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Specs for Sony PSP Handheld

doctor_no writes "Sony has announced the specs for its upcoming handheld gaming device, the PSP, at their PlayStation Meeting 2003. Most interesting is that this device promises Playstation 2 level graphics, a compact 1.8GB media, Wireless 802.11, USB 2.0, 7.1 channel Audio, and a 24bit 16x9 screen TFT LCD screen. Sony has called this device the 'Walkman for the 21st Century', and plans to allow the user to enjoy movies and music for the device, along with games. Full specs can be found at ZDNet Japan. The PSP will debut at next year's E3."

497 comments

  1. my dear lord.... by sweeney37 · · Score: 4, Interesting

    when this thing was first announced, there were a lot of naysayers, "Nintendo rules the market, and it's going to be hard to beat them." but these were some of the same comments that were being made in 1995 when the PSX was introduced. the specs on these thing are unbelievable.

    the reason Sony does as well as it does in the videogame market is because it tries to find out what it's competitor does well, and improves upon it. I'm not saying this is going to be a GBA killer, (price is going to be a big factor) but it looks as if there is finally going to be a viable GBA competitor. (N-Gage eat your heart-out.)

    but as we all know, it all comes down to software. personally, I'd love to be able to play Vice-City whenever and wherever I want.

    Mike

    1. Re:my dear lord.... by Colin+Rawlings · · Score: 1

      For what this offers, I'd probably be willing to pay the extra over a GB as long as it's not like $2,000 or anything silly like that. Sony produces great hardware, games, and everything. I don't wish to see either Nintendo or Sony get hurt.

    2. Re:my dear lord.... by Ominous+Coward · · Score: 5, Interesting

      I don't know about that. The majority of people want simple and durable from a handheld. People don't want a giant laptop made especially for gaming, they want a little Game Boy that won't break when you throw it into your backpack.

      It sounds like it might be good, but PS2 calibur graphics in a hand-held will either mean it's large, really expensive, or both. Neo-Geo suffered because of its outrageous price, and I'd imagine this one would, too, if they manage to shrink down the components enough to make it a nice little, durable handheld.

      --
      Ceci n'est pas une sig.
    3. Re:my dear lord.... by theLOUDroom · · Score: 2, Insightful

      the reason Sony does as well as it does in the videogame market is because it tries to find out what it's competitor does well, and improves upon it. I'm not saying this is going to be a GBA killer, (price is going to be a big factor) but it looks as if there is finally going to be a viable GBA competitor. (N-Gage eat your heart-out.)

      You're forgetting another important reason. They have a lot of money, and already control a large protion of the consumer electronics market.

      There are other issues besides the device itself that effect the success or failure of a piece of hardware, let the ability to get stores to carry it.

      --
      Life is too short to proofread.
    4. Re:my dear lord.... by TheIzzy · · Score: 1

      But we all know the REAL question is how long till it runs linux?

    5. Re:my dear lord.... by slimak · · Score: 5, Interesting
      but as we all know, it all comes down to software.

      Right you are, but the type of games that are playable on a portable are different from those on a standard console - The [relatively] small screen of most portables can make it difficult for many gammers to play high-action and/or immersion type games. The GBA for example is very well suited to RPG games, but I do not think I could enjoy playing a sports game (since the players would have to be very small) or a vice city type game (i just think it would be difficult to play at ~4"x4"). That said, if the PSP really has a 16x9 screen and is large enough, it could be awesome for many type of games.

      The downside to the large screen of coarse is shortened playtime and a larger overall system - the GBA SP is so ultra-portable that its almost scarry.

      Will be interesting to see though....hope the price is right (or at least reasonable)

    6. Re:my dear lord.... by 56ker · · Score: 5, Insightful

      Just looking through the specs I'm sure the wireless LAN will be used a lot for multiplayer games. Having seen the popularity of Pokemon through a link cable - all they need now is a killer-app multiplayer game through the wireless connection and they'll sell like hot cakes!

    7. Re:my dear lord.... by Colin+Rawlings · · Score: 1

      XBox only took a few months. The betting pool is open on how long it takes for the PSP. I say 7 months.

    8. Re:my dear lord.... by SifuDave54 · · Score: 4, Insightful

      You'd have to be ignorant to believe Nintendo doesn't have its own 3d handheld in the works. Nintendo has traditionally recently only released handhelds when they fall below the $100 mark. For instance the GBA SP was ready MONTHS before it was released, maybe even when the original GBA came out, but it was too expensive for them to sell it.

    9. Re:my dear lord.... by mal3 · · Score: 1

      I think 16x9 is the aspect ratio. Not the size.

      --
      Non gratis rodentus anus
    10. Re:my dear lord.... by Zathrus · · Score: 4, Insightful

      There's some rather critical specs missing -- like the resolution of the display.

      Also, this thing is going to be rather large, just based on the physical requirements -- a widescreen display and buttons on the front/top, a speaker, a disk loading mechanism, a USB port, an IRDA port, some other port, a memory stick port, a headphone jack, and some place for the battery. There better also be a DC input jack and audio/video output jacks (although all 3 of these could be done via the unknown extention port). There's absolutely no reason for 7.1 sound if you can't output the sound to an external receiver. And if you can do that, you'd better be able to output the video too -- since I sure wouldn't play on a tiny little screen when my TV is right in front of me.

      The specs do sound intriguing, but some of them also seem off kilter, like the 7.1 sound.

      I'm definitely sticking to the "wait and see" camp.

    11. Re:my dear lord.... by slimak · · Score: 1

      i know, i meant my post to mean that the 16x9 aspect ratio screen would be nice if it was large enough to make many types of games playable.

    12. Re:my dear lord.... by CheeseMonkey · · Score: 2, Interesting
      PS2 calibur graphics in a hand-held will either mean it's large, really expensive, or both.
      You're forgetting how old the PS2 is. What makes you think it can't be miniturized down to the size of the PS1 sub-component of the PS2?
      --
      Nothing to see here.
    13. Re:my dear lord.... by Hougaard · · Score: 1

      It will be a 4,5" backlit TFT(ish) 480*272 pixels :-)

    14. Re:my dear lord.... by Ominous+Coward · · Score: 5, Insightful

      Think about the room for the CD drive, the controls, the screen, the battery, and the ports. Suddenly you're quickly running out of room pretty fast. There's a certain amount of miniturization that's possible, but it took Nintendo about 10 years to shrink a SNES to Game Boy proportions, I don't think Sony can do the analogue in 4 years.

      --
      Ceci n'est pas une sig.
    15. Re:my dear lord.... by Directrix1 · · Score: 1, Insightful

      I personally don't find this attractive at all. Using optical storage in any kind of mobile device is too irritating for me to put up with again. And the real reason Sony does so well in the video game market is because it hypes early and it hypes often. Nintendo should really try to learn a lesson from this.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    16. Re:my dear lord.... by heli0 · · Score: 5, Informative

      " if the PSP really has a 16x9 screen and is large enough"

      The screen resolution is 480x272.
      http://www.playstationportable.info/imag es/playsta tionportable1.jpg

      For comparison the GBA resolution is 240x160.

      The one slide they were missing: battery life.

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    17. Re:my dear lord.... by Eccles · · Score: 1

      The specs do sound intriguing, but some of them also seem off kilter, like the 7.1 sound.

      Speaking of which, will there ever be an end to this adding of channels, or should we expect 9.2, 15.3, 30.20.6 and so on?

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    18. Re:my dear lord.... by Anonymous Coward · · Score: 0

      It all comes down to software? I think that is a tad optimistic. Hype and overblown claims tend to do pretty good. All you need to do is get a significant portion of the 'I like to game, but I don't follow things closely' majority to purchase the system, then the 3rd part developers will follow. And, frankly, hyping a product up with claims that you very well may not live up to(Look at some of the claims for the PS2 before it was released, the system is orders of magnitude below what was claimed), can get those units sold pretty damn well.

    19. Re:my dear lord.... by Anonymous Coward · · Score: 1, Funny

      You'd have to be ignorant to believe Nintendo doesn't have its own 3d handheld in the works.

      Of course they do.

      Nintendo really knows what the market hungers for.

      It's called "Virtual Boy".

    20. Re:my dear lord.... by nsda's_deviant · · Score: 1

      the specs remind me of the X Box specs that were announced way back when. Lots of hugelly impressive numbers but spec numbers are never the sole reason in dominating a market, exclusive blockbuster games do that (GTA, GT3, FFX ect). I've got to say I am damn impressed by these specs because its clear that Sony wants it do more than just play games, but it raises a lot of questions,

      Doesn't the specs sound similiar to the CLIE UX50? Also, with a boatload of features what kind of price point is Sony expecting to hit here? Integrated CD+WiFi+GraphicsEngine+USB2+Memory Stick isn't going to be cheap. The stats suggest this is going to do more to replace my iBook than replace my SP. So maybe Nintendo shouldn't be worried, this device sounds like something completelly different than just portable gaming...

    21. Re:my dear lord.... by Colin+Rawlings · · Score: 1

      Put up with again? When did you put up with it before? CD player? (I'm just curious.) Anyways, optical storage isn't bad. I don't mind carrying a CD or something around that size. I expect that it won't even be CD sized however.

    22. Re:my dear lord.... by Stone316 · · Score: 1

      I dunno, I used to play a football game on a handheld. Granted, this was 20 years ago and the 'players' were LED lights. Hard to believe you can get addicted to something like that.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
    23. Re:my dear lord.... by MrPoopyPants · · Score: 1

      ...but, if Moore's law still applies then it is possible to do in 4 years what once took 10 years...

    24. Re:my dear lord.... by Zathrus · · Score: 1

      Sure. When you can exactly replicate a real life concert audio experience (be that concert in an orchestral hall or a death metal moshpit) then we'll be done.

      Realistically there's very little gained beyond 5.1, and most of the x.1 formats are seriously misrepresenting the numbering system (several of the 6.1 formats are actually 5.1 formats with a matrixed rear channel -- the first number is supposed to indicate the number of discrete channels).

      Oh, and thus far nobody has come out with a standard with more than one subwoofer channel... although I wouldn't be surprised to see a 7.2 or 9.2 format in the near future, indicating front and rear low frequency outputs.

    25. Re:my dear lord.... by CheeseMonkey · · Score: 2, Interesting

      I think they can, and if they can't this device won't make it to marker- Sony is smarter than that.

      The UMD format was likely made specifically to reduce the size of the CD drive. The screen and battery don't need to take any more room than they do on the GBASP (which ain't much). So, then you've got ports... ummm... which aren't very big, really.

      I think you're underestimating what can be crammed inside a little plastic box these days. Take a look at an iPod or a super-small DV cam... I think it can be done, and I hope they pull it off.

      --
      Nothing to see here.
    26. Re:my dear lord.... by John_Booty · · Score: 4, Insightful

      It sounds like it might be good, but PS2 calibur graphics in a hand-held will either mean it's large, really expensive, or both.

      I think most people would feel the same way. Do you really think Sony would spend zillions of dollars on developing the PSP without taking that into account? Sony isn't 100% successful at every prodcut they release of course, and I have plenty of beef with many of their *successful* products, but I find it hand to believe that they'd even consider releasing the PSP if they couldn't achieve a reasonable price point and form factor.

      There is definitely a lot of horsepower under the hood of the PSP, but not much of the tech is *new stuff... it's more like a miniaturization/integration of existing tech. With Sony's deep pockets they should be able to achieve a really high level of integration, cramming all that functionality into a small number of chips. Expensive up front, but that would really help with manufacturing costs down the line and it would help with power consumption too.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    27. Re:my dear lord.... by Anonymous Coward · · Score: 0

      It pains me to see that someone would want to destroy a perfectly good gaming system by installing Linux on it.

    28. Re:my dear lord.... by Directrix1 · · Score: 1

      Not just talking about remote vid game handhelds. So yeah, basically just CD players and mp3 CD players. The buffers don't do anything but delay the inevitable when you need them on a bumpy road. Although, that situation would probably actually be a bit better on a handheld video game system since it will probably not be reading from the CD the whole time (except to prebuffer video/audio/meshes/sprites/textures/maps/libraries ,etc.).

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    29. Re:my dear lord.... by bhtooefr · · Score: 1, Insightful

      excuse me, but this is a Sony product. Sony made the G-Protection cd walkmans. I rest my case.

    30. Re:my dear lord.... by TrippTDF · · Score: 1

      It could be really expensive, but if Sony want the market badly enough, they can sell it at a loss until they have control of the market, and make the money from games (That's where the real money in consoles is, the licensing).

      I'm looking at the specs on this, and I'm thinking easily in the $500-$800 range- look at the cost of the new Clie they are putting out (yes, yes, different engineers and all, but still). That's got some similar features, and it's $700.

      For Sony to get this thing off the ground, they will have to sell at a loss. Or they will have to incorporate it into the Clie line somehow and aim for business use more than kids on a playground.

      That said, I want one now.

    31. Re:my dear lord.... by Ominous+Coward · · Score: 2, Informative

      I'm looking at my iPod now. It's quite a marvel of engineering, but it doesn't have buttons, but a touch-pad, making for less depth required for the controls, while my game controller better have real buttons. Also, no removable media drive, black and white LCD, and much less processing power than a PS2. I'm also not sure it's quite as durable as a GBA, though I accidentally dropped it once and it's fine.

      I'm not saying the thing's gonna be a huge monster, but the PSP is gonna have to make compromises between size, durability, and price. I'm not sure that at this point, all three are possible to a marketable degree, but maybe in the 1.5 years it takes to get this going, it might be.

      --
      Ceci n'est pas une sig.
    32. Re:my dear lord.... by garymm · · Score: 1

      It seems to me that they would realize that NOBODY is going to care about 7.1 surround sound in a handheld if they were really planning prudently. it'll just raise the cost, and i don't think anybody's going to buy it because it has an S/PDIF port

    33. Re:my dear lord.... by bhtooefr · · Score: 1

      2 months is my guess. That's when sony'll end up releasing PSPlinux under pressure (and it'll be for a microdrive, as sony won't use the memory stick on the psp even tho they invented it :-@)

    34. Re:my dear lord.... by Ominous+Coward · · Score: 2, Insightful

      Moore's Law doesn't apply to itself! It's a constant rate of doubling, not an increasing rate of doubling.

      --
      Ceci n'est pas une sig.
    35. Re:my dear lord.... by Anonymous Coward · · Score: 0

      Sony's hype-machine is truly unmatched. But their predilection to under-deliver on this hype every single time is their only real flaw.

      Conversely, I've never been disappointed with Nintendo's results. Maybe Sony could learn a little from Nintendo as well.

    36. Re:my dear lord.... by Directrix1 · · Score: 1

      Yes, I know Sony (like a million other handheld CD player manufacturers) added a buffer. Did you even read my post?

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    37. Re:my dear lord.... by emotionus · · Score: 1

      A hard drive is also what makes up the bulk of the ipod. If you use a CD format instead it would take up much less room. With new advances in Optical technologie, I don't see a problem with getting 1.8gb on a mini-cd size disk.

    38. Re:my dear lord.... by Mikeytsi · · Score: 1

      I still have that game.

      --
      I've been called a "Fucking Dick" by better people than you.
    39. Re:my dear lord.... by Anonymous Coward · · Score: 0

      Linux is the anti-Midas. Anything it touches turns to shit.

    40. Re:my dear lord.... by Latent+IT · · Score: 3, Informative

      Yes, I know Sony (like a million other handheld CD player manufacturers) added a buffer. Did you even read my post?

      Hurray, another zealot!

      Did you read *his* post? Since you most clearly either did not, or failed to understand it, allow me to help - First, please read up on G-Protection. Second, realize that if this device can deal with more than three laser-skipping impacts each second like their CD players, that it will be more than sufficient to deal with anything you would care to play a video game through.

      Does "riding in a bumpy car" somehow generate more impacts than jogging? Well, no, it doesn't. So, what is your point, exactly?

    41. Re:my dear lord.... by thdexter · · Score: 0

      Man, that's pretty lame. 16/9 = 1.7... and 480/272 is 1.76426. False advertising!

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    42. Re:my dear lord.... by Anonymous Coward · · Score: 0

      ZING!

    43. Re:my dear lord.... by anonymous+cowfart · · Score: 1, Funny

      I'm definitely sticking to the "wait and see" camp.

      Well I'm on the "bent over and lubed" camp. Can't wait. I hope they are gentle...

      --

      So I'm a pervert. Welcome to the Internet.
    44. Re:my dear lord.... by Giggles+Of+Doom · · Score: 1

      Actually, you wouldn't gain much of anything with X.2. Very low frequencies are harder to assign a direction to then midrange and higher frequencies. Thats why fire engines aren't equipped with bass canons. Though the sound is only coming from your sub, the way they interact with the room, the very nature of the sound itself, and the workings of your ear make it difficult to pinpoint where its coming from. Try moving your sub around the room and see if it really makes a difference.

      Take a look at some HT setup guides for 5.1 and higher systems. Most systems will indicate that the subwoofer can be placed pretty much anywhere in the room.

      --
      "A coward dies a thousand deaths, the brave but one."
    45. Re:my dear lord.... by Anonymous Coward · · Score: 0

      Also, if the thing is gonna be held in your hands, wouldn't that dampen shock quite a bit, besides what Sony adds as skip protection?

    46. Re:my dear lord.... by Firehawke · · Score: 2, Insightful

      I don't see this as being a competitor unless Sony can do two very important things. One, they need to make discs that will really stand up to the abuse like GBA carts will. Two, and probably mostly importantly of all, they need to stop producing junk hardware.

      Both the PSX and PS2 have had absolutely horrifying product runs of hardware that dies very quickly despite having been remanufactured to new specs (supposedly to improve reliability and cheapen production..)

      Unless they can do better than the PS2, I shudder to think of how many hardware returns they'll have from normal hardware use, much less the special kinds of abuse that handhelds are prone to.

      As nice as the hardware specifications are, I'm DEFINITELY not going to buy it on the first run and likely not the second either.

    47. Re:my dear lord.... by MrPoopyPants · · Score: 1

      Right... I didn't mean the rate of doubling was increasing. I mean that the PS2 technology (being newer) is already smaller/faster than SNES technology, so it requires less time and effort to adapt it to a portable environment.

      (This is, of course, pure speculation. PS2 stuff could be totally bulky compared to SNES stuff. I haven't taken either console--or a GBA--apart.)

    48. Re:my dear lord.... by EddWo · · Score: 1

      The storage is called UMD, and is similar to a MiniDisc in that it is in a Caddy and so won't be subject to scratches. I hope it takes off as it would be a great replacement for floppies. Sometimes CD-R, DVD-R is too big and fragile, and USB key drives are too expensive and flash cards require a reader. UMD will be a good solution. UMD = UltraMiniDisc?

      --
      "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
    49. Re:my dear lord.... by TheIzzy · · Score: 1

      You don't have to *destroy* it, simply augment it's functionality. I can run linux and play games on my xbox. This could be a super cool next generation PDA/gaming console. And to be competitive it'd probably have to be cheaper than most modern PDAs. Sounds appealling to me.

    50. Re:my dear lord.... by Zathrus · · Score: 0, Offtopic

      I know that, you know that, and yet there are still some people that call for two subwoofers in a system.

      BTW, the home theater guides that say "put the subwoofer anywhere!" are the crappy ones. Low frequency sound is largely non-directional, but your room is still going to have nodes and antinodes. Putting the subwoofer in the wrong place can cause a node (or antinode) to be located right where your listening position is, which would suck royally.

      Yes, moving your subwoofer around the room can make a big difference. But it's not going to make a difference as to your being able to sense the direction of the low frequency sound (which is the point of all the additional channels and speakers in the first place).

      The 9.2 comment was mostly a joke anyway... Most people are still hoping to even get a 5.1 setup, much less anything higher (heck, my Denon 3803 can do 7.1, but I have no intention of setting up the additional two channels).

    51. Re:my dear lord.... by xswl0931 · · Score: 1

      Sony has been in the electronics business longer than Nintendo has been in the video games business. All they need to do is remove unnecessary electronics from their Clie handhelds, give it a smaller screen, replace this with that, and viola.

    52. Re:my dear lord.... by gaijin99 · · Score: 1
      (and it'll be for a microdrive, as sony won't use the memory stick on the psp even tho they invented it :-@)

      Look at the bottom of the linked article. Under "I/O", it lists both USB 2.0 and memory stick. Not saying that it will necessarially be in the finished product, just pointing out that the specs do call for it.

      --
      "Mission Accomplished" -- George W. Bush May 1, 2003
    53. Re:my dear lord.... by nightznoe · · Score: 0

      I think it's 16x9 cm, not inches, which would put the screen size to be: 1) widescreen, aspect ratio 2) not a laptop size.

    54. Re:my dear lord.... by Ominous+Coward · · Score: 1

      That's what slashdotters do! We like to see what we can pull off, without thinking about whether it's economical, or practical. Put Linux on a GBA? SURE! why? BECAUSE WE CAN!

      repeat ad nauseum.

      --
      Ceci n'est pas une sig.
    55. Re:my dear lord.... by pi+radians · · Score: 4, Funny

      Sony produces great hardware

      Tell that to every PSX owner who has to put their systems upside-down and then pray to get their game to work. Or the countless people (myself included) who's PS2s refuse to read any discs.

      Yeah, their systems are great, until they stop working. I trust this company to make a quality portable system as much as I'd trust R Kelly with my 12 year old daughter.

      --

      sin(6cos(r)+5A)
    56. Re:my dear lord.... by Detritus · · Score: 3, Funny

      They forgot to mention the backpack that contains the fuel cell and cooling system.

      --
      Mea navis aericumbens anguillis abundat
    57. Re:my dear lord.... by mcg1969 · · Score: 1

      Using an optical disc for software is an entirely different matter than using it for real-time video or audio. The disc doesn't need to be running continuously at all. So it loads what it needs then shuts down. If it takes a half-second longer because you just hit a speed bump, no matter. I mean, people use CD-ROMs in their laptops on trains all the time.

    58. Re:my dear lord.... by Ominous+Coward · · Score: 1

      So there's an extra line on the top and bottom. They'll probably be used for information, or testing, or something else. Yeah, 480/270 would be true 16/9 aspect, but why complain about 2 free lines?

      --
      Ceci n'est pas une sig.
    59. Re:my dear lord.... by Anonymous Coward · · Score: 1, Funny

      No, all they need to do is remove unnecessary electronics from their Clie handhelds, and give it some strings, and viola

      I think you meant voila

    60. Re:my dear lord.... by suyashs · · Score: 1

      Its gonna use disks approx. the size of the current Mini-Discs that Sony sells...if the device is a little bigger than the current mini-disc players, I would buy it... I think it will be around as big as a last generation MD player (such as the MZ-R50)...

      --
      http://chrono.posterous.com/
    61. Re:my dear lord.... by euxneks · · Score: 1

      Can you imagine playing a multiplayer game and walking down the street, only to meet another person who happens to be playing that game, walk into your wi-fi lan range?

      How cool would that be to meet some other person playing that game. Wow this sounds like so much fun. I hope it comes out in japan sooner, cause that's where I'll be in 2004. =)

      --
      in girum imus nocte et consumimur igni
    62. Re:my dear lord.... by sacherjj · · Score: 1

      Actually, the dimentions have 2 extra lines to keep everything devisible by 8 or 16. This makes video memory allocation, processing, etc. much nicer in a digital world. No doubt, the two "extra" lines will be used for display.

    63. Re:my dear lord.... by jandrese · · Score: 1

      Mmm mmmm, just hand me over one of those big frosty glasses of eyestrain.

      Isn't saying "Virtual Boy" in the present tense a little misleading?

      --

      I read the internet for the articles.
    64. Re:my dear lord.... by scot4875 · · Score: 1

      Off-topic, but...

      Nice receiver. I just picked up a 2803 a few weeks ago... just couldn't justify the money for a 3803. The 2803 is already powerful enough to blow up the speakers I have, and the other features weren't quite enough incentive to go up one higher.

      Of course, I wouldn't complain if I had one. :)

      --Jeremy

      --
      Jesus was a liberal
    65. Re:my dear lord.... by Bilestoad · · Score: 2, Insightful

      Sony should be finding out what customers want and doing that well. Finding out what your competitor does well just gives away all the initiative.

      Do people really want a 3D do-everything device? Gameboy Advance has some pretty fine games and they could be better if developers realized not all the market is kids. Personally I'm sick of everything having lens flare and transparent water and billions of triangles, a nice flat 2D strategy game like Advance Wars or Tactics Ogre is sometimes just what you want and the pixels are all part of the charm.

      If all people want is 3D why is MAME so popular? Of course this new Sony thing could have some nice strategy games but chances are the focus will be on pretty polygons rather than gameplay.

    66. Re:my dear lord.... by cancrman · · Score: 1

      It took Nintendo 10 years to shrink a SNES to game boy proportions cause they didn't have to do it any sooner. The original gameboy kept on selling with minor revisions (pocket, color, pocket color, pokemon edition, etc...).

      Have you seen the new Sony Clie? They're getting pretty good at the whole minituraztion thing.

      --
      The sole purpose of the Internet is to get porn and bomb making plans into the hands of children.
    67. Re:my dear lord.... by bhtooefr · · Score: 1

      well, I'm just thinking of Sony's track record of not using their own technology on their own products...

    68. Re:my dear lord.... by thdexter · · Score: 1

      YHBT, YHL, HAND.

      Not really a troll, though, I was just trying to be funny.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    69. Re:my dear lord.... by brownaroo · · Score: 0, Flamebait

      Disc medium: "UMD" 60mm optical secured ROM disc with cartridge (1.8GB)

    70. Re:my dear lord.... by Corporate+Avenger · · Score: 1


      "but as we all know, it all comes down to software"

      and if it will run Linux!

    71. Re:my dear lord.... by Guppy06 · · Score: 1

      "Nintendo rules the market, and it's going to be hard to beat them." but these were some of the same comments that were being made in 1995 when the PSX was introduced. the specs on these thing are unbelievable."

      We're not talking about the console market, we're talking about the handheld one. Very different market, very different rules.

      For example, you're basing your prediction on Sony's tech specs alone. But you're completely forgetting that, in the past decade or so, the Game Boy has never had the technological edge (with the possible exception of the GBA).

      Lynx. Game Gear. Turbo Express. Nomad. Tiger.com. WonderSwan. WonderSwan Color. NeoGeo Pocket Color. Each and every one of these had better hardware than Nintendo's product at the time. And each and every one of them was brutally and severely bitch-slapped out of the market (and out of the continent in some cases). And I only use the term "bitch-slap" because I can't think of a term strong enough to describe just what Nintendo did to these poor, miserable bastards.

      So it can play movies. Big whoop. Sega made a TV tuner for their Game Gear. Until Sony's answer to Pokemon comes out for the PSP, I won't expect it to last more than a year. The same Pokemon that not even Final Fantasy X has been able to touch.

    72. Re:my dear lord.... by AvitarX · · Score: 1

      I think the same thing about PS2 level graphics, there is only so much I can see in a handheld.

      So will it have TV out?

      Is it going to try to act as a console on top of a handheld? that would have potential.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    73. Re:my dear lord.... by Mr_Silver · · Score: 1
      Sony produces great hardware

      Maybe, but often all the cool stuff that the hardware division come up with get crippled by the music division because they fear that it'll be used for mass scale piracy.

      See the Net-MD for a classic example.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    74. Re:my dear lord.... by asjk · · Score: 1
      Well I'm on the "bent over and lubed" camp. Can't wait. I hope they are gentle...
      Fan Boy iz funny!
    75. Re:my dear lord.... by DavidLeblond · · Score: 1

      I had a Sony DVD player that failed. After checking online, I found that this player apparently had a flaw that made it stop reading disc's after about a year. Sony's official word? They acknowledged the problem but would offer absolutely no support. So no more Sony for me.

    76. Re:my dear lord.... by PainKilleR-CE · · Score: 1

      If Moore's law even applied, SNES technology would still be decreasing in size at the same rate, so PS2 technology would always be larger (which isn't completely the case, as there are limits on how small something can be made).

      From what I've read, the PS2 can be reduced to about 2 or 3 chips, plus the interfaces for the controllers and memory cards, and then the drive itself. However, the specs of the PSP seem to show that they've decided not to use the chips from the PS2, probably due to cooling issues with the form factor (when it comes to using the chips for the set-top unit in a smaller box), not to mention that there are quite a few changes to what needs to be accessed (ie the difference in media, and the fact that it probably won't use PS2 memory cards, either, which brings another question, save files for the PSP, since it's using optical media... maybe it will use a memory card after all).

      The point is that Moore's law (revised) states that the number of transistors on an IC doubles every 18 months. Therefore, the SNES technology would be significantly smaller than the PS2 technology at any given time. The only way the PS2 technology could reach the size of the GBA in a lesser timeframe would be if Nintendo strung out the time for some other reason (whether to leverage the GBC longer, or to reduce the cost, the latter of which is much more likely). Nintendo probably could've put the SNES in a GBA-SP package 4 years ago, but it probably would've cost significantly more to do so. Also, if Nintendo had wanted to sell the GBA at a loss, they probably could've done it a year earlier at the same price point.

      --
      -PainKilleR-[CE]
    77. Re:my dear lord.... by Anonymous Coward · · Score: 0

      the GBA killer has been around for some time now... The GamePark 32 (GP32)

      learn something today

    78. Re:my dear lord.... by Anonymous Coward · · Score: 0

      G-Protection is just a fancy name with fancy words that describe methods by which it recovers from shock. It just creates a big buffer of audio? Why is that so revolutionary? Is it because they show you pictures of a jogger and give you fancy words to describe how the machine makes the laser move back into position after shock?

    79. Re:my dear lord.... by PainKilleR-CE · · Score: 1

      I'm looking at buying a good A/V receiver in the not-too-distant future and will probably pick up one capable of 7.1, but like you said, I have no intention of setting it up that way. Maybe, someday, I will work my way up to 7.1, but I'll be perfectly happy to work with 2.1 at the start. I'd much rather have 2 good speakers and a good subwoofer than 5 so-so speakers and a good subwoofer (ok, the simple fact is that no matter what I won't go without a good subwoofer, even if I have to hook up the output to my bass amp). Hell, I have 4.1 on my home computer, but the satellites are all on the desk in front of me because of space limitations.

      --
      -PainKilleR-[CE]
    80. Re:my dear lord.... by suyashs · · Score: 1

      UMD= Universal Media Disc I dont want it to be a replacement for flopies because of the built in copy protection scheme...CDs/DVDs are the future...this format will simply be used for the PSP, I don't see it making much headway into the computer market...

      --
      http://chrono.posterous.com/
    81. Re:my dear lord.... by Zathrus · · Score: 1

      Well, just make sure you buy a brand of speakers that's good and keep the line around for awhile... this pretty much precludes anything from a big box store. You want timbrally matched speakers in all 5 positions -- preferably the same speaker in all 5, but that's not realistic for most people. If you buy from BB/CC/etc then you'll end up with speakers that you can't match when you purchase more down the line, and that'll suck. I bought my first set of speakers (Paradigm Titans) nearly a decade ago and I could still buy new ones/replacements from numerous dealers (online and off) right now.

      My setup isn't perfect, but it's pretty damn good, and I have no intention of changing it anytime soon. Paradigm PS-60 mains, LCR450 center, and Titan rears. Subwoofer is a Paradigm PS-1000 -- not the greatest sub, but it kicked major ass when paired with the Titans, was a good price, and does a decent job. Would like to replace it at some point (with something less boomy and less scratched up -- the outside was damaged in a move), but dunno that that'll happen any time soon.

      And yes, the subwoofer is important... I started off with a Onkyo receiver, CD player, and the Titans. When I added the PS-1000 it totally changed the system and turned it from pretty good to amazing... and this was while I was in college. Got quite a few compliments on the system... as well as some complaints about the volume level :)

    82. Re:my dear lord.... by lord_nightrose · · Score: 0

      price is going to be a big factor According to the latest issue of Official US Playstation Magazine, it's going to cost $99, the same as the Game Boy Advance SP. Amazing.

      --
      This is not part of my post. It's my signature. I bet you're disappointed.
    83. Re:my dear lord.... by PainKilleR-CE · · Score: 1

      Well, just make sure you buy a brand of speakers that's good and keep the line around for awhile... this pretty much precludes anything from a big box store. You want timbrally matched speakers in all 5 positions -- preferably the same speaker in all 5, but that's not realistic for most people.

      Fortunately, the speakers I'm looking at, though definitely not cheap, have been around for a while, and their primary line is almost exactly the same as it was when my dad bought them over 10 years ago. The only things they've really added are horizontal and corner-mount speakers.
      http://www.magnepan.com/
      (actually, I am not completely sure those are the same speakers as I haven't asked my dad about his yet, but they appear to be the same ones).

      I still haven't decided on the subwoofer and receiver, yet, but again, it's not something I'm doing right away (and really, with the price of those speakers and the receivers I've looked at so far, it's not like I can afford to do it right away anyway). A better television is still a long way in the future, too, but then again the prices will only come down on the tv anyway ;)

      --
      -PainKilleR-[CE]
    84. Re:my dear lord.... by Zathrus · · Score: 1

      Excellent speakers... and yeah, you definitely need a sub with them :)

    85. Re:my dear lord.... by common_sence · · Score: 1

      Hmm...My original PlayStation is still going strong, and I've never had ANY disc not be read by my PS2, and it's my primary DVD player, so it's had it's fair share of disc in and out.

      --
      sig? No thanks, I don't smoke.
    86. Re:my dear lord.... by common_sence · · Score: 1

      That would depend. Obviously you can't take advantage of 7.1 through headphones, but let's say you plug it into your home theater. Then the 7.1 decoder can pipe surround sound to your speakers and allow it to act as a truly portable console (assuming a video out).

      --
      sig? No thanks, I don't smoke.
    87. Re:my dear lord.... by garymm · · Score: 1

      true, but i don't think that it's a feature useful enough to have. I'd bet that less than 5% of console users have any form of surround sound, and I'm sure this figure would drop with a handheld.

    88. Re:my dear lord.... by Gudlyf · · Score: 1
      Tell that to every PSX owner who has to put their systems upside-down and then pray to get their game to work. Or the countless people (myself included) who's PS2s refuse to read any discs.

      Honestly, the only time I've heard this happening to people with the PS is when they put a mod chip in it and then use normal silver or gold CD's, which the PS was never intended to play (rather than the PS-specific black ones), causing the motor to weaken or burn out.

      --
      Trolls lurk everywhere. Mod them down.
    89. Re:my dear lord.... by stonecypher · · Score: 2, Insightful

      Um. That's not exactly true. There have been SNES quality handhelds a number of times (in fact, a few better-than-NES handhelds.) The things aren't that hard to make. Truth is, most palsm and the like run circles around the AGB, which is only an ARM7TDMI running at 16.7mHz, with a quarter meg of ram and some video stuff.

      What Nintendo waited for, and what cost Sega, TurboGrafx, Atari, Bandai, and others the handheld war, was twofold. One was console cost, but that's not as big a del as everyone makes it out to be.

      The big deal is and always has been battery life. Nintendo understands that if the game goes away every two hours, and you have to shell out $5 for new batteries, the kid is not going to be satisfied, and the console won't sell, since in honesty they sell on jealousy alone. If a kid doesn't like his AGB, the other kid won't want one. Nobody seems to understand this but Nintendo; that said, Nintendo makes a *huge* deal out of it to their developers (since they have access to bios calls that shut parts of the system down.)

      Battery life is the reason that the AGB is popular a decade after the turbografx portable, which was significantly more powerful.

      The screen is sorta big-ish, but not that huge. The CD drive (minidvd drive?) won't take that much space; look at MD players from a decade ago: they're not that thick. They won't be now, either. The controls? Ha! They're buttons on the surface. The space underneath is negligable. Haven't you ever taken one of these apart?

      Look, it's not about miniaturization, or the SP wouldn't be half the size of the AGB less than two years later. It's about cost and power draw. The thing that made the backlight of the SP possible was the proprietary rechargable battery, and I expect Sony will have just as good if not a better one, owing to their laptop research.

      Besides, Sony's been doing Miniaturization since five years before N stopped being a playing card company. I mean, come on, very few companies cram stuff into small places like they do. :D

      What I want: a Dual Shock 2 with a big screen and some CPU built in. I think it's finally on its way.

      --
      StoneCypher is Full of BS
    90. Re:my dear lord.... by stonecypher · · Score: 1

      For instance the GBA SP was ready MONTHS before it was released, maybe even when the original GBA came out, but it was too expensive for them to sell it.

      You know, it's amusing, I'm in the industry on the N side, and I've never heard that. Do you have anything to back this up?

      (The thing that made N hold out on the backlight was battery power, by the way, not cost.)

      --
      StoneCypher is Full of BS
    91. Re:my dear lord.... by stonecypher · · Score: 2, Interesting

      There's some rather critical specs missing -- like the resolution of the display.

      480x272, 2.9".

      audio/video output jacks (although all 3 of these could be done via the unknown extention port).

      And almost certainly will be. Jack consolidation has been a trend at Sony for a while. I wouldn't be at all surprised if the voltage suply comes from USB or Firewire, actually; if you have a playstation or a Vaio, you won't even need a power block, just a cable.

      Video out? For a portable? Why? (though with jack consolidation, it'd be neat.)

      There's absolutely no reason for 7.1 sound if you can't output the sound to an external receiver.

      Yah, 7.1 sound is kind of weird sounding to me. Maybe it's for external connections. Maybe it's intended to go over the wireless; Sony's starting to push for home integration, and I kind of think that the PS3 is going to be their set-top whammy box. I mena, the PSX (the name for the new PS2, not the thing we all called the PSX, which they now call the PS) has a 120g hard drive and a DVD burner; tell me that's not a TiVo killer on its way. If the PS3 has wi-fi, maybe the idea is that the PSP could just sync to the PS3, pipe the phat sound out, and all is well.

      OTOH, remember that a lot of soundcards used to call themselves 5.1 because they were 3d-sound fakable. Is there a dolby logo or something?

      And if you can do that, you'd better be able to output the video too -- since I sure wouldn't play on a tiny little screen when my TV is right in front of me.

      That's what they said about the Gameboy and the GameBoy advance, too. It's proven to be wrong. That said, with the plethora of ports and wifi, I wouldn't at all be surprised if the PS3 chains the PSP to your home entertainment system.

      I mean, really, the Japanese. You've gotta love them. :D Who else is gonna make this sort of stuff? GE?

      In the meantime, lately, Sony has been kicking ass and not even bothering to take names in the video game market. Their systems have consistently (ahem, twice, anyway, the PsOne notwithstanding) done exactly what was needed to win them a market. I wouldn't be at all surprised to see Sony deal Nintendo a death blow, coming up.

      Thank god SCEA is down the street. :D

      --
      StoneCypher is Full of BS
    92. Re:my dear lord.... by iamhassi · · Score: 1
      PS2 calibur graphics in a hand-held will either mean it's large, really expensive, or both.

      You fail to realize Sony's hand-held will most likely be dealing with a quarter of resolution the PS2 games are at (320x240 vs 640x480 for decent TV), and considering the Playstation 2 dates back to early 2000 it's using hardware already over 3 years old. Obviously 3 years is forever in cpu years, so I have no doubt Sony can make a handheld unit that can handle 1/4th the resolution of the now 3+ year old playstation 2, especially considering PocketPCs have reached what your typical PC offered 3 years ago (533mhz) (the 533mhz processor isn't quite available but neither is the sony handheld so it all works out).

      --
      my karma will be here long after I'm gone
    93. Re:my dear lord.... by iamhassi · · Score: 1
      (The thing that made N hold out on the backlight was battery power, by the way, not cost.)

      and why was battery power such a issue? A frontlight solution was offered almost immediately after the original GBA was released that still allowed 10+ hours of playability for very little money, so what was wrong with battery power at that time?

      the conspiracy-theorist in me wants to believe the GBA SP was released only 17 months after the original GBA in an effort to sell twice the units.

      --
      my karma will be here long after I'm gone
  2. 7.1 Channel Audio? by Anonymous Coward · · Score: 0

    Out of a handheld?

    1. Re:7.1 Channel Audio? by vasqzr · · Score: 3, Funny



      Dolby 7.1 audio....and one itty-bitty speaker!

    2. Re:7.1 Channel Audio? by Tumbleweed · · Score: 5, Funny

      Nah, no speakers. A set of headphones and a backpack-mounted subwoofer. Also doubles as a back massager, which you'll need due to carrying around the backpack-mounted subwoofer.

    3. Re:7.1 Channel Audio? by acxr+is+wasted · · Score: 1

      Hopefully, this thing will include something like Dolby Headphone for the surround sound.

      --
      "Come on, let's go drink till we can't feel feelings anymore."
    4. Re:7.1 Channel Audio? by tealover · · Score: 1

      Perhaps to go with surround sound headphones ?

      --
      -- You see, there would be these conclusions that you could jump to
    5. Re:7.1 Channel Audio? by Tumbleweed · · Score: 1

      Oh yeah, plus it's part of the haptic interface for Sony's new PSP game, "Hunchback of Notre Dome." The game "Atlas" is still in development.

      Interestingly, a version of the game for females is in the concept stages - rumour has it the subwoofer will be mounted on the front of the player, thus enabling pregnancy simulations, with the vibrations from the subwoofer simulating various things like a kicking baby, or contractions (when you play Britney Spears on your PSP). Yay.

    6. Re:7.1 Channel Audio? by telstar · · Score: 1
      "Nah, no speakers. A set of headphones and a backpack-mounted subwoofer."
      • Okay ... that's 2.1. Where are the other 5 speakers in that headphone scenario?

    7. Re:7.1 Channel Audio? by Tumbleweed · · Score: 1

      Uh, they're "virtual." :)

    8. Re:7.1 Channel Audio? by inteller · · Score: 1

      yeah, the game machine costs $150, but the headphones cost $350......sounds like $ony just has Xbox Dolby 5.1 envy

    9. Re:7.1 Channel Audio? by tealover · · Score: 1

      Have they priced the handheld already? $150 wouldn't be a lot for what they're offering. I'd be highly surprised if they could afford to go that low, however.

      --
      -- You see, there would be these conclusions that you could jump to
    10. Re:7.1 Channel Audio? by Lord_Dweomer · · Score: 1
      "A set of headphones and a backpack-mounted subwoofer."

      I wonder if you can hook up the Rez Vibrator to this thing. Now I can please a girl without having to be stuck in front of the TV. Like, from in front of my computer for instance.

      --
      Buy Steampunk Clothing Online!
    11. Re:7.1 Channel Audio? by inteller · · Score: 1

      well considering the GBA is going for $99 they have to be at least semi competitive to make inroads into that market. I dont care if people say they aren't competing with GBA, the fact is they will be held to GBA standards. If they charge $200 for this unit, parents are going to get their kids 2 GBAs, not 1 Sony BetaMa...er I mean "Walkman of the 21st century"

  3. Walkman for the 21st Century by rokzy · · Score: 1

    if it costs the same as a walkman........ WOOT !

    1. Re:Walkman for the 21st Century by KeithH · · Score: 3, Interesting

      Walkmans were around US$400 when first released.

    2. Re:Walkman for the 21st Century by Anonymous Coward · · Score: 0

      how about as much as the walkman in 1983?

    3. Re:Walkman for the 21st Century by zzendpad · · Score: 1

      I hope not. When Sony's Walkman TPS-L2 came out, it listed for $200, in 1979 dollars. Using this page, that's about $496 nowadays!

  4. "Playstation 2 graphics?" by Hogwash+McFly · · Score: 3, Troll

    So Sony say there new hand held console will have Playstation 2 level graphics?

    Well after what they said about the Playstation 2 itself and its "Toy Story" graphics I would have to see it to believe it.

    --
    Mother, do you think they'll like this sig?
    1. Re:"Playstation 2 graphics?" by BlueTrin · · Score: 5, Funny

      Sony reference dictionary

      PS2 Toy Story graphics
      --> PS1 enhanced graphics

      1.8GB media
      --> in option (default: 16 Ko)

      Wireless 802.11, USB 2.0
      --> when connected to the handheld port replicator base (if the option has been bought)

      7.1 channel Audio
      --> When at home with a 7.1 Kit (the cables will be incompatible with other brands so you will have to buy the Sony 7.1 Handheld Kit®, um any1 has experienced it with Vaios for external devices ?).
      --> or you can buy our new Roswell haedphone kit with subwoofer integrated.

      24bit 16x9 screen TFT LCD screen
      --> TFT screen with a maximum resolution of 640x400 but every game will use 320 x 200 (well Playstaion 2 level graphics ?)

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
    2. Re:"Playstation 2 graphics?" by dr_dank · · Score: 5, Funny

      Well after what they said about the Playstation 2 itself and its "Toy Story" graphics I would have to see it to believe it

      Of course it has Toy Story graphics.

      What they didn't tell you was that you had to have Toy Story on DVD to get said graphics....

      --
      Where does the school board find them and why do they keep sending them to ME?
    3. Re:"Playstation 2 graphics?" by terraveneficus · · Score: 1

      the problem with saying bad things about the graphics of any console is that its all realtive. graphic programmers arent going to spend extroidinary amounts of time putting in the graphics of the game it takes long enough as it is to put games together they arent going to push that any farther than they need to. it takes time to program all the really realy cool graphics (ex halflife 2) and most games just dont have the budget.

      --
      Cool stuff is done by idiots........thats why its cool
    4. Re:"Playstation 2 graphics?" by Anonymous Coward · · Score: 0

      Judging based on the level of Sony's hype about the original PS2's graphics capabilities, you can bank on the graphics looking like those of an atari 2600.

    5. Re:"Playstation 2 graphics?" by GweeDo · · Score: 3, Funny

      7.1 audio explained

      7.1 audio is good for handhelds!

    6. Re:"Playstation 2 graphics?" by HopeUnknown · · Score: 1
      Well after what they said about the Playstation 2 itself and its "Toy Story" graphics I would have to see it to believe it.

      Videogame companies have exaggerated MUCH worse than that. When Nintendo first started leaking information on their Ultra 64 (which became the Nintendo 64) they told gamers they could expect "Jurassic Park quality graphics." Eight years later and we still don't have a system that can render that kind of CG in real time.

    7. Re:"Playstation 2 graphics?" by luekj · · Score: 1
      They also mentioned something about ps2 being able to render The Phantom Movie in real time.

      Pshha

      --
      Many Thanks,

      Luke

  5. Is this a Japan-only thing? by vasqzr · · Score: 1


    They get all the cool stuff...

    1. Re:Is this a Japan-only thing? by gearheadsmp · · Score: 1

      They're launching it at E3. The Japanese manufacturers usually don't show products they plan to only market in Japan at US trade shows, AFAIK. Of course, they may release it in Japan 6 months early.

  6. Wow.. by Colin+Rawlings · · Score: 1

    This just looks incredibly cool. Miniturization has a benefit. Once they shrink it down for a handheld, you can cram more of it into a normal sized box. It does look better than gameboys as well. Maybe it's time to let Sony rule the world?

  7. Most important spec: by flicken · · Score: 2, Funny

    Does it have an OS?

    I just need one more OS to reach the "21+ - We don't believe you." level of the latest poll...

    --
    20 mil and I will! Learn Esperanto with 20M others.
    1. Re:Most important spec: by azadism · · Score: 4, Informative
    2. Re:Most important spec: by Kenja · · Score: 4, Funny

      No, it runs on magic pixy dust.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Most important spec: by EvilTwinSkippy · · Score: 4, Funny

      What's more, Pixie dust is cheap, soy-based, and biodegradable.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    4. Re:Most important spec: by Thuktun · · Score: 1

      As its CPU, PSP will make use of twin MIPS R4000 32 bit processors running at max 333 Megahertz.

      Are there two SGI Indy workstations in your pocket, or is that a Sony PSP?

    5. Re:Most important spec: by Anonymous Coward · · Score: 0

      toobad... you were spoiled....

      Try writing in assembler and hand converting to hex to key into your KIM-1 computer that has a MAX 8K memory if you hacked it... most had 1K and ran at 2mhz

      Oh and you had to BUILD your computer from a kit... but you had it better than anyone else... I was doing robotics with mine after it was old junk while the Apple and other Hc users couldn't do squat.

      Spoiled rotten kids... thinking they had it rough with a massive power machine.

  8. Price by blackmonday · · Score: 2, Funny

    I'll shit my pants if this thing costs less than 300 bucks.

    1. Re:Price by EvilTwinSkippy · · Score: 1
      Hell, even at $300, with 802.11 and a good screen this thing would make a really cute X-terminal.

      Of course a keyboard would be a little awkward...

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Price by fitten · · Score: 1

      Yeah... they have it listed as a dual processor MIPS R4000 (they claim 32-bit) running at 333MHz as well...

    3. Re:Price by Anonymous Coward · · Score: 0

      First of all it's deffinately NOT a Japan only thing. Secondly Sony is trying hard to get it under 200 bucks. The catch is the PSP won't be available until LATE next year. Trust me I know things.

      M.D. Inc.

    4. Re:Price by Dr.+Mojura · · Score: 1
      Get ready to buy some new pants...
      " Sony has not set a price for the PSP, a multi-media unit that also plays movies and music, but analysts expect it to sell for 19,000 to 30,000 yen ($159-$251), well above the 12,500-yen price tag for Game Boy Advance SP, Nintendo's smaller version of its hot-selling device launched in February."

      source: Forbes.com
      --
      "Nothing exists except atoms and empty space; everything else is opinion." - Democritus
    5. Re:Price by PainKilleR-CE · · Score: 1

      'Analysts' also expected them to drop the PS2 price to $150 here in the US on the last price drop.

      As it said right in your quote: Sony has not set a price for the PSP.

      --
      -PainKilleR-[CE]
    6. Re:Price by Ty · · Score: 1

      I'll sell you mine for $299 when they come out

    7. Re:Price by drinkypoo · · Score: 1
      What I don't get is why they aren't using a full-size disc. As you can see when you open up a laptop cdrom drive, only a very tiny amount of one of those things is used for the CD. The rest of it is empty space. By using some kind of funky case (funky being the kind of case sony is known for, in any case) you could build something the size of a discman that did all those things.

      The key here is low power. If this thing draws too much power, it simply cannot be successful. I can't see it being acceptable for it to get less than four hours on one charge. I would assume it will use some kind of moderately expensive and high-capacity rechargable battery. Everything will certainly be designed to use as little power as possible, however. Sony has a lot of experience in this department, they have often had the most energy-efficient devices, including several discman portable cd players which get over sixty hours playback on the same power source. Now admittedly a CD player does not need any processing power to speak of, it doesn't consume much power, even though the ones I'm talking about have buffers and are double speed drives, for skip protection. But Sony also has a lot of experience saving power in camcorders and laptops, and these days there is no significant difference between game consoles and PCs anyway. The consoles are getting less specialized all the time. Even the gamecube, take a look at it. Everything in it has been lifted from someplace else and given minimal customization. The PS2 is at least purpose built. I need not discuss Xbox, and the Dreamcast is also based largely around existing designs.

      This machine will contain a bunch of chips that won't be in anything other than the PSP, because they'll have such a demand for small packages and low power. It might even have a number of chips used elsewhere packaged together to save space. So that will drive the cost up. The things I'm worried about though given that Sony gets custom silicon made all the damn time are the batteries and the display. Those are the items likely to be spendy. Also, it will be interesting to see if sony can manage to make a laser unit that doesn't break. So many of them have been so unreliable, including all discman units up until a few years ago, and the first generation PSXs and PS2s.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Price by Anonymous Coward · · Score: 0

      I trust you! You know things!

      Fuck you!

  9. 7.1 audio? Why? by vjmurphy · · Score: 2, Redundant

    7.1 channel Audio on a handheld? Why? Seems like this thing is just over engineered and will be a monster.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:7.1 audio? Why? by Renesis · · Score: 1

      Does seem like serious overkill on a handheld!

      The only way you're really going to be able to take advantage of it is to plug it into your home theatre setup (or try some of those "surround" headphones).

      > Chaz

    2. Re:7.1 audio? Why? by drinkypoo · · Score: 3, Insightful

      Probably because they're reusing an audio core from something else and it's cheaper to just implement it than re-engineer. I'd guess that the device is actually based partly on the PS2 hardware, since they have the designs around. They probably just reimplemented a lot of PS2 in a smaller process, and with assorted bug fixes, and removal of whatever features consume the most power.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:7.1 audio? Why? by slimak · · Score: 1

      If it has TV out and digital audio out it could be nice. Nice if like paying for features that you don't need - how many people want to lug around the speakers and power for 7.1 audio for their "portable" device?

    4. Re:7.1 audio? Why? by y77 · · Score: 0

      You're forgetting one important reason. They have been quite small. What M$ seems to take advantage of whatever features consume the latest poll... What's more, Pixie dust is going to the 10,000 RPM disk drive will fail miserably. Superior competitors such that can evaluate the presentation store 1.8 GB. They did not in 1995 when the type of gaming history. M$ gaining more (as if there is solid-state). I want a way, so that with handhelds when they produced all comes down to watch though, Im sure does well, and is a replacement for each headphone. Something is designed to a 16:9 widescreen. On a struggle it didn't fool anyone the designs around. They probably will never understand why Sony does as it's time to be a screen, no control pad. Don't they fall below the presentation store 1.8 GB? I will think they have. Makes me think of the name.... Oh and it's cheaper to duplicate the media beforehand. In conclusion, I can they manage to sell it.

    5. Re:7.1 audio? Why? by iainl · · Score: 1

      Why? There actually is a good reason. The way they are pitching this suggests that its actually going to have an A/V out on it. There is much talk of sticking films on the new format, so I'm fully expecting this to actually be able to hook up to a TV and surround system and act as a DVD-style player.

      --
      "I Know You Are But What Am I?"
    6. Re:7.1 audio? Why? by emotionus · · Score: 1

      Or you can play the movies stored your Movie Server(TM) via wifi.

    7. Re:7.1 audio? Why? by Ignominious+Poltroon · · Score: 1

      But the SPU2's in the PS2 only support stereo.

    8. Re:7.1 audio? Why? by Anonymous Coward · · Score: 0
      Don't they fall below the presentation store 1.8 GB? I will think they have.

      In the future, don't send your text through 5 language translation filters before posting.

  10. PSP, also known as.... by Anonymous Coward · · Score: 4, Funny

    a laptop.

    1. Re:PSP, also known as.... by gearheadsmp · · Score: 1

      With a 16"x9" widescreen, it certainly won't be small. I say the Gameboy family will remain the most efficient. Heck, with a screen that big I bet it will cost at least $300 at launch.

    2. Re:PSP, also known as.... by CheeseMonkey · · Score: 1, Informative

      Uhhhhh.... the screen isn't 16 by 9 inches! That's just the aspect ratio. Saying that it's 16x9 widescreen doesn't give any indication of the actual size of the screen - it could be a watch face for all we know.

      --
      Nothing to see here.
    3. Re:PSP, also known as.... by cens0r · · Score: 1

      The screen isn't 16"x9"... 16x9 is just the aspect ratio for widescreen.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    4. Re:PSP, also known as.... by dBLiSS · · Score: 1

      With a 16"x9" widescreen, it certainly won't be small.
      It's not 16 inches by 9 inches.It's the ratio of 16:9, like widescreen tvs.

      --

      The Good Life
    5. Re:PSP, also known as.... by Anonymous Coward · · Score: 0

      No idiot- its not 16"x9", it is 16 pixels x 9 pixels.

    6. Re:PSP, also known as.... by SamBC · · Score: 1

      16x9. Not 16"x19". That's the aspect ration, the shape of the screen.

    7. Re:PSP, also known as.... by HalfStarted · · Score: 1

      Yeah... and to get really picky... like it was already pointed out it is an aspect ratio not a measurement... 16:9 (16 to 9 aspect ratio) not 16x9.

      --


      Have you thought for yourself today?
    8. Re:PSP, also known as.... by mahdi13 · · Score: 2, Informative

      I needed to jump on this one also...
      16:9 which is the wide screen ratio (TV is 4:1 or something like that, I'm too lazy to look it up)

      They mention in one of the slides it's a ~4.5" display (about 2x the Gameboy's display)

      And more, it uses a Li-ion battery that is rechargable. Also simular to the GameBoy Advanced SE, so figure with more display it will have a shorter life...maybe 4-6 hours?
      At least the thing will be backlighted
      http://www.playstationportable.info/images/playsta tionportable1.jpg

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    9. Re:PSP, also known as.... by Anonymous Coward · · Score: 0

      (TV is 4:1 or something like that, I'm too lazy to look it up)

      4:1? At least do a sanity check on your numbers. Regular TV's are not long skinny rectangles...

    10. Re:PSP, also known as.... by Anonymous Coward · · Score: 0

      Whoops! My bad!

      it's 4:3

    11. Re:PSP, also known as.... by stonecypher · · Score: 1

      A hint to moderators: informative is for use when they're not guessing. This article is a prime example of why.

      16:9 which is the wide screen ratio (TV is 4:1 or something like that, I'm too lazy to look it up)

      A television is not four times as wide as it is tall. The NTSC TV resolution is 352x240, interlaced (ie, each frame is 352x120 woven.) It's very close to 4:3, which would be 320x240. (Some people will say that it is 4:3 because the pixels aren't square; the picture is 4:3, but the resolution aspect is 4.4:3. The PSP pixels, thankfully, are square. Thank god for VGA.) For reference, the GameBoy Advance is also widescreen, though less so, at 3:2 (240x160.)

      Also, the screen, with the aspects involved, is about 9in^2, whereas the AGB is about 4in^2; it may sound like double, but since it's widescreen it doesn't feel that way. It's only half an inch taller (4x2.25 vs 2.32x1.75, roughly.) So it's more like two of them side by side. (Okay, maybe that's what you meant.)

      That said, I don't think it's going to be 4-6 hours. Sony's not stupid; they've been making portables that are power efficient for decades. The MIPS is an excellent choice for low power consumption; combined with their laptop battery research, I wouldn't be at all surprised to see them crank out 12 hours or more. Though the battery (cough generator cough) 's probably going to be a bit heavy. (Egon, I thought you said never to cross the beams?)

      And it's probably going to be front lit.

      --
      StoneCypher is Full of BS
  11. Other specs... by JoeLinux · · Score: 4, Funny

    It will require the user to lug around a car battery to run, and the 10,000 RPM disk drive will generate enough inertial warping fields such that turning a corner while walking will take major effort...

    1. Re:Other specs... by inertia187 · · Score: 2, Funny

      Inertial warping fields? Where did you graduate, Billy Bob's School of Physics?

      --
      A programmer is a machine for converting coffee into code.
    2. Re:Other specs... by Frag-A-Muffin · · Score: 1

      on the serious side .. the parent post is very true. Part of the reason why the GB(A)s do so well is because you can lug it around for a whole day without worry of charging or changing batteries.

      the specs of the sony psp sounds all good and stuff, but it sure does sound like it'll take a lot of juice.

      another thing. form factor. The GB(A)s have been quite small. With all these features, can they make it small enough. Come to think of it. Knowing sony, yeah .. they probably will be able to make it small enough. Now I'm curious! And this is coming from a Nintendor whore! :)

      --

      AirSpeak - http://itunes.com/apps/AirSpeak
    3. Re:Other specs... by JoeLinux · · Score: 1

      Er...sorry...Inertia...you know how if you have a gyroscope spinning, and you twist it, it will fight you? That's inertia...the "warping field" after it is the influence of 3 hours of sleep..

    4. Re:Other specs... by Anonymous Coward · · Score: 0

      Try, "centrifugal" force.

    5. Re:Other specs... by I+don't+want+to+spen · · Score: 1

      On th other hand it could be a useful gyro for when your Segway starts to get unstable ...

      --
      Don't go to a brothel if you want to buy broth
    6. Re:Other specs... by JoeLinux · · Score: 1

      inertia....as in "Moment of inertia"

    7. Re:Other specs... by Anonymous Coward · · Score: 1, Insightful

      Sorry to be pedantic, but try "angular momentum".

    8. Re:Other specs... by Thuktun · · Score: 2, Insightful

      the 10,000 RPM disk drive will generate enough inertial warping fields such that turning a corner while walking will take major effort

      ITYM "angular momentum"

    9. Re:Other specs... by Anonymous Coward · · Score: 0

      You mean centripetal force.. there is no such thing as centrifugal force.

    10. Re:Other specs... by Cpt_Kirks · · Score: 1

      inertial warping fields

      Actually, it is the FTL warp field, used to push the processing power of the isolinear chips beyond the lightspeed barrier. However, the quantum effect caused by the photonic particle beam used to read the nano-disks in the tetrion drive tends to counter the quasi-spin (the spin actually takes place in n-dimensional space) and act as a type of inertial dampening field.

    11. Re:Other specs... by inertia187 · · Score: 1
      To be completely technical, there's no such thing as "centripetal" or "centrifugal" forces. It's more accurate to call them pseudo forces.

      Think of "centrifugal" as an antonym to "centripetal":

      centrifugal(sn-trfy-gl, -trf-) adj.
      1. Moving or directed away from a center or axis.
      2. Operated by means of centrifugal force.
      3. Physiology. Transmitting nerve impulses away from the central nervous system; efferent.
      4. Botany. Developing or progressing outward from a center or axis, as in a flower cluster in which the oldest flowers are in the center and the youngest flowers are near the edge.
      5. Tending or directed away from centralization, as of authority: "The division of Europe into two warring blocs, each ultimately dependent on a superpower patron, is subject to ever-increasing centrifugal stress" (Scott Sullivan).
      --
      A programmer is a machine for converting coffee into code.
    12. Re:Other specs... by JaxGator75 · · Score: 1

      This can easily be resolved using a standard Inertial Damper. Any Starfleet(C) supply company should be able to replicate one...

      --
      Come and see the violence inherent in the system!
    13. Re:Other specs... by Cpt_Kirks · · Score: 1

      You must be referring to the "Starfleet Material Supply Command".

      I generally order mine direct from Utopia Planitia.

    14. Re:Other specs... by stonecypher · · Score: 1

      It's clearly Tachyon Grid Superstring Matrix theory. That would be the Geordi LaForge Institute of Big Words And Bigger Thoughts.

      --
      StoneCypher is Full of BS
  12. So now.... by ziggy_zero · · Score: 5, Interesting

    ....you'll have to rebuy all your PS2 games you know and love, even though they'll be exactly the same on this.

    Would it have been possible to make something that can take PS2 discs? I remember that portable PSX that guy made, it didn't seem too bad. Another idea would be to make a discman-like device you put in your pocket but it has a cable running to a screen/control pad thing. I saw a portable DVD player made by Sony at the Metreon last year based on that idea (although it was just a screen, no control pad).

    --
    I belong to the ______ generation.
    1. Re:So now.... by Slayback · · Score: 1

      It worked for Nintendo with all the NES and SNES games. Didn't you pay $50 for Yoshi's Island just a few years ago, and you're paying another $30 for it now? Nintendo has proven gamers are willing to pay to take their favorite games with them. Nostalgia is also key here so perhaps we'll see Crash Bandicoot as a release title...

    2. Re:So now.... by Mana+Knight · · Score: 1

      If I worked at sony,I don't think using a full DVD disk would be a good idea. First, you can't repackage PS2 games for the system if it can play PS2 games from the get-go. Plus the system would have to be even bigger than it is now.

      Sony also wants a format it has complete control over. It's to help stop pirating to some degree... but more for money I'm sure.

    3. Re:So now.... by stonecypher · · Score: 2, Insightful

      Would it have been possible to make something that can take PS2 discs?

      Yes, but for portables there are three problems. If you've seen the video of that guy putting CDs on a dremel and firing them into acrobatic feats, you realize the tremendous force that a spinning disc can contain. While a portable isn't likely to spin them that fast, consider the GameCube. Nintendo has frequently stated that the reason they waited so long to use disc media was because of the load times involved (though proper software hides them anyway, grumble.) When they made the minidisc format for the gamecube, it wasn't for antipiracy reasons like everyone thinks; pirate mass producers can make those discs just as easily as any others (so can I, with my DVD burner, actually; they put their standard barrage of copy protection in for that.) It's because the smaller disc carries quite a bit less weight, and so can be spun up and down much faster, dramatically reducong load times.

      The portable will want small discs for a similar reason; above and beyond time, it has to worry about power. Spinning a disc isn't cheap, battery-wise. The smaller discs will cost a lot less energy to use.

      Furthermore, the smaller discs are far less susceptible to wobble, both due to the lower weight and the shorter lever arm away from the spindle (as well as the proportionally larger spindle area.) So it's gonna skip a hell of a lot less for the same amount of shakage, before you consider whatever buffering systems they have in place.

      For a variety of reasons, the smaller disc is a huge win for portables. Yes, they could have made something where the media is larger than a comfortable game system. But you're not going to see it any time soon, methinks.

      OTOH, it wouldn't be unreasonable for the PS2 or PS3 to play the smaller discs. So maybe, though you'd have to replace your library, future small-disc titles might make crossplayability a selling point? Backwards compatability was and still is, for Sony, and I bet they'll remember what a boon a starting gate library is.

      --
      StoneCypher is Full of BS
  13. Ouch by Sir+Haxalot · · Score: 1

    Most interesting is that this device promises Playstation 2 level graphics
    Don't they relise that if they do this sales in Playstation 2s will drop to near zero?

    --
    I have over 70 freaks, do you?
    1. Re:Ouch by Morgahastu · · Score: 1

      Hmm considering this is just being shown for the first time next may (9 months from now) it probably won't come out for atleast another year or two after that. At that time the playstation 3 will be out or just about out, so I don't think they'll give a damn about the PS2.

    2. Re:Ouch by funkmonkeyfunk · · Score: 1

      I'm thinking not so much. I see no specs for video i/o (or anything other than stereo output for the audio)
      Until you can have a handheld like this drive, say, your 42" plasma screen and send 7.1 channel audio to your home theatre system,
      its bigger, bulkier cousins will still have a substantial market share.

    3. Re:Ouch by Mattb90 · · Score: 1

      Nope - it will hit the stores in Japan by the end of next year, and probably North America and Europe by 2005. I think Sony will be trying to push this out before the PS3 so that they can launch the new console will full connectivity abilities. Of course, making the two launches overlap in 2005/6 would be great for marketing both - but would likely have a negative impact will people not willing to splash out on both machines. Somewhere between the PSX (early 2004) and the PS3 (late 2005/early 2006) will suit Sony fine.

      --
      Mattb90
      Editor, allaboutgames.co.uk
    4. Re:Ouch by the+idoru · · Score: 1

      i doubt it. one of the biggest reasons people like console games so much is that you can have multiplayer with your friends. kick your buddy's ass in the game? mock him face to face!

      now, if you can connect this thing to a tv and hook multiple controllers to it, then, yes, i think ps2 sales would drop.

    5. Re:Ouch by glenrm · · Score: 1

      Could be why they are working on a Playstation 3...

  14. Why should anyone believe them? by spectecjr · · Score: 0

    This is the same Sony who claimed that they'd build a P2P network for the Playstation 3 whereby other people's PS's not in use would do all of the processing grunt work.

    Completely ignoring the fact that with broadband, you're typically 30ms minimum from your nearest neighbor, and good gaming requires a guarantee of 16ms max.

    They're a bunch of liars. Fool me once, shame on me. Except they didn't fool anyone the first time.

    --
    Coming soon - pyrogyra
    1. Re:Why should anyone believe them? by Anonymous Coward · · Score: 0

      uh...it's "fool me once, shame on you, fool me twice, shame on me..." just fyi.

    2. Re:Why should anyone believe them? by spectecjr · · Score: 1

      I know. That was the abridged version, which actually makes more sense to me. You shouldn't be fooled the first time ;-)

      --
      Coming soon - pyrogyra
    3. Re:Why should anyone believe them? by drinkypoo · · Score: 1, Interesting

      You can use other people's PS3s (well, PS4s, the PS3 isn't going to have the new cell processor) to handle other kinds of work besides processing which has to be done right now or just in time. For example, you could use their processing power to do simulations of long-term game dynamics like weather effects. Imagine if you had an empire building game (or anything else) whose weather was based on CFD. It doesn't have to be computed right away, just in a "timely" fashion (before too much time passes) and it could really enhance gameplay.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Why should anyone believe them? by Xerithane · · Score: 0, Troll

      Completely ignoring the fact that with broadband, you're typically 30ms minimum from your nearest neighbor, and good gaming requires a guarantee of 16ms max.

      You are just purely on crack. I think you mean 160ms for gaming. How do you think that the network adapter works for gaming? Well, over the inter-fucking-net. Not over some magical 16ms ether.

      They're a bunch of liars. Fool me once, shame on me. Except they didn't fool anyone the first time.

      I think your problem is that you are an idiot that doesn't know what you are talking about. Not them making empty promises. Sony actually makes good electronic components for consumers.

      --
      Dacels Jewelers can't be trusted.
    5. Re:Why should anyone believe them? by Anonymous Coward · · Score: 0

      "Fool me once, shame... shame on you. Fool me twice..."
      (awkward pause)
      "you-you ain't gonna fool me again."
      -- George W. "Sucko" Bush

      Sincerely,
      Seth "Proud Libertarian Asshole" Finklestein

    6. Re:Why should anyone believe them? by Anonymous Coward · · Score: 0

      Good electronic components? Like the large portion of the first generation PS2 consoles that don't work properly with multilayer DVD's, thus causing certain recent games to fail? Sony makes some quality electronics, but the gaming division has never been anywhere near up to the same level of quality as the rest of the company, sadly. And they have made lots of empty promises in their history. While all console makers provide some inflated claims for the capabilities of forthcoming consoles, the hyperbole and outright lies in the claims Sony was making for the PS2 were many orders of magnitude worse than the normal 'liberal' spec magnification you see.

    7. Re:Why should anyone believe them? by Monkelectric · · Score: 2, Informative

      Yea, because realistic weather has always been a challenge for game designers ... please, stop being a Sony fanboy. Sony's claims about the PS3 are *rediculous*.

      --

      Religion is a gateway psychosis. -- Dave Foley

    8. Re:Why should anyone believe them? by BlueTrin · · Score: 1

      I think he was speaking about people who has the same ISP and live really near, so the traffic do not goes outside from the ISP and stays in the local loop.

      When I lived in NYC, I was playing CS on servers which were not in LAN and I got pings of about 40ms for the nearest server. And for the '160ms', I would never play with more than 90ms, apart for games where ping does not alter the gameplay

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
    9. Re:Why should anyone believe them? by iainl · · Score: 1

      "You are just purely on crack. I think you mean 160ms for gaming."

      You need 160ms for running multiplayer client/server games, yes (though I tend to ignore anything over 100ms since I got ADSL).

      However, Sony were claiming that it would do silly things like farm out scene rendering duties to idle time on other devices. At which point you need to get the frame back within the frame. That means doing it in 1/60th of a second, which works out to ~16ms, the figure the guy came up with.

      Using spare consoles connected to the internet as dedicated game servers is something we can do today; just choose the relevant option when you start an Xbox Live game of Wolfenstein, for instance.

      --
      "I Know You Are But What Am I?"
    10. Re:Why should anyone believe them? by spectecjr · · Score: 1

      You are just purely on crack. I think you mean 160ms for gaming. How do you think that the network adapter works for gaming? Well, over the inter-fucking-net. Not over some magical 16ms ether.

      That's all well and good, but they were talking about using P2P for rendering the display. Which would mean that they'd need approximately 1.5MB of data to be transferred every 30ms with less than 30ms latency (otherwise you get framedrops).

      They were NOT talking about sending some kind of pissant little state-info to a remote server so that it can keep track of the players. They were talking about realtime raytracing.

      Ergo, it's bullshit.

      I think your problem is that you are an idiot that doesn't know what you are talking about. Not them making empty promises. Sony actually makes good electronic components for consumers.

      And I think your problem is that you're an idiot who REALLY doesn't know what he's talking about, who likes to think he does, and then claims that others are idiots when in reality you don't have a leg to stand on.

      I know Sony makes good products - I have a Sony VCR, and a Sony HDTV - but that's the products on the shelves, not vacuous vaporware promises that they put out to prevent themselves from getting eaten alive by the XBOX.

      --
      Coming soon - pyrogyra
    11. Re:Why should anyone believe them? by DevNova · · Score: 1

      And why is it called DISTRIBUTED computing? A single PS2 wouldn't necessarily be handling a full frame. With enough machines nearby, you COULD handle realtime raytracing, that's what DISTRIBUTED means!

    12. Re:Why should anyone believe them? by Anonymous Coward · · Score: 0

      Actually, last I checked, Sony could spell.

    13. Re:Why should anyone believe them? by drinkypoo · · Score: 1
      I think the word you're seeking is "ridiculous". Sony has already announced in some quiet shame that the Cell processor is not going into the PS3. Their claims are not ridiculous. Besides, their claim was not so much that you would be using PS3s outside your house for clustering, but that you could own several sony products all based around the Cell processor, and that your DVD player, HD decoder, and maybe your Sony PC (Though I don't see why) would all participate in the cluster. In addition I don't see any reason why they wouldn't offer interfaceless Cell processor modules connected via i.Link (IEEE1394) that would simply add more processing power to the network.

      Just think, IEEE1394 comes in a peer to peer flavor. IF you could buy analogDV interfaces (As you know, you can), storage devices (duh), Cell modules, and Cell-powered devices like PVRs, video editing consoles, and perhaps some kind of accelerator module for your PC which had a cell on it, and which came with plug-in drivers for assorted adobe products :) then you would have a fairly powerful network. Firewire is also .8Gbps now in its currently-fastest incarnation, and should hopefully be 1.6Gbps before the end of 2004. They're also talking about 2 and 3.2Gbps implementations of firewire but we'll have to wait and see.

      Weather was simply the first thing that came to mind because it's computationally intensive and does not have to happen very rapidly. How about this one: Deformable terrain. The job of creating the assorted pieces and of deciding how they will act can be farmed out in cases where the player does not have a chance to directly interact with them, especially when they are out of sight.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Why should anyone believe them? by Firehawke · · Score: 1

      Eaten alive? Hardly. The center of the gaming industry has always been in Japan, and unless Microsoft can take control in Japan, they're not going anywhere-- even here in the USA, they're a distant second behind a weaker console that just happens to have the support of almost all of the big name developers.

      It's the *games* that are hurting the X-box right now, and until Microsoft can rectify that, Sony will continue to hold #1 since Nintendo doesn't seem to be capable of rebuilding marketshare like they once had.

    15. Re:Why should anyone believe them? by spectecjr · · Score: 1

      And why is it called DISTRIBUTED computing? A single PS2 wouldn't necessarily be handling a full frame. With enough machines nearby, you COULD handle realtime raytracing, that's what DISTRIBUTED means!

      Which is where the problems come in.

      Firstly, you'd need a many to 1 relationship to produce raytraced frames. That relationship would need to be stable. So you'd need to have machines powered up, sitting idle, and online ready to render for you.

      Those machines have to be physically near to you, because otherwise latency becomes a problem.

      Because you're in the same time zone as the people around you, you'd have to stagger your game playing time, or face ending up with something that looks like bad 100x100 MPEG4 encoding designed to go over a 300baud line. Think cable-modem users in high-usage areas.

      That's, of course, not taking into account that you'd have to have a fallback mechanism which rendered everything on-machine in case the network was congested, which means more work for the games developers, and a massively variable game-playing experience for the user. Massively variable to the point of wanting to put your foot through the screen.

      On top of that, add the fact that raytracing is NOT scalable the way you seem to think it is. Each frame, updated 30 or 60 times a second, has the potential (with a very high probability) of being radically different to the next. Different game players with almost certainty are going to need completely different renderings of the same scene. Therefore, distribution will not work well for rendering for a large number of players.

      If you can arrange some kind of pyramid scheme where you get people to buy PS3's, live next door to you and set up a WIFI network, and then only use them when you're at work, you might have a viable system here. Ultimately, however, distributed rendering is a completely unworkable, non-viable solution for home gameplaying. Before you bring it up, renderfarms for CGI movies are a completely different case, because they're only rendering for ONE output target. Only one view at a time is rendered, and what's being rendered remains fixed.

      Distributed AI, or distributed world logic for things like MMRPGs may work. But to be honest, I can't really see how that would be any different to the way it already works on the PC or the XBOX.

      It's all bunkum. They made shit up. Stop apologizing for them, and accept that they're playing the vaporware game in a very very obvious and very evil way.

      --
      Coming soon - pyrogyra
    16. Re:Why should anyone believe them? by Jerf · · Score: 1

      Weather was simply the first thing that came to mind because it's computationally intensive and does not have to happen very rapidly. How about this one: Deformable terrain. The job of creating the assorted pieces and of deciding how they will act can be farmed out in cases where the player does not have a chance to directly interact with them, especially when they are out of sight.

      Computationally intensive + non-real-time = precompute and cache it at the manufacturing plant.

      You can't do anything else because the domain of processes that needs lots and lots of power, but doesn't need lots and lots of power (since you can't guarentee that everyone will have enough cells), is about as small as I'm making it sound by saying it that way.

      You're being a fan boy. The best cure would be to learn more about what Sony is claiming they're going to do, perhaps even try to implement it yourself partially, and you'll start to understand why the only purpose of that cell bullshit is marketing; to make it sound like less of a toy to certain people, and to make clueless people like you drool over something that doesn't even make sense, financially, computationally, or in any other way.

      "Holy shit! This rain took fifteen hours to generate, instead of being a randomly generated or scripted event! This is so much more fun!" "Holy shit! This hill took like ten minutes to generate! This is so much more fun!" Generation time is uncorrelated with fun. The first civilization had random maps, and it wasn't new at the time. I've seen games with "tectonic models", and they are only marginally different from games that used affinity to bundle terrain types. Realism is highly overrated.

    17. Re:Why should anyone believe them? by dmszero · · Score: 1
      hey drinkypoo, can i borrow your toaster? why, well i need one more cell processor to play Gran Tourismo 6 with 10 cars on screen :)

      seriously, how crazy is that? to run this game, you need 8 cell processors . well my ps4 has 4 of them, my toilet has one, my tv has one, my video player has one.. see. i need that toaster for the last one, or i could just get the kid from over the road to stand in the room with his discman, maybe i could get one embedded in the cat.. just if it would sit still long enough to find the next save point in FFXX

      dms0

      --
      -= world leaders choose world leaders not us, not a democracy, not a revolution! =-
    18. Re:Why should anyone believe them? by stonecypher · · Score: 1

      Yea, because realistic weather has always been a challenge for game designers ... please, stop being a Sony fanboy. Sony's claims about the PS3 are *rediculous*.

      Oh, come on. All game console makers have a portfolio of ludicruous claims. So do computer makers. Remember how the Pentium three made your internet faster, and the pentium four made it richer and more enjoyable?

      Hell, a porsche gives you a big wang, right? Why shouldn't Sony brag about their winter rendering? I mean, the problem isn't the system, it's the developers. Ico was gorgeous.

      Also, your spelling is ridiculous. ;)

      --
      StoneCypher is Full of BS
  15. 7.1 Audio? by Boarder2 · · Score: 5, Funny

    7.1 audio on a handheld? With headphones like that, you'll look like a cyborg.

    1. Re:7.1 Audio? by Anonymous Coward · · Score: 0

      Nah, it'd just look like normal headphones, except they'd have motion sensors that adjusted the sound according to how your head was turned. And also they'd have a "chest-phone" for that extra bass kick that's so low you feel it in your chest.

      Hmm, I wonder if there's a patent on that ...

    2. Re:7.1 Audio? by sacherjj · · Score: 5, Funny

      It's the .1 thing that hurts on a hand-held with headphones. To get good enough bass, they have to tap a screw directly into you skull. Don't get me wrong, the results are amazing. And it allows you to also mount your head onto a tripod, so it can't be all bad. Just a little freaky.

    3. Re:7.1 Audio? by sebi · · Score: 2, Insightful

      7.1 audio on a handheld? With headphones like that, you'll look like a cyborg.

      True, but less because of what you wear on your head and more because of the sub-woofer you have to stuff down your underpants.

    4. Re:7.1 Audio? by dachang · · Score: 1

      Why is this rated as 'informative'? Shouldn't it be funny?

    5. Re:7.1 Audio? by Anonymous Coward · · Score: 0

      lol who the heck modded this informative?!? haha

    6. Re:7.1 Audio? by Anonymous Coward · · Score: 0

      And this is insightful?!

      Are the mods smoking even cheaper crack than usual today?

    7. Re:7.1 Audio? by sebi · · Score: 1

      And this is insightful?!

      Are the mods smoking even cheaper crack than usual today

      They must be. Now the big question is where can I get some.

    8. Re:7.1 Audio? by stonecypher · · Score: 1

      It's the .1 thing that hurts on a hand-held with headphones. To get good enough bass, they have to tap a screw directly into you skull. Don't get me wrong, the results are amazing. And it allows you to also mount your head onto a tripod, so it can't be all bad. Just a little freaky.

      Of course, Sony stole the technology from MS, who stole it from Apple, who stole it from Xerox Parc, who stole it from the ancient British; that's why it's now called VaioStyle Cabra Trepanning.NET X. And SCO's gonna sue all of them.

      --
      StoneCypher is Full of BS
  16. POpualrity by terraveneficus · · Score: 1

    i think it might take a while to catch on....it will prorbaly have its major drawbacks such as short battery life and few games at the start but like xbox it may be the best in its feild but the first attempt by a company to put something into the market is always a struggle it willb e interesting to notice how this turns out

    --
    Cool stuff is done by idiots........thats why its cool
    1. Re:POpualrity by Ominous+Coward · · Score: 0, Flamebait

      XBox may be the most powerful machine out there, but it doesn't make it the "best". For one thing, the controllers just aren't very nice. The only worse controller I've seen is the N64 controller. Also, who wants an appliance that's the size of a microwave just to play video games?

      --
      Ceci n'est pas une sig.
    2. Re:POpualrity by terraveneficus · · Score: 1

      again the first try at a new feild is always trying on a copmpany but if the product is truely good then it will work out okay the xbox did well enough for microsoft's first try at the market and i have a feeling no matter how big and bulky the psp is it will prolly have about the same popualrity as the xbox till the next gen comes out

      --
      Cool stuff is done by idiots........thats why its cool
  17. Fine for small screen by wikthemighty · · Score: 2, Interesting

    While the PS2 may not have the best graphics out there, they should be fine for the size of screen this device will have.

    Makes me think back to replaying Wolf 3D on the GBA, having a tiny screen sure helps make those low-res graphics more palatable...

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Fine for small screen by Anonymous Coward · · Score: 0

      I think the point wasn't that the PS2 is currently the least powerful of the 'living' home consoles. The original poster, I'm guessing, was noting that Sony has really gone overboard on the overhyping/underdelivering when it comes to console systems before... The PS2 would have to be orders of magnitude more powerful than either the X-Box or the GameCube to even come close to what they claimed. All the console makers are a little liberal in describing the power of an unpcoming console they're about to release, but Sony really went far beyond the normal fudging...

    2. Re:Fine for small screen by floodo1 · · Score: 0

      yeah wolf3d on gameboy player is FUCKING ugly :( plus gba doesnst have enough buttons

      --
      I KUT J00 M4NG!!!
  18. Portable movies? by pschmerg · · Score: 1

    DIVX?? I need my pr0n portable, and I need it now!

  19. Audio + Copyright by merlin_jim · · Score: 4, Interesting

    ... 7.1 channel Audio

    Why?

    It's a HANDHELD!!!

    I can just imagine the proprietary headphone now... it's a wrap around band for your whole head, with a subwoofer on top.

    Oh and the name... PSP?

    I hate to say that this guy is already using the name....

    Oh and in case I haven't karma whored enough?

    Here's pics of the presentation

    --
    I am disrespectful to dirt! Can you see that I am serious?!
    1. Re:Audio + Copyright by Anonymous Coward · · Score: 0

      I'd be surprised if he could use "PSP" which we know stands for "Playstation" Portable. Uh... who's got the rights to "Playstation" ? That sounds like a derivative name to me.

    2. Re:Audio + Copyright by jafuser · · Score: 1
      Oh and the name... PSP?

      I hate to say that this guy [classicgaming.com] is already using the name....

      And these guys using the acronym.
      --
      Please consider making an automatic monthly recurring donation to the EFF
    3. Re:Audio + Copyright by napa1m · · Score: 1

      And these guys have a lot more money and many more lawyers.

    4. Re:Audio + Copyright by mrselfdestrukt · · Score: 1

      The presentation was good. A little short. Not too much details though. A pity about that guy coughing in the back.The dude was standing very still. Hmm, it almost feel like I was there.
      I expected more SCO,Soviet Russia and 7.1 jokes.

      --
      "I used to have that really cool,funny sig ,but it got stolen."
    5. Re:Audio + Copyright by xigxag · · Score: 1

      ... 7.1 channel Audio

      Why?

      It's a HANDHELD!!!


      It's funny. For once, a tech company gets it right, and people complain. Why 7.1 audio? What if the thing can hook up to your TV/stereo so you can play its movies and games on a bigger screen? If they can design the capability for the best possible audio now, without adding significantly to the retail price, then let's have it, instead of having a kludgey audio upgrade later on.

      But instead, slashdotters prefer the equivalent of "you'll never need more than 640K RAM" so that they can chuckle at Sony's incompetence.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    6. Re:Audio + Copyright by stonecypher · · Score: 1

      Why?

      It's a HANDHELD!!!


      Read the article in english. What it says is that the sound card is a reprogrammable DSP, and that it can be rewritten for various sound setups, which currently include SRS, 7.1, Simulated 3D, and MP3 playback.

      That is to say, the developer is going to have a lot of latitude in what they want to do with it. The box can be set up for movie playback - MPEG4 at a compression high enough for a movie on a disc - and it's got USB and WiFi. No doubt, among other things, it's going to be a portable movie player; for that, 7.1 will be useful. Moreover, enterprising developers will be able to reach out and touch network available devices - I believe this will include the PS3 - and use them as a gateway for audio and video.

      In my wet dreams. ;)

      --
      StoneCypher is Full of BS
  20. Ugh. More proprietary media. by Anonymous Coward · · Score: 0

    There are perfectly good open, royalty-free media options such as mini DVDs that store 1.8 GB.

    I will never understand why Sony went with this proprietary medium. They are denying me as a consumer my fair use right to duplicate the media that I buy with my money. They are also denying me the right to burn copies of any disc I want, so that I can evaluate the media beforehand.

    In conclusion, I predict that this device will fail miserably. Superior competitors such as the Nokia N-Gage (which uses MultiMediaCards) will emerge victorious.

    Sincerely,
    Seth "Expert" Finklestein

    1. Re:Ugh. More proprietary media. by StocDred · · Score: 0

      That's precisely why they went proprietary. Because they don't want people to dupe their disks and burn off free copies. The N-Gage superior? In what way?

    2. Re:Ugh. More proprietary media. by Anonymous Coward · · Score: 0

      With the N-Gage, I can buy a MultiMediaCard off the shelf for pennies on the dollar. Then, using secret proprietary software, I can duplicate any game I want.

      It's this flexibility that made me buy the PlayStation and PlayStation 2. Why would anyone spend $50 on a game that can be downloaded on IRC for free?!

      Sincerely,
      Seth "For 24 Hour Evaluation Purposes Only" Finklestein

    3. Re:Ugh. More proprietary media. by Anonymous Coward · · Score: 0

      Lame troll, try harder...

    4. Re:Ugh. More proprietary media. by StocDred · · Score: 1

      Oh, I see. You're an ass who thinks the world somehow owes you free games. "24 hour evaluation purposes," right.

  21. Could be interesting... by Sir+Haxalot · · Score: 1

    I wonder if they will connect to Playstation 3s like Neo Geos connected to the Gamecube...

    --
    I have over 70 freaks, do you?
  22. FeEd Me! by kermit6306 · · Score: 1

    No word on how this will be powered..

  23. Multiplayer games by shrubsky · · Score: 0

    The feature I find most interesting on this list is the 802.11. With that we can finally play multiplayer games with handhelds without tangles of wires! Perhaps it could also be used as a wireless controller for your playstation. And I'd bet money there'll be a web browser.

    --
    I have suffered from being misunderstood, but I would have suffered a hell of a lot more if I had been understood.
  24. Yes, but... by iacyclone · · Score: 1

    will it have MD (MiniDisc) support? I've got to have that.

    1. Re:Yes, but... by Anonymous Coward · · Score: 0

      Yeah Right... Minidisc Support... Do you also want the kitchen sink with that Sir?

  25. Mod Parent Up by Anonymous Coward · · Score: 0


    This is really fucking funny.

  26. Perhaps a GBA/pocket pc killer? by nagisa_kaworu · · Score: 1, Interesting

    Sony has a real knack for convergence amongst devices. If proplerly implemented, this device could be an excellent multimedia/gaming/internet system capable of eroding futher nintendo market share and challenging the pocket pcs growing presence. As always, software will be the factor that will decide this devices fate. Certainly will be interesting to watch though, Im sure Nintendo wont take this lying down.....

  27. Steve Jobs! by Anonymous Coward · · Score: 0

    Is that you?

  28. PSX Happy Helmet? by wikthemighty · · Score: 1


    7.1 audio from my handheld!

    Happy Happy Joy Joy!

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  29. More details by momerath2003 · · Score: 5, Informative

    Here is an article where this is all more clearly explained (and no Shift-JIS encoding, either):

    http://pocket.ign.com/articles/430/430939p1.html

    --
    I had but a simple dream, to destroy all humans.
    1. Re:More details by sacherjj · · Score: 1
  30. Sega by Fux+the+Pengiun · · Score: 1

    Will Sony be the next Sega? This appears to be a really innovative product, assuming all these "specs" aren't just marketing hype. Surround sound out of a handheld? PS2 GFX on a 1.25" screen? Riiiight...

    Anyway, it reminds me a lot of sega, when they produced all those incredibly innovative products, like the SegaCD, the Nomad, the 32X followed by the 64X. However, despite the high quality of these products...nobody bought them. They were too ahead of their time. Now Sega's been relegated to the trash heap of gaming history. M$ seems to be where most of the gaming innovation is these days. With M$ gaining more and more market share with their XBOX, how long before Bill Gates introduces a handheld with features people really want, like video monocles and a direct nueral interface?

    --
    Consensual sex is boring.
    1. Re:Sega by cens0r · · Score: 0

      Sega never was in the position that sony is now. Sony is the king of market share, the xbox compared to their world wide market dominance. If you have to compare Sony to someone it would be the pre playstation nintendo.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    2. Re:Sega by wilderg · · Score: 1

      Not to be picky, but some quick math based on the specs (16x9, ~4.5") gives me 3.9" x 2.2" (99 x 56 mm) for the screen. GBA's screen is roughly 61 x 41 mm, if my source is correct.

    3. Re:Sega by PainKilleR-CE · · Score: 1

      If you have to compare Sony to someone it would be the pre playstation nintendo.

      You mean the pre - playstation - pre - genesis Nintendo or the pre - playstation - post - getting - their - asses - kicked - by - genesis - somehow - managing - to - regain - market - share - after - being - relegated - to - number - 2 - Nintendo?

      Too many hyphens. Sega was on top once, too, which I think was their point. Nintendo had a comeback, Sega didn't (though the Dreamcast might've been under the right management).

      --
      -PainKilleR-[CE]
    4. Re:Sega by cens0r · · Score: 1

      Sega may have had the best system with the genisis but nintendo still had the market share. Nintendo still sold more games and more systems. The dynamic shifted with the playstation, which finally took the top spot away from nintendo.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
  31. Walkman of this Century ? by tealover · · Score: 1

    Sorry, the iPod has already claimed that title

    --
    -- You see, there would be these conclusions that you could jump to
    1. Re:Walkman of this Century ? by Anonymous Coward · · Score: 0

      Article is subscription only

      Please post text

      Thanks

      Sincerely,
      Seth "Information Should Be Free" Finklestein

    2. Re:Walkman of this Century ? by toganet · · Score: 1

      And really, the Sony Walkman (cassette) was the walkman of the 80's -- in the 90's we had portable CD players. The iPod (and its imitators) are the walkman of this decade -- maybe by the 10's we will consider a "walkman" anything that does _all_ the things this PSP does?

  32. Battery Consumption by sy161e · · Score: 1

    I think one of the beautiful things about the GBA is the extended battery life. (Where even the storage is solid-state). I fear that this portable device might need a fan *AND* a motor to spin the media to read from it, adding a severe drain to the battery... (Mind you, I'm no fanboy, in fact I'm excited for the PSP, but I'm curious how they can handle the power consumption...)

    1. Re:Battery Consumption by gearheadsmp · · Score: 1

      If it's less than an inch thick it may not need a fan. Most handhelds don't have fans because simply because generating that much heat alone drains the battery at a phenomenal rate. That is assuming it has a 1000mAH-ish battery. So I presume the media motor and gpu/cpu's will be near the outside of the case.

  33. 7.1 channel audio on a handheld device?! by cryptochrome · · Score: 0, Redundant

    7.1 channel audio on a handheld device does not make sense. You only need two channels - one for each headphone. Something is awfully inconsistent about this spec, and in fact many of the specs quoted are inconsistent with the fundamental limitations of a handheld device. If true, it implies that it is meant more as a replacement for the PS2, and is designed to be portable in the sense that it can be carried around and hooked up to various A/V systems, or at least is dual use. The only mention about the screen is that it is a 16:9 widescreen tft lcd.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:7.1 channel audio on a handheld device?! by gearheadsmp · · Score: 1

      I personally would be more interested in the headphones Sony expects to attach to the PSP. 7.1 headphones would be my dream come true - no need for a $100-250 5.1 Dobly speaker system.

    2. Re:7.1 channel audio on a handheld device?! by Anonymous Coward · · Score: 0

      I hope that you realize that you only have two ears. Stereo headphones are just fine for surround, the reason you need more than two speakers for a cinema type setting is that people tend to not sit in the exact sweet spot where stereo would be enough.

      The .1 is just a matter of moving a lot of air, so I would suggest you won't move anything around that can do that;)

    3. Re:7.1 channel audio on a handheld device?! by Firehawke · · Score: 1

      They're probably giving it the option of being used with an HDTV and top of the line stereo system when it's at home. Not a bad idea, really-- sort of a built-in GBA Player.

    4. Re:7.1 channel audio on a handheld device?! by gearheadsmp · · Score: 1

      I may have only two ears, but I think anyone who's heard The Matrix on their own personal dolby 5.1 system would be obliged to agree with me that surround sound does work. Next time, put more thought into your troll.

  34. Re:2 weeks... by Anonymous Coward · · Score: 0

    2 weeks, for me to find you and port you to the realm of the dead!

  35. NGPC - Dreamcast! by wikthemighty · · Score: 1


    Didn't the Neo Geo Pocket (and Color) connect to the Dreamcast, not the GameCube?

    (For all of like, 6 games, not all of which reached the US?)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:NGPC - Dreamcast! by pixelgeek · · Score: 1

      Some of the games made it to the US.

      Capcom vs SNK could connect to the Dreamcast version of one of the KoF titles

  36. Re:KDE 3.1.3 realesed! by mahdi13 · · Score: 0, Offtopic

    Wow, major troll...announced a new KDE version and linked to Gnome.org....Way to GO!!

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  37. hope it's not too late for GOATSE.CX !!!! by Anonymous Coward · · Score: 0

    It's never too late for the WONDEROUS GAPING ANUS. Click now!!

  38. Mandatory by Anonymous Coward · · Score: 0

    Link to portable Atari 2600

    http://www.classicgaming.com/vcsp/VCSpStory1.htm ;)

    Of course, the gameboy advance looks like a supercomputer in comparison...

  39. leveraging existing library key by smd4985 · · Score: 2, Insightful

    if the PSP is going to be successful it must be able to play PS1 and PS2 games. other companies have previously released more technically competent portables, but nintendo's strength lies in its VAST GB and GBA software library.

    --
    smd4985
    1. Re:leveraging existing library key by Merk · · Score: 1

      Considering it doesn't take standard format CDs, that's pretty unlikely.

    2. Re:leveraging existing library key by Anonymous Coward · · Score: 0

      Bah, it's not like we need the companies themselves to do it for us =P

    3. Re:leveraging existing library key by homer_ca · · Score: 1

      It's not so much that it plays PS2 games on the exact same discs. It uses its own miniature disc, but the hardware is similar enough that PS2 games will easily port over, just like GBA and SNES games. And yes it would mean paying again for the same games.

    4. Re:leveraging existing library key by stratjakt · · Score: 1

      The whole notion of me using it as a "walkman for the 21st century", watching movies and listening to music, suggests that it would be able to play full sized media.

      And why not? Portable CD players arent exactly the latest tech, and sony makes great ones.

      Leveraging the existing PSX/PS2 library would be extremely wise. They need a leg up against Gameboy no matter how much better their specs are.

      After all, Gameboy has buried TGXpress, GameGear, Lynx, Nomad, Game.com, NeoGeo Pocket, all of which were "superior" technically. Except game.com, that was junk.

      Of course Nomad (portable genesis) didnt do much to leverage the existing base of genesis games, but by that time sega was the bloated corpse of a once magnificent corporate whale washed up on the beach.

      So whats my point? Buy a gameboy or something. Who cares.... This is slashdot.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:leveraging existing library key by MrPoopyPants · · Score: 1

      It would be nice if they released an external drive or (dare I say) a device that can copy existing PS/PS2 games to the supported mini-disc format.

      Maybe they can have Kiosks setup where people can pay $1.00 (probably more like $5.00...) to copy their current games.

    6. Re:leveraging existing library key by Merk · · Score: 1

      If you RTFA you'll see they have their own proprietary media format. It's a 60mm disc, so it's pretty unlikely it will also play CDs.

    7. Re:leveraging existing library key by wheany · · Score: 1

      Except that it has 8+2+2 MB of memory, compared to 32 of the PS2.

    8. Re:leveraging existing library key by stonecypher · · Score: 1

      other companies have previously released more technically competent portables

      Um, like what? Find me a portable game system with two 333mHz CPUs, a reprogrammable DSP for sound, 8 meg of RAM and 2 meg of explicitly media inclined RAM, a hardware MPEG decoder, 1.8g disc storage, USB, WiFi, and a .5g+ capable flash reader.

      Hint: it doesn't exist.

      Please note that the AGB has anything but a vast library; that's one of the biggest complaints about it. The GB library is big, but it's too outdated, unlike the PS1. Moreover, as they're carts and quite expensive to manufacture, it's not reasonable to sell them for $10/disc like the PS1 library.

      Pity; it would be cool.

      --
      StoneCypher is Full of BS
  40. all about screen quality and -games- by *weasel · · Score: 3, Interesting

    sony needs -games- to compete with nintendo in the portable market.

    whereas nintendo basically rolled over and gave up in the console market; the gameboy has fought off hoards of similarly impressive technical specifications.

    sony needs a solid price, a solid lineup, and a good darn screen (properly lit the first time would be nice).

    nice specs - but how about we hear a list of developers and games planned for the psp? or even the dimensions of the screen, or the battery life/recharge time?

    after that 98% dip in revenue last quarter, it'll be interesting to see where sony puts its continued marketing force.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:all about screen quality and -games- by shut_up_man · · Score: 1

      I think Sony's strategy is to jump-start the PSP by porting across all the games from the PS2. Nintendo have been doing this with the GBA (Spy Hunter, Ghouls and Ghosts, Super Mario Advance, etc) using old NES, SNES and N64 games.

      It's a good cheap way to get the platform started, but it's true that in the long run, people want to progress beyond the games they played in high school...

    2. Re:all about screen quality and -games- by BigDork1001 · · Score: 1
      whereas nintendo basically rolled over and gave up in the console market; the gameboy has fought off hoards of similarly impressive technical specifications.

      Since when did Nintendo roll over and give up in the console market? If I'm not mistaken they are still making games and planning on a system after the Gamecube. Sure they aren't selling as many systems as Sony is but they are far from not making a profit.

      If they'd rolled over and given up why would they still be focusing on the Cube and the Cube's replacement? I think you're cutting Nintendo a little short there.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    3. Re:all about screen quality and -games- by ihatesco · · Score: 1

      Sony doesn't need -games-. Sony need third party publishers! They publish games! They published games back in 1995, boring as they were (Wipeout, Zero Divide, Tohshinden, Tekken), and they will publish the games now. I hope quality games come out as soon as the console is on the market. I also hope that PSP will not have country lock protection, so that I will be able to play tokimeki portable on my unmodified eurro PSP :)

      --
      "I am slashbot, hear me roar!"
  41. Kee-hrist on a moped... by mblase · · Score: 0, Redundant

    ...doesn't this sound a bit excessive to anybody?

    Wireless 802.11, USB 2.0, 7.1 channel Audio, and a 24bit 16x9 screen TFT LCD screen. Sony has called this device the 'Walkman for the 21st Century', and plans to allow the user to enjoy movies and music for the device, along with games.

    wireless internet play... DVD audio and video... y'know, fully half the reason the Nintendo Game Boy series is so successful is because they make all their devices with a target price of $100, give or take. Portable DVD players are selling for $200-$300 these days, regardless of brand, and that's before you wed a powerful gaming engine and $50-$100 worth of wireless networking to it.

    With those kinds of specs, I imagine it'll sell for something like $400 minimum, weigh almost as much as a laptop and suck batteries dry faster than James Bond opening a bra clasp. It's either baloney or it's a niche gadget, which is not something you want when you're marketing a gaming device.

  42. GBA is dead by Anonymous Coward · · Score: 0

    Run for cover!! Fart shockwave is coming from Nintendo HQ.

  43. remember Game Gear? by gTsiros · · Score: 0, Redundant

    Battery time will be measured in usec.

    --
    Looking for people to chat about multicopters, coding, music. skype: gtsiros
  44. Is it just me... by DJCouchyCouch · · Score: 0, Redundant

    Or is all that too much overkill?

    DJCC

  45. IrDA but no Bluetooth... by mgaiman · · Score: 0

    For a device such as this, wouldn't bluetooth make more sense as a limited transmission medium? Seems odd to user irDA instead...

    1. Re:IrDA but no Bluetooth... by Borg_5x8 · · Score: 1

      I was wondering why they chose 802.11 over Bluetooth; power requirements anyone? BT's 10m is more that sufficient range to play games over, 802.11 sounds just a little excessive.

  46. Why? Because it matters. by precogpunk · · Score: 1

    I have an iPod but half the time it's connected to my stereo system -- dont you realize people will probably connect this to their home systems or friend systems?! If you are paying $300+ for this wouldn't you want the latest in multi-channel sound!? Also, if you can play movies on this device then the ability to know how to deliver the sound is very important even if being down converted to stereo. They have headphones for 5.1 and read this review for a 2.0 vs 5.1 headphone comparison. No, for games it might not be as important but for watching movies on a flight it could make a difference because to me audio is just as important as visuals.

    1. Re:Why? Because it matters. by AKnightCowboy · · Score: 1
      I have an iPod but half the time it's connected to my stereo system -- dont you realize people will probably connect this to their home systems or friend systems?! If you are paying $300+ for this wouldn't you want the latest in multi-channel sound!?

      OK, someone has to say it. If it doesn't play Ogg Vorbis files there's no way in hell I'm going to buy this thing. Does it run Linux? Imagine a Beowulf cluster of of Sony PSP handhelds! *sigh*

    2. Re:Why? Because it matters. by Anonymous Coward · · Score: 0

      And what happens with PSP in Soviet Russia?

      1. Release PSP specs
      2. ???
      3. Profits!

      Of course, I'm probably going to be mod redundant, so I'll post as AC to save my Excellent karma.

  47. What?? by DogIsMyCoprocessor · · Score: 3, Funny

    No VGA port for external video, or internal DVD burner, or full-size keyboard??? How the hell am I supposed to get any work done on this thing?

    --

    "And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."

    1. Re:What?? by gearheadsmp · · Score: 1

      Calm down, child. It has USB 2. All will be interfaced. As for the VGA output, Lik Sang didn't have any trouble aquiring RCA AV in/out adapters for the GBA SP.

  48. How about... by Anonymous Coward · · Score: 0

    a cluster of knuckles running teethos?

  49. IGN has a nice write-up as well by Randar+the+Lava+Liza · · Score: 4, Informative

    Check out the IGN article on the specs as well.

    The device looks great, but how in the world will you power it all? Plus by including all the original buttons (although only one analog stick) this isn't going to be small by any means. This seems to be sized more like a micro laptop than anything else. However, using all the original controls lets them make it PSOne port friendly. In an ideal world you'd be able to rip PSOne cd's to this new format disc and just play them directly, but no way Sony would give up that much money in licensing.

    Serious audio though, which hopefully will spur Nintendo to finally add dedicated audio hardware to future GBA's.

    Impressive stats, we'll have to see how much they can deliver. But, hey, if they build a great portable with the same sort of size as my GBA SP, with a 10 hour battery, backlit screen, etc., I'd be glad to get one.

    --
    Life shrinks or expands in proportion to one's courage. - Anais Nin
    1. Re:IGN has a nice write-up as well by Blimey85 · · Score: 1
      In an ideal world you'd be able to rip PSOne cd's to this new format disc and just play them directly, but no way Sony would give up that much money in licensing.

      Maybe you are on to something here. What if they do exactly this? This would solve the problem of limited games at launch. I used to have a ton of PSOne games and I eventually sold most of them or traded them. If I could buy a portable that would let me play new games as well as my old PSOne fav's, I would start buying some of those games again. That would breathe new life into market for the older games which I'm guessing isn't making Sony much money anymore.

      Secondly, the engine that powers the PS2 has already made Sony quite a bit of money. Now they can take that engine, rewrap it in a portable shell, and add several years to it's life. Then they can do the same with the PS3 engine later on.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
  50. The 7.1 Audio by Morgahastu · · Score: 4, Insightful

    There's no way that this is meant to be used while playing games on the handheld. No sir.

    As sony as mentioned, this will be an all in one media device. Let's compare it with somewhat similar media devices like the portable Archos video jukebox. It plays videos on a tiny little screen but you can plug it to your tv and enjoy the full experience.

    My guess is that the PSP will have audio and video out to. Problem with 7.1 Audio is that you need an optical audio out cable, and it's not like many people even have 5.1 audio, or even receivers that have an easily accessible dolby digital input.

    Anyhow, I am betting that this feature won't actually be used, they are probably just using Ps2 compatible hardware that's CAPABLE of processing 7.1 audio, but will not actually do it or output it. It's just ridiculous.

    1. Re:The 7.1 Audio by wikthemighty · · Score: 1

      There's no way that this is meant to be used while playing games on the handheld. No sir.

      Maybe the Interactor came out a few years too soon... There was no handheld with .1 audio to throw at it!

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    2. Re:The 7.1 Audio by Morgahastu · · Score: 1

      I think the max number of speakers a portable device (as in, hand helf and doesn't include head and shoulter mounted decide) could incorporate would be 3.1

      A center channel just above the screen, a speaker on either ends of the device and a subwoofer anywhere.

      But honestly, that would be over kill, the associated costs and added bulk would surely not be worth it. Stereo sound is fine, just put some good speakers.

    3. Re:The 7.1 Audio by JFMulder · · Score: 1

      Well, you don't need an optical cable to have 5.1 audio, since you can use 3 stereo cables (one for the front, one for the rear, one of the bass/center) on a lot of DVD players and amplifier, tough having 6 wire coming out of your PSP would be pretty cumbersome.

      Also, I've seen in stores a new generation of headphones that decode 5.1 signal and redistribute the sound in little speakers positionned at different places inside each of the ear muffs, giving something close to a 5.1 hometheater experience. The obvious obstacle is of course price, but these should become mainstream in a few years with consomers who are realizing more and more that the only way to watch a good movie is in 5.1 on a 50 each TV, or even better, a projector, and that should drive the price of the headset under the 100$ bar.

    4. Re:The 7.1 Audio by Borg_5x8 · · Score: 1

      If I remember, the PS2 doesn't have a real sound processing chip at all.. the specs are always quoted as:

      "48 channels, with 3D surround sound
      2MB Sound memory
      Output Frequency: Up to 48 KHz (DAT quality)"

      But without any mention of the hardware. Apparantly programmers use the vertex shaders or some such to do the sound DSP. Don't think you're gonna want to do that on a portable unit to get 7.1...

  51. whee, movies by mblase · · Score: 2, Insightful
    This will allow the UMD to store up to two hours of DVD quality video

    ...and not one title worth watching. C'mon, does Sony really think that all the motion picture studios are going to line up to release films in this proprietary format when you can already buy DVD players at Wal-Mart for $70?

    1. Re:whee, movies by Spuds · · Score: 1

      Hate to mention it, but Sony owns a movie studio or two. If the hardware catches on, the others will follow. That said, I doubt most people will watch movies on this thing. It will be DVD or bust until the next great technological advance.

    2. Re:whee, movies by indead · · Score: 1

      Well, it certainly worked with the MiniDisc, didn't it? I love the wide selection of popular music I can buy for my MiniDisc player at my local music store... I say trust Sony on this regard!

    3. Re:whee, movies by mblase · · Score: 1

      Hate to mention it, but Sony owns a movie studio or two.

      They own a music studio or two, as well. That hasn't exactly moved the SACD format to take off. As long as it's just as cheap or cheaper to buy a portable DVD player that's fully compatible with the DVD player they have at home, consumers will stick to the format that they know.

    4. Re:whee, movies by Anonymous Coward · · Score: 0

      >Well, it certainly worked with the MiniDisc, didn't it?

      It certainly DIDN'T work with MiniDisc, as far as I'm concerned. Of all the people I know, only one has a minidisc player (and he's a gadget freak).

      Minidisc has never been strong in Canada. Don't know about other parts of the world.

    5. Re:whee, movies by NanoGator · · Score: 1

      "does Sony really think that all the motion picture studios are going to line up to release films in this proprietary format when you can already buy DVD players at Wal-Mart for $70? "

      Don't forget about the other divisions of Sony...

      --
      "Derp de derp."
    6. Re:whee, movies by Anonymous Coward · · Score: 0

      Please enable your sarcasm detector when browsing slashdot

  52. Might actually be possible.... by Hogwash+McFly · · Score: 1

    If we take a look at this picture the main unit is pretty much the same size as the PSOne. Just add a few buttons on the bottom of that nifty little screen and you basically have a portable, full size DVD reading, games machine

    --
    Mother, do you think they'll like this sig?
  53. Difference in Market by Dark+Paladin · · Score: 4, Insightful

    Something I've observed between Sony and Nintendo.

    Playstation 2:

    Plays DVD movies
    Plays Audio CDs
    Plays games

    Gamecube:

    Plays games

    There are people who think that part of the reason why the Gamecube hasn't been doing so well is that it doesn't fill multiple niches. And after a *lot* of thought - I have to agree. If you're going to pay $150 for a game system, or $199 for a game/dvd player/cd player - which will you go for? I've often told people who ask me which console is the "best" that:

    Playstation 2 has the most games.
    Xbox has the nicest looking games.
    Gamecube has the best games.

    But - that's not enough. And if you look at the PSP versus Gameboy Advance, notice an interesting trend:

    PSP:

    Plays games
    1.8 G cartridge - could play MPEG-4 movies (more than enough space for that + subtitle/language track at MPEG-4)
    Plays music (again - at 1.8 G, more than enough space)
    802.11 - can play games via network, possibly Internet
    Playstation 2 graphics - I'll say "Playstation 1.5", which means that we could get Final Fantasy VII on the PSP (would not surprise me as a "launch title" - that would ensure a million sales right there), or Suikoden I & II Collectors PSP game

    Gameboy Advance:

    Plays games

    Sony's may be more expensive, but if they get the price at around $150 (yeah, I'm stretching, but you never know), and if they start to offer movies, I can see myself getting one. Perfect for riding the train, flying on a long plane flight (and I don't have to pay the annoying $5 for a set of headphones), I can be sitting in the living room while my wife watches TV, my kids are playing at my feet, and I'm weeping as Aerith gets killed again. (Hey - I'm a sensitive guy!)

    What will be interesting to see is what "other uses" Sony has for the PSP. Nintendo's "Connectivity" between the GBA/Gamecube has been pretty good at times (Zelda being the best, and at least the Metroid additions were worth buying both games). If Sony can play up the memory stick issue, you could have a game you could have 2 copies of - one for the road, when you get home, stick in the memory stick and play on the "big screen".

    At least it's competition - and most of you know how much I like to see that happen.

    1. Re:Difference in Market by tuffy · · Score: 1
      Actually, the Gamecube is doing better than the X-Box is now - due in no small part to its price and improving software selection. So doing "no so well" is all relative, really. But Sony is making a killing with the Playstation 2 in no small part to its ability to leverage the large, pre-existing Playstation 1 software selection. And, because Nintendo can leverage the old Gameboy software selection, the Gameboy Advance is a success for much the same reason.

      Sony won't have any handheld market to leverage to try and tackle the GBA. This will be quite a disadvantage, especially when one considers the GBA is outselling the PS2 and has all the momemtum on its side. The "all in one" aspect of Sony's portable might help it somewhat, but I don't think it'll be able to leverage the user's existing media (DVD/CD/etc.) collection either - which cancels out those advantages.

      Sony has an uphill battle ahead of them, I think.

      --

      Ita erat quando hic adveni.

    2. Re:Difference in Market by lockefire · · Score: 1

      A handheld is made to play games. The gap between handheld and laptop is really disappearing with this product: the size of the screen, the different capabilities, etc.

      What I'd like to see next is a faster processor and a little more RAM. Oh, and I'm sure we would like to have an OS to mess around with. That would be a great product for Sony to make! Wait, that market would already be covered by Dell or Gateway.

      Isn't the point of a handheld to be able to play simple games like Tetris? When you get tired of these, just plug in your laptop for some high powered gaming.

    3. Re:Difference in Market by ShadowDrake · · Score: 1

      >Final Fantasy VII on the PSP (would not surprise me >as a "launch title" - that would ensure a million >sales right there)

      Why? The people who want to play FF7 have bought it for the PC, or can buy a PSX at $40 or so and a used copy for $15. Why will they pay $200 for the console and $40 for the game to play it on a small screen, especially when it really needs a decently-sized monitor to enjoy with the bizarre UI.

      --
      It's just like a fascist dictatorship, without the punctual rail service!
    4. Re:Difference in Market by Moraelin · · Score: 1

      "Gamecube has the best games."... if your definition of "best" means about a dozen games, missing several popular genres entirely.

      Just as a random example of a missing genre: you know what sold about half the Playstations? RPGs. Square is probably responsible for more Playstations sold, than Sony's own games division and Sony's whole marketing division put together.

      The Playstation 2 has a whole aisle of RPGs already, _and_ it also plays every single Playstation RPG ever made. While the Gamecube has... what? A verbatim port of a Dreamcast game (PSO), a verbatim port of an N64 game which wasn't even really an RPG to start with (Gauntlet Legends), plus one or two equally non-interesting things.

      Maybe, just maybe, that's where the Gamecube failed miserably, after all. Not the lack of a DVD player, but the simple fact that it leaves a lot of people (myself included) looking through its catalog of games and concluding "blah, I'm not buying a new console just for one or two games which I _might_ ever want to play."

      Nintendo is so entrenched in its cattering only for a niche, that it leaves a helluva lot of potential buyers, whose preferred genres are not in that niche, completely uninterested in the Gamecube.

      Sorry, as was already said: it's all about the games. Even if the Gamecube had not only a DVD player, but even if it also played minidiscs, cassettes and recorded VHS tapes... as long as I don't find myself looking through its games list and thinking "damn, I really want to play this one... and that one... and that other one..." I won't get a Gamecube.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  54. call me a pessimist... by Synic · · Score: 1

    but I don't think it will be Playstation 2 level graphics... initially it was announced that it would be PSX level graphics... plus, despite the fact that Nintendo claims SNES level graphics on the GBA, the resolution is smaller and squatter than television so even if the programming for the game is on par with a port, the GBA gfx will be altered (smaller viewing screen or reduced graphical detail, take your pick)...

  55. Awesome! 7.1 channel sound... by demonbug · · Score: 1, Redundant

    Now I will finally have somewhere to use my 7-channel headphones and my mobile, solar-powered subwoofer. Everyone thought I was a moron when I got those headphones, "You only have two ears, you dumbass!" they would say, but who's laughing now!?!?

  56. Oh and don't forget... by Morgahastu · · Score: 1

    this is from the same people who thought they could use distributed computing to render real time high detail 3d graphics.

    There's still atleast 2 years until this puppy comes out, things are gonna change.

  57. you forgot DRM by 73939133 · · Score: 1

    A major feature of that device will also have DRM through-and-through. And Sony makes this sort of thing stick: look at how tightly they have controlled the PS2 and MiniDISC. And their versions of the Palm handhelds are full of proprietary, undocumented APIs (e.g., many (all?) third party MP3 players for Palm don't work on Clies).

    Sony has shown signs of openness with some of their efforts, but I think they are just so powerful and like to control things so much that if we end up with a world where Sony controls a significant part of the compute infrastructure, we are in real trouble. Microsoft's dabbling in DRM and proprietary architectures will seem like child's play in comparison.

    1. Re:you forgot DRM by akiaki007 · · Score: 1

      What about the PlayStation2-Linux project? I believe that is with the help of Sony.

      They are a smart company and will give the consumers what they want. The Clie is on the Palm OS, so in theory there shouldn't be any problems. If there are, then clearly there is something wrong with the MP3 player or with Clie breaking some Palm OS licence.

      Why wouldn't Sony want to use their own MiniDISC? It is theirs and they want to keep the money within the company. Sounds fair enough to me. They're there to make money.

      --
      "Time is long and life is short, so begin to live while you still can." -EV
    2. Re:you forgot DRM by 73939133 · · Score: 1

      What about the PlayStation2-Linux project? I believe that is with the help of Sony.

      Yes, so what? My point is if the world were populated by Sony gadgets rather than PCs, something like Linux could never have been created in the first place. Now that Linux exists, Sony would be foolish not to take advantage of it when they can use it to make it money.

      Why wouldn't Sony want to use their own MiniDISC? It is theirs and they want to keep the money within the company. Sounds fair enough to me. They're there to make money.

      That's the same argument people make for Microsoft. Whether it is justified or not is debatable. But it is clear that it kills competition and stifles innnovation, and that isn't good for consumers.

      If there are, then clearly there is something wrong with the MP3 player or with Clie breaking some Palm OS licence.

      Sony is using a proprietary, undocumented sound API on the Clies. There is no problem with the MP3 player software (they can't write to APIs that haven't been published), and Sony isn't breaking any licenses (Palm permits licensees to modify PalmOS). Implementing an undocumented audio API on the Clies is simply Sony's choice.

      The Clie is on the Palm OS, so in theory there shouldn't be any problems.

      If you don't know what you are talking about, why do you feel so compelled to comment?

  58. putting by damballah · · Score: 0, Redundant

    your eggs in the same basket is not wise. psp is overkill for this market.

  59. Sony is trying to own your house.....somewhat. by zeroroach · · Score: 1, Offtopic

    I do not like this. Sony is vestibly going to attempt to own the videogames industry, and possibly turn it into the monopoly that Atari (and then Nintendo) had in the 1980's. That's not a good thing. Sony had a bit of justifiable reason to releasing the Playstation and using the early marketing tactics that it did (Nintendo literally backstabbed them when creating their vaporware CD addon, choosing Phillips over Sony while the system was well into development.). But they do not have a reason to overtake Nintendo. Gunpei Yokoi's death should not be more vain than it was.

    1. Re:Sony is trying to own your house.....somewhat. by EllF · · Score: 1
      they do not have a reason to overtake Nintendo

      Sure they do. Profits. Whether a company succeeds in a market has nothing to do with their nice attitude -- it has to do with the product, and whether there is demand. If Nintendo releases shit, they deserve to be overtaken. If Nintendo releases better quality video games than Sony, then Nintendo will dominate.

      --
      We who were living are now dying
      With a little patience
    2. Re:Sony is trying to own your house.....somewhat. by zeroroach · · Score: 1

      But it certainly comes to a point where the word "monopoly" becomes apparent....I wonder if Japan has anti-trust laws....

  60. I did mean 'their' not 'there' by Anonymous Coward · · Score: 0

    Whoops!

  61. battery life? by tuffy · · Score: 2, Insightful
    I don't see battery life listed in the specs. If the rechargable battery only lasts a few hours, this simply isn't going anywhere. And I'm not hopeful this will have much due to the spinning disc media and the sheer volume of chips. Despite technical superiority, the Lynx, TG-Express, Game Gear, Nomad have all had a good library of titles (the Nomad, in particular, had the entire Genesis library at its disposal) but none could match the Gameboy's battery life or portability. And, in the end, all faded quickly from the market.

    Perhaps Sony can pull of a miracle and make this thing successful, but I think it'll be too much, too soon, for too much money and without enough software to challenge the GBA's expanding library.

    --

    Ita erat quando hic adveni.

  62. It's about time. by James+Lewis · · Score: 0
    The handheld gaming market is a perfect example of what can occur when there is lack of competition. Nintendo's technological progress in this area has been glacial. The original gameboy came out in 1989, and other than some minor improvements, stayed the same for NINE YEARS until the release of gameboy color in 1998. This had color and a processor that was 2x as fast. The next step was the Gameboy Advance in 2001. This had a 32 bit processor. Still, despite the great demand for, it still failed to include a backlight. That lead to the most recent release of the Gameboy Advance SP, which has a backlight, but no other technological enhancments.

    I sure hope that the PSP is as great as it sounds, because Nintendo needs a good slap in the face to bring them around. I understand that there is a nitch for cheap, long lasting portable gaming devices, but surely there are plenty of people who will by a slightly more expensive but much more capable device.

    1. Re:It's about time. by YomikoReadman · · Score: 1

      Lots of good info, all true, however you're missing one thing. While its true that Nintendo has not made a lot of progress in the arenas of screen res or processor speed, they have made one major improvement. While they have gone from greenscale to color to near SNES graphics, Battery life and usage has improved tenfold. Also, the GBA SP has sidelighting, not backlighting.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:It's about time. by Anonymous Coward · · Score: 0

      Not to argue with Nintendo's lack of advancement early on with the GB -> GBC, but the GBA really has come to a point where, well, it's an amazing balance of portability, playability, and battery life. Especially with the SP...it scares me how I can get the battery warning and plug it into the charger for 30 and still be playing it 2-3 days later with the light before it tells me the battery is low. (Noting that the "full" charge time is ~2-3 hours)

      I guess I can't fault Big N for taking forever if they actually get it RIGHT in the end.

    3. Re:It's about time. by Metroid72 · · Score: 1

      I think your original comment is not accurate. There has been the TurboExpress, GameGear, Nomad,Wonderswan and NeoGeo Pocket.

      All great machines , but the GB family has been the only one to survive.

      I wish as much as you that Sony can survive, however, it's very tricky to get a handeld machine right.

    4. Re:It's about time. by Metroid72 · · Score: 1

      Not to mention the Atari Linx

    5. Re:It's about time. by James+Lewis · · Score: 1

      Since they all failed, I don't really consider that competition. You need SUCCESSFUL companies to provide the current status quo with incentive to work harder.

  63. Duke by Anonymous Coward · · Score: 1, Funny

    Sounds like a cool toy!

    I hope that Duke Nukem Forever will come bundled with it.

  64. UMD by jmkaza · · Score: 1

    What I want to know is how universal is the universal media disk. Minidisk was a great technology when it came out, but Sony's proprietary licensing kept it from widespread adoption. UMD looks like it could be a great new format, but will they open it up?

  65. What I would like to see is... by Hogwash+McFly · · Score: 1

    A wireless 4 player Contra clone! *drools*

    Now what was it again...

    Up, Up, Down, Up, Down, Left, Right, Left, Right, A, B, A, B, Select, Start?

    --
    Mother, do you think they'll like this sig?
    1. Re:What I would like to see is... by glh · · Score: 1

      Actually, that would be cool... and the contra code was UUDDLRLRBAB Select Start (you had the ABAB backwards) :)

    2. Re:What I would like to see is... by Alzheimers · · Score: 1

      A lot of people got that confused, due to the Nintendo's weird gamepad layout that the B button on the LEFT, and the A on the RIGHT!
      ________________
      | | |
      |- - sl st B A|
      | | |
      ----------------

    3. Re:What I would like to see is... by Firehawke · · Score: 1

      Sorry, you got that one wrong too. ^^

      It's UUDDLRLRBA. The select-start is only to start the game itself, and a number of Konami games used the code while the game was actually paused (e.g. Life Force)

    4. Re:What I would like to see is... by glh · · Score: 1

      Actually, I did remember it was BA, but I always hit BAB so that's true, you don't actually need the extra B.

      Technically, you need to hit select-start to actually GET the lives (otherwise you're just sitting there at the start screen) :) I guess if you were playing on one player, you'd just need to hit start but who wants to play with just one player?? :{

    5. Re:What I would like to see is... by PainKilleR-CE · · Score: 1

      Unfortunately, Konami can't seem to decide what the Konami code is on the PSX controller, it's:
      UUDDLRLROX
      UUDDLRLRXO
      UUDDL1R1L2R2L3R3

      --
      -PainKilleR-[CE]
  66. Copyrights! by Thinkit3 · · Score: 1

    How will it be copy locked? Information will be free!

    --
    -Libertarian secular transhumanist
  67. Dolby by Anonymous Coward · · Score: 0

    Do you know that in order to use Dolby you have to pay about $10k to the patent holder, Dobly Surround Inc?

    I mean, Ok with that, it's not like dobly is an invention like the quantum theory or something, but some consider it an invention anyway.
    But NO CINEMA in the world will play your movie if it doesn't have dolby!

    Talk about fair play and the american economy..

  68. from the article by abhisarda · · Score: 3, Interesting
    PSP - "A worldwide simultaneous launch for the unit is expected for the fourth quarter of 2004 ".

    That's quite some time for Nintendo to get serious with its Gameboy.

    1. Re:from the article by Generic+Guy · · Score: 1
      2004 - That's quite some time for Nintendo to get serious with its Gameboy.

      To me, this looks like Sony took a page out of Nintendo's play book: annouce a vapor product months/years before launch (think N64), in the hopes of muting your competitor's sales. I wonder how many people are putting off Gameboy purchases, in favor of this Sony wundergame.

      Personally, I think this PSP thing is going to be too expensive and too battery draining to be useful to its target audience.

      --
      { - Generic Guy - }
    2. Re:from the article by bodgit · · Score: 1

      "A worldwide simultaneous launch..."?

      That'll be a first for SCEE surely?

    3. Re:from the article by stonecypher · · Score: 1

      That's quite some time for Nintendo to get serious with its Gameboy.

      And do what, a complete hardware overhaul? Release another portable? Do you have any idea how long the AGB was in development?

      Face it: the AGB is, hardware-wise, just no match for this thing. It's not going to be, either; they could throw a hugely faster ARM in there, but it'd screw over a whole lot of software relying on to-the-machine timing. They could increase the memory on the thing, to a limit of 16 meg before they need fragmentation, but memory's not gonna do the trick. They're not going to change the screen, or the sound hardware. They're not gonna add wifi. They're not gonna add USB.

      The AGB either needs to get its software in gear now at a rate that Nintendo has never seen, and start putting prices in the drink, or they can kiss their asses goodbye.

      Maybe they ought to start printing and giving away eReader cards at the rate of one a week. That would cost them virtually nothing, and they'd get something out there. :D

      --
      StoneCypher is Full of BS
  69. Playstation two graphics on a handheld... by Hogwash+McFly · · Score: 1

    Wow, that's bleeding edge technology! And I mean that literally...

    *cuts self on razor sharp jaggy*

    --
    Mother, do you think they'll like this sig?
  70. this will not be successful... by The+Lynxpro · · Score: 1, Insightful

    1. If Sony claims this handheld will have PS2 quality graphics, why would anyone buy a PS2 when this comes to market? The handheld would cannibalize PS2 sales. This was exactly the reason why Sega brought out the Game Gear first instead of the Nomad, because the Nomad would've eaten into Genesis (cough cough, Mega Drive) console sales. 2. Price. The Gameboy has always been popular because of its price, not because of killer features. Nintendo's Gameboy series has always been inferior to each of its competitors (Atari Lynx, NEC TurboExpress, Sega GameGear, Sega Nomad) but price, combined with long battery life and a lock-up of third-party developers have slain all of the Gameboy's challengers. 3. Unit manufacturing cost. This handheld is going to cost a pretty penny to manufacture and it will definitely be a loss-leader throughout its life. Compare that to Nintendo making money on the Gameboy machines themselves (or with Sony making a profit on the PS2 console). Sony will not shout-out "ramming speed" and tell Scotty to set the engines to Warp9 while losing money hand-over-fist trying to drive Nintendo from the marketplace. Only Microsoft has shown courage (some courage when you have $50 billion in the bank) to execute such a normally suicidal temporary business model losing so much money per console sold. If Sony wants to put the nails into the coffin of Nintendo, they should go at this in a joint-venture with Microsoft. That way they both can shoulder the burden of driving Nintendo into the category where it should be; a third-party developer.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:this will not be successful... by donutello · · Score: 1

      Sony doesn't care how many units of PS2 it sells. The PS2 hardware units don't make Sony big profits. The real profits are in the games sales.

      --
      Mmmm.. Donuts
    2. Re:this will not be successful... by eoyount · · Score: 1

      That's it! To bankrupt Microsoft, we all need to go out and buy as many Xboxes as we can. Why didn't I think of this before?

      --
      To understand recursion,
      you must first understand recursion.
    3. Re:this will not be successful... by Obiwan+Kenobi · · Score: 1

      1. If Sony claims this handheld will have PS2 quality graphics, why would anyone buy a PS2 when this comes to market?

      Yeah, I know I'd never lay down cash to purchase a system that could be displayed on my big screen so I could instead play on a 3" LCD.

      You tell em, man.

    4. Re:this will not be successful... by The+Lynxpro · · Score: 1

      The point is, Sony is accustomed to making profit even on the console sale alone. Whereas Microsoft loses $100 to $150 per Xbox sale. Nintendo makes money on the Gameboys because they have never been on the bleeding-edge, ie. they are cheap to manufacture. This Sony handheld is going to be very costly to manufacture and Sony will definitely lose money per sale.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    5. Re:this will not be successful... by Anonymous Coward · · Score: 0

      Stuff it, Fontleroy. It's not up to you to decide "where" in the marketplace that Nintendo should be.

      Also, might I suggest laying off the Star Trek and bathing, changing your underwear, and perhaps attempting to meet with someone of the opposite sex.

    6. Re:this will not be successful... by The+Lynxpro · · Score: 1

      That's like saying people never buy laptops over desktop PCs... The trend is mobile everything: phones, music, computers and videogames.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    7. Re:this will not be successful... by Snowspinner · · Score: 1

      Just because I can't resist slapping anti-Nintendo trolls in the face...

      I do not believe for a moment that Nintendo would be even remotely as good at making games for a system they didn't develop. One of the crucial aspects of Nintendo's management and design style is that the controllers and specs on the system are worked on by the game designers as well. Shigeru Miyamoto had substantial input into the controller design for the N64 and the GC.

      Furthermore, Nintendo is one of the few companies to put out truly innovative hardware - the eReader, the GBA link cable, and the Wavebird all spring to mind. No, they don't always exploit this hardware fully, but in some instances (Animal Crossing being first and foremost in my mind) they do damn brilliant jobs of making their hardware synergize. If their Pac-Man game ever comes out, I have no doubt that it will be another masterpiece of synergy.

      No, Nintendo could not do what they do without making their own hardware. It's that simple.

    8. Re:this will not be successful... by The+Lynxpro · · Score: 0, Offtopic

      Get it right. I'm not a Trekkie, I like Doctor Who. I bathe daily, if not more. And I have no trouble with the opposite sex; in fact, I just kicked your mom out the door. Grow up, quit being a *grape smuggler* and wear some boxer shorts for a change, yo...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    9. Re:this will not be successful... by The+Lynxpro · · Score: 1

      I respectfully disagree with your assertion of Nintendo being the great sage innovator of the videogame industry. The Wavebird was great from a marketing standpoint, but making a controller that operates on the 900mhz frequency range is not exactly revolutionary. The GBA Link Cable is definitely not trend-setting. The Atari Lynx came with the Comlynx cable (which operated at MIDI transfer specs) that you could connect up to 8 Lynx machines together for tournament play. The GBA cable is for two (2) users. The biggest thing it can do is transfer "mini games" between users. That is not impressive. When the Lynx was known as the "Handy" under development, it was designed so that only one machine would need a game cartridge, and a maximum of 16 handhelds could use the very same cartridge to play off of. Of course, Atari figured out that wasn't a very good business model for making money so they scrapped that plan. The Lynx hit the market in 1989. The Gameboy Advance(d) is not even backlit in 2003; yet the Atari Lynx was in 1989. Some hardware synergy. The point remains, if Nintendo dumped their hardware and concentrated on software, they'd be far more successful. Nintendo could sell Metroid and the Mario Bros. titles for the 55 million PS2s (or even the 9 million Xboxes) instead of trying to prop up their hardware exclusivity at 8 million units. You do the math... Don't compare their potential success to the weaknesses of Sega being strictly third-party because Sega has been plagued with terrible software as of late...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    10. Re:this will not be successful... by The+Lynxpro · · Score: 1

      ps. and just for the record, I own a GameCube and an Xbox. Guess which machine I play most...

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    11. Re:this will not be successful... by Snowspinner · · Score: 1

      I meant the GC/GBA link cable, not the multiplayer GBA one, which I agree, at the very least, should at least be one cable for the four users that the GBA can theoretically support. =)

      Yes, Nintendo might turn more profit if they were a third party manufacturer. However, I don't think that's what Nintendo, as a collective, is interested in doing - I think they'd prefer to stay a niche product that tries to slowly expand its niche again towards dominance, knowing that there will always be enough people who will buy whatever console Zelda is on.

      As I've said many times, they're much like Macintosh. Probably never going to rule the market. But not going anywhere either. And I think the world needs more companies like that. =)

    12. Re:this will not be successful... by The+Lynxpro · · Score: 1

      Interesting points. :) Just for your info though, the GC/GBA link up was an idea again "borrowed" from Atari. Before Atari Corp. went belly up, they planned on touting the linking abilities between the Jaguar and the Lynx. The plan was to use the Lynx as a "smart" controller for Jaguar games. For example, you could use the Lynx's LCD screen to do secret things on without divulging it to your competition whereas traditionally, your buddy could see your moves on the split screen mode on the television. The Jaguar console wise could be networked with four (or was it 8) other Jaguars with their own monitors as long as you hooked up the third party superbox called "The Catbox." But only "Battlesphere" supported it since Atari itself fell apart (for the second time) in 1996... I will admit to being an Atarian, but not a Nintendo-troll... a Nintendtroll... :)

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  71. My sentiments exactly. by StarKruzr · · Score: 2, Insightful

    With specs like those, this PSP is guaranteed to be:

    1) Only available in Japan, or

    2) WAY too expensive

    3) Hidden from the light of day forever. My nerd instincts tell me something like this is simply far too good to be true. And the sad thing is I don't need a justification other than that, and I'll probably still be right.

    Erring on the side of pessimism with things like this is almost always the safe course to take. Why?

    --

    +++ATH0
  72. Re:Microsoft by arhca · · Score: 1

    What gaming innovation has Microsoft done exactly?

  73. Will it run PalmOS? by cparisi · · Score: 0, Troll

    That would be cool!

  74. Obligatory Linux Post by imnoteddy · · Score: 0, Troll

    Has Linux been ported to the PSP yet?

    --
    No electrons were harmed creating this post, though some may have been subjected to electrical and/or magnetic fields.
    1. Re:Obligatory Linux Post by bstanton0101 · · Score: 1

      Just what I was thinking! Linux runs on the MIPS R4000, but doesn't (as far as I can tell using google) support multiprocessors. If/when it does, forget playing games, I want it for handheld wireless SMP!

      --
      Please excuse my English. I am American.
  75. Sure, whatever by mcc · · Score: 5, Insightful

    This is really, really cool. However: I seem to remember PS3 specs leaking out quite awhile ago... and then eventually changing to be marginally less impressive. I'll believe this when it comes to e3 next year. I have no doubt whatever Sony has at E3 next year will be rediculously impressive, of course; I'm just not going to listen to specs until they have a prototype working.

    Now, let me tell you a story. Once upon a time there was a thing called a Game Boy. The Game Boy was a complete and total hunk of junk. It had an unlit screen that displayed four shades of burnt yellow, unspeakably tinny sound, a limited processor, and limited ability to display large or numerous sprites at any given moment. After the Game Boy had been out a while, a couple of competitors were released: the Sega Whatsit, the Atari Lynx, and the Whatsit By Whoever Made the TurboGraphics 16. Now, these were really impressive little machines. They had lighted LCDs with bright, eye-catching colors. They had the ability to have large things moving. They had deep sound. The Sega handheld had a Sonic game that was almost as impressive as what you might find on the genesis at that time.

    The Sega, Atari, and TG16 handhelds all crashed and burned violently, and the 4-shades-of-yellow hunk of junk went on to be one of the most successful video game consoles of all time. Why? Because everyone but the Game Boy tried to do too much. All the more powerful handhelds were bulky as hell, didn't fit in your hand or pocket as easily, cost twice as much (bad for something like a handheld, which is usually an impulse purchase), and most damning of all SUCKED BATTERIES LIKE THERE WAS NO TOMORROW. Meanwhile, the 4-color, dinky, tinny games for the gameboy just somehow wound up being really fun.

    Now, is the point of me bringing this up to say that the PSP is going to crash and burn, or that I think Nintendo will crush Sony mercilessly because I am a nintendo fanboy and think Sony can do nothing good? No. Not at all. Sony is smart, and what they are describing is a kick-ass little machine. However, I do really have to wonder about what kinds of tradeoffs they're making to fit this in there-- because there WILL be some. How expensive is it going to be? Most importantly, how much *battery life* will this thing have?? I really have to wonder about the minidiscy optical drive; if ANYONE could pull off a CD-based handheld game system, it would be sony, but is that going to have any impact on the battery?

    Basically the only reason i'm going on about all this is to counteract the inevitable group of people that (i'm guessing; there's probably like a hundred more comments in this story right now then there were when I started typing) are going to say this is going to be Nintendo's doom. Unless Sony does the x-box thing and dumps on the market to kill Nintendo, I don't quite think so. Better is not always better with handhelds, and in terms of Games, Sony has a rediculously uphill battle. The Game Boy game library is one of the biggest and best ever, rivalling even the PS1's, and the fact you can hop on ebay and get a bunch of dinky but fun gameboy-1 games for $5 a pop is nice. Moreover, Nintendo *really* understands how to build a good game library, the same way Sony *really* understands how to build gaming hardware. Sony is still mostly dependent on third-parties. And note that despite LOTS of talk about specs, Sony's said *nothing* about games. I predict that the first we hear about the GBA2, the first thing we're going to see, before we hear about polygons or anything else, is videos of games.

    Here is my prediction: all the golden ages of video games have happened when there was healthy competition between two big consoles. Not like today, when the PS2 is all-owning and the other two are fighting over the "distant second" title; real, healthy competition. I think the PSP and the GBA/GBA2 (whenever and whatever that is; hopefully nintendo's been working on such a thing since well before the PSP announcement) are going to have one such healt

    1. Re:Sure, whatever by GregoryD · · Score: 1

      I totally disagree. The other handhelds failed for one reason. THE GAMES SUCKED. Nintendo at that time had a huge monopoly on quality games. Today, Sony has an equal, if not better, quality of games as Nintendo.

    2. Re:Sure, whatever by MMaestro · · Score: 1
      Actually, I've seenen old Gameboy games (regular gameboy, not color, not advance) sold at $3 at my local EBGames store. Online you could probably buy a dozen for $5, assuming people even have them anymore and are willing to part with them.

      Point noted though. Unless Sony decides to pull an X-Box on the handheld market (invest an insane amount of money and let it go to waste if necessary) Nintendo is going to turn the PSP into the NeoGeo Pocket Color-Part 2.

    3. Re:Sure, whatever by Snowspinner · · Score: 2, Informative

      Actually, Triton Labs, the folks that brought you the first backlit GBA solution, are allegedly at work on a Bluetooth link cable that will get rid of the cables too...

    4. Re:Sure, whatever by mcc · · Score: 1

      Lucky bastard. All the gameboy-1 games at our local EBGames are like $15-$20 :) Well, all the good ones, the only ones for less are "Game and Watch Gallery" for $7, hm, no thanks..

      I don't think the PSP should be underestimated. At least, I seriously hope Nintendo doesn't underestimate the PSP. We will probably see a decent number of 'classic' PSX titles ported to the PSP, and the PSP offers the *possibility* of doing a straight port of PS2/GC/X-box games, as long as you dumb down the graphics sufficiently, so we may see it being hit with some decent cross-platform games.

      Problem is, these games won't be nearly as cheap. And personally, I'd rather play the GBA's game lineup than the PSXs' game lineup.. which is, hell, why I currently own a GBA but not a PSX or PS2.

      So basically we'll have a handheld Super Nintendo vs a handheld PSX. Hmm. I seem to remember that the PSX reigned supreme once the Super Nintendo died out, but I also seem to remember that for awhile they existed at the same time, and during this time the Super Nintendo was kicking the PSX's ass. Of course, none of the good PSX games had come out yet, so that's not a fair anology, but still.. :)

      Anyway, while i'm not sure the PSP will die, I definitely think you're at least right that Nintendo turning the PSP into the NeoGeo Pocket Color 2 is FAR more likely than the PSP driving Nintendo into a junior position in the handheld arena anytime before at least when the GBA3 is released :)

    5. Re:Sure, whatever by Anonymous Coward · · Score: 0

      The gameboy had a huge lead, and was by Nintendo, undisputed champion of the console at that time. It was cheaper, and had a mario game. "Everyone else" has a gameboy, so thats what "I" want too. Nintendo has the ability to get it's product in every store in America, with guaranteed sales because of the brand name.

      The problem with your argument is that now it is SONY, and not Nintendo that is in this position. They are everywhere with the PS2, and thats what "everyone" has. I don't believe that Nintendo has the ability to come up with a competing product because they simply don't have the technical knowhow or the monetary resources of Sony, especially after lackluster gamecube sales.

      IMO, Nintendo has succeeded in the portable market because they had a time lead, and they had a brand name. Sony is not going to be able to compete on price, but thats like comparing a Porsche to a Honda, price isn't the point. The only way I feel I may not be correct is if it has a big enough impact on the market of the smallest children, whose parents would never trust them with a 600 dollar, easily droppable or lost piece of equipment.

    6. Re:Sure, whatever by Anonymous Coward · · Score: 0

      Have you ever PLAYED any gameboy games? I'm sorry, but 99.999 percent of them SUCKED. There was a much higher percentage of quality games on the Game Gear, and the TurboExpress had the entire set of TurboGrafx 16 games to choose from. There was nary a BAD game on the neo geo pocket color.

      Admittedly, the good games on the GB were "must-haves", and I think that is the real reason it succeeded. While I feel there were more good games for the Game Gear percentage wise, you couldn't play Gargoyle's Quest, Wario games, or pokemon on those other systems.

    7. Re:Sure, whatever by Phil+Wilkins · · Score: 1

      I seem to remember PS3 specs leaking out quite awhile ago... and then eventually changing to be marginally less impressive.

      Since the PS3 specs have still not been finalised, I reckon your memory's on the fritz.

    8. Re:Sure, whatever by ihatesco · · Score: 1
      The Sega, Atari, and TG16 handhelds all crashed and burned violently, and the 4-shades-of-yellow hunk of junk went on to be one of the most successful video game consoles of all time. Why? Because everyone but the Game Boy tried to do too much. All the more powerful handhelds were bulky as hell, didn't fit in your hand or pocket as easily, cost twice as much (bad for something like a handheld, which is usually an impulse purchase), and most damning of all SUCKED BATTERIES LIKE THERE WAS NO TOMORROW. Meanwhile, the 4-color, dinky, tinny games for the gameboy just somehow wound up being really fun.

      • The 4 color games were mostly trash, but at least nintendo got Tetris, Super Mario, and a wonderful Zelda. Nintendo at the time WAS the name for videogames.
        Sony now is in the same position as Nintendo was at the time: Sony has got way too many companies behind its back. I expect Square using the 1.8 gb dvd to do a Final Fantasy 7 PSP, and that would be the killer application.
      • Sony is experienced in rechargeable batteries. If Sony wants to put a DVD player with a portable, it will surely use rechargeable lithium batteries, like a cellphone. Recharge time will be enough for one DVD I think, if not more.
      --
      "I am slashbot, hear me roar!"
    9. Re:Sure, whatever by Anonymous Coward · · Score: 0

      four words: where is the cell?

    10. Re:Sure, whatever by PainKilleR-CE · · Score: 1

      IMO, Nintendo has succeeded in the portable market because they had a time lead, and they had a brand name. Sony is not going to be able to compete on price, but thats like comparing a Porsche to a Honda, price isn't the point. The only way I feel I may not be correct is if it has a big enough impact on the market of the smallest children, whose parents would never trust them with a 600 dollar, easily droppable or lost piece of equipment.

      The point the post was trying to make, I believe, was that the other systems (Turbo Express, GameGear, Lynx (I had a Lynx, it owned, my best friend and I were the only people that had them it seemed)) were superior in every way except 2: price and titles. It wasn't even that the titles for the other games sucked, it was that Nintendo had the titles you had to have, and that was before Pokemon.

      Today, Nintendo still has the titles people want on their handhelds, and we haven't seen the titles for the PSP or the price. The GameGear, Lynx, and TurboExpress were 16-bit (or pseudo-16-bit) handhelds when the GameBoy was just a half-step above monochrome, and all of them (except the GB) were backlit. The electricity went out at my family's house and I played my Lynx and laughed at my step-brothers with their gameboys they couldn't play in the dark. I had Blue Lightning and they had ummm Excitebike. They had Tetris, and I had some 3D top-down version that I can't remember the name of (and yes, it was cool, and obviously doesn't matter any more). In the end, the GB won because it was about 1/3rd the price and that was it, because the games and the systems were all sold in the same store (come on, how many stores were there besides Toys 'R Us that sold games back then?). I think I even owned more Lynx games than I had for any console at that time except the NES, because they started selling for next to nothing when they finally realized the GameBoy had them beat.

      Currently, between my girlfriend and myself, we have a GameBoy Color, GameBoy Advance, GBA SP, and GB Player. When the black GBA SP is available, I'm trading in the GBA (then my GC, GB Player, and GBA SP will all match, umm did I just say that? *cough*). My gf also has Pokemon Red, Gold, and Ruby, and she's played through all 3 of them (and I can't get her to play anything else besides Pokemon, Tetris, and Dr. Wario, I think I need to buy Dr. Mario just so I can get Wario Ware back). Her little brother has a GBC, GBA, and GBA-SP (and GC), and would have a GB if it weren't for the fact that the GBC came out before he was really old enough to care about handheld games (he's only ~9, yeah there's about a 13 year difference in their ages).

      Will I buy a PSP? I don't really know. I've owned enough off-the-radar game hardware in my time that even if the PSP fails it would still have a place in my home. The question is, will it have titles I want to play that I don't already have on my PS1/2, and will the price be reasonable enough that I don't wait for it to fail before I buy it (or for the inevitable price drops to bring it down to the GBA-SP's current $100 price point). The next obvious question is also whether or not a mini-DVD based handheld will even work well in a car, especially considering the performance of many handheld CD players.

      --
      -PainKilleR-[CE]
    11. Re:Sure, whatever by PainKilleR-CE · · Score: 1

      The 4 color games were mostly trash, but at least nintendo got Tetris, Super Mario, and a wonderful Zelda. Nintendo at the time WAS the name for videogames.

      Unfortunately, I never had the 4 colour system (or maybe not unfortunately, because I loved my Lynx), but I remember a handful of games that just about everyone had, which is pretty much all that matters for any system, even a handheld. Nintendo's kept this up pretty well through the GBC and now the GBA, except maybe for Tetris, though Dr Mario is passable for many Tetris fans. Still got Zelda games (I've just recently picked up the Zelda GBC games), and a boatload of SNES games that some of us missed out on by not having an SNES (something about having a Genesis and TG16 that lead to not getting an SNES when I was a kid, or maybe it was the fact that high school hit soon after and my interests left console gaming for a while). Pokemon can carry just about anything, except maybe toilet paper (actually, Pokemon toilet paper might do pretty well, too, in some groups).

      Sony now is in the same position as Nintendo was at the time: Sony has got way too many companies behind its back. I expect Square using the 1.8 gb dvd to do a Final Fantasy 7 PSP, and that would be the killer application.

      Square's no longer exclusive to Sony, though, and we'll soon have FF:TA and FF:CC to prove that. The idea of a portable FF7 is one of the reasons I'm not looking forward to seeing Sony's game lineup, especially after seeing the N-Gage lineup (old PS1 games on a handheld, if I wanted those games I've got a PS1, I really don't play my GameBoy games away from home THAT much, which is why I have a GB Player).

      Sony is experienced in rechargeable batteries. If Sony wants to put a DVD player with a portable, it will surely use rechargeable lithium batteries, like a cellphone. Recharge time will be enough for one DVD I think, if not more.

      I would hope it's more, as I don't recharge my GBA-SP every 2 hours. People won't take the fact that it's spinning a disc into consideration when looking at battery life, they'll compare it to what's already out there to play games (unless they're in the market for buying a portable DVD player that doesn't play standard DVDs).

      --
      -PainKilleR-[CE]
  76. 802.11j? by Arab · · Score: 1

    Am I thonly one to notice that the wifi it uses sems to Be 802.11j?

    This may be an error in my browser rendering the page, but the 802.11 on the ZDNet has a j next to it, and given that there is an 802.11J standard (or at least there are allusions to one which was brought up to address 4.9 to 5Ghz operationof 802.11 in Japan) and givent aht sony are a japanese company, this could be annoying as one good thing about handhelds is due them being used by travelers they have been exempt from region coding but since 802.11J is a Japanese standard then...

    Curses!

    --
    It's all fun and games til somone looses an eye,
    then it's fun and games without depth perception.

  77. Competitor to Pocket Gamecube? by Anonymous Coward · · Score: 0

    I think that Sony is kicking butt with these specs cause they think that Nintendo might be considering making a pocket gamecube. I mean whats to stop Nintendo?

    Small media format - Check
    Low power processor - Check
    graphics processors made mobile (ATI) - check
    pre-existing developer base - check
    legacy (GBA) support - check

    maybe i'm oversimplifying this thing, but Nintendo could seriously extend the life of the gamecube by making it their next portable, and creating and focusing on a new next-gen console.

    1. Re:Competitor to Pocket Gamecube? by August_zero · · Score: 1

      well the only problem is, that traditionaly, nintendo has been well, traditional.

      It is an interesting idea though.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  78. That game scarred me forever by Bame+Flait · · Score: 4, Funny

    there are FOUR lights!!

    1. Re:That game scarred me forever by Clock+Nova · · Score: 1

      What game would that be? I thought you were making a Star Trek reference.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    2. Re:That game scarred me forever by Chris+Mattern · · Score: 1

      >> I dunno, I used to play a football game on a handheld. Granted, this was 20 years ago and the
      >> 'players' were LED lights. Hard to believe you can get addicted to something like that.

      > there are FOUR lights!!

      Then I guess you'll have to punt.

      Chris Mattern

  79. Anyone concerned about the reliability of this? by Demon-Xanth · · Score: 3, Interesting

    How often are GBAs dropped? Alot.
    How often are GBAs given to young kids? Most of the time they are.
    How often do young kids take care of thier stuff? Consider that I NEVER give my GBA to a young kid, and I cringe as I hand them a PS2 contoller...

    Take this device that has a rotating optical media. Take it for a drop. Is the head still going to be aligned? If yes, repeat 200 times. You just simulated a weeks worth of use. Also, what parent is going to buy thier kids this thing? That's like sending your kid to school with a laptop.

    PS2 quality graphics are nice, but when they're applied to such a tiny screen, who's going to be able to read anything?

    Battery life? Consider that the day they release this thing is the day that Duracell and Energizer's stock split 3 times in one day.

    I think they're missing the market.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:Anyone concerned about the reliability of this? by Anonymous Coward · · Score: 0

      I think you're misinterpreting the market. Early adoption and most of the PlayStation brand has always been oriented at the teen and older crowd, not little children who drop things 200 times a week. At this price, few parents will just hand one over to their kids. You're talking about a device as expensive and as fragile as an iPod.

      How many grade-schoolers have those?

    2. Re:Anyone concerned about the reliability of this? by drinkypoo · · Score: 1
      That display has a higher resolution than the average television. Some of your finer PS2 games will look downright photographic on a screen that size, which has a certain magic to it. (Gran Turismo 4 for PSP, anyone?)

      Maybe they'll sell laser units for $10 and let you interchange them. :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  80. Old School Success by DeadBugs · · Score: 1

    If they can easily port old PS1/PS2 games to this it should do well. Some of the most successful games on the GBA are Mario and Zelda ported over from older systems. This would be cheap and a lot of people would be interested in playing these on a portable. Games like Gran Turismo, Grand Theft Auto, Final Fantasy etc.

    --
    http://www.kubuntu.org/
  81. 7.1ch Audio, 3D Sound? by AyeRoxor! · · Score: 1, Redundant

    Can you picture those headphones?

    1. Re:7.1ch Audio, 3D Sound? by Anonymous Coward · · Score: 0

      A bit of HRTF DSP and some Grado RS-1's would probably do the trick well enough :)

    2. Re:7.1ch Audio, 3D Sound? by Anonymous Coward · · Score: 0

      Fuck you humorless trods! My Karma's still excellent!

  82. With all those add-ons... by chameleon_skin · · Score: 1
    and a 24bit 16x9 screen TFT LCD screen.

    Since they were going to need all the space for the other stuff anyway, I'm glad they opted to tack on the massive 16x9 inch screen.

    (I know, I know. RTFA.)

    1. Re:With all those add-ons... by martissimo · · Score: 1

      Since they were going to need all the space for the other stuff anyway, I'm glad they opted to tack on the massive 16x9 inch screen.

      Actually it's a 16:9 aspect ratio i believe, not 16"x9", looks to be a 4.5" TFT LCD, 16:9 Widescreen with Backlit

      Specs here

      So no, this thing will most likely be nothing like the laptop size some seem to be suggesting.

  83. 802.11j? by Arab · · Score: 1

    Am I the only one who has noticed the j at the end of the 802.11 in the japaneses ZDnet article? it may well have been a browser glitch but it does make sense since 802.11j is a protocol designed to allow certain stuff to be done in the authorised radio band in Japan, the IGN articel seems to have knocked off the j but it the wifi has to operate to a standard and given that sony is a japanese company 802.11j seems reasonable.

    more info on 802.11 whatever can be found at:

    This is mildly annoying as handhelds have normally not suffered from regionisation due to them being used by travelers, and to have the networking protocol regionise them would be a bitch. either that or the whole world would have to on a whim switch to 802.11j from 802.11b (or a or g or whatever) which might no work in some countries where the frequency range it works in (4.9 to 5GHz) is restricted.

    curses!
    more info on 802.11 whatever can be found here.

    --
    It's all fun and games till somone looses an eye,
    then it's fun and games without depth perception.

  84. The Interactor! by wikthemighty · · Score: 1

    I still have one of these.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  85. www.borahbands.com -- is it really gone? by Anonymous Coward · · Score: 0

    I miss borahbands.com already.

  86. Yeah but... by Alton_Brown · · Score: 1

    ... does it support ogg vorbis and linux? I'm sticking with my classic handheld until it does! ;)

    1. Re:Yeah but... by trix_e · · Score: 1

      shouldn't you be cooking?

      btw: any chance you're going on a book tour again anytime in the near future? I missed you when you were in Houston.

      oh, and glad you got your pan back.

      --
      No man is an island, but Gary is a city in Indiana.
  87. Digital Cameras by kindofblue · · Score: 0
    I'd really like to see Linux on this sucker because I really want to hook up a digital camera to it. It's got USB, so it could suck in the pictures from a modern camera, but this requires a proper driver; e.g. developed on a Linux desktop and then ported to the handheld.

    This way you could use the PSP to offload pictures and do more serious editing. Editing on the camera is a pain in the ass. What it needs is much, much larger storage. It sounds like it doesn't have a harddrive, since it's only got 1.8G storage. If it did, like the iPod variety, then you could listen to a truckload of music and store hours of video and hundreds of thousands of shots from a camera; all without lugging around a laptop.

    Unfortunately I haven't seen any palmtop that could did this as cheaply, or laptop that would be as light. Anyone else heard of such a thing?

  88. 7.1 Audio by switcht · · Score: 1

    Ever stop to think they're just reusing a small enough chip?

  89. 7.1 channel audio on a handheld by hcetSJ · · Score: 2, Funny

    Will this require headphones with 7 speakers and a subwoofer? Will I need to grow five more ears???

    --

    This side up.
  90. A step in the right direction by Anonymous Coward · · Score: 1, Funny

    Don't know how much this thing will cost, but I am willing to pay up to $500 if:

    1. It hooks up to the TV and surround speakers
    2. It plays standard DVD's
    3. Stores and plays MP3's
    4. Allows file sharing trough that wireless LAN
    5. Has > 1GB storage space
    6. Acts like a portable hard drive when plugged into USB
    7. It plays PS and PS2 games with no need to buy them in new format

    Other nice stuff would be a learning remote control, cell phone, organizer, calendar, calculator, digital camera, fax, dialup, flashlight and a stun gun but I think that they'd have to come up with an extra button for that...
    (rrrring, rrrring Heloooooooouch!!

  91. That's the aspect ratio, meaning... by ashitaka · · Score: 1

    The screen could be 16" x 9"

    or 1.7" x 1"

    --
    If you don't want to repeat the past, stop living in it.
  92. Whoops by momerath2003 · · Score: 1

    Sorry, I forgot that <a href=""> business. So sue me.

    --
    I had but a simple dream, to destroy all humans.
    1. Re:Whoops by sacherjj · · Score: 1

      Sorry, I can't do that. I'm not a lawyer and I don't even play one on /.

  93. PREDICTION by indead · · Score: 1

    This is the Minidisc Player of the 21st century, NOT the walkman of the 21st century.

  94. Re:First Post by Anonymous Coward · · Score: 0

    Y to the O to the U FAIL IT!

  95. Ugh...7.1 sound... by dasmegabyte · · Score: 1

    Nothing like toting around 7 speakers and a subwoofer for a handheld game.

    Seriously, I think that the majority of people using these things are going to be wearing headphones. So why not devote some time to that, and make this the first handheld device designed to be binaural (with all the spooky positional audio that entails)? Make a really great feature instead of a buzzterm that'll need to get downmixed.

    I'm worried that this gadget's going to be too big, too expensive, and too unwieldy. Remember the Lynx? The turbo express? The game gear? They all failed because they ignored the basic features that make nintendo handhelds so successful: they're small and cheap, so parents can hand them to whining children without worrying that they'll break. And kids will play anything, regardless of specs...my brother still plays Tiger handhelds from when I was a kid.

    --
    Hey freaks: now you're ju
  96. Ya know those mini-DVD's the GameCube uses? by Phoenixhunter · · Score: 1

    Would fit real nice into a mobile system to compete...and they would already have 200 games ready to ship...

  97. Here's a picture of the prototype... by Tumbleweed · · Score: 1

    Looks like Sony's industrial design team is slipping - this thing needs a bit of work: Sony PSP Prototype

  98. Graphic Quality isnt the Only ? That Comes To Mind by Mike_01_01 · · Score: 1

    I don't doubt the claim of PS2 quality graphics, although I cant see it being a reality without a hefty price tag to match. Other things that I wonder about are..

    -Theres no mention of any video out ports. 7.1 surround while looking at a little 4 inch screen just doesnt seem to have that "surround" effect. A multi out like the PS* would be nice, so component or svideo out could be a reality.

    -After my last comment, I think... Does PS2 graphics mean it looks that sharp when scaled down to the little LCD screen, and if its output to a TV is it going to be Super Game Boy all over again?

    -And what im really interested in, is how they are going to get around disk skipping. Buffering linear data such as audio or video from a music CD or DVD isnt too hard (hence anti-skip portable cd players), however many games tend to seek to many various locations on a cd/dvd, which would make buffering a challange. As long as their choice of media is read optically, they face problems such as this......Then again, jogging while playing any game offers more risks then simply disk skipping.

    I for one look forward to seeing console quality games seeing portablity, and I beleive sony is the best choice for this move. Until now (well, until sony gets this baby released), portable games have always had worse graphics, less gameplay time, and in the case of RPG's (my fav time of game), worse story.

    I would much rather see the system remain backwords compatable as the PS2 did for PS1 games. If the system isnt backwords compatable, im sure mod chips and copying solutions will become available soon after its release. (Who wants to pay another $50+ for a game U already own 1+ copies of?).

    Oh, and this is my first post here on slashdot. Yay. I brought a bucket of water with me in case anyone is in the mood for flaming.

  99. 7.1 sound in a handheld? by TBone · · Score: 1

    Does this seem a little ridiculous to anyone else? What is the target market for this thing, Smurfs or Lilliputians who can sit in the middle of and get a full listening experience?

    --

    This space for rent. Call 1-800-STEAK4U

    1. Re:7.1 sound in a handheld? by Anonymous Coward · · Score: 0

      -5 : Totally redundant. STFU.

  100. OK Nintendo by MORTAR_COMBAT! · · Score: 0, Redundant

    So why doesn't Nintendo release the GameCube in a similar form factor? It's already tiny, uses "pocket" sized DVD data...

    Heck, I just wish that my GameCube could play music and video on "Pocket CDR" or "Pocket DVD" media. Then it would already be the center of my "digital world".

    --
    MORTAR COMBAT!
  101. Probably already runs Linux by EriktheGreen · · Score: 1

    The CPU core listed in the article is quoted to be a 333 mhz dual R4000 - this sounds suspiciously close to the Broadcom/Sibyte SB-1 dual core.. for CPU power, this would be roughly the same as an Octane 1 class SGI workstation with dual CPUs (MIPS hardware floating point, even).

    Linux already runs on the SB-1 core(s).

    Plus the MIPS CPUs have very low power consumption compared to most of Intel's chips.. comparable to or better than Transmeta's offerings.

    I don't own any game consoles, but I may actually buy one of these =)

    Erik

    1. Re:Probably already runs Linux by user32.ExitWindowsEx · · Score: 1

      I take it you've never seen the size of the freaking heatsink on an Octane's CPU. I have...it's HUGE.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    2. Re:Probably already runs Linux by EriktheGreen · · Score: 1

      Heh, I actually have several Octanes. They're built using the R10000 or R12000, which is considerably hotter than the Sibyte type, and has a much larger die size. Keep in mind also that newer manufacturing processes will cut die and trace sizes, thereby reducing power consumption and heat dissipation. MIPS chips are pretty common in embedded systems these days.. they run nice and cool, without large heat sinks. Erik

  102. Sony will cripple with DRM by kneecarrot · · Score: 1

    As with the MiniDisc technology, Sony will make the music and video (non-game) functionality of this device completely unusable and inconvenient. Has anyone used one of the Sony NetMD MiniDisc recorders? They are gorgeous devices, but almost a complete write-off as a result of the slow, buggy, and extremely crippling DRM layer. This same technology (OpenMG) was also rolled out in their MP3 players and in their consumer PCs. There is no reason why they won't use the same thing on the PSP.

    --

    I always save my last mod point to mod up a good troll. You people are too serious.

    1. Re:Sony will cripple with DRM by acxr+is+wasted · · Score: 1

      According to the site, the device will support "mp3". So perhaps it will allow free transfer of mp3s instead of Sony's crazy little proprietary format. This is probably a concession on the company's part in order to make the steep price more digestible.

      --
      "Come on, let's go drink till we can't feel feelings anymore."
    2. Re:Sony will cripple with DRM by kneecarrot · · Score: 5, Informative

      You may be right, however, "supporting" MP3 may just be a nice way of saying "we'll give you a way to apply our DRM to your MP3 so that it will work on our device". That's exactly what happened with the MiniDisc marketing literature. Go here (click on "Why NET MD" and then on "Supports Multiple Audio Formats"): http://www.sonystyle.com/intershoproot/eCS/Store/e n/imagesProducts/FlashDemo/flash.html And, of course, they don't actually mean native support. Very sneaky.

      --

      I always save my last mod point to mod up a good troll. You people are too serious.

  103. Re:my dear lord.... (+ anti-aliasing?) by Poltras · · Score: 2, Interesting

    Yes... but the dimension has more to do than the resolution, sincerely. If you have a screen the same size as a GBA but twice the resolution, it won't give any advantages for the type of games that are best to be played. I can't imagine play vice-city over a 3.5" per 2"... no matter what the resolution is. Worse is, if they have 3D graphics, I wonder what will be the quality of those graphics in small environment. Sprites are ok because you can draw them so that they are easy to see, but if the PSP doesn't include built-in anti-aliasing, then it will be the worst graphics ever seen on a handheld, at least for the first generation games/software.

  104. If true... by Metroid72 · · Score: 1

    If Sony is able to make a device that:
    Is Affordable
    Doesn't break
    Has decent battery life (we're talking 2 processors here, plus wifi and all the original buttons)
    The only way Nintendo can compete is creating the handeld equivalent of the Gamecube

  105. ... And a battery life of ... by BillBrasky · · Score: 2, Interesting

    One minute. It'll probably burn your hands too with the heat from a ps2 class graphics processor alone...

  106. The real issues: PRICE, SIZE, BATTERY LIFE by AvantLegion · · Score: 1
    All of these features seem like they will damage the three most important parts of a handheld console - price, size, and battery life.

    An expensive, oversized handheld will NOT be desirable even if it plays like a dream.

    I remember how great the Sega Nomad was, but it was big and sucked battery juice like an intern. Never caught on. I owned one and I didn't use it as much as I would have liked, because of these reasons (and it was still the best playing handheld until the GBA came out).

    No matter how nice it looks, large amounts of people won't pay top dollars for a gigantic "handheld" that can't stay charged.

  107. emulator / NetBSD by jdooley · · Score: 1

    So the specs are out... where can I download the
    emulator, and is the NetBSD port done yet?

  108. 21st Century Walkman? by Anonymous Coward · · Score: 0

    Saying this is the 21st Century Walkman is like saying the Walkman was hot stuff back in 1903. I have a feeling we'll be more likely to start rating our favorite 21st century gear around 2099, not 2003. We've just started this century, don't get so excited yet.

  109. WTF! No phone? by accountant · · Score: 1

    I am sorry but I will not have space in my pockets for this extra box. Nor do I wish to reward sony for making me buy two handhelds from them instead of one.

  110. Re:my dear lord.... (+ anti-aliasing?) by heli0 · · Score: 1

    The PSP screen is 4.5"
    http://www.gamespot.com/all/news/news_607265 9.html

    The GBA screen is 2.9"

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  111. Perhaps this isn't what we think it is by xenocide2 · · Score: 3, Interesting

    I agree that this device is getting enourmous featurewise. I wonder if this is truely a handheld device as the media (and headline) says, or if its simply a portable ps2 just like the psOne, as the PlayStation Portable title suggests.

    Given that, the psOne had a negligiable impact on the sales of the GBC or GBA. Very few people bought the psOne for its portability. But perhaps Sony is amending the mistakes that made this so by including a fliptop screen that was a popular bundle with the psOne.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  112. article submitter screwed up by martissimo · · Score: 1

    he refers to it as a "16x9 screen TFT LCD screen" while his linked article clearly describes it as "16:9" (i.e. aspect ratio), that colon has a far different meaning than an "x"

    it is in reality a 4.5" TFT LCD with a 16:9 aspect ratio.

    less confusing display specs here

  113. 7.1 Audio? by coinreturn · · Score: 1

    I don't have enough ears for that many channels in a portable. What do the headphones look like?

  114. don't hold your breath by 10bt · · Score: 1

    Something has to give if Sony wants to introduce the PSP with said specs in the $100-200 ballpark. Either something has to give or Sony is going to go bankrupt (or I'm gonna wet my pants if Sony can really pull this off for under $200). More realistically, the PSP will probably be priced $200-400 at launch if most specs make it into the final production unit. In that case, don't even think about the beginning demise of the GBA -- the PSP and GBA won't even be in the same market.

    Don't hold your breath, but do start to save money because the future will be pretty damn exciting for portable gaming.

  115. The feature they forgot to mention... by PaintyThePirate · · Score: 1

    With about 1 ghz of total processing power, it's also a portable heater.

  116. Propaganda machine! by Anonymous Coward · · Score: 0

    This is the same thing that killed the Dreamcast!
    Everyone was "waiting for Playstation2" and were happy denying the current hardware.

    The buzz of PS2 made the DC die. (well, it certainly helped sega lose market share)

    Sony has always been in the vaporware business, and we always fall for it. Remember the Playstation-9- commercials when PS2 was released? Parody sure, but it wasn't long until rumors of PS3 were buzzing about. This is fairly underhanded marketing....In the minds of the audience you are comparing the competition's current system to the proposed specs of your as-yet-unbuilt next generation system.

    PSP will be in -PROTOTYPE- form at -NEXT YEARS- E3! This "accouncment" is far too early to be of real interest and can only be viewed as propaganda and/or a way to artificially boost share prices.

  117. Re:my dear lord.... (+ anti-aliasing?) by Poltras · · Score: 1

    Fits in a bag, not in a pocket...

  118. My dear lord, where's the MEANINGFUL specs? by WebCowboy · · Score: 2, Interesting

    What an awful link in the article! I don't even mean it's awful because it's a Japanese link posted on the English slashdot site. It's awful because 99 percent of the gaming public would find it unintelligable (regardless of the language it's written in OR the primary language of the reader).

    Honestly--I have an engineering degree and a fair bit of electronics knowledge under my belt and the stats made MY eyes glaze over. Dual MIPS4000 cores? 660nm laser diode to read a 60mm dual layer 1.8GB media disc? Hardware tesselator and surface mapper? Reconfigrable multi-channel sound DSP? Jeeeeezus who the hell cares (or even understands) besides the most hardcore geeks and hardware engineers in the videogame industry?

    While all that is front and centre, why didn't the editors (of either ZDNet or Slashdot) include specs "real" people find important. What are the overall physical dimensions (not just screen size--and including the weight), amount of playing time from fully charged? How long can you play on a full charge? Can you toss in AA cells or does it use an expensive, cellphone-like battery pack? Are the discs enclosed in protective sleeves a-la 3.5" disks (being it will be used in a portable environment)? Can you connect it to an external monitor or television (I presume with "7.1" sound you could hitch it to your stereo being that 7-channel headphones or 7 tiny little speakers jammed in there would be silly)? How many and what games will be initially released?

    Hell--there isn't even a picture of the damn thing! Even the folks making that "phantom" game box at least put a computer-generated mock-up out there! Is it going have a notebook-like "clamshell" design like Nintendo has moved to?

    Until it's FULLY announced I consider this concept- or vapour-ware (ie. specs subject to change without notice--yes, even if it is from a big, rich outfit like Sony). I have my doubts about a product stuffed with so many processors, a mini laser disc player, USB, memory stick etc being practical from a price or portability standpoint.

    I guess we'll see what chance it has when we REALLY get to see it at E3--it could be a great hit or it could merely be just small enough to slide into that shelf full of Betamax tapes that have been collecting dust for the past 15-20 years...

    1. Re:My dear lord, where's the MEANINGFUL specs? by stonecypher · · Score: 1

      It's awful because 99 percent of the gaming public would find it unintelligable

      That's funny. My gaming friends have been calling me, excited as piss about the hardware specs. Methinks you underestimate the gaming populace's savvy. Let me translate for you, Kirk.

      and the stats made MY eyes glaze over.

      Eyedrops. This isn't that bad.

      Dual MIPS4000 cores?

      The MIPS 4000 is a CPU, often used for handhelds, in around the same class as the SH3. It's like an ARM spec; various people make them. A common example is the NEC VR-4121. I think Sony makes their own, but I'm not certain, and don't feel like looking. Dual core means that there will be two of them.

      660nm laser diode to read a 60mm dual layer 1.8GB media disc?

      660nm is the wavelength of the laser. This is like when we talk about blue-ray DVD and so forth; the japanese are used to referring to them by the wavelength measurement. IIRC, and I probably don't, that's almost blue-ray. The significance is that the wider wavelength lasers can deal with physically smaller areas on the disc, for reasons more complex than I care to explain.

      60mm dual layer disc? 60mm is the size - think MiniDisc - and dual layer is exactly what it sounds like (remember, DVDs do that too.) 1.8gb should be obvious.

      Hardware tesselator and surface mapper?

      Did you balk when nVidia started hyping quincunx-antialiased vertex shaders? I didn't think so. They're just describing the kind of math behind the application of surfaces to 3d objects. A hardware tesselator is pretty impressive.

      Reconfigrable multi-channel sound DSP?

      This is pretty obvious.

      Jeeeeezus who the hell cares (or even understands) besides the most hardcore geeks and hardware engineers in the videogame industry?

      There are two answers to this. One is that most people who read sites like the one you're complaining about do in fact understand these things, and that in fact definitions aren't hard to look up on the 'net. The other, howver, is that it doesn't particularly matter if the consumer understands what they're being told.

      "What's that," you say, aggravated? I stand by it. If you tell the consumer that they have a mipmapped phong shaded gouraud antialiaser with near buffer z-depth optimized culling and progressive scan interleave defenestration, their eyes are going to get big and round, and they will tremble from their knees to their wallets. Big words make it sound good. Automobile manufacturers have understood this for decades; that's why you know that the Cadillac has the Northstar engine, that Chevron has Techron added to their gasoline, and that you have a dual overhead cam instead of a single. Granted, some people know what a DOHC is. But few know why it's better, much less what the advantages of a V engine over an L or something else are. God forbid you try to tell them about their firing pin timing, or that they can replace their car's gas computer. :D

      The truth of the matter is that if you can convince the consumer that it's good by rattling off big sounding words and then showing them something sparkly, then you've got their dollar. This was what made 3dFX, Ford, and PT Barnum. Sony is no exception; remember, their MD players are better because they have ATRAC, which every MD owner knows. (Astonishingly few know what it means.)

      While all that is front and centre, why didn't the editors (of either ZDNet or Slashdot) include specs "real" people find important.

      Because they've already been on SlashDot three or four times, and I don't think the story editor needs to karma whore. That said, since you appear to be google challenged, the device's size hasn't been announced; the screen is 480x272 at 2.9". The play time hasn't been announced, but industry rumors suggest 15 hours. It has a built in rechargable battery like the SP does. I don't know about the discs, but sleeves

      --
      StoneCypher is Full of BS
  119. The real question by jfisherwa · · Score: 1

    When will the emulators be released for this thing? I wouldn't mind all SNES games on one disc, all NES on another, and all GameBoy on a third. ;)

  120. I betcha... by NanoGator · · Score: 1

    ... that it's a clamshell design. I'm not sure how else they can make it work.

    --
    "Derp de derp."
  121. add palm os 5 and i'll buy it by frankmu · · Score: 1

    i think the next sony clie will be powered by the same processor. can i have my psp/clie please?

    --
    Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
  122. Missing the point by Doomstalk · · Score: 1

    Portables aren't about stunning visuals or immersive games. You want something that you can pick up relatively quickly, have some fun, and be able to stop when something else comes up. The more complex you make a game, the harder it is to play in that fashon. Additionally, I take a "wait and see" stance on all Sony console specs. They have a habit of making things sound far better than they are when they're actually released. A few months ago they were promising cell technology in the PS3. And from all recent reports, that's not going to happen. I bet Sony changes the specs 10 times between now and launch.

  123. The Walkman for the 21st Century by skryche · · Score: 1

    They must really have faith in the product; apparently they'll be supporting it for (at least) 96 years.

  124. Wireless Earphones? by SyFryer · · Score: 1

    Does it have wireless earphones? If it doesn't then its pretty much screwed my chance of getting one. Lots of cables and shit otherwise.

  125. dual R4000? by chunkwhite86 · · Score: 1

    A dual R4000 cpu core! OMG!

    I used to have an SGI Indy with R4000 mips cpu.

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
  126. Gamecube Disc Size by ted_rust · · Score: 1

    Does anyone think that it may not have been for mere "cuteness" that Nintendo sized the GC discs the way they did? In light of this announcement, it makes me think maybe they did it for future compatibility with a next-generation GameBoy?

    BTW, the GC media is 3", about 50% bigger than the announced PSP discs.

    --
    Karma: Chameleon (mostly due to red, gold & green)
  127. In English... by Recoil_42 · · Score: 1

    http://www.digitalbackspin.com/news/get-news.asp?i d=1692&catid=2&cpg=get-news.asp

    --


    Newsie, Moderator, www.tauniverse.com
  128. Does anyone notice... by eWarz · · Score: 1

    That this thing will do curved surfaces? Read the original specs and it mentions a curved surface GPU.

  129. 2003...or 1993? by orthancstone · · Score: 1

    by the sound of what it will have, I'm thinking it will be the size of the GameGear O_O

  130. Re:Gameboy Games Suck!!! by Anonymous Coward · · Score: 0

    Have you looked at the GameBoy Advance games lately? I would says that greater than 75% of them are just horrible. And they're like $35 each, which is almost twice as much as some Playstation 2 games.

  131. you think I'm joking, don't you by jx100 · · Score: 1

    Hey! I have one of those! I love playing Panic Bomber and Wario Land on that thing!

    <squints to read computer screen at 2 feet away>

  132. I sure hope they plan on a Linux kit... by detritus. · · Score: 1
    With USB 2.0 and 802.11, I hope they will consider a Linux kit.

    With the Playstation 2 Linux Kit, they managed to use a playstation 2 game disc as the runtime environment, where you would boot to whatever kernel you wanted (stored on a memory card). They could easily make a bootloader for the PSP with BOOTP support with the 802.11 interface, or hard drive with the USB 2.0 interface.

    The PS2 Linux Kit (which I am a proud owner of) is bundled with a 40 gig hard drive (with mounting brackets). This was a big factor in driving up the price of the kit and thus discouraging more geeks from buying it. The kit includes an ethernet adapter, hard drive (with mounting brackets), usb mouse/keyboard, vga adapter and the linux distribution.) With a $200 price tag, and the decline of hard drive prices, it makes it even less economical to buy one today (as opposed to when I bought mine about a year and a half ago).

    I would certainly hope they decide to make linux available, and for a cheaper price. Besides, what could be more cooler than wardriving with kismet on a PSP? :)

  133. "Gamecube has the best games." by Anonymous Coward · · Score: 0

    Yeah, not to mention the quartly rate for another AAA (or at least AA) title...

    I think Nintendo has some great games, and yeah, you could say they wipe the floor "pound for pound." But the sheer number of games on the other platforms easily allow enough great games on them to compete with Nintendo in that respect.

    The 2004 delay of Crystal Chronicles doesn't help the GCN's lineup one bit, but hopefully Twin Snakes will pick up some of the slack.

  134. So whats it called? by Hi_2k · · Score: 1

    If the gamecube's handheld brother is the gameboy, will the playstation's be the playboy?

    --
    When life gives you crap, Make Crapade.
    Sluggy Freelance.
  135. Not a GBA competitor by MBraynard · · Score: 4, Interesting
    While both the PSP and the GBA are "handhelds," the cost/features/size suggest that rather than competing in the same market at the GBA, this device is going into it's own market.

    Just like the SUV doesn't compete in the same market as "trucks" or "station wagons," the SUV created it's own market. And unlike the in the car industry, the PSP and GBA will not be chasing the same dollars nearly as much.

    In fact, there may instead be three classes here as the NGage seems to lie somewhere between the GBA and the PSP in terms of cost and capabilities.

    1. Re:Not a GBA competitor by PainKilleR-CE · · Score: 1

      While both the PSP and the GBA are "handhelds," the cost/features/size suggest that rather than competing in the same market at the GBA, this device is going into it's own market.

      The markets overlap, at the very least, though, and therefore it will compete on some level, unless it's simply priced out of the GBA's market (which is very possible, and has killed every other handheld gaming device before it).

      Just like the SUV doesn't compete in the same market as "trucks" or "station wagons," the SUV created it's own market. And unlike the in the car industry, the PSP and GBA will not be chasing the same dollars nearly as much.

      Except that, in my parents' neighborhood, and the parking lot here at work, those SUVs replaced a number of station wagons, minivans, and trucks (actually, most of the station wagons were replaced with minivans in the 80's). They don't completely replace the markets for those items because they're more expensive, but they certainly compete with them.

      In fact, there may instead be three classes here as the NGage seems to lie somewhere between the GBA and the PSP in terms of cost and capabilities.

      Perhaps, though they seem to have shit on their primary market as a game machine, and the gamers seem to have in turn said no thanks. Whether or not there's a market for the NGage or the PSP remains to be seen, though I'm betting the PSP will find a market somewhere, even if Sony has to buy the market, while the NGage will probably be a showpiece for those people willing to spend a large amount of money on a phone for features they don't really use.

      --
      -PainKilleR-[CE]
  136. 7.1 audio? by corkhead0 · · Score: 0

    Excuse me while I pull out my power generator, amplifier, 14 inch 1500 watt subwoofer and 7 150 watt midranges so I can play [insert game of the month].

    I'm the king of portability!

    [/flaming_and_sarcasm]

    The wireless connection would be really nice though. Finally, no more having to pay an extra $20 for a piece of wire to play against friends. Plus it will make it easier to hack and run linux :)

    Unfortunately, it comes with DVD-style region controls, though after someone hacks it, it won't matter much.

    USB 2.0? What would that be good for when you have a wireless connection? A portable chunk of FLASH for saves?

    .02...

  137. Bullshit by nobodyman · · Score: 2, Insightful
    his device promises Playstation 2 level graphics, a compact 1.8GB media, Wireless 802.11, USB 2.0, 7.1 channel Audio, and a 24bit 16x9 screen TFT LCD screen
    This thing is a concoction of pure fantasy, or.. This is going to be the most colossal failure since ET for the 2600.

    The specs of this thing if present in a system using todays technology (presumably a laptop), would be no less than $1000. Sony says they are going to introduce this thing in less than a year. I would be stunned if this thing had a sticker price of less than $450.

    Also keep in mind that this thing *must* have a rechargeable battery ...using some technology we haven't heard of yet (unless they thing the average gamer will cotton to 5 hours of battery life).

    7.1 sound? Are you fucking kidding me? How the hell are you going to put a damn subwoofer in a handheld. They must be talking about jacking this thing up to an external speaker system. So, try to envision being tethered to both a power cord *and* external speakers.

    I call bullshit.
    1. Re:Bullshit by stonecypher · · Score: 1

      * This thing is a concoction of pure fantasy, or..

      Yeah, because if there's one thing Sony is known for, it's taking a huge (and expensive) spot at E3, and announcing flights of fancy.

      This is going to be the most colossal failure since ET for the 2600.

      Maybe. But we've heard that before (Walkman, CD, Playstation.) Beta was profitable and competitive for almost ten years. Can you name a time Sony has made such a collosal blunder? (MD is popular in both Japan and Europe, fair warning.)

      The specs of this thing if present in a system using todays technology (presumably a laptop), would be no less than $1000.

      I'm not sure where you get this number. PC DVD players are $50 or so, and Sony's making them, not buying them, so I bet the small disc proprietary one, which is going to be produced in huge quantities compared to a normal drive run, and which will need less motor, will probably hit around $35. The screen isn't very big, comparatively; I'd wager that since the AGB screen costs nintendo 19 dollars, this one might very well be in the neighborhood of thirty. Wireless costs about $15 for a controller on pricewatch. USB is another $10, commodity. Sony has put MemoryStick everywhere; it doesn't matter what it costs them, because the media makes up for them quickly. The DSP can't be more than ten bucks. You can't even buy 8 or 2 meg SIMMs on pricewatch anymore, but 32megs of EDO goes for five bucks, so I imagine it's costing them a dollar, maybe two. I honestly have no idea what the CPUs cost, but I'm wagering that it's cheap, since they have a history of fabbing their own CPUs. Maybe ten bucks for both?

      I count roughly $100-110 in hardware at commodity prices on PriceWatch. Add ten for the plastic and manufacturing, and another ten for batteries. Sony won't be paying commodity prices, but they will be paying for shelf space, which is effectively where commodity prices come from; I foresee this box costing them $120-$130 for the hardware, $40 for shelf space and shipping, and ~$10/unit for advertisement, giving a $175+-$10 neighborhood. Considering that manufacturers regularly take a bath on hardware to sell software, I can see this starting at $150, maybe even less.

      Also keep in mind that this thing *must* have a rechargeable battery ...using some technology we haven't heard of yet (unless they thing the average gamer will cotton to 5 hours of battery life).

      This does admittedly worry me. My belief is that they're going to run two batteries in the thing, and that it's just gonna be heavy. Though it's not going to be made of lead, like an XBox ancho^h^h^h^h^hcontroller.

      7.1 sound? Are you fucking kidding me?

      Read the article. Then you'll understand. That's one of the many things it can do. (Besides, with its network connections, this thing looks like it's going to be as media-oriented as the PS2 is, maybe moreso. It's got the MPEG4 for a movie playback scheme, remember.)

      So, try to envision being tethered to both a power cord *and* external speakers.

      Yeah, just like the GameBoy's stereo sound card requires a speaker system, even though it's got a monaural speaker.

      It's called "giving the user options."

      I call bullshit.

      You won't know until it comes out, but you lose, chummer. Sony won. $1000. Man, you should hit pricewatch when you say things like that. You think they're that prevalent because they screw up that badly on a regular basis?

      --
      StoneCypher is Full of BS
  138. killer accessory by db_helix · · Score: 1

    subwoofer underpants... which doubles as a bluetooth enabled vibrating alert for your mobile... imagine the possibilities!

  139. Effect of Optical Disc on Battery Life by Anonymous Coward · · Score: 1, Interesting

    Look at Sony's portable Minidisc players. Those things can go for HOURS playing minidiscs on 1 AA BATTERY!! UNO!
    I don't think they're going to have a power problem, I think they have it worked out...

  140. Regional Code System by rbstark · · Score: 1

    Living in oz, the greatest thing about gameboy was the ability to play strange puzzle games from all over the world that would never have seen the light of day on PAL. I couldn't see it in the english specs at ign, but the Japanese specs pay heed to a "Regional Code System". Please tell me these thigs aren't region locked. Or...on the other hand do tell me.

  141. GBA emu on PSP by gribbly · · Score: 1

    ...would be awesome =]

    grib.

    --
    maybe
  142. Peanut Gallery by Mulletproof · · Score: 3, Interesting

    Well, congratulations. You named one product in Sony's vast array of electronic innovation that has failed you; where I can tell you that I operated my PSX on the abusive environment of an aircraft carrier where it was played 24/7 (by day and night shifts), moved and manhandled on a regular basis without failing once in my ownership of the console.

    Beyond your issues with that one product, I have to say that most of their electronics lines are very well made, from experience no less. I've owned at least three of their portable audio products and an array of headphones and the only times any of them have ever failed me was after I abused them in some extreme way (dropped from height onto a steel deck for instance). Sony isn't the only portable audio hardware I buy (price factors in), but it is on the short list of consideration.

    Sorry, but Sony does produce great hardware in most cases. You seem to have run into problems, but considering the PSX and PS2 have been the best selling consoles world wide for over a decade now should clue you in to the fact they must be doing something right. A lot of something as a matter of fact.

    --
    You need a FREE iPod Nano
    1. Re:Peanut Gallery by Anonymous Coward · · Score: 0

      Or isn't a trivial anti-Sony fanboy like yourself....

    2. Re:Peanut Gallery by Mulletproof · · Score: 1

      Wow, somebody (me) has owned an Xbox since day one and done the Live beta thing. No raving sony lunatic here. Just my experiences with them.

      --
      You need a FREE iPod Nano
    3. Re:Peanut Gallery by pi+radians · · Score: 1

      Dude, the first couple generations of both systems had major flaws. I'm willing to bet that your PSX that you "played 24/7 (by day and night shifts), moved and manhandled on a regular basis without failing once in my ownership of the console" was one of the later generations.

      After all that crap people went through they still release the PS2 that develop disc read errors. Once again, if you buy a early generation system, there are flaws.

      I loved my PS2, and I'm far from a Sony hater. I'd still be playing on it daily if the fucking thing actually worked!

      Sorry, I'm just pissed off because I spent a lot of money on it so that it can sit there and do nothing. And Sony won't do shit to resolve the problem.

      As for their other products, sure, they're fine. I only mention my experience with their gaming systems because, well, this thread is about their gaming systems. Imagine that.

      --

      sin(6cos(r)+5A)
    4. Re:Peanut Gallery by devnull17 · · Score: 2, Informative
      PS2's do have their share of mechanical problems. I've had two of them fail on me, and I've heard many similar stories from friends. There's a glitch that can cause the console to scrape the surface of PS2 CD's (the blue-bottom ones) and render them utterly useless. The DVD drive is prone to serious issues as well--you've never gotten the dreaded "Disc Read Error" from your PS2? This would almost be understandable if Sony didn't charge $120 to take your console apart and clean it. (If you take it apart, they won't service it for any amount of money.)

      It's worth noting that I had a PSX for years and never had any problems with it.

      Sony's become the typical 80% market share fat cat. They don't care about your problems, and they have no incentive to--they already dominate the market.

  143. Clamshell PSP..? by Mulletproof · · Score: 2, Interesting

    Just a minor revelation while speculating as to the PSP's size, but I'll bet the damn thing is a clamshell configuration. I figure the screen is the best indication of the unit's overall size, in this case a 16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color). Kinda beefy if you're thinking of a classic flat gameboy layout. There the PSP was looking not so portable.

    Then I remembered my trusty Sharp Wizard organizer that solves the problem nicely. My OZ-9500 (not pictured) is about 4x6 inches and sports a nice wide screen (16:9?). This would provide any gamer with acceptable portablility (albeit not pocket) without sacrificing screen size or hardware. There aren't too many other ways to configue the unit without giving it a large footprint...

    Remember, you heard it here first :P

    --
    You need a FREE iPod Nano
    1. Re:Clamshell PSP..? by PainKilleR-CE · · Score: 1

      You mean like this:
      http://www.overclockers.com/tips1084/

      ummm... yeah, not much of a difference if your screen size gets bigger, the whole thing gets bigger, of course, and while the clamshell design makes things bulkier, it also reduces at least one dimension.

      Of course, the GBA SP fits in your pocket (well, in my pocket, maybe not a small child's pocket), while we can't really say whether or not the PSP will, yet.

      --
      -PainKilleR-[CE]
    2. Re:Clamshell PSP..? by Mulletproof · · Score: 1

      Yep, exactly like that. the only reason I didn't include a link to the SP was cuz I thought the Wizard was a better representation as to the over all size and LCD.

      --
      You need a FREE iPod Nano
  144. Portables by Anonymous Coward · · Score: 0

    Sega GameGear... it was pretty good, it did *not* crash and burn. It survived for quite a while. Moreover, it looks just like a GBA...

    TurboGrafix 16 portable used TG16 cartridges, if that's not impressive, what is? It died because TG16 died.

    Hmm...

    I would have thought the PSP would have PSX level capabilities. That would blow the GBAsp out of the water anyways. If you stuck a 3" CD or a cDVD drive in there... or perhaps MD's
    A cDVD drive would let you play full multidisc PS1 games... 1.8GB... isn't that 3" cDVD discs?
    200MB == 3" miniCD discs
    180MB == MiniDisc (MD)

    You could pump VCD quality movies onto a cDVD (both discs of a standard two-disc VCD movie)
    Or add MPEG4 capabilities...

    Handheld DVD/MP3/CD player, with functionality of a PS2? (including PS1 compatibility?)

    That sounds like a hit, if battery life doesn't suck and it doesn't weigh a tonne.

  145. not just for your back by n0nsensical · · Score: 1

    Also doubles as a back massager

    Not to mention its *ahem* extra use for the ladies I know all you Slashdot readers are going after.

  146. How did you come-up with a 24bit TFT? by scdeimos · · Score: 1

    Sure, the specs posted at ZDNet (Japanese) say that the graphics core is rendering 24-bit RGBA, but there's no mention of the TFT's colour depth.

    Sony's official media releases (Japanese)/(English) on the PSP are understandably light on specs. Even they skip over the specs of the graphics core chips.

    Unless someone's got a better Sony URL for specs, I'm expecting that the PSP will be released with a 16-bit or 18-bit TFT to keep the costs down.

  147. PSP sounds good... by Zenki · · Score: 1

    But it better be durable. Considering that the PSP is going to be spinning a small plastic disk at high speed, I pray that Sony takes the high road and builds the PSP with quality construction. Nothing stupid like plastic rails for the laser pickup (original Playstation + recent portable minidisc players) that warp under heat and stress...

    If there is one thing that I love about the Gameboy (other than the retro games) is that it's designed to take abuse. The clamshell of the GBA SP is effective means of protecting screen and lack of moving parts means it can take shock and physical abuse rather well.

    I would have been more interested if Sony offered hints about the prices point regarding the system. How much for the base system? How much for games?

  148. Anti-aliasing by AllenChristopher · · Score: 1
    Have you ever tried playing a 3-d game at such a tiny size? Anti-aliasing doesn't really come into it. The pixels will be too small to see much aliasing. It's the equivalent of running at 1280x1024 on a 19" monitor and using only the corner. Definitely not "worst graphics ever seen on a hand-held."

    Try running something like Quake III in a 400x300 window while your main resolution is at 1280x1024. You'll see it isn't bad at all, just small.

  149. Primary colours by AllenChristopher · · Score: 1
    The system has 2 MB of VRAM with 5.3 GB/s bandwidth to that RAM. 8 MB system RAM.

    Right.

    "Puts out as many triangles as a PS2" does NOT mean "has PS2 quality graphics." Models will have to be poorly textured, with detail coming from beautifully rendered curves out of its 33 million triangles/sec instead. Bizarre.

    In any case, right up front, not PS2 graphics. Very different.

  150. this will be typical sony 'style'... by zonker · · Score: 1, Interesting

    sony's method of marketing is annoying as hell. the annoying part isn't that they promise the moon and deliver a pile of rocks. the annoying part is that people buy into the hype. sony, like many electronics companies, promises all sorts of features and then blames the market when they fail to deliver a product that lives up to their claims.

    for instance, all this talk about the cell processor for the ps3 seems awefully reminiscent of the talk about the rendering capabilities of the ps2. you can talk about vector capabilities until you are blue in the face, but the fact is that the system is designed by engineers for engineers. most game programmers aren't yet capable of vector programming. sony should have known this, but instead, they used it as a selling point (read: hype). how many games actually take advantage of the ps2's vector processing? very, very few. they should have engineered some full screen antialiasing in there instead. at least it would have gotten used. god knows it needs it...

  151. Unfortunately it's neither by Nazmun · · Score: 1

    It looks simply like sony hype... I looked at the specs over at ign.com (http://pocket.ign.com/articles/430/430939p1.html? fromint=1).

    This thing only has 8 mb of system ram and 2 mb of video ram which is significantly less then the ps2's memory. I believe the ps2 has 32 mb of ram and 8 mb of video ram (wow even that sounds small).

    I think the size of this will be fine... i have a feeling it will use a minidisc type size using a dvd laser instead of cd. That would be the most cheap manufacturing process for small discs. It would also explain why this thing holds 1.8 gigs of space over the 4.7 gig of a regular dvd.

    --
    Hmmm... Pie...
    1. Re:Unfortunately it's neither by PainKilleR-CE · · Score: 1

      I believe the ps2 has 32 mb of ram and 8 mb of video ram (wow even that sounds small).

      32MB RDRAM (system)
      4MB VRAM (video)
      2MB RAM (audio)

      The PS2 is the only one of the three current set-top consoles with dedicated video RAM, though (XBox has 64MB shared RAM and GC has 24MB shared RAM (GC also has 16MB RAM dedicated to audio)).

      --
      -PainKilleR-[CE]
    2. Re:Unfortunately it's neither by 13Echo · · Score: 1

      The Gamecube's 16MB of extra DRAM isn't limited to just sound. It's extra RAM that's used for a number of things that don't require the fast 1T-SRAM (24MB) that is used for speed intensive applications. The 16MB of DRAM is ideal for sound, but it's also used for things like menus and temporary cache. This is quite an effective way to use the machine's RAM and do it with a cost-effective design. So, in a sense, the machine does have a total of 40 MB of shared RAM.

      It's slightly misleading when someone compares the PS2's method of utilizing RAM to that of the competitors. First of all, that extra 2 MB of RAM is used by the IO processor, and it's mainly used only for PSX emulation. Second, the PS2 lacks any form of real, usable, texture compression. This really sets it a step below even the *Dreamcast* in some ways. Ever see some games that were multi-platform but looks better on the Dreamcast? The lack of S3TC is a severe weakness of the Playstation 2. Some such examples are Test Drive LeMans, Crazy Taxi, and a few other games that are heavily reliant on S3TC. To be fair, the PS2 can use a primative form of something that works like a pseudo texture compression; utilizing a color look-up table to get more out of 8-bit (or 4 bit), 256 (or 16) color bitmaps.

      So, in order to get anything out of the graphics engine, espeically where heavy texturing is involved, you need to use a significant amount of RAM on the PS2 to do the same things on the other modern consoles (including the Dreamcast). This is a good example of why you will never see games like Shenmue II on the Playstation 2. This is also why some of the prettier games, like MGS, look like green at all times (256 bit color pallete on textures). Though, in that game's case, it was used to their advantage, as it helps to style the game a bit.

    3. Re:Unfortunately it's neither by PainKilleR-CE · · Score: 1

      heh, I own all 4 systems (3 + DC), I just hadn't found much good information on how the GC uses it's RAM (or how developers use it). When it comes down to it, if a game is released on multiple consoles, I try to get a look at it running on the GC and XBox (and check the features) to decide which version I want, and rarely bother with the PS2 versions. It's good to hear the GC's 16MB RAM is usable for other applications, as it seemed like quite a bit to be dedicated to audio. I realized the PS2 was in a sorry position when I saw Tekken Tag after playing Soul Calibur (on the DC), but the developers have learned how to pull a lot more out of the system (not that they've been able to surpass it's limitations, but they've done quite well with those limitations).

      Lately my PS2 has gotten far more time playing PS1 games than PS2 games, and I've even considered buying a PSOne to save the wear on my PS2 (not to mention the hassle of swapping PS1 and PS2 memory cards; never should've sold that PS1 in the first place).

      --
      -PainKilleR-[CE]
    4. Re:Unfortunately it's neither by 13Echo · · Score: 1

      I was a bit surprised when I played Soul Calibur 2 on the three newer consoles. In many ways, it doesn't represent much of a step-up over the Dreamcast game. I guess it just shows us that the Dreamcast was way ahead of its time for a machine released in Japan in late 1998.

  152. Video walkman by Anonymous Coward · · Score: 0

    This thing has an MPEG4 decoder and small 1.8GB discs. With MPEG4/DIVX you can fit a good quality film in 0.7GB. With 1.8GB I imagine at least DVD quality. Oh, and it happens to play games as well.

  153. Road trips... by scaife · · Score: 1

    Kid: "Dad, are we there yet? I'm bored..." Dad: "But I just bought you that new Sony PSQ--whatever--thing you wanted..." Kid: "But it's been loading for almost 10 minutes and every time you hit a bump in the road it starts over..." Dad: "Should'a boughta GBA..."

  154. get a GP32 today by Anonymous Coward · · Score: 0

    get aGamePark 32 (GP32) . open development, runs loads of older legacy system games (active emulator
    scene), Movies, MP3's etc.

    very reasonable price!!

    find your local importer today

    GP32 GP32 GP32

  155. Sony's origin is Korea, not Zapan. by Anonymous Coward · · Score: 0

    (T/O)

  156. Did Sony learn *nothing* from the PS2?!? by robson · · Score: 1

    So... wait a second... I'm counting 4 major processors on this thing -- 2 333MHZ processors, a VU, and a GPU. That's assuming that their "Graphics Core 1" and "Graphics Core 2" share the same GPU.

    Did they conclude that the parallel nature of the PS2 was an engineering success?!? Do they ever even talk to their software developers?

  157. More VRAM On DC? by Nazmun · · Score: 1

    It's been a while but doesn't the DC have more video ram. I remember back when DC was popular and PS2 was announced that I was surprised that the DC had more vram then the ps2.

    --
    Hmmm... Pie...
    1. Re:More VRAM On DC? by PainKilleR-CE · · Score: 1

      DC has
      16 MB SDRAM
      8 MB SDRAM (video)
      2 MB RAM (audio)

      --
      -PainKilleR-[CE]
  158. Correction by stonecypher · · Score: 1

    The screen is 4.5", not 2.9". That's the AGB. My fault.

    --
    StoneCypher is Full of BS
  159. AGB? by Anonymous Coward · · Score: 0

    WTF is an AGB? Is that an Advanced Game Boy? I can't say I've heard of that...only heard of Game Boy Advance.

    1. Re:AGB? by stonecypher · · Score: 1

      Have a look at the serial number on the back. Then, look through the system manual. Nintendo calls it the AGB, which is the order the words go in Japanese. They've been doing that since a year before release, and so have I; it's a habit that's hard to break.

      Besides, it's pedantically correct, and I'm pedantic.

      --
      StoneCypher is Full of BS