They were headed across the ocean, to the Grey Havens, where elves go instead of dying. I can't speak with authority on why Frodo and Gandalf were let in, but Gandalf was an Istari (so was Saruman, but he fell from grace) and, like Frodo, was a ring-bearer.
On a related note, look at my nick. I deliberately chose something nearly impossible to pronounce in order to keep my online and offline lives separate.
Long story short, most of my real-life friends now call me Poeir. Go figure.
Conditions like Alzheimer's, and memory loss in general, cause the last things learned to be the first things forgotten. People won't forget their childhood, but they might reach the point where their memory is so full that they can't add any substantial new information. You'd enter a sort of mental stasis.
Of course, I'm not sure that really makes sense, since from a personal point of view, stuff that happened recently is still fresh in my mind. I can remember most of the events that happened yesterday, but not the events of some arbitrary day four or five years in the past.
One of the major reasons people marry is to have children, to leave a legacy to the world after their death. With immortality, there is not so much reason to take this approach. You'll be around, so you're your own legacy. People will marry instead principally for love or for not wanting to be alone for forever.
Just tell them for the next life extension (to achieve immortality, for real this time), they have to retrieve the Amulet of Yendor from the Dungeons of Doom. They'll eat a kobold corpse soon enough or die of starvation.
Yes, but WarCraft III is very unforgiving in any even coordination (1v1, 2v2, 3v3, or 4v4). Losing any ally is devastating, and it's easy to lose an unskilled ally to a skilled player who elects to rush. Even if the teams are perfectly balanced in 1v1s and communication is ideal, if an unskilled ally is discovered before you, the skilled player will be able to clear out that ally, so the sensible thing is for the skilled player on the other team to clear out the other skilled players' ally. Both of the unskilled players begin by being defeated, and then the two skilled players may as well have started with a 1v1. At best, the unskilled players delay the game for a little while.
It's very hard to create a game that allows very skilled players to play at the same time as very unskilled players. Any first-person shooter which easily allows for instant one-hit kills (such as Counter-Strike) causes very skilled players to dominate.
Heavily team-oriented games tend to lend themselves to this sort of balance: A large number (three or four) unskilled players can take down a skilled player with a decent plan (which can be easily derived by one of the most skilled players which is on the same team as the unskilled). Pretty much any one-on-one game (such as WarCraft III) does not lend itself to this sort of play, in spite of some attempts to balance through handicaps (Soul Calibur II is a good example of a game that attempts to balance through a handicap, and fails [for extreme circumstances]).
Okay. Nethack, played for a year. Still play routinely. Bandwidth (download) and electricity costs on the order of cents. Slashdot, been here for years. Bandwidth and electricity costs on the order of cents.
Still play StarCraft, WarCraft III, Thief series (when I've got functional Windows... Need to take care of that fairly soon), and other moderately old to very old games, getting way more value than $4/hour. Beats $2/hour, too. In one Spring Break I probably broke the $1/hour threshold with WarCraft III. That seems a reasonable price to me for any entertainment, but I think the real value here is that I can use it at any time without paying more. A movie costs $8 for two to three hours per viewing, not, say, $100 for a summer's of "all you can view," or $400 for a year's. It's possible some theatres have season passes like this, which may or may not be reasonable. I don't know that they exist, so I assume they don't. $400/year still seems high compared to 8 just-released video games (of which there aren't usually 8 truly excellent games released in a year).
So, no, more than $0 is not "too expensive" as far as I'm concerned, $4/hour is. Different people have different thresholds. That's above mine while yours is at least that high.
I'm part of a local freestyle medieval combat group, which does full contact combat with foam-padded weapons. They're designed to be swung as hard as possible and not leave a bruise, so people hit hard and fast. From time to time, one will wind up unarmed, leaving one with little option than to flee or try to take an opponent's weapon. Recently, I've been trying to figure out how to do so by sparring with someone.
It goes pretty bad. The unarmed fighter can't afford any kind of mistake, while even if the unarmed fighter gains control of the opponent's arm, he still has to actually get the weapon away and then use it. Once it's out of the opponent's hand, it's pretty easy, but getting to that phase is not a situation I ever hope to be in in real life.
Extract, Potential Health Effects:
Ingestion:
Toxic. The adult mean lethal dose is approximately 10 gm. Large doses may produce palpitation, excitement, insomnia, dizziness, headache and vomiting.
Yes, but the longer you stay up, the less productive you are. You're getting nowhere fast if you stay up an extra hour and do as much work as you'd do in half an hour when fully alert. If your job is occupying space, then an extra hour is handy, but if your job involves making correct decisions, that hour of sub-par work can cost you (or at least someone) way more than an hour of time.
While it's real great to be awake and theoretically able to do something productive until the wee hours of the night, there is no substitute for honest to goodness sleep. It's a lot cheaper than a $2 eight-ounce can, too.
Oh, Mother Nature needs a favor? Well, maybe she should have thought of that when she was besetting us with droughts and floods and poison monkeys! Nature started the fight for survival and now she wants to quit because she's losing? Well, I say hard cheese!
John Vincent Atanasoff was credited with the invention of the computer, following a lengthy court battle, built 1939 to 1942, predating the Colossus by at least one year. The Z3 was begun the year before the ABC was finished per this page, so if the court decision is to be believed, America gets credit for the computer.
I'm not sure why, but after reading this post I really wand some cheddar...
And, really, official support would cost a fortune for the proportion of Linux users and number of distributions compared to Windows [98|2000|XP].
Ha, I'm compiling mine backwards.
Hey, don't do that, so does Slashdot.
They were headed across the ocean, to the Grey Havens, where elves go instead of dying. I can't speak with authority on why Frodo and Gandalf were let in, but Gandalf was an Istari (so was Saruman, but he fell from grace) and, like Frodo, was a ring-bearer.
"200 channels and nothing but cats."
Alt:
"Sheesh, forty thousand channels and only a hundred fifty have anything good on."
Or he's getting a lot more out of his money for going to the zoo than I am.
No, but the associated picture looks exactly liked cloaked (but undetected) units in StarCraft.
On a related note, look at my nick. I deliberately chose something nearly impossible to pronounce in order to keep my online and offline lives separate.
Long story short, most of my real-life friends now call me Poeir. Go figure.
No, Dave Lister became his own father. That's why the crate had the Ouroboros on it; it symbolizes infinite continuation.
Conditions like Alzheimer's, and memory loss in general, cause the last things learned to be the first things forgotten. People won't forget their childhood, but they might reach the point where their memory is so full that they can't add any substantial new information. You'd enter a sort of mental stasis.
Of course, I'm not sure that really makes sense, since from a personal point of view, stuff that happened recently is still fresh in my mind. I can remember most of the events that happened yesterday, but not the events of some arbitrary day four or five years in the past.
One of the major reasons people marry is to have children, to leave a legacy to the world after their death. With immortality, there is not so much reason to take this approach. You'll be around, so you're your own legacy. People will marry instead principally for love or for not wanting to be alone for forever.
Just tell them for the next life extension (to achieve immortality, for real this time), they have to retrieve the Amulet of Yendor from the Dungeons of Doom. They'll eat a kobold corpse soon enough or die of starvation.
Yes, but WarCraft III is very unforgiving in any even coordination (1v1, 2v2, 3v3, or 4v4). Losing any ally is devastating, and it's easy to lose an unskilled ally to a skilled player who elects to rush. Even if the teams are perfectly balanced in 1v1s and communication is ideal, if an unskilled ally is discovered before you, the skilled player will be able to clear out that ally, so the sensible thing is for the skilled player on the other team to clear out the other skilled players' ally. Both of the unskilled players begin by being defeated, and then the two skilled players may as well have started with a 1v1. At best, the unskilled players delay the game for a little while.
It's very hard to create a game that allows very skilled players to play at the same time as very unskilled players. Any first-person shooter which easily allows for instant one-hit kills (such as Counter-Strike) causes very skilled players to dominate.
Heavily team-oriented games tend to lend themselves to this sort of balance: A large number (three or four) unskilled players can take down a skilled player with a decent plan (which can be easily derived by one of the most skilled players which is on the same team as the unskilled). Pretty much any one-on-one game (such as WarCraft III) does not lend itself to this sort of play, in spite of some attempts to balance through handicaps (Soul Calibur II is a good example of a game that attempts to balance through a handicap, and fails [for extreme circumstances]).
Okay.
Nethack, played for a year. Still play routinely. Bandwidth (download) and electricity costs on the order of cents.
Slashdot, been here for years. Bandwidth and electricity costs on the order of cents.
Still play StarCraft, WarCraft III, Thief series (when I've got functional Windows... Need to take care of that fairly soon), and other moderately old to very old games, getting way more value than $4/hour. Beats $2/hour, too. In one Spring Break I probably broke the $1/hour threshold with WarCraft III. That seems a reasonable price to me for any entertainment, but I think the real value here is that I can use it at any time without paying more. A movie costs $8 for two to three hours per viewing, not, say, $100 for a summer's of "all you can view," or $400 for a year's. It's possible some theatres have season passes like this, which may or may not be reasonable. I don't know that they exist, so I assume they don't. $400/year still seems high compared to 8 just-released video games (of which there aren't usually 8 truly excellent games released in a year).
So, no, more than $0 is not "too expensive" as far as I'm concerned, $4/hour is. Different people have different thresholds. That's above mine while yours is at least that high.
I'm part of a local freestyle medieval combat group, which does full contact combat with foam-padded weapons. They're designed to be swung as hard as possible and not leave a bruise, so people hit hard and fast. From time to time, one will wind up unarmed, leaving one with little option than to flee or try to take an opponent's weapon. Recently, I've been trying to figure out how to do so by sparring with someone.
It goes pretty bad. The unarmed fighter can't afford any kind of mistake, while even if the unarmed fighter gains control of the opponent's arm, he still has to actually get the weapon away and then use it. Once it's out of the opponent's hand, it's pretty easy, but getting to that phase is not a situation I ever hope to be in in real life.
Carry it all in a safe. You'll get a good workout every time you leave the house, too.
Caffeine Material Safety Data Sheet.
Extract, Potential Health Effects: Ingestion: Toxic. The adult mean lethal dose is approximately 10 gm. Large doses may produce palpitation, excitement, insomnia, dizziness, headache and vomiting.
Yes, but the longer you stay up, the less productive you are. You're getting nowhere fast if you stay up an extra hour and do as much work as you'd do in half an hour when fully alert. If your job is occupying space, then an extra hour is handy, but if your job involves making correct decisions, that hour of sub-par work can cost you (or at least someone) way more than an hour of time.
While it's real great to be awake and theoretically able to do something productive until the wee hours of the night, there is no substitute for honest to goodness sleep. It's a lot cheaper than a $2 eight-ounce can, too.
Sleep when you can. You won't regret it.
Wow, sleeping allieves tiredness? The hell you say! How about eating food, will that help this hunger problem?
(Nothing against the parent, just against the company's obvious advice.)
Oh, Mother Nature needs a favor? Well, maybe she should have thought of that when she was besetting us with droughts and floods and poison monkeys! Nature started the fight for survival and now she wants to quit because she's losing? Well, I say hard cheese!
John Vincent Atanasoff was credited with the invention of the computer, following a lengthy court battle, built 1939 to 1942, predating the Colossus by at least one year. The Z3 was begun the year before the ABC was finished per this page, so if the court decision is to be believed, America gets credit for the computer.
But remember, you shouldn't be allowed secrecy. After all, if you have nothing to hide, you shouldn't be worried, right?