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Review: Evil Genius

The drive to be an evil genius is an easily understandable one. Riches, power, eventual fame, and plenty of minions to order around are just some of the perks of the vocation. Vivendi's Evil Genius (flash required) gives you the opportunity to exercise your lust for worldly power in a seriously stylish way. A rich musical score, tons of polish, and enough dastardly deeds to keep even Dr. Claw happy are the game's high points. An overabundance of micromanagement and a lack of proper GUI interaction marrs what have could been a classic in the strategy genre. Read on for a more in-depth examination of the first real-time strategy game whose tag line could have been "Mwahahahahahahahaha!"
  • Title: Evil Genius
  • Developer: Elixir Studios
  • Publisher: Vivendi Universal
  • Reviewer: Zonk
  • Score: 6/10
The concept of Evil Genius is simple: You're an arch-villain just starting out in your quest for world power after a stint in the slammer. When you start the game you have some spending cash, a couple of mooks, and a henchman. You can choose to control one of three archetypal archvillains. Your options include a Fu Manchu Asian spymaster, a Cruella DeVille-esque dame of disaster, and a Dr. Evil inspired shorty. Each of them has slightly different effects on their minions, but in playing with each of them the difference didn't seem to be drastic. The game follows your journey from obscurity to world-girding superiority. The way to accomplish the goal of ruling the world is to follow the stereotype of villains the world over: Build a Secret Lair. From your den of evil you can send out minions to rob the world blind and perpetuate acts of infamy. As you gain notoriety the world governments become hip to your plans and begin to send agents to stop you. Much of the game's action is an interplay between the base building experience and a risk-like board where you move your minions across the world. The endgame comes when you complete all the goals the game has set for you over a series of chapters, and you gain Real Ultimate Power(tm).

When loading up Evil Genius for the first time, you'll note that Elixir Studios has learned from past mistakes. The game features a very well crafted tutorial that gets you moving pretty quickly. At important moments the action pauses and full motion video clips of in-game actions are played to illustrate a point. Every basic act in the game, from minion creation to trap setup, is covered by the tutorial movies. While this helps a great deal to understand the basic concepts of the game, the tutorial and glossary quickly outlive their usefulness. The building blocks of the game are explained in detail (almost to the point of annoyance), but where more advanced help would be useful you're left on your own.

The initial experience of Evil Genius will be familiar to anyone who has played Peter Molyneaux's Dungeon Keeper. You utilize a tool to select an area of earth to be excavated. Construction worker minions do the demolitions and then put up finishing touches on a new room. Rooms and corridors make up your hidden base, and each room has a specific purpose. The first room you gain the ability to build is the barracks, which allows you to house and clothe your workers. The more barracks space you have, the more lockers you'll be able to have, and the more minions you can support. A training room with different furniture pieces allows you to transform your construction workers into more specialized forms. A combat dummy trains your construction worker to be a Guard, a lab set up will net you a technician, and a schooldesk will let your humble men be schooled in the ways of social manipulation as a valet. Other room types include a secure vault to house your loot, a security room where minions can monitor your base and interrogate captured snoops, and an opulent office complete with lavish conference table that allows you to host really evil meetings with other supervillains.

Minions are obtained through a simple requisition interface. You just adjust the number of minions you'd like to have, and at a certain cost over a length of time new minions show up on your deserted island. You have a cap on the number of minions you can control that depends on the number of lockers you have in barracks, similar to farms or supply depots from other RTS games. One nice touch that deviates from the norm is that in order to train a construction worker (the base minion) as another minion type, you must already have control over a minion of that type. The existing minion coaches the next unit in the ways of his trade. Minion types build on one another, so you can have a single minion that advances from a simple worker drone, to a suave valet, to a rich swinging playboy over the course of your game. To obtain additional minion types you must embark on raids into the wider world, kidnapping away a representative of the trade to instruct your workers.

These excursions begin relatively early in the game with simple kidnapping operations, but over time the focus of the game begins to move more and more onto the world stage. Minions are sent out from your island to the nations of the world, and the different minion types have varying effects on their host countries, depending on what you ask of them. Each nation has a simple mode set button. "Steal" will have your minions pulling down cash for you, while "Plot" will have your minions figuring out ways to cause mischief. Strongarm minions like guards and mercs net you more cash, while brainy minions like technicians and scientists are better schemers.

The interplay between minions on the world board and the activity in your base is maintained by a specific type of room: the Control Room. In this room there are control panels which must be staffed by minions at your base. Each area of the world requires a certain number of control panels to be staffed in order to get good intel on the area. Staffing these panels as reliably as possible is a constant battle, because workers are very dumb. There is a punch clock system that allows you to dictate how heavily the room must be staffed, but more often than not I ended up with a control room half filled with dazed, sleep starved minions.

One of the types of intel that the control panels collect is how much "heat" you have in any given part of the world. Any activity in a region will raise the heat level, indicating how visible you are to the forces of justice. The higher the heat, the more likely the forces of justice will come looking for you. This is expressed both on the island through snoopy spies and on the world map with tokens indicating agents actively looking for your minions in their home regions. Eventually the small groups of flunkie agents will be replaced by swat teams, military forces, and finally super-spies who require a base full of minions to take down.

This is the point where the game begins to break down. The strategy elements of the island map are easy to follow, and have easy to understand components like troop training, base building, and trap creation. The hard part comes when you have to keep an eye on your base and at the same time watch a flat, almost 2d world map where your minions are causing trouble. The real goals of the game are accomplished on this map in the form of Acts of Infamy. Plotting minions in a region suss out new acts to be performed, which appear on the world map as little flags. Each Act has minion requirements (4 Workers and a Valet, for example), and a timer. You complete the Act by hitting the Go button, sitting back and hoping. There's no interaction or player skill involved, other than a balance of how much heat you already have in the region vs. how many minions you have on site. The Acts usually take quite a while to perform, though this can be alleviated by bringing along more Technicians. Upon completion, you hear a radio or television broadcast giving backstory to what you've just accomplished.

When they're not participating in Acts of Infamy minions on the world map are constantly at risk from agents. Your role becomes that of a nervous clockwatcher as you zip back and forth every minute or so between the island and the world map. If you don't adopt this habit expect to lose a lot of minions. Notification of the presence of agents is extremely subtle, amounting to the map icon lighting up. Even this indicator is predicated on the Control Room being staffed properly. If you are communications impaired you can return to the world map after a few minutes of base building to find your forces abroad have been decimated. It's incredibly frustrating and very confusing when you first encounter the phenomenon, because the tutorial doesn't give you a good handle on what exactly you're doing wrong.

The half finished thought that is the tutorial system is a constant problem, and an earmark of what is wrong with this game. There just wasn't enough clarity put into the presentation of the game. The gameplay is there (in the form of base building and world map management) and the polish is there (in the form of a rich score and nice graphics), but all of the interfaces could use some clarity. Things will happen in the game, like minions deserting your evil empire, and you're not given nearly enough direction regarding how to resolve the issue. It took me a good fifteen minutes of digging to find out how to raise a minion's loyalty. Even then, the way to go about it (demonstrating your evilness to the minions via torture and loot) is cumbersome and difficult to go about on regular basis.

In the end the intriguing potential of this game is put to waste by the cumbersome interface and unclear goals. The gorgeous graphics of the island map and base building portions of the game are squandered, because most of the action in the game happens on a boring 2D world map. Much of this 2D time is spent waiting while your minions invisibly complete tasks, making your role supervisory in nature and kinda boring.

If the Dungeon Keeper style of game is gaming perfection for you and you don't mind sitting around a lot while the game plays for you, this will be your perfect game. Otherwise, I can't recommend this game for anyone other than a hardcore strategy gamer or a troubled youth with a Dr. Evil complex.

197 comments

  1. That was fast by Anonymous Coward · · Score: 5, Funny

    Never would of thought a book about Bush could come out so soon after his reelection.

    1. Re:That was fast by Anonymous Coward · · Score: 0

      It's a game you moron.

    2. Re:That was fast by PoochieReds · · Score: 4, Funny

      Never thought someone so anti-Bush would call him a genius...

    3. Re:That was fast by Shajenko42 · · Score: 1

      I think he meant to say it was about Rove ;)

  2. Well the elections are over by Anonymous Coward · · Score: 4, Funny

    We all know who the evil genius who will rule the US for the next 4 years is.

    Actually, I guess he's not exactly a genius.

    1. Re:Well the elections are over by bastardadmin · · Score: 2, Funny

      Who? Cheney?

    2. Re:Well the elections are over by Anonymous Coward · · Score: 0, Offtopic

      What? I thought Kerry lost...

    3. Re:Well the elections are over by Anonymous Coward · · Score: 0

      Yes, Carl Rove. he shall rule this country for the next four years and then many more years after that.

    4. Re:Well the elections are over by superpulpsicle · · Score: 1

      Wouldn't surprise me if there really is a Bush-mod somewhere. Republican cheat... I mean....

  3. How evil are you? by Timesprout · · Score: 4, Funny

    Well I must be getting more evil. I used to just enslave captured populations in Rome Total War, now I almost always exterminate them cos I like the sound effects.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:How evil are you? by Anonymous Coward · · Score: 2, Insightful

      Wasn't that the reason most of us played Lemmings? I used to make a sport out of eliminating as much ground as possible, and getting as many Lemmings as possible to explode on-screen.

    2. Re:How evil are you? by brocktune · · Score: 5, Funny

      I voted for Bush.

      Just as evil, but all I needed was a Diebold machine and a couple hours to kill.

    3. Re:How evil are you? by arcanumas · · Score: 3, Funny
      Ahh, yes. Electronic murders are always fun, though i prefer my own killing machines.


      For example:

      class population:
      def __init__(self,size=None):
      self.size = size # size of population

      def kill(self,howMany=None):
      self.size -= howMany
      print "You just killed " , size ," people"

      earth = population(6000000000)
      earth.kill(2000000000)

      Bwahaha!!!

      --
      Slashdot Sig. version 0.1alpha. Use at your own risk.
    4. Re:How evil are you? by Anonymous Coward · · Score: 0

      Yes, i know about the mistake. Please don't mention it :)

    5. Re:How evil are you? by Anonymous Coward · · Score: 0

      def kill(self,howMany=None):

      I'm just delighted to see people making jokes in Python. It warms my heart.

    6. Re:How evil are you? by Anonymous Coward · · Score: 0

      What's more interesting: Slash supports inline graphics... *drool*

    7. Re:How evil are you? by Anonymous Coward · · Score: 0

      class population:
      def __init__(self,size=None):
      self.size = size # size of population

      def kill(self,howMany=None):
      if self.size == 0:
      print "You've already killed everyone. Who's making dinner now?"
      elif self.size howMany:
      print "They're not that many left, you greedy bastard."
      print "You killed the last ", self.size, " people."
      self.size = 0
      else:
      self.size -= howMany
      print "You just killed " , howMany ," people"

      earth = population(6000000000)
      earth.kill(2000000000)

    8. Re:How evil are you? by TiggertheMad · · Score: 4, Funny

      I altered the vote for Bush, to make sure that he only won by a slim margin.

      Even more evil, because it keeps the democrats with a slim, yet desperate hope for DAYS before ruthlessly crushing it...

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
    9. Re:How evil are you? by Anonymous Coward · · Score: 0

      heh, I am an intelligent (>130 IQ) atheist, pro-choicer who voted for Bush.

    10. Re:How evil are you? by mrseth · · Score: 1

      Why?

    11. Re:How evil are you? by Fallen+Andy · · Score: 1

      Ah. A sentient organism (python user). Like those. Yummie!

  4. Nice idea... by Anonymous Coward · · Score: 5, Interesting

    But poor execution.

    There is only so much I can take of seeing the same torture sequences. It's a great idea, but somewhere along the lines they lost the fun appeal - it just isn't there.

    I think too much micro management and work is required by the gamer to get anything out of this game. It's staying on the shelf while I head on back to Tribes Vengance.

    http://www.lansmash.com/

    1. Re:Nice idea... by Ra5pu7in · · Score: 4, Funny

      I did try the demo a while back and this article lets me know that my first impression wasn't too far off. As the AC parent mentions, being an evil genius should be fun - not a bunch of waiting and micro-managing. I'd guess that the demo was really not much more than the tutorial with limitations. It never accessed the 2D world part of the game - only the island - but it got quickly boring having to watch for and deal with every invading agent. Neither henchman would pro-actively defend the base. I had to tag every agent. Early on I was tagging them all for killing, but the body bags pile up way too fast - and there just isn't enough space available.

      Perhaps it is a sign of how evil I really am that I had more fun tagging my minions for death or not buying bunks so they couldn't sleep (I had quite a few dying of "heart attacks" while training to be guards). Now that was kinda fun.

      --
      I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    2. Re:Nice idea... by Kenja · · Score: 1
      "There is only so much I can take of seeing the same torture sequences."

      So its the games fault that you only figured out how to use one device for torture?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Nice idea... by Tackhead · · Score: 4, Funny
      > > There is only so much I can take of seeing the same torture sequences."
      >
      > So its the game's fault that you only figured out how to use one device for torture?

      Yeah, talk about having the wrong attitude for this game.

      The fun part of torture isn't the victim's reaction (let's be honest here, that gets pretty old after the first few hundred times), it's the feeling of... well, you know... that happy giddy evil feeling that comes over you while you're making up your diabolical little mind about which implements of destruction you want to use today.

      "Hmm, bamboo splints? Naw, done that. The red-hot tongs? Feh, too middle-ages. The human-sized garlic press? Maybe, but one of my cuter minions and I had garlic bread for lunch with a lovely glass of Merlot, and why spoil the lovely aftertaste with sprayed blood and organ bits? Roll dice to see which limb to burn off with the house-sized magnifying glass? Bah, I got bored of that with ants when I was six... The box that drops rubber hammer on them, once every 10 seconds, for six hours until they get used to it, which is when you switch to a real hammer? Oh, bother... Decisions, decisions, decisions... so much evil to do, so little time..."

    4. Re:Nice idea... by Mikmorg · · Score: 1

      You obviously aren't fit for this game's audience.

      If you think torture sequences ever get old, well, shame on you! Personally, I believe no end exists to their use and glory... but then again, I am evil.

      P.S. I am so evil that I understand to the full extremity how evil this game is, but I think I could have done it better. They wrote it for Windows only, I'd write it for Linux only, that way I could play it, but the majority of society would be left crying. <evil laugh/grin sequence>HA-HAHAHAHAaaaaa!</evil>

      --
      Codito, ergo sum.
  5. Great Game. Some annoyances. by Chmarr · · Score: 5, Informative

    Not played it myself, but my roomie thinks its a great game. One downside, and its a very annoying one, is that you need to micromanage, and there's no way of setting up 'macros' to respond to condition changes in the game. Ie, you're in for a LOT Of button clicking.

    I had the same issue with Transport Tycoon all those years ago. Fantastic Game, great cheezy jazz music... the one really annoying downside is that you need to MANUALLY return your vehicles to depot and replace them when they get old and tired. Lots of clicking, especially if you play well beyond the intended length in the game :)

    1. Re:Great Game. Some annoyances. by Vaevictis666 · · Score: 4, Informative

      Transport Tycoon Deluxe has some "extra" patches and stuff available, and as far as I'm aware OpenTTD improves upon them, that help automate a lot of stuff.

    2. Re:Great Game. Some annoyances. by Chmarr · · Score: 1

      Ooo... ooo... you're getting me all keen again :)

      But... it means I have to go back to using windows. Bleah :)

    3. Re:Great Game. Some annoyances. by Chmarr · · Score: 1

      Gah... I stand corrected, There ARE OS/X binaries available, I just need the Windows datafiles. (WHich i don't have... I had the DOS version)

    4. Re:Great Game. Some annoyances. by Anonymous Coward · · Score: 0

      They're reasonably easy to find in... er... "shareware" depots (cough*P2P*cough). Look for "WinTTD", "TTDWin" or just "Transport Tycoon Windows". Also, there's Chris' new game, Locomotion.

    5. Re:Great Game. Some annoyances. by Anonymous Coward · · Score: 0

      Here ya go, this Transport Tycoon Deluxe Patch has both DOS & Windows EXE, you need to have Transport Tycoon Deluxe

      http://www.ttdpatch.net/

      Its makes an old classic like new, and its better than locomotion too. Either Chris Sawyer or his publisher took to much out of Locomotion.

      blurtmobile@hotmail.com

    6. Re:Great Game. Some annoyances. by bkhl · · Score: 2, Funny

      Yeah, well, micro management is evil, after all. But genius..?

    7. Re:Great Game. Some annoyances. by Vaevictis666 · · Score: 1

      Don't look for WinTTD, or TTDWin - look for TTDX or Transport Tycoon Deluxe (minor updates and such).

    8. Re:Great Game. Some annoyances. by Shadarr · · Score: 1

      The game has style coming out the nethers, but there are a fair number of annoyances which I've expounded upon bloggishly here and here.

      My main complaint is that the game is fundamentally a management sim, like Majesty or Tropico, but doesn't have enough for you to manage so it fills the gap some RTS-style micromanagement that feels largely unnecessary. Why do I have to manually tag everyone who comes to my island rather than setting rules? Why do I have to check the world map every minute or two to make sure my guys aren't going to get killed? The only answer I've been able to come up with is "Because otherwise there would be nothing for you to do."

      It's a shame they couldn't come up with something more interesting, because at some point the novelty is going to wear off and the game will get shelved, permanently.

    9. Re:Great Game. Some annoyances. by FenrirWolf · · Score: 1

      Being the roomie mentioned by the parent poster, I want to clarify -- I think it's a great CONCEPT of a game, but the game itself falls just short of being great. Which is why I played the hell out of it for about a week, and then grew tired of it.

      The micromanagement mentioned in the review ended up getting in the way of my enjoyment. Especially later in the game, when super-agents will decimate your evil minions in a heartbeat on the world map. The ability to have your minions auto-hide when agents are present would help address this. While it wouldn't solve the excessive-clicky problem, it would allow me to concentrate on the base itself and not have to watch the world map like a caffeine-hyped hawk.

      The tutorial is very expansive, but despite its reams of information and helpful vidoes, it manages to miss a few critical marks. For example, I had minions start to defect left and right. I had to crawl through the encyclopedia-like help interface in order to find the solution. I also wasted $100,000 on a hotel hub that I misplaced and was unable to add wings to. The tutorial isn't clear on how hotel hubs need to be placed in the game; Put it in the wrong spot, and it's useless. Finding that sweet spot amounts to a very expensive trial and error, or lots of save-and-reloading. Worse, you can't destroy hotel buildings and reclaim at least part of the cash...

      This game reminds me a lot of Ghost Master. It's an off-the-wall sort of game that is very creative and fun to play, but quickly gets mired by a clumsy interface and execution. I haven't reached the second island yet, but I hear the tedious factor goes up several magitudes as the super-agents will constantly swarm your base.

      With that said, I WOULD recommend this game to those who've always dreamed of running their own James Bond-like evil empire. I've put the game aside for now, but I will be returning to it.

      --

      Where's the submit button??

    10. Re:Great Game. Some annoyances. by Halo1 · · Score: 1

      Home of the Underdogs to the rescue.

      --
      Donate free food here
    11. Re:Great Game. Some annoyances. by Chmarr · · Score: 1

      Got, and playing... thanks guys!

      And the AI is as stupid as ever! :)

    12. Re:Great Game. Some annoyances. by crizh · · Score: 1

      Perhaps I'm missing something, but wouldn't pressing 'p' before planning such things not make your life significantly easier?

      Particularly with planning a hotel...

      --
      Trust The Computer, The Computer is your friend.
    13. Re:Great Game. Some annoyances. by Chmarr · · Score: 1

      Gorddammit... I wasted an ENTIRE weekend on this game... I hate you guys!

      (Just kidding, but I DID spend the entire weekend playing :)

    14. Re:Great Game. Some annoyances. by Halo1 · · Score: 1

      Glad to have been of service :)

      --
      Donate free food here
  6. super marr-io by Anonymous Coward · · Score: 0

    An overabundance of words and a lack of proper spelling marrs what could have been a decent slashdot article.

  7. The thing about Evil Genius... by Nuskrad · · Score: 2, Interesting

    Is that it's too bloody hard. I end up with no minions because I'm so evil I kill them all myself :( But anyway, Evil Genius is a great game, and although the genre isn't exactly original, the concept and to some extent the gameplay is. It's also incredibly fun, especially if you like tounge-in-cheek humor, and cartoonish style effects. 87%, well worth a purchase IMHO!

    1. Re:The thing about Evil Genius... by Tackhead · · Score: 4, Funny
      > I end up with no minions because I'm so evil I kill them all myself :(

      That's because you weren't playing Evil Genius, you were playing Sims 2!

    2. Re:The thing about Evil Genius... by figjamjam · · Score: 2, Funny
      "well worth a purchase"

      Now a truly evil genius would steal it. Or, have one of his henchmen steal it.
    3. Re:The thing about Evil Genius... by Anonymous Coward · · Score: 0

      Or tell other people to buy it... knowing it will bore them to death!?!

  8. My Opinion by jacksonj04 · · Score: 3, Interesting

    When first playing the game, I found it extremely intuitive and easy to play, with challenges later on. There is, however, what seems like a lot of grind to get your minions, loot and complete certain objectives.

    There is also a lot of random, rather bizzare glitches which should have been caught in beta but for some reason weren't (No, they weren't caused by XPSP2). I'm hoping a patch (soon) fixes these and tweaks some balance.

    --
    How many people can read hex if only you and dead people can read hex?
  9. Top hundred things to do.... by tpgp · · Score: 5, Funny
    --
    My pics.
    1. Re:Top hundred things to do.... by Anonymous Coward · · Score: 0

      I, for one... oh fuck it!

    2. Re:Top hundred things to do.... by MisterTeabag · · Score: 1, Troll

      Nobody show that list to Dick Cheney!

    3. Re:Top hundred things to do.... by Maserati · · Score: 4, Funny
      Oh no, somebody please show him the list.

      One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    4. Re:Top hundred things to do.... by SamSim · · Score: 1

      For what it's worth, *points to sig*

    5. Re:Top hundred things to do.... by SamSim · · Score: 1
    6. Re:Top hundred things to do.... by brakett · · Score: 1
      99. Any data file of crucial importance will be padded to 1.45Mb in size.

      Can anyone explain that one for me?

    7. Re:Top hundred things to do.... by pangu · · Score: 1

      So it doesn't fit on a floppy disk, which the heroe alwways seems to have handy.

    8. Re:Top hundred things to do.... by topham · · Score: 1

      1.45MB won't fit on a standard-format floppy.

  10. Real Ultimate Power? by Anonymous Coward · · Score: 0, Offtopic

    Arch-villians are cool, and by cool, I mean totally sweet.

  11. So what are we going to do tonight Brain? by lrwx · · Score: 3, Insightful

    Try to take over the world! I'm planning on buying this game when it comes out, main reason is lately I've been tired of always saving the world in a one man against all battle for good. I think the idea of being the villian is great idea once in awhile. I also plan on playing City of Villians as well. It's not like I want to be a bad guy, but killing demon hordes to protect the masses or foiling the dastardly bad guys who are always trying to take over the world has kind of got played out. I think this is a game that I would enjoy to play as much as I enjoy Fable where I can choose to be good or evil. Either way I think this will be a great game to play. Thanks for the review.

    --
    KNEEL BEFORE ZOD!!
    1. Re:So what are we going to do tonight Brain? by gad_zuki! · · Score: 1

      You might like the old dungeonkeeper games. They're probably 4.99 for both sold in the 'classics' section of many retailers. I just saw the package recently at Micro Center and almost picked it up, until I remembered I have the disc somewhere.

      Its a micro-manage RPG in which you're the evil dungeon lord and the heroes come to kill you. Fun, wacky, challenging, etc.

    2. Re:So what are we going to do tonight Brain? by Caraig · · Score: 1

      Then get to your local game store of choice, for the game is already out. =)

      However, I like many other players who looked forward eagerly to this game found it riddled with bugs and performance issues. If you rmachine isn't above the current average spec, you're going to run into stuttering, lag, long pauses, and the occasional memory leak that crashes the game. This is a very resource-intensive game.

      --
      "I am an Adept of Tantric VAX."
    3. Re:So what are we going to do tonight Brain? by amphibian · · Score: 1

      Any good RTS will let you play the bad guys... For example, the ones from Blizzard.

    4. Re:So what are we going to do tonight Brain? by Fallen+Andy · · Score: 1

      Darn it, that's funny. I guess I love those cartoons, particularly the bill grates joke...

      Mr. Zeus is doing the wild thing here in athens tonight (must have been in north europe all year)
      Lost power three times in ten minutes. (don't ask what floats down the street when it rains *hard* here...).

      I always liked Dungeon Keeper (shame that games developers are usually boringly unimaginative).
      But sadly, the implementation was kindof sucky even on DK 2.

      Boom. Zeus is on a roll this evening.

  12. Black and White revisited by js3 · · Score: 4, Insightful

    Just like black and white once you get on the second island it just becomes a game of repetitive tasks.

    --
    did you forget to take your meds?
    1. Re:Black and White revisited by Kenja · · Score: 1

      But the second island has monkeys!

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Black and White revisited by Shadarr · · Score: 1

      Has anyone figured out how to capture a monkey before it can climb a tree? Those cheeky bastards piss me off.

  13. What? No Harem O' Hos?!? by Donoho · · Score: 4, Funny

    What kind of Evil Genius can survive without a Harem O' Hos?!? Where's he suposed to get his inspiration for World Domination? Automatic -5 to whatever rating it's given. Even GTA knew the importance of hos...

  14. Micromanagement. by Spudley · · Score: 4, Funny

    An overabundance of micromanagement and a lack of proper GUI interaction marrs what have could been a classic...

    What's wrong with a bit of excess micromanagement? I thought that was a hallmark of a true evil genius?

    Does the phrase "I'll deal with him personally!" ring any bells? (spoken in a suitably sinister voice, of course)

    --
    (Spudley Strikes Again!)
    1. Re:Micromanagement. by way2trivial · · Score: 3, Funny
      More truth than you know..
      Good organizations are founded on uplifting and positive interaction.. a good orginization can carry on with a key component (read, individual) missing or temporarily disabled,

      and an evil company falls apart when a supervisor or figurehead is taken out, because everone at Evil org has been jealously guarding their patch of turf....

      at the facility I work, I maintain a 3 ring notebook with maybe 20 loose pages of the werid technical things I am always doing top of my head, if I worked at a place where I felt the need to protect my very existance I wouldn't have done that

      --
      every day http://en.wikipedia.org/wiki/Special:Random
    2. Re:Micromanagement. by v1 · · Score: 1

      true, but isn't that usually just a few brief moments before the Evil Villian falls to the hero? ("famous last words" for Evil Villians)

      --
      I work for the Department of Redundancy Department.
    3. Re:Micromanagement. by Caraig · · Score: 1

      Trouble is, you can't deal with anyone personally. Your Evil Avatar can only kill minions. You can't even off Joe Random in the cell, you have to get one of your minions to kill him.

      And heaven forbid that you take a superagent to be interrogated and think you can leave it for a little while. When the 'interrogation' is complete, the agent is simply let loose, and the interrogating minion goes off on his merry way, leaving you standing there with the rapidly-recovering superagent. One minute later, Jet Chan is beating on your ass and your bodyguard has just bit the big one.

      --
      "I am an Adept of Tantric VAX."
    4. Re:Micromanagement. by Mr2001 · · Score: 1

      The Evil Genius himself may not be able to deal with enemies personally, but henchmen can. Just don't let Red Ivan do it or he'll blow up your whole base with his frickin' rocket launcher.

      If you have a Death Cubicle (band name? edgy new office-worker comic?) then you can kill captives immediately without using a minion.

      Apparently each superagent has a secret weakness you can use to kill him. I haven't found a single one yet, but if you tag superagents for weakening instead of killing/capture, they're a lot less nuisance.

      --
      Visual IRC: Fast. Powerful. Free.
    5. Re:Micromanagement. by Anonymous Coward · · Score: 0

      Turn based micro managment == depth
      plot scheme tweak

      Real time micro management == bloody frustrating!
      run around w/ hair on fire attending to a myriad of tiny details while the grand strategy falls to pieces.

  15. My Questions... by Tsali · · Score: 1

    1. Why couldn't they make the control room more realistic, looking like Starbucks?

    2. You always need an evil helper, be it a test-tube son or some midget.

    3. If you want to do it, download a demo of "The Political Machine" and pick your favorite side. That works for me.

    --
    This space for rent.
    1. Re:My Questions... by kusanagi374 · · Score: 1

      3. If you want to do it, download a demo of "The Political Machine" and pick your favorite side. That works for me.

      That game is unrealistic. There are no Diebold voting machines on it.

    2. Re:My Questions... by Tsali · · Score: 1

      You haven't played on Masochistic, have you?

      --
      This space for rent.
  16. Score by Zevets · · Score: 5, Insightful

    I think you gave it too low of a score. The game is really fun, but I think that once you go on the mod sites, you realize how much potential the game has. Frustrating bugs, too much tagging, and the death of minions is too easy. The game has the evil feeling down, and that is worth of a higher score, something like 8.0/10

    The game really shines in its presentation. The little radio segments after the AOIs are priceless, and some of the ideas are just plain funny. The art style is great, and the music is kick ass! Too bad the theme music doesn't play during the game.

    I think this game has a lot of potential, but it really needs some concepts added, like bases run on dummy corporations(the hotel building does not cut it), interactive AOIs, ability to buy off politicians, and other dastardly things. I would also like a true story line that really has some depth. I think having your son come onto the base and plead with you to stop would be priceless. The characters are a little flat, but a little bit of story could really push this game into the stellar category.

    --

    Mod Wisely.

    1. Re:Score by js3 · · Score: 1

      I agree. It is hardly a bad game, infact is is quite enjoyable for a couple of days. If you reach a point where you don't enjoy playing it anymore STOP!

      6/10 score looks like a grudge score.

      --
      did you forget to take your meds?
    2. Re:Score by arkanes · · Score: 2, Interesting

      6/10 only looks bad to you because you're used to gamer mags that would give "Triple Insane Paintball Command Quake Engine XXX Extreme" a 7.5. 6/10 is an "eh, it's okay for a while" score, which sounds like exactly what it deserves (and matches my rating after the demo).

    3. Re:Score by dedave · · Score: 1

      I disagree. I think 6/10 is a perfectly valid score. I had fun playing it for a while, then ran into all the issues that he mentioned in the review. The game is a 6. (Maybe a 7, but that's pushing it)

      The original Dungeon Keeper was an 8. Now that's a pretty good game! Still not a 10, though. It was really fun, but interface quibbles kept it from that.

    4. Re:Score by Zevets · · Score: 1

      I maintain my 8/10 because Evil Genius is the BEST base/evil simulator out there. I think it would be quite easy to outdo it, but there is no competition so it shines as a quality game. You should also remember that a patch is coming out soon.

      --

      Mod Wisely.

    5. Re:Score by Peyna · · Score: 1

      The demo lost my interest after about 30 minutes; I only put up with it that long, because I read about the game awhile back and thought it sounded pretty interesting. Oh well.

      --
      What?
    6. Re:Score by PortWineBoy · · Score: 1
      I agree with your 8/10. I think most criticism of the game can be boiled down to the fact that it is hard to play and requires more than just the tutorial to figure things out...

      Like knowing that the game autosaves when heroes appear on the world dominations screen. See that, go to WD map, hide your minions and you'll be fine. (they unhide themselves when it is safe) I spent little time on this map unless I was moving agents from one region to another to reduce the heat.

      I wish the game had more of a storyline or that the EG had more uses, but otherwise it's an excellent and innovative game.

      --

      this sig deleted by another sig

  17. Your Guide To Becoming An Evil Genius by Anonymous Coward · · Score: 0

    Captain Electro, my favourite evil genius, has a twelve step guide to becoming a world-dominating success story. Hopefully, his wisdom and experience can help you, an aspiring minion, take over the world.

  18. Was anyone surprised... by Indy+Media+Watch · · Score: 5, Funny

    ...That Evil couldn't run on Macintosh?

    --

    Indy Media Watch-Proctologist of the Internet

    1. Re:Was anyone surprised... by Anonymous Coward · · Score: 0

      Only Microsoft is evil enough :)

    2. Re:Was anyone surprised... by DongleFondle · · Score: 1

      That was goddamn funny. Mod's are apparently feeling rather . . . evil? . . . tonight.

    3. Re:Was anyone surprised... by Tackhead · · Score: 1
      > Was anyone surprised...
      >
      > ...That Evil couldn't run on Macintosh?

      "It's not easy being Evil, but Evil's what I be! (Choke on it!)"
      - Zorak, Space Ghost

    4. Re:Was anyone surprised... by djdanlib · · Score: 1

      The designers figured nobody would be able to handle that much evil, all at once.

    5. Re:Was anyone surprised... by Anonymous Coward · · Score: 0

      The only thing that's able to be as cute as a Macintosh and still be inherently evil is hello kitty porn/fan fiction. Well, unless it also involved my little pony.

  19. If anyone remembers... by steveo777 · · Score: 1

    Dungeon Keeper 1 and/or 2, could you possibly post a comparison of these games together. I have the two older games which work on the same premises. I'd like to know if buying Evil Genius is just going to make me feel like playing a third iteration of DK.
    Or is Evil Genius different enough to warrent as a different game.
    I know they are both Real Time Strategy games, but do they differ like Command and Conquer and Warcraft did?

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:If anyone remembers... by steveo777 · · Score: 1

      Oops, I didn't read the article I did a search and the case-sensitive was on when I searched for 'keeper'. I'd still like to see a review or two by other people.

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:If anyone remembers... by Jainith · · Score: 1

      Its alot like the DK serise in how you build your base and have minions. And its alot of fun in this way...However the fact that you have to tag every enemy manually is a real pain in the ass...especially when your base gets really fricking huge. Oh also be warry of keeping the HUGE russian henchman at home...since he like to use his rocket launcher to light your whole damn base on fire. Its a good game...but I wouldnt spend the money on it...$5 for dk 2 is a sweet deal...and its more fun anyway.

      Its not really rts in the way that C&C or warcraft is at all...thats a totally different genera.

    3. Re:If anyone remembers... by Mr2001 · · Score: 1

      IIRC, there are no objects to place in Dungeon Keeper, just rooms. You build a "mess hall" and chickens just appear as food, you build a barracks and minions go there to sleep, etc.

      In Evil Genius, you need to place objects to make the rooms work, which affects how you choose the size of each room, as well as how you guard the rooms. Minions will go to a barracks if they're tired, but they'll just stand around in a trance if you don't have any bunk beds or workout equipment. Different objects have different sizes, power requirements, and they work slower or faster on more or fewer minions at once.

      EG has more options for dealing with intruders than DK. The island is constantly being visited by tourists and agents, and killing them all isn't necessarily the best thing to do. Each agent that leaves with no "heat"--without discovering any of your sinister objects--will reduce your global heat, so the nation that sent him won't be as snoopy in the near future. You can use traps and social minions to confuse agents so they don't find your incriminating stuff (or they forget what they saw), or you can capture and torture them to boost your minions' loyalty.

      The World Domination screen (2D Risk view) has no equivalent in DK. This is where you get money, increase your notoriety, and perform missions to get new minion types and advance the plot. Sending minions to a foreign nation lets you get money and perform Acts of Infamy there, but it increases your heat, so more agents from that nation will come to your island.

      --
      Visual IRC: Fast. Powerful. Free.
    4. Re:If anyone remembers... by __aatgod8309 · · Score: 1

      It's very similar to the DK games, apart from the world domination screen (which i thought felt like the gutted remains of a completely different game that was duct-taped onto the island management part). For a good DK-styled game i found Startopia was a great deal more fun (and as a budget title it's a really good buy now). But you never know, they still might be able to patch EG into a great game, instead of a good one.

    5. Re:If anyone remembers... by softspokenrevolution · · Score: 1

      I found that I actually liked Dungeon Keeper much more than I did Evil Genius. The AI issues with your minions are glaring, and I don't quite recall those in Dungeon Keeper. You also have much less direct control over your minions (in fact, you have none) and the tag system is overly cumbersome.

      Really, if you've already got Dungeon Keeper, go back and play that.

    6. Re:If anyone remembers... by krstynaleah · · Score: 1

      This has nothing to do with this article. I'm actually looking for steveo777 from San Antonio, Tx listed on imatch. If this is you please give me a hollor back.

    7. Re:If anyone remembers... by steveo777 · · Score: 1

      No idea what you're talking about...

      --
      This sig isn't original enough, it's time to come up with something witty...
  20. Their FAQ... by Anonymous Coward · · Score: 0

    http://community.vugames.com/WebX?14@@.1dd816b0

  21. Sounds like Black and White by Anonymous Coward · · Score: 0

    Only note quite as much fun (if that's possible).

  22. My Online Name. by coopaq · · Score: 0
    I'm using George W. Bush as my username so nobody better fscking copy me!!!

    That includes you, Dick.

  23. Re:What? No Harem O' Hos?!? by Shadow+Wrought · · Score: 1

    Since the first thing they'd do is fall in love with the agents and plot against you I can understand the decision to leave them out.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  24. Ya by pmc255 · · Score: 0

    Looks like the game is doing pretty well in terms of ranking and reviews over here

  25. Re:What? No Harem O' Hos?!? by gad_zuki! · · Score: 4, Interesting

    Exactly. Where are the hedonistic rewards? Like "Kidnap an american actress and try to make her fall in love with you" and other evil cliches. Sadly, I'm sure these games would have a more 'adult' sense of humor if it wasnt for the game ratings and Walmart censors. A game like this should really be anti-political correctness, it would add a lot, and frankly it needs it. I played the demo and thanked myself for doing so instead of just buying it because it looked funny.

  26. there is, sort of.... by imsabbel · · Score: 1

    Your evil genius get a "bodyguard" of the other sex after reaching a certain notority. Of course this "bodyguard" cannot fight but looks suspiciously, lets say unbodyguardly...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:there is, sort of.... by Dark+Nexus · · Score: 1

      Erm... the body guard CAN fight, and you get a second bodyguard at another, higher level of notoriety.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    2. Re:there is, sort of.... by Shadarr · · Score: 1

      Yeah, I don't know if they bring the kicking, but my bodyguards definitely bring the ass.

  27. Why are all the evil henchmen black? by Groucho · · Score: 3, Insightful

    Look at the cast page in the Flash. All the evil henchmen are black - even the Russian one.

    1. Re:Why are all the evil henchmen black? by Chmarr · · Score: 2, Funny

      They're not black.... they're just not very bright. ;)

  28. Dungeon Keeper by DeepHurtn! · · Score: 3, Informative
    Read on for a more in-depth examination of the first real-time strategy game whose tag line could have been "Mwahahahahahahahaha!

    What about Dungeon Keeper?

    1. Re:Dungeon Keeper by Feanturi · · Score: 1

      RTFA to see it mentioned, more than once.

    2. Re:Dungeon Keeper by RedWizzard · · Score: 1
      RTFA to see it mentioned, more than once.
      Which just makes it even more bizzare that the author considers Evil Genius (rather than Dungeon Keeper) the "first real-time strategy game whose tag line could have been "Mwahahahahahahahaha!".
    3. Re:Dungeon Keeper by Blakey+Rat · · Score: 0, Troll

      Maybe he didn't think that some bored Slashdotter would pick apart every damn word he typed. But what do I know...

    4. Re:Dungeon Keeper by Jon+Abbott · · Score: 1

      It is pay day! :^)

  29. Does it have... by Anonymous Coward · · Score: 0

    Sharks with frikkin lasers??

  30. This seems wrong to me by exp(pi*sqrt(163)) · · Score: 2, Funny

    In real life evil geniuses are people like Adolf Hitler and Osama Bin Laden. In fact, both of these people were on quests to create the perfect doomsday weapon. This game will cause a generation of kids to grow up with similar ambitions. I'm going to stick with Vice City where the violence is on a much smaller scale and hence far less morally reprehensible.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:This seems wrong to me by PedanticSpellingTrol · · Score: 1

      I dunno... video game geeks don't seem like they'd have the social and leadership skills for empire-building

    2. Re:This seems wrong to me by Undefined+Parameter · · Score: 1

      So... what about all the kids who've played Risk(TM) over the years?

      ~UP

      --
      Eat the Path.
    3. Re:This seems wrong to me by exp(pi*sqrt(163)) · · Score: 0, Troll

      Risk is training kids to wipe out would-be aggressors who might attack our great country. This new game, however, serves no good purpose. It simply trains kids to be evil.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    4. Re:This seems wrong to me by C10H14N2 · · Score: 1

      No offense, but you've got to be fucking kidding me.

  31. Consuming your evil urges by vlad_petric · · Score: 2, Insightful
    IANAP (P=psychiatrist, psychologist), but here's my theory: games are very often a way for one to consume his/her domination instinct. Clearly, it's a surrogate, there's more satisfaction from dominating real people in real life, but it's still better than nothing. One way of consuming your domination instinct is just being very evil.

    To conclude, I really don't think you're evil. Mr. pointy-hairy doesn't need to play computer games, he is the Satan of the office.

    --

    The Raven

    1. Re:Consuming your evil urges by el-spectre · · Score: 2, Insightful

      Yup, that's why people feel happy after playing the blues, and after head-banging to aggressive metal. You let the emotions out, and you're happy :)

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
  32. Demo Question by DongleFondle · · Score: 1

    For someone new to this style of gameplay, does anyone know what the specific limitations are on the demo download? I'm just curious if this will give me an idea if this is the type of game that I might enjoy. Also, do you have any suggestions for game's of this genre that might be a better place to start for a newb? Thanks much.

    1. Re:Demo Question by kcbaltz · · Score: 1

      I played the demo, and it's good, but you have to realize it differs in a number of significant ways from the final product. Read the following FAQ. It's written by the developers and it explains why things in the demo don't work as well because they had to artificially cause certain events to happen.

      Evil Genius Demo FAQ

    2. Re:Demo Question by Mr2001 · · Score: 1

      The World Domination screen (2D Risk view) is entirely missing from the demo, so (1) you're stuck with your initial money supply, (2) agents and superagents show up according to the script, instead of responding to your global treachery, and (3) there are no Acts of Infamy to complete, you just focus on building a base and dealing with intruders.

      Many of the objects are also missing. I think the security system is only in the full version, so the minions won't be as proactive defending your base. The laboratory is missing, so you can't research any new items. The higher minion types are also missing, so you just have the generic worker and basic social, science, and military types.

      The demo gives you a good feel of the real game, though. If you like the demo, you'll probably like the full game; if not, you probably won't.

      --
      Visual IRC: Fast. Powerful. Free.
    3. Re:Demo Question by joe094287523459087 · · Score: 1

      this is sort of rts/god-game

      if you're on a pc i would try empire earth, rise of nations, dawn of war or total annihilation if you want a good rts.

      for god games, try anything in the sim series (simcity, sims1, etc) or any of the tycoon series

  33. Red Alert? by zipwow · · Score: 4, Informative

    In the demo, I found myself leaving the base on "Red Alert" so that the minions would be armed, and kill agents on sight. I never quite figured out what the drawback of that would be, surely there is one?

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
    1. Re:Red Alert? by Ra5pu7in · · Score: 4, Interesting

      Aside from listening to the noise of the alarm going on constantly and the body bags piling up, I didn't see a drawback either. It might have affected training negatively or slowed down construction work. At least the agents were never smart enough to grab the briefcases of ill-gotten loot and leave the island (speaking of which, what kind of moronic agent parachutes onto an island with no way off? I had guys wandering around all over the island one time - for what?)

      --
      I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
    2. Re:Red Alert? by Shadarr · · Score: 1

      I didn't play the demo, but according to someone from the company responding to someone like you, the demo differed significantly from the real game. I believe he said there were a lot more agents invading your base in the demo.

      In the real game, you don't want to leave your base on red alert because while your minions are arming themselves and looking for enemies, they aren't working, and anyone who sees your guys running around with rifles (tourists, investigators) is going to know this isn't just a resort island, which raises your heat. Killing everyone also raises your heat.

    3. Re:Red Alert? by Feyr · · Score: 1

      i foun the control room would be deserted on red alert.

      agents do pick up the loot (someone claimed falsely they didn't in another reply to this)

      after you get a research lab though you can do some pretty neat stuff, like building sentry guns outside. 6 of them and an alert eye to tag agents/super agents keeps everyone out of your base, even john steele, who is considered "overpowered" on the evil genius board. he never even reached my base. what a shame

    4. Re:Red Alert? by Anonymous Coward · · Score: 0

      You aren't a real "Evil Genius" anymore, after all, how can the hapless minions of good surprise you, get captured and you get to do the most fun thing of all for an Evil Genius, "Gloat as you prepare to execute them" (sic)?

      The drawback is that you don't get the "realism" of letting your enemies in close so they can actually defeat you. So you never prove your genius...

    5. Re:Red Alert? by FenrirWolf · · Score: 1

      Well, as already mentioned, there is that annoying endless klaxon. Plus, think about it. What's more supicious? A giant mountain fortress with a bunch of guards and scientify folks walking around? Or a giant mountain fortress with a bunch of ARMED guards and scientify folks walking around?

      Keeping your staff armed at all time results in more suspicion, as tourists stumble around, find your guards and freak out about the weapons. They blab, and before you know it, one of those #%$@ super-agents is walking around on your turf...

      --

      Where's the submit button??

    6. Re:Red Alert? by RESPAWN · · Score: 1

      Well, when you hit the Red Alert button everybody drops what they're doing for one. However, usually during a red alert I seem to end up with about 20 or more guys just hanging out around the entrance to my armory. Maybe under an extended Red Alert they would go back to their normal tasks, but it doesn't appear so initially.

      --

      If Murphy's Law can go wrong, it will.

  34. More twits writing here ... by Anonymous Coward · · Score: 0

    "The drive to be an evil genius is an easily understandable one."

    Is it?
    Unless you are an evil genius, how do you understand what the drive is to be one ?
    Studied the subject for 30 years have you ?

    Please STOP writing rubbish.

    1. Re:More twits writing here ... by DongleFondle · · Score: 3, Funny

      Apparently as someone who has spent most of their natural lives working to become and evil genius you're offended by this poster's reckless disregard for the contemplative art of becomming a true evil genius. Makes me think of . . .

      "That Dr. Evil. I didn't spend four years in evil medical school to be called Mr., thank you very much.".

      More anons posting nitpicking bullshit here . . .

  35. 6/10 ?! - it's a piece of shit game by greymond · · Score: 1

    It's buggy as all get go, the graphics are horrible, there are tons better strategy games out on the market right now. Why on earth would anyone even bother with this game? Because of it's title.

    Do yourself a favor and forget about it. If you really are curious warez it or wait a couple months for it to drop into the bargain bins of your local store. It's not worth your money or your time.

    1. Re:6/10 ?! - it's a piece of shit game by perky · · Score: 2, Insightful

      it's a piece of shit game
      good

      Because of it's title.
      bad

      --
      "The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
    2. Re:6/10 ?! - it's a piece of shit game by benjamindees · · Score: 1

      there are tons better strategy games out on the market right now
      Would you be so kind as to tell us what better strategy/simulation/world-domination games are out there? I've seen nothing but first-person shooters for the past three years. I was a huge fan of C&C and some of the Star Wars strategy games. Basically, I'll buy anything that's multiplayer and doesn't require a $300 graphics card.

      --
      "I assumed blithely that there were no elves out there in the darkness"
    3. Re:6/10 ?! - it's a piece of shit game by Anonymous Coward · · Score: 0

      'll buy anything that's multiplayer and doesn't require a $300 graphics card. ...So you can ONLY play the shitty games. Seriously with a decent $50-$100 card you could still play games like "Rome: Total War" or "Warhammer 40,000" which are much bettter strategy games over all.

      EG is NOT DK and although it is a novel idea, the AI and "strategy" involved is not as good as many other games out there currently.

  36. Huuuuge download by Large+Bogon+Collider · · Score: 1

    I haven't played games in a while, but the requirements for CPU/hardware get stiffer and the download size is ballooning as time passes. 199MB?

  37. I bought the game by Anonymous Coward · · Score: 0

    wish I could return it.

  38. Buggy by PktLoss · · Score: 1

    My favourite 'feature' is being able to progress in the game without acquiring all possible items. Items that will not be available later in the game, but are required for its completion.

  39. Pretty much in agreement by Derekloffin · · Score: 3, Informative
    It had a strong concept, a good start up, but got the potential got squandered in the final execution.

    It's quite humorous and the tag system had potential as a fairly effective way of controlling things without having to worry about the nity-grity of "you there, minion, go here, confuse this investigator". Sadly, minions still act far too stupidly to the tags, like 5 valets going to confuse 1 guy, and even when they do confuse them, they often just leave them standing around in your base to just recover. Henchmen are nice, but their nasty nack of running into super agents and getting killed without you being any the wiser is really annoying. Lastly, the build system needed some little tweaks here and there to removed frustration (like, if I want to move an object, it should be removed from the collision detection with itself, rooms should be easily expandable or changed to a different type, outdoor structures should be demolishable).

    I seriously agree on the disappointing world scheming interface. It's really dull to sit there watching a dark green circle turn slowly bright green to indicate your progress and not much else. Most often, even when you succeed, you get the same generic news clip that you got for pretty much all the other infamy acts in that region which although humorous the first time, quickly loses it's impact.

    Overall, not a game I'd recommend buying.

  40. Could have been the next Dungeon Keeper... by SnowCrashed · · Score: 1

    I was really hoping that this game would live up to the awesomeness that was Dungeon Keeper 1 & 2. However, the game is just flat out boring. Yeah, it's cool to build a lair, but there is no real individuality, as it all boils down to buying the most expensive things... Same with the games other concepts. If it were more open ended it might have been cool, and if there was more actual user interaction needed, but as is it's not up to snuff.

    1. Re:Could have been the next Dungeon Keeper... by Fallen+Andy · · Score: 1

      Hmm. I was hoping u wouldn't say that. I loved DK 1, but it was late and the graphics cruddy. On the other hand the concept was *beautiful*. and the humour. So, I guess I'll have to wait for a while for a true sucessor to DK eh?

      Oh well, guildwars soon (grins)
      (so my M/E can really kick ass (Ged the Hawk))

      Mr. Zeus is *really* saying hello here in Athens GR
      Hope we don't lose the net a 4th time tonight...

  41. Evil Genius vs. DK2 + an revivew of the former by Reaper9889 · · Score: 1

    I've been playing this game for awhile. Its close and its not close to Dungeon Keeper II.

    The idea is proberly about the same. You are supposed to take over the world. But the traps system is so different ly from DK2, that I wouldnt really be able to compare them. In Evil genius you chose which sensors (and what sensors (thouch pad, laser or movement sensors are the ones on top of my mind)) activate what trap, so you can make hole strings of traps (and you get some money based on how many traps an agent moves through in an short time) (if you get evil genius, try to make an cirkel of blow traps and watch the agents fly around the rest of their stupid lives).

    the way you get money is also alot differently from DK2. You get money by robbing hole countries and not by getting some imps to cut out some gold for you.

    Now we get to the part about getting more infamous (not really in DK2 -except if you count the completion of missions). you send out ppl that are suppose to eg. steal an artifact (eg. the space suit (for how can you take over the universe if your minons just die all the time?)) and by duing that ppl start to make way for you and you can hire more henchmens (the bad part is that enemy super heros start to appear - and they are annoying and nearly imposible to kill). The coolest thing about this system is the small radio transmissions afterwards about what happend. Some of the missions are plain stupid tho. Who have ever heard about an evil genius that DESTROYED an diamond mine (WITH DIAMONDS IN!)

    The minons. They are different from DK2's by being specialesed (eg. quantum physics aint that good in the front line but very good at finding new things to research into and snipers are very good at picking peasky agents off at an distance)

    The worst thing about this game is its lack of multiplayer (you can nearly hear it scream "play me in multiplayer") but no no multiplayer.

    I think its worth about an 8 for overall and about 9,5 if you aint into multiplayer.

    1. Re:Evil Genius vs. DK2 + an revivew of the former by Babbster · · Score: 1
      Who have ever heard about an evil genius that DESTROYED an diamond mine (WITH DIAMONDS IN!)

      Actually, an evil genius who was already sitting on a pile of diamonds would be very well advised to destroy any diamond mine he comes across since his diamonds will appreciate rapidly in value. Destroying to make money is much easier than creating to make money, and explosives are much cheaper than diamonds.

    2. Re:Evil Genius vs. DK2 + an revivew of the former by Anonymous Coward · · Score: 0

      What the game really needs, besides multiplayer, is something like the missions from Syndicate to replace the boring world map missions where you watch the clock tick down and minions fall over.

  42. addiction grade by Rage+Maxis · · Score: 1

    this game is a real addiction to me, and now I am pretty much done but it feels kind of like ... oh. ok, that ending sucked. Just like freespace.

    I liked dungeon keeper(s) and this is MUCH more polished. Just the number of bodymapped actions each character can do, and the little tiny jokes you only see zoomed right in.

    The interface is ok, just a couple of major annoyances. I didn't have any problem jumping right into the game and dealing with complex shit without the tutorial.

    The biggest problem is when you get totally EATEN by a huge wave attack and you are back down to like 20 men with 0 in the bank. THat can get dicey, when they are so busy collecting body bags they all die of loyalty ... and you can't make any cash ... and then the bond types pick off the head scratchers one by one.

    If you have no idea what that meant, play it and find out.

    --
    --- ask me about nihilism, I will have nothing to tell you.
  43. Typo in the review ... by compactable · · Score: 0, Troll
    Shouldn't

    the first real-time strategy game whose tag line could have been "Mwahahahahahahahaha!"

    in fact read

    the first real-time strategy game whose tag line could have been "four more years!"

  44. Micromanagement by bastardadmin · · Score: 1

    No, this is not a bug... It enhances the evil.

    1. Re:Micromanagement by FreyarHunter · · Score: 1

      It's the style of this game guys... Micromanagement wasn't in "Dungeon Keeper" or "Dungeon Keeper 2". It's nice to see a game following somewhat in these footsteps although it needs a little patchwork on the AI. Purchased this game on the day of it's release after playing the demo for two weeks.

      --
      Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  45. OMFG It RULEZ! by MooseByte · · Score: 1

    "6/10 only looks bad to you because you're used to gamer mags that would give "Triple Insane Paintball Command Quake Engine XXX Extreme" a 7.5."

    Come on! Triple Insane Paintball Command Quake Engine XXX Extreme RULEZ! Did you know there's a code for making their bikini tops disappear? And then they're all like, topless and stuff. With like their hooties showing? OMFG! HOOTIES!

    - Lead Developer, Acclaim

  46. I'm just curious... by guyjr · · Score: 2, Insightful

    Why does /. bother with anything related to games? I mean, there are PLENTY of much more detailed sites containing everything you could possibly want to know about any game released in the last 10 or so years... why bother with these reviews? There's no way that the same level of depth or even breadth could be applied here... To me it seems like a lack of focus.

    Or perhaps I'm just an old fogey. (ugh, 30 years old!)

    1. Re:I'm just curious... by Anonymous Coward · · Score: 0

      Translation:

      "Bitch bitch. Bitch bitch bitch. Bitch? Bitch bitch BITCH bitch bitch. Bitch. Bitch bitch."

    2. Re:I'm just curious... by lordperditor · · Score: 0, Flamebait

      Yes you are an old fogey, now piss off grandad

    3. Re:I'm just curious... by Headcase88 · · Score: 1

      Well, while it's true that many sites already review games in depth, I guess this is just an opportunity for the people a Slashdot to put in their two cents. Heck, if you owned a site that millions of people go to and felt like reviewing a game, could you resist the urge to put it on your site? I couldn't.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    4. Re:I'm just curious... by entrigant · · Score: 2, Informative

      I like it. I don't care enough about gaming to frequent any gaming specific site, but I do still like to play a good game the rare times the are made. If once in a blue moon a good game with geek appeal gets released, /. will probably be the only way I hear about it.

    5. Re:I'm just curious... by Anonymous Coward · · Score: 0

      Probably the same reasons they do reviews of books - spam. Hopefully, the same people that post book reviews will be posting these game reviews, and we can ignore them for both.

  47. Security systems by Mr2001 · · Score: 2, Informative

    In the full game, you can set up security systems and traps to defend your base automatically, taking a lot of the micromanagement out of it.

    Traps: These are entirely automatic. An enemy agent triggers the trap (by stepping on a pressure tile, interrupting a laser beam, or passing a motion sensor), the trap activates, and the enemy is killed or weakened, depending on your choice of trap. However, your own minions will accidentally activate the traps if they aren't paying close enough attention - i.e. if you haven't built enough staff rooms or placed enough loot to keep them alert.

    Security systems: These require you to tag enemies before they'll work, but they're much more effective. You set up a security desk, which is linked to a network of cameras and loudspeakers. (You can have separate networks for different areas of your base.) When the desk is staffed, the security system will notice any tagged enemy who enters the range of the cameras, and use the loudspeakers to alert anyone within earshot. Any minions who hear the alert will rush to the enemy's location and deal with him.

    Tagging agents for the security system isn't too much work. You just have to click around the minimap every few minutes looking for red dots. If you have doors on your base, you'll get an audio alert whenever someone breaks in, in case you forgot to tag them.

    --
    Visual IRC: Fast. Powerful. Free.
  48. Got it wrong by Anonymous Coward · · Score: 0
    A rich musical score, tons of polish, and enough dastardly deeds to keep even Dr. Claw happy are the game's high points.

    Dr. Claw??? Don't you mean the CRAW. Not the Craw, the Craw!!

  49. For your super villian needs by defishguy · · Score: 1

    Villain Supply

    This is where I personally find all of my super evil genius supplies!

  50. Hiring minions to build our army of killer robots by Animats · · Score: 1

    Here's your opportunity to become an Evil Genius in the real world. We're hiring minions to build our army of killer robots. Must know C++ and be in Silicon Valley. Game programming experience a plus. Help build America's robot army!

  51. Riches and Power? by stimpleton · · Score: 1


    Riches, power, eventual fame, and plenty of minions to order around are just some of the perks of the vocation.

    I haven't RTFA. Are they talking about Bush?

    --

    In post Patriot Act America, the library books scan you.
  52. Real Ultimate Power? by Cognoscento · · Score: 1

    The endgame comes when you complete all the goals the game has set for you over a series of chapters, and you gain Real Ultimate Power(tm).

    I gain the power of ninjas? That's so cool I just punched myself in the face!

    http://www.realultimatepower.net/

  53. Windows only... by datajack · · Score: 1

    I'm shocjed that this has been on /. so long yet no-one on the main page mentions the 'L' word :o

  54. Professional Reviews by Kaboom13 · · Score: 1

    More info and professional reviews from the top gaming sites to be found at http://www.gamerankings.com/htmlpages2/915014.asp The average score is apparently 77%, a good deal higher then the reviewer here, but 70% is where most reviewers seem to place playable but poor games, so that's not saying much.

  55. Bile Demon needs wheelchair badly by tepples · · Score: 1

    That's because anybody who has seen the bile demons in Dungeon Keeper 2 will know that that game's tagline is "Weebles wobble but they don't fall down."

  56. Re:Evil GENIOUS -- WTF! ARE YOU HIGH OR SOMETHING? by Neoncow · · Score: 1

    Grandparent was funny.

    Parent is funny/insightful. You've gotta read the reply title.

  57. Supplies For All Your Villainous Needs by spun · · Score: 1

    One of my favorite sites, www.villainsupply.com has everything an aspiring evil genius might need, from gear for your henchpeople to lairs to doomsday devices. Absolutely hilarious.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  58. Come to Villain Supply! by Anonymous Coward · · Score: 1, Funny

    My commendations on creating havoc. This pathetic discussion forum will now have four more years to gripe!

    Perhaps you would like to check out the fine wares and warez at Villain Supply to further your future evil needs? If you've got the cash, we've got the evil! [TM]

    * ( Posted anonymously to avoid those pesky agents who are after my WMDs! Silly federal agents, WMDs are for Evil Overlords! Offers void where legal, further restrictions may apply. See henchmen for details. WMDs may not be shipped to Iraq at this time. By purchasing one of our fine products, you agree to give us control of the world should you ever actually take control of it. This agreement is terminated whenever you are. )

    Mwahahahahahahahahahahahahahahahahahahahahahahahah ahahahahahahahahahahahahaha!

    --
    But this is the best part, this is when they... START RAPPING! Bwahahaha. "It's The Ledged Of Zelda and it's really rad. Those creatures from Gondorf are pretty bad." That is just a snippet from the rhyming prodigy's in this commercial. I don't really know what Nintendo was thinking when they thought up the idea for portraying their customers as hopeless dorks, but this is by far my favorite Nintendo commercial.

  59. Re:What? No Harem O' Hos?!? by Fweeky · · Score: 1

    The demo's pretty crappy, imo; the full game is *much* better than it makes out, aside from the nasty list of bugs :/

  60. Evil? ... Evil!? by Anonymous Coward · · Score: 0

    If only you had the capacity to understand my genius. Ha Ha Ha Ha Hah.

  61. 3 mike rosser by Anonymous Coward · · Score: 0

    cadaver that sexy bitch

  62. Nice editorial. . . by Fantastic+Lad · · Score: 1
    I hope everybody gets the point here. (Heck, I hope I'm reading the point correctly!)

    Aside from the obvious reference here, I have an additional problem with games like this. . .

    To play a game of this nature trains people into the wavelength currently held by the Lord of America. The more you spend time playing a game like this, thinking and organizing data in streams which are directed toward control of others through dark methods, including I notice, torture (!), the more those particular synaptic pathways in your brain burn into wider pathways.

    This is not so much behavior modification, as it is belief and emotion modification.

    The objective of the psychopathic state is not just to destroy order and health, but to convert others to the ways of psychopathy. To create a state willing to do the work of the evil leaders.

    Remember Westwood's "Command & Conquer"? --Five years or so of solid pathway-burning had people riding up front with drool and boners when the first U.S. tanks rolled into Baghdad. I remember many of you posting here like that back then. It wasn't until later that you realized you'd been had. (And some of you still haven't accepted that!)

    Behavior modification through the media is quite real. Just because the people performing it don't realize it does not by any means suggest that there is no intelligence at work. --But that's okay; there are other programs running which work to create auto-ridicule reactions in people when such ideas are brought up. If we are lucky, some examples may follow. . .


    -FL

    1. Re:Nice editorial. . . by forkboy · · Score: 1

      I think you're reading too much into it, man. I'm all about evil plots, tanks, guns, minions, death, and destruction in video games. I'm quite anti-war in real life...just like most of the hardcore gamers I know. You know who the people are that are all about Bush and American expansionism? The hardcore Christians and right-wing rednecks who probably won't play a video game like either of the ones you mention but are all about keeping the brown and gay people in line.

      Video games get that shit OUT of your system. These guys have no outlet, so real people need to suffer.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    2. Re:Nice editorial. . . by ronfar · · Score: 0
      Command & Conquer?

      Like many people, I only play as the Soviets (well, most of the time, U. S. Chrono Legionaires are fun, and so is Yuri's Faction in skirmish mode). I can remember destroying that "pathetic Capitalist shrine," as the lovely Lieutenant Zofia called it, in New York, the World Trade Center (although, usually, it makes a lot more sense to garrison it for that particular mission, I got great joy out of destroying the Lincoln Memorial though... both in that and in Alien Front...)

      And why would I be in favor of tanks going into Baghdad? That's where I got my Desolators from!

      Oh, and I'm still firmly opposed to the drooling, degenerate psycho that the American people saw fit to re-elect, and to his evil war in Iraq (and his other evil war in Afghanistan, and the ones in South America... you'd think they'd run out of personel after a while...) The only thing I thought in the runup to the Iraq War was, "Oh, he'll never do that, no one would do anything that stupid..."

      I'll admit I was originally fooled about the war in Afghanistan, but that was just irrational anger after New York. I mean I used to work there, people I know live there. It wasn't until I saw that it was just another land grab in which other innocent people were the targets and the Feds weren't particularly interested in their rogue creature or his gang that I realized I had been fooled. (When I thought I had finally figured out that the Feds only do evil, never good... never again will I be fooled by them!)

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:Nice editorial. . . by Anonymous Coward · · Score: 0

      You're still bitter about losing. Go Bush!

  63. Direct movie links by sahrss · · Score: 1

    Dug out one for myself and decided to get the other and post them here for everyone else:

    WMV
    MOV

  64. Evil Genius Trademark by Anonymous Coward · · Score: 0
    In June Vivendi received a trademark on Evil Genius and is using it for a game. As a member of Evil Genius Gamers (www.evil-genius.net) (Google cache), a LAN gaming organization, I am worried that they will sue us for the name and will win by default because we cannot afford lawyers.

    We've been using the name since at least 2003. Is there any way we can protect our little group from a large corporation such as Vivendi?

  65. You pitiful pawns... by Anonymous Coward · · Score: 0

    ...make all this comparisons to mortal games.
    I have but three words for you:

    Europa Universalis Two.

    I have only, after a long, hard, cold struggle succeeded to escape its evil wrath of capture. The marks of my exams have suffered long and hard. My time is non-existant. I have yet to blink my eyes when I enjoy this game of divinity. This and J-Pop I consider a substitute for interactions with you mortals. There is nothing like invading Ireland while listening to the funky tunes of Ayumi Hamasaki. I'm Denmark, I'm telling you!!! I'm DENMARK!!!

    -- Signed,
    The typical EU2 player

    That is to say, if you want a game that's fun addictive, deep, challenging and great, look no further than EU2 1.08 with the AGCEEP. Cheers!

  66. so where's the Linux version then??? by advocate_one · · Score: 2, Funny

    I want to join in the fun, but damned if that "Evil Genius" Bill's getting any money from me just to be able to play a game...

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  67. Re:What? No Harem O' Hos?!? by dabigpaybackski · · Score: 1
    Every evil genius appreciates the importance of hos. What I really want to know is, where's the big, FRICKIN' LASER?

    Seriously though, has anybody seen a monacle around here? I seem to have misplaced mine.

    --
    "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
  68. What's the downside of Red Alert? by Sapphon · · Score: 1

    From the FAQ

    Be cautious with the base alert settings - if it is set to red alert, minions will automatically attack all agents; if it is set to yellow, minions will arm themselves, and an armed minion is regarded as more of a threat by the agents.

    If the minion escorting the thief (for interrogation) sees an agent at red alert, he'll abandon the interrogation in favour of attacking the intruder.

    --
    Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
  69. One game to rule them all... by rune.w · · Score: 1

    So, what about Dungeon Keeper?

  70. Re:I thought it was a game not a book? by Anonymous Coward · · Score: 1, Funny

    I haven't played a book for years, papercuts are a bitch.

  71. -hahaha composite misuse by Anonymous Coward · · Score: 1, Informative

    "Mwahahaha" is an insane or overexcited laugh, also usable by good guys.

    "Muhuhahaha" (also "Buhuhahaha") connotes pure evil and is not usable by those of pure heart.

  72. Effects. . . by Fantastic+Lad · · Score: 1
    I think you're reading too much into it, man. I'm all about evil plots, tanks, guns, minions, death, and destruction in video games. I'm quite anti-war in real life...just like most of the hardcore gamers I know. You know who the people are that are all about Bush and American expansionism? The hardcore Christians and right-wing rednecks who probably won't play a video game like either of the ones you mention but are all about keeping the brown and gay people in line.

    Video games get that shit OUT of your system. These guys have no outlet, so real people need to suffer.


    I cannot totally agree. I know a LOT of guys who, to this day are very pro-Bush, very pro-war and who are video game addicts and whose behavior is clearly influenced by that kind of thinking; it infects their normal day to day dialogue, it affects what they think about, and it affects the decisions they make in life. Numerous of them have also either served or are currently serving in the military. I know quite a spread of people and this is not, I think, a localized phenomenon.

    Whether video games came before or after the process of their world view is not the point. That such people are going to exist regardless of media is not the point. --The point is that such media is the lubricant which greases the machine of society, and social movements build a sort of gravity which can pull others along on behavioral trajectories which they would not necessarily have chosen otherwise. As we have seen, and what the recent election demonstrates, if you can get enough people following a certain trajectory, then the whole system will follow suit and become committed.

    Sure, there are going to be people like you who are able to keep a firmer grasp on their own psyches. Heck, I played a lot of C&C-type games when I was younger. But, as we have seen, one only needs to lull about half a population into following an emperor in order to retain a lock on power.

    If any single cause was too successful, spotlights would shine. Cumulative effects are where it's at.


    -FL

  73. Re:What? No Harem O' Hos?!? by Calyth · · Score: 1

    Well at least you get to clone yourself to get some specific agents to kill them. Kinda like one of the first bonds with the multiple Blofelds.

  74. MWahahaha by icedcool · · Score: 1

    I really loved this game. The soundtrack was awsome, the gameplay was fun, and with the minions making those sims style talk it's all just hilarius. You can finally take on the role of the extremly overelaborate evil genius. The only problem I had with the game was that they didn't do enough bug testing. Right now I'm stuck at the point where you switch to get a bigger island.... and the game keeps freezing at a certain point. So I can't move beyond it for now, but I'm waiting on a patch. Other than the bugs, and the slightly obscure control room screen, this game is great.

    --
    Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.