There's one glaring problem with this. The bot is good enough to beat a human. Most humans don't play Doom very well. If it beat a well known good player like Ocelot, Sedlo or Johsen, then it would be impressive. It's similar to writing a chess AI that can beat a human. This was done 30 years ago, but can that AI beat a grand master? Judging by the articles, the headline is somewhat misleading.
Doom may seem simple compared to Quake, at least superficially, but Doom features the BFG 9000 which a good player can do some fairly impressive things with, that would be VERY hard to deduce from simply observing. How the BFG worked wasn't really worked out in full detail until the source code was released. The BFG9000 is probably one of the most complex FPS weapons in any mainstream game. Then there are techniques like wall running, bumping, silent BFG shots etc. Knowing about these and when they are of use, can give a player a huge edge. Can the bot discover, use and master this? Such techniques are vital on the most common deathmatch maps, map01 and 07 in Doom 2.
Doom deathmatch can also be played in altdeath mode, typically map11 or maybe map16 are used for this type of play. This introduces many new skills, and downplays other. It is a rather different experience. Does the bot handle this? Navigating the 3d space of map11 is a lot more complicated than map07, which is basically flat. Figuring out the map, teleporters, secret doors, trigger lines that activate elevators, etc is pretty complicated stuff.
Given phrases like "Their agent, he said, “was ducking most of the time and thus was hard to hit.” I suspect a good human player would outskill the bots here. From the ViZDOOM paper (https://arxiv.org/abs/1605.02097) "we test the environment by trying to learn bots for two scenarios: a basic move-and-shoot task and a more complex maze-navigation problem."
When it comes to singleplayer, I would love to see bots play better than Henning in his 30nm run in 29:39, https://www.youtube.com/watch?...
I know loads of people that enjoy using their laptops on the ferry. You could also use a laptop on a plane trip. Public transport is so much more than bus and train.
A lot of really stupid stuff has been written here, so here's my take on the problem.
Here's how we do it in Norway, where there's a lot more computer parties than in the US.
1. Get volunteer people that do not pay an enterance fee, put say 3 people per shift as security/misc people for 6 hour shifts, man 24/7. Get enough people so that they only have to be on the job 2-3 times over a weekend.
2. Everything at the party is at your own risk, there are no insurances etc, theft prevention measurements etc.
3. Get some cheap plastic bracelets ala concert bracelets to tag those who are paying participants, and check for these at enterance.
4. If possible/affordable buy t-shirts with party logo and loads of advertisement from local buisnisses and hand them out to crw only as a means of "payment" for their volunteer work. Keywords here are: non-drug/alcohol, youth, educational, buisnisses love that.
5. Invite local small computer shops to have a stand at your party, they might sell some stuff, and it's exposure for their business to their core audience. They might also donate old hardware as prizes. Mice mats and fans etc make great 3rd place etc.
6. Throw some creative competitions, graphics, wild compo etc. These are great for getting money from local authorities and businesses. Avoid mentioning first person shooter due to terrorist scare, play the 'artistic youth' card well.
With all this in place, it will be an easy job to get volunteers and sponcors for the party.
I use 2 Eizo CRTs, 21" F930. Despite their age, they're great. LCDs only really look nice in one resolution, for everything else it's a blurfest.
If one uses a lot of different resolutions and do graphics work, CRT is the way to go. And in general I love the fact that i can run a game at 160Hz refresh rate and 0.1ms response time on ALL colors. LCD still has a lot of catching up to do imo, but for normal one-resolution office work, lcd is the way to go.
For my main setup I use 2x1600*1200 @100Hz, and for games demos from 800*600 to 1280*1024, my pc is a few years old:-). Were I to buy new LCDs with comparative resolutions, I'd have to fork out a shitload of cash, and demos and games would in fact look worse. Maybe when OLED goes mainstream or LCD is improved I'll change, but not now, not yet.
A lot of download programs use SI-units, at least many of the ones I've looked at does that.
To put some spice into this pot, check out the definition of space on floppies. The system just isn't consistent, please convert to k = 1000.
The unformatted capacity of a 3½-inch double sided high density floppy disk is advertised as approximately 2 million bytes; in its most common low-level format it has a capacity of 1,474,560 bytes or 1.47 million bytes (1.47 Megabytes). In the Base 2 binary prefix numbering system used by computers, 1,474,560 bytes is exactly 1440 kibibytes (1.4 Mebibytes).
However, neither of these numbers is generally used. The number most frequently printed on such floppies is "1.44 MB" which incorrectly combines Base 2 (1440 kibibytes) with Base 10 (1.44 kilo-kibibytes). Thus the label "1.44 MB" is not correct usage of the SI terminology and leads to confusion for users.
For example, the term 1.44 MB implies that the floppy holds 1.44*1,000,000 == 1,440,000 bytes of data, which is false. Likewise the term 1.44 MiB (mebibytes) implies the floppy holds 1.44*1024*1024 == 1,509,949 bytes, which is also false. A person using either the binary or the decimal prefix would miscalculate the number of floppies needed for the project. (The only proper way to interpret the erroneous "1.44 MB" label is as 1.44 kilo-kibibytes which yields 1.44*1000*1024 == 1,474,560 bytes.)
(copied from wikipedia)
Recently? This has been an ongoing debate for 10 years. Without a real change we will still have these problems. Most of the world, including all fields of science, uses SI-units, and in every other area than computer storage kilo without a doubt means thousand, not 1024. If kilo means 1024 like you claim, you run into absurdities like 1019 being less than 1k.
No, when we're talking about bytes sensible people use k = 1000, m = 10^6 etc, just liek we do for everything else. Take the following example:
You're downloading over your 100mbit internet connection (100 * 10^6 bits per second) at 8000kilobit per second, that would be 1000 kilobyte per second. Naturally that means you're writing 1000 kilobytes of data to you harddisk per second as well. And to all the anal people out there, we're overlooking cache issues, protocol overhead, retransmissions, and so on. We're looking at what speed we see in our downloading program.
The fact is that storage is more or less the only area in computing where this error occurs. It happened due to the fact that in the young days of computing, the difference between 1000 and 1024 was negligeble, so they borrowed the SI-prefix. HDDs have always been quotes using true SI-prefixes, since it puts the manufacturer in a more favourable light. For some reason, it isn't done with most scsi disks though.
I'm so glad i don't live in the US, in Norway such a matter would never have burdened the justice system. We can instead use the money on more important things like social services, education and sceence. Let's hope you guys over there catch up to us soon.....;-)
Children are humans that are not yet 18 years of age. That is the accepted definition just about everywhere.
United States - In the United States 17-year-olds may join the armed forces, but may not be deployed in combat situations. There have been slip-ups where under age soldiers have been sent into combat. I can't atm find any info about US soldiers, but i did find a snippet on wikipedia about british troops: "between June 2003 and July 2005, the British government inadvertently sent fifteen 17-year-old soldiers (four of them girls) to Iraq, explaining the mistake as due to "the pressures on units prior to deployment"."
I can't find the US one, but given the size of the deployment, the amount of screw ups with friendly fire and the general chaos there is in any war, there's bound to be some people doing things they shouldn't be doing. That cat was let out of the bag when you let 17 year olds enlist. If you think that everything in Iraq is just perfect, you're just naive. The phrase 'deployed in combat situations' is also rather vague. Could they be deployed in iraq in non-combat situations?
It scared me how USians see the US. You're the biggest problem in the UN tbh, blocking a lot of useful work. You're also one of the worse offenders in recent times when it comes to aggressive use of armed forces, iraq, vietnam and loads of crap from your heroes at CIA. Also, you're one of the few countries that actively use child soldiers in combat, so please come off the high horse. You're in a country where the government condones exection of criminals. This is the 21st century, please catch up. And please, for the love of that god of yours start reading/watching some more independant media, not just the drivvel on FOX 'news'.
I play world of warcraft in 120Hz and many other games in 160Hz on my eizo F930. With that kind of refresh rate, you can turn off vsync without any noticable effect for most games.
Personally I am very sensitive to refresh rates and it doesn't get comfortable until i get at least 90Hz on a CRT. (I run 1600*1200@100Hz for desktop usage). You can definetly feel/see the difference, even in games, depends on what game it is and how bright it is of course.
For a comparison, try scrolling a page like slashdot on an LCD compared to a CRT like mine, that blurriness annoys me. It may not annoy you, but it annoys me. Granted, I haven't looked much at the very high end LCD monitors but I doubt they're that much better. The response time given for such monitors is usually between two levels of gray and to get within 90% of the correct value, not the worst case scenario between say all red and all green to the dead on correct value.
Incidentally, old demoscene productions demos (that support high refresh rates) look brilliant at 160Hz.:-)
Norwegian doesn't come in two variants you dolt. There's a multitude of dialects that vary a lot and two written forms based on these. One is bokmål and the other is nynorsk. Bokmål, literally, book-language, is mostly based on danish, while nynorsk is closer to the original old norse language. From a linguistic point, nynorsk is the natural successor of old norse while bokmål is a norwegianized danish. Very few people actually speak like the forms are written, most speak some sort of dialect where a lot of the 'correct' grammar orally is not correct if written.
Clearly you don't remember playing these games very much:-). As for c&c they were actually pretty well balanced when it came to the fun part. It should be noted that the single player balance was somehwat different from the multiplayer balance, where the sides were more similar. GDI, the 'good guys' had the best tanks and helis, but not as good guard tower options. They had rather weak infantery, except for the one mission with the commando. In general NOD focused on a strong base and low cost units with more exotic weaponry, while GDIs approach was a more hi-cost army, but not as sophisticated turret system. The biggest two tanks were both on the GDI side, NOD only had the light tank. I think you're getting it confused with Red Alert, as what you describe fits that game better, tesla coils etc.
As for Dune 2, each side had a special weapon mirroring the philosophy of that side. Harkonnen had the devastator tank and the death hand missiles, Atreides the sonic tank and fremen troops, while Ordos had the deviator missile tank and the saboteur unit. The emperors Sardaukar was more or less a recolored Harkonnen force, since they simply had the best weaponry, and also most in line with the Sardaukar philosophy. The best combination would have to be the Atreides tank with the Harkonnen palace weapon though, since they are both the most cost efficient and versatile of the available weapons. Playing Ordos left you with a pretty rotten deal, since they did not have access to a lot of weaponry several maps later than the other factions. It should however be noted that and end game fully functional Ordos base has access to more units than any of the other sides, with both troopers and regular soldiers, all types of tanks except house weapons, sand worm hostility and Ornithopyter bombers. Too bad both their special weapons where so clumsily designed though....
So, you upgraded from the old 1.x branch to a radically different 2.x branch, known to be a substantial partial rewrite, and expect everything to work out ok all by magic? You also seem to failed the "sentient sys-admin test" by not using 'google' to do some research. Things like say "http://www.gentoo.org/doc/en/apache-upgrading.xml " perhaps?
I run Gentoo on my own machine, and most of my users WANT bleeding edge versions, a lot of custom options here and there. The system is using a hardened kernel, stack protection and everything is compiled for 64bit (k8). I don't know of any distros that can do that for every package. So far I have had 1 package problem, and that was resolved by 'uncaching' some stuff and redo the emerge of that package. In general, gentoo is easy to maintain, provided you update regularly. As for the people whining about compile times, this is a server, using it at 100% cpu now and then, provided the compilation has a low priority impacts noone. Compiler time is a non-issue, i'm not running X, soundcards, usb, video drivers, gui-browsers etc, there's not all that much to upgrade.
It should be noted that I sync the portage tree from a euro-mirror to a local mirror 6 times a day, and having 3-4 meg a sec to the files-repository makes downloads take an average of 2-3 seconds. Coupled with two beefy processors and lots of ram, Gentoo is brilliant for me. And yes, I have permission from the rsync-maintainer to synch that often.
We do however all UE-directives due to "EØS-avtalen". In fact no country in Europe is as EU-compliant as Norway when it comes to standards and directives. Mostly due to the fact that we have the money to fix these and a small population compared to many other European countries.
Brilliant trolling, if it isn't a troll, well umm, sucks to be you. Every possible hash would be, given a good hashing algorithm, the numbers from 0 to 2^160. I am pretty sure there is a lot of prior art for most of these numbers. Another interesting aspect to remember that things you patent must be "non-obvious", they have to represent a novel idea. therefor, this and all other schemes like this will fail, because the data can make the hash, but the hash won't help you anything with getting the data (realistically). You could of course brute force a DVD movie from a hash i suppose, but you'd probably end up with a lot of films with a very weak plot. Even worse, you could end up with Superman 3 or Glitter.
Odd Even, good name but i can see the problem for english people:-). I have a grandpa whose name was German, and i have a mate called Bent. As for the house, it was a lysthus, lYst house, different vowel mate:-) Lyst in norwegian is not as sexually loaded as it is in english but can be used as a sexual word as well, but it is then a lot more clinical. Also, they don't store lager in a janitor's closet, lager just means 'storage place'. That is in fact where the word lager as in beer comes from, something that has been stored. Sengetøy, well, tøy is norwegian for cloth, so the actual word is bed cloth in this case. Other than that, your knowledge of norwegian is above par for a/.er.
I use those all the time, pronounced as words, not as abbreviations. "That was so lol" "Omg, look at that" etc. I should add that i speak Norwegian, and these 'words' have different conotations compared to Norwegian words. The ones i use the most are: roffel, omg, lål, hæxor and nub (long u). I often combine them with other words, like "nubtryne" (noob head) or kjempelol (very lol).
This discussion is quite funny, in Norway we have the word "verdensdel", literally it translates to "world part". Thus over here the world is seperated into various part, Europa, Asia, Oseania, Søramerika, Nordamerika, Afrika and Antarktis. Whether it's a seperate landmass doesn't matter. Continent is used about landmasses. As for the US, that country really doesn't have a proper name, it's just a bunch of states on the American continent that isn't even contiguous on the same landmass. If the US had had a proper name, not just a Unites States of Landmass-style name, things would have been a lot easier i reckon:-)
It's not the shift key itself that is there problem you clueless idiot, it's the act of pressing down one key while using another. Let's say you had only your right hand, can you not see how this.would.be.easier than "this would be easier". A lot of keyboard layouts have the . right next to space, making it very easy to type, while " is a lot harder to reach on most. If you still don't get this, try imagining you only had 1 hand with 1 finger on it, good luck using " in an easy manner then, and no, sticky keys are not "easy".
Re:Which RE4 did he play?
on
Black Review
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· Score: 1
I beleive this was one of the major features of Daikatana, the ability to have sidekicks that play jusy like you.......
Interesting view on music. In my opinion some of the worst music of this last century was the 70s and 80s. It didn't improve until the 1990s. This is when computers became good enough so that anyone could make music and a huge spur in creativity emerged. Completely unlike the much more corporate styles of the earlier 80s and 70s. You are NOT doing your kids a service by shielding them from contemporary music. It is the mental equivalent of caning to be honest, yes the 80s were THAT bad. And as for peers and peer pressure - you might as well dress them all in 80s fashion and snow jogs. Let them be exposed to all kinds of influences, don't force them to relive your youth.
The colleges are in England, not the US. I am no expert on comparative law US/UK but I would assume it would be harder to get sued successfully for something like this in the uk. They also have the 'conumer rights' on their side, which I think is a governmental institition similar to forbrukerombudet in Norway. They most likely set the standards for what is badware. With them on their side it would be very hard to lose in court. Just my 2 cents but I think this is also why they partnered with foreign universities, not American institutions.
There's one glaring problem with this. The bot is good enough to beat a human. Most humans don't play Doom very well. If it beat a well known good player like Ocelot, Sedlo or Johsen, then it would be impressive. It's similar to writing a chess AI that can beat a human. This was done 30 years ago, but can that AI beat a grand master? Judging by the articles, the headline is somewhat misleading.
Doom may seem simple compared to Quake, at least superficially, but Doom features the BFG 9000 which a good player can do some fairly impressive things with, that would be VERY hard to deduce from simply observing. How the BFG worked wasn't really worked out in full detail until the source code was released. The BFG9000 is probably one of the most complex FPS weapons in any mainstream game. Then there are techniques like wall running, bumping, silent BFG shots etc. Knowing about these and when they are of use, can give a player a huge edge. Can the bot discover, use and master this? Such techniques are vital on the most common deathmatch maps, map01 and 07 in Doom 2.
Doom deathmatch can also be played in altdeath mode, typically map11 or maybe map16 are used for this type of play. This introduces many new skills, and downplays other. It is a rather different experience. Does the bot handle this? Navigating the 3d space of map11 is a lot more complicated than map07, which is basically flat. Figuring out the map, teleporters, secret doors, trigger lines that activate elevators, etc is pretty complicated stuff.
Given phrases like "Their agent, he said, “was ducking most of the time and thus was hard to hit.” I suspect a good human player would outskill the bots here. From the ViZDOOM paper (https://arxiv.org/abs/1605.02097) "we test the environment by trying to learn bots for two scenarios: a basic move-and-shoot task and a more complex maze-navigation problem."
When it comes to singleplayer, I would love to see bots play better than Henning in his 30nm run in 29:39, https://www.youtube.com/watch?...
I know loads of people that enjoy using their laptops on the ferry. You could also use a laptop on a plane trip. Public transport is so much more than bus and train.
You're referring to Kent Hovind. There's some really funny stuff about him by 'thunderf00t' on youtube. Go check out 'Why We Laugh at Creationists".
A lot of really stupid stuff has been written here, so here's my take on the problem. Here's how we do it in Norway, where there's a lot more computer parties than in the US. 1. Get volunteer people that do not pay an enterance fee, put say 3 people per shift as security/misc people for 6 hour shifts, man 24/7. Get enough people so that they only have to be on the job 2-3 times over a weekend. 2. Everything at the party is at your own risk, there are no insurances etc, theft prevention measurements etc. 3. Get some cheap plastic bracelets ala concert bracelets to tag those who are paying participants, and check for these at enterance. 4. If possible/affordable buy t-shirts with party logo and loads of advertisement from local buisnisses and hand them out to crw only as a means of "payment" for their volunteer work. Keywords here are: non-drug/alcohol, youth, educational, buisnisses love that. 5. Invite local small computer shops to have a stand at your party, they might sell some stuff, and it's exposure for their business to their core audience. They might also donate old hardware as prizes. Mice mats and fans etc make great 3rd place etc. 6. Throw some creative competitions, graphics, wild compo etc. These are great for getting money from local authorities and businesses. Avoid mentioning first person shooter due to terrorist scare, play the 'artistic youth' card well. With all this in place, it will be an easy job to get volunteers and sponcors for the party.
I use 2 Eizo CRTs, 21" F930. Despite their age, they're great. LCDs only really look nice in one resolution, for everything else it's a blurfest. If one uses a lot of different resolutions and do graphics work, CRT is the way to go. And in general I love the fact that i can run a game at 160Hz refresh rate and 0.1ms response time on ALL colors. LCD still has a lot of catching up to do imo, but for normal one-resolution office work, lcd is the way to go. For my main setup I use 2x1600*1200 @100Hz, and for games demos from 800*600 to 1280*1024, my pc is a few years old :-). Were I to buy new LCDs with comparative resolutions, I'd have to fork out a shitload of cash, and demos and games would in fact look worse. Maybe when OLED goes mainstream or LCD is improved I'll change, but not now, not yet.
Kill em with your gun, kill em with your gun! War has never been so much fun! Those were the days - hmm, still is *boots* winuae.
A lot of download programs use SI-units, at least many of the ones I've looked at does that. To put some spice into this pot, check out the definition of space on floppies. The system just isn't consistent, please convert to k = 1000. The unformatted capacity of a 3½-inch double sided high density floppy disk is advertised as approximately 2 million bytes; in its most common low-level format it has a capacity of 1,474,560 bytes or 1.47 million bytes (1.47 Megabytes). In the Base 2 binary prefix numbering system used by computers, 1,474,560 bytes is exactly 1440 kibibytes (1.4 Mebibytes). However, neither of these numbers is generally used. The number most frequently printed on such floppies is "1.44 MB" which incorrectly combines Base 2 (1440 kibibytes) with Base 10 (1.44 kilo-kibibytes). Thus the label "1.44 MB" is not correct usage of the SI terminology and leads to confusion for users. For example, the term 1.44 MB implies that the floppy holds 1.44*1,000,000 == 1,440,000 bytes of data, which is false. Likewise the term 1.44 MiB (mebibytes) implies the floppy holds 1.44*1024*1024 == 1,509,949 bytes, which is also false. A person using either the binary or the decimal prefix would miscalculate the number of floppies needed for the project. (The only proper way to interpret the erroneous "1.44 MB" label is as 1.44 kilo-kibibytes which yields 1.44*1000*1024 == 1,474,560 bytes.) (copied from wikipedia)
Recently? This has been an ongoing debate for 10 years. Without a real change we will still have these problems. Most of the world, including all fields of science, uses SI-units, and in every other area than computer storage kilo without a doubt means thousand, not 1024. If kilo means 1024 like you claim, you run into absurdities like 1019 being less than 1k.
No, when we're talking about bytes sensible people use k = 1000, m = 10^6 etc, just liek we do for everything else. Take the following example:
;-)
You're downloading over your 100mbit internet connection (100 * 10^6 bits per second) at 8000kilobit per second, that would be 1000 kilobyte per second. Naturally that means you're writing 1000 kilobytes of data to you harddisk per second as well. And to all the anal people out there, we're overlooking cache issues, protocol overhead, retransmissions, and so on. We're looking at what speed we see in our downloading program.
The fact is that storage is more or less the only area in computing where this error occurs. It happened due to the fact that in the young days of computing, the difference between 1000 and 1024 was negligeble, so they borrowed the SI-prefix. HDDs have always been quotes using true SI-prefixes, since it puts the manufacturer in a more favourable light. For some reason, it isn't done with most scsi disks though.
I'm so glad i don't live in the US, in Norway such a matter would never have burdened the justice system. We can instead use the money on more important things like social services, education and sceence. Let's hope you guys over there catch up to us soon.....
Children are humans that are not yet 18 years of age. That is the accepted definition just about everywhere. United States - In the United States 17-year-olds may join the armed forces, but may not be deployed in combat situations. There have been slip-ups where under age soldiers have been sent into combat. I can't atm find any info about US soldiers, but i did find a snippet on wikipedia about british troops: "between June 2003 and July 2005, the British government inadvertently sent fifteen 17-year-old soldiers (four of them girls) to Iraq, explaining the mistake as due to "the pressures on units prior to deployment"." I can't find the US one, but given the size of the deployment, the amount of screw ups with friendly fire and the general chaos there is in any war, there's bound to be some people doing things they shouldn't be doing. That cat was let out of the bag when you let 17 year olds enlist. If you think that everything in Iraq is just perfect, you're just naive. The phrase 'deployed in combat situations' is also rather vague. Could they be deployed in iraq in non-combat situations?
"see the UN", sorry for the confusion it may have caused :-).
It scared me how USians see the US. You're the biggest problem in the UN tbh, blocking a lot of useful work. You're also one of the worse offenders in recent times when it comes to aggressive use of armed forces, iraq, vietnam and loads of crap from your heroes at CIA. Also, you're one of the few countries that actively use child soldiers in combat, so please come off the high horse. You're in a country where the government condones exection of criminals. This is the 21st century, please catch up. And please, for the love of that god of yours start reading/watching some more independant media, not just the drivvel on FOX 'news'.
I play world of warcraft in 120Hz and many other games in 160Hz on my eizo F930. With that kind of refresh rate, you can turn off vsync without any noticable effect for most games. Personally I am very sensitive to refresh rates and it doesn't get comfortable until i get at least 90Hz on a CRT. (I run 1600*1200@100Hz for desktop usage). You can definetly feel/see the difference, even in games, depends on what game it is and how bright it is of course. For a comparison, try scrolling a page like slashdot on an LCD compared to a CRT like mine, that blurriness annoys me. It may not annoy you, but it annoys me. Granted, I haven't looked much at the very high end LCD monitors but I doubt they're that much better. The response time given for such monitors is usually between two levels of gray and to get within 90% of the correct value, not the worst case scenario between say all red and all green to the dead on correct value. Incidentally, old demoscene productions demos (that support high refresh rates) look brilliant at 160Hz. :-)
Norwegian doesn't come in two variants you dolt. There's a multitude of dialects that vary a lot and two written forms based on these. One is bokmål and the other is nynorsk. Bokmål, literally, book-language, is mostly based on danish, while nynorsk is closer to the original old norse language. From a linguistic point, nynorsk is the natural successor of old norse while bokmål is a norwegianized danish. Very few people actually speak like the forms are written, most speak some sort of dialect where a lot of the 'correct' grammar orally is not correct if written.
Clearly you don't remember playing these games very much :-). As for c&c they were actually pretty well balanced when it came to the fun part. It should be noted that the single player balance was somehwat different from the multiplayer balance, where the sides were more similar. GDI, the 'good guys' had the best tanks and helis, but not as good guard tower options. They had rather weak infantery, except for the one mission with the commando. In general NOD focused on a strong base and low cost units with more exotic weaponry, while GDIs approach was a more hi-cost army, but not as sophisticated turret system. The biggest two tanks were both on the GDI side, NOD only had the light tank. I think you're getting it confused with Red Alert, as what you describe fits that game better, tesla coils etc.
As for Dune 2, each side had a special weapon mirroring the philosophy of that side. Harkonnen had the devastator tank and the death hand missiles, Atreides the sonic tank and fremen troops, while Ordos had the deviator missile tank and the saboteur unit. The emperors Sardaukar was more or less a recolored Harkonnen force, since they simply had the best weaponry, and also most in line with the Sardaukar philosophy. The best combination would have to be the Atreides tank with the Harkonnen palace weapon though, since they are both the most cost efficient and versatile of the available weapons. Playing Ordos left you with a pretty rotten deal, since they did not have access to a lot of weaponry several maps later than the other factions.
It should however be noted that and end game fully functional Ordos base has access to more units than any of the other sides, with both troopers and regular soldiers, all types of tanks except house weapons, sand worm hostility and Ornithopyter bombers. Too bad both their special weapons where so clumsily designed though....
So, you upgraded from the old 1.x branch to a radically different 2.x branch, known to be a substantial partial rewrite, and expect everything to work out ok all by magic? You also seem to failed the "sentient sys-admin test" by not using 'google' to do some research. Things like say "http://www.gentoo.org/doc/en/apache-upgrading.xml " perhaps?
I run Gentoo on my own machine, and most of my users WANT bleeding edge versions, a lot of custom options here and there. The system is using a hardened kernel, stack protection and everything is compiled for 64bit (k8). I don't know of any distros that can do that for every package. So far I have had 1 package problem, and that was resolved by 'uncaching' some stuff and redo the emerge of that package. In general, gentoo is easy to maintain, provided you update regularly. As for the people whining about compile times, this is a server, using it at 100% cpu now and then, provided the compilation has a low priority impacts noone. Compiler time is a non-issue, i'm not running X, soundcards, usb, video drivers, gui-browsers etc, there's not all that much to upgrade.
It should be noted that I sync the portage tree from a euro-mirror to a local mirror 6 times a day, and having 3-4 meg a sec to the files-repository makes downloads take an average of 2-3 seconds. Coupled with two beefy processors and lots of ram, Gentoo is brilliant for me. And yes, I have permission from the rsync-maintainer to synch that often.
We do however all UE-directives due to "EØS-avtalen". In fact no country in Europe is as EU-compliant as Norway when it comes to standards and directives. Mostly due to the fact that we have the money to fix these and a small population compared to many other European countries.
Brilliant trolling, if it isn't a troll, well umm, sucks to be you. Every possible hash would be, given a good hashing algorithm, the numbers from 0 to 2^160. I am pretty sure there is a lot of prior art for most of these numbers. Another interesting aspect to remember that things you patent must be "non-obvious", they have to represent a novel idea. therefor, this and all other schemes like this will fail, because the data can make the hash, but the hash won't help you anything with getting the data (realistically). You could of course brute force a DVD movie from a hash i suppose, but you'd probably end up with a lot of films with a very weak plot. Even worse, you could end up with Superman 3 or Glitter.
Odd Even, good name but i can see the problem for english people :-). I have a grandpa whose name was German, and i have a mate called Bent. As for the house, it was a lysthus, lYst house, different vowel mate :-) Lyst in norwegian is not as sexually loaded as it is in english but can be used as a sexual word as well, but it is then a lot more clinical. Also, they don't store lager in a janitor's closet, lager just means 'storage place'. That is in fact where the word lager as in beer comes from, something that has been stored. Sengetøy, well, tøy is norwegian for cloth, so the actual word is bed cloth in this case. Other than that, your knowledge of norwegian is above par for a /.er.
I use those all the time, pronounced as words, not as abbreviations. "That was so lol" "Omg, look at that" etc. I should add that i speak Norwegian, and these 'words' have different conotations compared to Norwegian words. The ones i use the most are: roffel, omg, lål, hæxor and nub (long u). I often combine them with other words, like "nubtryne" (noob head) or kjempelol (very lol).
This discussion is quite funny, in Norway we have the word "verdensdel", literally it translates to "world part". Thus over here the world is seperated into various part, Europa, Asia, Oseania, Søramerika, Nordamerika, Afrika and Antarktis. Whether it's a seperate landmass doesn't matter. Continent is used about landmasses. As for the US, that country really doesn't have a proper name, it's just a bunch of states on the American continent that isn't even contiguous on the same landmass. If the US had had a proper name, not just a Unites States of Landmass-style name, things would have been a lot easier i reckon :-)
It's not the shift key itself that is there problem you clueless idiot, it's the act of pressing down one key while using another. Let's say you had only your right hand, can you not see how this.would.be.easier than "this would be easier". A lot of keyboard layouts have the . right next to space, making it very easy to type, while " is a lot harder to reach on most. If you still don't get this, try imagining you only had 1 hand with 1 finger on it, good luck using " in an easy manner then, and no, sticky keys are not "easy".
I beleive this was one of the major features of Daikatana, the ability to have sidekicks that play jusy like you.......
Interesting view on music. In my opinion some of the worst music of this last century was the 70s and 80s. It didn't improve until the 1990s. This is when computers became good enough so that anyone could make music and a huge spur in creativity emerged. Completely unlike the much more corporate styles of the earlier 80s and 70s. You are NOT doing your kids a service by shielding them from contemporary music. It is the mental equivalent of caning to be honest, yes the 80s were THAT bad. And as for peers and peer pressure - you might as well dress them all in 80s fashion and snow jogs. Let them be exposed to all kinds of influences, don't force them to relive your youth.
The colleges are in England, not the US. I am no expert on comparative law US/UK but I would assume it would be harder to get sued successfully for something like this in the uk. They also have the 'conumer rights' on their side, which I think is a governmental institition similar to forbrukerombudet in Norway. They most likely set the standards for what is badware. With them on their side it would be very hard to lose in court. Just my 2 cents but I think this is also why they partnered with foreign universities, not American institutions.