The Aussie guy committed a crime on *US* soil when he hacked into the College network and other such alleged nefarious activities. Then the US (understandably) was pissed, and nabbed him.
It's pretty much the same as if I went from Oz to the US, committed a crime, came back to OZ, and then I was extradited back to the US for it. OR Say I'm in one country, I shoot someone across the border in another country, and that country extradites me for muder.
Hear Hear! KotOR voice acting was sensational, not just the quality and emotion, but also the sheer depth of it. All lines were spoken, all dialogue was there to hear.
Pity was, even though it was brilliant, I always felt a little bad skipping through when using the subtitles to read ahead.
More the pity, there is no real replay value in the game for me after going through light and dark. Still, it was worth the 60 odd hours of entertainment.
Anyone else notice the name of the game creators? Jools and Stoo were two of the first soldiers you got in Cannon Fodder. My nick on all games online since was 'Jools' named after the little guy that my brother and I spent hours trying to keep along though the entire game. I never played the Amiga version though, just the PC version. Man I loved that game. It was the first time I ever got to drive a tank around. Just ignore me while I reminisce of other times.
You're welcome to you're opinion, but you're in the minority. However, I've found that the ability to have 'fun' probably helps enjoying the game more. Just out of interest, what games do you consider to be good?
The obsolete meaning is property related that you refer to.
The more modern meaning is "The act or an instance of stealing; larceny." Which suits this ok. The alleged perps acquired something they had no right to, hence stealing, hence theft.
Ah, true, but I comment at/. so little these days it makes karma a little irrelevant for myself I'm afraid. Someone should have warned me that a fulltime job is fulltime.
"There is no point in fearing the trolls... it is much more fun to let them come out and beat them down with well-thought out arguments."
Heh heh, I laughed out loud at this (not at you, of course). I'm yet to find a troll who when I pointed out the gaping holes in their fatally flawed 'argument', stopped and replied with "Wow, I'm wrong, I bow to your superiority oh Great One".
But we can all live the dream. (Hope Springs Eternal)
Unfortunately, the innovative interesting new games rarely sell better than run of the mill sequels, or movie franchised add-ons.
All investment is risk, but the key to smart investment is that you try to minimise risk. Not many people worry how their money is multiplied, and to most investors, one computer game is the same as another. They would care little what games are made, as long as their investment grows. Computer Game publishers know this and therefore tune their business plans accordingly.
And, the general gaming public doesn't help by buying $hit games en masse.
It's a little disappointing that the gaming industry seems to be going the way of the movie industry. No risks, nothing interesting except for rare 'arthouse' movies.
Quite a lot of stuff changes, depending on light or dark.
For instance, on Kashykk (however it's spelt, ie: the wookie/forest planet) if you go light side, you can help the wookies overthrow the Cerzik Company/Empire on Kashykk. If you go dark side, you help keep the wookie slavers in power.
Actually, while I'm here, does anyone know how to kill that shapeshifter on Kashykk? The one for a bounty. I found him, beat up a few times and then he ran off and I couldn't find him again. ah, c'est la vie.
Well, not voyeuristic, stuff, but I was amused how they tailor the story depending on the sex of your character. Carth seems threatened more often, and acts the goose more so than usual. Amusing. Maybe.
Yeah, I finshed it on light and then got distracted for nearly three months intending to finish it on the dark side. On a whim picked it up again last Sunday, and I can't believe that I put it down for so long. I've been 'rehooked' since.
The game is just such an awesome combination of exploration and dialogue, and although the action is more laid back than what other games have conditioned me (us?) to, I still get excited by it.
However, often the game feels I'm a little too much on a 'set of rails'. As much as I don't want to compare it to Morrowind (but will anyway).
Anyway, the point I'm sort of making is, does anyone else think that the sequel should be more free? Less restrictive? Does anyone want changes to the combat system, or anything else?
Personally, the only things that annoy me a little are the inventory management, the fact that Bastila isn't as interested in a lesbian relationship with my female character (it's the 21st Century! And she practically threw herself at my original male character) and the enormous guilt every time I do something evil trying to build up dark side points. I felt sad killing wookies.
Anyway, awesome game, heaps of scope for a marvelous sequel. This can only be good news.
>>without having to share them with the crud clogging up the filter at the bottom of the gene pool
Like small children? I know your trying to make a point (well thats my well meaning assumption) but don't we have a responsibility to look after kids? Or maybe I've been at work for too long today and I'm taking you too seriously.
I say that anyone who wants to sell their efforts, good for them. Just because an artist sells his works does not make him less of an artist. But, comparing modding to Art maybe a bit of a leap... ?
AI is one place which many games have been abysmal. ie: Two guards, you blow one's head off, and the other just looks around and then lights a cigarette.
One of the reasons that online gaming is flourishing... but it doesn't mean that developers can be so slack.
I've finished now on the light side (such a nerd), and I'm now playing it on the dark side. So cool. Only up to Dantooine and I already have Lightning and 'Choke'. Probably my favourite game story-wise ever. Game play can get a little slow, but the story and dialogue more than makes up for it.
How about Command & Conquer 2: Tiberian Sun? There was a trailer that played at the end of the 1995 version of Command & Conquer (Tiberian Dawn, the original) that raised hopes so high (Westwood didn't help by hyping the game like a frenzied dog) that the game was an abject failure by the (impossible, I say) standards everyone in the community had. As a footnote, the *seen* (it was a commercial success) of C&C2 killed the C&C community, I think.
I agree. I work in a similar pressure environment (but different field) where I have three separate 'bosses' who give me work. When one of them comes to me with something new, I tell him/her what I have to do before I get to that, and how long it will take before they can expect an answer/solution. If something is unreasonable, tell them so. But, I'm pretty secure (I think) in my job...
Ahhh, thats funny. Thanks 'Mike', you made me laugh out loud when I needed it. 'Todays coming up Milhouse!'
There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music.
Freak. We ARE talking about the same things here, right? A game, and not some religious cult that you have got absorbed into...?
I agree, by which I mean, it sounds like this guy is getting a little too serious about his games. Lighten up, man!
and you got what, $50?
I smell... tall poppy syndrome??
Your grasp of the situation is strangely lacking.
The Aussie guy committed a crime on *US* soil when he hacked into the College network and other such alleged nefarious activities. Then the US (understandably) was pissed, and nabbed him.
It's pretty much the same as if I went from Oz to the US, committed a crime, came back to OZ, and then I was extradited back to the US for it.
OR
Say I'm in one country, I shoot someone across the border in another country, and that country extradites me for muder.
Hear Hear!
KotOR voice acting was sensational, not just the quality and emotion, but also the sheer depth of it. All lines were spoken, all dialogue was there to hear.
Pity was, even though it was brilliant, I always felt a little bad skipping through when using the subtitles to read ahead.
More the pity, there is no real replay value in the game for me after going through light and dark. Still, it was worth the 60 odd hours of entertainment.
Anyone else notice the name of the game creators? Jools and Stoo were two of the first soldiers you got in Cannon Fodder. My nick on all games online since was 'Jools' named after the little guy that my brother and I spent hours trying to keep along though the entire game. I never played the Amiga version though, just the PC version. Man I loved that game. It was the first time I ever got to drive a tank around. Just ignore me while I reminisce of other times.
You're welcome to you're opinion, but you're in the minority. However, I've found that the ability to have 'fun' probably helps enjoying the game more. Just out of interest, what games do you consider to be good?
Man, if someone crept into my house and took photos of *me* naked, that would be punishment enough.
Theft??
The obsolete meaning is property related that you refer to.
The more modern meaning is "The act or an instance of stealing; larceny." Which suits this ok. The alleged perps acquired something they had no right to, hence stealing, hence theft.
Check out the delightful dictionary.com
Ah, true, but I comment at /. so little these days it makes karma a little irrelevant for myself I'm afraid. Someone should have warned me that a fulltime job is fulltime.
Hear! Hear! (nothing to add, I just wanted to agree)
"There is no point in fearing the trolls... it is much more fun to let them come out and beat them down with well-thought out arguments."
Heh heh, I laughed out loud at this (not at you, of course). I'm yet to find a troll who when I pointed out the gaping holes in their fatally flawed 'argument', stopped and replied with "Wow, I'm wrong, I bow to your superiority oh Great One".
But we can all live the dream. (Hope Springs Eternal)
Unfortunately, the innovative interesting new games rarely sell better than run of the mill sequels, or movie franchised add-ons.
All investment is risk, but the key to smart investment is that you try to minimise risk. Not many people worry how their money is multiplied, and to most investors, one computer game is the same as another. They would care little what games are made, as long as their investment grows. Computer Game publishers know this and therefore tune their business plans accordingly.
And, the general gaming public doesn't help by buying $hit games en masse.
It's a little disappointing that the gaming industry seems to be going the way of the movie industry. No risks, nothing interesting except for rare 'arthouse' movies.
The important question is, what can be done?
Quite a lot of stuff changes, depending on light or dark.
For instance, on Kashykk (however it's spelt, ie: the wookie/forest planet) if you go light side, you can help the wookies overthrow the Cerzik Company/Empire on Kashykk. If you go dark side, you help keep the wookie slavers in power.
Actually, while I'm here, does anyone know how to kill that shapeshifter on Kashykk? The one for a bounty. I found him, beat up a few times and then he ran off and I couldn't find him again. ah, c'est la vie.
Well, not voyeuristic, stuff, but I was amused how they tailor the story depending on the sex of your character. Carth seems threatened more often, and acts the goose more so than usual. Amusing. Maybe.
Yeah, I finshed it on light and then got distracted for nearly three months intending to finish it on the dark side. On a whim picked it up again last Sunday, and I can't believe that I put it down for so long. I've been 'rehooked' since.
The game is just such an awesome combination of exploration and dialogue, and although the action is more laid back than what other games have conditioned me (us?) to, I still get excited by it.
However, often the game feels I'm a little too much on a 'set of rails'. As much as I don't want to compare it to Morrowind (but will anyway).
Anyway, the point I'm sort of making is, does anyone else think that the sequel should be more free? Less restrictive? Does anyone want changes to the combat system, or anything else?
Personally, the only things that annoy me a little are the inventory management, the fact that Bastila isn't as interested in a lesbian relationship with my female character (it's the 21st Century! And she practically threw herself at my original male character) and the enormous guilt every time I do something evil trying to build up dark side points. I felt sad killing wookies.
Anyway, awesome game, heaps of scope for a marvelous sequel. This can only be good news.
I'm 'big kev' excited.
'/ramble
>>without having to share them with the crud clogging up the filter at the bottom of the gene pool
Like small children? I know your trying to make a point (well thats my well meaning assumption) but don't we have a responsibility to look after kids? Or maybe I've been at work for too long today and I'm taking you too seriously.
>> Just encase the fans in glass.
I'm pretty sure he was joking.
I say that anyone who wants to sell their efforts, good for them. Just because an artist sells his works does not make him less of an artist. But, comparing modding to Art maybe a bit of a leap... ?
Yeah, in theory.
AI is one place which many games have been abysmal.
ie: Two guards, you blow one's head off, and the other just looks around and then lights a cigarette.
One of the reasons that online gaming is flourishing... but it doesn't mean that developers can be so slack.
I've finished now on the light side (such a nerd), and I'm now playing it on the dark side. So cool. Only up to Dantooine and I already have Lightning and 'Choke'.
Probably my favourite game story-wise ever. Game play can get a little slow, but the story and dialogue more than makes up for it.
I agree. A post-mortem would mean that SW:G is dead, when in reality it's just in a coma on life support.
MMORPGa's? Who needs them? I've got SW:Knights of the Old Republic.
How about Command & Conquer 2: Tiberian Sun? There was a trailer that played at the end of the 1995 version of Command & Conquer (Tiberian Dawn, the original) that raised hopes so high (Westwood didn't help by hyping the game like a frenzied dog) that the game was an abject failure by the (impossible, I say) standards everyone in the community had. As a footnote, the *seen* (it was a commercial success) of C&C2 killed the C&C community, I think.
I agree. I work in a similar pressure environment (but different field) where I have three separate 'bosses' who give me work. When one of them comes to me with something new, I tell him/her what I have to do before I get to that, and how long it will take before they can expect an answer/solution. If something is unreasonable, tell them so. But, I'm pretty secure (I think) in my job...
I think thats some kind of record. After 9 months or so of irregular /. posting, I have finally been insulted. Thanks man!
Ahhh, thats funny. Thanks 'Mike', you made me laugh out loud when I needed it. 'Todays coming up Milhouse!'
There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music.
Freak.
We ARE talking about the same things here, right? A game, and not some religious cult that you have got absorbed into...?
I agree, by which I mean, it sounds like this guy is getting a little too serious about his games. Lighten up, man!