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Mario Kart Double Dash - GameCube Savior Or Rehash?

Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle.

110 comments

  1. But.... by xgamer04 · · Score: 2, Insightful

    It's MARIO KART. It's GOING to be good

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  2. No hop? by Anonymous Coward · · Score: 0

    That was part of what made it fun and zany. I can't believe they would cut that out. This is starting to remind me more and more of Wacky Races for DC *shudder*.

    1. Re:No hop? by Hedonist123 · · Score: 2, Insightful

      You have the drift control, it's basically hop without the hop. Using it effectively still helps your speed out a ton, just doesn't look as fun, I suppose.

      --
      http://goldysmom.blogspot.com
  3. Lack of Progress = Bullshit by mraymer · · Score: 4, Insightful
    Sorry, but I read this and see this everywhere, and what I think is happening is one reviewer said it and none of the others have the balls to say it's not true.

    The Mario Kart Double Dash that I played for the first time yesterday was a huge leap in progress compared to the SNES and N64 games.

    First of all, the multiplayer co-op mode! Hello? Did you reviewers just not notice it? Or do you not know anyone else you can play it with? Lemme explain the co-op mode: One person steers, the other mans the weapons and does the power slides. And you can swap places! I'd file this one under "progress" people.

    The reviews sound like this is Mario64 in GC graphics. It's not. This is a new Mario Kart game that represents the most progress in the series to date.

    So slashdotters: Don't believe the reviews, they're mostly wrong. If you liked Mario Kart on SNES or N64, you'll love what they've done with it on the GC. It's that simple. If you don't like Mario Kart games, it's worth renting as the co-op mode might win you over.

    End rant. Heh.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:Lack of Progress = Bullshit by TJWitz · · Score: 2, Insightful

      Not to rain on your parade, I'm a big MK fan, but I don't see the co-op mode as a huge advance in Mario Kart. They didn't introduce any new behaviors, they just added another way to map existing behaviors onto two controllers. Innovative idea, I'll grant, but I don't see this earn MK the title of "huge progress" on its own.

    2. Re:Lack of Progress = Bullshit by mraymer · · Score: 4, Insightful
      They didn't introduce any new behaviors, they just added another way to map existing behaviors onto two controllers. Innovative idea, I'll grant, but I don't see this earn MK the title of "huge progress" on its own.

      Well, not exactly. The driver has to start the power slide, the gunner has to push the right direction to get it going. So they kind of split a behavior in half, which we might as well call a new behavior.

      And besides, the technical aspect of how it was done is not important: it's the end result. Does it feel like progress? Yes. To me, it felt like an advancement of astronomical proportions. That's what matters, and that's what reviewers should focus on. Perhaps everyone is thinking as left-brained as you are, denouncing the progress because it wasn't an astounding technical achivement but rather a gameplay enhancement. An enhancement that improved the gameplay dramatically. Hence, progress. ;)

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    3. Re:Lack of Progress = Bullshit by Hedonist123 · · Score: 3, Insightful
      It does have some new behavior. Nothing's more fun than being the back player and being Bowser or DK and power sliding into other players on purpose, smacking them off the road. Plus having a person on the back makes those green turtle shells way more lethal. Just the cooperation and general yelling at each other when you get a bunch of people going in co-op mode makes it a ton of fun.

      hed.

      --
      http://goldysmom.blogspot.com
    4. Re:Lack of Progress = Bullshit by ziggles · · Score: 1

      I don't think anyone is saying that the game hasn't progressed at all. They're just saying not enough. And I agree. The game is great, I love it, but there's no good reason this took 7 years to arrive. I don't see anything other than the graphics that couldn't be accomplished on the n64 or possibly even the SNES. This is not a problem unique to nintendo, most games this generation don't seem to be taking full advantage of the hardware.. but it's still disappointing in a way and is a valid criticism worth making. Just don't mistake criticizing a game for disliking a game.

    5. Re:Lack of Progress = Bullshit by mraymer · · Score: 2, Insightful
      I don't see anything other than the graphics that couldn't be accomplished on the n64 or possibly even the SNES.

      Umm, couldn't you say that about the vast majority of video games in general? People upgrade for graphics, not gameplay. The GB and GBA have great games on very wimpy hardware.

      Perhaps I'm wrong... can you point out a game that needs modern hardware for something other than its graphics?

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    6. Re:Lack of Progress = Bullshit by bigman2003 · · Score: 2, Insightful

      Modern hardware has a few other advantages:

      More memory= larger levels without loading.

      DVD media= more, more, more. More voice acting/more levels/better cut-scenes, etc.

      --
      No reason to lie.
    7. Re:Lack of Progress = Bullshit by ziggles · · Score: 1

      Unfortunately there's not very many, as I said it's not just Nintendo that's doing it. But, the reason Nintendo gets flak is because they take so long to do it. If you release a game, then release the sequel 2 years or less later, very few people will complain that the majority of the gameplay is the same. But when you get up to 5, 6, 7 years later.. people are going to think, "what the hell took so long, for this?"

    8. Re:Lack of Progress = Bullshit by I(rispee_I(reme · · Score: 1

      Add to the above...

      Faster cpu= Better enemy AI (at least in theory...)

    9. Re:Lack of Progress = Bullshit by edwdig · · Score: 1

      Not really. Majora's Mask came out 2 years after Ocarina of Time, yet everyone complained it was too similar to Ocarina of Time. Fast forward another two years to Wind Waker, and reviewers seem to be happy with it, despite it being an inferior version of Ocarina of Time. Majora's Mask at least changed the flow of the game.

    10. Re:Lack of Progress = Bullshit by ziggles · · Score: 1

      That's not how I remember it.

    11. Re:Lack of Progress = Bullshit by Mike+Mentalist · · Score: 0

      First of all, the multiplayer co-op mode! Hello? Did you reviewers just not notice it? Or do you not know anyone else you can play it with? Lemme explain the co-op mode: One person steers, the other mans the weapons and does the power slides. And you can swap places! I'd file this one under "progress" people.

      I would file this under 'pointless'. The Atari 2600 did this sort of thing with it's games, and it was a bit pants. I would rather they sort out the single player aspect than put gimmicks like this in.


      So slashdotters: Don't believe the reviews, they're mostly wrong.

      Yes, that's right. Everyone who doesn't like MK:DD is 'wrong'.


      If you liked Mario Kart on SNES or N64, you'll love what they've done with it on the GC. It's that simple.

      No, it most certainly is NOT that simple. Look at the amount of people who liked the original MK, but not MK64. It seems that many people have similar feelings this time around.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    12. Re:Lack of Progress = Bullshit by zonker · · Score: 5, Insightful

      some folks won't be happy until nintendo is out of the hardware business and makes mario games on the xbox where the princess wears skimpy outfits and has accurately modeled bouncing boobs and all of the folks in the mushroom kingdom carry bfg's and can perform bullet time.

      btw, egm says on their frontpage "Could this be the most fun game of this year? Probably."

      here's, their complete review (10, 10, 9.5).

    13. Re:Lack of Progress = Bullshit by Anonymous Coward · · Score: 0
      where the princess wears skimpy outfits and has accurately modeled bouncing boobs
      Oh, hell yeah!
    14. Re:Lack of Progress = Bullshit by fatboyslack · · Score: 1

      Yeah, in theory.

      AI is one place which many games have been abysmal.
      ie: Two guards, you blow one's head off, and the other just looks around and then lights a cigarette.

      One of the reasons that online gaming is flourishing... but it doesn't mean that developers can be so slack.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    15. Re:Lack of Progress = Bullshit by wooger · · Score: 1

      The main racing mode is far better than MK64. They've tightened up the power slides nicely, I'd still rather have the simpler set-up from the SNES game tho'. I hate not having a hop, and they've also removed the secret way to recover from banana skins, by stabbing the brake button just after you hit them.

      You still have the problem with the computer racers cheating;

      Each tournament, it seems one pair of racers is deified and can stay right behind you all race, every race. Theres also the auto-handicapping problem with power-ups; if you are a long way behind you get gifted lightings, mushrooms & stars like mad, whilst if you are doing well you get crap.

      Thw biggest problem with MKDD is the lack of decent battle arenas. They are all too small for tactics to really come into play. Give me block fort, or any of the SNES levels please.

    16. Re:Lack of Progress = Bullshit by drinkypoo · · Score: 1

      Well, not exactly. The driver has to start the power slide, the gunner has to push the right direction to get it going. So they kind of split a behavior in half, which we might as well call a new behavior.

      Apparently, you've never seen Fire Truck (Atari, 1978)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:Lack of Progress = Bullshit by mraymer · · Score: 1
      Apparently, you've never seen Fire Truck (Atari, 1978)

      No, I never have. I will be 22 years old on the 26th of this month. That makes 1978 a bit before my time. ;)

      My parents gave me an Atari when I was 9 or 10, though, because they were cheap and probably got a deal on it. However, I never played Fire Truck. But, Pole Position rocked!

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    18. Re:Lack of Progress = Bullshit by drinkypoo · · Score: 1

      I was born in 1977, so you couldn't say it's in my time, either. However I lived in Santa Cruz, which has the boardwalk, which in turn has has and has long had a fairly sizable arcade. Actually, it has several, the smallest of which would be a respectable standalone establishment, but they've had a big arcade for a long time, underneath the Coconut Grove ballroom. The boardwalk has long been home to a great number of the old classic video games, and that one persisted for a long time, despite the fact that I never saw anyone play it. It must have been the favorite of someone important. Anyway that arcade now houses some really large games, so most of the larger vintage machines have gone away, presumably to the garages of private collectors. Actually the boardwalk used to have some video games outside of the arcades as well, but the place has too many people through it now, if you stand still long enough to play a video game outside someplace you'd better have your wallet tucked under your nutsack. I don't recall any video games outside since the little cars that straddle the concrete rail went from gasoline to electric.

      They had that old atari racing game that four people stood around for a long time, too. Now that was a classic. Super sprint might as well be the same game in most ways...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Another Nintendo console, another Mario Kart. by Psykechan · · Score: 2, Insightful

    I thought that Mario Kart 64 was alright. A cute little racing game staring Nintendo mascot characters that was fun for a bit. After a few times playing it, you could see a couple flaws.

    1. Multiplayer is where it's at. If you don't have 2 or 3 friends that will squint at their own corner of the screen, don't bother. Single player suffers from cheating computer opponents that are always a few mishaps away. It doesn't matter if your driving is average or perfect, once they are behind you, they will pass you the moment you make a mistake. Not fun at all.

    2. Items are overpowering. Once you find out which items do what, you'll always go for the god-like lightning bolt. The items that require some skill to use are shoved to the side.

    Mario Kart: Double Dash is supposed to support LAN play. that would be nice for people that already have Gamecubes and BBAs so it's a step in the right direction. I'll give it a chance before condemning it. Sure it's more of the same, but there are so many knock-offs that want to be.

    1. Re:Another Nintendo console, another Mario Kart. by h0mer · · Score: 2, Interesting

      2. Items are overpowering. Once you find out which items do what, you'll always go for the god-like lightning bolt. The items that require some skill to use are shoved to the side

      You do realize the items are random, right? I think you've played it about once and decided it sucked.

      --


      I'm on top of my game like I'm standin' on Xbox.
  5. Save your money by Apreche · · Score: 1

    Mario Kart for the GCN is not amazing. But Mario Party 5 is. And Mario + Luigi Superstar Saga is absolutely fantastic, get that instead. Buy Mario Kart when the price gets cut to $20

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Save your money by Anonymous Coward · · Score: 0
      Mario Kart for the GCN is not amazing. But Mario Party 5 is.
      HAHAHAHAHAHAHAH
    2. Re:Save your money by Zed2K · · Score: 1

      I picked up superstar saga at the same time as mario kart. It is very very good.

  6. It's a good game by edwdig · · Score: 5, Interesting

    I got Mario Kart yesterday. I'm very happy with it. I've never played the original Mario Kart, but I do own Mario Kart 64.

    In MK64, I've never been able to consistently manage to avoid slipping on a bananna peel. It was frustrating when I played against someone who could, as it made the peels useless. So I'm glad they took that out.

    Item management is much more interesting now. You can now lose items by getting hit. If you hit people the right way, you can steal their items. Dropped items fall onto the course, and become live. Really sucks to get a turtle shell knocked out of your hand, then have it land right in front of you and hit you as soon as you start moving again.

    The two characters adds to the handling of the cart as well. Weight distribution affects turning.

    I greatly disagree with IGN's comments that the courses are uninspired. Although they seem to draw a lot from MK64's ideas, I find the new courses more interesting. I especially liked the cruise ship course; I thought it was an interesting new course.

    Although I liked Mario Kart 64, I never got into it as much as a game like say Smash Bros. I'm really liking Double Dash so far, I definately think it's a much better game than the previous one.

    Quite honestly, I don't see how people can trash Double Dash but give Wind Waker high scores. Wind Waker was a step backwards compared to the previous game (lots of flaws in the game compared to past Zeldas...), but Double Dash doesn't seem to have any steps backward, unless you're mad that they've taken away the ability for experts to totally destroy newbies.

    1. Re:It's a good game by Clomer · · Score: 1
      Quite honestly, I don't see how people can trash Double Dash but give Wind Waker high scores. Wind Waker was a step backwards compared to the previous game (lots of flaws in the game compared to past Zeldas...), but Double Dash doesn't seem to have any steps backward, unless you're mad that they've taken away the ability for experts to totally destroy newbies.

      I agree with this statement. Wind Waker was (is) a disappointment, and I play OoT much more often. Also, I never really liked MK64, but thouroughly enjoyed SMK (for the SNES). MK:DD seems to combine the best of both games. My only complaint about it is that the battle arenas are not as good as those in SMK. The ones in MK:DD are too small. Other than that, DD is an improvement in virtually every respect.

      --
      Intelligent responses welcome, flames will be met with marshmallows.
    2. Re:It's a good game by smhguy · · Score: 0, Flamebait

      "I've never played the original Mario Kart, but I do own Mario Kart 64."

      There's your problem. Mario Kart 64 isn't HALF the game the original Super Mario Kart was.

      As for me, I haven't had enough playing time with Double Dash to come to a decision on it. I will say initially my feelings were not good toward the game when I played it in a demo machine at Electronics Botique in my local mall last week. The first track was very boring and seemed too much like Mario Kart 64 (which I didn't particularly care for).

      You want a good Mario Kart game? Play the original Super NES game. Another excellent game is the GBA Mario Kart Super Circuit...they actually kept the physics similar to the original Mario Kart. MK64 was crap, sorry.

      I'm a little disappointed that more people don't come out and decry Nintendo over this. Instead we get people kissing Nintendo's bum. I'm beginning to think that Nintendo could take a dump on a plate, place a sign behind it saying it was Super Mario Kart Double Dash and it would still get high ratings. Look, I love Nintendo, growing up with their games and all, but not even hype can save MK64 (and Double Dash--again I haven't played it enough to determine if it stinks or not yet).

      As for me, I'll probably wait to pick up Double Dash when it's in the bargain bin.

    3. Re:It's a good game by Anonymous Coward · · Score: 0

      it's so cute when the trolls come out to play.

      Grow up

    4. Re:It's a good game by Anonymous Coward · · Score: 0

      Troll? Let's see, what was the topic of this thread again? OH YEAH "Mario Kart Double Dash - GameCube Savior Or Rehash?" Your logic of "He doesn't agree with me" == TROLL does not compile. So sorry I do not fall in line with the thinking of "MKDD is the best game ever!"

      As for the part about growing up, I don't see that as an insult.

    5. Re:It's a good game by Anonymous Coward · · Score: 0

      In MK64, I've never been able to consistently manage to avoid slipping on a bananna peel.

      Sorry, but I think you suck. It's just hitting B fast enough.

    6. Re:It's a good game by Anonymous Coward · · Score: 0

      Surviving banana peels is a piece of cake. All you have to do is let go of the stick, tap B, and not move until you see the icon. The trick to using banana peels in that game is to put them in turns, since if you're not going straight when you hit one you can't avoid spinning out. It's also good to place them so that even if you can straighten out for it, that just forces you into something else, like a cliff, wall, trap, or whatever.

      My only problem with Double Dash is that they seem to be catering to the people who couldn't do certain things like avoid banana peels, jump parts of the track, or hit anyone with items. I hope that I find a deeper layer of strategy to this game soon, because so far there seems to be too much luck involved and not enough skill.

    7. Re:It's a good game by roka · · Score: 1

      The only thing I found until now (~8hrs playing) is releasing items at the right moment for not being hit by an incoming shell requires some timing.

      Bad things:

      - It's 2-4 Player hostile, they can't control the menus anymore, which is annoying if the 1st player is slow with selecting things.

      - I think Nintendo wanted to make this game as simple as possible and therefore omitting a lot of user options.
      I don't like that. Ever wanted to have a really fair race without all the items or with the same chances to get good items? What problem would it be to integrate such functions? I want every little thing to be customizable, dammit!

  7. Multiplayer progress by TMLink · · Score: 2, Interesting

    WARNING: I havn't played single player yet. So I'm not going to comment on that.

    Now, having said that, multiplayer is great. The new battle modes are fun...having the 2 characters per kart is a nice addition. Everyone sitting around playing this game is a total blast.

    This game is all about the multiplayer. Heck, while the single player mode was fun in MK64, multiplayer was the reason it stayed in my N64. And the same will be for DD.

    I wasn't going to purchase this game at all a couple of months ago...but then I picked up Soul Calibur 2 and my friends started playing against me. Now I have 4 controllers and we're gonna lose a lot of time playing this.

    If you've got buddies you play with, pick the game up. You'll enjoy it. Especially if you can gain access to a video projector at your local university's 2000 seat theater. *cough*

    --
    Every time a guy gets a threesome, somewhere in heaven an angel gets his wings. --Cary Tennis
  8. As a fan... by Hedonist123 · · Score: 5, Interesting
    As someone who's played the past two Mario Karts excessively, I of course bought this game immediately. I think it's a bit of a mixed bag, but certainly a fun new challenge and doesn't really warrant the somewhat poor reviews that it has received.

    First of all, the levels are a little repetitive of the 64 version yes, but that doesn't mean that they aren't fun. The Cruise Ship level is a blast, as is the DK race. Wario's track is amazing too, so much chaos all at once.

    The single player mode still suffers a little bit from cheating AI. They'll really nail you when you get out in front, especially 150 cc. I still haven't gotten the gold in all of them yet, after several hours of play (read, stayed up all damn night). But who cares, it's all about the multiplayer anyway.

    Multiplayer quite simply rocks. The challenge of the races with friends on your tail is an absolute blast. So are the baloon and bomb modes, though the Shine mode of play leaves something to be desired.

    Coop mode on multiplayer is definitely revolutionary in the Mario Kart world. Having eight guys play on two cubes is a blast and a half. The cooperation with your partner keeps the game fun practically forever. I love the fact that you can play on 8 cubes with 8 people, though I have yet to experience it, I'm sure we will.

    All in all, a great buy, well worth the money. As a college student, nothing better on the weekends than getting hammed and playing great party games like this one.

    hed.

    --
    http://goldysmom.blogspot.com
    1. Re:As a fan... by Anonymous Coward · · Score: 0

      I suppose the thing that bugs me about the cheating is the lazyness of it. It's not like it's a football game, where they've got to spread the ai across a score of players with a fantastic degree of variation. It's a bit like making an opposed card game where the computer gets to see ahead in the deck when the player is winning, because it's too much of a hassel to teach it to count cards, or whatever.

      Lazycoders write lazycode. The saving grace of the MK series is that the other artists, animators, modelers, sound effects designers etc, aren't as lazy as the people putting the ai together. And the cheating in MK 64 was just insane, which is easily demonstraiteable by taking a shortcut, which for no freaking reason, the computers NEVER took, and watch them hit the hyperdrive of their go-karts.

      Ah the hours of fun to be had making the computer lap the second player because he couldn't make that star road jump.

    2. Re:As a fan... by Anonymous Coward · · Score: 0

      Well, I think writing an AI for a game such as this is harder than you think. To decide whether or not a path is clear you have to "read ahead" and figure out where obstacles will be at each point in time. Add to this that you don't know where the other carts will be at that time and things get more complicated. I don't think a non-cheating AI could compete with a skilled human player because winning is more than making tight turns and hitting all of the dash pads. There is a certain degree of improvisation required and that is not something that is easily faked.

      I think it's misguided to expect game AIs to be model citizens. They are just their to push the player to play better.

    3. Re:As a fan... by Anonymous Coward · · Score: 0

      Well. For a racing game, it's much easier than say a football game, but harder than say poker or blackjack.

      After all there are ideal paths on the courses that will lead to faster times. One of the very simple fixes for the MK64 version, would be instead of a ludicrious speed boost, the AI would occasionally opt to try the shortcuts, particularly if behind, possibly with a marginally better chance of success. The fact is, for the most part, the racecourses are fixed, there is a best path the humans must learn, and the game designers might be able to mathmatically prove. The computer has the ability to never screw up the timing for trick moves, and other un-limitations we humans can approach and never meet. Start with that ideal, throw a little entropy on it, more for lesser AI's, and ability to remember where the item pick ups are located, and to account for them just like any other player, see the other players, both from the map, and within some "zone of sight" function which would yeild exact positions and headings, with a well planned plan of attack routine might well give a human a run for his money, maybe even better.

      One of the favorite tricks of my friends and myself on the Princess' course in MK64 was to nail someone at the edge of the big jump. The computer would rarely do so, and certainly by accident when it did. When a computer picks up a weapon, it couldn't be that hard, or take that much cpu time to have the computer look ahead at the map, see who all is in front of them, what obsticals they're near, and how long it would have to wait before firing the weapon to plant them squarely on the obstical, and how likely they would be to hit. Much like a human does, but clearly with more precision. To say nothing of indexing blindspots where people turn and drive, and narrow parts of the race course ideal for laying traps.

      If only one side is constrained by the rules, it's not really a game, its more like a pick-a-path script. And the lazyness inherent in things like that often show up elsewhere. An ammusing one from Master of Magic was if you had a large powerful army and moved next to a city, the enemy units would sometimes, inexplicably, leave the city. Another great one, was in an early Madden game (at least they had a great excuse for AI quirks like this) where if you blitzed an opposing QB at just the right angle and caught him in the right part of the field, he'd run back to his own endzone, maybe 70 yards, and out of it for a saftey.

      Cheating AI's doesn't make a better game any more that hours of mindless bottemless pitjumping does. It's just an excuse. An excuse for lazy programming. What made so many early games truly great was the limitations and the people who found a way to overcome them. Now, screw the limitations, we'll just throw in some bottomless pits, some pretty graphics, and let the computer cheat mercilessly, that'll stretch out the playtime.

      Strangely enough, my game playing moto doesn't boil down to, "Tedious is like fun, only longer."

  9. Seven Years? by Babbster · · Score: 3, Insightful
    This long between games and they couldn't put online play into a first-party, guaranteed popular game that features robust multiplayer? Big-time missed opportunity on Nintendo's part. This game - along with other popular multiplayer Nintendo games like Mario Party and Super Smash Bros. - is the kind that could make Nintendo an online force.

    PS - Please don't bring up third-party Internet hacks/workarounds. Nice as such solutions might be, they don't measure up to building the capability into the game from the ground up.

    1. Re:Seven Years? by Anonymous Coward · · Score: 0

      Warp Pipe like solutions might be better than a poorly implemented built-in feature. But I guess prejudgement is a fact of life when you're a linux fatty

    2. Re:Seven Years? by Anonymous Coward · · Score: 0
      Warp Pipe like solutions might be better than a poorly implemented built-in feature.
      Nope.
  10. Clarification by MMaestro · · Score: 2, Insightful
    '"has axed a few trusted control mechanics like the hop."'

    Lemme get this straight.. out of ALL the things in the game that could be complained about, IGN goes and complains about the removal of the HOP?! Wtf? What are they going to give Half-Life 2 a bad rating if the crowbar is not in the game? Will they shun the Metal Gear series if they don't use boxes anymore? Jeez, talk about nitpicking.

    1. Re:Clarification by Anonymous Coward · · Score: 0

      The hop on MK64 let you avoid items and such, adding a lot of timing. Avoid banana peels, I believe with perfect timing you could jump shells, etc. It is a thing to complain about

  11. Deja vu... by Pendersempai · · Score: 2, Interesting
    Back when Mario Kart 64 came out, reviewers had the same complaints: graphics not stellar, gameplay uninspired, overall blah.

    Yet all these years later I still play and love MK64. I fully expect history to repeat.

  12. I like it... by Saige · · Score: 2, Interesting

    I picked it up yesterday, and I've been enjoying it quite a bit. My last Mario Kart experience was Super Mario Kart, back in my college dorm room. It was a popular place for people to hang out at, and the game got a lot of use.

    Compared to SMK, there is a lot of advancement here. Sure, I really miss the ghost tracks and the feather, but the feel is most definitely still there. As I never touched the N64 version (never touched an N64 period), I can't compare it. But does it have to be a huge revolution from Mario Kart 64? It's not like that's all that matters. If it's a great game, it doesn't matter how much or how little is new - just as long as it's fun!

    --
    "You know your god is man-made when he hates all the same people you do."
  13. Not for anybody who played the first one by Anonymous Coward · · Score: 0

    There was literally ONE instance where the hop was useful in the original, other than starting powerslides.

    Not being able to jump over items isn't a big loss for those of us who prefer the original to the N64 version.

    1. Re:Not for anybody who played the first one by August_zero · · Score: 2, Informative

      you could dodge shells, maybe.

      In 64 if you timed the jump perfectly the attack would go under you, but the timing was dicey at the best of times. I played a lot of the game, and if I saw the attack coming I could hop it maybe a quarter of the time.(If I wasn't drunk which I usually was when playing multiplayer) Anyone who claims you could hop anything all the time is a liar.

      DD has a lot of ways to avoid taking hits. Red shells can actually be out manuvered now, and you can still take them out with another weapon, defense is harder to do than it was in 64 but i think that makes for a better game.

      I'm with you, I dodge attacks far more consistently with a responsive powerslide than I ever did with that stupid hop.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  14. Re:IGN rated it poorly? It must really suck, then! by Black+Hitler · · Score: 1

    Actually Kirby's Air Ride really is terrible. I'm guessing the reader score was pushed up by legions of sad fanboys.

  15. DRIFTING the hop by Nexxpert · · Score: 3, Interesting

    Man, I don't understand what IGN is crying about, the BEST part about the hop is still in the game in the form of RESPONSIVE drifting controls. The hop didn't do anything for anyone, I'm GLAD it's gone! Now I can drift in peace without the small delay the hop left in it's wake! Drifting in this game rocks, makes me feel like i'm playing Initial D :D It's a blast so far, hell i'm turned away from it right now as I type this, just completed the cruise ship course on 100cc woot!

  16. Why should I care? by mcc · · Score: 2, Insightful

    I can't speak for anyone else, but I never owned a Nintendo 64. I know I can't be the only one.

    Why, exactly, would "it's too much like Mario Kart 64" be a problem to me?

    I basically view the Gamecube and its games as the N64 if the N64 had been done right, anyway.

    I do think it's too bad you cannot jump, though, furiously hopping around was my favorite part of Super Mario Kart.

    1. Re:Why should I care? by Mike+Mentalist · · Score: 0

      I can't speak for anyone else, but I never owned a Nintendo 64. I know I can't be the only one.

      Why, exactly, would "it's too much like Mario Kart 64" be a problem to me?


      I have been in a coma for 20 years, and haven't ever played a computer game before.

      Why, exactly, would EA's latest rehash be a problem for me?

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  17. An experts review. by August_zero · · Score: 2, Insightful

    Well as a certified mario Kart god, having logged millions of hours and having missed millions of classes during my undergrad due to both Mariokart and Marioklart64, I can say its good, the races themselves are a bit more exciting than 64's tracks but there isn't all that much new here. And it is definately harder than MK64 was though not as tough as some of the 150cc tracks in the original.

    The two characters per cart is good idea though, and while the intial selection of carts is a little thin, there are a lot of aditional carts to unlock and even 4 hidden characters. The hop? no real loss there. With it's omission the steering becomes a bit more responsive since you can enter a power slide that much quicker. Not being able to hold an item behind the cart elminates some of my old cheese tricks (like lag back, get an invulnerable spinny shell and then hold it behind you for a indestructable rear shield and a melee attack) 2 of the default battle arenas are a bit lame, but the Luigi's Mansion arena is sweet. So all in all i think things balance out pretty good.

    If you liked the other MK's you are going to like this one about as much so just go buy it already.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  18. Does the computer still cheat? by Radix37 · · Score: 1

    In MK64 it was rather obvious the computer was not playing the same game you were. You'd pass the computer with a starman or a super mushroom but despite the speed boost from those, the computer would still be right on your tail. Even if you got waaaaay ahead using a jump shortcut like on rainbow road, the computer would catch up! Is it too early to tell if this game still has this?

    --
    Speed Demos Archive - Lots of speed runs!
    1. Re:Does the computer still cheat? by Bloomy · · Score: 1, Informative
      From the few hours I've put into the game so far, the computer seems to cheat more. It doesn't have to catch up to you if it never lets you get ahead.

      It's easy enough to win cups at 50cc. It's not too difficult to win at 100cc, but winning all 4 tracks isn't a given. At least not yet. 150cc is another story. The computer seems to pick one of the carts (usually one of the big ones) to come in ahead of the other computer carts for every race in a cup. If you place 3rd in a race, you'll probably have to win the other 3 races to have a shot at winning the cup. It's tough, but I'm sure it will get easier with practice.

      Also on 150cc, the larger carts controlled by the computer don't seem to lose much speed when they get hit by something, and get back to full speed too quickly. Wish it worked that way when I tried the bigger carts. I've been using Baby Luigi and Bowser Jr. for the acceleration and their special items. Had more success with that combination, especially with the Bullet Blaster cart that gets unlocked by beating the Special Cup at 50cc. It a light cart with average acceleration and above average speed. YMMV

      If you manage to get ahead, you can probably forget about getting decent items. It's mostly green shells, fake item boxes and bananas. I'll rarely get a red shell (which can be fired backwards now, but won't home in) or a special item. Never got a star, mushroom(s) or lightening while in first place, though it's not conclusive evidence.

      I haven't been able to tell yet if the computer uses a "cheat" speed to keep up. Too busy worrying about other obstacles and items on the track.

      Stunts from MK64 like jumping off Rainbow Road or jumping the wall in Wario Stadium don't seem to work. I fell off the new Rainbow Road and would have landed on the track below, but the screen went black and I was dropped near where I fell off. Same with Wario Colloseum. There are other tracks where you could fall or turn during a jump and land farther back on the track, but the game just puts you back where you fell off. There are shortcuts on some of the tracks, but can be tricky to use without a star or mushroom.

    2. Re:Does the computer still cheat? by N10sb2002 · · Score: 0

      I've played the in-store demo and it seems the computer still cheats a bit but not as much. In Mario Kart, the cheating AI is a bit of a tradition. In Mario Kart 64, sometimes cars come from nowhere. Even the air!

      --
      "I wonder what it's like living in a constant haze of stupidity" - Hiei, Yu Yu Hakusho
  19. Oh brother. by NanoGator · · Score: 4, Informative

    You know, I can see somebody spending 5 minutes with the game and complaining that it's not much different from Mario Kart 64. Play it a little longer than that, and a bunch of things come to light:

    - The GCN version uses 3D models instead of the pre-rendered sprites like the 64-bit version did. The difference? Now you can choose your vehicle. Different character combinations result in different behaviour from the karts. Result? You can have your own individual style while you drive. Play a few races against a friend, and the difference slowly seeps in.

    - The GCN version is much higher res, plus much smoother frame rate. That alone makes the multiplayer so much easier to play.

    - The GCN version has the broadband adapter support. Presumably this means you can have two GCs in different rooms playing against each other. I'd *love* to play the battle modes without being able to see the otehr person's screen.

    - The 2 driver addition adds some interesting subtleties to the game. For example, if you get bumped hard, the occupant gets dragged across the ground for a while before he hops back on. You notice this when you find yourself unable to swap drivers for a bit. Managing two items (one per occupant) really deepens the strategy to the game. My gf was a littler perterbed at me last night because I held on to a fire flower until the end of the race. I blasted her just long enough to cross the finish line first. To put it another way, strategy in this version of the game has a broader meaning than it did in the 64 version,

    - The maps are far more imaginitive. As mentioned before by another poster here, the DK level is a blast. (no pun intended.) Much more challenging, and entertaining to boot. It's hard to describe with words, but I can tell you that the map upgrades have been quite noticable.

    - There are two more battle modes to this game than in the 64 version, and they are far more entertaining. Not only do they require more skill than luck, but at times they are quite suspenseful. When you play the star battle mode (the name escapes me) when you score, it takes a point from the other person. The goal is to reach 3 points. My gf and I had a lot of fun with that one last night.

    This is just the stuff off the top of my tired mind. There's more to it, though lots of it is subtle. Take any of these features on their own, and it doesn't sound so exciting. Take the way everything wraps up together in one big package, and you'll find the game to be much more entertaining than the 64 version. It really is a cool game. Revolutionary? Eh, maybe not. But it's been years since a Mario Kart game was made, and the work put into this one shows.

    Sometimes I wonder if reviewers are just jaded. I mean, if it was just a re-release of MK64 with high res 60fps graphics, I'd understand. There's a lot more here. The only real complaint I guess they could have is that, on a fundamental level, it's still the same formula.

    --
    "Derp de derp."
  20. Some Thoughts by ReyTFox · · Score: 1

    Me and my roommate were playing it quite voraciously through the evening trying for the unlocks. I don't have much experience with previous Mario Karts, but the gameplay was very smooth and never felt like it was really tricking me.

    In fact, it was all relatively easy. We got through 150cc All Cups(all 16 courses in semi-random order) and got to Mirror Mode(reversed courses, reversed controls) before deciding to quit for the evening. Cooperative mode is great - we won quite a bit more frequently when he drove and I assisted.

    Don't judge it being exactly the same as other Mario Karts, though. I've played the others enough to know that there are changes here. It's a "Version 3.0," so you'll have to play it to know for sure.

  21. It's highly enjoyable! by nicky_d · · Score: 1

    MK:DD is a rehash that deserves to be the GC savior. There are enough new features for it to deserve to be a new game (aside from the fact that it's running on better hardware), but no enough to call it a huge leap forward; but that doesn't matter, because playing it is a blast, especially in multiplayer. That's what people are going to realise when they try it, and that's when they'll stop caring about the mediocre reviews.

    Flaws: well, some of the tracks are weak - I love the first three Mushroom Cup tracks, but the desert one at the end is a dog. Can't please all the people, I guess... but I think it's a great credit to Nintendo that the best track for a lot of people is Baby Park, which is a simple, flat oval - the kart handling makes it an absolute joy in single or multiplayer (it's especially good in time trial, where you can compare the different kart setups against your best ghost).

    The lack of online play is a real shame, especially when you look at what's been achieved with Xbox Live - it's clear that it COULD be done. Tunnelling workarounds mean little here - the functionality needs to be built right into the game , deliberately, and accessible to all.

    Still, lack of perfection is no reason not to buy a game. The reviews make some valid points, but at the end of the day, play it; you'll like it.

  22. Re:IGN rated it poorly? It must really suck, then! by Guppy06 · · Score: 1

    "I'm guessing the reader score was pushed up by legions of sad fanboys."

    Even so, it still shows a huge disconnect between the site and the people that are supposed to give IGN money.

  23. Higher standards by StocDred · · Score: 4, Funny
    Nintendo games are always held to impossibly high standards. If the slightest little detail is missed, the troll legion comes out to bash the game.

    I hope you naysayers will be just critical when Crash Nitro Kart comes out and doesn't present a massive leap forward in kart game technology. OMG teh tracks are uninspired! Coco has the same voice sample! why more crates again!

    1. Re:Higher standards by xQuarkDS9x · · Score: 1

      Ah but they won't be as critical because Crash started out as a Mario "wannabe" on the Playstation and since there's a lot of young kid "Playstation gamers" who know nothing else that came before Playstation, they will INSTANTLY give Crash Nitro Kart rave reviews.. *rolls eyes*.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:Higher standards by vrai · · Score: 1
      The problem is that Mario Kart has a massive legacy to live up to. I remember the first time I played the original, it was utterly unique and to this day the best game I have ever played. We were still playing it right up to last year, when the GBA version (four player!) final eclipsed it.

      Personally I found the N64 version to be a huge let down. The graphic were mediocre, and lacked the simplistic charm of the SNES/GBA versions. The battle arenas weren't a patch on the original (block fort aside) and the blurry graphics made four player impossible on all but the biggest TV.

      Obviously I'm going to by the new game, after all it's Mario Kart, and I have no doubt it will be better than MK64. However I very much doubt it will be as good as the original or the GBA version. The game mechanics just don't seem to work as well in a true 3D world.

  24. losing the hop... by nicky_d · · Score: 2, Interesting

    Another reason for losing the hop might be to cut down on some of the ridiculous shortcuts that MK64 allowed through hop abuse. Now you need specifically placed scenery to launch you into the air, there's less chance of players locating glitchy shortcuts (though I'm sure some still exist). I notice on Rainbow Road that the game was quick to reset me after I fell off, even though I was heading toward a later section of the track, which was interesting. The big jump on MK64 Rainbow Road was great - 3,2,1, go, and everyone's immediately jostling to get over the barrier...

  25. A blast by Rudy+Rodarte · · Score: 1

    I bought the last copy at Best Buy last night, and let me tell you, this game is a blast. I can't wait to link up with my friends and goto war on different screens.
    As for innovation, I think 8 consoles on 8 TV where 8 different people can play is pretty new*.

    *XBox live and all those internet games not included.

    1. Re:A blast by Anonymous Coward · · Score: 0

      Ummm hello?

      Xbox has something called system-link, where you can play the games with up to 16 people on 16 TV's! Halo was able to do this two years ago, the GC is not inventing anything new.

  26. Plus by Anonymous Coward · · Score: 0

    I'm sorry, but I don't care what anyone else says: The Battle mode maps in MK64 *SUCKED*.

    Block Fort was a great map, true. The others were just unplayable.

    1. Re:Plus by clu76 · · Score: 1

      Block Fort was a great map, true. The others were just unplayable.

      Untrue. In college, Skyscraper was our favorite for the 3 years we were playing MK64. We called it Deathscraper.

      --
      the cosmos in 20 words or less: thumbuki.com
    2. Re:Plus by Anonymous Coward · · Score: 0

      yeah, skyscraper fucking ruled, I was invincible on that one >:)

  27. No hop, no big deal by Funk_dat69 · · Score: 1

    Took the words out of my mouth!
    It wasn't exactly possible to consistantly use the hop for defense. You could succeed once in a blue moon, but dodging and power sliding were much more effective. So the removal of the hop, in my opinion, is no big deal.

    The item dragging, on the other hand, was pretty useful, but trading that off, for the 2 person kart was worth it in my opinion.

    --
    FUNK!
  28. Revolutionary? Baa... by Cap'nMike · · Score: 1

    When you're playing a game like Mario cart, you should be drinking beer and having fun with your friends, not over analysing what should have been added but wasn't. I got the game on tuesday and feel that it is exactly what was needed, new levels and a little bit of variety in the characters and carts.

    --
    Celebrities are like ads, if we all ignore them, they'll just go away.
  29. MKDD is Great! by clu76 · · Score: 3, Insightful

    My first impression of the game was, oh great, they dropped the ball. After another 10 hours into the game, I think it's right on par with MK64. I belong to the camp that MK64 was better than the original.

    There is a lot of talk that MKDD didn't push the game as far as it could have gone. That there were no significant updates to the game. And that it is nothing more than a rehash. My comment to that is, what did you expect? It's Mario Kart. It follows the Mario Kart formula. If it didn't, it wouldn't be Mario Kart. I even read one review that claimed it captured they magic of the previous MK titles, but then bashed it for being the same as the previous MK titles.

    My friends and I played MK64 for 3 years in college. And even to this day, when I see those friends, we pull out the MK64. I've never played a game that had such a lasting value. I personally applaud Nintendo for making the changes they made while still sticking to the formula.

    So if you are going to complain about it not being a big leap over the MK titles of the past, the least you could do is suggest what you would have liked put into the game. Complaining that it's just the same game is redundant at this point.

    --
    the cosmos in 20 words or less: thumbuki.com
    1. Re:MKDD is Great! by Acidic_Diarrhea · · Score: 1
      Please don't abbreviate Mario Kart as "MK"

      Mortal Kombat was called MK before Mario Kart was and, as such, retains the rights to the abbreviation.

      --
      I hate liberals. If you are a liberal, do not reply.
    2. Re:MKDD is Great! by Anonymous Coward · · Score: 0

      While Mario Kart is a tiny bit older than Mortal Kombat, you are right that "MK" is much more often associated with Mortal Kombat (a googlefight proves that).

      Btw: I would like a Mortal Kart game with cute super deformed ninja dolls and fatality-moves. Imagine Kano driving side-by-side with Johnny Cage. Johnny boxes Kano in teh nuts! Kano does his fatality! He gains extra-energy by eating the heart he had ripped of Johnny and the other guys get problems with the slippy blood all over the road!!1
      That would be fun for the hole family!

  30. Mike's weekly rant on the 'Cube by Mike+Hawk · · Score: 1

    Rehash.

    But that is what Nintendo is delivering these days, so lets not condemn them too harshly for doing it again. Lets look at things objectively here. The two most noteworthy (not best, but of note, ie good, innovative, etc) games on the 'Cube, by popular consensus, are Metroid and Eternal Darkness. NEITHER OF THESE GAMES WERE DEVELOPED IN-HOUSE BY NINTENDO. These were published by Nintendo, but developed by someone else, hell on a totally different continent. Frighteningly, one of them bares a beloved name from my childhood, yet was still not developed by Nintendo. Neither was Mario Golf. You get Mario, but not Nintendo. What does all of this rehash work and outsourcing tell us about Nintendo?

    They don't care about the games anymore. Nintendo, in 2003, exists to sell trading cards and plush toys. The games exist only to market the toys. This is clearly backwards. Make the game first, and if people clamor for tie-in works, then sure go ahead and cash in.

    Mod me down if it helps your ego, but this post contains only facts. Unpopular ones, but facts alone. And don't forget, Nintendo just posted its first corporate loss since it has been publicly traded. They are not the same company they were in 1986.

    1. Re:Mike's weekly rant on the 'Cube by Funk_dat69 · · Score: 2, Insightful

      You're looney tunes, my man.

      You're pulling some kind of weird theory out your ass, but you are not actually saying anything. Facts? What facts?

      It seems like you're throwing a fit, cuz nintendo games aren't marketed directly to you. (They market toward a child-friendly GENERAL audience)

      If you don't like MK:DD, then say so, but lets keep this about the GAMES and not some lame consipracy theory.

      --
      FUNK!
    2. Re:Mike's weekly rant on the 'Cube by Mike+Hawk · · Score: 1

      All the things in that post were true. You didn't try to disprove them I notice, only attack the messenger. Mayber you will be a big boy one day and attack the content, but until then, please just read posts and not respond.

      Now do you have any facts to add or just more personal attacks? Didn't think so...

      Also, whoever modded that content-free post as insightful should have their mod privledges revoked. He said nothing relevent to the topic, he only made personal attacks. I'm really starting to get disappointed with the quality of discussion in the games section.

    3. Re:Mike's weekly rant on the 'Cube by xQuarkDS9x · · Score: 2, Informative

      The two most noteworthy (not best, but of note, ie good, innovative, etc) games on the 'Cube, by popular consensus, are Metroid and Eternal Darkness.

      Eternal Darkness IMHO wasn't all that popular of a game. Metroid Prime on the other hand was a lot more popular even though for some users such as myself it did have the occasional freezing problem.

      NEITHER OF THESE GAMES WERE DEVELOPED IN-HOUSE BY NINTENDO. These were published by Nintendo, but developed by someone else, hell on a totally different continent.

      I fail to see how this is a problem. In the 80's when the home consoles died down until Nintendo revamped the industry in 1985 with the NES, there were not a lot of people around who had the skills to create video games so naturally the gaming companies hired the people they could and developed everything in house.

      Now come some 20-25 years later and you see Nintendo, Sony, Microsoft and literally doezens of other video and PC game companies not doing half as much in source developing as they used to. The way I view it it's not a problem, especially since it gives other companies the fame and experience if the game is succesful and it leaves Nintendo and other companies free to focus on other aspects of a game or even other projects.

      I honestly do not believe Metroid Prime wouldn't have been as good as it was if all the work would have been done in-house.

      Frighteningly, one of them bares a beloved name from my childhood, yet was still not developed by Nintendo. Neither was Mario Golf. You get Mario, but not Nintendo. What does all of this rehash work and outsourcing tell us about Nintendo?

      It tells us they have a desire to make better games just like Sony, Microsoft, and all the other companies out there!

      They don't care about the games anymore.

      If they did not care about the games anymore we would not have LARGE software libraries for the Gamecube and GBC/GBA/GBA SP, not to mention all the other titles ever released for NES/SNES/N64 and GB to say the least.

      Nintendo, in 2003, exists to sell trading cards and plush toys.

      Funny I don't see much Pokemon in Wal-mart or Toys R US nowadays, and as for the Pokemon trading cards I don't even know if Nintendo handles that, it may likely be a card company like Wizards or somesuch that produces and sells the cards on behalf of Nintendo.

      The games exist only to market the toys. This is clearly backwards.

      If that were true we'd be seeing a massive flood of Mario, Metroid, Soul Calibur II, Zelda, Sonic and other toys in Wal-Mart and other large stores. Since the only toys I ever recall seeing here in Canada once in a blue moon was the occasional toy based off Ocarina of Time and Mario Kart from the N64, clearly toys are not Nintendo's main business to make plushies and plastic figures.

      Make the game first, and if people clamor for tie-in works, then sure go ahead and cash in.

      I believe this is what has been done with Ocarina of Time and Mario Kart 64 already. The same probably applies to all the famous (or is that infamous) games on the Playstation too.

      Mod me down if it helps your ego, but this post contains only facts. Unpopular ones, but facts alone. And don't forget, Nintendo just posted its first corporate loss since it has been publicly traded. They are not the same company they were in 1986.

      I don't see what you replied as facts, more as mere speculation on how you believe the market and Nintendo is currently. You also neglected to mention that since Nintendo did a price drop for the Gamecube in the USA, Canada, and all of Europe, Hardware sales have quadrupled and software sales are more then double what they were in November 2002. Proof? Here's a

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    4. Re:Mike's weekly rant on the 'Cube by thelenm · · Score: 1

      You might add to the quality of discussion (and boost perception of your sincerity) by responding to posts like xQuarkDS9x's instead of responding in kind to people who call you names.

      --
      Use Ctrl-C instead of ESC in Vim!
    5. Re:Mike's weekly rant on the 'Cube by Funk_dat69 · · Score: 1

      um...in case you didn't notice I WAS trying to get the conversation back on topic.

      We're talking about MK:DD, NOT your whiney-ass critiques on nintendo's image.

      BTW - if you think nintendo had nothing to do with Metroid or ED's development, you're on crack.

      --
      FUNK!
    6. Re:Mike's weekly rant on the 'Cube by Funk_dat69 · · Score: 1
      ... and as for the Pokemon trading cards I don't even know if Nintendo handles that, it may likely be a card company like Wizards or somesuch that produces and sells the cards on behalf of Nintendo.


      Wizards of the coast used to distribute the pokemon stuff, then nintendo setup The Pokemon Company to handle everything pokemon and Wizards threw a hissy and sued them, claiming "patent rights to the concept of a collectible card game" - jeez..

      It's here somewhere:
      http://nrun.potchgult.com/2003_10_13.h tm

      --
      FUNK!
    7. Re:Mike's weekly rant on the 'Cube by Mike+Hawk · · Score: 1

      Where did I critique the image? You did, not I.

      As for your second point, no they didn't. If they did, you would not know of the names Retro Studios or Silicon Knights.

      you're on crack.
      Again, attacking the individual. The classic resort of someone who has no evidence to refute a point.

    8. Re:Mike's weekly rant on the 'Cube by Mike+Hawk · · Score: 1

      I don't have time to respond to your personal opinions on the facts I presented, but I will debunk PlanteGamecube's hardware numbers. This is going to hurt, so don't read on if you can't take a hit.

      In October, the first full month after the price drop, according to that website, the Gamecube only outsold the XBOX by 80,000 units. I will work on the assumption that they will beat XBOX by the same amount in November and December as well to err in Nintendo's favor here. (This is not likely to be the case since a large push is expected immediately after a price drop, with the effects of the drop falling greatly after the initial couple of weeks, but I'll go with it.) By the end of the holiday season, Nintendo could potentially erase 240,000 of the 1.3 million console lead XBOX has in the US right now. Thats it. And sales of both will slow again after the holidays. Just for fun, if they could maintain that pace it would still take almost a year and a half for the Gamecube to pass the XBOX in installed consoles. Did you say the next one is coming out in 2004 or 2005? Doesn't seem like there is time left in that case...

      That is viewing everything in a light most favorable to Nintendo. In reality, XBOX sales are also on the uptick, as stated previously it remains to be seen if the price drop only created a spike in sales that cannot be maintained, and with the release of MK:DD Nintendo has now released ALL of its killer apps for this generation. Thats it, they are all out there. The XBOX can still do a price drop, can still outspend Gamecube in marketing, and can pretty much drive the stake all the way in whenever MS feels like it.

      Don't discount the significance of a Japanese game company posting a loss. Its not like pets.com or something over here, that is a huge deal.

      Again, all facts. Flame on again I guess.

    9. Re:Mike's weekly rant on the 'Cube by Anonymous Coward · · Score: 0

      Doesn't matter what actually happens, Mike will be there to spin it. If Gamecube ever did outsell Xbox in the US, Mike will just start talking about how the xbox has outsold the Gamecube in the UK.

    10. Re:Mike's weekly rant on the 'Cube by Funk_dat69 · · Score: 1
      Where did I critique the image?
      You said that Nintendo doesn't care about its games anymore. That's attacking Nintendo's image of making it a high priority to create good games.

      As for your second point, no they didn't. If they did, you would not know of the names Retro Studios or Silicon Knights.
      ...and you obviously don't know what a '2nd party' developer is, which Retro and SK are for nintendo. Nintendo owns a good chunk of those companies, just like they owned a good chunk of Rare before they made mint selling them. Nintendo works closely with all of their 2nd party developers, which is important. They aren't just going to give some of their most prized franchises away to the whim of some disconnected company.

      I've met someone who works at Retro. And yes, they had regular mandatory meetings with the nintendo guys.

      You're allowed to have your opinions, I'm just trying to set you straight here.
      --
      FUNK!
    11. Re:Mike's weekly rant on the 'Cube by StocDred · · Score: 1
      and with the release of MK:DD Nintendo has now released ALL of its killer apps for this generation.

      Oh yeah? How about Mario Tennis, Pokemon Colloseum... plus the rumored sequels to Wind Waker and Metroid Prime? Any of those qualify? Any upcoming games that nobody but Nintendo knows about qualify?

      Nice to know that you're so well placed in Nintendo's future release schedule that you can authoritatively tell us that Nintendo is done with releasing "killer apps."

      Have you ever considered that you, Mike Hawk, might be as anti-fanboy a fanboy as the very fanboys you deride?

    12. Re:Mike's weekly rant on the 'Cube by Anonymous Coward · · Score: 0

      Wait just a minute. You complain that response #1 is an attack on your person rather than a counter to any of your arguments while simultaneously insulting the poster. Then you refuse to answer most of response #2's counterarguments because you "don't have time." You seem to really get off on trolling the discussions about Nintendo here. I really must admire your technique, especially the way you claim to use only factual evidence when you don't actually use any evidence at all. That way you can demand links to back up any counterclaims while still not backing up any of your counters to those counterclaims. Really, the actual truth in this situation doesn't even matter to me, so I don't care if you are telling the truth in spite of your lack of proof. I just had to commend you for being one of the most talented and prolific flamebaiters on Slashdot games.

    13. Re:Mike's weekly rant on the 'Cube by Anonymous Coward · · Score: 0

      He gets a check from MS. He's a dot-bomb reject shill.

      Yo, Mike, get a real job.

  31. Wait, wait, wait by Mike+Hawk · · Score: 1

    Did you just say that something is pretty new, then exclude all the things that have done it in the past? OMFG, only a Nintendo fanboy.

    "I think the Honda Accord is an innovative car and pretty new*."

    *The Honda Accord and all those other cars not included.

    1. Re:Wait, wait, wait by Rudy+Rodarte · · Score: 1

      My Bad. That's why I put my little disclaimer. I had a feeling XBox could do something like that, but I wasn't 100% sure.
      Sure I could have double-checked, but that would ruin the /. ambience. But you are correct on both counts: I was wrong and i am a Nintendo fanboy! ~_^

  32. About IGN by xQuarkDS9x · · Score: 1

    Remember folks - you can't spell ignorant without IGN in the same sentence. :) I stopped reading IGN and all the other gaming mags a long time ago because there is always some hard assed reviewer who is overly critical of every damn thing and will pick on anything no matter how small.

    I say let a person judge for themselves with a rental or trying out said game at a friends place before buying it yourself instead of relying on reviewer's.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  33. Go away fanboy by Anonymous Coward · · Score: 0

    Ugh - nothing worse then a ps2/xbox fanboy trying to convince others Nintendo is dying when in fact they've been having record profits now worldwide since the pricedrop on the cube.

    Go back to your xbox and ps2 boy.

    1. Re:Go away fanboy by Mike+Hawk · · Score: 0, Flamebait

      You a just patently wrong fanboy. Typical Nintendo fan, no facts, just wishful thinking. Nintendo just posted a loss for the first time ever.

  34. Lmfao by Anonymous Coward · · Score: 0

    Yeah and Halo is the ONLY good game on the xbox. Now that Halo's been ported to PC xbox has lost it's only good game. Enjoy your crapbox. ^_^

  35. In regards to jumping or hopping by xQuarkDS9x · · Score: 1

    I've seen some people here mention about jumping and or hopping with previous Mario Kart games. Well, today Codejunkies released some Action Replay codes for MK:DD and what do we see?

    Press Z to Jump
    V19U-8TNC-0HPU2
    AAXA-C654-4W5K9
    U0NN-357W-HNN45

    The other MK:DD Codes here

    I would imagine this code would come in handy especially if you absolutely have the need to hop and jump SNES style. ;)

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  36. Haha by cavemanf16 · · Score: 1


    It sounds like the real problem here is a problem of pleasing the customer. In the case of video games, movies, music, and other entertainment there always seems to be at least two (although sometimes 3) completely different customers:

    1) The masses - These are the people like you and me who just want to be entertained. The entertainment doesn't even necessarily have to be revolutionary or star-studded to do an excellent job. It just has to entertain.

    2) The critics - Game reviewers, movie reviewers, magazine editors, etc. Their job is to critique the product. They're not out strictly to be "entertained." They experience far more than "the masses" in entertainment because it's THEIR JOB to be entertained. Therefore they look for the massively innovative, creative, astounding, jaw-dropping, heart-wrenching thing THEY have seen to date. Which means that most of the time they're right, but they do get it wrong from time to time.

    3) Other entertainers - They have lost complete touch with reality. They probably would rate a 3D first person shooter where you play an older retarded white man bumbling, drooling, and stumbling your way through an unimpressive, dreary level full of dopey stereotypes in a little redneck town (without actually shooting anyone) as "INSPIRING!", "AWESOME!", and "Truly warming to the soul."

    Just know which type of customer you are, and then listen to what similar customers are saying.

    For my money, I think the /. masses have convinced me to ask for MK:DD for Christmas. ;)

  37. All reviews are objective by Gothic_Walrus · · Score: 1
    Hmm...anyone else find it that the game starring a character who inhales his enemies supposedly sucks?

    That said, a difference of 2.8 on their rating scale is pretty damn big. We have to remember, though: all ratings are subjective. There are some people out there who probably think that KAR and MK:DD are the Cube's two best games. Obviously, they don't work for IGN.

    Anyone can hate any game for any reason. (The previous sentence also works great when you replace "hate" with "like," "love," or their ilk, by the way.) As long as you have fun with the game, it's a good one. Simple as that.

    --
    Goo goo g'joob.
  38. Best Cart by rowanxmas · · Score: 1
    So, what charecter/combo are the best?
    My favs:
    • Wario / Waluigi : Cadillac
    • Toad / Koopa : Bullet Train
    • Wario / Koopa : Bowmobile
    • Daisy / Koopa : Waluigi Racer
    • Koopa / Koopa : Bullet Train

    In General, I really like the BulletTrain becasue it is heavy enought to not get knocked around, I like the Koopa's because of their shells, Toad for the shrooms, and Waluigi since he looks frickin' hee-lariuos. I also like the Bowmobile for the weight and speed, and the cadillac for better acceleration.
    On the Star cup though I have to go with mid-weight since I need the extra control on the ice, but I haven't tried it with the BulletTrain yet.
  39. The customer by xQuarkDS9x · · Score: 1
    1) The masses - These are the people like you and me who just want to be entertained. The entertainment doesn't even necessarily have to be revolutionary or star-studded to do an excellent job. It just has to entertain.
    I most definetly fall into this category as I ever rarely bother to read reviews at any rate. Which is why I have a medium sized library of over 14 titles for my Gamecube including the recent F-Zero GX which never stops entertaining. :)

    2) The critics - Game reviewers, movie reviewers, magazine editors, etc.
    You forgot to mention the Slashdot critics who seem to pop out of nowhere in various topics. ;)

    Their job is to critique the product. They're not out strictly to be "entertained." They experience far more than "the masses" in entertainment because it's THEIR JOB to be entertained. Therefore they look for the massively innovative, creative, astounding, jaw-dropping, heart-wrenching thing THEY have seen to date. Which means that most of the time they're right, but they do get it wrong from time to time.
    Now that I never did really agree with. I see critics as people who are A) bored and feel they must critique a game or movie and find any flaw no matter how minor, or if no flaw is found, find another way to put it down, or as B) who get paid to do the same thing and shouldn't be paid to do so in the first place. ^_^

    3) Other entertainers - They have lost complete touch with reality. They probably would rate a 3D first person shooter where you play an older retarded white man bumbling, drooling, and stumbling your way through an unimpressive, dreary level full of dopey stereotypes in a little redneck town (without actually shooting anyone) as "INSPIRING!", "AWESOME!", and "Truly warming to the soul."
    You know - you just described IGN, EGM, and a dozen other online sites and gaming mags! :D

    Just know which type of customer you are, and then listen to what similar customers are saying.
    If anything it's often better to listen to friends or even associates. All you have to do is look at how IGN, and remember - you can't spell IGNorant without IGN ;) reviews and see how they rate a game, then watch how their readers often rate the game much higher and sometimes make more sense then the actual IGN reviewer!

    For my money, I think the /. masses have convinced me to ask for MK:DD for Christmas. ;)
    I know I will be picking up MK:DD for christmas along with Sonic Hero's for the rest of the family this xmas. :)
    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  40. I rented Mario Kart DD Last night by xg0blin · · Score: 1

    The wife, my best friend and I ended up staying awake until 1:30 AM, even though we all had to be awake to work at 6:00 AM. Been a long time since I did that over a game.

  41. How could this one slip through the net?? by jorjun · · Score: 1

    There are lots of games to review. But when a reviewer is examining a Nintendo offering, then it is not a good idea to cut corners IMO.

    I have played lots of racing games, Diddy Kong Racing was an underrated classic - far better than MarioKart64 to an Englishman, anyway. I think this is because of RareWare's trademark awesome music, rigourous 3D-models and "natural driving control", all of which I am only now beginning to appreciate must be ball breakingly hard to pull off.

    If Rare was not owned by the Borg and still developed for the Cube, then I would expect them to have made a beautiful game like this - they were at their best Anglicising Nintendo's creative works with superlative engineering.

    Double Dash is not overly Japanese, and having two players to a cart (a first as far as I know) is one of those changes that gradually reveals the Nintendo genius, yet again. I am not in the habit of gushing, but it is games like this that stimulate the Industry as a whole.

    If you are a parent with little back seat passengers, or females that don't normally play games. Don't miss it.
    If you haven't got a cube, then buy the bundle just for this masterpiece.

    1. Re:How could this one slip through the net?? by monkeymonster · · Score: 1

      I'm glad I'm not the only one who feels that Diddy Kong Racing was underappreciated. Even my wife loved to play Diddy Kong. I think the tracks were more diverse and imaginative without being too complex. And the controls just worked better for me.
      For a while Nintendo listed "Donkey Kong Racing" on their list of upcoming titles, but that disappeared after Rare got assimilated. Quite the bummer, since it appeared to be the sequel to Diddy Kong Racing, in spirit if not in official designation.
      I'd love to see Nintendo port Diddy Kong to the GC ala Zelda OOT, etc. but looking through the comments here I'm guessing there just aren't enough DKR fans to justify it :(

      OTOH, I am going to rent MKDD tonight and see if maybe it's a worthy successor after all. I'm just afraid managing 2 characters will overwhelm my wife. She prefers simpler gameplay. Maybe we'll enjoy playing on the same kart if that's possible.

    2. Re:How could this one slip through the net?? by jorjun · · Score: 1

      ...If you haven't played this new game yet : I think one of the best things about the game is having two to a racing car and tackling the game in 'cooperative' mode. Sure you will enjoy. I was gutted when Rare was taken over. Felt physically sick I am sad to report to you ;-)

  42. Music by indros13 · · Score: 1
    I'm always impressed at how Nintendo has a sense of history and whimsy with their music. For example, if you let the game sit on the intro, the music slowly adapts until you hear a little reprise of the original SMK theme from the SNES intro screen.


    Then there's the whistling transition music if you place 4th or worst after a race. I can decide if it's a catchy tune or the most goddam annoying thing ever. It certainly motivates me to place 1-3.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  43. Re:IGN rated it poorly? It must really suck, then! by Captain+Beefheart · · Score: 1

    No, it doesn't. *Anyone* can stuff the voting box at IGN.

  44. Re:DRIFTING the hop by Anonymous Coward · · Score: 0

    If timed right you could jump bananas that were otherwise unavoiable. Which would occasionally enrage people following you, expecting you'd play fullback to their half back.