The problem with this keyboard, is that the probabilities given to the letters are probably only for English.
So it isn't suited for international standards.
Jedyte
Actually, I don't think it's quite that hard to cross the Uncanny Valley. I'm currently playing Vampires: Bloodlines, and the character interaction and emotional display of the NPC's is the best that I've ever seen in a videogame. Special attention has been paid to certain human details like eyes. Its characters are pretty realistic and they don't freak you out (most of the time).
Here at the universities in Belgium, this is the case (well at least at the one I went through, but I heard of similar curricula from others): every scienctific study includes philosophy of science in the last years. Even in Computer Science which I studied.
Maybe I'm a bit a fan of the original Japanese, but all those voice sound bad. If you take the first audition for Kham, all those voices sounds like the same squeeky, obnoxious female voice for young girls that you hear in all US dubbed anime.
I did that whole cursed ring thing in FFVI. I don't remember exactly, but this ring gave you every status ailment, but if you fought 255 battles with it, it transformed into something better. (I combined al those fights I needed with getting Gau more Rages on the Veldt.)
In my experience it's the Japanese who get a kick out of obscenely difficult games, and also doing obscenely difficult things with games.
For example, take the orginal Resident Evil, which was almready fairly unforgiving. It became such a sport to finish the entire game with nothing but the knife in Japan, that Capcom included the Tofu mode in Resident Evil 2, where you play with a big block of tofu that only has a knife to defend itself.
Also numerous Japanese RPG's just don't get accepted on the mainland because they are too hard. I head a lot of complaints about Shin Megami Tensei III (don't know why, it's not that hard). But the parent talks about FPS's and indeed maybe there is less preference for those kind of games.
How about locks? If only some people wouldn't place their desire for our property ahead of everyone's else's deisre for property and privacy. They make us run around with keys.
Maybe it's sad, but I guess it's just the nature of the beast. Whole other industries exist for these kind of phenomena, and yes, firewalls are included.
Is that released in Europe? Man, it hurts that I hear about all these great RPG's finally being released outside Japan, but they almost never get here...
If I remember correctly you can Ctrl-click to only select an enemy. And I believe the click-attack you describe is an option you can disable too.
Customisation options are indeed a bit short, but the hair/outfits do differ per profession. For example female necromancer have a haircut with some kind of needles sticking into it, which no other profession can get.
When a game is localised it usually gets translated into French, German and Spanish. Well, Europe has more than 4 countries (counting the English version). There has been exactly one game that has been translated in my mother tongue, but I don't mind playing the English version. Actually that's how I learned English when I was young.
Furthermore, I absolutely hate removal of cultural references because we may not understand them. How are supposed to learn and understand other cultures if everything gets converted into your own?
The only result of all this is that we have next to no RPG's and other genres viewed as "different" on our consoles here.
The ancient land of Hyperborea! Mount Voormithadreth, housing Tsathoggua the toad-god. I'm suprised nobody mentioned it yet...
The problem with this keyboard, is that the probabilities given to the letters are probably only for English. So it isn't suited for international standards. Jedyte
I want to see the world largest robotic foot!
Actually it's Fils-Aimé
Actually, I don't think it's quite that hard to cross the Uncanny Valley. I'm currently playing Vampires: Bloodlines, and the character interaction and emotional display of the NPC's is the best that I've ever seen in a videogame. Special attention has been paid to certain human details like eyes. Its characters are pretty realistic and they don't freak you out (most of the time).
Here at the universities in Belgium, this is the case (well at least at the one I went through, but I heard of similar curricula from others): every scienctific study includes philosophy of science in the last years. Even in Computer Science which I studied.
Maybe I'm a bit a fan of the original Japanese, but all those voice sound bad. If you take the first audition for Kham, all those voices sounds like the same squeeky, obnoxious female voice for young girls that you hear in all US dubbed anime.
The funny thing is, in Belgium, our main ISP is indeed called Skynet.
Right! That indeed was it. Thanks for jogging my memory :)
I did that whole cursed ring thing in FFVI. I don't remember exactly, but this ring gave you every status ailment, but if you fought 255 battles with it, it transformed into something better. (I combined al those fights I needed with getting Gau more Rages on the Veldt.)
For example, take the orginal Resident Evil, which was almready fairly unforgiving. It became such a sport to finish the entire game with nothing but the knife in Japan, that Capcom included the Tofu mode in Resident Evil 2, where you play with a big block of tofu that only has a knife to defend itself.
Also numerous Japanese RPG's just don't get accepted on the mainland because they are too hard. I head a lot of complaints about Shin Megami Tensei III (don't know why, it's not that hard).
But the parent talks about FPS's and indeed maybe there is less preference for those kind of games.
How about locks? If only some people wouldn't place their desire for our property ahead of everyone's else's deisre for property and privacy. They make us run around with keys.
Maybe it's sad, but I guess it's just the nature of the beast. Whole other industries exist for these kind of phenomena, and yes, firewalls are included.
Is that released in Europe? Man, it hurts that I hear about all these great RPG's finally being released outside Japan, but they almost never get here...
If I remember correctly you can Ctrl-click to only select an enemy. And I believe the click-attack you describe is an option you can disable too.
Customisation options are indeed a bit short, but the hair/outfits do differ per profession. For example female necromancer have a haircut with some kind of needles sticking into it, which no other profession can get.
When a game is localised it usually gets translated into French, German and Spanish. Well, Europe has more than 4 countries (counting the English version). There has been exactly one game that has been translated in my mother tongue, but I don't mind playing the English version. Actually that's how I learned English when I was young.
Furthermore, I absolutely hate removal of cultural references because we may not understand them. How are supposed to learn and understand other cultures if everything gets converted into your own?
The only result of all this is that we have next to no RPG's and other genres viewed as "different" on our consoles here.
Uhm, isn't that because it's a monthly beta weekend?