I'd add a third comment: The Xbox is by far the largest of the current generation of consoles. Japanese homes, by comparison, are relatively small - space is at a priority.
Um... how about people like me, who don't own a PS2 but are considering buying one, now that they're smaller, cheaper and have a large proven back catalogue of great games?
Actually that's two half-truths stuck together. If you get as far as the Attack Ship level on Perfect Agent (the hardest preset difficulty level) and pick up Cassandra's necklace, you find her username and login (which I don't remember offhand). And if you get a ranking of 1: Perfect in the Combat Simulator you get another username/password ("Entropic Decay" and "Zero-Tau" if I remember rightly).
Rare had originally intended to use these passwords for cool online stuff but they never did it, the lazy devils. They do nothing.
On the other hand, both dataDyne (the bad guys) and the Carrington Institute (the good guys) had pesudo-real websites set up with secret sections which COULD be accessed, using secret passwords whose origins I don't know, but which certainly aren't in the game. Both sites are gone now but they're still in the Wayback Machine cache:
The secret areas don't work anymore but I managed to dig out the passwords and logins anyway.
Carrington Institute: Username: solaris, Password: pal32ver21z. dataDyne: Username: JamesTann07, Password: 8CR31D29
To be fair it's not an underused plot device in mass media in general. The "newcomer arrives in the department/organization/conspiracy" appears in many movies, because while the old hand shows the new guy around, he is simultaneously showing the audience how everything works as well.
Why would anybody want the strategy guide? I never understand this practice of bundling an amazing videogaming adventure with a bookful of notes which, if read, systematically ruins the entire experience for you. You get nothing out of the game by knowing what's coming next and how to beat it the entire time. I played both Zelda: Ocarina Of Time and Zelda: Majora's Mask through with walkthroughs and I have regretted it intensely ever since. Finding 100% of the power-ups... sure, that's tedious, and by all means use GameFAQs, but it just seems like a shame to waste the experience of a game like HL2.
Why not put the second plasma beam generator on the spacecraft itself? They could build/maintain/operate it themselves, deploying it ahead of the craft when they arrive. Total energy expenditure is about the same - you're just sending one package instead of two - and it sounds a whole lot easier than matching orbits with the thing at nightmarish velocities.
Firstly, is it entirely impossible that the rocket would *carry the second plasma shooter with it*? This would make deploying it much more precise and leave lining trajectories up much less to chance.
Secondly, there could be a contingency. Obviously1 whoever goes to Mars is going to come back. How hard would it be to time the mission so that if arrival at Mars goes slightly-to-moderately wrong, a small amount of delta-v would allow the craft to slingshot around the planet and end up on a free return trajectory back to Earth? I mean, I'm no orbital mechanic, but is this wholly implausible?
"Now, nobody goes away empty-handed, because we're gonna cut your hands off!" ~ Eddie Izzard
Don't forget to save, then
LOTR was six books.
How about making the bag really, really difficult to open?
How about those of us who've resisted Windows 2000/XP so far?
And where to buy the equipment
For what it's worth, *points to sig*
Left whinger?
It's always cool to hate things which are massively popular :)
I'd add a third comment: The Xbox is by far the largest of the current generation of consoles. Japanese homes, by comparison, are relatively small - space is at a priority.
Um... how about people like me, who don't own a PS2 but are considering buying one, now that they're smaller, cheaper and have a large proven back catalogue of great games?
That would be the Euler-Lagrange equation.
Point nine recurring equals one.
...Which is in turn not to be confused with Euler's equation, which is V+F=E+2.
Euler has a ridiculous amount of stuff named after him.
You should try the general formula for the solutions of a cubic equation. Or how about the quartic?
Once you get to the quintic (where the maximum power of x is 5) you find there is no general solution, which quite frankly comes as a relief...
6x9=42
Actually that's two half-truths stuck together. If you get as far as the Attack Ship level on Perfect Agent (the hardest preset difficulty level) and pick up Cassandra's necklace, you find her username and login (which I don't remember offhand). And if you get a ranking of 1: Perfect in the Combat Simulator you get another username/password ("Entropic Decay" and "Zero-Tau" if I remember rightly).
Rare had originally intended to use these passwords for cool online stuff but they never did it, the lazy devils. They do nothing.
On the other hand, both dataDyne (the bad guys) and the Carrington Institute (the good guys) had pesudo-real websites set up with secret sections which COULD be accessed, using secret passwords whose origins I don't know, but which certainly aren't in the game. Both sites are gone now but they're still in the Wayback Machine cache:
CI, dD
The secret areas don't work anymore but I managed to dig out the passwords and logins anyway. Carrington Institute: Username: solaris, Password: pal32ver21z. dataDyne: Username: JamesTann07, Password: 8CR31D29
Like the best things in life, humanity is formed from compact, efficient code. That is to say, we are not bloatware.
Amen!
To be fair it's not an underused plot device in mass media in general. The "newcomer arrives in the department/organization/conspiracy" appears in many movies, because while the old hand shows the new guy around, he is simultaneously showing the audience how everything works as well.
Why would anybody want the strategy guide? I never understand this practice of bundling an amazing videogaming adventure with a bookful of notes which, if read, systematically ruins the entire experience for you. You get nothing out of the game by knowing what's coming next and how to beat it the entire time. I played both Zelda: Ocarina Of Time and Zelda: Majora's Mask through with walkthroughs and I have regretted it intensely ever since. Finding 100% of the power-ups... sure, that's tedious, and by all means use GameFAQs, but it just seems like a shame to waste the experience of a game like HL2.
I hear November is also International November Month.
Why not put the second plasma beam generator on the spacecraft itself? They could build/maintain/operate it themselves, deploying it ahead of the craft when they arrive. Total energy expenditure is about the same - you're just sending one package instead of two - and it sounds a whole lot easier than matching orbits with the thing at nightmarish velocities.
I would suggest two things...
Firstly, is it entirely impossible that the rocket would *carry the second plasma shooter with it*? This would make deploying it much more precise and leave lining trajectories up much less to chance.
Secondly, there could be a contingency. Obviously1 whoever goes to Mars is going to come back. How hard would it be to time the mission so that if arrival at Mars goes slightly-to-moderately wrong, a small amount of delta-v would allow the craft to slingshot around the planet and end up on a free return trajectory back to Earth? I mean, I'm no orbital mechanic, but is this wholly implausible?