So, is THAT what we're calling Ashcroft this week?
Re:Depends on the materials
on
Pre-Fab Homes?
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· Score: 2, Interesting
If your house is fibro and tin, then it is a trailer, and not a pre-fab. Or it is a Ryan home.
In fact, I've seen houses go up across the street from my pop's place, and I have to say their construction speed / materials used are naff. They use particle board the whole way up, and they take up to three months to build and roof.
That is in Pennsylvania, which is not the driest state in the union. Where I live now (NC), they build the roof first to cover construction then jack it up while building walls beneath. It is interesting to watch.
It is not, however, as good as the factory built home my grandparents live in. It fits in with the 'compound' (what we call my mom's place, it's a sprawling contemporary) and it was built for $50,000 + foundation and finishing touches (we do a lot of DIY construction in my family). Unfortunately, they didn't build it perfectly to specs, so they had to make some adjustments. The company that did it went OOB a few months later, so so much for the warranty. Ah well, pick your builder better next time is what we learned.
I just saw the 500 today, and I didn't yet get down to the specs. 1280x720 native sounds worth the money, but I think I'll wait till it comes out in the US. I'm wary with dealing overseas even though I hear good things about Pricejapan.
Hoverbikes fly, do they not? Flut Flut flies, does it not? I was referring to J&D, not R&C.
I don't care if they controls make sense for a flying game, because what I bought was a platformer.
I haven't played R&C, aside from a demo level. But I wouldn't put a shooting alley in Gran Tursimo, and I'd thank developers to make fine-tuned platformers, not platformers + mini-games.
Jak and Daxter had some really annoying flying sections which relied on 'learn this whole new set of controls'.
While forgivable in GTAIII, it's the equivalent of adding boats in Vice City: They were nearly impossible to steer, and they sapped all the fun out of my gameplay.
The fish catching game in J&D had nothing to do with the game, was not a platform-based section, and as such was not something I was willing to tolerate in the game.
I like games like Lament of Innocence and Onimusha because they keep the same control metaphor throughout the game. If sub-games have the same controls, no problem.
If it comes down to the Square-style 'mimic another character's button press' game, it's a different issue entirely. I don't even know which button is the O without looking. Did square even consider that problem?
I Liked J&D up to a point. After that point I tolerated it. The point is this: Any place where the game ceases to be a platformer, and starts its flight/chicken/shooting range simulator mode.
The same thing happened in Sly Cooper. They have sections that play out as mandatory mini-games.
I bought a platformer. As such, the aforementioned games are great in their primary genres. They begin to suck, IMO, once they go outside the bounds of their primary development and shift play styles.
I have no problem with games where they keep the same play style and switch characters, as long as the characters use the same controls. This is extremely important, especially when I spend a great deal of time at the outset figuring the controls to a game out.
When there's an apple version of povray, I'll be happy. They've been promising a new rev for weeks now. Not that PovRay under OS X is worth writing home about. Horrible design (far too os9) and horrible performance (on which the developers blame apple, even though other apps have no problem working with the OS.. riight)
They'd have to use different actors because this 'residual self image' bit is just so much bullshit. If Neo can effect the machines and the story remains science fiction instead of fantasy, then the only answer is the dual matrices.
Actually, the data they used for the Brawl in the second movie was simply the same data captured for the game. The data was captured twice at once to save time in production. The data itself came it at something like 4GB/sec and was of extremely high detail. I think the plastic look of it was a result of 'close enough' -- otherwise the movie would never have screened with that scene.
No, I want to read for 8 hours state and not have to change the book's batteries. When they perfect the paper-based display technology, I'm all for it, but none of that LCD shit, thankyouverymuch.
I was thinking the exact same thing. Like adding the 'altr' from altr-uistic or whatever makes them good. Adding anthing relating to clarity doesn't make gator better. It just means they'll find more victims^W clients.
No, they said it was "warm like hot grits down one's pants, with a petrifying edge." Or whatever it is that audiophiles say about such things. My eyes glazed over half-way through the mentioned article. All I know is it sounds good on my stereo rig.
I was never really able to get the whipping/jumping quite right. It's the classic Castlevania 'lead boots syndrome'. Leon has the same problem in Lament, but it is a bit easier to deal with there (air whip move)
I bought the game today, btw. It is, so far, very worth the wait. The gameplay is 3D, but a lot of the fighting takes place on the ground. I was hoping the environment would be more interactive, ala Devil May Cry (which had its own long list of issues) but we can't win them all. I'm only 1/2 of the way through the first section (Chamber of Sacred Remains) and already the rooms are proving to be quite a challenge. This should be a very good game to follow through on.
Who's this "Madeleine" on that newspaper site there? rowr.
So, is THAT what we're calling Ashcroft this week?
If your house is fibro and tin, then it is a trailer, and not a pre-fab. Or it is a Ryan home.
In fact, I've seen houses go up across the street from my pop's place, and I have to say their construction speed / materials used are naff. They use particle board the whole way up, and they take up to three months to build and roof.
That is in Pennsylvania, which is not the driest state in the union. Where I live now (NC), they build the roof first to cover construction then jack it up while building walls beneath. It is interesting to watch.
It is not, however, as good as the factory built home my grandparents live in. It fits in with the 'compound' (what we call my mom's place, it's a sprawling contemporary) and it was built for $50,000 + foundation and finishing touches (we do a lot of DIY construction in my family). Unfortunately, they didn't build it perfectly to specs, so they had to make some adjustments. The company that did it went OOB a few months later, so so much for the warranty. Ah well, pick your builder better next time is what we learned.
Yeah, except they are talking about pre-fabs, not modulars.
How about Jay Petrol?
I just saw the 500 today, and I didn't yet get down to the specs. 1280x720 native sounds worth the money, but I think I'll wait till it comes out in the US. I'm wary with dealing overseas even though I hear good things about Pricejapan.
Or in the arms? I couldn't figure how one would control a computer with one's backside.
Hoverbikes fly, do they not? Flut Flut flies, does it not? I was referring to J&D, not R&C.
I don't care if they controls make sense for a flying game, because what I bought was a platformer.
I haven't played R&C, aside from a demo level. But I wouldn't put a shooting alley in Gran Tursimo, and I'd thank developers to make fine-tuned platformers, not platformers + mini-games.
Jak and Daxter had some really annoying flying sections which relied on 'learn this whole new set of controls'.
While forgivable in GTAIII, it's the equivalent of adding boats in Vice City: They were nearly impossible to steer, and they sapped all the fun out of my gameplay.
The fish catching game in J&D had nothing to do with the game, was not a platform-based section, and as such was not something I was willing to tolerate in the game.
I like games like Lament of Innocence and Onimusha because they keep the same control metaphor throughout the game. If sub-games have the same controls, no problem.
If it comes down to the Square-style 'mimic another character's button press' game, it's a different issue entirely. I don't even know which button is the O without looking. Did square even consider that problem?
I Liked J&D up to a point. After that point I tolerated it. The point is this: Any place where the game ceases to be a platformer, and starts its flight/chicken/shooting range simulator mode.
The same thing happened in Sly Cooper. They have sections that play out as mandatory mini-games.
I bought a platformer. As such, the aforementioned games are great in their primary genres. They begin to suck, IMO, once they go outside the bounds of their primary development and shift play styles.
I have no problem with games where they keep the same play style and switch characters, as long as the characters use the same controls. This is extremely important, especially when I spend a great deal of time at the outset figuring the controls to a game out.
I can only assume you are referring to how he spelt plow. It's spelt correctly.
When there's an apple version of povray, I'll be happy. They've been promising a new rev for weeks now. Not that PovRay under OS X is worth writing home about. Horrible design (far too os9) and horrible performance (on which the developers blame apple, even though other apps have no problem working with the OS .. riight)
Of course, when everybody is making $150,000 per annum, the inflation rate will make it seem like $35,000.
Why the wild claims of increased income? Surely there has to be some OTHER way of justifying this?
They'd have to use different actors because this 'residual self image' bit is just so much bullshit. If Neo can effect the machines and the story remains science fiction instead of fantasy, then the only answer is the dual matrices.
Actually, the data they used for the Brawl in the second movie was simply the same data captured for the game. The data was captured twice at once to save time in production. The data itself came it at something like 4GB/sec and was of extremely high detail. I think the plastic look of it was a result of 'close enough' -- otherwise the movie would never have screened with that scene.
No, I want to read for 8 hours state and not have to change the book's batteries. When they perfect the paper-based display technology, I'm all for it, but none of that LCD shit, thankyouverymuch.
Also, ever object will start out a vomit-green colour.
The artists signing record deals pretty much destroy 'Better rights control for the artist', don't they?
sure, it's a nit, but Sony or BMG is by far not an 'artist' unless you put the word 'con' in front of it.
I was thinking the exact same thing. Like adding the 'altr' from altr-uistic or whatever makes them good. Adding anthing relating to clarity doesn't make gator better. It just means they'll find more victims^W clients.
No, they said it was "warm like hot grits down one's pants, with a petrifying edge." Or whatever it is that audiophiles say about such things. My eyes glazed over half-way through the mentioned article. All I know is it sounds good on my stereo rig.
Good thing you don't know the difference between a serious post and a troll.
Stereocast, eh? I prefer surround sound, myself.
I was never really able to get the whipping/jumping quite right. It's the classic Castlevania 'lead boots syndrome'. Leon has the same problem in Lament, but it is a bit easier to deal with there (air whip move)
I bought the game today, btw. It is, so far, very worth the wait. The gameplay is 3D, but a lot of the fighting takes place on the ground. I was hoping the environment would be more interactive, ala Devil May Cry (which had its own long list of issues) but we can't win them all. I'm only 1/2 of the way through the first section (Chamber of Sacred Remains) and already the rooms are proving to be quite a challenge. This should be a very good game to follow through on.
Also, Japanese language sound. Very nice.