You know nothing. The DS supports both the proprietary format AND 802.11b. Not one or the other... BOTH.
Um, I already know that. The point is no game uses 802.11b yet, they only support nintendo's proprietary one, and I'm not the one who said th quote, the xlink kai guys are, if anyone knows nothing its them not me jerk.
1) I don't think Warp Pipe became a company for no reason.
To tunnel Cube games.
2) I don't think Nintendo bothered to include 802.11b in the DS if they weren't planning to use it.
Much like the cube modem/broad band adapter?
3) How much money is Microsoft making on the XBOX? I'll give you a hint: it is less than zero.
How many times did I say MS made a profit on live? I'll give you a hint, it's zero. And concidering MS donates billions to charity, Live can easily be seena s a donation to gamers. I'd rather a company do something like Live at a loss, than do nothing at profit. I like many others enjoy Xbox live, and would prefer ifnintendo would start making online games.
The Games directory is most likely to store games from the game sharing feature (similar to GBA multiboot, and DS download and play) rather than letting them get erased when you turn off the power, and also game demos
From power off to Namco logo and title: 16 seconds
From selecting car/track to start the race: 14 seconds
Exit the game back to car/track selection: 10 seconds
Dokodemo Issho:
From power off to PSP logo and title: 20 seconds
Starting game from title screen: 10 seconds
Going back to title screen: 5 seconds
Mojipittan:
From power off to title screen: 20 seconds
No more waiting time
Minna no Golf:
From power off to PSP logo and title: 24 seconds
From character selection to start: 19 seconds
Waiting between courses: few seconds only
That doesnt seem very long, hell DS has 5-7 second load times from poweroff to opening logo then title, and how much better are PSP's graphics? You should've expected some load time.
I really don't se why the Kai developers are badmouthing the DS' short range wireless implementation
They explained it perfectly.
go through the hassle of making a complex IP stack when you only have a limited amount of consoles in a short area?
Thats the whole point. Limited DS's in one area, so go online and have access to all of them on the face of the planet (near a hotspot of course), problem solved.
Since routing is not really an issue in such a situation a less complex protocol seems to be best-fit.
Again, a routable protocol would've allowed you to multiplay with anyone worldwide rather than those within 30 feet. Its a big difference in quantity.
Also note that games which use an IP stack and connect to the 'net are being developed for the DS as we speak...
I doubt it, that would mean Nintendo would have to set up a server infrastructure, something they should've done for cube ages ago.
How come the price is much lower than previously estimated?
Sony was quoted as saying this is due to the fact that they recently built production facilities for 90 nanometer (very small) processors for use in other projects, such as the PS2, PS3 and the VAIO line. With these facilities already built, Sony did not need to build new ones for the PSP.
Also, more than 50% of the PSPs components are manufactured internally. This means Sony is not buying from as many companies who each mark up the price
Is Sony selling it at a huge loss though?
No. Thanks to their cost cutting methods listed above, Sony is actually selling it at a profit. And will pay off their initial investment after selling their initial launch shipment of 3 million PSPs. This does not include or take into account for game sales (attachment rate)
In this interview, Kuturagi was quoted as saying "the company, for the next fiscal year, will ship 1 million units each to North America, Europe, and Japan. That, says Kutaragi, will be the break-even point for Sony's PSP to start making a profit.
Now since they will have paid off their initial investment after 3 million PSPs. They are selling it at profit.
3 million negative numbers dont add up to a positive number. hence, profit
Imagine in Halo if it was truly simulated world. If you take the wrong turn your AI buddies could very well have completed the level while your trying to find your way back.
In the last ending during the end battle, I took the gravity lift up a floor to go get dual Plasma Rifles. By the time I got back down, (Normal difficulty mind you) my elite's had defeated the end boss for me.
Um, I already know that. The point is no game uses 802.11b yet, they only support nintendo's proprietary one, and I'm not the one who said th quote, the xlink kai guys are, if anyone knows nothing its them not me jerk.
1) I don't think Warp Pipe became a company for no reason.
To tunnel Cube games.
2) I don't think Nintendo bothered to include 802.11b in the DS if they weren't planning to use it.
Much like the cube modem/broad band adapter?
3) How much money is Microsoft making on the XBOX? I'll give you a hint: it is less than zero.
How many times did I say MS made a profit on live? I'll give you a hint, it's zero. And concidering MS donates billions to charity, Live can easily be seena s a donation to gamers. I'd rather a company do something like Live at a loss, than do nothing at profit. I like many others enjoy Xbox live, and would prefer ifnintendo would start making online games.
The Games directory is most likely to store games from the game sharing feature (similar to GBA multiboot, and DS download and play) rather than letting them get erased when you turn off the power, and also game demos
Yes, press the power button and it'll go into sleep mode (you have to hold it in for it to turn off)
From power off to Namco logo and title: 16 seconds
From selecting car/track to start the race: 14 seconds
Exit the game back to car/track selection: 10 seconds
Dokodemo Issho:
From power off to PSP logo and title: 20 seconds
Starting game from title screen: 10 seconds
Going back to title screen: 5 seconds
Mojipittan:
From power off to title screen: 20 seconds
No more waiting time
Minna no Golf:
From power off to PSP logo and title: 24 seconds
From character selection to start: 19 seconds
Waiting between courses: few seconds only
That doesnt seem very long, hell DS has 5-7 second load times from poweroff to opening logo then title, and how much better are PSP's graphics? You should've expected some load time.
They explained it perfectly.
go through the hassle of making a complex IP stack when you only have a limited amount of consoles in a short area?
Thats the whole point. Limited DS's in one area, so go online and have access to all of them on the face of the planet (near a hotspot of course), problem solved.
Since routing is not really an issue in such a situation a less complex protocol seems to be best-fit.
Again, a routable protocol would've allowed you to multiplay with anyone worldwide rather than those within 30 feet. Its a big difference in quantity.
Also note that games which use an IP stack and connect to the 'net are being developed for the DS as we speak...
I doubt it, that would mean Nintendo would have to set up a server infrastructure, something they should've done for cube ages ago.
Holy crap, you should see how high these guys get. It looks like you can literally see forever in the game.
And wondered how the bloody hell I ended up airborn, thanks to the guys who made it for explaining it.
Sony was quoted as saying this is due to the fact that they recently built production facilities for 90 nanometer (very small) processors for use in other projects, such as the PS2, PS3 and the VAIO line. With these facilities already built, Sony did not need to build new ones for the PSP.
Also, more than 50% of the PSPs components are manufactured internally. This means Sony is not buying from as many companies who each mark up the price
Is Sony selling it at a huge loss though?
No. Thanks to their cost cutting methods listed above, Sony is actually selling it at a profit. And will pay off their initial investment after selling their initial launch shipment of 3 million PSPs. This does not include or take into account for game sales (attachment rate)
In this interview, Kuturagi was quoted as saying "the company, for the next fiscal year, will ship 1 million units each to North America, Europe, and Japan. That, says Kutaragi, will be the break-even point for Sony's PSP to start making a profit.
Now since they will have paid off their initial investment after 3 million PSPs. They are selling it at profit.
3 million negative numbers dont add up to a positive number. hence, profit
its not bluetooth at all, you honestly think theyd include 2 wireless hardware interfaces? No, their protocol is just a low powered version of 802.11b
They aren't from what I've seen on Legendary
In the last ending during the end battle, I took the gravity lift up a floor to go get dual Plasma Rifles. By the time I got back down, (Normal difficulty mind you) my elite's had defeated the end boss for me.
Vice versa, Nintendo would get less royalties so they pulled out, not Sony.
Its worse than that, with current data. The prices are equal. PSP costs 19,800 yen, PS2 costs 19,800 yen, PS2 costs $150, PSP costs $___
That its ok to lie to make movies?
Driving your car faster uses fuel faster!
Battery life was only important when you had to pay for new batteries, now that its a built in rechargable, 4-6 hours if fine.
He said the 4 to 6 hours was an AVERAGE of multiple games. An AVERAGE, you hear me? You can't predict an exact time
Fortunately you can save movies to memory stick, thus not requiring you to rebuy your DVDs in UMD format.
DS Costs $150, and PSP costs $180 (not $200) Seems like they made the right choice
Actually, the 32 megs of RAM was confirmed ages ago.
Last I checked, Killzone has no form of co-op whatsoever.
I dont read entertainment news, or watch any TV. I read slashdot news, yahoo tech news, news.com and thats about it.
Either the DS trolls from gamefaqs have taken over slashdot, or the people who run slashdot can't read.
MArio allstars?
Bungie/MS should not be permitted to do this. It's just showing everyone is inferior to celebrities, that they do indeed get special privalegdes.
How come that free flat screen site screems pyramid scam? and doesn't have its domain name in brackets like all other slashdot links?