap, it's bizarro-me. I just did the *exact* same thing. If you haven't picked up a wavebird wireless controller yet, do so. Probably one of the best pieces of hardware I've ever used.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    2. Re:It makes a good 2nd console by DrunkenTerror · · Score: 1

      Be sure to check out Eternal Darkness for GC. That game really knocked my socks off. It's one of those games where you have a sanity meter, and when it gets low you have all sorts of crazy hallucinations. Fun times.

    3. Re:It makes a good 2nd console by Zediker · · Score: 1

      Yea, its great how it messes with your head. I've had it mess with me in various ways. Once when I was saving my game it acted like it locked up, and then complained about corrupted game saves, then saying it was re-formating the memory card... Its also done some other interesting things like make my character explode at random times for apparently no reason other than my sanity was low. Sometimes it will act like someone accidently changes the video input (which got me a few times because my tv used the exact same font the game used). There are litteraly dozens of things it does to mess with your head. If you can find youself a copy, buy it, its worth it. Especialy if you are a fan of H.P. Lovecraft, because its very similar to his stories.

      --
      I love to slaughter the english language.
    4. Re:It makes a good 2nd console by devmage · · Score: 1

      One of my all time favorite games. Has a very intrenching story, great sound, graphics and gameplay. Man this makes me want to pull that puppy out and play it for a 4th time.

      --
      devmage
    5. Re:It makes a good 2nd console by ZakuSage · · Score: 1

      I kinda like having rumble after it breaking on my PS2 (the console, not the controller, and it was my fault).

  54. Re:it's good to learn from your mistakes.. by ddoctor · · Score: 1

    It's prounounced like slang for urine! They can't be serious!

  55. Biggest N64 / Gamecube Mistake by mex666 · · Score: 0

    IMHO was not using a game storage format you can easily copy with common PC hardware. While I had nintendo consoles, and paid for all my titles, all my friends bought Sony consoles, put on an eye patch and cried "arrrggghh mateyy!"

    Wii has another strange storage format, so I rekon they havent learnt from thier biggest mistake with the Gamecube / N64.

    1. Re:Biggest N64 / Gamecube Mistake by mh101 · · Score: 1

      A sure sign that there's something wrong with the world, is when someone says the biggest mistake Nintendo made was making it more difficult to illegally obtain games for their systems than other companies.

      --
      Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
    2. Re:Biggest N64 / Gamecube Mistake by mex666 · · Score: 0

      I agree completely, we should buy all our games, notice how I mentioned I was buying all my titles? I just felt the ease of piracy is one of the main reason for Sony's harware sales dominance. Call me devil's advocate.

    3. Re:Biggest N64 / Gamecube Mistake by Just+Some+Guy · · Score: 1
      IMHO was not using a game storage format you can easily copy with common PC hardware.

      For a counter-anecdote, I've never known a console pirate over the age of 21. When you hang out with the crowd that does that stuff, it looks like everyone in the entire world must be doing the same thing. Once you move past it, though, you'll see that sales figures don't tend to support that conclusion.

      --
      Dewey, what part of this looks like authorities should be involved?
  56. Re:it's good to learn from your mistakes.. by justchris · · Score: 1
    ...and a Playstation doesn't sound like a toy set for infants, and the Xbox with it's X-treme branding isn't meant only for the niche market that cliff jumps and slides down mountains on cordwood.

    If you're going to start criticizing the names of gaming systems, I don't think Wii is the place you should start.

    --
    just some guy
  57. Re:Oh yes, how they've learned... by Meagermanx · · Score: 1, Funny

    It's perfectly harmless, as long as it doesn't fall on them.

  58. Re:Oh yes, how they've learned... by Trogre · · Score: 1

    And that, readers, is a textbook definition of a Nintendo Fanboy.

    Stand back kids. Don't get too close.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  59. Re:Oh yes, how they've learned... by justchris · · Score: 1
    I'm sorry, no, no, no. Gamecube is not a good name. It is an absolutely horrid name that I have never been able to stand.

    Xbox is not any better. Neither is Playstation, in fact, Playstation is worse.

    The only consoles that have ever had good names are as follows: Atari 2600, Nintendo Entertainment System, Sega Master System, Sega Genesis, Intellivision, Dreamcast.

    Every other name for a gaming machine (and this includes the DS and the gameboy) has been purely awful, from an aesthetic standpoint, as well as from a marketing/branding standpoint.

    With all the crap we've tolerated so far, Wii isn't really that bad comparatively.

    --
    just some guy
  60. Re:it's good to learn from your mistakes.. by raezr · · Score: 1

    The only thing "childish" here is that people are still making penis jokes about the Wii's name.

  61. Re:X-Box by hackwrench · · Score: 1

    Why, it's a box thats "10 times greater than the competition!" of course!

  62. Re:it's good to learn from your mistakes.. by Overly+Critical+Guy · · Score: 1

    If someone came up to me and said "I'm going to go home to play with my playstation" I'd look at them funny... because "play with my ___" will always sound dirty.

    Uh...it will? "Going home to play with my Playstation" doesn't sound even remotely dirty. You're really reaching here to defend a bizarre product name. I can't count the number of times over the years I heard friends say they were going home to play with their Playstations or X-Boxes.

    --
    "Sufferin' succotash."
  63. Re:Oh yes, how they've learned... by uncoveror · · Score: 1

    They should have stuck with the original name, Revolution. Wii is a stupid name. What's next? A portable called Wee Wii? That wouldn't be any less stupid than abandoning a name that would have been perfect, considering the revolutionary new controller.

    --
    The Uncoveror: It's the real news.
  64. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    Video Computer System? So I can do my word-processing on it?

    Intellivison: And Intelligent Television means what, other than that I can use it with my TV? What does "Intelligent' mean exactly? Is it going to help program my new-fangled VCR to record MASH for me? Is it going to recommend new TV shows that I might like? (Yes, I am being deliberately obtuse.)

    5200 SuperSystem and 7800 ProSystem: you're right, there was more than just the number. "SuperSystem" and "ProSystem" make the names so much more meaningful. The names tell me that they do what exactly?

    Nintendo Entertainment System: Not very meaningful either. It's a system of some sort, it's made by some company calling themselves Nintendo, and it's used for entertainment somehow. If I didn't know that Nintendo made video game systems, I'd have no idea what type of entertainment we're talking. (Plays music? Plays movies? Is an adult toy to keep me company through the lonely nights? All those could be considered forms of "Entertainment".) Yes, you could make the same argument about "GameCube", but at least game is a slightly less nebulous term in most people's minds than entertainment.

  65. Re:Oh yes, how they've learned... by Petrushka · · Score: 1

    In other words:
    emax, emacis, n. 3rd decl. f.

    (PS: ed- also < edo edere edi editum with a long ê, "to publish or prepare for publication", i.e. edit, hence êditor = "one who edits or publishes", as opposed to esor "one who eats".)

  66. Re:Oh yes, how they've learned... by Petrushka · · Score: 1
    Oooh ooh ooh! Another witty afterthought (sorry). They did have macros, of course! -- or at least this one.

    OK I've done enough damage for one day. Please forgive me.

  67. Re:Oh yes, how they've learned... by kisrael · · Score: 1

    the name "iPod" is just as retarded. You're just used to it. And there are fewer pee jokes is all.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  68. Re:it's good to learn from your mistakes.. by phritz · · Score: 4, Insightful
    What sane teenager or adult is going to publicly announce that they have to go home to play with their Wii?
    What are you talking about? The value in obvious double entendrees alone is worth the price of buying the console. "Hey, guys, this is boring. Fuck y'all, I'm gonna go home and play with my wii until I fall asleep." What teenager or video-game playing adult doesn't appreciate a good penis joke now and then?

    Honestly, we're absolutely going to be inundated with the Wii name over the next x months until release, it's not like people won't know what you're talking about. I'm sure at one point it sounded really bizarre to say "I'm going to home and write a paper on my apple" or whatever, but you get used to it - proper nouns take over namespace surprisingly quickly.

  69. Re:it's good to learn from your mistakes.. by Anonymous Coward · · Score: 0

    Are you from the U.S.? If not, maybe it's just a U.S. thing. But I have to agree with the parent.

  70. Re:it's good to learn from your mistakes.. by kisrael · · Score: 1

    I don't think "going home to play with my [SYSTEM]" is at all common. "going home to play some [SYSTEM]", maybe, and Wii doesn't sound all that dirty in that context. More often, "going home to play [specific game] for a while"

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  71. Nintendo's #1 Mistake by Trejkaz · · Score: 1

    The #1 mistake that Nintendo made with the GameCube was locking the system so hard that nobody was ever able to successfully run homebrew or backups on it. The competing systems allowed it, and that seemed to be the only reason the Xbox got any sales at all (not counting people who bought it just for Halo.)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Nintendo's #1 Mistake by fyrewulff · · Score: 1

      Xbox? Allow homebrew? you're kidding, right?

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    2. Re:Nintendo's #1 Mistake by 7Prime · · Score: 1

      Is there a name for delusional slashdot techies?

      Cuz I really think there should be.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:Nintendo's #1 Mistake by Trejkaz · · Score: 1

      I was talking about the XBOX, not the XBOX 360. With the XBOX 360, MS are actually going out of their way to cripple it, which will probably cause the ultimate demise of that console. But with the original XBOX, you could even buy solderless modchips.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Nintendo's #1 Mistake by Trejkaz · · Score: 1

      The word you're looking for is "7Prime". HTH.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    5. Re:Nintendo's #1 Mistake by Anonymous Coward · · Score: 0

      And you can hack the GameCube without buying ANY modchips or even non-Nintendo hardware at all. Just the broadband adapter, Phantasy Star Online 1&2 and some freely downloadable software.

    6. Re:Nintendo's #1 Mistake by Slappytron · · Score: 1
      The #1 mistake that Nintendo made with the GameCube was locking the system so hard that nobody was ever able to successfully run homebrew or backups on it. The competing systems allowed it, and that seemed to be the only reason the Xbox got any sales at all (not counting people who bought it just for Halo.)

      Someone should mod this guy as funny. Hopefully that was a joke. Maybe 1 out of a 1000 game console owners give a damn about homebrew.

    7. Re:Nintendo's #1 Mistake by Trejkaz · · Score: 1

      Perhaps you missed the word "backups" which was in there as well.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    8. Re:Nintendo's #1 Mistake by Anonymous Coward · · Score: 0

      Wrong on all counts.

      Modding community is a tiny fraction of the gamer population.

      I personally own a modchipped gamecube.

      Software sales are a big portion of income. Mod chips = lost revenue = not a good idea.

    9. Re:Nintendo's #1 Mistake by Trejkaz · · Score: 1

      In Microsoft's case, mod chips = sales = a good idea. If they hadn't done it, they would have lost the sale of the original XBOX to myself and practically everyone I know who owns one. Because what else is it good for?

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  72. Nintendo and "that sort of game" by Rob+T+Firefly · · Score: 3, Interesting
    Nintendo has a reputation from the SNES days when they took the blood out of the first "Mortal Kombat," but after the outcry that caused they let up on that for MKII. Although they keep their first-party titles mostly clean, they have no problem letting the third-parties make whatever insane games they want anymore.

    Don't lets forget the awful but profane "South Park" games and the awesome but filthy "Conker's Bad Fur Day" for N64, and the gory "Resident Evil" titles for the 'cube complete with my favorite blood-covered-chainsaw -shaped controller.

    I feel dirty invoking anything Acclaim-realted, but this would be incomplete without a mention of the much-overhyped "BMX XXX," which had topless female bike riders and FMVs of strippers uncensored for Gamecube and Xbox, while Sony censored the nipples out of their version.

    1. Re:Nintendo and "that sort of game" by thatguywhoiam · · Score: 1
      Don't lets forget the awful but profane "South Park" games and the awesome but filthy "Conker's Bad Fur Day" for N64, and the gory "Resident Evil" titles for the 'cube complete with my favorite blood-covered-chainsaw -shaped controller. I feel dirty invoking anything Acclaim-realted, but this would be incomplete without a mention of the much-overhyped "BMX XXX," which had topless female bike riders and FMVs of strippers uncensored for Gamecube and Xbox, while Sony censored the nipples out of their version.

      See, that's where Nintendo is going wrong. They are featuring the wrong sort of sex and violence. Who cares about BMX riders and zombies/chainsaws?

      Show me Mario backing over a naked Princess with his Kart, high on Magic Mushrooms, and then we'll talk.

      --
      If Jesus wants me it knows where to find me.
    2. Re:Nintendo and "that sort of game" by YomikoReadman · · Score: 1

      Nintendo has a reputation from the SNES days when they took the blood out of the first "Mortal Kombat," but after the outcry that caused they let up on that for MKII.

      I recall playing the original MK game on both SNES and the Genesis. I also recall there being no blood in either version by default. However, The option for blood was easily reveresed on the SNES, whereas for Genesis you had to turn it on via cheat code. To this day, I still don't recall a backlash against Sega for that one.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  73. In the end, Nintendo is a toy and game company by Webapprentice · · Score: 1

    They have been making toy and games before video games entered the picture. They make their money making products that entertain people as well as licensing their characters for merchandise. If it turns out that video games are no longer a good source of income, they will make othe toys and games to sell. The console appears to be only one product in their overall strategy.

    1. Re:In the end, Nintendo is a toy and game company by Z80a · · Score: 1

      they re making toy and games before widespread eletricity entered the picture XD (nintendo was founded in 1889) :3

  74. Re:Oh yes, how they've learned... by lubricated · · Score: 1

    I find this new learning fascinating. What does "emacs" mean in your world? ; )

    Escape
    Meta
    Alt
    Control
    Shift

    --
    It has been statistically shown that helmets increase the risk of head injury.
  75. Re:it's good to learn from your mistakes.. by Anonymous Coward · · Score: 0

    Most people might say something "I'm going home to play [name of game]."

    Me, I just say I'm gonna play OS/2 on my PS/2 Portable and enjoy the plasma flatscreen display. Ha HAH.

  76. Re:it's good to learn from your mistakes.. by neus · · Score: 1

    Yeah sure, but when you start hearing sexy chicks saying, "Hell no, last night i was at neus's house and i played with his Wii all night long!" Don't come and ask me to borrow it ...

  77. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    Comparing pretty obvious names like "Video Computer System" and "Nintendo Entertainment System" to "Wii" is just fucking ridiculous. They're at complete opposite ends of the spectrum.

    If you're going to argue stupid shit, at least pick arguments you can win.

  78. Re:it's good to learn from your mistakes.. by Kreigaffe · · Score: 1

    "What sane teenager or adult is going to publicly announce that they have to go home to play with their Wii?" .... Me? Some times, childish humor, when the intention is not to get a laugh out of the comment itself but rather the fact that you're SAYING something so stupidly childish, is fun. My grandfather, who was HUGE into computers back in the day, had a shirt that read, "My Wang is Always Up". He bought one for my mom, too. "Dual Floppies".. I don't believe she wore it much. You've got to be an angst-filled little ball of stink to not get a chuckle out of that kind of thing. You can bet I'll be making all kinds of jokes that'll just make people groan about how awesome my Wii is, how I'd love for them to come over and play with my Wii for a little while, how the stick fits right into your hand. Good lord it's a GOLD MINE of sophomoric jokes!

    --
    ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
  79. Re:Oh yes, how they've learned... by Anonymous Coward · · Score: 0

    In an age when many spell checkers auto-correct your words so that only the first letter is capitalized (Windows Explorer will do this sometimes too), it's natural to look at a that word and assume that's what happened.

    You sound like an angry little kid who's upset that someone doesn't like his precious toy.

  80. About Reggie... by Barrakketh · · Score: 1

    He is no longer NOA's Executive VP of Sales and Marketing: On the 25th he was promoted to President and COO.

    http://press.nintendo.com/articles.jsp?id=9653

    Congratulations, Reggie!

  81. OK, maybe it was the gameplay... by Hamster+Lover · · Score: 1

    I loved Jedi Starfighter for the Xbox as it resembled the open mission concept from Tie Fighter. The gameplay for Rogue Squadron on the other hand felt like you were playing on rails. You couldn't go anywhere and explore without the computer turning you back automatically and the radar system sucked.

    I guess what I really want is the amazing graphics of Rogue Squadron and the gameplay of Jedi Starfighter.

  82. Re:Oh yes, how they've learned... by Kokuyo · · Score: 1

    And here you already proved that Wii makes you think about iot twice as long as GameCube does. Marketing is about getting attention. Yo uhave given it already more attention than it probably deserves (until we have specs and tests). So you little sucker actually already fell for it ;).

  83. but they haven't learnt anything by Anonymous Coward · · Score: 0

    the biggest mistake they made in Europe with the GC was releasing a year after it debuted in Japan and Months after it launched in the US. European gamers felt cheated and neglected so didn't buy the GC. roll forward to 2006 and the much hyped and rather good looking but poorly named Wii will launch in time for Christmas (in Japan and perhaps the US) but will be 1st of 2nd quarter in Europe.

  84. A worry. by thos_thom · · Score: 1

    It has just occoured to me that despite the fact that I am greatly anticipating the release of the Wii, and I have no doubt that some of those games with that new controller will make for some great fun, but I find myself reasoning this way;

    I dont play *lots* of games, I play infrequently and when I do, it is when my girlfriend is out of the house, usually late into the night, usually lying on my front on the floor in front of the tv. Its how i relax.

    Waving and pointing are quite hard to do from down there. I did develop a technique for playing time-crisis while lying on the floor, proped up on a pilow.

    I do it to chill out when I am tired and I want some fun.

    I dont think that I will want to jump around the place or even *sit up* in those cases.

    Perhaps I will be able to enjoy those lovley downloaded clasics when I feel like not moving at all.

    1. Re:A worry. by gameguy1957 · · Score: 1
      It seems like the first few times the controller would be unique enough to be fun. But, with some games it would get old quickly. Take a football game for example. The first time you made the passing motion to pass the football would be cool. Three hours and 157 passes later it may not be so much fun.

      I'm hoping that there are options in all of the games to choose between controller modes in case people tire of it quickly.

      -JM

  85. Re:it's good to learn from your mistakes.. by Anonymous Coward · · Score: 0

    Actually, most people mention the title of the game they are going to play, much like they do when they talk about DVD's:

    "I'm going home to watch Aliens again"

    "I'm going home to play San Andreas"

  86. Re:Oh yes, how they've learned... by WilliamSChips · · Score: 1

    He's a bodyguard Macro, not an editor one.

    --
    Please, for the good of Humanity, vote Obama.
  87. Re:it's good to learn from your mistakes.. by drewmg · · Score: 1

    What adult pubically announces they have to go home and play video games? Do they hold a press conference first? 75% of PS2 owners don't say PS2 or Playstation, they say "Madden" or "GTA"

  88. And what about... by Anonymous Coward · · Score: 0
    and by Nintendo's showing at E3 2006, the Wii will launch with a wide variety of games for may types of gamers
    Personally, I'm more of an August type of gamer...
    1. Re:And what about... by Anonymous Coward · · Score: 0

      You insensitive clod...

  89. Exactly my thoughts.. by LordJezo · · Score: 1

    Same with me.

    When I play games it's usually late at night when I have nothing at all to do besides lay on the couch under a blanket. Since I have wireless controllers I put them under the blanket as well and its just my head popping out so I can see the TV. Summer time its the same scene sans blanket, but the point is that I am moving as little as possible and just like to lay there.

    With the Wii, the games will most likely be awesome but I can't see myself playing them really late at night when I am about to go to sleep.

  90. These companies just don't change course by ianscot · · Score: 1
    but I can almost remember them saying nearly the same things about how the learned from mistkes with the N64 and promised for 3rd party support for the 'Cube

    These three companies make good examples of how corporate cultures can persist despite different circumstances.

    Nintendo has its M.O., yeah? They sell the consoles at a profit and keep prices modest for the market by using less cutting-edge technology. Their franchises really do show a love for game design, for getting the little things right, in a way the other companies just don't approach. (The exception may be the bought-out Bungie-MS relationship.) They love to try out unorthodox controllers, but back them inconsistently. (Anyone for a game of Donkey Kong Bongos? There are maybe three games that'll use those.)

    Sony, for a human generation or three now, has been trying to shoehorn standards war victories into various products across all its product lines. "Proprietary memory format" -- quick, what company did you think of? This time around it's Blu-Ray, and they seem to have killed themselves on the PS3 price by forcing it in there. Across most of their product lines, again, they do show a decent eye for conservatively nice design. The little triangle button on the PS controller isn't going to be turning into a Wii gesture any time soon -- and when they try something like that they show iffy results.

    MS's gaming division is all about loss leader maneuvering to capture market share. Do they love the games? Frankly I don't see it, and all the poseur's "xtreem XBox" attitude they put on falls flat for me. MS also doesn't "get" the Japanese market, very apparently. They tried to make their release lineup for the 360 more Japanese-friendly, and failed.

    It's weird how consistent they all are. You'd think Nintendo would try to play loss leader with the console this time around as a way of regaining market share, but their price is already much lower than the competition... and well, tradition is a powerful thing. So they just keep plugging away at incremental improvements in their way of doing business. For these three, there's no sense radically changing what works... or even what doesn't work so well.

    Next time around MS will be talking about the Japanese market again, assuming they're not tired after the $4 billion they've lost yet. Nintendo will release Mario-sensaround. Sony will try to bundle a proprietary.hologram engine in everything. I can't wait for that E3.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  91. I never saw 27 games though. by rAiNsT0rm · · Score: 1

    Correct me if I'm wrong (and I have no doubts about that on /. :) but I could have sworn I heard during the Ninty press conference at E3 that they would have 26 or 27 games playable on the show floor... however I have not seen nor any site that actually played or listed more than 8 or so... what were the other 19?

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:I never saw 27 games though. by Bagels · · Score: 1
      A few of the "games" weren't really games - they were just demonstration software, stuff like the Duck Hunt demo. And I believe they were counting the individual components of Wii Sports (tennis, golf, baseball) and Wii Music (orchestra, drums) as separate games, though I could be wrong. And there were the Virtual Console showings - Mario 64, Bonk, Sonic, and Super Mario World, though again I don't know if these counted as separate games. Then there were Zelda TTP, Metroid Prime 3, Mario Galaxy, Elebits, Wario Ware, Red Steel, Project HAMMER, Madden '07 Wii, and sundry third-party games... a reasonable lineup, I'd say.


      Of course, some of their most interesting games were non-playable; I really liked the sound and look of Monolith's "Disaster," and Smash Bros. was looking good, too.

      --
      --- Bwah?
    2. Re:I never saw 27 games though. by rAiNsT0rm · · Score: 1

      Yeah, I was figuring on that, but even still I came up with about 20-22 games even counting everything individually. I'm not saying this is a huge deal, or sucks to Nintendo... I was truly just trying to figure it out and have been since E3.

      I was just hoping someone out there had the answer to where 26 came from and if it was accurate. (or 27 I can't remember exactly which number they had said)

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:I never saw 27 games though. by TheBlackSwordsman · · Score: 1
      Complete list of playable Wii games from IGN.


      As another poster mentioned, several "games" are demos and they counted each of the Wii Sports games as individual titles. But there you go.

    4. Re:I never saw 27 games though. by rAiNsT0rm · · Score: 1

      Thanks a bunch, I must have missed that. Exactly what I was looking for. The 3 demo's and a couple others also are a bit of a stretch, but it does come out to 27.

      The crazy thing is that only about a handful (3-4) titles actually appeal to me. I really was hoping to be blown away, instead I walked away slightly happy with hope for the future to be brighter.

      --
      http://teasphere.wordpress.com - A little spot of tea
  92. Re:it's good to learn from your mistakes.. by nickyj · · Score: 1

    Actually I just say any of these variations depending on how much they know of gaming and the mood I'm in:
    I'm going home to play some games.
    I'm going home to play some video games.
    I'm going home to play some [insert game name here]. ie(Super Mario)
    I'm going home to destroy things in a virtual realm beyond your comprehension.

    I almost never mention the console unless I know for a fact they know about consoles, I might then say:
    I'm going home to play some Cube.

    Most of the people I know, know nothing about consoles except the one they have.

    --
    Causing Chaos Everywhere,
    Nik J.
    The strange world of a loner, in a populous city, drowning in society
  93. No longer a Nintendo customer. by Grimwiz · · Score: 1

    I tried hard to be a Gamecube fanboy, but failed...

    Gamecube good:
          pokemon games and integration with gameboy games.
          wavebird wireless controller
          hardware that was as capable as other game consoles of that time.
          comparatively cheap.

    Gamecube bad:
          Could not play DVDs for no good reason.
          More restrictive hardware and licensing compared with alternative consoles.
          Poor coverage of titles in Europe (e.g. impossible to use midway arcade suite to play gauntlet because it was not released in europe and the region locking prevents import from regions that it is available).
          Fewer titles available in UK stores than PS2 and xbox
          Poor display quality on some TV screens.

    According to a contact who works at a gaming company, the lack of titles stem from the restrictive licensing and/or lack of commercial incentive compared with other consoles.

    I believe it is wrong to produce a product that is crippled in ways that prevent it from being used effectively. For me, the inability to play DVDs and region encoding of games meant I bought a PS2 to fill in gaps that my gamecube could not cover. Reaching round behind the TV to swap cables gets old very quickly, so after a while you just end up with one plugged in and you buy your games accordingly (also ps2 games are slightly cheaper).

    The artificial restrictions placed on the gamecube led to me changing my console allegance to PS2.

    Unfortunately, whilst I feel Nintendo are ethically unsound, placing short term financial gain over customer satisfaction and long term financial gain, I am even less sure about Sony (rootkit CD's, everquest - where they deviously charge things to your credit card) or Microsoft (convicted Monopolist and closed source company).

    Come back atari, all is forgiven.

    --
    -- Don't believe everything you read, hear or think
    1. Re:No longer a Nintendo customer. by StocDred · · Score: 1
      I believe it is wrong to produce a product that is crippled in ways that prevent it from being used effectively. For me, the inability to play DVDs and region encoding of games meant I bought a PS2 to fill in gaps that my gamecube could not cover.

      Yeah, and the GameCube also couldn't make toast. Jerks.

      The GameCube also provided 4 controller ports, memory cards of variable sizes, and a pile of great exclusive games. "Gaps" that Sony could not cover.

      Reaching round behind the TV to swap cables gets old very quickly, so after a while you just end up with one plugged in and you buy your games accordingly (also ps2 games are slightly cheaper).

      Dude. They make these great little things called ROUTERS. You can plug in as many consoles as you like simultaneously, and then hit a button to switch input. Also, just about every modern television has at least three external input sources anyway. Don't complain about minor annoyances that you could have easily circumvented.

      The artificial restrictions placed on the gamecube led to me changing my console allegance to PS2.

      Gee, I guess it would be too difficult to enjoy both systems because you can get great games for both. Holy fuck, you're a pill.

    2. Re:No longer a Nintendo customer. by leland242 · · Score: 1

      I don't think I've heard anyone mention DVD ability as a downfall this late in the game. You really want a PS2 as your primary DVD player?

      When it comes to game availability in the UK or Europe, I have no idea - but even if you can't get them in a store, can't you buy them online?

      And as for the switching wires bit - they sell "hubs" for video connections. They are great, especially if you want to have several consoles hooked up at once. In the US they are about $20 bucks and, imo, a huge convenience.

    3. Re:No longer a Nintendo customer. by Anonymous Coward · · Score: 0

      I have two letters for you.

      E.T. /all is NOT forgiven

  94. Sadness? by DeadCatX2 · · Score: 1

    What about gothic-horror title Sadness. According to some forums you'll be using the Wiimote to slit people's throats.

    SLIT PEOPLE'S THROATS! What's this about family-oriented strategy?

    --
    :(){ :|:& };:
    1. Re:Sadness? by IpalindromeI · · Score: 1

      Sure, it just depends on the family.

      --

      --
      Promoting critical thinking since 1994.
  95. 1st/2nd party by Duds · · Score: 1

    Fwiw, a first party game is one developed internally at the console manufacturer, a 2nd party game is developed by an independant but published by the manufacturer.

    For instance, Halo is first party. Bungie is MS owned.

    Lumines on Live is published by MS, but is 2nd party.

    1. Re:1st/2nd party by barawn · · Score: 1

      Yeah. My problem is I couldn't remember what games were done by Nintendo's labs (like Retro Studios, HAL, etc.) and which were done by a second-party developer. Turns out Factor 5 was completely 3rd party, so I was wrong (Nintendo only launched with 2 first/second party games) - they just made cool games for the N64 and so Nintendo liked them. Up until they ditched 'em.

  96. Re:Oh yes, how they've learned... by RobbieGee · · Score: 1
    It also clearly separates it from XBOX360 and Playstation 3, both which bring the connotation of "sequel" with their names.

    Funny, for the Xbox 360 I thought the connotation was more like "We're going around in circles." :-P

    --
    If you get this, we're 10 of a kind.
  97. May Types by lazydesert · · Score: 1

    "the Wii will launch with a wide variety of games for may types of gamers"

    I'm more of an August type of gamer.

  98. Re:it's good to learn from your mistakes.. by revlayle · · Score: 1

    Hell, a lot of people say "I'm going home to play " and never ever hear the console name in the uttered phrase

  99. Games lineup by phorm · · Score: 1

    They do mention the poor third-party support, but as mentioned by many the real problem was an overall lack of impressive games on the opening lineup. A lot of the time, that opening lineup can be what really pushes the sales of your console (many buy the console because they REALLY WANT to play game X). That being said, I know that Twilight Princess should be on the opening lineup for Wii (also out for GC, but supposedly a lot better for Wii). Can anyone else name some that look to be sales-makers?

  100. Re:it's good to learn from your mistakes.. by rAiNsT0rm · · Score: 1

    Oh, my dear boy, you've obviously forgotten who's company you are in. *No* one here would be angst filled losers, or incapable of having a sense of humor, or unable to find humor in sophomoric jokes/content... Seriously, that pretty much sums up /. yet in cases like this all these lame-ass buggers have to act like they are soooo mature and that this is all far beneath them. Puh-lease, the Slashdot crowd is mainly losers with a high IQ and an affinity for geeky passions... why some have a hard time coming to grips with this is beyond me.

    I'd be the first to walk up to your grandfather and give him props for wearing that shirt, I'm also the one who will gladly reply to "what were you up to last night?" with "not much, I played with my Wii for a while."

    I find it uber funny that people 'round here associate their game console with their machismo... Xbox, PS2, Wii... THEY ARE VIDEO GAME SYSTEMS! They all make you a pussy to the real world. Regular folks don't differentiate between the systems as being cool, cooler, coolest... they see them all as a middle aged geek playing and getting excited over a video game.

    I'll be buying a Wii the day they release and it will be the only next-gen console I buy... I guess that makes me more of a wuss than an Xbox 360/PS3 player.

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    http://teasphere.wordpress.com - A little spot of tea
  101. Re:it's good to learn from your mistakes.. by thatguywhoiam · · Score: 1
    Why do the name detracters keep wording it so strangely?

    Don't be dense. It's because the word sounds like another common word in english. That is the entire problem. It becomes a third-ran vaudevillian routine.

    "What do we want to play?"
    "Wii"

    "Yes, us, we, which console?"

    etc. Its a bad name. When you need a pagelong press release to explain your branding, you have failed.

    --
    If Jesus wants me it knows where to find me.
  102. Indiana Jones! by wikthemighty · · Score: 1

    "You throw me the idol, I throw you the Wiip!"

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  103. Re:it's good to learn from your mistakes.. by thatguywhoiam · · Score: 1
    "Hey, guys, this is boring. Fuck y'all, I'm gonna go home and play with my wii until I fall asleep." What teenager or video-game playing adult doesn't appreciate a good penis joke now and then?

    *raises hand*

    While I may be ostracizing myself from the group here.... its true. Every now and then, I don't enjoy a penis joke. Like, say, after I've heard it only once. And particularly if its not funny.

    --
    If Jesus wants me it knows where to find me.
  104. Re:Oh yes, how they've learned... by glsunder · · Score: 1

    what does "emacs" mean in your world?
    A
    Something made by apple? :wq

  105. this mistake by Anonymous Coward · · Score: 0

    on par with the Xbox - right there

    Nintendo not doing so well against the first console released by a widely-hated company reknowned for software that crashes, with a console that's just a reboxed, underpowered PC, whos first-party games output is generally pretty bland and mediocre. Flight Simulator vs Mario 64...

    Microsoft had a lot of disadvantages in this round, and you have to give them props for getting marketshare even at the cost of bleeding money (their one advantage).

    Nintendo is financially secure, but with their history and talent they should be dominating the industry.

  106. Re:it's good to learn from your mistakes.. by Anonymous Coward · · Score: 0

    Every now and then, I don't enjoy a penis joke. Like, say, after I've heard it only once. And particularly if its not funny.

    That's when you come back with, "Ha ha, very funny, now if you would please exuse me I'm going to go masturbate."

  107. Re:Oh yes, how they've learned... by ravenshrike · · Score: 1

    Suddenly I have a great marketing idea for Apple's controller if they want to make a game in which you fight the evil forces of microsoft. The iWii.

  108. OT re: your sig by Control+Group · · Score: 1

    Dewey, what part of this looks like authorities should be involved?

    If you don't mind my asking, what's that from? It sounds horrifyingly familiar, and it was for quite some time now, but I've been unable to put my finger on it.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
    1. Re:OT re: your sig by Just+Some+Guy · · Score: 1
      It's from an episode of "Malcolm In The Middle". Dewey has an old lady's amputated leg, and the dog Hal brought home as a consolation surprise to Dewey had dragged the leg under the garage. Dewey asked whether they should give up and call the police for help, at which point Hal uttered my sig.

      I laughed myself to tears and beyond.

      --
      Dewey, what part of this looks like authorities should be involved?
    2. Re:OT re: your sig by Control+Group · · Score: 1

      AHA!

      Thank you; I now recall seeing that episode.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  109. Quoth Shakespeare by MeanderingMind · · Score: 1

    A Wii by any other name sells just as cheap.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  110. Gamecube mistakes by Holmesey · · Score: 0

    Yes, I think this is a god idea, launching it with alot of games. This will make more people buy it as it has there style of game. I never bought a Gamecube as the games were crap, it had bad graphics and it looked like piece of poo. I think that Nintendo will have to pick up there act with the Wii.

    --
    Talk later, Holmesey For free Domain names, PSP's & I-Pod's click
  111. Re:it's good to learn from your mistakes.. by spir0 · · Score: 1

    I'll be buying a Wii the day they release and it will be the only next-gen console I buy...

    Ahh, so you're a biased Nintendo fanboy who will sink to any level of depravity in support of your chosen brand. Sounds like Windows fanboys worldwide, and Debian fanboys, and......

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  112. Re:it's good to learn from your mistakes.. by rAiNsT0rm · · Score: 1

    No, actually I was a Sony employee and covered Sony only videogames for over 4 years. I am as far away from a Nintendo fanboy as can be. I have never even played a Zelda beyond the original NES version. Hate Metroid, and there are very few Mario games I enjoy as well.

    You are completely wrong, but it is nice to try to judge people anonymously online with no real information to make said judgement.

    G'day.

    --
    http://teasphere.wordpress.com - A little spot of tea
  113. Re:it's good to learn from your mistakes.. by Anonymous Coward · · Score: 0

    if you don't like or don't play any nintendo games, then why are you buying one and why are you defending them so strongly? I'd say probably because you are lying about your loyalties to prove a point.

    The way you write your name is like a 12 year old would, so I also doubt you've held a job for 4 years anywhere.

    Of course, I could be completely missing the mark, but there are so many holes in your arguments that the more you try and defend yourself, the deeper you will dig your hole.

    I bet any amount of money that you have a little Mario doll that you go to sleep with at night.

  114. Re:it's good to learn from your mistakes.. by rAiNsT0rm · · Score: 1

    It is because I believe in what they are trying to do. I support that, just like I continue to support Linux even though it is a jumbled mess that no one can seem to get on track. Sometimes you have to support what you believe in, and what is right, so that a warning shot is fired and other companies hear it loud and clear.

    I was 100% truthful about the Nintendo games I am not fond of, such as Zelda. I will most likely play Wii sports more than any "major" 1st party releases like Donkey Kong/Zelda/Super Smash Bros./etc. I will most likely play the new Mario, but it doesn't have me all that jazzed. I grew up loving tons of Nintendo games, they just were not the blockbusters everyone else was clamoring over. I like unique, innovative, fun games. Regardless of system, regardless of franchise.

    Oh, and my slashdot ID has been mine for a couple years now, I'm 26, and it was mistyped but I kept it anyhow. The capital letters were supposed to spell out RANT. Instead I got ANT0, which has become an inside joke amongst my friends.

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    http://teasphere.wordpress.com - A little spot of tea