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Halo 2 Ready to Ship

Thanks to pdawerks who alerted us to the post on the Bungie site stating that Halo 2 is ready to ship. It's filled with typical Bungie humor. "If you create a clan, do it because you intend to use it, and enjoy the camaraderie that Clan membership brings. We have systems in place to deal with "dead" or unused Clans. Unpleasant, pointy systems that reek of rust and blood and horror. Think Silent Hill meets Autocomplete."

280 comments

  1. Hope it comes to Mac/PC by hype7 · · Score: 5, Insightful

    Whilst many will not know, Bungie originally started out life as a Mac developer... until Bungie sold out to MS, in the ultimate act of treason for many Mac users :)

    Even still, I hope Halo 2 makes it off the XBox onto the Mac and the PC. The first one was great, and Bungie make great looking games with a great plot.

    -- james

    1. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      More Karma whoring.

      Did you know they alsO publicise hALO 2 through this website.

    2. Re:Hope it comes to Mac/PC by wankledot · · Score: 1, Offtopic

      I wonder how many people on /. played Pathways into Darkness... that was such a great game.

      --
      My sig is blank, I typed this by hand.
    3. Re:Hope it comes to Mac/PC by SilentChris · · Score: 4, Insightful

      Personally, I was less than impressed with the Halo PC port. The graphics looked horrific on all but the best cards, and simple things like finding a game online were screwed up (sync errors, anyone)? Halo on Xbox, in comparison, is a blast.

      By the way, anyone see what they're doing with the graphics on the Xbox? Impressive shit. That's the oft-spoken of advantage of a console: by the time last-generation software rolls around for it, developers know the hardware inside-out.

    4. Re:Hope it comes to Mac/PC by goates · · Score: 1

      I still have the floppies lying around. Hmmm, maybe I'll go load it up and have a go at it again.

    5. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      One word: Marathon.

      Best Mac multi-player game ever. That Game was just downright awesome. I still remember spending my days in 7th/8th grade playing that.

    6. Re:Hope it comes to Mac/PC by haxor.dk · · Score: 2, Informative

      Marathon still is playable, also for Windows and Linux:

      http://source.bungie.org

    7. Re:Hope it comes to Mac/PC by jandrese · · Score: 1

      It was one of the few FPSes that ran decently on my old LC (Marathon was close, but the LC was just a little too slow to make the game playable). IIRC, it was one of the few games where your starting weapon was entirely worthless (it started out empty and there was never any more ammo for it in the entire game). The only other thing I remember about it was getting my butt kicked fairly regularly and going up and down ladders a lot.

      --

      I read the internet for the articles.
    8. Re:Hope it comes to Mac/PC by halowolf · · Score: 2, Insightful
      Yeah Halo PC wasn't a great port at all. I still had great fun playing it, and competing in the Australia Halo PC Tourney, but it ran like a dog.

      I moonlighted between Unreal 2:XMP towards the end of my Halo PC Online gaming and that highlighted how bad the problem really was. I played XBOX Halo before that and that was really great, it just "felt" better than its PC cousin. O2 is on pre-order and XBOX Live is cranking so I'm just hanging out for it to come.

      BTW Unreal 2:XMP was a very underrated mod which I wish its popularity lasted longer. The UT2k4 demo killed it :(

    9. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      Ah, that's awesome, thanks. :D

      Somehow I thought it had just kind of faded away never to be heard from again.

    10. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      Hopefully the PS/2 port works out this time!

    11. Re:Hope it comes to Mac/PC by rsmith-mac · · Score: 1

      The word is that the Mac/PC port was a trojan horse to get more people interested in Halo to sell Halo 2, so I strongly doubt we'll ever see Halo 2 on anything besides an Xbox.

    12. Re:Hope it comes to Mac/PC by igrp · · Score: 2, Insightful
      Yeah Halo PC wasn't a great port at all.

      I agree. All the PC vs. console stuff aside, PC FPSers have basically two things going for them:

      • Controls. The mouse/keyboard system is probably the most intuitive and natural way to control your character in a FPS game. It doesn't require fiddling with the controller settings and it doesn't take any getting used to. (The small XBox controller comes close, from a design point of view. The button/trigger setup works really well, even for people who have literally never played a video game.)
      • Mods. Let's face it: the additional XBox Live content that you some games let you download is a joke compared to PC mods. Just look at Counterstrike: it's old as the hills but it's still fun to play and people still do.

      Those two things are enough for some people to prefer the PC port over any XBox/PS2/GC version, at least when it comes to FPS games. Pretty graphics are nice but at the end of the day people will loose interest fast, if you don't have the gameplay to back them up.

    13. Re:Hope it comes to Mac/PC by malf-uk · · Score: 2, Informative

      The lack of co-op multiplayer mode on the PC port stinks.

      At least Doom 3 didn't let us down...oh wait

      --
      R Tape loading error, 0:1
    14. Re:Hope it comes to Mac/PC by stubear · · Score: 1

      Mods have been a limitation the software developers have added to console games. FarCry:Instincst, the FarCry port for the XBOX, is supposed to have an editor built in so you can design and distribute your own levels on XBOX Live! I'm sure it's relatively trivial to develop a way to have XBOX Live! connect to the PC and upload/download texture maps and models built in gmax.

    15. Re:Hope it comes to Mac/PC by Chyeld · · Score: 1

      Remember the port to the PC wasn't done by Bungie themselves, but was contracted out to Gearbox. Gearbox isn't a bad company, but from looking a their previous work it's obvious they are competent, but not of huge resources. HaloPC was an experiment to see if the game would fly on the PC, and it was funded accordingly. Low budget = less then impressive port.

    16. Re:Hope it comes to Mac/PC by stratjakt · · Score: 0, Flamebait

      until Bungie sold out to MS, in the ultimate act of treason for many Mac users :)

      And the ultimate act of sound business practices for Bungie.

      Face facts, the Mac "gaming community" is dwarfed only by that of Linux and BSD. It's just the way it is.

      --
      I don't need no instructions to know how to rock!!!!
    17. Re:Hope it comes to Mac/PC by haxor.dk · · Score: 1

      My pleasure. I still play it occasionally and host game weekends dedicated to Marathon 1-2-oo (less often, but still). When I'm bored, i also sometimes fire up one of the old Macs and lets it replay the good old Mara-recordings. 8-way Every Man for Himsekf is surprisingly humerous to watch, you know.

    18. Re:Hope it comes to Mac/PC by igrp · · Score: 1
      Well, there's already a way to do that, sort of. If you have a modded XBox and use a hacked dashboard, you can already access the XBox's harddrive through any FTP browser.

      Some people soft-modded their XBoxes using the 007 hack a while back just to be able to add stuff to games (granted, most people who did roll their own "mods" did so to cheat). Then Microsoft fixed the hole.

      I'm not so sure Microsoft really wants XBox/PC compability. That's why XBox DVDs cannot be read by ordinary PC DVD drives. That's also why the XBox's harddrive is locked (ie. password protected).

      That's the way their business model works. They subsidize the hardware, and in order to make a profit, need to sell games. Making both platforms interoperable would make pirating games easier (plus, many people might just be tempted to buy an XBox, put Linux on it and use it as a cheap PC).

    19. Re:Hope it comes to Mac/PC by haxor.dk · · Score: 1

      "Face facts, the Mac "gaming community" is dwarfed only by that of Linux and BSD. It's just the way it is."

      So what? The parent made no comment about that.

      And (pedantic mode on), didn't you mean that the Mac gaming market dwarfs only the Linux / BSD one ? True, but then again, most of us know that, and I honestly don't see the relevance. The parent talks about how many Mac users felt stabbed in the back by Microsoft's grabbing up of Bungie.

      After years of solid gaming experience by what felt like a true Mac gaming company, Bungie had provided a service ID software was reluctant to do with their DOOm series. The only other game company that has solidly supported the Mac over the years is Blizzard.

    20. Re:Hope it comes to Mac/PC by plague3106 · · Score: 2, Informative

      The graphics looked horrific on all but the best cards, and simple things like finding a game online were screwed up (sync errors, anyone)?

      Huh? The graphics looked great to me, on my old Ti4200. I never had anyproblems finding games online, although at first there was alot of lag, but they patched that pretty quickly.

      The PC controls are also suprior, plus the extra vehicals made the game well worth it for me.

      Halo Xbox suffered from crappy controls (especially the smaller ones, and the fact that while you can look left and right faster, the setting did nothing for up and down..), and bugs, like the rocket jump bug. Those 'features' were not missed by me.

    21. Re:Hope it comes to Mac/PC by drinkypoo · · Score: 2, Interesting

      I just finished playing through Halo PC for the second time, only took me a couple days of free time, which since it was the weekend, added up to quite a few hours.

      Anyway, I have a few observations on the game. First, they changed vehicle mechanics from the release version to 1.02 or 1.03 patch. That annoyed the piss out of me. It had to do with the traction that the warthog got, or its bounding box or something, but it affected the size of space it would squeeze through. I noticed because I patched it right in the middle of when you land on that island to open up the map room or whatever, which is a time when you are doing a lot of driving.

      The game also runs like dogshit as others have pointed out. I have an Athlon XP 2500+ with a 333 FSB and 1GB of DDR333, and my disk is a two-drive stripe on an ITE8212 HW RAID controller. In spite of this the Loading... transitions are absolutely fucking horribly long and the game timer keeps running while they occur so you end up with your face in a wall when it finishes. There's generally no enemies around those things but it's still disorienting. Also, I have a GF4Ti4200 128MB AGP4x with sideband and fast write, and I can still only play smoothly at 800x600 on this system. This is hardly the latest greatest video card but it was pretty hot when Halo PC came out, and it's considerably better than the hardware in the Xbox. Either they really fucked up the PC port, or the game must run like crap at HD resolutions on the Xbox.

      If Microsoft weren't so dead-set against people seeing the Xbox as the PC that it is, we'd probably have support for USB mice in Halo on Xbox. After all, USB to Xbox cables are readily and cheaply available. Then, I'd probably buy the game for Xbox. As it is, I'll wait until Halo 2 comes out for PC and pick that up. So far I've bought 0 new games for my Xbox because the only game I really wanted came with the sucker, and that's Sega GT. I did pick up tetris worlds, which sucks ass because you can't set arbitrary controls. It turns out that when I want to play Tetris on the Xbox I use fce-x and play Tengen Tetris instead.

      If I hadn't hacked my Xbox, I'd be horribly disappointed with it. I cannot STAND playing first person shooters with a gamepad, which is why I gave goldeneye a miss even though I owned an N64 for some reason (the reasons were Pod Racer and Zelda, actually) and everyone said it was one of the best FPS games ever. Microsoft's delusional attempts to convince people that the Xbox is not a PC have cost them quite a few sales, I'm sure.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      holy crap this looks like some creepy site by the minds behind majestic or that cloudmakers game.

    23. Re:Hope it comes to Mac/PC by strider44 · · Score: 1

      I lost all respect for halo when I beat a few "seasoned" friends in it the first time I ever used an xbox. It doesn't seem to require much skill at all apart from learning the controls.

    24. Re:Hope it comes to Mac/PC by silentbozo · · Score: 2, Informative

      I wonder how many people on /. played Pathways into Darkness...

      For those who don't know (and who would moderate as offtopic) Pathways into Darkness was one of the FIRST Bungie games, and considered by some to be the forerunner of an underlying mythos that ties all of the Bungie games together (with possible exception of Oni, although some argue about that too.)

      You know you've delved too deeply into Bungie's games when you see se7ens and pfors everywhere...

    25. Re:Hope it comes to Mac/PC by hollismb · · Score: 1

      Your 'seasoned' friends must've flat-out sucked.

    26. Re:Hope it comes to Mac/PC by hollismb · · Score: 1

      The thing that made Halo so good, in part, was the fact that it got FPS controls more right on a console pad than any other game ever had. Yes, even the great Goldeneye's controls blew in comparison, not to mention how nearly impossible it was to play Quake 3 on a Dreamcast controller, which didn't have enough buttons to allow you to aim and zoom at the same time. This is thanks in part to the Xbox controller's design, but also because of the very subtle auto-aim that is a more like a sticky cursor than your typical Unreal auto-aim. While I agree you get much more control on FPS' with a KB/M, it simply doesn't apply to Halo, when a KB/M wouldn't help at all, except in terms of preference. Other shooters, yes, just not Halo.

    27. Re:Hope it comes to Mac/PC by drinkypoo · · Score: 1

      I disagree, I have a hard time aiming at all with the stupid thumbstick. Maybe my hands are just too big and/or strong, I have this problem even with the full size Xbox controller though. When I got my F22 Pro joystick (full size) for PC my accuracy in flight sims went up dramatically because I wasn't throwing the stick too far, maybe I just need a lighter touch but for all my gaming experience (and I have a lot) I've never mastered the thumb stick.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      controls can be the same on console and pc ... here

    29. Re:Hope it comes to Mac/PC by hunterx11 · · Score: 1

      In fact Halo was featured in an Apple ad for the G4 when it was a Mac game, and later for the G5 when it was an Xbox-cum-Mac game.

      --
      English is easier said than done.
    30. Re:Hope it comes to Mac/PC by dreadlock9 · · Score: 1

      Like someone else mentioned, I too played pathways into darkness on a Macintosh LC. That was the only FPS I had that actually had textures. It was damn cool at the time. I was there when Bungie was still Mac only, and I played all of the Marathon series games a lot.

    31. Re:Hope it comes to Mac/PC by Anonymous Coward · · Score: 0

      yea but I wonder how many people remember GNOP! Bungie's VERY FIRST game distributed via shareware. Google Search of Bungie's GNOP!!

    32. Re:Hope it comes to Mac/PC by SlamMan · · Score: 1

      And here i always thought it was sold to earn revenue.

      --
      Mod point free since 2001
    33. Re:Hope it comes to Mac/PC by rodgerd · · Score: 1
      All the PC vs. console stuff aside, PC FPSers have basically two things going for them:
      You forgot the third: I already own a PC. WHy the fuck would I want to buy a console as well?
    34. Re:Hope it comes to Mac/PC by BlueJay465 · · Score: 1

      to some degree, it is. This one they have running plots between characters, like a radio drama. Curious to know how this will tie into the game itself. But 'you' can get the archives on the main page. Week 7 starts tomorrow.

    35. Re:Hope it comes to Mac/PC by Maserati · · Score: 1

      Brrr, yes. That had some of the earliest 3D sound implementations. Scared the frack out of me the first time a monster snuck up behind me when I had headphones on.

      Graphically very good considering the hardware it was running a software renderer on.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    36. Re:Hope it comes to Mac/PC by Aash · · Score: 1
      Controls. The mouse/keyboard system is probably the most intuitive and natural way to control your character in a FPS game. It doesn't require fiddling with the controller settings and it doesn't take any getting used to.

      Exactly! I've never understood why they don't just release a mouse/keyboard for the Xbox and PS2. It seems like such a no-brainer. I'd buy it for sure. As well as Halo controls with the Xbox's gamepad, a mouse and keyboard is still better.

      --

      --
      These aren't the droids you're looking for.
    37. Re:Hope it comes to Mac/PC by strider44 · · Score: 1

      no I think it's just that I'm really quite good at PC FPS's and HALO didn't offer anything even mildly different in gameplay. However I should shut my mouth - this is the game that brought us Red Vs. Blue!!!

    38. Re:Hope it comes to Mac/PC by Lev_Arris · · Score: 1

      Also, I have a GF4Ti4200 128MB AGP4x with sideband and fast write, and I can still only play smoothly at 800x600 on this system. This is hardly the latest greatest video card but it was pretty hot when Halo PC came out,

      Nope, I have to correct you there. When Halo PC came out I was already running a ATI Radeon 9700 Pro and a friend of mine had just gotten one of the first GeForce 5s (you know, the ones with the integrated hair dryer ;) ). The game ran well on my card and was basically unplayable on the GeForce (later nVidia drivers should have fixed that but I wouldn't know for sure).

      In addition to that, I barely saw the pauses 'Loading' dialog. They were more like a fraction of a second 'stutter' on my PC than anything else (and mind you, my box isn't that great, it's only a P IV 2.533 with 512MB PC1066 RDRAM and a normal Maxtor 80GB IDE drive).

      That said I still agree the PC port was badly done given the number of systems it apparently has severe performance problems on.

    39. Re:Hope it comes to Mac/PC by GT_Onizuka · · Score: 1

      You mean, the old replays at the Fun House stage, and if I recall, a player named Carnator? (The last time I saw these magical replays I was much younger, and you've gotten me giddy as a schoolboy here). If so, how/where do you get them, and how do you get them working in ALephOne?

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    40. Re:Hope it comes to Mac/PC by haxor.dk · · Score: 1

      I must admit that i have not tried replaying Marathon recordings in A1, but i doubt it'll work, the A1 internalt hav ebeen mangled over the years (compared to Minfinity) and i just dont think the movie recording functionality is intact.

      Where you can find old movies, i have no idea. Google perhaps ? =)

  2. *drool* by Stypen · · Score: 3, Funny

    about time! you can call me ethan from ctrl+alt+del

    --
    Opportunities of a lifetime must be seized within the lifetime of the opportunity. - Linda Ravenhill
    1. Re:*drool* by yuriismaster · · Score: 1, Informative

      Heh... unfortunately, tommorrow that link will no longer work. Here's one that lasts

  3. Yaaaaayy!!! by grunt107 · · Score: 3, Funny

    Can't wait to jack one of them Covenant tanks - not to mention the ability to shank someone with the sword.

    Woohoo!

    1. Re:Yaaaaayy!!! by nijk · · Score: 0

      Don't forget the dual SMG's and Xbox Live play!

    2. Re:Yaaaaayy!!! by Anonymous Coward · · Score: 5, Funny

      You need to get out more.

      No really! You can go outside and shank someone with a sword right now!

    3. Re:Yaaaaayy!!! by PeeweeJD · · Score: 1

      you need to play halo some more

  4. M'eh. by static0verdrive · · Score: 4, Funny

    I'll stick with Doom 3. How many "demonic aliens are taking over and I am the only surviving space marine who can save Earth from the horror" FPS games can our nerves take (in the dark, no less)? I'll stick with the original.

    --
    ========
    77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    1. Re:M'eh. by Anonymous Coward · · Score: 2, Funny

      Doom 3 was the original?

    2. Re:M'eh. by Anonymous Coward · · Score: 0

      Yeah! Steve Ballmer said so! ;)

    3. Re:M'eh. by static0verdrive · · Score: 1

      Ha ha. Ya got me. Doom is obviously the ORIGINAL original, but technically Doom 3 is just the first one again with the new engine and graphics... you get what I meant. Plot-wise, amigo.

      Upon reflection, I guess my parent post was off-topic, I've just always gotten a little frustrated with music, movies, games, etc that aren't creatively original in any way. I apologize; however, I still feel that Oasis, the Matrix, and Halo/Half-Life can kiss my Beatles, Neuromancer, Doom-loving ass.

      --
      ========
      77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    4. Re:M'eh. by Anonymous Coward · · Score: 0

      Actually, the great thing about Halo was that you weren't the only surviving space marine. The best bits of the game were the bits where you got to fight alongside the other human troops. It's just a pity that these bits, like all the other good stuff, got fewer and further between as you got towards the end of the game and the "alien installation with an endless succession of identical rooms" ethos took over.

    5. Re:M'eh. by Anonymous Coward · · Score: 1, Insightful

      if you really think halo is a rip off of doom, then you haven't played halo. cuz to be honest, halo is one of the most originial games out there, its not doom where the story line is basically akin to that of a porno, just there as an excuse to shoot your shit, the story actually matters, and people actually put time and effort into it. go read up on marathon, precursor in many ways to halo, used to be a mac game back in the day, made by the same people. halo's not about running through dark corridor after dark corridor killing the same guys over and over again. why don't you actually play it for a bit before you go on your little rant

    6. Re:M'eh. by Anonymous Coward · · Score: 0

      Marathon was great, but we really need a sequel to Pathways into Darkness.

    7. Re:M'eh. by Dave_M_26 · · Score: 1
      halo's not about running through dark corridor after dark corridor killing the same guys over and over again

      I have to say that pretty much describes the level where you're climing up a tower, following a little floaty robot with an irritating attitude.

      Wander along a corridor; shoot a bunch of mutants; wander a bit more; shoot some more; go up a level; wander down exactly the same corridor; shoot some more etc. etc.

      (and that wasn't the only example)

      Dave

    8. Re:M'eh. by Blakey+Rat · · Score: 4, Insightful

      The difference is that in Doom 3 you get attacked by zombies that look like aliens because "they're evil" with no other story or reason given.

      In Marathon, you're being attacked by a race of slavers attempting to enslave your colony ship built inside a hollowed-out asteroid while one of the ship's built-in AIs has gone insane (more or less) and is using the teleporters to jot you from place to place to do his bidding. You're stuck in the middle... the aliens are a threat but then again, so is the Marathon rogue AI (Durandel) seeing as he wants to survive until the end of time where he can basically shield himself from the Big Crunch and become a God in the next universe that forms. Your job is to save as many colonists as possible while staying alive yourself.

      Doom 3 has missions where you run around and kill aliens. Marathon has missions where you have to rescue colonists, or where you have to activate a specific machine or device on the ship, or where you're teleported to the alien ship and have to scout out its layout and their weapons. Hell, the game doesn't even really end all that well... it's not a happy cheerful "look the colonists are all ok" ending, it's more of a Empire Strikes Back bittersweet ending.

      You're talking Apples and Oranges here. The Marathon universe, where HALO and HALO 2 take place, is a real breathing science fiction world where all the races and characters have actual motivations for what they do.

      id demonstrated with Doom, Doom II and Doom III that they can build a graphics engine and populate it with monsters. Bungie demonstrated that they can create a living, breathing world and an intense story, plop you down in the middle of it, and marvel at what transpires.

    9. Re:M'eh. by Pfhorrest · · Score: 2, Informative

      Just a minor correction that I'm sure no one will even read or care to read: Halo is not set in the Marathon universe. In early drafts of the story is was, but it is clearly a very distinct world now, and Bungie has said as much.

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    10. Re:M'eh. by festers · · Score: 0, Flamebait

      "Bungie demonstrated that they can create a living, breathing world and an intense story, plop you down in the middle of it, and marvel at what transpires."

      No, Bungie demonstrated that they can be bought out by Microsoft and turn a great-looking PC game into a mediocre, overhyped console game, and then turn that back into an ultra-delayed craptacular PC port. I salute you Bungie!

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    11. Re:M'eh. by Anonymous Coward · · Score: 0

      sorry, but doom3 does have missions that you have to complete to progress. Turn things on, open doors, rescue people...sounds like you are spouting FUD based on ignorence...

    12. Re:M'eh. by hollismb · · Score: 1

      Yes, because all the millions of people who loved the first game, and subsequently pre-ordered the second game were wrong.

    13. Re:M'eh. by fatboyslack · · Score: 1

      I smell... tall poppy syndrome??

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    14. Re:M'eh. by Anonymous Coward · · Score: 0

      Yeah, the library sucks but Halo's not only that. In between levels (and also during them) you actually have a neat storyline going on. Ringworld, ancient race, Halo is 'installation 04' (what and where are 01-03?), ...

      Plus, if you've read the books you know a little more about how you ended up on Halo and some history of the conflict between humans and the Covenant. (you might also want to check out http://halo.bungie.org for lots of clues and theories about pretty much everything you find in the game starting with the pillars that shoot those energy beams up in the sky and going to such seemlessly pointless stuff as analyzing where the Warthog might have been used on Earth)

      Halo has a great storyline and wonderful atmosphere, that's what keeps people playing. Not the dreaded Library level!

    15. Re:M'eh. by Anonymous Coward · · Score: 0

      If you're referring to Doom as being the first of all 3D First-Person Shooters I have to disappoint you. I can at least cite one of its ancestors, namely Wolfenstein 3D, and I'm sure some people here will be able to name even earlier FPSs.

    16. Re:M'eh. by Dave_M_26 · · Score: 1
      Oh, I completely agree that the story-line, and a lot of the ideas in Halo were very original. Also some of the game play ideas were new and different (e.g. being able to work with other marines, carry them in the warthog etc., driving & flying, limited weapons) But it was let down by a complete lack of imagination in other areas:

      Why were there only 3 Covenant body shapes? Surely there's a better way to differentiate between aliens with different abilities/characters than just colouring them differently. (I realise that that could be all that differentiates humans from an alien perspective. Maybe the Covenant had racism issues with the purple ones persecuting the red ones :-)

      The level design was woefully unimaginitive. I forget the level names (it's been a year since I played it) but it wasn't just the library. There was a sequence of octagonal rooms, all pretty much identical where you churn through the Covenant, and then you're forced to come all the way back again through all these identical rooms, churning through the Flood. Yawn.

      Now I've got to admit that I'm a single player only (I've just never got into multiplayer, don't know why) so I realise that a huge number of people gain a lot of fun from playing the game with others, but for me it was lacking when it could have been so much better.

      Dave

    17. Re:M'eh. by Anonymous Coward · · Score: 0

      That would be
      Level 08 : TWO BETRAYALS
      Part 02: The Gun Pointed at the Head of the Universe

      and yes, it was about as annoying as the library. There were also the insides of the spaceships (both the 'Covenant Truth' and Reconciliation and the human 'Pillar Of Autumn') that were very repetitive but apart from that it was quite OK, plus Cortana's interjected comments kept me going.

      Of course I really hope they improved level design in Halo 2 but what I fear the most is that the story could suck.

    18. Re:M'eh. by static0verdrive · · Score: 1

      Actually I've played all the way through Halo; which is why I think it is a HUGE Doom rip-off. Don't try your "you're a troll who's just a ranting fanboy" shit on me. I've also finished Half-Life, about which I feel exactly the same.

      The story in Doom is that a corporation screwed around too much and opened a gateway to the horrors you have to destroy. (Half-Life, an exact rip-off of such). Halo is close enough, and you can whine that it has a story that matters compared to Doom, but all I remember of Halo is running through dark corridor after dark corridor killing the same guys over and over again until I finished it.

      As for someone who thought I said Doom was the first FPS, come on. Re-read my original post. I'm not a deluded troll here, I'm a seasoned gamer who happened to speak my mind on the internet like the rest of you.

      --
      ========
      77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    19. Re:M'eh. by Anonymous Coward · · Score: 0

      "Why were there only 3 Covenant body shapes?"
      Because M$ rushed Bungie to make the game, they had to cut a lot of stuff out, that stuff WILL be in Halo 2.

      "The level design was woefully unimaginitive."
      I think you chose the wrong word here... it was repetitive, not unimaginative. I have not seen a game with environments like Halo's, everything from the wall designs to the doors are very imaginative. The fact that they repeat themselves is boring, however. That is because Bungie was rushed into producing Halo and a lot of things that they wanted to add couldn't get put into the game before production. Bungie had to make a lot of cuts that it didn't want to make. Having to make two levels pretty much exactly the same as one another i.e. Two Betrayals and Assault on the Control Room, and terrible levels like The Library.

      - Anonymous Coward? Maybe, but a defender of Bungie nonetheless!

  5. There's a good article over on Wired by hype7 · · Score: 4, Informative

    about the team behind Halo 2

    http://www.wired.com/wired/archive/12.10/halo.html

    It's a good read if you're into the game!

    -- james

    1. Re:There's a good article over on Wired by Anonymous Coward · · Score: 0

      Ok, so read the article on who was behind halo2.

      where is jason jones? Where is the Bungie god that created Halo in the first place?

    2. Re:There's a good article over on Wired by Basehart · · Score: 1

      I wish they would include info about the entire team, and not just the few top dogs as usual.

      I happened to bump into two Halo 2 people here in Seattle last Friday while shooting a video tour and failed to ask them what part of Halo 2 they were actually working on.

      Anyhow, if you guys are scanning these posts feel free to drop me a line.

    3. Re:There's a good article over on Wired by gz718 · · Score: 1

      No it isn't. It's yet another awful picture-and-paragraph article with about as much content as the side of my coffee mug. Wired used to be an amazing magazine with long, researched articles about pave the earth devil bunnies, but unfortunately has turned into little more than a gadget magazine with a few short tech articles and tons of pictures.

  6. Re:First Post. by Harkano · · Score: 0, Offtopic

    It better have system link. Xbox Live can go somewhere and die.

  7. Well! by Firehawke · · Score: 2, Insightful

    Looks like they're on-time with this release date. That's a refreshing change from the usual cycle of pushbacks we've been seeing lately in the PC market (and to a lesser extent in consoles). Not that they're totally innocent-- they've pushed this one back, what, three times?

    Let's hope it meets the expectations of the fans.

    1. Re:Well! by Yolegoman · · Score: 5, Informative

      That's retarded. While there was a rumor that Halo 2 may be out in Spring of 04 (Or this year...), it was just that, a rumor. Bungie never said anything one way or the other about the rumor. It was back at the e3 2004 Convention that they stated it would release on November 9th: And for the love of bees, it looks like that's what's gonna happen! Be sure of your facts before dissing something, dude.

    2. Re:Well! by Jearil · · Score: 5, Insightful

      Like Doom 3, Bungie has never actually announced an official release date until E3 where they stated with certainty a November 9th release date. It seems they will be able to deliver on that.

      All other dates were pure speculation by the media. People think the game is pushed back because speculation and rumors prove to not be true.

      It's sad how the opinion on a developer can be so easily lowered by incorrect assumptions made by gaming sites and the media.

    3. Re:Well! by Geoffreyerffoeg · · Score: 1

      And for the love of bees

      I really hope that doesn't catch on. :-)

    4. Re:Well! by Anonymous Coward · · Score: 0

      Correct. November 9th, 2004 is the only Halo 2 release date Bungie has ever given.

    5. Re:Well! by Yolegoman · · Score: 1

      ah, yes. It was a reference to I Love Bees.com, which had some serious Halo 2 rumors circulating around it about a month ago... but I'm sure you all knew that.

  8. All it is cracked up to be... by EvilGoodGuy · · Score: 2, Insightful

    I just hope this game is as good as I imagine it will be. Fable was a huge dissapointment for me. I was waiting for it since last christmas, and was sick of it in a week. No where near as epic as I expected. Though I don't really see how they could mess up Halo 2, I am quit sure it is possible. Let's just all pray to the god of Halo.

    1. Re:All it is cracked up to be... by Anonymous Coward · · Score: 2, Funny

      ... I don't really see how they could mess up Halo 2 ...

      Well they could let the folks who did the the PC version of Halo do the PC version of Halo 2.

      Then it would suck big hairy donkey balls.

    2. Re:All it is cracked up to be... by Anonymous Coward · · Score: 0

      I got to preview Halo2 at a Wal-Mart convention in Springfield, OH a couple weeks ago. (My company was attending a software convention at the same place). Awesome stuff. I missed much of the convention playing Halo2 in the lobby. I don't own an XBox (yet), but I'll buy one just for this game.

    3. Re:All it is cracked up to be... by PeeweeJD · · Score: 1

      The original Halo didn't even last me a week. That's how long it took me to complete the story mode with a friend. After that it's just another deathmatch FPS in a world that is already overflowing with better more competitive ones. Oh well, gotta love media hype and the way they get gamers to jump to their tune.

      well, i guess you are not included in the HUGE pool of people who love this game... the same pool of people who have kept the game on the top 10 selling list for 3 years.. i guess its all teh media hype, not that people are actually anticipating the game...

      on a side note: my pants got tight when i read that weekly update last friday...

    4. Re:All it is cracked up to be... by Blakey+Rat · · Score: 1

      Fable was a huge dissapointment for me. I was waiting for it since last christmas, and was sick of it in a week. No where near as epic as I expected.

      So... it's like every other Peter Molyneux game ever made... good to know.

    5. Re:All it is cracked up to be... by yerfatma · · Score: 1

      You and your pal beat it on Legendary in a week? That's impressive. You should give it a try solo on Legendary; that'll get you at least another week or two out of it.

  9. Re:Awesome by Anonymous Coward · · Score: 0

    Unless your system is an Xbox I doubt it will run it and if it is, I see no issue in getting it to run. ;)

  10. Autocomplete? by Infinityis · · Score: 3, Funny

    Autocomplete sounds misleading...that'd be where they add bots to your clan until you've got enough to beat someone else.

    Perhaps they mean the Outlook "Autoarchive" or Windows "Disk Cleanup" features...

    1. Re:Autocomplete? by EvilTwinSkippy · · Score: 4, Funny
      No, no. They mean autocomplete as in web browser autocomplete. Where you are typing in a credit card order and it suddenly fills in you address from 3 apartments ago. Where you are filling out a form with your wife for an anniversary present, and after tying the letter J is substitutes in the name of an ex girfriend.

      Autocomplete is an incarnation of evil. I just want to know where I can get it in a more concentrated form. Well, besides "Clippy"

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Autocomplete? by Anonymous Coward · · Score: 0

      They can't even autocomplete sentences.

  11. Bungie doesn't exist by Anonymous Coward · · Score: 0, Insightful

    Bungie Software was a small games house and publisher located in Chicago. Microsoft bought them out a couple of years ago (except the Myth franchaise which was bought by Take2 interactive).

    For all intents and purposes, Bungie doesn't exist anymore. Microsoft bought it for Halo to have a big game to promote its XBox. 'Bungie' soon became nothing more than another office on the Microsoft Campus, as its Chicago offices were shut down and staff moved. As far as I know, most of the Bungie people quit then or have since.

    So no, Bungie has gone, and is now just a brandname used by a department of Microsoft's games devision.

    Although people still play their games (see http://source.bungie.org , http://myth.bungie.org , http://playmyth.net , http://projectmagma.net , http://mariusnet.com ).

    1. Re:Bungie doesn't exist by spamdog · · Score: 1

      I knew that Alexander Seropian (apparently one of the main people behind Marathon) quit, but who else jumped ship?

    2. Re:Bungie doesn't exist by SilentChris · · Score: 5, Insightful

      That's like saying Blizzard "doesn't exist" because Vivendi Entertainment owns it. Or Retro Studios (the great company that put together Metroid Prime) "doesn't exist" because Nintendo owns the franchise.

      Just because MS buys a developer doesn't necessarily make it bad. Bungie still makes kickass games. There's also a ton of other games that have come directly from MS in-house (MechWarrior, Age of Empires, etc).

    3. Re:Bungie doesn't exist by hollismb · · Score: 4, Informative

      Bungie is actually still quite intact. The orginal founder you mentioned did leave and start his own game company, which will be using and licensing a modified version of the original Halo engine, but the rest of them, for the most part, are still there. Heck, they started working on Halo 2 immediately after they finished the first game. Bungie is still very much it's own development studio, and not just a name. You might want to check out bungie.net.

    4. Re:Bungie doesn't exist by Have+Blue · · Score: 0, Redundant

      Bungie still exists. If you had paid any attention to the community instead of being blinded by rabid anti-MS zealotry you'd know that.

    5. Re:Bungie doesn't exist by KirkH · · Score: 5, Informative

      Umm. No. Jason Jones was and is the main guy behind Bungie and he's still there. He's the driving force behind the story of many (all?) of thier games. Most the original Bungie guys are still there. I can think of one high-profile dude that left to form his own company, but don't feel like digging up the details right now. Should be easy enough to find.

      You may not like MS, but don't take it out on Bungie, they are some damn good developers.

      They were in a compromising spot some years back where they just could not effectively develop AND publish AND distribute their games -- too many big publishers were doing a better job than they ever could because they had the name recognition and the people and infastructure in place to do so. Bungie was too small. So they decided to merge with a big developer/publisher so they could focus on development instead of having to worry about calling up EB and Gamespot and the rest and trying to convince them to carry their games.

      "Hello, this is Bungie and we've got an awesome new game we'd like you to sell."
      "Who?"
      "Bungie."
      "Who?"

      compared to

      "Hello, this is Microsoft and we have an awesome new game that you will sell. May I put you down for a million copies?"
      "Yes, sir! May I have another!"

    6. Re:Bungie doesn't exist by goates · · Score: 1

      Not to mention the fact that they didn't have the deep pockets necessary these days to develope a cutting edge game.

    7. Re:Bungie doesn't exist by Anonymous Coward · · Score: 0

      To put it more plainly, they were going under and would never have shipped Halo unless they sold out to a big guy.

    8. Re:Bungie doesn't exist by Eldreth · · Score: 1

      The *only* thing I can remember from 1997 is Myth: TFL . Companies undergo change, especially good ones - there's nothing new or surprising about what happened there. Bungie will always be one of my favorite game companies and I will always be looking forward to what they're working on next.

    9. Re:Bungie doesn't exist by Xzzy · · Score: 1

      > I can think of one high-profile dude that left to
      > form his own company, but don't feel like digging
      > up the details right now.

      Uh, that's Alexander Seropian. If Bungie were Apple, Jones is the Woz, Seropian is Steve Jobs.

      He's just as much Bungie as Jason Jones is.

    10. Re:Bungie doesn't exist by adam31 · · Score: 1
      I worked with one of the guys that did Halo, and he said that most of the guys that did the original had left. I guess when MS bought them, a lot of the people were under contract to stick around for x years/months, and many left when that was up.

      Now, I'm sure Halo 2 will be an amazing game. But to imply that it's been done by mostly the same people as Halo is simply false.

    11. Re:Bungie doesn't exist by Anonymous Coward · · Score: 0

      That's like saying Blizzard "doesn't exist" because Vivendi Entertainment owns it.

      It is also like saying Dynamix "doesn't exist" because Vivendi Entertainment owns it.

      Oh wait. Dynamix doesn't exist because Vivendi killed it.

      Wait until WoW comes out. If it doesn't do well then Blizzard may get the axe.

      When you are a huge conglomerate and something doesn't perform as expected under your management it is much less embarrassing to make it disappear rather than sell it and then really look incompetent when it performs well under new management.

    12. Re:Bungie doesn't exist by 99BottlesOfBeerInMyF · · Score: 2, Interesting

      I don't care who bought them, or even who is working on them, all I care about is the quality of the games. In my opinion Bungie peaked with Marathon 2, and has been downhill ever since. The plot and gameplay on Marathon 2 were better than any FPS I have seen since, it was 5 years ahead of it's time for features like team play, customizability, and audio chat as well. I waited and waited for Halo to come out and blow me away again, but after the Microsoft purchase it took forever (3+ years after showing a working demo, and then it was only Xbox and PC. Even so, I tried it immediately on a friend's system. It was, sadly, obviously dumbed down for play on the Xbox, lacking half the features of Marathon 2, without the compelling, interactive story line, and basically without the fun.

      Maybe Bungie will be back in all their former glory for Halo 2, but I am certainly not counting on it. I suspect this will be another cookie cutter game with the same crap as every other FPS and slightly more realistic graphics. I'm not sure a console can have enough controls to make a game truly great, and everything they put out will certainly be designed with the Xbox as the primary platform. Prove me wrong guys.

    13. Re:Bungie doesn't exist by dillon_rinker · · Score: 1

      obStarWarsQuote:

      "Your father was seduced by the dark side of the Force. He ceased to be Anakin Skywalker and became Darth Vader. When that happened, the good man who was your father was destroyed. So I was right, from a certain point of wiew."

      "Blizzard" never existed - they were a corporation, legal fiction, a social construct, a consensual hallucination. There is no person or thing that you can point to and say "That is Blizzard."

      HOWEVER, there was once a group of people who at one time could say "I am part of Blizzard." They made some remarkably good games. When those people had all left Blizzard, then the original Blizzard was no more. I think it is safe to say that the Blizzard that existed in 1997 no longer exists.

    14. Re:Bungie doesn't exist by helfon1 · · Score: 1

      Small point but age of empires was developed by Ensemble Studios Microsoft was the publisher.

    15. Re:Bungie doesn't exist by Anonymous Coward · · Score: 0
      The orginal founder you mentioned did leave and start his own game company, which will be using and licensing a modified version of the original Halo engine, but the rest of them, for the most part, are still there.
      That should read co-founder. Jason Jones, the other founding father, is still The Man at Bungie.
    16. Re:Bungie doesn't exist by andreyw · · Score: 2

      Uh no buddy. "Ensemble Studios" created Age of Empires and AoE:RoR. M$ bought Ensemble Studios, but its still Ensemble Studios that makes those games - AoK, AoK:TC and AOM, no banana-boy Ballmer and his loser troope of codemonkeys.

  12. Will it really be better and interesting-er? by ancice · · Score: 1, Interesting
    It would be interesting to see how Hal02 would be better since the hardware is the same. Also, would they release a new and improved Halo2 for the PC, cause the original was rubbish as compared to the XBox version even on much better hardware. Guess CounterStrike will be overthrown as the king of the hill. All hail the new king.

    Will a Red vs Blue series foolow? It had better be better than the previous one.

    1. Re:Will it really be better and interesting-er? by Yolegoman · · Score: 2, Informative

      There has been fan-talk on Bungie.net about Halo 2 on the PC, and, to a lesser extent, Mac. Nothing confirmed either way by Bungie, but I would say that it would be reasonable to expect Halo 2 ported to the PC in about a year: I, for one, would be an eager buyer. I don't want to fork out money for Xbox Live when I already have a PC that can play online with my already-necessary broadband connection.

      That said, I will be playing Halo 2 over at my friends houses quite a bit.

    2. Re:Will it really be better and interesting-er? by fimbulvetr · · Score: 2, Insightful

      They've had a lot more time to plan this one. Now, instead of rushing out a good game, they have planned an excellent game. I predict the game will look better graphically, because they've had more time to experiment.
      Additionally, hardware aside, I assume they've done A LOT of work on the AI. Moreover, they've obviously spent time on making sure it was xbox-live compatible. I know a lot of people who will now purchase xbox live because of this.
      The point: Graphically, Halo was probably 90% of how good it was going to get. Multiplayer, Maps, Network Play (What network play?) were meager at best. If they can get those up to the level of what single player was, it will dominate the market for a long time.

    3. Re:Will it really be better and interesting-er? by Beanalby · · Score: 1

      The fact that the hardware's the same doesn't mean it won't be better technologically - the longer a console's out, the better developers have an understanding of it. Just at Super Mairo Bros. vs. Super Mario Bros. 3 - that's on the same hardware, but the later is better in both quantity and quality of content.

    4. Re:Will it really be better and interesting-er? by Anonymous Coward · · Score: 0

      Halo 2 will introduce some good quality normal mapping (important) and fancy lighting/shader techinques not used in the first Halo, as well as engine opimization.

    5. Re:Will it really be better and interesting-er? by srvivn21 · · Score: 1
      Will a Red vs Blue series foolow?

      The new series will start shortly, and may use Halo 2.

      It had better be better than the previous one.

      Q: Is Season 3 going to be stupid and immature like Season 1 or story-driven and boring like Season 2?
      A: We promise to disappoint you in all new ways.
    6. Re:Will it really be better and interesting-er? by Anonymous Coward · · Score: 0

      But smb1 and smb3 were not the same hardware. Smb3 had more modern hardware within the cartridge itself. There was no way smb1 would have been able to pull off the same kind of graphics. Not that I'm disagreeing with your sentiment, just your piss poor example.

  13. Re:Half-Life 2 owned again by ikea5 · · Score: 1

    here comes the duke nuken forever jokes in 3... 2... 1..

  14. Re:Half-Life 2 owned again by Ford+Prefect · · Score: 3, Insightful

    First Doom III beats it to the shelf. Then Halo 2. Will Half-Life 2 really ever come out?

    Half-Life 2's in a pretty similar situation to how Halo 2 is now - the developers think they are done with it, and are waiting for final bug-finding and testing from the publishers.

    I wouldn't be surprised if there was some announcement of Half-Life 2 going Gold pretty soon, followed shortly afterwards by Halo 2.

    I'm really hoping Halo 2 makes its way to the PC eventually. I don't buy many games, and when I do it's mainly for the modding potential, so a games console would be a bit pointless for me (especially as I don't have a telly to connect it to) - although having waited the best part of two years for the PC port of the original Halo I suppose I better sit tight. :-)

    --
    Tedious Bloggy Stuff - hooray?
  15. PC? by Ziak · · Score: 2, Insightful

    so when does it come out for PC?..... If the Xbox is just a PC it shouldn't take that much....

    --
    Loading Please Wait....
    1. Re:PC? by Anonymous Coward · · Score: 2, Informative

      Gearbox took 2 years to port Halo to the PC so even if it may not take much ... don't expect it to see Halo 2 PC too soon.

    2. Re:PC? by kannibal_klown · · Score: 1
      so when does it come out for PC?..... If the Xbox is just a PC it shouldn't take that much....


      If I had any mod points, I'd mod this as funny.

      The original Halo was ported to PC, but it was horrible. While the X-Box is (for all intents and purposes) an outdated x86 PC in a fancy box, the PC port would run horrible on machines that were many times faster than the X-Box.

      For example, have a high-end video card and a 2.6 GHz P4 ran Halo at a very choppy frames per second, even at 800x600 or 1024x768. Even after the video card manufacturers optimized their drivers for the game, it still ran like garbage.

      Meanwhile the X-Box, if I'm not mistaken, is a 700MHz P3 with a Geforce 3 video card and a very small amount of RAM; yet it ran halo pretty well considering.

      I don't know what the problem was with Halo. It was either a very bad porting job or the X-Box had a lot of optimization going for it.

      But after that blunder, I'm sure they'll want to get it right this time.
    3. Re:PC? by MP3Chuck · · Score: 1

      That's the same thing that was said about Halo originally, but it took a couple years, IIRC, to get Halo ported. And it still ran pretty much like crap. Hopefully they'll do a better job porting Halo 2.

    4. Re:PC? by daveaitel · · Score: 1

      Maybe it's the crappy OS you were trying to play the game on? Remember, the X-Box is running a version of Windows that's basically just a kernel without all that mucking around in userspace. This makes things a bit faster. :>

    5. Re:PC? by Ford+Prefect · · Score: 1

      The original Halo was ported to PC, but it was horrible. While the X-Box is (for all intents and purposes) an outdated x86 PC in a fancy box, the PC port would run horrible on machines that were many times faster than the X-Box.

      It runs pretty nicely on my PC at 640x480 but maximum visual quality - and its specifications aren't really that much greater than the Xbox. 1.1GHz Athlon, Geforce4Ti, Win98SE. Completely stable too, unlike most other games on my machine.

      I suspect that a lot of people's problems are due to expecting it'll run at some very high resolution with all the graphics card's bells and whistles turned on. Crank it up to 1280x960, switch on anisotropic filtering etc. and my machine promptly grinds to a halt. Then there's the DirectX 9 shaders and stuff, which people might be trying to get to run on some slow, barely-DX9-capable graphics cards like those cheap Nvidia cards...

      All the shaders in Halo eat fill-rate for breakfast. Turn the resolution down a notch or two, switch off the particularly advanced features and things will improve...

      --
      Tedious Bloggy Stuff - hooray?
    6. Re:PC? by Kong99 · · Score: 1
      Halo was the Champion game for the Xbox, and it certainly droves sales for the Xbox. I would guess they are hoping for similar results for Halo2.

      Based on this it makes since that it took awhile before they released in on the PC, it was 2 years, ans that MS does not want the PC version to be substantially better than the Xbox version, hence the PC version was purposefully handicapped.

      Based on this I would expect the same to happen with the PC version of Halo 2.

      I really enjoyed the PC version, but I am not a console guy, and playing Halo on the Xbox sucks imo, so I'll just patiently wait for Halo2 on the PC, which I guess if we're lucky could be in a year but most likely will be 2006.

    7. Re:PC? by drinkypoo · · Score: 1

      It's not how long the port takes, it's how long Microsoft delays it so that they can actually sell the game for the Xbox.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Re:SPACHSHIP ONE HAS LIFTED OFF SEPERATION IN 30mi by Anonymous Coward · · Score: 0, Offtopic

    this is sooooo offtopic! i mean we're here to talk about important stuff like Halo 2 you space nerd!

  17. Another FPS?! by bludstone · · Score: 0, Flamebait

    Oh boy!

    I mean, this genre hasnt been filled to the brim with clones. In this one, you shoot aliens. I think.

    No, I'm not a halo fan. I played it a few times and I just didnt see it. Perhaps I was missing something, but it felt like just about every other FPS out there, and was nothing very special to me.

    I mean, yeah, it was pretty and had good animation, but that alone doesnt make a good game.

    So whats the deal? Why all the fandom surrounding what, to me, seems like just another FPS clone?

    --

    no .sig
    1. Re:Another FPS?! by Yolegoman · · Score: 1

      Halo is a thing where you either love it, or hate it. I've talked to many people over the years about the game, and they all either love it, or don't understand what the hype is about.

      I, of course, love it. I love the shield / health system, I love the limited, yet distinct, weapons, all having strenghts and weaknesses, and I especially love the vehicles.

      Warthog pwnz0rz.

    2. Re:Another FPS?! by Xentax · · Score: 5, Interesting

      I can't speak for everyone, but I think for a lot of people it's the multiplayer experience, not the campaign.

      In Halo1, of course, this was limited to split screen and/or system link. The fact that Halo 2 has live support will probably be reason enough for Halo fans to buy the game. Add in some dual-wielding weapons, destructible vehicles, more multiplayer game modes (and maps, naturally)...hard to go wrong.

      That doesn't change the fact that it's not for everyone of course, and there's nothing wrong with that.

      If you're not into multiplayer FPS, there's not nearly as much there for you. The storyline was pretty good (IMHO), it WAS a fairly linear campaign though. I've heard some rumors about little differences (like, an AI driver while you're gunning on a 'hog), but the single player will still come down to story and creativity in the gameplay. Pretty hard to judge that in advance - I could see it going either way. Maybe they focused almost entirely on multiplayer and the single player campaign will be left behind. Maybe they heard the complaints about the Halo1 campaign being repetitive and linear, and have drastically improved. We'll just have to see.

      This post seems to confirm that co-op is back (for the XBox version, at least), that's always a good thing. I wonder if you can do co-op over Live? I have some friends that're hard to get in the same room but we all have Live...

      Xentax

      --
      You shouldn't verb words.
    3. Re:Another FPS?! by hollismb · · Score: 1

      I love charging at someone, firing until my clip runs out, then butting them in the face with my gun (something I wish other FPS' had) and then desecrating their fallen corpses while they look on, waiting to spawn again. But yeah, I guess the shield /health system has something to do with that.

    4. Re:Another FPS?! by daveaitel · · Score: 0, Troll

      I especially loved moving around like someone in a wheelchair. Controlling a FPS game with that tiny joystick is great. It reminds me of the days when I played doom I with friends and we all used the keyboards (without the mouse), so we all basically sucked.

      Ooh, it was great having that super-low resolution too. I mean, nothing is better than having a wheelchair-laden myopic space marine, battling what appear to be giant squirrels with plasma grenade after plasma grenade. I think the level designers had just finished playing Duke Nukem, and wanted to create a version of that, but without the cool sound effects and funny jokes.

      For a real game, try UT2004 (on Linux, say). You can play against 16 people while speaking to them via your headset, and there's no yearly fee! Oh, also, you get to move like a non-disabled person.

    5. Re:Another FPS?! by Anonymous Coward · · Score: 0

      Dont forget the soundfx. Walking into a room and destroying all the little dudes while hearing them run away yelling "he's everywhere, he's everywhere" is great.

    6. Re:Another FPS?! by s_mencer · · Score: 1

      I don't actually own an XBox. I have played Halo at my friend's house VERY often though. The co-op gameplay is fun. The music is great. The story is interesting. The developers added some nice hummor in the cut scenes.

      It isn't my favorite game, hell, it isn't even my favorite FPS... but it is a damn good time, and I'm looking forward to the sequal.

    7. Re:Another FPS?! by Garak · · Score: 1

      Halo was one of the most realiztic while still being fun to play. Anyone could pick it up, even the girls would join in on our 12 player system link games. On xbox all the fps games have been too slow (ghost recon, splinter cell, etc...) or too fast (UT).

      Halo is totally the game you pull out when you have a few friends up. This may be a strange thing to some geeks...

      Anyway everyone is totally stoked for halo 2. Almost all my friends have mod chips yet everyone is still going to buy it for xbox live.

      There are a hacked set of multiplayer maps floating around where you can fly the banshie, all the guns fire rockets and most wepons can zoom. Its increadbly unballanced, once someone camps out its all over. 25 kills in 1 min with 10 players. One of the maps you can even use the plasma tank which is increadbly hard to aim and the only way out it death.

      More multiplayer maps, more weapons, more textures, better physics, etc... I'm also looking forward to more coop campaign(its alot more fun working with someone to finish a game).

      It would be cool if they had a coop mode for more than 2 people over system link. Have levels built for it, so that you have to split up and regroup and diffrent points. Search and secure missions and stuff. Alot of people I've been playing halo with lately have been asking for bigger coop games but the current maps wouldn't support it.

      --
      God, root, what is the difference?
    8. Re:Another FPS?! by Have+Blue · · Score: 1

      The great thing about Bungie games is that neither the multiplayer (when present) nor single-player campaign is skimped on. The single-player campaign is not just a tutorial for multiplayer, and the multiplayer mode is not just throwing everyone into some random maze with weapons strewn around.

      Bungie has been keeping Halo 2's single-player campaign almost totally secret; the first single-player screenshots are only just starting to appear in media, and virtually none of the plot has been made public. I can't wait for either mode. Now I have to go buy a Live kit...

    9. Re:Another FPS?! by Anonymous Coward · · Score: 0

      UT Too fast? This is why I can't stand console FPS games. On the PC, UT is considered positively lethargic, and "for girls" (personally, UT'99 is my fave game on PC). On X-Box it's too fast?

      Then again, that fits. Goldeneye would've put me to sleep if my hands weren't in cramped agony after playing it. Only FPS games I've seen on console that I've enjoyed were the ones designed for it but not crippled by it (Rare's titles felt crippled) - Halo, and a little known DC title called OutTrigger.

    10. Re:Another FPS?! by Anonymous Coward · · Score: 0

      I think the shield/health thing is gone in favor of a "standard" health bar (or shield bar, but not both). I think I've read this, but you can also see it in all of the released footage too.

    11. Re:Another FPS?! by Yolegoman · · Score: 1

      Yes, it's all shield bar now.

      In some ways, this will be interesting, especially in multiplayer. However, in the first Halo's campaign missions, I distinctly remember how having health in addition to the shields lended itself to very interesting encounters:

      In "Two Betrayals", for instance, you would use your shields energy to overpower Halo's reactors. Then, of course, a ton of enemies would come in and you would have nothing but your very limited health to keep you alive.

      It also had those stupid little poppin Flood things that only damaged your health. They won't be worth squat in Halo 2 if you don't have health to worry about, lol.

      I, personally, would say increase the shields, like they have done, remove the health for multiplayer, but have limited health in the Campaigns.

    12. Re:Another FPS?! by Have+Blue · · Score: 1

      Most of the movie trailer images were from either multiplayer or the 2003 E3 trailer. And there was virtually no context from the movie- we don't know what the plot is and where it is going. And aside from the level itself, there's very little there that wasn't in Halo 1.

    13. Re:Another FPS?! by Blakey+Rat · · Score: 3, Insightful

      Ever played Marathon? Bungie invented MOST of the conventions of the FPS genre back in 1995. Hell, Marathon even had real-time VOICE CHAT in networked games!

      It's not "just another FPS" it's like if Lord British said they were making another Ultima, or if Blizzard was working on a brand new RTS. Even if the genre and theme is repetitive, it's going to be great and you know it. It's Bungie, it has to be!

    14. Re:Another FPS?! by Paul+Pierce · · Score: 1

      I think you are right about the multiplayer. Halo is the only game that I have ever played for years straight and never get sick of. Does anyone else play online (the xbox game, not the crap PC one) with xbconnect? It is so much better then even normal system link. People online are nasty, and now when I play legendary I can beat levels (one player) without dying, because online multiplayer is the ultimate training.

    15. Re:Another FPS?! by TechSptSucks · · Score: 1

      I especially loved moving around like someone in a wheelchair. Controlling a FPS game with that tiny joystick is great. It reminds me of the days when I played doom I with friends and we all used the keyboards (without the mouse), so we all basically sucked. Dude, if I had mod points, I would mod up to +5. That is the funniest thing I have read in a while. Playing a FPS on a console with a joystick sucks ass. About the whole graphics bit being good on a celeron 700mhz with a gf3.... They designed the game to run at one resolution, 640x480 interlaced. Can you imagine your desktop at 640x480? How weak as that?

    16. Re:Another FPS?! by daveaitel · · Score: 1

      Yeah. It was meant to be funny, but apparantly the mods hate me today. :>

    17. Re:Another FPS?! by Rock · · Score: 1

      When Richard Garriot (aka Lord British) ran Origin, you would know "it's going to be great". Now that EA runs it, you can expect that they start development on the next generation Ultima, spend lots of money, get a lot of people excited, then pull the plug. They've already done it twice in the past 3 years (UO2 and Ultima X).

      In fairness EA continues to improve and extend Ultima Online. The party line is that the next generation games were "distractions". But from the peanut gallery, it sure looks like management has commitment problems.

      --
      - - -
      "The sixth sick shiek's sixth sheep's sick."
    18. Re:Another FPS?! by hollismb · · Score: 1

      My understanding is that the health bar is only visibly gone, in order to save screen real-estate when playing split-screen. You'll still have health after your sheilds are depleted, you just won't know how much, since actually being able to see whether you have three or five bars doesn't really alter how you play anyway. I know the health bar is missing from multiplayer, but I'm not sure about single-player, where it can affect your strategy. It would make sense not to have in in multiplayer, but still keep it in single-player.

    19. Re:Another FPS?! by losvedir · · Score: 0

      I have some friends that're hard to get in the same room

      Obese..?

      --
      "True dat with a wiffle ball bat." -- kabrakan
    20. Re:Another FPS?! by astro-g · · Score: 1

      The biggest problem I had with HaloPC was the lack of Co-op.
      The graphics and performance were a dissapointment, but co-op was the killer.

    21. Re:Another FPS?! by Paradise+Pete · · Score: 1
      since actually being able to see whether you have three or five bars doesn't really alter how you play anyway. I know the health bar is missing from multiplayer, but I'm not sure about single-player, where it can affect your strategy. It would make sense not to have in in multiplayer, but still keep it in single-player.

      It's very important to me in multiplayer. If I just won a battle, and my partner lost one, whether I stay and try to finish the opponent or run for health depends almost entirely on how close I am to dying. I know the other guy's hurt, so if I'm on say, three yellows, I'll figure I can finish him off. This is just one example. It has a big influence throughout on the decisions I make.

    22. Re:Another FPS?! by Xentax · · Score: 1

      Heh, I suppose I deserved that one.

      Just too much hassle. For some, leaving to go to a friend's house involves getting a "Hall Pass" from the SO. For others, they're simply too far away to make a trip practical (one guy I keep pestering to get live is on the West Coast, and the rest of us are in NC).

      Basically, if you want to get people in a room to play games, that's an *event* - you end up feeling like the host should ensure food/beverage supply is arranged for, you might feel obligated to clean up a bit, and so on. With Live, you can just turn the game on and play. You might go so far as to call friends up and say "hey, let's play some PGR2 at 8pm tonight". Similarly, an "event" needs to go on for a certain amount of time to really be worthwhile, whereas meeting up via Live can be a much shorter experience (even 30 minutes) and still be worth the (reduced) effort.

      Xentax

      --
      You shouldn't verb words.
    23. Re:Another FPS?! by Xentax · · Score: 1

      Amen to that. Heck, I'm mad that Doom3 didn't have Co-Op, for that matter.

      Xentax

      --
      You shouldn't verb words.
  18. Overhyped by wobedraggled · · Score: 0, Flamebait

    Just like Fable, hopefully Halo2 will ast a little longer...

    --
    Ubuntu- Linux for human beings.
    1. Re:Overhyped by Blakey+Rat · · Score: 1

      The difference is that Fable is a Peter Molyneux game. He's famous for promising features and not delivering (look at Dungeon Keeper I or Black and White). Bungie always delivers exactly what's expected of them. (Not as good as the Unreal team, which always delivers MORE than what's expected, but a hell of a lot better than Molyneux.)

  19. Re:Halo, over rated to the extreme. by Anonymous Coward · · Score: 0

    Cause it had great AI, great atmosphere, great everything.

    Except the damn library levels.

  20. Re:Halo, over rated to the extreme. by Politburo · · Score: 4, Insightful

    You're right. Nothing about the game was particularly spectacular, except this: It was fucking fun. Isn't that what counts?

  21. Re:Halo, over rated to the extreme. by hollismb · · Score: 2, Insightful

    Even Bungie will agree with you on the repeating levels, since they had to re-use some environments in order to meet the Xbox launch date. But if you think the AI is bad, you're just plain wrong. Halo is universally regarded as having some of the best FPS AI, possibly even the best ever. Try playing on something other than easy.

  22. Re:Halo, over rated to the extreme. by MagPulse · · Score: 1

    Yeah I liked it until that level with the swarm of little crab aliens where every room was the same. I spent two days lost in there. It's like their level designers weren't even trying.

  23. Halo 2? by Anonymous Coward · · Score: 0, Offtopic

    What is is Halo 2... some new kind of wiki or blog site?

    1. Re:Halo 2? by Yolegoman · · Score: 0, Troll

      Halo 2, the l33test sci-fi Xbox Live Video Game eva.

      You are probably just a troll... but you never know.

    2. Re:Halo 2? by Anonymous Coward · · Score: 0

      nice troll.

      see the xbox controller icon to the right of the story? And the fact that it was published into the XBox (Game) category?

      Very safe to assume it's a game for the XBox.

    3. Re:Halo 2? by KirkH · · Score: 1

      Yes, here it is: ilovebees.com.

    4. Re:Halo 2? by Anonymous Coward · · Score: 0

      ILOVEBEES! CAPitALLism.org wrote an article about how it subverted the guerilla advertising scheme of ilovebees and Halo2. Well worth the read: http://www.CAPitALLism.org/capisce/capisce.php

  24. Finaly! by Anthet · · Score: 3, Funny

    People keep telling me that I should put my girlfriend infront of Sims if I want to do some hacking on the computer, that way (according to them) she will be occupied playing the sims for hours and hours, funny enough this doesnt seem to work. However, me and my g/f played Halo1 for loads of hours coop, so this is my chance to get some hacking done.

    Oh wait, coop, anyone got any sugestions to keep me hacking while the chance of playing halo2 coop is starring me straight in the face with a wartorn girlfriend screaming "Comeon you bastards" at the top of her lungs while dodging bullets and throwing grenades?

    Oh well, I guess this is just another change of totally neglecting work that needs to be done. :(

    1. Re:Finaly! by identity0 · · Score: 1

      You have a problem with a girlfriend that likes playing Halo with you? Give her to me, I'll make sure she's occupied while you're hacking some code : )

      but seriously, you'd better be creating Linux patches or something that important if you're going to be neglecting such a girlfriend ; )

    2. Re:Finaly! by Anthet · · Score: 0

      You missed the point :) Im complaining because I need to spend less time with her to get things done. Im not complaining, I just need time to complete some projects and she is a distraction (a good one though ) :)

  25. Re:Halo, over rated to the extreme. by hollismb · · Score: 1

    That would be the Library, which most people agree is the worst level. It's also one of the hardest on Elite.

  26. Red Vs Blue by Jeff85 · · Score: 3, Informative

    Will a Red vs Blue series foolow?

    Rooster Teeth Productions already announced that they've started working on RvB season 3. I mean, it's called RvB: The Blood Gulch Chronicles, and the action is taking place largely on Blood Gulch when it left off. Thus, the next RvB season is probably not using Halo 2. Even if they weren't limited to Blood Gulch (not that they haven't used other maps), they still probably have to figure out all the nuances of Halo 2 that weren't the same in Halo 1 before making movies with it.

    --
    Fetch Text URL - Firefox Extension
    1. Re:Red Vs Blue by Derang() · · Score: 2, Informative

      Just wanted to point out that at the end of season 2, the red vs blue crew got split up and teleported to a bunch of different maps. Its not just Blood Gulch anymore.

      They've also stated that they're not going to use Halo 2 because of exactly what you've mentioned (that and its coming out in the middle of season 3 which should be starting up in a couple weeks)

  27. Re:Well it made it.......... by Anonymous Coward · · Score: 0

    Half-life 2 and Doom 3 do not compete with Halo 2, they're PC games and Halo 2 is Xbox-only.

  28. Re:NOT FLAMEBAIT, crackhead mods by Anonymous Coward · · Score: 0

    Poster doesnt like the game, and is asking people why they do.

    He isnt mindlessly bashing it.

    Crackhead halo fanboy mods dont like people disagreeing with them.

  29. But does it include ... by BorgDrone · · Score: 1, Redundant

    Greate, Halo 2 is released, but the big question is: does it include a playable demo of duke nukem forever on the CD ?

  30. Re:Well it made it.......... by Antony.S · · Score: 1

    Halo 2 is Xbox-only until the PC version is released anyway...

  31. Re:Half-Life 2 owned again by arose · · Score: 1, Redundant

    0...-1...-2...-3...forever.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  32. Re:Halo, over rated to the extreme. by bludstone · · Score: 0, Troll

    WTF.

    This post gets an "insightful," yet my statement on simply not liking it is modded as a troll?

    *rolls eyes*

    Yeah, thanks mods.

    Frankly, I felt the game was an overly repetative FPS with facy guns and pretty animation. It didnt hook for me, and I still dont see the appeal of it.

    --

    no .sig
  33. Re:Halo, over rated to the extreme. by bludstone · · Score: 0, Flamebait

    When, exactly, did this "fun" come into play?

    Was it before or after the 20 rooms in a row that looked the same? I mean, yeah it was pretty.. but I _still_ didnt find halo much fun.

    To me it just felt like another FPS with some extra, obviously unfinished polishing on it.

    --

    no .sig
  34. Marathon? by tpconcannon · · Score: 1

    Anybody remember the game Marathon? Looking back, it seems that a lot of Halo is based off of this game. I remember playing that game for hours trying to get to the end of the next level.

    --
    I found the "Any" key.
    1. Re:Marathon? by EvilTwinSkippy · · Score: 1
      You must have trouble getting out of bed in the morning without injuring yourself. I finished Marathon in about 4 days. (FSKInG puzzle levels!!! AARRGG!!!) I was the guy in our Dorm who discovered both the Grendade launcher and the door button when the beta leaked onto our network.

      Seriously, while they used elements from Marathon to build Halo, Marathon was very much as 2D texture and tile engine. I remember editing the resource files to tweak the critters. They created shots from various angles, and various movements, then zoomed in or out depending on your distance and direction.

      Halo on the other hand uses a true 3d environment.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Marathon? by hollismb · · Score: 2, Informative

      Yes, Halo is not only developed by the same people that did the Marathon series, but also shares many plot devices in common, particulary in relation to the AI. This is why many people believe that Cortana will go 'rampant' in Halo 2, and also why the ilovebees site has a lot of references to an AI. Technically, I believe it's even possible that the Halo plot could be directly related to the Marathon games, and not just similar.

    3. Re:Marathon? by Captain+Scurvy · · Score: 1

      Marathon and Halo share so many storyline elements that I wouldn't be the least bit surprised if Bungie brought the two universes together in one of the sequels. Hell, there are those who call Halo "Marathon 4," and if you think of Pathways Into Darkness as the first installment of the series and a prequel to Marathon, Halo 3 will be Number Seven. Oooooh.

    4. Re:Marathon? by Anonymous Coward · · Score: 0

      He did say "hours", not "weeks". :)

    5. Re:Marathon? by shish · · Score: 1

      I randomly typed in ilovebees.com when I was bored, and found it most odd - WTF is up with it? WTF has it got to do with halo?

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    6. Re:Marathon? by Anonymous Coward · · Score: 0
      It's an ARG - alternate reality game.

      If you are interested, you can follow this link.

      This takes you to a blog by an in-game character named Dana who was the admin for the site ilovebees.com. Follow the "allies" list on the right-hand side and you'll get to pages with quick start guides which help explain it all :)

      (Oh heck, here's a guide link for fun :)

  35. You've told me you want help with fragging... by Jonny+Royale · · Score: 5, Funny
    We have systems in place to deal with "dead" or unused Clans. Unpleasant, pointy systems that reek of rust and blood and horror. Think Silent Hill meets Autocomplete."


    Great, the MS Office paperclip is runnig the clans now..
    1. Re:You've told me you want help with fragging... by SuiteSisterMary · · Score: 2, Funny
      Great, the MS Office paperclip is runnig the clans now..

      Hi! I see that you're talking smack to that other clan! Would you like help to:

      • Challenge them to an actual match?
      • Put up a website with disparaging comments about them?
      • Brag to everybody that you've already beat them, and refuse to play them again?
      • Start playing them, and suffer a 'network failure' if they start winning?
      --
      Vintage computer games and RPG books available. Email me if you're interested.
  36. Sigh -- there goes my friend for about 12 months by IronChefMorimoto · · Score: 2, Interesting

    My friend won't buy any new XBox or PC games until this one comes out. He's been waiting for it all summer.

    He plays the original HALO on multiplayer with either myself or his brother-in-law on an 8' wide, 6' tall wall using a Dell projector -- FOR HOURS ON END. I stopped playing with him about 3 months ago, because he knew where every dude was coming from, and the exact moment the AI would do this or that. He'd played it that much.

    I've never seen a game with such replay value, or is my friend just a HALO nut?

    At least, when HALO 2 does come out, I'll be able to see it in all it's Dolby DTS and 8' x 6' glory. It's a beautiful game -- unless you're still watching my friend play the levels he knows by heart 1 year after it's been released.

    IronChefMorimoto

  37. Re:Halo, over rated to the extreme. by Anonymous Coward · · Score: 0

    Yup, the atmosphere and story where what made it for me. Awesome game and I also recommend reading the books (one plays 'before' Halo one [Halo: The Flood] depicts the same story as the game and one plays just after it, in between of Halo and Halo 2 to be exact).

    Oh and I hated the Library!

  38. So finally this christmas.. by slashmojo · · Score: 1

    I wont make a fool of myself in front of all the gamerz by asking in the games shop for Halo2 like I did last christmas! Cool!

  39. Re:Half-Life 2 owned again by untaken_name · · Score: 1

    Half-Life 2's in a pretty similar situation to how Halo 2 is now

    Sorry, you're incorrect. Half-Life 2 is the keystone of a huge legal battle between creator Valve and publisher Vivendi Universal Games (VUG). Microsoft and Bungie are not engaged in a legal battle over the release of Halo 2. Microsoft is not withholding the release of Halo 2 as a punitive action againt Bungie, as VUG is doing with Half-Life 2. The situtations are not comparable. If you want to see Half-Life 2 in stores, email VUG and tell them so.

  40. Re:Halo, over rated to the extreme. by Spy+Hunter · · Score: 1

    multiplayer.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  41. Re:Halo, over rated to the extreme. by cassidyc · · Score: 4, Funny

    On the subject of overly repetative FPS what about game that you walk from one room to the next. When you enter a room, all the lights go out and some zombies crawl out of the woodwork.

    Doom 3 didn`t appeal to me with its fancy guns and pretty animations.

    That said I like halo, something about the way you put your life into the hands of someone who isn`t old enough to drive, and yet you hop into their warthog and wait to be blasted about 200 foot into the air by a stray rocket...

    makes me smile, but then I'm easily pleased.

    CJC

  42. Re:Half-Life 2 owned again by Anonymous Coward · · Score: 0

    I, too, was waiting for Halo to have some modding potential. Then, as you mentioned, they took forever to get the game out to PC, then waited forever for an SDK, which they promised... And I flat out gave up on it.

    The single player was neat. I had some issues with it, but overall it was fun, and worthwhile, and there was enough content there to justify the game, even if the multiplayer didn't exist, I think.

    But it's the multiplayer and modding community that keep long term interest in a game going, and I'm positive that MS has no interest in that.

    Halo2 will follow Halo1. It will be fun, and cool , and all that, then suddenly it will be forgotten.

  43. Re:Halo, over rated to the extreme. by MKalus · · Score: 1

    Yeah, it is really easy getting lost in there, though they made it rather easy as they did not open up the ENTIRE level which sort of helped (I shudder thinking that all the doors would have worked).

    But still, playing the game on Elite is fun, maybe I should play it once more before the second one comes out.

    --
    If you want to e-mail me, use my PGP Key.
  44. Re:Well it made it.......... by untaken_name · · Score: 0, Troll

    Half-life 2 and Doom 3 do not compete with Halo 2, they're PC games and Halo 2 is Xbox-only.

    Yes, I'm quite sure that no gamer would ever have to choose between Halo 2 and Doom 3 or Half-Life 2, since as you have astutely pointed out they currently run on different hardware. I mean, we all know that saying that all three are competing for limited gaming money is just impossible, right? Oh, to be as rich as you apparently are, never to worry about things like 'budget' and 'cost'. It must be nice to only have to worry about what system a game runs on when determining whether to purchase it.

    How on Earth could anyone think that a FPS would be in competition with two other FPSs?

  45. Explaining the appeal. by Jeffool · · Score: 3, Insightful

    Well, some. Some are points that Yolegoman brought up, like the shield/health system.

    You only have a few, (what, ten?) points of health, but over that you have an energy shield that will recharge given a few minutes of not taking any damage. This made charging into firefights a risky thing. You always had to be careful of how much health and shield you had. And if you had any tactics, you'd make sure you decently chipped away your opponent's health before taking them on. Of course, in close different weapons were better, so if you had the right ones you knew your chances going in.

    And the weapons themselves, a nice selection with one firmly in each of the basic groups (machinegun, shotgun, pistol, sniper, rocket, energy-weapon, enemy-seeking) and all had their disadvantages and advantages. Yes, just like any other FPS. But you could only carry two at a time. This goes back to the tactics involved in your personal style of play.

    I know mouse/keyboard purists will tear me apart, but having a decent controller (Yeah, I dig the XBox one. The old one, at that.) to play a game like this on is fun. It actually got the 'fudge-factor' right. The "precision" that everyone whines about losing? Screw that. If you can't manuver that joystick to where you want it, you're just not trying or have some kind of mental/physical disability. Okay, not really, but note that mouse/keyboard purists are in the minority of console game players right now, even if it is a very vocal minority.

    But what I'm betting is the most important factor for Halo's success... Was the fact that it was system-link only.

    Absolutely nothing beats having fifteen friends divided between two rooms shouting and whispering plots. Then looking at the single player/coop? Solid plot, good characterization, excellent music... What more do you want in a single player game? Sure you have Unreal2k4, but that's just this year. And there's a few others, but they don't have 'everything' that Halo had. Just parts. Halo, to the fans, was everything that they had been asking for in a FPS. The question isn't why did they like it. It's what was NOT to like about it? (Aside from a few occassions of monotonous level design.)

    Though, Halo was missing one thing for me. It didn't allow you to toss grenades or shoot rockets through teleporters like Duke Nukem 3d did. C'mon. That was good stuff.

  46. OMFG have you seen the Halo 2 trailer by Anonymous Coward · · Score: 1, Funny

    it's like slow and it's telling you all the stuff you did in the first one then the music kicks in and and the chief comes out and gets a gun the earf is on fire and chief is like fuck this im jumping and HE JUMPS PUT OF TEH SPACESHIP with angels singing and he lands on the bad guys and that annoying ai lady is like GO GET EM TIGER! WILDCAT IS ON TEH SPOKE!!!~`1 and theres less polys but rawkin bumb mappings you can view this on a special MICROSOFT xbox disk that comes with EB games store.

    1. Re:OMFG have you seen the Halo 2 trailer by desau · · Score: 2, Funny

      Holy Shit! Was that English?

  47. Re:Halo, over rated to the extreme. by bludstone · · Score: 0, Flamebait

    I played the multiplayer. (4x, 42inch tv) Felt slow and boring.

    --

    no .sig
  48. Re:Halo, over rated to the extreme. by Mant · · Score: 1

    The appeal for me was coop. Sit down with a buddy on the couch, infront of the TV and play the coop levels. A total blast.

    Sure, you can network PCs up, or play online, but it isn't as fun (for me) as playing with someone sitting right there next to you./p?

  49. Game types by Jeffool · · Score: 1

    I'd really be doing a disservice if I didn't mention the editable gametypes. Talk about allowing maximum replayability.

    Two of my favorites:

    RocketRace:
    Blood Gulch, max laps, random flag spawn, warthogs, max shields, infinite grendades, rockets only.

    AssFlag:
    Assault, single flag, three minute periods, all vehicles.

    That the warthogs didn't explode really added to it. I hope you can turn vehicle damage on and off in 2.

    1. Re:Game types by Paradise+Pete · · Score: 1

      Most thursdays four of us get together and play two on two here, with two screens. Losing team calls the next game. Most of our games are without shields and often no grenades are allowed. Many are single-weapon. Usually the weapon chosen fits the map, but not always. Once or twice a session we'll also play grenades only, and once in a while Melee only. Try that with rocket launchers. It's like trying to hit each other with 4x4 lumber.

  50. Re:Sigh -- there goes my friend for about 12 month by Malc · · Score: 1

    He's just a Halo nut and probably an addict too. People have been like this with FPS games ever since Wolf3D and Doom hit the scene. It goes beyond FPS games though as I'm still addicted to the original Civilization - I can't install it as I lose my spare time and sleep to it. As far as FPS addictions go, Quake 2 was the one that consumed my life for the longest, but that followed on from innumerable hours playing Wolf3D, Ultima Underworld, Doom, Doom 2, Heretic, Hexen, Quake, etc. Personally I didn't find the original Halo all that great: the campaign or story mode lasted less than a week and then it was just another deathmatch game. I'm glad I only rented it.

  51. Re:Halo, over rated to the extreme. by Spy+Hunter · · Score: 3, Insightful

    Well of course not everybody will like it, but multiplayer Halo is a LOT of fun in the right company, especially with 8 or more players over System Link. You don't run as fast as in Counter-Strike, but that doesn't make it bad, just different. Multiplayer is the main reason Halo has such a large following today. The single player game was OK; it was the best thing out on the XBox for a while at the beginning, so it's what people played. The repetition is bad, but the combat itself is fun and has a lot of depth because good variety and balance in the weaponry. Bungie is specifically avoiding repetition in Halo 2 levels, so that particular problem of Halo 1 has been addressed. I'm hoping the story is better too; Halo 1's story was good for an FPS but there's so much more potential there. With Halo 2's xbox live support, 8-16 player games will be available 24 hours a day in your living room, so it won't be a big deal involving transporting XBoxes and TVs to experience the coolness of larger Halo games.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  52. Re:Half-Life 2 owned again by Ford+Prefect · · Score: 1

    I, too, was waiting for Halo to have some modding potential. Then, as you mentioned, they took forever to get the game out to PC, then waited forever for an SDK, which they promised... And I flat out gave up on it.

    The SDK got released, but it's for a multiplayer-only, Gearbox-sponsored version of Halo PC ('Halo CE', for 'Custom Edition'), and is dependent on software I can't afford (3DSMax, although there have been efforts to get it to work with the free GMax).

    I'd really been hoping for the ability to build new single-player maps - in the full game the AI's great, the vehicles are great, the graphics and sound are great, but the mapping's either excellent or plain awful. Of course, it looks like that's never going to happen now, and Halo PC will soon be forgotten, like you said.

    Apparently there's been very little uptake of Halo CE, so with so few potential players and a technically limited platform for modification, it probably won't be long until Gearbox has to drop it completely.

    A game with lots of potential, but sadly impossible to take any further...

    --
    Tedious Bloggy Stuff - hooray?
  53. What's Autocomplete? by John+Jorsett · · Score: 2, Insightful

    Is Autocomplete a game I've never heard of, or a reference to the feature in some computer programs? If the latter, the joke needs a little work.

  54. Re:Half-Life 2 owned again by myc_lykaon · · Score: 1
    Microsoft is not withholding the release of Halo 2 as a punitive action againt Bungie, as VUG is doing with Half-Life 2

    VU has the legal, contractual right to delay release of HL2. They have not, at this time availed themselves of this right. Your statement above is both wrong and libellous. Congratulations.

  55. *kicks himself* by Kumorigoe · · Score: 1

    And I had to pawn off my Xbox for rent money...

    --
    "What I cary in this box is your utter subjugation."
    1. Re:*kicks himself* by jesushaces · · Score: 1

      please mod +1:Inspires pity

    2. Re:*kicks himself* by fatboyslack · · Score: 1

      and you got what, $50?

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    3. Re:*kicks himself* by Kumorigoe · · Score: 1

      Like, $20

      --
      "What I cary in this box is your utter subjugation."
  56. I don't get all the excitement by Jakhel · · Score: 0, Flamebait

    When this is released on PC, how will it be any different than Unreal Tournament 2k4 (particularly onslought mode)? UT2k4's multiplayer is ridiculously fun, AND supports up to 32 people (depending on the server and game type) in some cases. It has vehicles, tons of maps, is easily modded.. It must be a console gamer thing, because as far as FPS is concerned, PC gamers have been there and done that many times over already.

    1. Re:I don't get all the excitement by Jakhel · · Score: 1

      Wow, flamebait because I'm not a halo fanboy and realise that there are several games similar already out? Nice job Mods. This is almost as bad as when someone gets modded troll because they prefer to use Windows, Mac OS, etc. over Linux. Hooray for open mindedness!

    2. Re:I don't get all the excitement by unclethursday · · Score: 1
      When this is released on PC

      The question ins't when but if if will get released on the PC.

      Microsoft promised the PC version of Halo, because it originally started as a Mac and PC game, and people were clamoring for it.

      Microsoft has made no such promise for Halo 2, though.

      And, it could be argued that Microsoft actually likes the fact that Halo PC seems more unrefined than the Xbox version of Halo, because it makes people want the Xbox version. Halo is the best selling Xbox game to date, at almost a 1:5 ratio of copies of Halo to Xboxes.

      And, I agree, UT2004 has a great multiplayer mode, it is the main draw of the game. And I can always get into UT2004 multiplayer, but have a hard time getting into Halo (Xbox) multiplayer as much. Halo just moves too slow for multiplayer, and playing splitscreen (4-8 people on 2 Xboxes) just isn't as much fun as playing UT2004 multiplayer. Hell, I found splitscreen GoldenEye more fun than Halo's deathmatch.

      Halo's co-op is fun as hell though.

    3. Re:I don't get all the excitement by Anonymous Coward · · Score: 0

      No, flamebait because the mods realized you were making an idiot out of yourself stating that ut2k4 has everything (like vehicles) that Halo 2 has without noting that Halo 1 was released ... *tadaa.wav* ... in 2001! (even before Battlefield that is)

    4. Re:I don't get all the excitement by Anonymous Coward · · Score: 0

      Oh and replying to myself: Halo is not just a multiplayer game like the whole UT series. It's got a great singleplayer mode with story and atmosphere unmatched by anything from the Unreal Universe so far (Unreal 2 got close though).

  57. Re:Half-Life 2 owned again by RabidOverYou · · Score: 1

    > I don't have a telly to connect it to

    Get this: http://www.x2vga.com/. It hooks your Xbox to your monitor, and does all the 420/1080/3270 transversioneering. It works great!

  58. Another coop game. by Anonymous Coward · · Score: 0

    You could try spending TIME with your girlfriend instead....

    Oh wait, this is Slashdot... proper response: Your inflatable girlfriend doesn't mind the amount of time you spend hacking between 'dates'.

  59. clan n00b isn't what it used to be by Anonymous Coward · · Score: 0

    too much politics. it used to be about the n00bness.

  60. Re:Sigh -- there goes my friend for about 12 month by otis+wildflower · · Score: 1

    I've never seen a game with such replay value, or is my friend just a HALO nut?

    In single-player, he's probably a nut. However, I've recently restarted the game with a new profile in order to try it in harder modes: I've only beaten it in normal. Playing in the max mode (Legendary IIRC) was too much for me: I couldn't even get off the ship!

  61. better question by SoTuA · · Score: 1
    How many "enter room, door closes, lights go out, secret panels open and hordes of demons/imps/whatever enter the room growling in the dark" can the gamers take?

    I'll stick with my money.

  62. no, it was the money by Anonymous Coward · · Score: 1, Informative

    I have a couple friends who worked at Bungie in the beginning and a smaller number who are still up there working for MS.

    Don't kid yourself, it was the money.

    Bungie wasn't in great financial shape, Take Two already had a partial financial interest (I guess you could call it partial ownership) due to the money they plowed in to make Oni. If MS hadn't bought Bungie, Take Two would likely own them right now.

    Games are expensive now, and Bungie simply couldn't make the kind of games they wanted to without more capital. And filling their own pockets didn't hurt either.

  63. Single-player is why. by otis+wildflower · · Score: 1

    The first Halo single-player kicks the crap out of most action movies IMHO. That's justification enough for me to pick up H2 at my local place where I'm on deposit on release day.

    It may be that UT2k4's got better multiplayer, that's its whole reason for existing as the single-player is kinda lame. If H2 Live is only half as good as UT2k4, even without Onslaught I'd still get it.

    1. Re:Single-player is why. by Anonymous Coward · · Score: 0

      " The first Halo single-player kicks the crap out of most action movies IMHO."

      Then you have one helluva humble opinion. While nearly every action movie borrows plot lines and scenes from previous action movies, I've yet to see an action movie with the same scene repeated dozens of times with the only variation being the placement of a prop or moving a wall of the set.

    2. Re:Single-player is why. by bigman2003 · · Score: 1

      Then again, I've never seen an action movie where I get to determine what happens. Where the characters move, who they shoot, where they run, jump etc.

      I've never seen one where I get to change the viewing angle at will- where I determine where the camera is focused.

      Yeah...action movies suck...thank god for video games.

      --
      No reason to lie.
    3. Re:Single-player is why. by Anonymous Coward · · Score: 0

      You're one of those guys who hits Escape (or any random button on a gamepad) as soon as a video sequence starts, right?

  64. Re:Sigh -- there goes my friend for about 12 month by bigman2003 · · Score: 1

    Well...he isn't the only one.

    I'm not sure if my friends like it, or hate it, when I say "Okay, when we go through this door, there will be 3 guys, first you go to the right and silently bash the grunt sleeping- then I'll take out the shade, and we can both work on the elite that will come up the stairs". But yes, I know just about every enemy location in the campaign side of the game.

    There are a lot of Halo freaks out there. I will only put it in now for multi-player, but I spent more than my fair share of time on this game.

    Maybe it's not good to be so obsessed with a game...but it is a really good game...

    --
    No reason to lie.
  65. Killing off dead clans needed on SourceForge by Animats · · Score: 1, Informative
    "If you create a clan, do it because you intend to use it, and enjoy the camaraderie that Clan membership brings. We have systems in place to deal with "dead" or unused Clans. Unpleasant, pointy systems that reek of rust and blood and horror.

    SourceForge needs that feature. Most SourceForge projects are empty. Projects that have neither activity nor code should be archived, just to declutter the open source world.

    1. Re:Killing off dead clans needed on SourceForge by Anonymous Coward · · Score: 0

      Their statistics engine isn't working, so in some cases projects with hourly activity are still getting 0% activity. My project, which has daily activity, still has 0% activity with no cvs commits, even though when you go into cvs there are four subdirectories and a number of files that have been modified within last 24 hours.

      Then again, there are a number of projects that have no activity.

  66. Re:Sigh -- there goes my friend for about 12 month by IronChefMorimoto · · Score: 2, Insightful

    I should've added that he's beaten the single player about 5 times on Legendary. Sadly, I just wait to die and respawn if I play coop with him on that level.

    IronChefMorimoto

  67. related: Evil Lord British by Rock · · Score: 1
    One of my Ultima Online pages started receiving numerous hits about two weeks ago. People were suddenly hunting for the words "evil lord british", and my page happened to be near the top of Google's search results. I had no idea what it was about.

    Later I found out that a developer at the Halo 2 site mentioned that a new team member was like an "evil Lord British". I'm still not sure what he meant, but at least I, unlike many Halo fans, know who "Lord British" is. He is the just sovereign of Brittania in the Ultima series. More than that, "Lord British" is the alias of Richard Garriot, the originator of the Ultima series.

    Perhaps Bungie's "evil Lord British" is a developer who has personalized himself within the Halo 2 game, but as a bad guy.

    --
    - - -
    "The sixth sick shiek's sixth sheep's sick."
  68. Use cxbx to play halo2 on pc by Anonymous Coward · · Score: 0

    see subject.

    ---

  69. CXBX by Anonymous Coward · · Score: 0

    you can use use cxbx if you have a geforce

  70. Re:Halo, over rated to the extreme. by Jagasian · · Score: 0, Flamebait

    The majority of Halo fans are console gamers. People that hadn't ever seen a real multiplayer FPS game before. Meanwhile PC gamers had 64 player deathmatch back in early 1997 with Quakeworld, and 16 player deathmatch in 1996 with Quake. Rewinding even earlier the PC gamer crowd was doing Doom multiplayer deathmatches back in 1994.

    So when PC gamers express a less than steller attitude towards Halo, it is most likely because they have "been there and done that" for a long time now. FPS games have been a big selling point for PC gaming for a long time.

    Halo doesn't show PC gamers anything that haven't already seen before.

  71. What I enjoyed by ducomputergeek · · Score: 1
    Was the multiplayer. We'd often have X-box parties at a friend's house where we'd drink and play 4v4 or 8v8 Halo as well as other games just about all night. People would bring over DLP projectors and their X-boxes and it was a blast.

    I've recently moved and thus far, most of the people I've met have really no desire to play X-box. Yeah, I have a 65" HDTV and thought of buying an X-box, but I got to thinking about it and realized that I liked to play X-Box, but it was the multiplayer stuff that was fun...and funny especially after a couple rum runners.

    Call me getting old, but I have a couple classic games I still like to play on the PC, but that's about it.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  72. Not holding my breath for PC port by curtlewis · · Score: 1

    I've been a customer of Bungie's since 1994. I've beta tested several of their releases and you can even find my name in the credits for the Marathon authoring tools Forge and Anvil.

    Bungie left Mac/Windows development and sold to MS for one reason: money. Not only did MS offer them wheelbarrows full of ca$h, but the console market is larger than the computer game market. So short and long term revenue were ensured to increase. Then came Halo to seal that bargain.

    Personally I prefer PC/Mac gaming to consoles. Especially for FPS games like Halo. I'm sorry, but aiming with a tiny joystick vs a mouse just doesn't cut it. But if you will notice, Halo PC was done by Gearbox, not Bungie. And the Mac version was a port of their port.

    I'd love to see Halo2 for the PC and Mac, but only if it's a solid, refined release that isn't a hastily done port rushed out to milk a franchise.

    Halo PC COULD have been a defining FPS game for computer gaming, instead, it was an also ran that was so buggy, you couldn't play it for 2 days online before you started to notice the severe networking problems, issues with weapon balancing and the horrible implementation of vehicles (indestructible, warping, etc).

    I certainly won't be playing it on my XBox unless I can use a mouse and keyboard and should it ever be released for the PC or Mac, I'll have to resist the urge to go buy it (I'm weak and full of hope that is often unfounded) until 2 or 3 months have gone by and level headed non-fanboi reviews by end users (not those always rosy 'professional' reviews) hit the net.

  73. Re:Halo, over rated to the extreme. by jackbird · · Score: 1

    N64 goldeneye? Primitive compared to doom/duke nukem/quake, but definitely 4 player deatmatch FPS...

  74. Re:Halo, over rated to the extreme. by Jagasian · · Score: 1

    True. The two N64 games (Goldeneye and Perfect Dark both from the same developer) do in fact predate Halo, and they prove my point. Because of the N64's limited popularity, most gamers never got a chance to play either of them. Secondly, since its multiplayer lacked network support, many people who did get a chance to play one of these games did not get a chance to experience real multiplayer action.

    The N64 games prove my point because they were extremely overhyped overrated games that were enjoyed almost exclusively by the console gamer crowd. Meanwhile PC gamers were not very impressed with a multiplayer FPS game that lacked network support... not to mention a truely 3D world. The N64 games were 2.5D in both physics and world level geometry.

    I remember when Goldeneye was released in late 1997, and my console-only friends were overhyped about the game. I had been playing Quakeworld for almost a year. Quakeworld had a true 3D world, internet support, and mod support... I had been playing 64 player deathmatches, CTF, TF, and Rocket Arena. So when I saw a primitive 2.5D multiplayer FPS game that lacked network support, mouse support, etc... I was extremely uninterested in the game.

  75. Halo 2 NOT ready to ship by Anonymous Coward · · Score: 2, Interesting

    -User gspawn, forgotten password and too lazy to care.

    As has had to be noted DOZENS of times all over the internet, Halo 2 is NOT ready to ship. They sent it to be certified, the last step before production, which is the step before shipping.

    I would expect Slashdot readers to be above the masses in figuring that one out... 0.o

  76. Hypocrites by Anonymous Coward · · Score: 0

    You guy baffle me.

    The title 2 stories up reads "Desktop Apps Ripe Turf for Open Source" and all of the replies are typically Microsoft bashing....blah, blah, blah...

    You can't read a reply on /. that doesn't say something to the effect that "Linux rules, Micro$oft sucks."

    But....you get a story about Halo2 coming out and it's all praise!!! "Oh, Halo rules. I love Halo. Greatest game ever. Can't wait for it to come out for the PC."

    WTF? Do you hate Microsoft or do you love them?

    If you hate them so bad then why do you own an Xbox?

    Why do want Halo to come out on the PC so bad? I thought all of you run Linux? Let's face it....99% run some sort of Microsoft OS, half of those copies are pirated but nonetheless, you run MS products.

    Do you really hate Microsoft and Bill G.? If any of you were buddies with Bill back in the late 70's/early 80's you would have worshipped him and you would have thought he was a pioneer in the industry. But fast forward 25 years and your hero is the richest man on the planet and somehow you think he's the anti-Christ?

    What happens if someday a corporate version of Linux has 99% of the market share? Will you then hate Linux and root for the underdog, Microsoft?

    Stop bashing Microsoft for the sake of jumping on the bandwagon. Get out of the house, breath some fresh air and realize that open source can co-exist with commercial brands.

    If everyproduct in the world was free then how would you ever get paid to be a developer? How would you make a living? Who can support the cost of creating new innovations?

    Reading /. lately is sickening....it's the same BS over and over again.

  77. Re:Half-Life 2 owned again by untaken_name · · Score: 1

    Sure, sure. They're not withholding the game. That's why it's on store shelves, right? It may not be what they are claiming, but that is what is happening. Nice troll, btw, playing the 'libel' card. That one wouldn't even have worked if my comment was a press release. Good effort, though. My opinion may or may not be correct, but I do have the right to hold it and express it. It represents the truth, as far as I can tell. Valve has released the game to VUG but it is not on shelves, nor is it available to unlock on Steam even though the code has been preloaded for weeks. VUG controls the release of Half-Life 2. Valve has already released Counter-Strike: Source*. VUG has not released Half-Life 2, and they are in the middle of a legal battle with Valve. My conclusion is not unreasonable.

    *Yes, you must purchase the Steam Half-Life package first, but then CS:S is immediately playable.

  78. Re:Awesome by Anonymous Coward · · Score: 0

    What the hell does that have to do with Halo 2?

  79. Re:autocomplete needed on SourceForge by Anonymous Coward · · Score: 0

    I think the parent meant to say that sourceforge needs autocomplete to generate a ton of (missing) code for all of the pre-alpha projects! :)

  80. Halo Haiku anyone? by vandelais · · Score: 1

    Blue team has the flag.
    Where did that grenade come from?
    Red team-flag returned!

    --
    Game: Player 'Donald J Trump' now has AI skill level 'experimental'.
    1. Re:Halo Haiku anyone? by WWWWolf · · Score: 1

      Well, since I'm not good at Halo haikus, and can't really understand what's so good about Halo anyway... let me try:

      Cross-box games be damned,
      who doth care about that stuff?
      Year's end frees Quake 3.

      Team Fortress well6
      understand the subtlest roots
      bloodbath in mid-spring.

      ...okay, I suck...

  81. Re: Halo 2 by legirons · · Score: 1

    So maybe my machine isn't up to the task of playing this game, if I can't even scroll their webpage at more than one frame per second???

  82. Xbox Live by Geoffreyerffoeg · · Score: 1

    One of the selling points of Halo 2 is its Xbox Live support. I currently don't have XBL, because none of my games support them; will there be a 12-month subscription card bundled with Halo 2 similar to the XBL+Crimson Skies package that they're selling now?

    1. Re:Xbox Live by hollismb · · Score: 1

      Yes. All Xbox Live games come with that two-month trial that includes a subscription code you can use to activate an Xbox Live account. You can also (if you wanted) purchase a Halo 2/Live bundle from Ebgames.com, or just buy the Live kit seperately. Whichever way you do it though, make sure to buy the headset either seperately, on get the Live kit, which includes one. Xbox Live just isn't the same without it, and if you don't have one, you'll probably find yourself getting kicked from a lot of games for not communicating with your teammates.

  83. Offtopic my ass by John+Jorsett · · Score: 2

    Asking what Autocomplete is is legit, since it's contained in the summary. Some of the people moderating here are idiots. And I notice that nobody has supplied the answer. What. Is. Autocomplete?

    1. Re:Offtopic my ass by Anonymous Coward · · Score: 0

      It's the thing in Microsoft Word that completes words for you automatically instead of having to type them completely out.

    2. Re:Offtopic my ass by Anonymous Coward · · Score: 0

      It finishes thing you type online, such as addresses on forms.

    3. Re:Offtopic my ass by Anonymous Coward · · Score: 0

      Also, I think what bothered us is that you complained about the joke because you don't understand it. It's ok to be ignorant, just not aggressively ignorant.

    4. Re:Offtopic my ass by Bombcar · · Score: 1
    5. Re:Offtopic my ass by John+Jorsett · · Score: 1

      Actually, that's not an answer. I did google it, but "autocomplete" is massively used in Microsoft products, and it was possible that the google pageranking was obscuring the real meaning intended by the poster. The capitalization of the term, implying a proper noun, inclined me to think that's what was happening, hence the question. And if someone thought the question/joke criticism was dumb, the proper moderation is "overrated" not "offtopic."

  84. Re:Halo, over rated to the extreme. by Anonymous Coward · · Score: 0

    I agree with a lot of that, but where are you getting this stuff about Goldeneye being "2.5D" instead of 3D?

  85. Re: Halo 2 by Anonymous Coward · · Score: 0

    Bungie's site doesn't render well in Mozilla, I have to use Internet Explorer to view it correctly. I suspect that the effect is much the same with other browsers, I haven't checked the source to see what causes it though.

    What machine are you refering to anyway? It's an Xbox game, unless you run an emulator...

  86. Re:Half-Life 2 owned again by myc_lykaon · · Score: 1
    Sure, sure. They're not withholding the game. That's why it's on store shelves, right?

    Valve released a candidate to VU. Any publisher would be insane if they just let it hit the CD publishers, a run of say 100,000 with full materials and not care if there was a show stopper bug (can you say Frontier Developments?). In addition I would expect a minimum of 3 weeks between approved RC and it being boxed, ready to go.

    My opinion may or may not be correct, but I do have the right to hold it and express it. It represents the truth, as far as I can tell

    I am merely contesting your notion of truth. No need to be so prickly. I never deny people their opinions, but when they say their opinions are truth, then I'd say they have a Messiah complex. Read more by Jacob Bronowski and his opinion of people who belived they knew the truth 'with no test in reality'.

    even though the code has been preloaded for weeks

    some of the code has been preloaded for weeks. I'm on Steam too you know.

    My conclusion is not unreasonable.

    It is actually reaching a heck of a distance. I prefer to wait and look. In addition I also see that VU and Valve have a contract. Valve seems to have reneged on part of it and is trying to re-negotiate another part. Hey VU isn't an angel, but I do respect contractual obligations.

    Finally - remember VU & Valve have no duty to release HL2 - it isn't like some basic human right to play HL2 - it's a game, untwist your underwear and relax. And look up the definition of 'libel' - a written or oral defamatory statement or representation that conveys an unjustly unfavorable impression . Until your 'truth' becomes more than an opinion (and you said your truth is just that) then your comments were libel.

  87. Re:Half-Life 2 owned again by untaken_name · · Score: 1

    Valve released a candidate to VU.

    Yes. In August. What's today's date, again?

    I am merely contesting your notion of truth. No need to be so prickly.

    Um. You accused me of libel. That makes me prickly.

    some of the code has been preloaded for weeks. I'm on Steam too you know.

    Yes, over a GB of code. I suppose it's only 1/4 finished or something, huh? You're acting as though the game hasn't been finished when Valve say it has. They have said they are simply waiting for the 'go' from VUG.

    It is actually reaching a heck of a distance.

    Let's see...game company has dispute with publisher....coders say game is ready to go pending publisher approval...over a month later, publisher has not given approval...boy, it sure is a stretch to think there's a non-code reason for that.

    In addition I also see that VU and Valve have a contract. Valve seems to have reneged on part of it and is trying to re-negotiate another part. Hey VU isn't an angel, but I do respect contractual obligations.

    That is a straw man. As I am not party to the lawsuit, I'm not going to comment on its validity. Either way, VUG is holding HL2 up. I don't care if Valve 'started it', I am merely stating that they are doing so. It is not in question whether HL2 is out yet, the only question is the reason it is being delayed.

    Finally - remember VU & Valve have no duty to release HL2 - it isn't like some basic human right to play HL2 - it's a game, untwist your underwear and relax.

    How many straw men do you need to set up in order to make your argument seem valid? I never said anyone had any sort of duty to do anything. I simply said that VUG is, in my opinion, withholding the release of HL2 punitively. I will either buy the game when it comes out, or not buy it if it never comes out. I don't have any personal stake in it at all. Never did I imply that I did. After you knocked your straw men down, my point still stands.

    As for your 'libel' take, you are wrong. I did not defame or harm VUG in any way. Note that as long as I believe what I am saying about you or VUG or anyone else to be the truth, I am free to state it. If VUG would care to take me to court over a posting on slashdot, which as you very well know they wouldn't, I am confident that I would easily prevail. If you'd like, I can say a lot of really mean things about you so that you can claim libel. Then you can take me to court, since you're such a concerned citizen.

  88. Re:Half-Life 2 owned again by myc_lykaon · · Score: 1
    Yes. In August. What's today's date, again?

    A candidate. Your understanding of software release terminology is feeble at best. Are you saying, you have firm knowledge that the candidate released to VU is of Release Quality and that VU can with all certainty bet the farm on it going gold?

    Yes, over a GB of code

    If D3 is anything to go by, the final RC will be of the order of 1.5G - 2.0G. Anyway, do you actually read the news items with the pre-loads? It has so far been audio and static texture data. I saw no mention of maps etc.

    I suppose it's only 1/4 finished or something

    Ahh, you have a crude command of rhetoric - this is I believe called a straw man - creation of a ludicrous postulate - putting the words into the mouth of the questioner and then attempting to use this 'straw man' as a target for ridicule. Note: the attempts to call later comments 'straw men' is I'm afraid incorrect.

    [the contract issues and VU holding HL2] I am merely stating that they are doing so

    You have put supposition on top of postulation. You have no firm evidence that they are doing that. Again, you assert that your supposition is fact. I state that it is supposition.

    Finally, about is being a game, you declare that as a straw man, well it would be if it was an argument in defence of VU actually delaying the game. It is, in fact a statement that games are not that important in the greta spectrum of life. If you want to take it as an argument that VU are not holding HL2 then I can't stop you but it is rather silly.

    As for your 'libel' take, you are wrong. I did not defame or harm VUG in any way [..]If VUG would care to take me to court

    Did you actually read the definition I posted? A libel is merely a statement that conveys an unjustly unfavorable impression . It's legal actionability is... guess what? a straw man! Congratulations! You've finally used one!

  89. Tried but no luck by SuperKendall · · Score: 1

    I actually did submit that to the "Ask the presidents" thing, but I don't think it's going through - edited out at a high level, no doubt. Too bad as the whole presidential race is in dire need of a little levity!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Tried but no luck by Brightest+Light · · Score: 1

      hahhaha, i saw that; thanks for the laughs. i figured when i saw the story about halo 2 at work this morning i'd go for it

  90. Re:Half-Life 2 owned again by myc_lykaon · · Score: 1
    Yes. In August. What's today's date, again?

    OK, lets agree. If VU holds the game, without comment on the suitability as an RC beyond the holiday season optimum (Dec 11th in case you were wondering) then they are holding onto it for leverage. They would be fools to release before as sales would be hit by things like Halo 2, and to release after would miss the market by miles.

    Until then all else is speculation and nowhere near fact.

  91. Re:Sigh -- there goes my friend for about 12 month by Paradise+Pete · · Score: 1
    I stopped playing with him about 3 months ago, because he knew where every dude was coming from

    You have to play on separate TVs. Otherwise he can just look at your screen and see where you are.

  92. Re:Half-Life 2 owned again by untaken_name · · Score: 1

    I understand what a candidate is. I also understand that the Valve coders have said that the game has been ready to ship for a while. I suppose you know better than they do, however. I suppose their understanding must be as feeble as mine.

    I have very firm evidence that HL2 is not in the stores. Your attempt to claim otherwise is ludicrous. Really, you must be an employee of VUG. No one else would go to such ludicrous lengths to defend them. Of course, I don't *know* that you are, so I'm not asserting it as fact. Too bad for you, there's no room for your favorite charge here.

    You did indeed put words into my mouth, and yet again you do so. I never stated nor implied that games were of any special importance. You have stated twice now that they are not. You have stated this in apparent disagreement with me, when I never made such a statement in the first place. That is a classic example of a straw man argument.

    I did read the definition that you posted, and I looked up the legal definition, which mandates the causing of harm. You declared my post to be libelous, but you were wrong. Then when I called you on it, you claim that the legal actionability is not at issue. Why then, did you use a legal term?

  93. Re:Half-Life 2 owned again by untaken_name · · Score: 1

    They have released no comment on the code since receiving it. They have not bothered to comment on possible release dates, except to kill any rumors of them. It is common practice to reveal release dates months in advance. HL2 has had several of them. It has not shipped on any of them. The latest rumor, November 23, has been denied by VUG. Valve will only comment that VUG has not given them permission to release the game via Steam. If VUG is really worried about making the holiday season, why are they releasing no information? Really, for you to declare that there is no possibility that VUG is holding up HL2 makes you seem either impossibly dense, or impossibly naive. Again, I said you seem that way, no need to pull out the 'l' word here either. As I've stated many, many times...it is my opinion that VUG is doing this because of their spat with Valve. What is not my opinion is that they are doing it. To say that it is normal business for the publisher to have a release candidate for months without even a tentative ship date is to show less understanding of the video game world than you claim I have. (especially when the game is expected to sell as well as HL2 is)

  94. Re:Halo, over rated to the extreme. by Jagasian · · Score: 1

    Ever wonder why you can't jump or fall in Goldeneye?

  95. firefox scroll speed by rjhall · · Score: 1

    Man, firefox scrolls that webpage slowly...
    (.10 on xp)
    IE does ok.

  96. Re:Sigh -- there goes my friend for about 12 month by Anonymous Coward · · Score: 0

    He's talking about playing Coop with him. Not multiplayer. "Every dude" is in reference to the Covenant/Flood forces.

  97. So should I buy an XBOX now? by MerliSYD · · Score: 1

    Or should I wait for a Halo 2 Bundle Pack?

  98. Re:Halo, over rated to the extreme. by Anonymous Coward · · Score: 0

    You can't jump because they didn't include that function, and you can fall. Furthermore, explosions tended to throw enemies into the air.

    I don't think you quite understand what the term 2.5D means. In early FPS games, you were basically running around a 2D map that was displayed in such a way that it appeared to be a 3D game. That, in an oversimplified nutshell, is why those games are sometimes referred to as 2.5D. Goldeneye doesn't have any of the limitations associated with 2.5D games, such as more than one space accessible to the player at the same X,Y coordinates (i.e. multiple story buildings). Moreover, Goldeneye obviously has 3D models, unlike any 2.5D FPS games.

    If anybody with more knowledge on the subject of FPS game engines over the years wants to show off their knowledge, feel free.

  99. Re:Halo, over rated to the extreme. by Politburo · · Score: 1

    Nope. I'm a PC gamer as well. A game doesn't have to be outstanding to be fun. Halo and Goldeneye are examples of this. If I could articulate exactly what makes these games fun, I would have a different job.