So really, women want to play cute things. I think this would be interesting to look into, maybe some chicks are rolling male avatars on the horde side, because ugly dude orcs are badass, where ugly orc girls are sad. But I don't know.
I don't think that aesthetics are really that important. I think that part of it is the overall perception as Alliance="good guys" and Horde="bad guys" than anything else.
Let's see, the horde gets 'Blood Elves' and now the rumor is that the alliance will get a race with "cloaking". Wow, that seems like a totally plausible scenario because the Alliance could really use a race with an ability to go into stealth mode.
Random speculation is neither news, nor interesting. How about this...
The new will be murlocs, because everybody loves them so much.
Legally, corporations are accorded some corporate personhood, i.e. Constitutional rights similar to those held by persons. The U.S. Supreme Court ruled on this question in the 1886 case Santa Clara County v. Southern Pacific Railroad.http://en.wikipedia.org/wiki/Corporations#United_S tates
Well, I think that the likely target audience for this film (teenagers, if the target isn't boomers, it's teenagers)would better empathize with people who are more like themselves, rather than a bunch of kids.
Well, the great thing is that they can keep copying the one copy of the game and sell it as many times as they want. So sure, they'll sell it to you for $3, because they still have the original software and plan on selling 100 more.
I think it's because we assume that the people that run large corporations are vastly more competent then they actually are. That's where you get all of these conspiracy theories and stories about hating a particular show.
The truth is that they probably have no idea how to make a product work and they're just fishing around hoping to make it work out right for their bottom line. There's probably a good deal of petty squabbling and bureaucratic squabbling that gets things pushed around more than the merits of any particular program.
Surprisingly, network people are just that, people.
Well, more people had heard of the DOOM Franchise, it starred The Rock, and people actually saw advertisements for it (yet still went anyhow). It isn't really just bad taste, but the fact that people really aren't informed of alternatives.
I have to agree, I hadn't really heard of the film or the show before reading about it on here and a couple of webcomics. It really wasn't advertised anywhere that I saw.
Yeah, the whole chronology never really made that much sense to me. People forgot about the Jedi and the force in about 18 years? What happeened to all the clone troopers, why did they stop using them in favor of the regular imperial storm troopers? Why is there such a massive shift in craft design after the empire?
Man, with all that anecdotal evidence I sure am convinced. Thank god we have news services like Wired to deliver these releases from companies, becaues that damned JAMA would never let this one out of the bag.
A collary would be that there is some flexibility in the system. To use an example I am familiar with, Dungeons and Dragons as the basis of an example. Within 3.5 level advancement proceeds at a fair clip, and between all the skills and feats it could be said that magic items are a bit less important (especially if you limit their presence).
On top of this, as with many fantasy games, there is the ability to ressurect a fellow character. It is a fairly expensive proposition (that sometimes carries penalties, such as the loss of a level or a point of Con). Secondly, you need someone else to raise you from the dead.
Because of the prohibitive cost, it is not likely that someone will just casually ressurect you. This puts emphasis on making friendships and forging strong bonds, and not getting your party wiped out. After all, if the ressurection costs the caster something, he's not likely to do it for some jerk he doesn't care about.
Permanent death emphasises skill with the game over pure dumb luck and brute force. Which goes right back to the idea that this sort of option will be most appealing to hardcore players.
So, why not?
Well, it's a poor strategy for a game like WoW where everything is a time sink and your ability scores are largely based upon items that you spent long hours grinding away for. It sucks to die after you've spent a week on a character, and with a subscription based service you don't want someone just giving up because their character that they sunk umpteen hours into kicked the bucket.
What circumstances might it work under?
I don't know for sure, but I would have to say that it would work best in a game where leveling up was quick, and there was less emphasis on all of these time sinks. That way, even if your character does die, you can roll a new one and make it back to your old level pretty quickly. Attrition is fairly low for lower level characters, but things sort of drop off from there. This would of course be something that places a greater emphasis on strategy and careful thinking rather than one's ability to click. But I'm sure other people who are more familiar with MMORPs could offer better advice.
So really, women want to play cute things. I think this would be interesting to look into, maybe some chicks are rolling male avatars on the horde side, because ugly dude orcs are badass, where ugly orc girls are sad. But I don't know.
I don't think that aesthetics are really that important. I think that part of it is the overall perception as Alliance="good guys" and Horde="bad guys" than anything else.
Let's see, the horde gets 'Blood Elves' and now the rumor is that the alliance will get a race with "cloaking". Wow, that seems like a totally plausible scenario because the Alliance could really use a race with an ability to go into stealth mode.
Random speculation is neither news, nor interesting. How about this...
The new will be murlocs, because everybody loves them so much.
Because corporations are treated like people.
S tates
Legally, corporations are accorded some corporate personhood, i.e. Constitutional rights similar to those held by persons. The U.S. Supreme Court ruled on this question in the 1886 case Santa Clara County v. Southern Pacific Railroad. http://en.wikipedia.org/wiki/Corporations#United_
Well, I think that the likely target audience for this film (teenagers, if the target isn't boomers, it's teenagers)would better empathize with people who are more like themselves, rather than a bunch of kids.
Well, the great thing is that they can keep copying the one copy of the game and sell it as many times as they want. So sure, they'll sell it to you for $3, because they still have the original software and plan on selling 100 more.
I think it's because we assume that the people that run large corporations are vastly more competent then they actually are. That's where you get all of these conspiracy theories and stories about hating a particular show.
The truth is that they probably have no idea how to make a product work and they're just fishing around hoping to make it work out right for their bottom line. There's probably a good deal of petty squabbling and bureaucratic squabbling that gets things pushed around more than the merits of any particular program.
Surprisingly, network people are just that, people.
Well, more people had heard of the DOOM Franchise, it starred The Rock, and people actually saw advertisements for it (yet still went anyhow). It isn't really just bad taste, but the fact that people really aren't informed of alternatives.
I have to agree, I hadn't really heard of the film or the show before reading about it on here and a couple of webcomics. It really wasn't advertised anywhere that I saw.
Yeah, the whole chronology never really made that much sense to me. People forgot about the Jedi and the force in about 18 years? What happeened to all the clone troopers, why did they stop using them in favor of the regular imperial storm troopers? Why is there such a massive shift in craft design after the empire?
Well, we need that to maintain the Stargate program.
Wars will be fought by robots, in space (or possibly on top of very tall mountains). It will be your job to build and maintain those robots.
Or something to that extent.
Man, with all that anecdotal evidence I sure am convinced. Thank god we have news services like Wired to deliver these releases from companies, becaues that damned JAMA would never let this one out of the bag.
post hoc ergo propter hoc
*Pulls out a gun*
Black rage!
Can we throw in some 'edgy', I hear that sells.
I think it had something to do with feeding your head, but that just might be a rumor.
I blame Ida Tarbell and A History of the Standard Oil Company, damned muckrakers and all their muckraking.
Well, at least they can't blame this lag on naked night elves dancing in front of the Auction House. Take that patch notes and website server.
A collary would be that there is some flexibility in the system. To use an example I am familiar with, Dungeons and Dragons as the basis of an example. Within 3.5 level advancement proceeds at a fair clip, and between all the skills and feats it could be said that magic items are a bit less important (especially if you limit their presence).
On top of this, as with many fantasy games, there is the ability to ressurect a fellow character. It is a fairly expensive proposition (that sometimes carries penalties, such as the loss of a level or a point of Con). Secondly, you need someone else to raise you from the dead.
Because of the prohibitive cost, it is not likely that someone will just casually ressurect you. This puts emphasis on making friendships and forging strong bonds, and not getting your party wiped out. After all, if the ressurection costs the caster something, he's not likely to do it for some jerk he doesn't care about.
Permanent death emphasises skill with the game over pure dumb luck and brute force. Which goes right back to the idea that this sort of option will be most appealing to hardcore players.
So, why not?
Well, it's a poor strategy for a game like WoW where everything is a time sink and your ability scores are largely based upon items that you spent long hours grinding away for. It sucks to die after you've spent a week on a character, and with a subscription based service you don't want someone just giving up because their character that they sunk umpteen hours into kicked the bucket.
What circumstances might it work under?
I don't know for sure, but I would have to say that it would work best in a game where leveling up was quick, and there was less emphasis on all of these time sinks. That way, even if your character does die, you can roll a new one and make it back to your old level pretty quickly. Attrition is fairly low for lower level characters, but things sort of drop off from there. This would of course be something that places a greater emphasis on strategy and careful thinking rather than one's ability to click. But I'm sure other people who are more familiar with MMORPs could offer better advice.
That's not the d20 system you fool.
They also don't believe in money, they're clearly not Americans.
You're supposed to steal someone else's first born. Other than that you're only supposed to use a little bit at a time.
In Soviet Russia meme starts you.