Polyphony have now gone through quite a few special one car/manufacturer versions of GT3/4, but every one has never been released to the public. Instead they remain only in showrooms - but this in itself presents the problem of limitation; after all, they need PS2 pods and steering wheels at each showroom, and thus only a limited amount of people get to see it (especially as only a few showrooms will carry the pods and game).
Therefore I believe the best thing SCEI/Polyphony and the companies involve can do is get these demos into the public domain. Getting the demos out to the mainstream audience through things like magazine CDs (read: OPS2M) allows people to sit at home and admire both the game and the car(s) involved. Playing again and again will let people become convince to buy a car, rather than a short play with a sales person watching over you.
Sure, the current method allows the companies to convince the almost converted to purchase the car, but if the people at home who hadn't even thought about the car see a demo version and like it, then they may go out and purchase both the car and GT4 - a success for both companies involved.
But for the same reason we had Novell-Ethernet, which meant that there were two Ethernet standards floating about in the early 1980s up until 1988 (Novell and IEEE). This created all sorts of problems, and all because Novell didn't wait for the standard to be completed.
GameSpy do the matchmaking, buddy, etc. services for online PS2 games already. Tony Hawk's Pro Skater 3/4 both use it, and upcoming Warhammer 40K: Fire Warrior does this too.
And don't forget there's GameSpy Tunnel allowing you to play Xbox System Link games online (such as Halo) via your PC.
GameSpy is already in the console world, just not in quite the same way.
There are a lot of reasons why we will [b]NEVER[/b] see a Goldeneye Pocket. One reason is the licence to the Bond brand - aside from being an old franchise now (and thus less disirable to the public) - it is also now owned by EA. There is also the fact that Rare are too busy creating new GBA titles than to port old ones. And not forgetting the fact that Goldeneye was an N64 - and its brilliance cannot be recreated on the GBA for so many reasons (power/graphics limitations, d-pad, lack of buttons, small screen). Just stop dreaming now.
Will they continue to remain 'disappointed' if others follow the line of Red Hat and sue SCO? I'm sure there will a lot more anger floating around their offices than mere disappointment.
Nope - it will hit the stores in Japan by the end of next year, and probably North America and Europe by 2005. I think Sony will be trying to push this out before the PS3 so that they can launch the new console will full connectivity abilities. Of course, making the two launches overlap in 2005/6 would be great for marketing both - but would likely have a negative impact will people not willing to splash out on both machines. Somewhere between the PSX (early 2004) and the PS3 (late 2005/early 2006) will suit Sony fine.
I'm one of those beta testers, and I posted to the owner earlier today on those very discussion boards about how a BBC article will likely get slashdotted, and that I might even do it myself. With an "anonymous reader" making the submission, everyone will probably think I posted it...
I've launched 500foot and a 1000foot rockets under the Heathrow flight path, which go nowhere near the planes, but do you think anybody would mind if I launched one of these under the same route?
I would presume the RIAA would send up a Windows-powered rocket to destory it. Of course, only for the computer to throw up a question from Clippy, "I see you are trying to destory a Linux-powered rocket. Would you like help with that?" This would likely cause the rocket to self-destruct before reaching the satellite.
So, looks like our MP3s would be safe for a while...
Well, I would say that IMunified has fallen by the wayside a bit. Try heading to IMunified.org (where its official website once was) and you'll get this: - a symbol that MS, Yahoo and the others have probably lost interest in the scheme.
Polyphony have now gone through quite a few special one car/manufacturer versions of GT3/4, but every one has never been released to the public. Instead they remain only in showrooms - but this in itself presents the problem of limitation; after all, they need PS2 pods and steering wheels at each showroom, and thus only a limited amount of people get to see it (especially as only a few showrooms will carry the pods and game).
Therefore I believe the best thing SCEI/Polyphony and the companies involve can do is get these demos into the public domain. Getting the demos out to the mainstream audience through things like magazine CDs (read: OPS2M) allows people to sit at home and admire both the game and the car(s) involved. Playing again and again will let people become convince to buy a car, rather than a short play with a sales person watching over you.
Sure, the current method allows the companies to convince the almost converted to purchase the car, but if the people at home who hadn't even thought about the car see a demo version and like it, then they may go out and purchase both the car and GT4 - a success for both companies involved.
Head over to this page on the Apple Store for prices in US Dollars.
But for the same reason we had Novell-Ethernet, which meant that there were two Ethernet standards floating about in the early 1980s up until 1988 (Novell and IEEE). This created all sorts of problems, and all because Novell didn't wait for the standard to be completed.
GameSpy do the matchmaking, buddy, etc. services for online PS2 games already. Tony Hawk's Pro Skater 3/4 both use it, and upcoming Warhammer 40K: Fire Warrior does this too.
And don't forget there's GameSpy Tunnel allowing you to play Xbox System Link games online (such as Halo) via your PC.
GameSpy is already in the console world, just not in quite the same way.
There are a lot of reasons why we will [b]NEVER[/b] see a Goldeneye Pocket. One reason is the licence to the Bond brand - aside from being an old franchise now (and thus less disirable to the public) - it is also now owned by EA. There is also the fact that Rare are too busy creating new GBA titles than to port old ones. And not forgetting the fact that Goldeneye was an N64 - and its brilliance cannot be recreated on the GBA for so many reasons (power/graphics limitations, d-pad, lack of buttons, small screen). Just stop dreaming now.
You may be right: The release date on the slashdotted page now says "Mid-September" instead of August 25th.
There's also connections to Brute Force, in terms of a team of four fighting against a large number of enemy troops.
Will they continue to remain 'disappointed' if others follow the line of Red Hat and sue SCO? I'm sure there will a lot more anger floating around their offices than mere disappointment.
Yeah, but everybody knows Nokia broke copyright themselves by copying their main character from Konami :P
Nope - it will hit the stores in Japan by the end of next year, and probably North America and Europe by 2005. I think Sony will be trying to push this out before the PS3 so that they can launch the new console will full connectivity abilities. Of course, making the two launches overlap in 2005/6 would be great for marketing both - but would likely have a negative impact will people not willing to splash out on both machines. Somewhere between the PSX (early 2004) and the PS3 (late 2005/early 2006) will suit Sony fine.
Duke Nukem Forever uses the Unreal engine... It switched from the Quake 2 engine 5 years ago...
I'm one of those beta testers, and I posted to the owner earlier today on those very discussion boards about how a BBC article will likely get slashdotted, and that I might even do it myself. With an "anonymous reader" making the submission, everyone will probably think I posted it...
I've launched 500foot and a 1000foot rockets under the Heathrow flight path, which go nowhere near the planes, but do you think anybody would mind if I launched one of these under the same route?
I would presume the RIAA would send up a Windows-powered rocket to destory it. Of course, only for the computer to throw up a question from Clippy,
"I see you are trying to destory a Linux-powered rocket. Would you like help with that?"
This would likely cause the rocket to self-destruct before reaching the satellite.
So, looks like our MP3s would be safe for a while...
You've obviously played GTA3 on a PS2 enough to know there aren't A or B buttons on the DualShock 2...