It only has tilt functionality, which is just half of the Wiimote's back of tricks. It's much more like the PSWiiStyle Pro controller for PS3 than the Wii's remote controller.
Perhaps the GP is talking about the Microsoft XWand, though I don't know that they were showing any of that stuff off as far back as 2000 or 2001. It also doesn't really work like the Wiimote, but does have some motion sensing capabilities.
In related news the French work fewer hours for better pay and more vacation than their counterparts in the United States. I for one am offended that we lag behind the French in anything, but doubly so when it comes to getting paid and getting time off. And no, not smelling bad and not being a cheese-eating surrender monkey are not enough to make up for it.
I am though. I accept cash and paypal. The PS3 pre-order will be 1200$+shipping for the 60GB and 1000$+shipping for the 20GB. Wii will be available only as a bundle with three extra controllers, a 4GB SD card, and copies of Twilight Princess, Excite Truck, and Red Steel. The Wii package will be 800$+shipping. Quantities may be limited so order now to ensure you get yours before christmas.
Isn't anyone concerned (aside from the whole issue of supporting microsoft's attempt to move their monopoly into the living room) that their HD-DVD addon looks fucking retarded plugged into the already silly looking xbox 360?
The enemy "AI" involved waiting in line to get killed. The game was way overboard easy. If you go back and play Ocarina or Majora's Mask, which didn't have the difficulty turned down to easy mode, you'll probably find that while they're completely playable the controls are far more clunky than they need to be. I have yet to see anything to suggest that Nintendo has corrected this in Twilight Princess. Though they haven't really shown much and it's entirely possible that they have fixed it, but I'm not holding my breath.
I haven't seen anywhere where Sony has said that standard PS3 games will run on top of a Linux kernel, just that they would be shipping a version of Linux on the harddrive, presumably with some sort of desktop functionality. I can't imagine that it will be the primary platform for commercial games to run on, though that would be really cool.
Actually, this is a really annoying thing with systems that are backwards compatible with previous controllers. I'm thinking particularly of Silent Hill 2 on PS2 that won't even start without a Dual Shock 2 plugged in, even though the only use it makes of the pressure sensitive buttons is to do a "hard" attack, which could have been done just as easily with a tap vs hold approach. For a game like Mad Maestro! (which is still the ONLY game that I've played where pressure buttons really are required for the gameplay) it makes sense, for games like Silent hill it's just feels like a gimmick and is lame. Konami got it right with MGS2 where there were features that used the pressure buttons (throwing magazine clips further if you pressed harder) but weren't really required to finish the game and fully enjoy it.
It's like someone else said about DS games abusing the touch screen even when it detracted from the game. And for what it's worth, when I played Silent Hill 2 my roommate's only Dual Shock 2 had broken analog sticks and the original Dual Shock's handles are a slightly more comfortable shape. When dealing with PS* controllers I'll take any added comfort I can get because they're cramp-inducing even at the best of times.
While I'll be getting the Wii version myself, I think it's unfortunate that they aren't including a GameCube play option. I'm a little burnt out on the N64-style Zelda controls, especial with Wind Waker where it seems like they were trying to avoid the kind of clunky feeling of having to lock-on to an enemy to accurately target it but it wound up with too many cases of the enemies queuing up for their turn at a beating.
There have been a lot of games released since Ocarina where you can accurately target different enemies without manually having to select them and I'd really like to see Zelda take this approach in the future. Games just feel so much more fluid and dynamic without this very "game-y" play mechanic.
I'm really looking forward to the Wii-specific features of Twilight Princess, but it is concerning that they are just adding extensions to the dated combat engine instead of opening it up in ways that they definitely could with a gamepad and that could be really cool with the freehand controls. It seems to me that if they're so confident in their new mechanics that they'd welcome people directly comparing them to the N64/GameCube style. Including an option to play using the "classic" controller would have been a great way to do that, and a lot cheaper for their fans than shelling out another $50 (hopefully the GameCube version will be a bit cheaper) to get a separate version of the game.
It'd even work if they made it a completely separate game that you had to select from before starting a new game as they did with the original and Master Quest versions of Ocarina of Time on GameCube. But Nintendo knows we're all suckers and going to play the new Zelda either way, and this way they'll just make a few extra sales on the diehard fans buying it twice. Or at least some second-hand sales for the specialty game shops anyway.
Here's hoping that the Wii enhancements blow us all away and we'll all forget that there even is another version.
"That is not evolution in the sense of simple beings evolving into higher life forms but rather "devolution" or genetic loss of information and decay in the gene structure."
Are you a fucking moron? There is no such thing as "evolving into higher life forms" or "devolution." There is only adaptation to the selective pressures of an environment. This doesn't make anything "higher" or "lower" forms or make them "devolve", whatever that is supposed to mean. There is better adapted to an environment (more likely to survive), there is less adapted to an environment (less likely to survive), and there is dead (failed to survive, in case you're really that stupid).
There are a lot of people who only run windows because it plays games and would switch to Linux if the option were there. Many of them are "opinion leaders" who can, and usually do, affect the buying decisions of friends and family members. The near monopoly on PC games enjoyed by windows is the reason people stick with it. The pre-installed systems are just a symptom of this.
I'm curious what companies the GP is referring to though. I can't think of any new ones porting games recently except Second Life and I can match that with a NWN2 not getting ported. Not to mention that I haven't heard anything on UT2007 coming to Linux, which would be a major loss since 2004 was on Linux and performed noticeably better than it did on windows.
Bill Gates was NEVER poor. His family always had money. The proper phrasing might have been, "That's why Bill Gates is still only as rich as he was when he founded microsoft."
I'm not sure if you were trying to be funny, just being a jackass, or really are ignorant enough to believe Bill Gates worked hard and honestly to get to the top.
I'm willing to bet it's some of each as anyone with even the slightest clue will see that working hard is definitely not a guarantee to getting ahead. It's usually the people who fuck over others the hardest who rise the highest. The ones who actually work the hardest are usually lucky if they ever make more than a few bucks north of minimum wage at any time in their lives.
Of course they'd interview him. gnome and mono are no threat to microsoft. mono is never going to be compatible enough that their locked in customers could switch and gnome is never going to be usable enough to be a desktop threat to windows. It even helps them, because as long as there are so many gtk apps that have no proper alternative and gnome controls so much of gtk there will be minimal threat from any desktop Linux, even the ones that don't ship gnome.
And while we're at it, how about a first person Bushido Blade from Square-Enix? I've been waiting for a proper follow up (you know, without crazy load times) for years.
Maybe for force powers you could hold the B button to activate force push/pull with the location of the pointer determining the target. When you push forward it pushes the object away from you, to the sides throws the object in that direction, and pulling it back pulls the object. With the force determined by how hard you move the controller. Even cooler if you could target specific locations on the target to do things like pull a weapon out of an enemy's hand or yank their legs out from under them.
Holding the A button and doing a gesture could activate other force powers that don't need the directional component. Like A + forward could do force choke and moving up could do force jump.
If the game calls for using guns, maybe these could be on the nunchaku's C and Z buttons stead. That way you could use B for the gun trigger or doing special moves with the lightsaber (like a spinning slash that would totally wreck your living room if it were a 1:1 motion) and A could be used for jumping.
I guess you'd have to do without a strafe move though, at least when using the lightsaber. Maybe have some way to do a quick sidestep?
Now we just need to figure out how to deal with getting your sword hand cut off in multiplayer...
I think you missed the point. I know the levels of pressure sensitivity on Wacom tablets, and for DRAWING this is fine. In fact, it's more than fine. If you were inking scanned images digitally you're not going to get or need anywhere close to that.
I don't know what it is you do with your Wacom that a monitor+off-screen tablet is fine, but I've tried drawing animations with it and it most certainly is "intrinsically broken" for that.
I never claimed it was the end-all-be-all of tablet on display technology or that it replaces a good, high-end workstation, or even the standard tablets that don't involve drawing on the display.
Furthermore, apple doesn't need to develop the technology themselves. Makers of windows-based tablet PCs don't make the screen or tablet technology themselves, so what was your point?
And while you were trying to wow people with your name dropping, you somehow missed that the Wacom "tablet with a built-in display" is called Cintiq.
You've completely missed my point, that tablet PCs are extremely useful but that the market for really taking advantage of them is small. If they're not up to your oh-so-high standards (and I'd love to see this god-like art that you do that would just be laughable to attempt with 256 levels of pressure) then it's not for you, but there are a lot of people who do art professional for whom a tablet PC, as it exists today, is an extremely useful tool.
What the real "total joke" here has been that you thought any of what you posted was worth saying in the first place.
You don't know any professional artists, do you? I think you're definitely right about why apple isn't producing them, because they won't sell that many. But I think that tells you a lot more about who actually is using apple's computers than it does about what professional artists would "go for". I've talked to a number of professional artists who have made the comment that they'd rather have a mac tablet PC than a windows one, but guess which you can actually buy?
As for your previous comments:
"Tablet PCs are very much a niche technology."
Exactly, and artists are part of that niche market. There are very few professions where tablet PCs are more useful to the task at hand.
"And most of the artist types already have an off-monitor tablet and know how to use it. And, you can definitely rotate them, and rotate your screen."
You're bizarre "artist types" fixation aside, I've got to question if you have ever even used a tablet. You can NOT rotate them in any usable manner, as soon as you do it breaks any sort of continuity between your hand and what you are drawing. Do you even understand what rotate means? If you think it means landscape vs portrait as the GP suggested, you're sadly mistaken. I hear Corel Photopaint (or is it Painter?) has a rotating canvas feature, but can't confirm this first hand. And even then it's not nearly as natural as drawing on a surface that you can rotate freely.
"And, you have the heavy-duty CPU for your high-end graphics card, and you can select the exact monitor you want (for color, contrast, etc.) at the resolution you want."
That still doesn't replace the usefulness of a tablet PC. Are you really so clueless as to think that no one whose livelihood depends on their art can afford a second machine, especially if it is a laptop? Get real, a tablet PC is like a heavy (though not that heavy anymore) sketchpad that you can take anywhere, has unlimited undo, doesn't require scanning to get the images on a computer, and doubles as a fully functional laptop.
"What kind of pressure gradient is available on Tablet PCs anyway? Can it detect stylus tilt? Does the stylus have fully scriptable buttons on it?"
I believe they're all 256 levels of pressure on the Wacom Tablet PCs, which is completely sufficient. I believe all of the recent ones detect tilt, though I don't know what level of sensitivity (probably not hard to fucking google it, you know), and if you mean the stylus has buttons that can be mapped to other features than left and right click or whatever, I think that depends on the tablet manufacturer. The pens tend to differ between makers, for instance the Gateway's (which are about the lowest end you can get) they sell at Best Buy don't even have an eraser.
The amount of buttons available when using the convertibles in tablet mode is a bit of a problem, as most don't have that many buttons exposed (and I hear are poorly placed for lefties sometimes) and I have yet to see one with a rocker switch like a Wacom tablet on the pen. But even my Wacom pen is lacking there, where's the middle mouse button? Additionally, if apple is such a great hardware maker and artists really are a core part of their user base, how come they haven't put out a tablet PC done right? I don't even like macs and I'd buy one if apple put out a good enough model, it's not like windows is my native platform either.
Maybe you should read a review of one sometime, or something. Or better yet, go find a retail location that has demos of them. Just make sure they're running software that can actually take advantage of the pressure and don't listen to the idiot sales kid if he tries to tell you they don't support pressure.
I'm not going to read the article (it isn't "highbrow" enough for me), but maybe the point he should have made is that there aren't ENOUGH "highbrow" games. This is probably because of the high cost and low sales (considering the price) of video games and the relatively "lowbrow" demographic that they continually fall back on because it is cheaper and safer than chasing other groups of end users. So of course there isn't that much content there, because it's all being aimed at the lowest common denominator, which is often too low to even be common.
Funny in a mac (given the "reputation" they have as artistic platform) that people would say crap like this. Tablet PC is unbelievably superior to an off-monitor tablet for drawing. Sure you can get to the point where you can basically draw off-monitor, but there are still a lot of issues with certain angles and the fact that you can't really rotate it. Tablet PC fixes all of these things, with the (usually) added disadvantage of really low laptop resolution.
Really? Seems fine to me. Much more responsive than Google Spreadsheet.
It only has tilt functionality, which is just half of the Wiimote's back of tricks. It's much more like the PSWiiStyle Pro controller for PS3 than the Wii's remote controller.
For the record the product you are referring to is the Microsoft Sidewinder Freestyle Pro.
Perhaps the GP is talking about the Microsoft XWand, though I don't know that they were showing any of that stuff off as far back as 2000 or 2001. It also doesn't really work like the Wiimote, but does have some motion sensing capabilities.
In related news the French work fewer hours for better pay and more vacation than their counterparts in the United States. I for one am offended that we lag behind the French in anything, but doubly so when it comes to getting paid and getting time off. And no, not smelling bad and not being a cheese-eating surrender monkey are not enough to make up for it.
I am though. I accept cash and paypal. The PS3 pre-order will be 1200$+shipping for the 60GB and 1000$+shipping for the 20GB. Wii will be available only as a bundle with three extra controllers, a 4GB SD card, and copies of Twilight Princess, Excite Truck, and Red Steel. The Wii package will be 800$+shipping. Quantities may be limited so order now to ensure you get yours before christmas.
Isn't anyone concerned (aside from the whole issue of supporting microsoft's attempt to move their monopoly into the living room) that their HD-DVD addon looks fucking retarded plugged into the already silly looking xbox 360?
The enemy "AI" involved waiting in line to get killed. The game was way overboard easy. If you go back and play Ocarina or Majora's Mask, which didn't have the difficulty turned down to easy mode, you'll probably find that while they're completely playable the controls are far more clunky than they need to be. I have yet to see anything to suggest that Nintendo has corrected this in Twilight Princess. Though they haven't really shown much and it's entirely possible that they have fixed it, but I'm not holding my breath.
I haven't seen anywhere where Sony has said that standard PS3 games will run on top of a Linux kernel, just that they would be shipping a version of Linux on the harddrive, presumably with some sort of desktop functionality. I can't imagine that it will be the primary platform for commercial games to run on, though that would be really cool.
Actually, this is a really annoying thing with systems that are backwards compatible with previous controllers. I'm thinking particularly of Silent Hill 2 on PS2 that won't even start without a Dual Shock 2 plugged in, even though the only use it makes of the pressure sensitive buttons is to do a "hard" attack, which could have been done just as easily with a tap vs hold approach. For a game like Mad Maestro! (which is still the ONLY game that I've played where pressure buttons really are required for the gameplay) it makes sense, for games like Silent hill it's just feels like a gimmick and is lame. Konami got it right with MGS2 where there were features that used the pressure buttons (throwing magazine clips further if you pressed harder) but weren't really required to finish the game and fully enjoy it.
It's like someone else said about DS games abusing the touch screen even when it detracted from the game. And for what it's worth, when I played Silent Hill 2 my roommate's only Dual Shock 2 had broken analog sticks and the original Dual Shock's handles are a slightly more comfortable shape. When dealing with PS* controllers I'll take any added comfort I can get because they're cramp-inducing even at the best of times.
While I'll be getting the Wii version myself, I think it's unfortunate that they aren't including a GameCube play option. I'm a little burnt out on the N64-style Zelda controls, especial with Wind Waker where it seems like they were trying to avoid the kind of clunky feeling of having to lock-on to an enemy to accurately target it but it wound up with too many cases of the enemies queuing up for their turn at a beating.
There have been a lot of games released since Ocarina where you can accurately target different enemies without manually having to select them and I'd really like to see Zelda take this approach in the future. Games just feel so much more fluid and dynamic without this very "game-y" play mechanic.
I'm really looking forward to the Wii-specific features of Twilight Princess, but it is concerning that they are just adding extensions to the dated combat engine instead of opening it up in ways that they definitely could with a gamepad and that could be really cool with the freehand controls. It seems to me that if they're so confident in their new mechanics that they'd welcome people directly comparing them to the N64/GameCube style. Including an option to play using the "classic" controller would have been a great way to do that, and a lot cheaper for their fans than shelling out another $50 (hopefully the GameCube version will be a bit cheaper) to get a separate version of the game.
It'd even work if they made it a completely separate game that you had to select from before starting a new game as they did with the original and Master Quest versions of Ocarina of Time on GameCube. But Nintendo knows we're all suckers and going to play the new Zelda either way, and this way they'll just make a few extra sales on the diehard fans buying it twice. Or at least some second-hand sales for the specialty game shops anyway.
Here's hoping that the Wii enhancements blow us all away and we'll all forget that there even is another version.
"That is not evolution in the sense of simple beings evolving into higher life forms but rather "devolution" or genetic loss of information and decay in the gene structure."
Are you a fucking moron? There is no such thing as "evolving into higher life forms" or "devolution." There is only adaptation to the selective pressures of an environment. This doesn't make anything "higher" or "lower" forms or make them "devolve", whatever that is supposed to mean. There is better adapted to an environment (more likely to survive), there is less adapted to an environment (less likely to survive), and there is dead (failed to survive, in case you're really that stupid).
Who runs Slackware as a server? Everyone I know uses it where it belongs, on the desktop.
So microsoft is using user-created xbox 360 games to sell windows and office?
There are a lot of people who only run windows because it plays games and would switch to Linux if the option were there. Many of them are "opinion leaders" who can, and usually do, affect the buying decisions of friends and family members. The near monopoly on PC games enjoyed by windows is the reason people stick with it. The pre-installed systems are just a symptom of this.
I'm curious what companies the GP is referring to though. I can't think of any new ones porting games recently except Second Life and I can match that with a NWN2 not getting ported. Not to mention that I haven't heard anything on UT2007 coming to Linux, which would be a major loss since 2004 was on Linux and performed noticeably better than it did on windows.
Oooh, oooooh, oooooooohh!!!! How about some crappy level designs, poor ai, and weapons that look and act "meh"?
Bill Gates was NEVER poor. His family always had money. The proper phrasing might have been, "That's why Bill Gates is still only as rich as he was when he founded microsoft."
I'm not sure if you were trying to be funny, just being a jackass, or really are ignorant enough to believe Bill Gates worked hard and honestly to get to the top.
I'm willing to bet it's some of each as anyone with even the slightest clue will see that working hard is definitely not a guarantee to getting ahead. It's usually the people who fuck over others the hardest who rise the highest. The ones who actually work the hardest are usually lucky if they ever make more than a few bucks north of minimum wage at any time in their lives.
Of course they'd interview him. gnome and mono are no threat to microsoft. mono is never going to be compatible enough that their locked in customers could switch and gnome is never going to be usable enough to be a desktop threat to windows. It even helps them, because as long as there are so many gtk apps that have no proper alternative and gnome controls so much of gtk there will be minimal threat from any desktop Linux, even the ones that don't ship gnome.
The joke's on the Germans though, they didn't get to pick either!
And I think maybe Fatjackassia might be more appropriate, though if they really wanted to stick it to us they'd pick something in French.
I bet his imaginary girlfriend's cat can still run a better ISP than AOL. So his point is valid, just misleading and incomplete.
And while we're at it, how about a first person Bushido Blade from Square-Enix? I've been waiting for a proper follow up (you know, without crazy load times) for years.
Those are actually pretty good ideas.
Maybe for force powers you could hold the B button to activate force push/pull with the location of the pointer determining the target. When you push forward it pushes the object away from you, to the sides throws the object in that direction, and pulling it back pulls the object. With the force determined by how hard you move the controller. Even cooler if you could target specific locations on the target to do things like pull a weapon out of an enemy's hand or yank their legs out from under them.
Holding the A button and doing a gesture could activate other force powers that don't need the directional component. Like A + forward could do force choke and moving up could do force jump.
If the game calls for using guns, maybe these could be on the nunchaku's C and Z buttons stead. That way you could use B for the gun trigger or doing special moves with the lightsaber (like a spinning slash that would totally wreck your living room if it were a 1:1 motion) and A could be used for jumping.
I guess you'd have to do without a strafe move though, at least when using the lightsaber. Maybe have some way to do a quick sidestep?
Now we just need to figure out how to deal with getting your sword hand cut off in multiplayer...
I think you missed the point. I know the levels of pressure sensitivity on Wacom tablets, and for DRAWING this is fine. In fact, it's more than fine. If you were inking scanned images digitally you're not going to get or need anywhere close to that.
I don't know what it is you do with your Wacom that a monitor+off-screen tablet is fine, but I've tried drawing animations with it and it most certainly is "intrinsically broken" for that.
I never claimed it was the end-all-be-all of tablet on display technology or that it replaces a good, high-end workstation, or even the standard tablets that don't involve drawing on the display.
Furthermore, apple doesn't need to develop the technology themselves. Makers of windows-based tablet PCs don't make the screen or tablet technology themselves, so what was your point?
And while you were trying to wow people with your name dropping, you somehow missed that the Wacom "tablet with a built-in display" is called Cintiq.
You've completely missed my point, that tablet PCs are extremely useful but that the market for really taking advantage of them is small. If they're not up to your oh-so-high standards (and I'd love to see this god-like art that you do that would just be laughable to attempt with 256 levels of pressure) then it's not for you, but there are a lot of people who do art professional for whom a tablet PC, as it exists today, is an extremely useful tool.
What the real "total joke" here has been that you thought any of what you posted was worth saying in the first place.
Wacom provides tablet technology to a number of tablet PC makers that includes both pressure and tilt sensitivity.
You don't know any professional artists, do you? I think you're definitely right about why apple isn't producing them, because they won't sell that many. But I think that tells you a lot more about who actually is using apple's computers than it does about what professional artists would "go for". I've talked to a number of professional artists who have made the comment that they'd rather have a mac tablet PC than a windows one, but guess which you can actually buy?
As for your previous comments:
"Tablet PCs are very much a niche technology."
Exactly, and artists are part of that niche market. There are very few professions where tablet PCs are more useful to the task at hand.
"And most of the artist types already have an off-monitor tablet and know how to use it. And, you can definitely rotate them, and rotate your screen."
You're bizarre "artist types" fixation aside, I've got to question if you have ever even used a tablet. You can NOT rotate them in any usable manner, as soon as you do it breaks any sort of continuity between your hand and what you are drawing. Do you even understand what rotate means? If you think it means landscape vs portrait as the GP suggested, you're sadly mistaken. I hear Corel Photopaint (or is it Painter?) has a rotating canvas feature, but can't confirm this first hand. And even then it's not nearly as natural as drawing on a surface that you can rotate freely.
"And, you have the heavy-duty CPU for your high-end graphics card, and you can select the exact monitor you want (for color, contrast, etc.) at the resolution you want."
That still doesn't replace the usefulness of a tablet PC. Are you really so clueless as to think that no one whose livelihood depends on their art can afford a second machine, especially if it is a laptop? Get real, a tablet PC is like a heavy (though not that heavy anymore) sketchpad that you can take anywhere, has unlimited undo, doesn't require scanning to get the images on a computer, and doubles as a fully functional laptop.
"What kind of pressure gradient is available on Tablet PCs anyway? Can it detect stylus tilt? Does the stylus have fully scriptable buttons on it?"
I believe they're all 256 levels of pressure on the Wacom Tablet PCs, which is completely sufficient. I believe all of the recent ones detect tilt, though I don't know what level of sensitivity (probably not hard to fucking google it, you know), and if you mean the stylus has buttons that can be mapped to other features than left and right click or whatever, I think that depends on the tablet manufacturer. The pens tend to differ between makers, for instance the Gateway's (which are about the lowest end you can get) they sell at Best Buy don't even have an eraser.
The amount of buttons available when using the convertibles in tablet mode is a bit of a problem, as most don't have that many buttons exposed (and I hear are poorly placed for lefties sometimes) and I have yet to see one with a rocker switch like a Wacom tablet on the pen. But even my Wacom pen is lacking there, where's the middle mouse button? Additionally, if apple is such a great hardware maker and artists really are a core part of their user base, how come they haven't put out a tablet PC done right? I don't even like macs and I'd buy one if apple put out a good enough model, it's not like windows is my native platform either.
Maybe you should read a review of one sometime, or something. Or better yet, go find a retail location that has demos of them. Just make sure they're running software that can actually take advantage of the pressure and don't listen to the idiot sales kid if he tries to tell you they don't support pressure.
I'm not going to read the article (it isn't "highbrow" enough for me), but maybe the point he should have made is that there aren't ENOUGH "highbrow" games. This is probably because of the high cost and low sales (considering the price) of video games and the relatively "lowbrow" demographic that they continually fall back on because it is cheaper and safer than chasing other groups of end users. So of course there isn't that much content there, because it's all being aimed at the lowest common denominator, which is often too low to even be common.
Funny in a mac (given the "reputation" they have as artistic platform) that people would say crap like this. Tablet PC is unbelievably superior to an off-monitor tablet for drawing. Sure you can get to the point where you can basically draw off-monitor, but there are still a lot of issues with certain angles and the fact that you can't really rotate it. Tablet PC fixes all of these things, with the (usually) added disadvantage of really low laptop resolution.