Actually, most ad services I've seen don't give you an impression for the same visitor on the same ad on different pages if they are within a certain window of viewing. A lot of ad providers don't even pay for impressions anymore since advertisers are finding less value in internet ad impressions as time goes on. Sometimes you will find a startup ad provider that pays per thousand impressions, but as they go on that value decreases towards zero. Places like Google AdSense only give you the "estimated cash per thousand" which at this point just tells you the same thing as your click thru rating since nearly all revenue is generated on clicks. Click or go home.
I played both games at release and your list is a bit off:
Four kinds of lag - yes, I will definitely give you that, there was all kinds of lag at various times during the first few months and then again after major content releases. I gave (and still give) Blizzard slack there because the popularity of WoW blew everything previous out of the water, and they were Not Prepared(TM)
Mob not dying after you got him to 0%, Quests completing without granting rewards, Stats setting back to their naked values - I've never had any of these happen to me in 6 months of beta WoW and 3 years of retail WoW, nor have I heard of it. Perhaps you are thinking of a different game
Many many many server crashes - I believe you covered lag already:D
Game crashes - Yes, there have been issues like this throughout WoW's life even thru BC (I quit long before WotLK but I'd be surprised if this didn't continue). It seems game crashes are a fact of life for games these days. Many users have zero problems but there's always that 0.5-1.0% that have a glitchy graphics driver or something. Warhammer Online and every other modern game have this same problem
Lots of dupe exploits - I never encountered an item dupe exploit, though I did encounter a random gold dupe once when looting a mob would give you the gold twice. I also remember when Dire Maul released the farmers were using exploits to farm gold and shards off the bosses (and class books!) but that isn't really a dupe exploit.
Getting stuck "looting" - This thing has plagued WoW forever, I don't even know if it is "fully" fixed yet
Well, with all that said, I agree with you that WAR had a reasonably smooth release. It was smoother than WoW's in terms of server performance and availability, but it is also much, much less popular than WoW was at release. In terms of the game being "ready" for release, I still feel WoW outclassed WAR there.
I find it funny that in a thread about thing stupid users do you post that Paint is stupid when it asked you what to name your bitmap image and it did what you told it to do...:) Maybe if it had popped up a warning when it detected that you used the string ".png" in your file's name you could have clicked OK without reading it, hehe.
I have to disagree. I would say it is more of a management triumph than either marketing or technical. Neither iTunes nor the iPod do anything that is terribly impressive technically (these days, at least, though the click wheel was lauded as pretty impressive in its original days). Although I'm sure there have been glitches in the process, the way that iTunes, iTMS and all the various iPods work together is pretty impressive. Stuff like that doesn't happen without a good management system in place so the people developing different parts actually communicate and collaborate with each other.
I guess the GP already said it more succinctly:
What Apple saw was a gap--not one in the mp3 player technology, but in the hurdles people had to jump over to get music on them.
That's gotta be the silliest thing I've read all day. Of course iTunes makes the iPod special. When you have one of the most popular music stores integrated with your mp3 player, you win. If you can't see how the convenience of hooking your iPod to the iTMS helps sell more iPods then you are blind, my friend.
Thanks for mentioning Goldeneye: Source, hadn't heard of that. The original kept me busy not learning to talk to girls for many many hours in high school. Might as well keep doin' what I'm doin'.
And the WiiFit controller is just a supped up version of the Amiga JoyBoard.
I think the WiiFit controller is the biggest (pretty much only) factor in the new success of the "workout" type game. It's leagues above the JoyBoard (for obvious reasons) and that not only allows the developers to do more things with it, but makes it more fun as well. Virtually all the games on the WiiFit are extremely simple concepts, but they're fun because they were never possible to do right before the WiiFit controller.
I think more that we need to be careful that we don't trigger a catastrophic event in which nature has to re-balance itself and we as a species are a casualty of that balancing.
Exactly. If you don't have fans that are 'willing' to wait then you don't have fans, so why hurry the process in the first place? I put the willing in quotes because everyone hates waiting:) Take the time necessary to create a desirable product and presto, you have fans that will be waiting for your next release and creating a hype-machine for you in the meantime.
There is an IM client for Mac OS X called Adium that does it "the right way", IMO. You can manually resize the input box vertically, and it grows vertically if you type in enough to overfill it. Once you send or delete the message, it snaps back to the size you manually set it to.
Actually, most ad services I've seen don't give you an impression for the same visitor on the same ad on different pages if they are within a certain window of viewing. A lot of ad providers don't even pay for impressions anymore since advertisers are finding less value in internet ad impressions as time goes on. Sometimes you will find a startup ad provider that pays per thousand impressions, but as they go on that value decreases towards zero. Places like Google AdSense only give you the "estimated cash per thousand" which at this point just tells you the same thing as your click thru rating since nearly all revenue is generated on clicks. Click or go home.
I played both games at release and your list is a bit off: :D
Four kinds of lag - yes, I will definitely give you that, there was all kinds of lag at various times during the first few months and then again after major content releases. I gave (and still give) Blizzard slack there because the popularity of WoW blew everything previous out of the water, and they were Not Prepared(TM)
Mob not dying after you got him to 0%, Quests completing without granting rewards, Stats setting back to their naked values - I've never had any of these happen to me in 6 months of beta WoW and 3 years of retail WoW, nor have I heard of it. Perhaps you are thinking of a different game
Many many many server crashes - I believe you covered lag already
Game crashes - Yes, there have been issues like this throughout WoW's life even thru BC (I quit long before WotLK but I'd be surprised if this didn't continue). It seems game crashes are a fact of life for games these days. Many users have zero problems but there's always that 0.5-1.0% that have a glitchy graphics driver or something. Warhammer Online and every other modern game have this same problem
Lots of dupe exploits - I never encountered an item dupe exploit, though I did encounter a random gold dupe once when looting a mob would give you the gold twice. I also remember when Dire Maul released the farmers were using exploits to farm gold and shards off the bosses (and class books!) but that isn't really a dupe exploit.
Getting stuck "looting" - This thing has plagued WoW forever, I don't even know if it is "fully" fixed yet
Well, with all that said, I agree with you that WAR had a reasonably smooth release. It was smoother than WoW's in terms of server performance and availability, but it is also much, much less popular than WoW was at release. In terms of the game being "ready" for release, I still feel WoW outclassed WAR there.
You can print in any color you want, as long as it's brown.
well, it is a wire-frame basket icon in OS X.. so maybe!
Perhaps you are thinking of this: http://www.thinkgeek.com/geektoys/games/7eaa/
Possibly just aspiring to be. But then, that doesn't make your statement untrue either!
I find it funny that in a thread about thing stupid users do you post that Paint is stupid when it asked you what to name your bitmap image and it did what you told it to do... :) Maybe if it had popped up a warning when it detected that you used the string ".png" in your file's name you could have clicked OK without reading it, hehe.
Why don't you make like a tree...
I guess the GP already said it more succinctly:
What Apple saw was a gap--not one in the mp3 player technology, but in the hurdles people had to jump over to get music on them.
That's gotta be the silliest thing I've read all day. Of course iTunes makes the iPod special. When you have one of the most popular music stores integrated with your mp3 player, you win. If you can't see how the convenience of hooking your iPod to the iTMS helps sell more iPods then you are blind, my friend.
Obviously this is some sort of Google service that is in beta..
I agree, I played WoW for a long time and the thing that helped me quit was playing games that were actually good :)
Whether it cures or causes insomnia depends on your point of view I suppose.
Thanks for mentioning Goldeneye: Source, hadn't heard of that. The original kept me busy not learning to talk to girls for many many hours in high school. Might as well keep doin' what I'm doin'.
I wouldn't think a respectable company like Amazon would discriminate against broads. On a side note, the site seems to work for me.
Fanatical people don't think of themselves as fanatical. Only the people that label them fanatical do..
> What do pirates drive?
>> An ARRRRRRRRR-V?
> A ship, you idiot
And the WiiFit controller is just a supped up version of the Amiga JoyBoard.
I think the WiiFit controller is the biggest (pretty much only) factor in the new success of the "workout" type game. It's leagues above the JoyBoard (for obvious reasons) and that not only allows the developers to do more things with it, but makes it more fun as well. Virtually all the games on the WiiFit are extremely simple concepts, but they're fun because they were never possible to do right before the WiiFit controller.
I think more that we need to be careful that we don't trigger a catastrophic event in which nature has to re-balance itself and we as a species are a casualty of that balancing.
You keep using that word. I do not think it means what you think it means.
I think you're thinking of http://en.wikipedia.org/wiki/Lye
Exactly. If you don't have fans that are 'willing' to wait then you don't have fans, so why hurry the process in the first place? I put the willing in quotes because everyone hates waiting :) Take the time necessary to create a desirable product and presto, you have fans that will be waiting for your next release and creating a hype-machine for you in the meantime.
developers?
DUIs, for example?
There is an IM client for Mac OS X called Adium that does it "the right way", IMO. You can manually resize the input box vertically, and it grows vertically if you type in enough to overfill it. Once you send or delete the message, it snaps back to the size you manually set it to.