So, aside from still playing Carmageddon regularly, I've just installed Fallout again. I'm half way through. It certainly deserves its acclaim. After I've been through it again, maybe I'll finally complete Fallout 2. I've been on that one for years, and have no doubt that when I do complete it, I'll play it through again a year or so later.
Carmageddon 1, 1.5 and 2 are among the greatest games ever created in my view. The third is very good, but lacking something, especially the way the multi-player modes were changed. Why mess with perfection? Playing Fox and Hound Carmageddon 1 with eight players over IPX was the pinnacle of gaming for me nine years ago. I wish I could play it again now. Sigh. It was hilarious hurtling down a mountain road chasing the fox car with six others, only to have someone cock it up and cause a pile-up sending a couple of cars somersaulting over your head and into the sea. I've never laughed so much playing any other game.
Such a shame that Carmageddon 4 got canned. I still have hopes for its appearance though. Fingers crossed.
Brilliant. So underrated. One of the best gaming experiences I've ever had. Diverse, hilarious, challenging, fun. A sequel would be amazing, but unlikely.
O2 are quite useless when it comes to stuff like that. I expect that you need to be on WAP over GPRS instead of over GSM. You might have the wrong settings in your phone.
For the Nokia phone I used to have, I couldn't get the correct settings from O2 for their own servers! I had to go to the Nokia website and have it text the details to me. Ludicrous.
But fear not, I have exactly the same phone as you, I use O2, and it works fine for me. Give customer support a call and ask them to text you the connection details for GPRS.
Also be aware that O2's GPRS seems to just go off for hours at a time, so you might be experiencing an outage.
I saw this nearly two years ago at E3. It's really good. The keyboard flips up and rotates putting your hands in a perfect and compact position for first-person gaming. Depending on the price, it's certainly something that I'd be very interested in buying.
You shouldn't be so cynical until you've been able to try it out.
I think it highly unlikely that these people were hired to act in the show. You'll find that all of these reality shows put out a call through the casting agencies for contestants. It's an easy way to get access to a bunch of outgoing people without having to dredge through thousands of complete mutants after putting out a public advert.
I don't understand. HDR as an effect is good because it's similar to how our eyes work, but adding cinema effects from the time period of the game plot? That's sounds completely bizarre.
Soldiers in World War II didn't all have eyes with built-in film grain. Sounds like somebody is working in the wrong industry. Games should try to be games, not try to be films.
It's very subtle, and very realistic such that I didn't actually notice it first time I saw it. Definitely the best simulated motion blur that I've seen. Of course, it's quite obviously there if you are specifically looking for it.
Obviously they're trying to drum up sales by saying that everyone will have one, so you must too.
To be honest, I was very cynical until I saw the first batch of games. They are impressive; and gameplay-wise, not just graphically. If these lot are all single processor efforts, then give it a year or so, there will be some very impressive work appearing.
I won't be buying one (The only console I've ever bought are the Atari Lynx and GBA), but I don't think that those who do fork out for one will be disappointed.
The major part of HDR (excluding glare and all that), is that it is a way to model the way that the iris (the black bit in the middle of your eye) opens and closes at different brightness levels.
There is something missing though, which I think would be beneficial. Basically, the eye has rods and cones for luminance and colour respectively. The rods are far more sensitive than the cones, with the result being that in very low light conditions, we see in greyscale. I have never seen this effect in a game (or film), and I think it would really enhance the realism, especially in darker games like Doom3. It would be even better if the display could become slightly blurry and noisy as the rods are not as high resolution as the cones.
After seeing/playing most of the available games (Too Human, Superman, Gears of War and a couple of others were by appointment), my opinion of the 360 really has gone up. I previously thought it to be rather a white elephant, but it's showing a lot of promise now.
Kameo is really good. A true next-gen game. Great looking (the battles scenes are quite extraodinary), huge, good story, superbly designed, and yet still definitely a console game. The controls have really been designed well with most of the game requiring only one button. Perfect Dark Zero seems at first to be a remake of Goldeneye, but a bit deeper in, where the attention to detail really starts to show, it starts to reveal its hidden depth. There are quite a few innovations in there, and it certainly looks impressive. Project Gotham 3 is like nothing I've ever seen before. Truly photo-realistic in the in-car view. It's really amazing. High-dynamic-range lighting, reflections on the inside of the windshield, dirt and water, and amongst the best handling of any racing game I've played. There is also very natural motion blur across the board. Condemned by Sega was pretty good, although I didn't get much of a go on it. Really atmospheric first-person stuff. Gun looked interesting. Not sure who it's by, but it's a western and seemed really original. Ridge Racer 6 was a more of the same, but better looking. However, it didn't look as good as the new Need For Speed which was right next to it. Another game with HDR lighting, although a bit extreme in this case with lights glowing far too much. It looked like they've added some interesting gameplay elements, but I didn't get too long to play it.
Those are just some of the games that impressed me. There were many more. I got the impression that the capabilities of the machine have let the developers try out new ideas, most of which have worked out well.
I'd suggest that you reserve your judgement until you can try the games out for yourself.
These may be the launch titles, but others won't be far behind. DOA4 was at the show, and it looked pretty finished to me. Didn't crash ir hand at all through the whole night either.
I work in the game industry, and I know what marketing departments can be like, even from way back. How did you manage to get your name on the boxes of your games, and how did you subsequently manage to keep it there?
The bugs you've described seem pretty arbitrary. I've never seen anything like them. But nevertheless, if you don't have any other Opera version installed now, what have you got to lose if your biggest concern was it messing up your current config?
It's a great piece of software, and I'd highly recommend you give it a try. If it works out, you'll have a better experience using the web. If not, then you've wasted a few minutes (or hours at most).
"There are uncomfortable similarities between the OSS development process and the situation that arose in the computer games industry in the early 1980s, where legions of 'bedroom programmers' produced video console games of such poor quality that, despite selling in tens of thousands, they nearly destroyed the industry."
This is just completely made-up! In the US, the game industry struggled with the glut of awful console games, but there were no bedroom programmers for consoles. You needed development kit hardware, and so would have worked directly for a game company. As far as computer games were concerned, there were no problems at all. Computer games (Apple II, VIC20, C64, Spectrum, MSX, ST, Amiga, PC, etc), requiring no development kit hardware and written by bedroom programmers, went from strength to strength. Throughout the 80's they defined the game industry, especially in Europe where consoles were few and far between in comparison.
I don't see a glut of poor-quality OSS software around, so if there are "uncomfortable similarities" between OSS and early 80's computer games, then surely OSS will only go from strength to strength?
The worst thing I've found about Office is the appalling modal dialog windows for common functions. Not one of them is resizable. The font/style selector dialogs are the worst culprits. At times, it's downright unusable when you have to apply and design a lot of new styles. I can only see one screenshot with a dialog window and it's not resizable. I don't have great hopes for this new version.
This game should be at least tried out, especially by retro fans even though it's not a retro game at all. It's very respectful of old games in its style.
It's a shocking indication of the state of the game industry that no publisher will pick this up. It is a superb game, exactly the type that people are clamouring for at games keynote speeches and such like.
Someone needs to fire all marketing departments across the whole industry. What chance does the industry have to mature and develop if chances like this get blankly refused every time.
What a ridiculously short article. I'd argue that gaming on the ST and Amiga was far more influential to games today (many developers these days established themselves on those machines).
But anyway: "KQIV was the first adventure game to feature a female hero"
Plundered Hearts by Infocom predates this with a female hero. It was released in 1987.
Bah. Humbug and all that. I'm in a miserable mood today. Sorry.
Quite frankly, I think I'd prefer the new GPX2 over either of them. It's the successor to the superb GP32, and plays Xvid, Divx Ogg (and others), out of the box, has 128Mb and an SD slot, USB2, 8 hours of battery time for video playback (2xAA batteries), runs Linux, and actually has emulators (MAME etc.) on the feature list!
So, aside from still playing Carmageddon regularly, I've just installed Fallout again. I'm half way through. It certainly deserves its acclaim. After I've been through it again, maybe I'll finally complete Fallout 2. I've been on that one for years, and have no doubt that when I do complete it, I'll play it through again a year or so later.
Carmageddon 1, 1.5 and 2 are among the greatest games ever created in my view. The third is very good, but lacking something, especially the way the multi-player modes were changed. Why mess with perfection? Playing Fox and Hound Carmageddon 1 with eight players over IPX was the pinnacle of gaming for me nine years ago. I wish I could play it again now. Sigh. It was hilarious hurtling down a mountain road chasing the fox car with six others, only to have someone cock it up and cause a pile-up sending a couple of cars somersaulting over your head and into the sea. I've never laughed so much playing any other game.
Such a shame that Carmageddon 4 got canned. I still have hopes for its appearance though. Fingers crossed.
Brilliant. So underrated. One of the best gaming experiences I've ever had. Diverse, hilarious, challenging, fun. A sequel would be amazing, but unlikely.
Nice to see another fan.
O2 are quite useless when it comes to stuff like that. I expect that you need to be on WAP over GPRS instead of over GSM. You might have the wrong settings in your phone.
For the Nokia phone I used to have, I couldn't get the correct settings from O2 for their own servers! I had to go to the Nokia website and have it text the details to me. Ludicrous.
But fear not, I have exactly the same phone as you, I use O2, and it works fine for me. Give customer support a call and ask them to text you the connection details for GPRS.
Also be aware that O2's GPRS seems to just go off for hours at a time, so you might be experiencing an outage.
I saw this nearly two years ago at E3. It's really good. The keyboard flips up and rotates putting your hands in a perfect and compact position for first-person gaming. Depending on the price, it's certainly something that I'd be very interested in buying. You shouldn't be so cynical until you've been able to try it out.
I've seen that happen, but I just block the ads with the built-in filter. I suggest that you do the same:
http://nontroppo.org/wiki/BlockAdvertisements
Ok, I've made a 'hello world' program in C++...I had 0 bugs in it, do I win?
Well that all rather depends on your compiler, doesn't it?
I think it highly unlikely that these people were hired to act in the show. You'll find that all of these reality shows put out a call through the casting agencies for contestants. It's an easy way to get access to a bunch of outgoing people without having to dredge through thousands of complete mutants after putting out a public advert.
I don't understand. HDR as an effect is good because it's similar to how our eyes work, but adding cinema effects from the time period of the game plot? That's sounds completely bizarre.
Soldiers in World War II didn't all have eyes with built-in film grain. Sounds like somebody is working in the wrong industry. Games should try to be games, not try to be films.
It's very subtle, and very realistic such that I didn't actually notice it first time I saw it. Definitely the best simulated motion blur that I've seen. Of course, it's quite obviously there if you are specifically looking for it.
Obviously they're trying to drum up sales by saying that everyone will have one, so you must too.
To be honest, I was very cynical until I saw the first batch of games. They are impressive; and gameplay-wise, not just graphically. If these lot are all single processor efforts, then give it a year or so, there will be some very impressive work appearing.
I won't be buying one (The only console I've ever bought are the Atari Lynx and GBA), but I don't think that those who do fork out for one will be disappointed.
The major part of HDR (excluding glare and all that), is that it is a way to model the way that the iris (the black bit in the middle of your eye) opens and closes at different brightness levels.
There is something missing though, which I think would be beneficial. Basically, the eye has rods and cones for luminance and colour respectively. The rods are far more sensitive than the cones, with the result being that in very low light conditions, we see in greyscale. I have never seen this effect in a game (or film), and I think it would really enhance the realism, especially in darker games like Doom3. It would be even better if the display could become slightly blurry and noisy as the rods are not as high resolution as the cones.
The technology used in this rootkit appeared on Slashdot about six months ago.
At least now we know how it works.
Ever wondered what the foldy bits in your ear are for? That's how we can perceive sound in the vertical axis.
After seeing/playing most of the available games (Too Human, Superman, Gears of War and a couple of others were by appointment), my opinion of the 360 really has gone up. I previously thought it to be rather a white elephant, but it's showing a lot of promise now.
Kameo is really good. A true next-gen game. Great looking (the battles scenes are quite extraodinary), huge, good story, superbly designed, and yet still definitely a console game. The controls have really been designed well with most of the game requiring only one button.
Perfect Dark Zero seems at first to be a remake of Goldeneye, but a bit deeper in, where the attention to detail really starts to show, it starts to reveal its hidden depth. There are quite a few innovations in there, and it certainly looks impressive.
Project Gotham 3 is like nothing I've ever seen before. Truly photo-realistic in the in-car view. It's really amazing. High-dynamic-range lighting, reflections on the inside of the windshield, dirt and water, and amongst the best handling of any racing game I've played. There is also very natural motion blur across the board.
Condemned by Sega was pretty good, although I didn't get much of a go on it. Really atmospheric first-person stuff.
Gun looked interesting. Not sure who it's by, but it's a western and seemed really original.
Ridge Racer 6 was a more of the same, but better looking. However, it didn't look as good as the new Need For Speed which was right next to it. Another game with HDR lighting, although a bit extreme in this case with lights glowing far too much. It looked like they've added some interesting gameplay elements, but I didn't get too long to play it.
Those are just some of the games that impressed me. There were many more. I got the impression that the capabilities of the machine have let the developers try out new ideas, most of which have worked out well.
I'd suggest that you reserve your judgement until you can try the games out for yourself.
These may be the launch titles, but others won't be far behind. DOA4 was at the show, and it looked pretty finished to me. Didn't crash ir hand at all through the whole night either.
It plays just the same as DOA3.
I work in the game industry, and I know what marketing departments can be like, even from way back. How did you manage to get your name on the boxes of your games, and how did you subsequently manage to keep it there?
The bugs you've described seem pretty arbitrary. I've never seen anything like them. But nevertheless, if you don't have any other Opera version installed now, what have you got to lose if your biggest concern was it messing up your current config?
It's a great piece of software, and I'd highly recommend you give it a try. If it works out, you'll have a better experience using the web. If not, then you've wasted a few minutes (or hours at most).
What the....?
"There are uncomfortable similarities between the OSS development process and the situation that arose in the computer games industry in the early 1980s, where legions of 'bedroom programmers' produced video console games of such poor quality that, despite selling in tens of thousands, they nearly destroyed the industry."
This is just completely made-up! In the US, the game industry struggled with the glut of awful console games, but there were no bedroom programmers for consoles. You needed development kit hardware, and so would have worked directly for a game company. As far as computer games were concerned, there were no problems at all. Computer games (Apple II, VIC20, C64, Spectrum, MSX, ST, Amiga, PC, etc), requiring no development kit hardware and written by bedroom programmers, went from strength to strength. Throughout the 80's they defined the game industry, especially in Europe where consoles were few and far between in comparison.
I don't see a glut of poor-quality OSS software around, so if there are "uncomfortable similarities" between OSS and early 80's computer games, then surely OSS will only go from strength to strength?
The worst thing I've found about Office is the appalling modal dialog windows for common functions. Not one of them is resizable. The font/style selector dialogs are the worst culprits. At times, it's downright unusable when you have to apply and design a lot of new styles. I can only see one screenshot with a dialog window and it's not resizable. I don't have great hopes for this new version.
This game should be at least tried out, especially by retro fans even though it's not a retro game at all. It's very respectful of old games in its style.
It's a shocking indication of the state of the game industry that no publisher will pick this up. It is a superb game, exactly the type that people are clamouring for at games keynote speeches and such like.
Someone needs to fire all marketing departments across the whole industry. What chance does the industry have to mature and develop if chances like this get blankly refused every time.
What a ridiculously short article. I'd argue that gaming on the ST and Amiga was far more influential to games today (many developers these days established themselves on those machines).
But anyway:
"KQIV was the first adventure game to feature a female hero"
Plundered Hearts by Infocom predates this with a female hero. It was released in 1987.
Bah. Humbug and all that. I'm in a miserable mood today. Sorry.
Quite frankly, I think I'd prefer the new GPX2 over either of them. It's the successor to the superb GP32, and plays Xvid, Divx Ogg (and others), out of the box, has 128Mb and an SD slot, USB2, 8 hours of battery time for video playback (2xAA batteries), runs Linux, and actually has emulators (MAME etc.) on the feature list!
They highly encourage homebrew software.
Well I'm using it on my 800MHz Celeron laptop with the worst Trident graphics chip, so yours should be fine. It works great here.
I made sure the dependencies were available with ports, then used the enlightenment-0.16.999.013 package.