1.) Ripping off artists to make sure they don't get paid is okay. 2.) Artists are victims of evil, oppressive record labels even though they willingly signed their contracts. 3.) Any groups attempting to stop piracy by going after individual infringers--exactly what Slashdotters were saying they should do back during the Napster lawsuit--is evil harassment of innocent people. 4.) Piracy is okay because it's free advertising and other people will eventually pay those artists through t-shirts or something.
In conclusion, pirates do absolutely everything possible to scapegoat the RIAA because it makes them feel less guilty for ripping artists off and not paying them for their work. Slashdot plays along by posting non-stop anti-RIAA articles intended for people to get together and mindlessly blather about how great piracy is and how evil the RIAA is for daring to protect artist rights.
FUCK the middle men who gain most and give little for all the artists hard work, FUCK their rights after creating a monopoly where only they can make big bucks with a large audience.
Artists willingly signed their contracts, retard. You're not protecting artists by ripping them off and making sure they don't get paid.
Or is this the only developer actively listening to the pirates point of view?"
The pirates point of view is that they want shit for free. Nothing more. Any sort of rationalizations are just excuses pirates use to make themselves feel less guilty. EVERYBODY knows this is true, but they want to ignore human nature and pretend there's some sort of logical argument presented by piracy.
Nope. Piracy is just people wanting shit for free.
I think you're giving Lucas too much credit. I don't think he tried to appeal to a new demographic at all. Lucas writes for himself, and he's just not a good writer. Limitations of technology and other influences at the time (e.g., Lucas not directing Empire Strikes Back) made the original trilogy enjoyable.
Does anybody read the article anymore? It says right in the beginning that Nintendo doesn't want his ideas taken and made into a game by a competitor. It's not ridiculous at all.
This is yet another pro-piracy article posted by Slashdot insisting that artists have absolutely no rights to their own music. According to Slashdot, if you make music, you don't have a right to sell it. You must give it away and hope somebody might show up to a concert (that's assuming you're a touring artist in the first place...if you're not, I guess you're fucked).
I'm at the point now where my eyes glaze over and I just scroll past any Slashdot piracy article. It's the same every time--demonize the RIAA, demonize the "music industry," demonize anyone who attempts to make a living. Meanwhile, the people actually making the music and putting it up for sale are purposely left out of the discussion because that would humanize the people you're ripping off.
As for groups like Radiohead and Nine Inch Nails, they're well-established acts who already made tons of money over a decade ago. They can afford to give music away for free. They weren't giving their music away for free in 1995, now were they?
Another fun way to exploit the system--modding people as Overrated negatively affects their karma while preventing people from being able to metamod your moderation. Sweet!
I'm sorry, but a lot of WoW players will laugh at your claim that it is not repetitive. Yes, there are daily quests, but those themselves are another form of grind, and Blizzard counteracts the gold you make from them by adding more goldsinks, such as paying for a title or adding another riding skill to buy in the expansion.
Your claim that potions aren't allowed in Arenas as a way of reducing grind is laughable. Potions aren't allowed because Blizzard is trying to create an eSport--it has nothing to do with reducing grind. Arena itself is a grind. Engineering items also aren't allowed, as well as several abilities on long cooldowns. This is because Blizzard is trying to create a "fair" playing field so that their game will be accepted by Korean tournaments like Starcraft was. These attempts to legitimize the game as an eSport continue to this day.
Not to mention that if you're in a guild that does content on a regular basis, you will already be farming the materials to make flasks. So much for Blizzard's attempt to remove that grind.
The Potion Sickness they're adding also has little to do with reducing grind. It's due to the rebalancing of the Spirit stat in which they're improving the mana efficiency of the casting classes (warlocks especially) through formula changes as well as talent changes. They don't want to balance boss encounters around potion usage, and they're also trying to remove the random elements of fights by removing crushing blows (this began in the Sunwell encounters).
World of Warcraft is the most monotonous, grindy game I've ever played. Starting from your very first quest in Durotar, you're killing 10 boars. The entire game, from level 1 to max level, is the same boring grind quests. When you join a raiding guild to see the game's best content, you must devote five to six hours a night to run the same dungeon over and over for a gambling chance that some piece of gear you need might drop.
The entire game is grind grind grind grind grind reward grind grind grind grind grind grind reward grind grind grind grind reward. Companies like Mythic are doing things to avoid the Everquest formula that World of Warcraft follows, and I am definitely looking forward to Warhammer Online which is more about the dynamic battlefield than how many hours I can devote to spamming Shadow Bolt in a dungeon I've run twenty times that week.
I know you asked for something in the home, but honestly, riding a bike is so much fun, and the fresh air is nice. You only need about 30 minutes of physical exercise a day to stay fit and maintain a healthy weight. Try it--it'll clear your head and help you think better too.
Look how the "R" pushes against the "o" in Root, how the "F" is against the "r" in Fresh, and how the "T" is against the "o" in Tools. Look how the "T" is right up against the "r" in Trash.
Look how freakishly wide the "H" is in Help and the "V" is in View. Look how weirdly thin the "F" is in File and the "T" is in Tools. "W" in general just looks strange.
Some letters are properly spaced from their siblings, and others are jammed right up against each other. Some letters are cartoonishly wide while others are strangely thin. Maybe you don't notice or care about any of this, but it's a lack of professionalism and attention to detail that has lasted for years. They keep rewriting their panels and shells and file managers, but they still won't change the goddamn font!
The first one assumed the usual, anti-military stance of the Democrats that we were failing in Iraq. The second triumphantly sings the military's successes as if Obama wasn't telling everyone we were failing just a few months ago.
My statement that melee is the top of the food chain means I haven't played WoW much? Do YOU even play the game? Arena representation stats prove that warriors have been #1 all three seasons, and rogues are now #2 in season three. Melee dominance is the big outcry at the moment in the PvP community. S3 gear is loaded with armor penetration which just fucks cloth-wearers even more to the point they have 0 armor.
Shamans, hunters, and to a lesser extent mages are screwed based on the stats. Elemental shamans had a place in 5v5, which Kalgan already said he doesn't like because of the burst damage they provide. He's infamous for playing a warrior himself...go figure.
It is totally mindless. The game is more of a grind than it has ever been. Want to PvE? Grind dungeons over and over for pieces of gear to grind the next dungeon with. Want to PvP? Grind battlegrounds over and over for honor points (four battlegrounds in four years...freaking ridiculous, Blizzard), then grind Arena points over and over for pieces of Arena gear.
It is completely not fun, and if you're a casual player (e.g., A NORMAL PERSON WITH A LIFE), you are shut out of most of the content because you don't want to grind or don't have the time to.
Blizzard's last posting of their subscriber numbers showed that 50% were from Asia. How many of those are botters, net cafes, and gold farmers? WoW is not as big as it's made out to be in the States.
As for the story summary, I don't see how patch 2.4 "significantly altered a good portion of the overall gameplay and provided a much more casual experience." The game is still the same old grind. PvE is a mindless, repetitive grind of the same dungeons over and over to get gear to grind the next dungeon in the progression. PvP is a mindless, repetitive grind of the Arena to get another gear piece to continue grinding.
The classes are horribly imbalanced. If you're melee, you'll be at the top of the food chain. If you're the least-played class in the game--shaman--you're screwed.
I love these Blender fanboys who refuse to accept any criticism and insist that their jumbled interfaces are somehow faster to use than the easier alternatives.
You wrote a wordy, ridiculously pretentious diatribe about a game that's nothing more than blinking lights, monster closets, and an occasionally player-triggered script.
Most of the things you mention, like the hellish flashbacks or telekinetically jerking bodies, occurred in the first half-hour of the game and were never seen again.
It's not "armchair design." It's people pointing out that Doom 3 is not as good as Doom 1 and Doom 2.
There was no nostalgia trip, because Doom 3 bears little resemblance to its past outside of monster closets. Go ahead and play the old games. The tone, level style, and gameplay is vastly different.
This is Slashdot, where:
1.) Ripping off artists to make sure they don't get paid is okay.
2.) Artists are victims of evil, oppressive record labels even though they willingly signed their contracts.
3.) Any groups attempting to stop piracy by going after individual infringers--exactly what Slashdotters were saying they should do back during the Napster lawsuit--is evil harassment of innocent people.
4.) Piracy is okay because it's free advertising and other people will eventually pay those artists through t-shirts or something.
In conclusion, pirates do absolutely everything possible to scapegoat the RIAA because it makes them feel less guilty for ripping artists off and not paying them for their work. Slashdot plays along by posting non-stop anti-RIAA articles intended for people to get together and mindlessly blather about how great piracy is and how evil the RIAA is for daring to protect artist rights.
Modbomb incoming.
Artists willingly signed their contracts, retard. You're not protecting artists by ripping them off and making sure they don't get paid.
Typical idiotic pirate.
The pirates point of view is that they want shit for free. Nothing more. Any sort of rationalizations are just excuses pirates use to make themselves feel less guilty. EVERYBODY knows this is true, but they want to ignore human nature and pretend there's some sort of logical argument presented by piracy.
Nope. Piracy is just people wanting shit for free.
I think you're giving Lucas too much credit. I don't think he tried to appeal to a new demographic at all. Lucas writes for himself, and he's just not a good writer. Limitations of technology and other influences at the time (e.g., Lucas not directing Empire Strikes Back) made the original trilogy enjoyable.
Does anybody read the article anymore? It says right in the beginning that Nintendo doesn't want his ideas taken and made into a game by a competitor. It's not ridiculous at all.
This is yet another pro-piracy article posted by Slashdot insisting that artists have absolutely no rights to their own music. According to Slashdot, if you make music, you don't have a right to sell it. You must give it away and hope somebody might show up to a concert (that's assuming you're a touring artist in the first place...if you're not, I guess you're fucked).
I'm at the point now where my eyes glaze over and I just scroll past any Slashdot piracy article. It's the same every time--demonize the RIAA, demonize the "music industry," demonize anyone who attempts to make a living. Meanwhile, the people actually making the music and putting it up for sale are purposely left out of the discussion because that would humanize the people you're ripping off.
As for groups like Radiohead and Nine Inch Nails, they're well-established acts who already made tons of money over a decade ago. They can afford to give music away for free. They weren't giving their music away for free in 1995, now were they?
Another fun way to exploit the system--modding people as Overrated negatively affects their karma while preventing people from being able to metamod your moderation. Sweet!
What's the angle? How about an aging relic of the 90s trying to appear relevant?
It was secure from day one since BIND isn't enabled. Fancy that. It's almost like they purposely disabled it by default to be secure.
Except for the army's web server...
I'm sorry, but a lot of WoW players will laugh at your claim that it is not repetitive. Yes, there are daily quests, but those themselves are another form of grind, and Blizzard counteracts the gold you make from them by adding more goldsinks, such as paying for a title or adding another riding skill to buy in the expansion.
Your claim that potions aren't allowed in Arenas as a way of reducing grind is laughable. Potions aren't allowed because Blizzard is trying to create an eSport--it has nothing to do with reducing grind. Arena itself is a grind. Engineering items also aren't allowed, as well as several abilities on long cooldowns. This is because Blizzard is trying to create a "fair" playing field so that their game will be accepted by Korean tournaments like Starcraft was. These attempts to legitimize the game as an eSport continue to this day.
Not to mention that if you're in a guild that does content on a regular basis, you will already be farming the materials to make flasks. So much for Blizzard's attempt to remove that grind.
The Potion Sickness they're adding also has little to do with reducing grind. It's due to the rebalancing of the Spirit stat in which they're improving the mana efficiency of the casting classes (warlocks especially) through formula changes as well as talent changes. They don't want to balance boss encounters around potion usage, and they're also trying to remove the random elements of fights by removing crushing blows (this began in the Sunwell encounters).
World of Warcraft is the most monotonous, grindy game I've ever played. Starting from your very first quest in Durotar, you're killing 10 boars. The entire game, from level 1 to max level, is the same boring grind quests. When you join a raiding guild to see the game's best content, you must devote five to six hours a night to run the same dungeon over and over for a gambling chance that some piece of gear you need might drop.
The entire game is grind grind grind grind grind reward grind grind grind grind grind grind reward grind grind grind grind reward. Companies like Mythic are doing things to avoid the Everquest formula that World of Warcraft follows, and I am definitely looking forward to Warhammer Online which is more about the dynamic battlefield than how many hours I can devote to spamming Shadow Bolt in a dungeon I've run twenty times that week.
That's exactly what was said, tard.
I know you asked for something in the home, but honestly, riding a bike is so much fun, and the fresh air is nice. You only need about 30 minutes of physical exercise a day to stay fit and maintain a healthy weight. Try it--it'll clear your head and help you think better too.
These will be perfect for my sharks.
How could you not understand the claim?
http://upload.wikimedia.org/wikipedia/commons/5/54/KDE_4.png
Look how the "R" pushes against the "o" in Root, how the "F" is against the "r" in Fresh, and how the "T" is against the "o" in Tools. Look how the "T" is right up against the "r" in Trash.
Look how freakishly wide the "H" is in Help and the "V" is in View. Look how weirdly thin the "F" is in File and the "T" is in Tools. "W" in general just looks strange.
Some letters are properly spaced from their siblings, and others are jammed right up against each other. Some letters are cartoonishly wide while others are strangely thin. Maybe you don't notice or care about any of this, but it's a lack of professionalism and attention to detail that has lasted for years. They keep rewriting their panels and shells and file managers, but they still won't change the goddamn font!
The first one assumed the usual, anti-military stance of the Democrats that we were failing in Iraq. The second triumphantly sings the military's successes as if Obama wasn't telling everyone we were failing just a few months ago.
My statement that melee is the top of the food chain means I haven't played WoW much? Do YOU even play the game? Arena representation stats prove that warriors have been #1 all three seasons, and rogues are now #2 in season three. Melee dominance is the big outcry at the moment in the PvP community. S3 gear is loaded with armor penetration which just fucks cloth-wearers even more to the point they have 0 armor.
Shamans, hunters, and to a lesser extent mages are screwed based on the stats. Elemental shamans had a place in 5v5, which Kalgan already said he doesn't like because of the burst damage they provide. He's infamous for playing a warrior himself...go figure.
It is totally mindless. The game is more of a grind than it has ever been. Want to PvE? Grind dungeons over and over for pieces of gear to grind the next dungeon with. Want to PvP? Grind battlegrounds over and over for honor points (four battlegrounds in four years...freaking ridiculous, Blizzard), then grind Arena points over and over for pieces of Arena gear.
It is completely not fun, and if you're a casual player (e.g., A NORMAL PERSON WITH A LIFE), you are shut out of most of the content because you don't want to grind or don't have the time to.
Only in Korea. Oh, wait, so that's why Blizzard is obsessed with making WoW all about the Arena.
Blizzard's last posting of their subscriber numbers showed that 50% were from Asia. How many of those are botters, net cafes, and gold farmers? WoW is not as big as it's made out to be in the States.
As for the story summary, I don't see how patch 2.4 "significantly altered a good portion of the overall gameplay and provided a much more casual experience." The game is still the same old grind. PvE is a mindless, repetitive grind of the same dungeons over and over to get gear to grind the next dungeon in the progression. PvP is a mindless, repetitive grind of the Arena to get another gear piece to continue grinding.
The classes are horribly imbalanced. If you're melee, you'll be at the top of the food chain. If you're the least-played class in the game--shaman--you're screwed.
If it takes time to learn it, it's not intuitive and efficient. You can learn anything if you take the time to do so.
I love these Blender fanboys who refuse to accept any criticism and insist that their jumbled interfaces are somehow faster to use than the easier alternatives.
You wrote a wordy, ridiculously pretentious diatribe about a game that's nothing more than blinking lights, monster closets, and an occasionally player-triggered script.
Most of the things you mention, like the hellish flashbacks or telekinetically jerking bodies, occurred in the first half-hour of the game and were never seen again.
Ashlee Simpson sold well too. Doesn't mean she didn't kill music.
It's not "armchair design." It's people pointing out that Doom 3 is not as good as Doom 1 and Doom 2.
There was no nostalgia trip, because Doom 3 bears little resemblance to its past outside of monster closets. Go ahead and play the old games. The tone, level style, and gameplay is vastly different.