### They may not be enough for you, but those of us who like and are used to the interface it's the best way: we get improvements, but don't have to relearn.
I doubt it.
Wow, you must know me better then I do, because to my best knowlage I have liked it ever since I read "Grokking the GIMP".
I feel the pain in using the Gimp interface every time I use the Gimp, and thats after almost 6 years of regular Gimp usage. Relearning a new interface would take how long? A day to get confortable with it? Maybe a week to master it? Maybe a month to completly know it in an out?
You feel pain after six years but suggest that those who like the current interface could switch in a month?!
The time that is taking to relearn should be easily be made up for in very few days, after all it wouldn't be completly different or completly new, it would just mean sticking all those floating dialog boxes together in a grid, keep them in place, keep them where they are usefull (aka. not hide them behind your image window and such..) and maybe add a few more buttons say for undo/redo, for rotating, flipping stuff, rect or circle drawing, etc.
So an interface like that of Blender? Won't work good with GTK. And just look how many people are complaining about the interface of Blender! But if you can convince someone to port all of GIMP's functionality to the excelent, OpenGL accelerated interface of Blender I'm all for it. Get them to port Inskape also while you're at that and ask them to port the modeling tools from Wings3D. Oh and also integrate it with Emacs and Firefox and make it all scriptable in Parrot, than we can dump X and overlapping windows once and for all. But as long as we deal with traditional GUI paradigms GIMP isn't halfway bad.
If the developers aren't interested at all in improvements, its not really all that motivating for writing patching.
The developers aren't interested in fixed "problems" that don't really exist, improvements are plenty as the development for 2.2 shows.
You'll find some people that complain about any kind of interface. It is a feature and Windows sucks at handling... windows. I don't remember saying anything else. If you have a problem with the way GIMP works you solve it (by buying Photoshop if all else fails), the developers are aware of the "problem" and must be much more anoyed by the "please-stick-it-all-in-a-window-because-adding-on e-more-window-will-solve-the-too-many-windows-prob lem" than I am.
The issue of GIMP and multiple windows (lowercase w) comes up every time there is an article about GIMP.
...
Oh I forgot, if all else fails blame Microsoft.
Complaining about the GIMP is good, complaining about Microsoft bad?
Those micromal improvements are NOT the way to go, that way it will take a hundred years before it starts becoming a really useable application.
They may not be enough for you, but those of us who like and are used to the interface it's the best way: we get improvements, but don't have to relearn.
Its not that the floating-windows stuff needs to go completle, just have a checkbox in the Preferences to switch from WiW to floating-windows and some Tip-Of-Day to inform users about it.
Do it, or find someone to do it for you; the developers aren't interested.
I like the new one better. In the onld one you had to either tab our mouse into the textbox, now you just press Ctrl+L. Not to forget the nice layout, bookmarks and simplyfied save dialog.
Yes interface matters, don't break it, for those who grok it. Improvements like from 1.2 to 2.0 are the way to go.
If you need it right now you'll need to look elsewhere. There are many, many applications for a raster editor where colour management does not matter.
I love the Smooth theme, many swear by Industrial, others like the simple default. I also find Aqua too bright, the stripes bother me and the glass buttons hard to read. But if you can make a better GTK theme, by all means start up GIMP (lack of colour management shouldn't hinder you here) or Photoshop (if that's your preference) and get going.
Your options: 1) Install GNU/Linux or one of the BSDs and marvel at the "wonder" of virtual desktops. 2) But Photoshop and leave us alone. 3) Get out your text editor and compiler (or get something to do it for you, the GIMP developers aren't interested right now).
Windows is what's crippled. On X you use GIMP on it's own virtual desktop, on windows you have to install some tackled on add-on to do the same. Without virtual desktops GIMP can be... dificult, if you use other programms at the same time.
Wow, you must know me better then I do, because to my best knowlage I have liked it ever since I read "Grokking the GIMP".
You feel pain after six years but suggest that those who like the current interface could switch in a month?!
So an interface like that of Blender? Won't work good with GTK. And just look how many people are complaining about the interface of Blender! But if you can convince someone to port all of GIMP's functionality to the excelent, OpenGL accelerated interface of Blender I'm all for it. Get them to port Inskape also while you're at that and ask them to port the modeling tools from Wings3D. Oh and also integrate it with Emacs and Firefox and make it all scriptable in Parrot, than we can dump X and overlapping windows once and for all. But as long as we deal with traditional GUI paradigms GIMP isn't halfway bad.
The developers aren't interested in fixed "problems" that don't really exist, improvements are plenty as the development for 2.2 shows.
Is that a rhetorical question?
The dialog is cleaner this way: two textboxes in a save dialog is a bad idea.
I like the new one better. In the onld one you had to either tab our mouse into the textbox, now you just press Ctrl+L. Not to forget the nice layout, bookmarks and simplyfied save dialog.
You shouldn't complain about lack of rotate preview in this article (hint, it's in there now).
It's in the works. You might wan't to look into Cinepaint for now.
Probably there, I'm at work now and can't check.
Python scripting is in since 2.0 AFAIK.
I paid nothing and get a high quality raster editot for non-print work, not nothing.
Your options:
1) Install GNU/Linux or one of the BSDs and marvel at the "wonder" of virtual desktops.
2) But Photoshop and leave us alone.
3) Get out your text editor and compiler (or get something to do it for you, the GIMP developers aren't interested right now).
Windows is what's crippled. On X you use GIMP on it's own virtual desktop, on windows you have to install some tackled on add-on to do the same. Without virtual desktops GIMP can be... dificult, if you use other programms at the same time.
That only works if get Linus as your manager. :-P
I would suggest Google, but they don't stand a chance against porn spammers...
I play Go on the Dragon Go Server, it's the concept of PBeM adapted to an internet where web access is more common then email.
The last HAS to be a troll.
It is not a hardware emulator, true, but it still has to emulate DirectX (unless Half-Life 2 uses OpenGL).
Because graphics aren't real work, right? Neither is video montage apparently...
If giving "temporal" monopolies to creators does not eventualy increase public domain, what does the public get out of this already unfair deal?
But you still bought it...
Check back again in 70 years (if copyright won't be extended until then) when you can't play public domain Half Life 2.
Not only fusion, but also secret inteligent squirles...
What about good old tinfoil hats?