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No Publisher Love For Darwinia

Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports astonishing graphics and original gameplay elements that weave their way around a decent story. Reviewers like it but, as is so often the case, publishers can't seem able to convince themselves it has anything other than niche market value. We spoke to Chris Delay about the frustrations and challenges of independence and originality..."

106 comments

  1. Highly recommended game by FromWithin · · Score: 3, Informative

    This game should be at least tried out, especially by retro fans even though it's not a retro game at all. It's very respectful of old games in its style.

    It's a shocking indication of the state of the game industry that no publisher will pick this up. It is a superb game, exactly the type that people are clamouring for at games keynote speeches and such like.

    Someone needs to fire all marketing departments across the whole industry. What chance does the industry have to mature and develop if chances like this get blankly refused every time.

    1. Re:Highly recommended game by CDarklock · · Score: 4, Insightful

      Somewhere along the line, marketing stopped being about finding people who want something, and started being mostly about making people buy things they don't want.

      This industry reinvention has made it very difficult for most marketers to handle a good product, because they can't find the right people who don't want it.

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    2. Re:Highly recommended game by tibike77 · · Score: 1

      "very difficult for most marketers to handle a good product, because they can't find the right people who don't want it"

      Now that's a load of bollocks if I ever saw one... or a very stealthy sarcasm-laced line.

      It's just like saying "I'm an used car salesman, I sold junk all my life, but now I'm having trouble selling these brand new non-polluting high-power low-price machines I just got".

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    3. Re:Highly recommended game by Flayra · · Score: 4, Interesting

      Darwinia is very impressive, but I think mostly only to game developers or afficionados. That said, I don't see why they need to get into retail in the U.S.: they are profitable already and they used raw persistence and cohones to get themselves into UK retail.

      They've gotten great PR for themselves, and they are able to sell their games directly from their website at essentially 100% profit. They don't NEED retail!

      If they ever go out of business, they should be able to land a sweet game job, save up some cash and do it again. They've earned quite a reputation.

      If I were them, I would just keep doing what I was doing.

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    4. Re:Highly recommended game by WaterBreath · · Score: 2, Insightful

      It's just like saying "I'm an used car salesman, I sold junk all my life, but now I'm having trouble selling these brand new non-polluting high-power low-price machines I just got".

      Not exactly like that. Because these games, like it or not, are not desirable to the "unwashed masses" that own a console for the sole purpose of playing the newest annual incarnations of EA's sports franchises. Okay, maybe not literally to that extent, but you know I'm speaking of the infamous "MTV demographic" that didn't become "hardcore" gamers until the last couple years. Alas, this is a huge amount of the market right now.

      So, to make your analogy more accurate, you'd have to add that these great cars have mediocre horsepower, at best, and look like they were designed by the the same guys who came up with the Isetta. It may be the best car on the road in any number of respects, but people aren't going to even give it a test drive if it looks like a Fisher-Price toy.

      The same goes for video games. This issue is by far not restricted to the video game market. Pick just about any commercial product industry and you will find that the vast majority of product sold is mediocre in quality, at best. While the "good stuff" is purchased by rich people and/or afficianados: the elite. For video games, we are that elite. And as such, it's tough to get the stuff we like. I personally don't think we will ever get our production values into the mainstream. Or if we do, we'll have moved on by that time anyway and our tastes will remain elite.

    5. Re:Highly recommended game by MindStalker · · Score: 1

      Shrugs, demo crashes on me on launch with no indication as to why.

    6. Re:Highly recommended game by AvitarX · · Score: 1

      The Isetta is a terrible car.

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    7. Re:Highly recommended game by CDarklock · · Score: 4, Insightful

      Used car salesmen aren't so widely disliked because of what they sell, but because of how they sell it.

      Same with marketers. We all know "under ten dollars" means "$9.99", because that's what it ALWAYS means. Why don't they just say "ten bucks"? Because people always round down. $9.99 looks like $9 to most people, so it seems a whole lot cheaper than $10. Look at gas stations; a gallon of gas isn't 2.87, it's 2.879, because people don't count that last 9/10 of a cent. But they still pay it. That's what marketing is all about. You manipulate the world to make people think one thing and pay another.

      Nobody is complaining that the miniature blender isn't worth an extra dollar, or that the gallon of gas isn't worth the extra penny. They're complaining that someone is trying to trick them, which is precisely what is happening. We're wise to it. We don't *fall* for the trick. We just perceive that a trick is being played, and we don't like it.

      So when we can't see the trick, it doesn't make the marketer look honest and forthright. It just makes us feel increasingly suspicious, because we know marketers play tricks, and if we can't see what the trick *is*... chances are we're about to get screwed.

      Fool me once, and all that.

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    8. Re:Highly recommended game by Idealius · · Score: 3, Funny

      Kind of OT, but I would have to agree with the fact most people round down 9.99 to 9.

      When I first noticed a friend back in my High School days make this mistake I was absolutely amazed.

      Ironically enough it was for a PC game purchase.

      The Price was something like 46.99 and he rounded down to 40!

      Myself, I usually ALWAYS round up because of sales tax. e.g.

      I think of 42.99 as 50. After a 7% tax it almost is 50.

      It's funny because there are so many analogies one could use to show how ridiculous this practice is.

      1: "Why do your reports show 0 patients?"
      2: "Because they're all amputees"

      1: "Hi boss."
      2: "You're late. We were supposed to meet at 12:00"
      1: "Sorry I had to clean out my car. I just
      rounded down. It's still 12:59, what up?"

      1: "May I have your credit card number?"
      2: "Ok, 4000000000000000"
      1: "I'm sorry sir but that credit card number is not valid."
      2: "Hmm, did you enter the expiration date? it's 12/00, rounded down as uuuussuuuall."

      1: "Thanks for bringing those parts over"
      2: "No problem."
      1: "Hey where's the distributor cap?"
      2: "Meh I couldn't fit it in the box so I just rounded it down, you know, because it makes so much goddamn sense."

    9. Re:Highly recommended game by Anonymous Coward · · Score: 0, Redundant

      Because people always round down.

      I always round up. $9.01 is $10 as far as I'm concerned. $901 is $1000, etc.

    10. Re:Highly recommended game by tibike77 · · Score: 2, Insightful

      To move the analogy further, you have on one hand a car like, let's say a Bugatti Veyron (i.e. Darwinia) priced around 1 mil (30 for the game)... while on the other hand you have a fairly popular stock car priced around 20-30k (but 50 for a game fitting the profile).

      Do you see a vast discrepance here ?
      Note: currency intentionally left blank.

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    11. Re:Highly recommended game by EggyToast · · Score: 1
      A lot of people don't really round, I've found -- they just truncate. That's the theory behind the "99 cents" -- that people just chop off the non-dollar, and look at the first number. The further you go, the less significant the numbers appear to be.

      It's not a universal, mind, as you point out yourself. But it is quite common, and exceedingly easy to get caught in the truncating trap.

  2. Awesome game Profitable game by tibike77 · · Score: 1

    It's the base story of Planescape:Torment all over again.
    Once you make a game that's awesome for a certain type of people (let's stereotype "Slashdotter" here a bit), you're pretty much locked in that demographic.
    Publishers hate niche products, even if they would be embraced by 90+% of that niche and a bit of the "neighbouring" ones... it's just not "profitable enough" for them.

    On the other hand, the fact that the game is so small (and has no shred of decent copy-protection) makes it a prime candidate for "pirating".

    Heck, they should just release it as shareware than bother with a publisher.

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  3. Re:Awesome game Profitable game by Lobosch · · Score: 1

    Hm, at seems already perfectly purchasable at a quite sharewarely pricing.

    http://store.introversion.co.uk/product_info.php?p roducts_id=52

    MfG Lobosch

  4. that's odd... by oliverthered · · Score: 1

    I've seen the game on sale in most, if not all, games shops and in some it makes it into the #10 (though maybe this is the review chart and not the sales chart?)

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    1. Re:that's odd... by MindStalker · · Score: 2, Informative

      They stated that they did publish in the UK, but couldn't find a US publisher.

    2. Re:that's odd... by oliverthered · · Score: 1

      it says they self published in the UK,
      It's still odd that they seem to be doing OK here but can't get a US publisher.

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    3. Re:that's odd... by MindStalker · · Score: 1

      As stated the US market is about 10 times bigger. This fact alone is what causes most US publishers to reject anything independant, because of the larger risk. Though I don't see why you can't do a reginal smaller publish or something limited here. Hopfully they can get some US advertising and the internet publishing should be enough.

    4. Re:that's odd... by oliverthered · · Score: 1

      maybe they should try France and Germany etc.. first. Europe is a much larger trading block than the US anyway.

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    5. Re:that's odd... by KDR_11k · · Score: 1

      I agree, after all they did get Uplink published in Germany.

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  5. Wow... by Shads · · Score: 1

    ... that really sucks, darwina is a *great* game, I had a total ball with it. Unfortunete that the new xcom's and privateers aren't going to see the light of day in a big way because publishers are afraid to step a half inch outside the formula of unoriginal duplicate games they've been selling for two years. It's a large part of whats hurting the game industry at this point. sad really. :(

    --
    Shadus
    1. Re:Wow... by ImaNumber · · Score: 1

      What is hurting the industry isn't the fact that publishers have been putting out unoriginal crap for the past two years....it is that we keep buying it.

    2. Re:Wow... by Parham · · Score: 1

      You're absolutely right. I pretty much know what to expect from the next generation FPS games, but this is something that looks simple to play. I read through the instructions and they seemed very easy to pick up.

      It reminds me of this very very old game that came out, where you could browse your filesystem in a hovercraft or something. And you would shoot down viruses that were trying to infect your files (It was called "Virus" I think). It was fun because the game would use actual filenames from your hard drive. This seems like a much better version of that.

    3. Re:Wow... by MayonakaHa · · Score: 1

      There was one called Inner Space too I think it was. It used a file explorer like interface on one side that showed you where the virus had spread. You had to go in and kill the virus while managing your relationship with the other ships that reside on your computer.

    4. Re:Wow... by Anonymous Coward · · Score: 0

      New 'privateer'? -> egosoft.com

      Alive and kicking

  6. Re:Awesome game Profitable game by tibike77 · · Score: 2, Interesting

    Shareware, as in "download now, pay later if you like". And 20 pounds (30 USD or 30 Euro) is hardly "sharewarly pricing"... cut it down by a factor of 4 or 5 to get it right.

    The reason behind my personal opinion of "do it shareware" ? As I said, a game that's FULL VERSION at around 30 MB and has no copy protection... what's there to stop you from downloading it ilegally other than your consicence ? I'd rather see them get 20 shareware donations of 5 euro average than sell 3 copies for 30 euros each.

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  7. This is what we have been waiting for by Inoen · · Score: 3, Insightful
    Publishers have been bashed so much recently ( here ), being accused of not wanting to make/publish anything that doesn't fit within their established success template.

    Everyone has been waiting for an successful game to be developed and distributed independently. Well, here it is (maybe...)! I sincerely hope they can get distribution in the US market without a publisher, and possibly show the way for other developers. In time this can create a new development and distribution model that does not rely so heavily on marketing and fiscal-year concerns.

  8. And this is new? by rAiNsT0rm · · Score: 3, Informative

    Publishers pass on most of the creatie and unique titles in favor of "safe" ones. I've been on this side of the industry and it really begins to piss you off when you see great, innovative project after project get scrapped or turned away time and time again from publishers. It is so frustrating.

    The next-gen 360 and PS3 aren't going to help matters either. The development costs and efforts are going to be big risk and no one is going to stray much from the center. This is a loss for all gamers everywhere.

    I get bashed for saying it, but these two consoles need to fail and fail big. If they are massive successes the game industry is going to become even more fractured and broken. They are doing nothing but perpetuating the core problem of the industry, and amazingly making it worse.

    I am hoping Nintendo can buck the trend, not out of fanboyism or love for Nintendo, because I would say the same of any company that was taking their stance in this new console war.

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    1. Re:And this is new? by MindStalker · · Score: 1

      Hopfully Nintendo will also allow easy indie publishing through their download service.

    2. Re:And this is new? by rAiNsT0rm · · Score: 1

      Exactly, this is part of what I was alluding to. They have basically already stated that they are courting small/indie publishers and will make it viable even for a single person. This is great news and should really be a boon to the system and to the industry as a whole.

      The other key aspects are the return to a simpler/userfriendly controller which will ensure massive audiences and market for these smaller dev's to shoot for. The lower system costs. The fairly standard platform (we know it will be the same as the GC, just beefier, and that was a great platform to program for.) Nintendo's (modern) toolsets are always head and shoulders above Sony and MS'.

      I think most /.'ers are going to be loving the Revolution if they even just get a few of these things right. I mean, I could honestly care less who the company is, if they can offer me this level of access with the quoted features, Nintendo is my new friend. And actually probably will gain them a fanatical following of quite a diverse audience. Something Sony and MS can never dream of with their narrow demographic that keeps narrowing by the day.

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    3. Re:And this is new? by meanfriend · · Score: 2, Insightful

      I dont doubt your observations, but you make it sound like publishers dont have the first clue what makes a good game, when in fact they are just following the market/money. "Safe" -> more predictable sales, while "innovative" -> uncertain revenue. It's not hard to see which route most companies are going to want to take. I'm sure there are publishers out there that are so dumb as to believe 'eXXXTreme Back-Alley Bumfights' would make a good foundation for a game, but I dont believe the industry on the whole can be that ignorant about what makes a quality game..

      If anyone is to blame, wouldnt you point the finger at the millions of people who just eat up all the derivative crap we see rehashed again and again? When the likes of a Katamari Damacy consistently outsells Madden and the Sims, maybe then we would see a change in how games are selected and developed. Until then, you'll have to look to the independent publishers to bring you those cool offbeat titles.

      It reminds me of Disgaia, a tactical RPG for the PS2. I've never played it, but everyone who has it raves about it and the reviews are fantastic. IIRC correctly, the company that did the North American release did an intitial manufacturing run of ~10,000 units (someone correct me if I'm wrong). It sold so well, they had to make more and it paved the way for more similar games.

      By all accounts, Disgaia is considered to be a success, but if you approached EA with a wonderfully made game that would appeal to 20,000 people, they would laugh in your face. Not because the game sucks, but because that's the very definition of 'niche'.

    4. Re:And this is new? by Blakey+Rat · · Score: 1

      This is Slashdot. They'd love Nintendo even if the Revolution turned out to be nothing but a huge cow turd in the box. You'd see stories about how Nintendo's cow turd based technology, while it can't out-dazzle the competition, is much more fun for the consumer with games like, "Don't Step On The Turd!" and "Dungball."

    5. Re:And this is new? by adler187 · · Score: 2, Informative

      Not to nitpick, but the game is actually spelled Disgaea. Weird name and a weird game, but a very fun one. The thing that makes it one of the best Tactical RPG's ever is that it doesn't follow the same war/corrupt government theme. It is also comedic and has almost infinite replay value.

    6. Re:And this is new? by rAiNsT0rm · · Score: 1

      yeah, this is Slashdot alight. Where hypocritical bastards such as yourself are behind the little guy and the companies who stand for innovation and creativity... but then back huge corporate scumbags who shovel as much DRM, Anti-everything, Restrictions, Region Specific code, Price gouging, non-competitive, non-innovative, hallywood-like crap by the ton.

      Sony was nothing more than sour grapes over Nintendo's decision not to purchase the technology, and their attempt to beat them by brute force and numbers over quality and innovation.

      Enter MS: Who threw together the most poorly cobbled together console ever with only one goal of knocking off Sony. Would they accomplish this through innovation, and bringing something new to the industry? NO. They would hash out crap-ass safe titles that have no innovation, soul, or much beyond flashier graphics.

      Now you have Nintendo. A company who started life as a playing card manufacturer! They have innovated and continually re-birthed themselves by sticking to low cost, extreme high quality, innovation at all costs, and now the ability to play long forgotten gems, reaching out to the small/indi developer, innovating the controller (which others would be happy to ride the status quo forever with), and doing it all while being completely open and honest! *Gasp* This sounds like they value a lot of the same things as *I* do and most everyone here does, now doesn't it?

      So take your garbage elsewhere. I've been so happy that at least one company in this round has had the stones to stick to their guns and try to right this overturned applecart of the videogame industry.

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    7. Re:And this is new? by Lehk228 · · Score: 1

      Iam a huge nintendo fan due to the quality of their products, but don't kid yourself nintendo practically invented anti-competitive corporate bullying. the patented lockout chip in the NES which served only one purpose: force legitimate publishers to pay Nintendo Royalties if they wanted to sell NES compatable games.

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    8. Re:And this is new? by Prophet+of+Nixon · · Score: 1

      Didn't Tengen make working unlicensed NES games? I don't recall any of their stuff ever having Nintendo's seal on it, and their packaging was very different too.

    9. Re:And this is new? by rAiNsT0rm · · Score: 1

      Tengen originally was unlicensed, but became a licensed developer eventually. There were acually a number of unlicensed NES developers and carts, the poster has no idea of what he speaks. Nintendo's licensing was mainly a QUALITY ASSURANCE. It degenerated in the later years but it served its purpose quite well.

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    10. Re:And this is new? by StormcloudCreations · · Score: 1
      >If anyone is to blame, wouldnt you point the finger at the millions of people who just eat up all the derivative crap we see rehashed again and again? When the likes of a Katamari Damacy consistently outsells Madden and the Sims, maybe then we would see a change in how games are selected and developed. Until then, you'll have to look to the independent publishers to bring you those cool offbeat titles.

      Stated perfectly. I've said it for years, and you can't imagine how many times on boards i've been flamed for stating this simple fact of business and common sense. Why would they try to make something new and original if GenericSportsGame2012 or SequelGameWithAFewNewFeatures13 sells 100X more? Simple math.

      --
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    11. Re:And this is new? by Lehk228 · · Score: 1

      the unlicensed developers eventually won in court i think it was tengen who sued nintendo and eventually got the patent invalidated because it wasn't a useful invention in and of itself

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    12. Re:And this is new? by DeadScreenSky · · Score: 1

      Your ability to be so ignorant of videogames and their history continues to astound me.

      --
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  9. Same as music by Morgaine · · Score: 2, Insightful

    The clueless corporate purchasing minions are the same everywhere, in all walks of commerce. Just like in music, they only buy the crap they bought before, to strict formula. After all, their jobs could be on the line for a bad decision.

    So don't expect any of the larger publishers to buy a truly original game. They're not staffed by gaming *FANS*, but by 9-to-5'ers who have no personal love for the genre. It's a job.

    In any event, forget publishers. It's 2005, self-market online. If you need help, use marketting minions, don't sell your soul to marketting overloards in a megamachine.

    --
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  10. Re:Awesome game Profitable game by Chosen+Reject · · Score: 1
    what's there to stop you from downloading it ilegally other than your consicence ?

    Q:What exactly is wrong with this question?

    A:It assumes that listening to your conscience is a bad thing.

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  11. TRON nod by JazMuadDib · · Score: 1

    Is it just me or is there a nod to tron in one of the screenshots? http://www.darwinia.co.uk/screenshots/t_image6.jpg

    1. Re:TRON nod by Shads · · Score: 1

      heh, thats actually a unit in the game. Good ol recogniser eh? :)

      --
      Shadus
  12. Why? Because its not risky enough by xenocide2 · · Score: 3, Informative

    Publishers make their real money by putting down the cash for the development of a game. Darwinia is finished; this means they get less control over the game, and less money for their investment. Given the already overwhelming number of talented independent game makers wheeling and dealing for publishers, the people who work for publishers are interested in the next big hit, a financial blockbuster.

    Darwinia isn't going to be a blockbuster. It's interesting, but it hasn't had the press scores and coverage that publishers leverage for their piece of shit "like metal gear with more buttons". The good news is that Darwinia can be self-published quite easily. They won't ever score the big contract with Wal-mart, but there's plenty of publishers who regret that once their stock languishes on the shelf.

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    1. Re:Why? Because its not risky enough by NeoThermic · · Score: 1

      Sorry, who the hell modded this informative?

      Ok, the first part is insightfull, but this part is utter crap:

      >'It's interesting, but it hasn't had the press scores and coverage'

      Really?

      Read:
      http://www.darwinia.co.uk/exposure/index.html
      - PC Format: 90%
      - PC Gamer: 90%
      - PC Zone: 84%
      - IGN.com: 88% (8.8 out of 10)
      - Others, never dropping below 70% (7/10)
      Read:
      http://www.darwinia.co.uk/exposure/webreviews.html
      - All but three reviews scored the game at 80% or higher (some gave it 100%).
      - The scores that were not over 80% slated the game for bugs that are fixed in the 1.2 patch, so their scores are a bit outdated.

      Next time you say the game hasn't had press scores, check your sources.

      NeoThermic

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    2. Re:Why? Because its not risky enough by xenocide2 · · Score: 1

      When I say 'press scores' I mean general coverage of the game, not 'I give this game eight and a half lobsters.' Darwinina has had moderate success as a indie developer getting coverage from websites and obscure PC gamer magazines, but what really helps out is 'previews' those rabid articles that reveal scantily clad games in the most beneficial light possible. For reasons too complex to describe, this domain belongs big budget sequals, and turds from publishers who've previously handed out big budget hits.

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    3. Re:Why? Because its not risky enough by NeoThermic · · Score: 1

      >obscure PC gamer magazines

      Whoa funny. PC Zone, PC Gamer and PC Format alone hold about 98% of the UK PC mag market for games. They are not 'obscure' by a long shot.

      As for 'general coverage', Darwinia has featured in Edge, a few UK newspapers, had a spot on TechTV (or whoever owns it now), and been part of keynote speaches by some very large figures in the gaming world.

      The sad part is, most of the coverage has been UK based. Introversion haven't managed to convince anyone that it is worth publishing Darwinia in the US; IMO whoever's rejected it has made a bad choice. Real money can be made here, if you just open your eyes and look! (sorry, had to address them directly).

      NeoThermic

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    4. Re:Why? Because its not risky enough by xenocide2 · · Score: 1

      Ah, my mistake. I realize now I'm dealing with the archetypical 'Marginalized European Gamer'. Perhaps we should move on to lamenting the demise of the Amiga and the ZX Spectrum?

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  13. Publisher? Or PC publisher? by cei · · Score: 2, Informative

    Maybe they haven't found distribution for their Windows version... but I got the Max OS X version of Darwinia two months ago from Ambrosia Software.

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    1. Re:Publisher? Or PC publisher? by Dave2+Wickham · · Score: 1

      You can still buy Darwinia directly online from Introversion themselves, via the Intvoresion Store (and even download it whilst you wait for it in the post now), plus they have Pinnacle to do UK distribution. It's getting it into US shops that seems to be the problem.

  14. Newsflash: Stupid decisions lead to non-success by Hakubi_Washu · · Score: 2, Insightful
    While I deeply appreciate their try to run on different platforms and have to admit I dislike anything remotely like RTS, I have a few points to note, stupid decisions, ultimately leading to me not suggesting someone give Darwinia a try, let alone pay 20 bucks for it.

    Stupid decisions:
    1. ALT+TAB to switch between units. How braindead can a developer be? Under WinXP, of course that brings up the real taskmanager... I have to say I'd have been really frightened if it didn't. So you have to click on the unit itself, because you cannot "tab" between them and clicking on their goddamn icon in the game menu (ALT) gives an error message.
    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".
    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?
    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?
    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...


    Summary: A game that'd be nice as result of one of the indy game dev contests, but as commercial product it simply makes so many mistakes that cannot be excused by "art", "indy" or the one I'm expecting to creep up here soon, "Innovation". Sorry, try harder next time and try innovating on the side of story, genre and actual gameplay, not controls, please...
    1. Re:Newsflash: Stupid decisions lead to non-success by Dave2+Wickham · · Score: 1

      Points 1 and 2 are already being addressed in a patch currently in beta testing, which gives you the option between two control methods.

      Point #3 - I like it, if you want to inform the developers that you don't like it, post on the forums instead of on slashdot. You can also rebind the keys, IIRC, but I can't remember if the mouse is configurable.

      Graphics - Introversion are a 4 man team. They tried realistic graphics, decided that they couldn't do them well enough, so instead decided to go for the retro feel. It was probably more complex to write extra code for the Darwinian sprites than it would've been to make crude models and use the existing model handling.

      Story - I liked it, but a storyline isn't integral to having fun in my opinion. Sure, they can add to a game (and in Darwinia's case, I feel that it strings the game together nicely).

      As for not recommending it, well, you seem to be against the majority.

    2. Re:Newsflash: Stupid decisions lead to non-success by Dachannien · · Score: 1

      You can use ctrl-alt-tab to switch between units. Sometimes this is necessary because if you start a "program" but don't actually place it anywhere, there'll be no unit to click on in order to terminate it (you can only run a few programs at a time). Yeah, you might get carpal tunnel doing this, but it works.

      Mouse gestures are kind of annoying, yes. I didn't much care for it with Black and White, either, mainly because it was too easy to call up the wrong thing or just have it not recognize your gesture at all.

      Is it worth 20 pounds UK or 30 dollars American? Probably not. But even with its flaws, it's a fun little game.

    3. Re:Newsflash: Stupid decisions lead to non-success by Xarius · · Score: 1

      ALT+TAB to switch between units. How braindead can a developer be? ...

      I never experienced that problem myself, but I haven't tried the windows version

      Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".

      I would expect that they were attempting something, you know, new with this game. The last thing I wanted was a C&C clone.

      Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?

      The controls worked well enough for a strategy/action combination game, but could have been more configurable.

      Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?

      They are supposed to be sprites, did you even read the plot or follow the opening story? As for the pixellation of units etc., that is deliberate. There is an option to "smooth" it all out and make it look nice and curvy.

      The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...

      Sure, the story wasn't amazingly complex or deep, but it suited the style of game. "Strategy" games aren't exactly designed for people expecting rich plot or heavy character development.

      Summary: A game that was refreshing, and a great effort by an indy studio. If you think you can do better, make it cross platform, and get it to retail on a small budget (at least in the UK it is retail), be my guest.

      --
      C17H21NO4
  15. Bad website, no cookie by SSpade · · Score: 1

    I looked at it a while back. It wasn't clear from the website exactly what the game was. Quoting from the game guide:

    The Task Manager is designed to allow you to operate several programs simultaniously - eg Squads, Engineers etc. The Task Manager is accessed by holding down the ALT key

    You can switch between all your running Programs in the Task Manager by pressing the ALT-TAB. You can Terminate a running Program by pressing CTRL-C while it is selected.

    If you scroll left by pushing the mouse to the left of the screen (or by pressing A) you will see a list of all available Programs, and their creation gestures. Scroll right for a list of Objectives.

    Uhm... what? Sure doesn't sound like the description of a game that's going to be compelling.

    It also describes the requirements as "Windows 98". I do have a windows box set aside for games, but it runs XP. It didn't look likely enough to run nor interesting enough to play to be worth downloading teh demo.

    I know y'all can't stand marketing in any shape or form, but there are some basics that are really important. A website that makes the game sound as though it doesn't suck and will run on my OS is a good start.

    1. Re:Bad website, no cookie by MisterMurphy · · Score: 1

      Indeed. The website should have a flash animation of a half-naked vampire stripper grinding against a pole, next to screenshots dripping with blood and gore. It should also include a bunch of ridiculously exuberant quotes from glowing reviews which clearly were written by someone who didn't spend more than ten minutes with the game.

      I really hate it when a game website gives actual information that actually gives you a sense of the mechanics of a game. I demand buzz words!

    2. Re:Bad website, no cookie by Dave2+Wickham · · Score: 1
      PLEASE tell me you're trolling here...
      It also describes the requirements as "Windows 98". I do have a windows box set aside for games, but it runs XP. It didn't look likely enough to run nor interesting enough to play to be worth downloading teh demo.

      I'm sorry, but use some common sense. A commercial game, released in 2005, and sold in high street shops (in the UK) is not going to be limited to Windows 98.

      You also say that you have the Windows machine set aside for gaming; unless you have a lower-end machine for non-games, or run a platform that hardly anyone uses (Linux on PPC?), why not just use the native version?
    3. Re:Bad website, no cookie by SSpade · · Score: 1

      I never saw it in shops. I saw it mentioned somewhere and looked at the website. There's nothing on the website to suggest it was released any later than, oh, '99 or so. It looked like some random shareware game released in the late '90s, and not a particularly good one at that.

      My main machine is a mac. Apparently Ambrosia have a mac port, but the main darwinia page doesn't mention that anywhere.

      And it's not as though I spent hours investigating it. I heard about it, looked at the webpage, decided that this was clearly a horribly out of date game and looked as though it sucked and moved on in the space of a couple of minutes.

      If you look as though you suck at first site, most people aren't going to look further. The darwinia website makes it look as though the game sucks. (And, honestly, I suspect any windows game that uses Alt-Tab as a control key is going to suck badly, but that wasn't something I considered at the time).

    4. Re:Bad website, no cookie by NeoThermic · · Score: 1

      >My main machine is a mac. Apparently Ambrosia have a mac port, but the main darwinia page doesn't mention that anywhere.

      What site did you look at?

      From darwinia.co.uk's front page:
      Download Demo
      for Windows, Mac OSX and Linux

      Oh, look! Mac!

      >It looked like some random shareware game released in the late '90s, and not a particularly good one at that.

      Not a good one? From about 20 or so reviews, the *average* score is a 8.5; the most popular score, however, seems to be somewhere around a 9.

      As for the date... yeah. Go peak at the mod tags:
      Modified: 14 August 2005 21:57:36

      and clicking news:
      'Posted by Chris on Tue Sep 06, 2005 2:40 pm'

      Sometimes the problem with the world is that people don't open their eyes and READ THE DAMN PAGE. It isn't too hard, and its free, so why not try it sometime?

      NeoThermic

      --
      Use my link above, or to view my server, NeoThermic.com
    5. Re:Bad website, no cookie by Dave2+Wickham · · Score: 1

      The fact that you looked at it before seeing this story makes more sense; however, as for the Mac port, on the front page of darwinia.co.uk it says "Download Demo for Windows, Mac OSX and Linux", and I believe this has been there since each port has become available.

      I'm going to assume you live in the US here (apologies if I'm wrong), in which case I imagine it's easier to miss Darwinia (if you'd seen it in a shop, you'd know about it - GREEEEEEEEEEEN), but on the demo download page (I assume this is where you got your stats from) it does state the release date of the demo: "Version 1.1 released 7th February 2005" (and I like using parens a lot in this sentence apparently).

      Of course, it's easy to overlook these (which negates the potential trolling accusation - that was based on seeing the site in the context of this recent article), but they're definitely there and not hidden.

    6. Re:Bad website, no cookie by Toddarooski · · Score: 1

      So, where can I find this vampire stripper game?

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    7. Re:Bad website, no cookie by Snaller · · Score: 1

      At LEAST windows98 and up, and Linux.

      And how about trying it before bitching about how lame it is.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  16. There are some publishers out there... by Lord_Pain · · Score: 2, Informative

    like Ambrosia. They have Darwinia listed. I think I will snub my nose at the "Big" publishers that lack the stones to give a game like this a shot. So my advice to all of you out there. Go to small shops like Ambrosia and others like them. Buy from them and show your support for creativity.

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
    1. Re:There are some publishers out there... by Dave2+Wickham · · Score: 1

      Ambrosia's basically the Mac publisher for Darwinia - you can only get the mac version from them.

  17. Re:Although it might be feeding a troll... by vertinox · · Score: 2

    ...or someone making fun of those who actually think like that.

    1. # ALT+TAB to switch between units.

    The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.

    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".

    I bet you don't use mouse gestures in other programs either. Like... Um... Firefox extensions? They are wonder things if you dig them. If you don't well... Go play WC3.

    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?

    I don't know. It's seemed so intuitive to me from playing all sorts of FPS games for the past 5 years that I never bothered looking to customize the game.

    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?

    Arrrgh... It's supposed to look like that. You know... Are you too young to remember Tron? Or maybe the first Lawnmower man movie? If I wanted something that didn't look like a throw back to a 1980's movie I would have bought Doom3 or something, but no... I found this very fun and "artsy" and actually did buy the full version.

    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...

    *hits head on desk* Obviously if you played the game all the way through (which you need to buy the full version) you'd would have noticed the really cool plot line of the evolution of the Dawinians and all the screens sometimes I sort of said to myself "I hope they hurry up with the cut scene story so I don't miss anything so I can hit pause and use the bathroom!" because it was that interesting on occasion.

    I just don't know... Maybe the game is too deep for some people. Thats why I guess we seen copies of the same damn game every year by the same people with no innovation whatsoever. By chance do you like reality TV?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  18. What about Steam? by Morgon · · Score: 2, Insightful

    I'm sure this company was looking for something more mainstream (i.e. box and CD), but SOME publisher is better than NO publisher, right?

    With that odd Kung Fu game coming out on Steam in just a few weeks... assuming that works out as planned, would it not be a viable option?

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    1. Re:What about Steam? by Dave2+Wickham · · Score: 1

      Introversion already has their own store, which sends a physical copy by post and lets you download a copy whilst you wait for it - what benefit would steam give? (Other than annoyance for the end-user.)

    2. Re:What about Steam? by Morgon · · Score: 1

      I am incredibly confused by the random statements here and there saying Steam 'annoys' end-users.

      The only problem with Steam I ever had was when reformatting my drive - I backed up my GCF's, and restored them in the same directory format... but the new Steam exec's had changed the installation, so I had to re-download all my games again. But even that wasn't a big of a deal, and not any different than if I hadn't backed them up at all.

      What's so wrong with Steam? It's a very convenient distribution channel. It's not like it prevents you from using switches like -console and -dev, it doesn't forbid third-party mods..

      What, seriously (and logically), is the problem?

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    3. Re:What about Steam? by Dave2+Wickham · · Score: 1

      For a start, in general, it means that you have to have steam running just to play the game. I prefer to just launch the game, and not have to fire up some 3rd party app then launch the game, having the app in the background taking up resources.

      Then you have the problem that Steam is Windows-only. Darwinia is multi-platform. Linux users wouldn't exactly be a fan of this model of distribution...

      Of course, one of the main points of annoyance with HL2 - that is, having to have an Internet connection to play your boxed copy - isn't applicable to Darwinia, but it is a general annoyance with Steam.

    4. Re:What about Steam? by raygundan · · Score: 1

      It locked me out of single-player HL2 (and multiplayer, for that matter) for the better part of two days last year. The issue may be resolved now-- it had to do with the order in which they handled authentication. It would delete your cached authentication if it detected ethernet, without actually getting a new one from the server. So if the steam server was down, you couldn't play, even single-player, because steam helpfully deleted your offline authentication.

      Like I said-- it could be resolved now. But that doesn't change the fact that without Steam, this wouldn't have been an issue for single-player gameplay.

  19. Fie! by Wylfing · · Score: 2, Funny
    Wake me when there's a native Linux port! Why should I care about games that don't --- What? Oh.

    Nevermind.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  20. Why begin by insulting me? by Hakubi_Washu · · Score: 2, Insightful

    I think the game sucks major ass from a usability standpoint. You disagree, fine, but stay polite please.

    The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal. Oh my... A game that actually acts like a real world computer system.
    That'd be a wonderful idea. If it worked. On my system, at least, the real taskmanager pops up, I change out of the game, ok? Is that hard to understand? I probably wouldn't if I closed all other apps before playing, but it's bad from a UI standpoint still.

    I bet you don't use mouse gestures in other programs either. Like... Um... Firefox extensions? They are wonder things if you dig them. If you don't well... Go play WC3.
    I dig Opera and gestures, thank you. That doesn't mean that having to hold ALT, drawing left-clicking into a rather small drawing area, releasing ALT, Moving to a "starting area", left clicking to actually create the unit and left clicking again to start moving it to where I was is a good use of them. It wastes time. Make me hold-right-click, draw on the entire screen and have to unit deployed exactly at screen center, then we talk again...

    I don't know. It's seemed so intuitive to me from playing all sorts of FPS games for the past 5 years that I never bothered looking to customize the game.
    Sorry, maybe I'm too old for that, but I still configure my FPSs to use the cursor keys and I expect any game to allow reconfiguration of the controls. As I said, it's not hard.

    Arrrgh... It's supposed to look like that. You know... Are you too young to remember Tron? Or maybe the first Lawnmower man movie? If I wanted something that didn't look like a throw back to a 1980's movie I would have bought Doom3 or something, but no... I found this very fun and "artsy" and actually did buy the full version.
    OK, so the crap look is on purpose. TRON didn't look much better, because they couldn't do it. That's not to say that I'd expect gorgeous graphics, but at least Dune2000 would've been nice...
    You bought the full version, fine, but that doesn't make me recommend the game anymore, especially since you did nothing but insult me...

    *hits head on desk* Obviously if you played the game all the way through (which you need to buy the full version) you'd would have noticed the really cool plot line of the evolution of the Dawinians and all the screens sometimes I sort of said to myself "I hope they hurry up with the cut scene story so I don't miss anything so I can hit pause and use the bathroom!" because it was that interesting on occasion.
    Maybe a little more teaser would've helped my impression? It looks extremely shallow on the site description and the demo doesn't enhance it one bit. Oh, and, you can't hit Pause during the cut-scene? That'd be another "don't touch" reason on my list...

    I just don't know... Maybe the game is too deep for some people. Thats why I guess we seen copies of the same damn game every year by the same people with no innovation whatsoever. By chance do you like reality TV?
    No, prick, I don't. I love the Myst series of games, thought HL2 had a bareable story (while Doom3 was as boring as they get) and generally like browsing gamedev.net, adventuregamestudio.co.uk and the like to get games that don't suck mainstream ass. But know what? Darwinia has some extremely stupid UI decisions and doesn't look like it has any story whatsoever. I gave it a try, I thought it was crap, it goes in the dumpster. That doesn't keep you from liking it, though, so please accept that I'm entitled to my opinion and to posting it here, as well as you are to yours, ok?

    1. Re:Why begin by insulting me? by vertinox · · Score: 1

      Sorry about that the insult. Everything you said was almost as if you had played the game and liked it and then as an attempted troll, pointed what was supposed to be positive as something negative.

      It's as if you were complaining about the fact you had to run and jump in Mario Brothers game series as it were the "main positive feature" of the game.

      Look. The game is retro and is supposed to look like that. I downloaded it on a whim one night and found myself really enjoying it to a point where I bought it. I really dig and miss the old C64 music and old games and this was almost like someone had taken that and brought it to the 21st century.

      If you don't like it then that is fine. But it just seemed like you were bashing the game based of things that were the key features. (Hence me thinking you were just saying that to piss people off).

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Why begin by insulting me? by Holi · · Score: 1

      Not sure why you can't Alt-Tab in the game I was trying out the demo on an XP machine (at work) and the Alt-Tab for the in game task manager worked fine for me.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    3. Re:Why begin by insulting me? by Blakey+Rat · · Score: 1

      Until somebody tries to actually SWITCH TASKS. Even if it works correctly, which obviously it doesn't all the time, it's still a bad idea to take a keyboard shortcut that's owned by the OS and has a rigidly defined use and make it do something else entirely.

      How do you switch out of the game, for that matter, if you can't use alt-tab?

    4. Re:Why begin by insulting me? by Hakubi_Washu · · Score: 1

      Apology accepted, please accept mine for getting angry as well.
      During the last days, feelings are running high concerning games vs. publishers, so tensions are to be expected, I guess...

  21. Is Wil Wright available? by Anonymous Coward · · Score: 0

    Seriously - games like this need a sugar daddy like Wright or Sid Meier or Carmack to force it onto publishers.

    The Sims wouldn't have gotten made if Wright hadn't kept hounding EA.

    More 'developers with power' should adopt games that step out of teh box.

  22. Re:Although it might be feeding a troll... by Anonymous Coward · · Score: 0

    I guess playing Darwinia turns you into a real asshole...

  23. Oh Crap by Red+Flayer · · Score: 2, Funny

    "Next Generation has a conversation with the lead designer of the much lauded game Darwinia. From the article: "It sports..." (emphasis mine)

    Great, sports, so how long until EA negotiates an exclusive license?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  24. Another method by Anonymous Coward · · Score: 0

    If Alt-Tab doesn't work then use Ctrl-Alt-Tab.

  25. libstdc++ incompatibility on fedora core 4 by j1m+5n0w · · Score: 1
    I looked at their website and thought to myself, "yay, it works with Linux!" Alas, upon running the executable I encountered the following:
    ./lib/darwinia.bin.x86: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
    Unfortunately, fedora core 4 uses libstdc++.so.6. I installed compat-libstdc++-33-3.2.3-47.fc4.i386.rpm, though, and everything was fine. It looks like it might be a fun game, though the interface is cumbersome and the units don't seem to be smart enough to go around obstacles they can't climb over.
  26. Superlative Linux Gaming Experience. by torpor · · Score: 1


    Man, what a great time it was to download the Darwinia demo install script, run it, and play it on Linux.. I'd been keeping an eye on this game (I'm a huge llama fan) while they got the Linux demo ported, and I just want to say: superlative job.

    I would say games on Linux are waaaay ahead of the competition for ease of use, if Darwinia is an example. The darn thing just ran, and I played, and .. it worked.

    It may not seem remarkable to you young-uns', but there was a time when such ease of use gaming in Unix was relatively irrelevant. But, I mean, this 30 minute Darwinia session I just went through was at least as simple, from an "einfach sichtpunkt" perspective, as .. say .. a PS2. I didn't even think, I just clicked the link, ran the shell, and played ..

    has to be observed. i think linux gaming could give other platforms a serious run for its money. but then, i'm not hardcore gamer .. the only 'console' i own is an 8bit space invaders-era multi-arcade clone..

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  27. I agree by j1m+5n0w · · Score: 1

    Regarding #4, I don't mind the retro look, but I could do without the aliasing and screen tearing. (I tried the Linux demo. I don't know if the Windows version is any different in this respect.)

    I could also live without the occasional

    ./darwinia: line 39: 11241 Segmentation fault $here/lib/darwinia.bin.x86
    on startup.

    Also, the interface doesn't work well for us dvorak users. WASD isn't exactly intuitive on dvorrak, so I use the arrow keys. Unfortunately, the right ALT doesn't work, only the left, so the inteface effectively requires three hands.

    1. Re:I agree by the+phantom · · Score: 1

      You know you can change the keybindings, da? It is in the Options menu, or you can hack the preferences file by

  28. If you Can't Get Mainstream Publishers.... by Master+Asia · · Score: 2, Informative

    Try some of those that are more 'indie friendly'. Garagegames, Mstrix games, Dreamcatcher, JoWood(well, maybe not them).

    I think its a good idea to give a bit more love to the smaller publishers, be integral in their growth and see where that leads interms of financial success and noteriety....

    --
    "Death and poverty like me so much, they brought friends!" - Vash the Stampede, Trigun
  29. Re:Although it might be feeding a troll... by Anonymous Coward · · Score: 0

    The unit are programs... It's the most logical thing to do. To terminate them is to hit Control+C just like you would in a Unix terminal.

    But I'd expect the entire application to exit after pressing that key combination. If it doesn't, it's behaving badly.

    Oh my... A game that actually acts like a real world computer system.

    EXCEPT THAT IT'S AN APPLICATION.

    Do you seriously expect to sell a Unix computer simulator to someone who wants to play games? What gamer finds the Unix command line exciting?

    I bet you don't use mouse gestures in other programs either. Like... Um... Firefox extensions? They are wonder things if you dig them.

    But I hate gestures. They're a solution looking for a problem. I don't know about you, but I can't draw for shit with a mouse. I have a whole keyboard in front of me - what's wrong with assigning the unit selection to a key or (horrors) an on-screen menu? It would make the game easier to learn - and the interface would get in the way less.

    Maybe the game is too deep for some people.

    No. I thought the demo was slow-paced, boring and not worth spending any more time with. As a strategy game Darwinia is inferior to Dune 2 - which was released in ~1992.

    Thats why I guess we seen copies of the same damn game every year by the same people with no innovation whatsoever

    The goal of user interface design should be to make the game easily accessible and straightforward for the user. It's entirely possible to have an innovative game with easy controls.

  30. Most often heard white lies. by Anonymous Coward · · Score: 0

    "Fool me once, and all that."

    More like "Blame others for the way I am".
    Cain: Abel! You stupid #@!%&. Look at what you made me do?

    "They're complaining that someone is trying to trick them, which is precisely what is happening. We're wise to it. We don't *fall* for the trick. We just perceive that a trick is being played, and we don't like it."

    You must dislike optical illusions, and hate "white lies". The "trick" isn't creating it's own basis. There are psychological basis for all those "tricks". Which all those decades of marketing "discovered" (not created, discovered). In other words be mad at ourselves, and our unconscious desires (I'm not compensating for anything. '$' lower? '$' lower '$' lower? Just right. Now gimme.), and our unwillingness to face truth (But honey! That dress does make you look fat., Her sister has a nice personality, arf! arf!). When we start being honest with ourselves then we can start demanding it of others (even marketers).

  31. Re:Awesome game Profitable game by tibike77 · · Score: 1

    Actually, it assumes that listening to your conscience comes somewhere lower than listening to your wallet... for most people.

    --
    By reading this signature you agree to not disagree with the post you just read.
  32. The Sentinel by Neo-Rio-101 · · Score: 1
    This game tends to remind me of this original classic:
    http://www.lemon64.com/reviews/view.php?gameID=226 0

    It would be sad for Darwinia to be overlooked simply because it plays originally.

    --
    READY.
    PRINT ""+-0
  33. game simply not 'fun' ? by yuud · · Score: 2, Insightful

    in the demo, I didn't really find this game very fun. I liked the 'world' and it held my interest for a while, but at the end of the day I was just making a squddie, then manually controlling them to shoot at little arrows moving around and lobbing a few nades, and that was about it. I didn't understand how that was supposed to be fun.

    1. Re:game simply not 'fun' ? by Akai · · Score: 1

      Did you play the original demo or the newer one? the original was a level out of the game which didn't have a lot of guidance, then they re-released it, and it had tutorial aspects that helped a lot.

      I've played through the game, and some of the later levels are quite challenging, and of course, fun :)

      --
      Please send all UCE to scally@devolution.com so I can f
  34. Newsflash: Get a Hint by AceJohnny · · Score: 2, Insightful

    I have played the game, and I have loved the game, so I find it hard to see the highest moderated post about this game to be such an inflammatory critique, especially from someone who only tried the demo.

    While I deeply appreciate their try to run on different platforms and have to admit I dislike anything remotely like RTS, I have a few points to note, stupid decisions, ultimately leading to me not suggesting someone give Darwinia a try, let alone pay 20 bucks for it.

    If you have a bias against RTS games, which Darwinia is part of, somehow, it's hard to take your next opinions as being even partly objective. If you don't like RTS games, I'm surprised you even played the game.

    Stupid decisions:

          1. ALT+TAB to switch between units. How braindead can a developer be? Under WinXP, of course that brings up the real taskmanager... I have to say I'd have been really frightened if it didn't. So you have to click on the unit itself, because you cannot "tab" between them and clicking on their goddamn icon in the game menu (ALT) gives an error message.


    The game's design is a metaphore around an operating system and you controlling programs. That they'd push the metaphore in the way you control the interface is a good decision, because it puts the gamer more into the atmosphere.

    If you wish to use your OS's ALT-TAB, you can just press escape. Traditional ALT-TAB works fine in the menus.
    Besides, which version did you use for the in-game ALT-TAB not to work?

    2. Mouse Gestures only to create units. It's slow and thus counterproductive, RTS-nuts will hate it and I have to ask "why?".

    Well, admittedly mouse-gestures are a controvesial decision. I think it's good to try a new control interface like this, and the first impression in most people is 'wow!'. However, when you're under a heavy load, it can be annoying to have gestures skip. But once again, it is fitting with the game's overall gameplay. This is not a starcraft or TA-type in which winning is largely dependant on creating units quickly.

    3. Navigation. WASD only + mouselook and up+down via QE or mousewheel, which works the wrong way around for me. Does the full version allow me to customze that? It's not hard to implement, you know?

    Yes, you can change the controls in the full game, though not for the mouse, as far as I've peeked n the preferences.

    4. Graphics, or lack thereof. I could easily accept the bad graphics and models from a freeware game, but honestly, it looks butt-ugly. The Darwinians are sprites! Why exactly does this game require a 3D-Card?

    Now that's just unfair. The game's graphics are a huge part of its originality. It's borrowing from classics to create a retro-futuristic view of what it should look like in a computer (think Tron). Yes, I know that sounds corny :P. But then, one needs to know the classics to get the idea.
    It's fun to see how they use cutting-edge 3d (read shaders) to create just that retro feel.
    I think this is a welcome parting from the path of photo-realism the mainstream games are taking. Darwinia uses modern hardware in an interesting way.

    5. The highly praised story. Er, excuse me? Story? The original Duke Nukem, Commander Keen and even Doom had more "story", their's usually filled more than one screen... Yeesh, if similar games usually have even less of it...

    Of course, the demo doesn't give you any glimpse into the story. You'd want the full game for that.

    In summary, a game that's graphically and audibly (hear those virii scream!) a step away from traditional gaming. I strongly recommend it to anyone who wants to try something a bit different, as well as the rest. That is, of course, if you are ready for a different perspective on how a game could look. If you are the kind to have Doom3 and HL2 on the top of your hit-list because of their graphics, you're in for a shock...
    Furthermore, the community is thriving, and mods are starting to flow in, thus giving it an excellent lifespan.

    Need I say it only costs a third of what mainstream media charges you? And it all goes directly to the devs, not to the marketers. :)

    --
    Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
  35. Re:Awesome game Profitable game by Murasaki+Skies · · Score: 1

    I'm confused; what am I supposed to be listening to?

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    Waiiii!!!!!! I have bad karma!
  36. Publishers by www.bnp.org.uk · · Score: 0

    Cutting out the publisher is the way forward. Buy games from the developers via the net.

  37. what about internet distribution by kylner · · Score: 1

    I only read the stuff modded 3 and up and didn't see this mentioned as an option. Why not set it up as a disk image and sell it via an e-commerce solution to we US-ians? Or some other method of internet distribution? Maybe bit-torrent it and have a front end attached to the software that allows you to purchase it once it's launched. Given, then you're limiting your distro to broadband users but isn't that who primarly plays PC games anyways? Just a few thoughts.

    1. Re:what about internet distribution by Anonymous Coward · · Score: 0

      I only read the stuff modded 3 and up and didn't see this mentioned as an option.

      Your own post doesn't meet your lofty standards. Oooooh the humanity!

    2. Re:what about internet distribution by kylner · · Score: 1

      Indeed. Have a good weekend. Cheers!

    3. Re:what about internet distribution by NeoThermic · · Score: 1

      Hmm. Great idea. Lets do that.. Oh, wait, we have:
      http://store.introversion.co.uk/

      NeoThermic

      --
      Use my link above, or to view my server, NeoThermic.com
  38. Nintendo is a publisher... by Anonymous Coward · · Score: 0

    I've said it once, I'll say it again.

    Introversion. Call Nintendo. Make a port (or a new version) for the DS. I'd even say find a way to port Uplink to the DS, but Darwinia just screams touch-screen-stylus gestures.

  39. bought boxed version for linux by rednuhter · · Score: 1

    when I learned that I needed to buy the boxed windows version to play the Linux version I went to my local HMV had no problem finding the game, took it home ran the linux install from the web site and spent the next couple of weeks enjoying a really cool game.
    It worked first time, was interesting, different and engaging.
    Perfect learning curve, envolved the longer you played and well worth the money.
    Its a pity that HMV will rack it up as another windows sale :(
    And the retro winks really added to the experience

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    ERR 411[Max number of witty sigs reached]
  40. I feel depresed. by Tei · · Score: 1

    This is not what Video Games are about.

    Darwinie its a absolutelly brillant AAA title. If publishers dont want to help this title, we hare doomed. Only absolutelly CRAP will get distributed :(

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    -Woof woof woof!

  41. The industry, Publishers and Micro-Funding by StormcloudCreations · · Score: 1
    It's an interesting thought I just had, staring at the low amount of interest and sales my new "Arcadia Project" has had since being announced a few days ago(http://www.stormcloudcreations.com/arcproject. htm), and wondering why publishers are cautious about non-formula or "risky" titles.

    The fact is, many general level gamers are pretty apathetic these days and don't really want much originality or want to stand up and offer support to smaller developers, forcing them to assume huge financial risks or prostitute themselves to publishers (many of whom don't want much original, because of reason A at the start of this paragraph). It seems that way anyway. I hope i'm wrong.

    I posted about my project on Slashdot (hopefully it gets approved and gathers some interest) as a new way to fund and create games, called micro-funding. It's a way to allow people to pre-order the game at a lower price, use the money to create the game (lowering the risk for the dev and allow for more creativity and risks), and (a twist of my own) offer a chance for those users to actually influence the design of the game as it is created.

    Several projects have used variations of this theme (Mount and Blade, for instance), and I think it will be the future for small/indie game development, bypassing publishers (and the need for discussions like this) altogether.

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    Derek Stormcloud Creations www.stormcloudcreations.com
  42. Gee, great modding... by Anonymous Coward · · Score: 0

    Nice to see that people are making proper use of the mod system, and not modding down perfectly valid points that they just happen to disagree with because they don't like seeing "(Score:5, Insightful)" next to them...

    I'm a long-time gamer who values gameplay over looks. I can appreciate more simplistic or bizarre visual styles. What I can't appreciate is absolutely god-awful interface design. Interfaces should be as transparent as possible, facilitating the shortest path from your thought to the corresponding action in the game. In this respect, Darwinia completely and utterly fails.