There is a difference between leaking an encrypted video + key and leaking an already decrypted video. Meaning that Wikileaks didn't actually do the decrypting.
I disagree. There's nothing wrong with admiring growth of character. I don't know if I agree Google's actions are truly based on character or just business, but that aside.. Maybe you were raised to be a perfect child and have never done wrong, just like I was, but you and I must acknowledge that not everyone was given that same opportunity. Sure, doing it right the first time is PREFERRED, but being able to look at yourself and analyze something that you accepted as TRUTH because that's how you were raised and seeing how it was WRONG and reacting to that realization by GROWING is certainly admirable in my book. It takes a strong person to do that. I hope that I used enough caps to convey my point adequately..
I hope your wife is a fucking knock-out hottie because I can't imagine even talking to someone that can't comprehend a difference between work on a computer and FarmVille. I don't expect my girlfriend to understand exactly what I do, but she grasps the basic concept of programming.
I believe you're talking about the jQuery UI Datepicker, whereas the 19kb is referring to just the jQuery library. jQuery UI can get pretty heavy, but you can use jQuery itself to write your own light-weight Calendar popup as well.
Are you saying MobileMe is nagware because when you first install the OS it asks you once if you want to try a 30 day trial? I'd consider nagware something that persistently nags you, not something that alerts you to its existence once, unless I am missing something about MobileMe. As for Quicktime, I think you are talking about the standard vs Pro version? That recently went away with Quicktime 10.0.. they're all "pro" now for free, I believe.
My experience hasn't been like that on the Mac, but maybe I've just been using it so long I know what I am looking for. I find that there are many high quality, free apps out there to fill the gaps. I do agree that there is a large amount of shareware and a lot of it is quality stuff as well, but I can nearly always find a free app to fill my needs. I have paid for less than a handful of shareware apps over many years of using a Mac. Also, as another poster mentioned, most of the reputable OSS programs have Mac ports.
People talk about those games all the time, too. Goldeneye for the 64 is much loved because it was a lot of fun, had split-screen multiplayer and enough levels/modes to keep it interesting for a long time. I liked the three you mentioned, too, but my friends and I used to love getting together when we were younger and playing Goldeneye for hours. My guess is you're just too old to have been the right age when it was out.
On the flip side, they don't usually charge you when you DO die:) Other than in-game penalties, that is (which could be argued to translate to real life dollars, time is money, blah blah freakin' blah!).
Well of course Zerg Rush is specific to the Zerg.. it has the word Zerg in it! Rushing is a more general word that describes forsaking "teching" and building up an economy to get out units as fast as possible and try to catch your opponent with his pants down. The Zerg Rush is so well known because they are the fastest, but less so than in previous patches.
Well the sensor bar doesn't "sense", but the Wiimote definitely does. I realize your post doesn't contradict this, but it also implies that all Wii motion-sensing is done with IR and that isn't the case. The Wiimote has an accelerometer that can detect movement on 3 axes. The IR camera is used for detecting where on the screen it is pointing.
http://en.wikipedia.org/wiki/Wiimote#Sensing
I completely see your point. I wonder how well it would work out if they simply labeled people based on the control scheme they were using. Then when you create a game, you can set up a filter to only allow controller-using players in your game, perhaps. Maybe it just isn't worth the hassle. Due to some physical limitations, I really have no chance when playing an FPS with a controller but can do alright with a keyboard and mouse. Thus far that has meant no console FPS games for me, which is fine, but if they could figure out a way to make it an option that would be great.
Re:Speaking as a valve fanboy and steam early adop
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The Age of Steam
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Off Topic: The link to your forum on the support tab of your website is borked.
Well, I agree that games are comparatively cheaper to purchase and comparatively more expensive to make today than they were back in 1989. Games are better and more plentiful, too. I disagree that game companies are making less money, though. It's an issue of scale.. yes, games sell for less than they did back then and cost more to make, but once you DO make the game that's where costs go down dramatically. These days when you make a quality game, you sell a LOT more copies of that game and the margins on each one are great.
With that in mind, I do think games cost too much in general. They could drop the price and sell more copies, giving them the same profit. But most often, selling games is a viral effect and for each additional 10 copies they sell, they'll get 2-4 extra copies sold from word of mouth. This works especially for games that you can play multiplayer online, which is why I think so many games these days don't offer multiplayer offline - they want you to each have to buy a copy.
Pop-ups? You mean those annoying things I have to click OK to before my computer will do what I want? Putting those in doesn't make the problem go away, just shifts the liability even more on to the user.
I hear that argument a lot, but the truth is that the people that are in "Motorhead" (sorry, no idea what that is, but I will assume it is the band that came up first on google) created something you can listen to for free on their website. They have a sample of their live performance. If that doesn't entice you to buy their stuff, the fact that you are not interested doesn't magically make it okay to take their stuff for free. Same goes for products that don't have a free sample - if the description, reviews, and company reputation don't justify spending money on the product that doesn't give you a pass to take it for free.
I would agree that companies need to do a better job of providing said samples, but stand by the point that the lack of quality samples doesn't make it okay to steal.
There is a difference between leaking an encrypted video + key and leaking an already decrypted video. Meaning that Wikileaks didn't actually do the decrypting.
I agree with you about Google and China, I just disagree with your stance on admiring change :)
I disagree. There's nothing wrong with admiring growth of character. I don't know if I agree Google's actions are truly based on character or just business, but that aside.. Maybe you were raised to be a perfect child and have never done wrong, just like I was, but you and I must acknowledge that not everyone was given that same opportunity. Sure, doing it right the first time is PREFERRED, but being able to look at yourself and analyze something that you accepted as TRUTH because that's how you were raised and seeing how it was WRONG and reacting to that realization by GROWING is certainly admirable in my book. It takes a strong person to do that. I hope that I used enough caps to convey my point adequately..
I hope your wife is a fucking knock-out hottie because I can't imagine even talking to someone that can't comprehend a difference between work on a computer and FarmVille. I don't expect my girlfriend to understand exactly what I do, but she grasps the basic concept of programming.
I believe you're talking about the jQuery UI Datepicker, whereas the 19kb is referring to just the jQuery library. jQuery UI can get pretty heavy, but you can use jQuery itself to write your own light-weight Calendar popup as well.
Are you saying MobileMe is nagware because when you first install the OS it asks you once if you want to try a 30 day trial? I'd consider nagware something that persistently nags you, not something that alerts you to its existence once, unless I am missing something about MobileMe. As for Quicktime, I think you are talking about the standard vs Pro version? That recently went away with Quicktime 10.0.. they're all "pro" now for free, I believe.
Or is it .002 cents?
OHHHH. What are condoms for?.. :)
My experience hasn't been like that on the Mac, but maybe I've just been using it so long I know what I am looking for. I find that there are many high quality, free apps out there to fill the gaps. I do agree that there is a large amount of shareware and a lot of it is quality stuff as well, but I can nearly always find a free app to fill my needs. I have paid for less than a handful of shareware apps over many years of using a Mac. Also, as another poster mentioned, most of the reputable OSS programs have Mac ports.
People talk about those games all the time, too. Goldeneye for the 64 is much loved because it was a lot of fun, had split-screen multiplayer and enough levels/modes to keep it interesting for a long time. I liked the three you mentioned, too, but my friends and I used to love getting together when we were younger and playing Goldeneye for hours. My guess is you're just too old to have been the right age when it was out.
Really? Cool! Let me try...
hunter2
So if you're finding these ads useful (an assumption based on your subsequent purchase..) why do you have adblock in the first place?
Or they are looking for hits on transparent GIFs to determine the quality of their mailing list.. ;)
Works for me in Safari 4.0.2. Pretty cool, no Flash!
If 50% more is comparable.. :) and for that price tag of $199 you can get the 5 User pack for OS X.
Really? The copy I have specifically points out the massive poo spots..
On the flip side, they don't usually charge you when you DO die :) Other than in-game penalties, that is (which could be argued to translate to real life dollars, time is money, blah blah freakin' blah!).
Well of course Zerg Rush is specific to the Zerg.. it has the word Zerg in it! Rushing is a more general word that describes forsaking "teching" and building up an economy to get out units as fast as possible and try to catch your opponent with his pants down. The Zerg Rush is so well known because they are the fastest, but less so than in previous patches.
Well the sensor bar doesn't "sense", but the Wiimote definitely does. I realize your post doesn't contradict this, but it also implies that all Wii motion-sensing is done with IR and that isn't the case. The Wiimote has an accelerometer that can detect movement on 3 axes. The IR camera is used for detecting where on the screen it is pointing. http://en.wikipedia.org/wiki/Wiimote#Sensing
I completely see your point. I wonder how well it would work out if they simply labeled people based on the control scheme they were using. Then when you create a game, you can set up a filter to only allow controller-using players in your game, perhaps. Maybe it just isn't worth the hassle. Due to some physical limitations, I really have no chance when playing an FPS with a controller but can do alright with a keyboard and mouse. Thus far that has meant no console FPS games for me, which is fine, but if they could figure out a way to make it an option that would be great.
Off Topic: The link to your forum on the support tab of your website is borked.
Well, I agree that games are comparatively cheaper to purchase and comparatively more expensive to make today than they were back in 1989. Games are better and more plentiful, too. I disagree that game companies are making less money, though. It's an issue of scale.. yes, games sell for less than they did back then and cost more to make, but once you DO make the game that's where costs go down dramatically. These days when you make a quality game, you sell a LOT more copies of that game and the margins on each one are great.
With that in mind, I do think games cost too much in general. They could drop the price and sell more copies, giving them the same profit. But most often, selling games is a viral effect and for each additional 10 copies they sell, they'll get 2-4 extra copies sold from word of mouth. This works especially for games that you can play multiplayer online, which is why I think so many games these days don't offer multiplayer offline - they want you to each have to buy a copy.
Pop-ups? You mean those annoying things I have to click OK to before my computer will do what I want? Putting those in doesn't make the problem go away, just shifts the liability even more on to the user.
I hear that argument a lot, but the truth is that the people that are in "Motorhead" (sorry, no idea what that is, but I will assume it is the band that came up first on google) created something you can listen to for free on their website. They have a sample of their live performance. If that doesn't entice you to buy their stuff, the fact that you are not interested doesn't magically make it okay to take their stuff for free. Same goes for products that don't have a free sample - if the description, reviews, and company reputation don't justify spending money on the product that doesn't give you a pass to take it for free.
I would agree that companies need to do a better job of providing said samples, but stand by the point that the lack of quality samples doesn't make it okay to steal.
Maybe fewer humans would be a better approach? ;)