Just for the record, there are IRC clients for PalmOS. There doesn't seem to be "talk", though, but maybe I wasn't looking hard enough. So if anyone can fill this void...;)
It sure looks nice, but... the price is, according to the page, $24.95 for the first year and then $19.95(!) for each following year. Not cheap. Furthermore, in the "Purchase/Service Agreement" it is clearly stated that some protocols may not be functional for some time or even for ever. Refunds are not mentioned, so if your favourite protocol is broken you are out of luck.
And the author is not affiliated with Yahoo/AOL/Microsoft. So anytime protocol changes occur, the client won't work. Just like any other free client. Or like the official clients, only that here is a (slight?) chance they will be working again. Maybe. Someday.
Disclaimer: unfortunately I don't have a Palm that can receive SMS (SMS as a bearer... smart, but possibly expensive), so actually all protocols may be working currently.
Hmm... I think the results need to come from and go back to the "originator" (some BOINC server), which means that a P2P model would help to distribute the load: if you can't send the results now, put it on a peer, he'll take care of it later. Still, the data is gathered at a central point - or am I mistaken here?
Scattering the servers across the P2P network is a possibility, of course, and it would reduce the bandwith requirements for each server, so that could very well be the solution...:)
In the past SETI@home had many network problems, with Berkeley throttling down the available bandwidth for SETI... Will BOINC adress this issue? There doesn't seem to be any information about this on the BOINC pages, and additional clients will probably increase the demand for bandwith further. I guess it's feasible to place the BOINC servers outside the Berkeley network infrastructure.
Although Maxis does provide the "grass and the air", Maxis did not create the community, which is basically what the Sims Online is all about. So there is some validity if parts of the community claim that they "created", in a way, SO. And they payed for it, too. Still I agree with you that this doesn't automagically give them the right to wield ultimate power, but I do think they should have some rights. It's not Maxis game through and through... maybe 60:40 or something like that?;)
The other point is whether Maxis should take any action against abuse (if you want to call it this way). On the one hand, it's difficult, because they can't be everywhere and shouldn't monitor every word that has been uttered. On the other hand, abuse damages the games reputation, making it unsuitable for children lowering sales and subscriptions as a result.
Maxis is probably not to blame, even if they could try a bit harder to prevent incidents as described above.
It's not that bad when something goes wrong, format the disk, and reinstall.
Or create a HD image after each installed game (CDs are cheap, so even if you install a game every day it won't be a problem) and use that. And let the kids back up their saved games, so they learn some backup strategies right from the start;) Like the parent (no pun intended) said: allow your kids to earn experience (not just in their RPG games) by making mistakes. It's good advice.
Hmm.. I have a song "12 Days of Redneck Christmas" floating around on my harddisk. How much would that cost? It's probably cheaper to buy (just an excerpt) at Wal-Mart:
[...] any new game released into a marketplace dominated by one brand would only serve to drive more consumers to that brand.
If the statement means that a new game will increase the total size of a market, I would agree (being aware that this is not universally true). The new game has to be different enough so new customer are attracted to it and buy it. And then they will try the dominating brand. To compare or for variation.
If you assume a market with a fixed or stable size (which is possible), then any new game will take customers away from the dominating brand. The quality of the new game will determine whether the customers stay with the new game or revert to the old brand.
Take the X-Box as an example. Some people who would never buy a console before bought it (increasing the market size for consoles). And surely some who were planning to buy a PS2 bought a X-Box instead (taking away PS2 customers). And it looks like the X-Box has established itself. When the next generation of consoles arrives, people will be in a different position - then they decide which system to buy on their experiences they have with their current system(s), not on the marketing that sparked their interest in consoles the fist time.
If some customers were planning to buy a X-Box and bought a PS2 instead - thus supporting the theory above - is certainly debateable.
Interesting enough, I still remember the words from the game companies regarding C64/Atari ST/Amiga pirated copies: if the piracy does not stop, no more games will be developed for that system. Granted, the development for those systems has ceased, but I doubt it was because of illegal copies;) And today the companies sing the same old song.
Is anyone aware of companies offering their games at a substantially lower price? One major argument for piracy has always been the price - is there any proof that this is right or wrong? STEAM from Valve may not be perfect, but it sure is a step to remove the middle man. I'm eager to find out if it will fly...
Yep, I always find that games in stores are much more expensive than in any online shop (Amazon, for example). Maybe personnel, rent, heating etc. all increase the price somewhat, but I don't need any advice on games and I buy from whoever offers me the best price.
Anyway, I always check out other offers from the store while I'm there, so I may not buy a game but instead pick up a DVD or CD. And I think this is common behaviour. Removing PC games completely from a store is probably not a smart solution.
As a user, I give up when dealing with unpleasant configure errors.
I give up when configure works, but the software still won't compile;)
I find configure quite useful
on
Debugging Configure
·
· Score: 2, Informative
Personally, I like configure. Editing Makefiles (or Imakefiles if you are lucky) is often like "reading core dumps", as someone put it. Maybe it depends on which system you run (Linux in x86 is probably mainstream and well tested). The automated configure process only failed my once, where the created script was about testing one feature but failed on another issue. Reading the log (as suggested by the author) solved the case. Plus, most problems arise after a system update, when some files/dev-packages/stuff are still missing. Once you get an application successfully through configure, similar apps should work as well.
It's still better to see something like "Testing for SSL... failed" than go "Can't locate libmcop_mt.so -- Huh? What child is this? Let's google..."
And if all else failes, remove the problematic code in configure, make, make install && pray;)
If the city were to finally embrace its academic community and respective creative and entrepreneurial output
Unfortunately I don't think it will happen. And I'm not even sure today's society [in Germany, not sure about other countries] embraces academics and entrepeneurs. Everyone calls for them, demands they create new jobs. But if they fail (and risks are high), they take the heat because "they were too stupid to run a business". If they succeed, they take the heat because they make a lot of money - which is hard earned money, they deserve it, but the "public opinion" often thinks the money could be put to better use other than making someone rich...
In such a social climate, I wouldn't want to run a business.
And this is just my personal opinion & observations. I'm sure (read: I hope) someone can prove me wrong.
1.) Here in Germany, higher education comes mostly for free, including attending University. This is paid for by state taxes, mostly.
Now, yes, but plans are to introduce fees for studying. IIRC, 1000 Euro per semester. There are higher fees in the US, for example, but the two systems are quite different so the fees are not comparable. Whether the fee is a good thing or a bad thing is debatable.
2.) There is a huge financial crunch in local communities and the states
Berlin has to save money. True. And again the debate is whether cutting down the financing of universities is smart. Consider that human capital (knowledge) is basically the only ressource Germany has. And universities are generally not well funded. The point "everyone has to save money, so it's fair that universitites have to, too" is certainly valid.
3.) Berlin has three full universities
Each has, AFAIK, a different emphasis. And colleges (Fachhochschulen) are inherently different from universities.
I agree that events like these raise the awareness of the problem. But given the current political climate, I doubt anything will change. BTW, it's not just Berlin. The cuts affect all universities in Germany.
While it's not clear who will be making the Linux phone for them [...]
As I recall from the NTT iMode service, NTT just set the technical specifications. Any manufacturer who wants to sell iMode phones has to follow these specs, and they do it, because the iMode market in Japan is huge.
My guess is that the same thing applies to the 3G handset. There probably won't be a dedicated handset manufacturer but each of them will produce a "NTT compliant" phone.
And since the Japanese version of IMT 2000 is "slightly" different than those in Europe and America, you won't be able to use those phones anywhere else without modifications.
First, fans very often don't know what they want and they contradict each other when they ask for it.
50% say "more", 50% say "less" -> leave it like it is. Simple as that.
[The game's creators] are not required to submit to gamers for approval if they decide to move the storyline forward or change the gameplay mechanics [...]
Ummm, yes they are - gamers voice their approval in the shops. Sure, game creators don't have to make a game that sells many copies. I think it would be smarter, though.
Yes, as a developer you should listen to every opinion. And no, you should not implement every wish without thinking. But you should listen nevertheless - and remember that angry customers are more likely to voice their discontent than satisfied customers. The game mechanics are - usually - made the way they are for a reason. Find out if your reasoning is flawed (or not).
And, lastly, if developers or producers don't care, why do you still want me to register your games?
a fanatical cult of Apple II developers
;)
"I. O. Socket"? "Al Gorithm"? I already love these guys
>> My Commodore 64 was the best games machine
;)) Or, maybe, ...
> A quick Google search found a page
Maybe the Google front page didn't fit into the memory of the C64
I think the French let the English have it.
:(
Argh, yes, you are right! I guess I ridiculed myself in front of a large audience
Lame excuse: I was running low on caffein
Prior art, so to speak: Monty Python and the Holy Grail (1975) IMDB
;)
Or, for the Slashdot crowd: this, specifically here and here.
Very prophetic, in restrospect, so let the French have it
Just for the record, there are IRC clients for PalmOS. There doesn't seem to be "talk", though, but maybe I wasn't looking hard enough. So if anyone can fill this void... ;)
It sure looks nice, but... the price is, according to the page, $24.95 for the first year and then $19.95(!) for each following year. Not cheap. Furthermore, in the "Purchase/Service Agreement" it is clearly stated that some protocols may not be functional for some time or even for ever. Refunds are not mentioned, so if your favourite protocol is broken you are out of luck.
And the author is not affiliated with Yahoo/AOL/Microsoft. So anytime protocol changes occur, the client won't work. Just like any other free client. Or like the official clients, only that here is a (slight?) chance they will be working again. Maybe. Someday.
Disclaimer: unfortunately I don't have a Palm that can receive SMS (SMS as a bearer... smart, but possibly expensive), so actually all protocols may be working currently.
Who's with me?
I, Robot
Hmm... I think the results need to come from and go back to the "originator" (some BOINC server), which means that a P2P model would help to distribute the load: if you can't send the results now, put it on a peer, he'll take care of it later. Still, the data is gathered at a central point - or am I mistaken here?
:)
Scattering the servers across the P2P network is a possibility, of course, and it would reduce the bandwith requirements for each server, so that could very well be the solution...
In the past SETI@home had many network problems, with Berkeley throttling down the available bandwidth for SETI... Will BOINC adress this issue? There doesn't seem to be any information about this on the BOINC pages, and additional clients will probably increase the demand for bandwith further. I guess it's feasible to place the BOINC servers outside the Berkeley network infrastructure.
Wheras Maxis created everything.
;)
Although Maxis does provide the "grass and the air", Maxis did not create the community, which is basically what the Sims Online is all about. So there is some validity if parts of the community claim that they "created", in a way, SO. And they payed for it, too. Still I agree with you that this doesn't automagically give them the right to wield ultimate power, but I do think they should have some rights. It's not Maxis game through and through... maybe 60:40 or something like that?
The other point is whether Maxis should take any action against abuse (if you want to call it this way). On the one hand, it's difficult, because they can't be everywhere and shouldn't monitor every word that has been uttered. On the other hand, abuse damages the games reputation, making it unsuitable for children lowering sales and subscriptions as a result.
Maxis is probably not to blame, even if they could try a bit harder to prevent incidents as described above.
It's not that bad when something goes wrong, format the disk, and reinstall.
;) Like the parent (no pun intended) said: allow your kids to earn experience (not just in their RPG games) by making mistakes. It's good advice.
Or create a HD image after each installed game (CDs are cheap, so even if you install a game every day it won't be a problem) and use that. And let the kids back up their saved games, so they learn some backup strategies right from the start
[...] any new game released into a marketplace dominated by one brand would only serve to drive more consumers to that brand.
If the statement means that a new game will increase the total size of a market, I would agree (being aware that this is not universally true). The new game has to be different enough so new customer are attracted to it and buy it. And then they will try the dominating brand. To compare or for variation.
If you assume a market with a fixed or stable size (which is possible), then any new game will take customers away from the dominating brand. The quality of the new game will determine whether the customers stay with the new game or revert to the old brand.
Take the X-Box as an example. Some people who would never buy a console before bought it (increasing the market size for consoles). And surely some who were planning to buy a PS2 bought a X-Box instead (taking away PS2 customers). And it looks like the X-Box has established itself. When the next generation of consoles arrives, people will be in a different position - then they decide which system to buy on their experiences they have with their current system(s), not on the marketing that sparked their interest in consoles the fist time.
If some customers were planning to buy a X-Box and bought a PS2 instead - thus supporting the theory above - is certainly debateable.
...deleting! Don't forget deleting! unlink() forever! ;)))
Oh, you said "generally munge"...
Interesting enough, I still remember the words from the game companies regarding C64/Atari ST/Amiga pirated copies: if the piracy does not stop, no more games will be developed for that system. Granted, the development for those systems has ceased, but I doubt it was because of illegal copies ;) And today the companies sing the same old song.
Is anyone aware of companies offering their games at a substantially lower price? One major argument for piracy has always been the price - is there any proof that this is right or wrong? STEAM from Valve may not be perfect, but it sure is a step to remove the middle man. I'm eager to find out if it will fly...
Because they're cheaper.
Yep, I always find that games in stores are much more expensive than in any online shop (Amazon, for example). Maybe personnel, rent, heating etc. all increase the price somewhat, but I don't need any advice on games and I buy from whoever offers me the best price.
Anyway, I always check out other offers from the store while I'm there, so I may not buy a game but instead pick up a DVD or CD. And I think this is common behaviour. Removing PC games completely from a store is probably not a smart solution.
Teamwork in an online game in no way mirrors teamwork in the real world.
ACK. I have yet to cover my co-worker with an AK-47 while he's planting a bomb...
As a user, I give up when dealing with unpleasant configure errors.
;)
I give up when configure works, but the software still won't compile
Personally, I like configure. Editing Makefiles (or Imakefiles if you are lucky) is often like "reading core dumps", as someone put it. Maybe it depends on which system you run (Linux in x86 is probably mainstream and well tested). The automated configure process only failed my once, where the created script was about testing one feature but failed on another issue. Reading the log (as suggested by the author) solved the case. Plus, most problems arise after a system update, when some files/dev-packages/stuff are still missing. Once you get an application successfully through configure, similar apps should work as well.
;)
It's still better to see something like "Testing for SSL... failed" than go "Can't locate libmcop_mt.so -- Huh? What child is this? Let's google..."
And if all else failes, remove the problematic code in configure, make, make install && pray
If the city were to finally embrace its academic community and respective creative and entrepreneurial output
Unfortunately I don't think it will happen. And I'm not even sure today's society [in Germany, not sure about other countries] embraces academics and entrepeneurs. Everyone calls for them, demands they create new jobs. But if they fail (and risks are high), they take the heat because "they were too stupid to run a business". If they succeed, they take the heat because they make a lot of money - which is hard earned money, they deserve it, but the "public opinion" often thinks the money could be put to better use other than making someone rich...
In such a social climate, I wouldn't want to run a business.
And this is just my personal opinion & observations. I'm sure (read: I hope) someone can prove me wrong.
1.) Here in Germany, higher education comes mostly for free, including attending University. This is paid for by state taxes, mostly.
Now, yes, but plans are to introduce fees for studying. IIRC, 1000 Euro per semester. There are higher fees in the US, for example, but the two systems are quite different so the fees are not comparable. Whether the fee is a good thing or a bad thing is debatable.
2.) There is a huge financial crunch in local communities and the states
Berlin has to save money. True. And again the debate is whether cutting down the financing of universities is smart. Consider that human capital (knowledge) is basically the only ressource Germany has. And universities are generally not well funded. The point "everyone has to save money, so it's fair that universitites have to, too" is certainly valid.
3.) Berlin has three full universities
Each has, AFAIK, a different emphasis. And colleges (Fachhochschulen) are inherently different from universities.
I agree that events like these raise the awareness of the problem. But given the current political climate, I doubt anything will change. BTW, it's not just Berlin. The cuts affect all universities in Germany.
While it's not clear who will be making the Linux phone for them [...]
As I recall from the NTT iMode service, NTT just set the technical specifications. Any manufacturer who wants to sell iMode phones has to follow these specs, and they do it, because the iMode market in Japan is huge.
My guess is that the same thing applies to the 3G handset. There probably won't be a dedicated handset manufacturer but each of them will produce a "NTT compliant" phone.
And since the Japanese version of IMT 2000 is "slightly" different than those in Europe and America, you won't be able to use those phones anywhere else without modifications.
First, fans very often don't know what they want and they contradict each other when they ask for it.
50% say "more", 50% say "less" -> leave it like it is. Simple as that.
[The game's creators] are not required to submit to gamers for approval if they decide to move the storyline forward or change the gameplay mechanics [...]
Ummm, yes they are - gamers voice their approval in the shops. Sure, game creators don't have to make a game that sells many copies. I think it would be smarter, though.
Yes, as a developer you should listen to every opinion. And no, you should not implement every wish without thinking. But you should listen nevertheless - and remember that angry customers are more likely to voice their discontent than satisfied customers. The game mechanics are - usually - made the way they are for a reason. Find out if your reasoning is flawed (or not).
And, lastly, if developers or producers don't care, why do you still want me to register your games?
99% of all Xbox games involve guns. That combined with this incident is sure to rile up a certain segment of the population.
:)
Yeah, I'm sure police stations all over the world will be equipped with a Xbox now...
6843 mp3's in your share folder
...
you download a song
you share a file
6844 mp3's in your share folder
6844 mp3's in your share folder