I'm no expert, but I think that we British normally use torrid negatively. We don't like it when it gets too hot, y'know.
Probably a bit lazy using it instead of drought, which is probably what he meant.
Real-time is just used incorrectly, in my opinion. He might mean interactive or "hands on". Probably short hand for "Graphics generated in Real-Time" implying that he doesn't always get to play himself and writes previews based on watching others play.
Generally speaking, games are getting more interesting and TV is getting stupider and stupider.
Maybe I am being harsh on TV. There has always been a low level of excellent TV. Its just that trying to find these programs is like finding a needle in a haystack.
Rez was one of the best games of recent years, who cares how original it was. It seemed fresh instead of stale, to most people that means the same as original.
I remember people begging them to release Pokemon games in the UK. Nintendo Europe told them that they probably never would, because "there is no market outside of Japan for Pokemon".
Then a television company picked up the rights to the cartoon as a schedule filler.
To be honest, I'm not so sure of the sequence of events, but thats how I remember it.
Any enquiry or suggestion about a game to Nintendo Europe gets stonewalled. "Check our website for updates", or somesuch BS.
As for Sega, they have a history of being much better with the european market.
Just that when I was playing Deus Ex, I kept on thinking "This isn't as good as Illuminatus", and "Boy, this game is a long slog, Illuminatus took much less of my time".
I liked the gameplay and environments in Deus Ex though. I did actually complete it, which I can't say for most games.
Well, necessity is the mother of invention and all that. I don't see why any gaming geek would get a hard on for distribution and publicity unless they absolutely had to.
Mutant Storm is a very good game by the way. Its worth getting excited about, and I've paid for my copy.
Last time I did any (hobby) game development was on the Amiga using tv output. Refresh is locked to 60/50 Hz and you aim to vsynch with that or half with a slower more complex game.
Obviously, the game needs to be faster than the target framerate or you start to skip frames and lose the silky smoothness.
60. Anything above that is overkill. Anything less and you lose hardcore arcade gameplay.
I'm pretty sure that he is talking about the effects that the game uses. It would be slower if he had to write his own 2d lighting routines for example.
Pretty much any modern computer can display pre-rendered bitmaps at 60 fps without breaking into a sweat.
I downloaded the demo of this a while ago enjoyed it for a couple of hours and forgot about it.
I'm sure that if I saw it in a shop for about 7 GBP / 10 USD I would have bought it and would have been happy with it.
Gaming needs a company like cheapass games putting out good or indifferent games by small indy development teams. And getting them in shops, these things should be impulse buys.
Piracy is a bullshit term used by organisations like ELSPA to make copywrite violation sound more important than it really is.
Its important to the capitalists who want as many people as possible to spend more money they have, but not that important to normal people.
The torrent in the story is working well for me now. Must be the flip side of the normal slashdot effect.
I have problems connecting to GameTab though, 15 hops then a timeout. Must remember to complain to my ISP.
No, a Homeworld 2 demo is NEWS. News that a lot of people have been waiting for.
You can start that discussion in just about any online gaming forum.
I'm no expert, but I think that we British normally use torrid negatively. We don't like it when it gets too hot, y'know.
Probably a bit lazy using it instead of drought, which is probably what he meant.
Real-time is just used incorrectly, in my opinion. He might mean interactive or "hands on". Probably short hand for "Graphics generated in Real-Time" implying that he doesn't always get to play himself and writes previews based on watching others play.
Last months Edge magazine had a Retro interwiew with Braybrook (#126 if you want to read it).
Apparently a GBA port and PS2 sequel are in development. Not by him though.
Both, in my opinion.
Generally speaking, games are getting more interesting and TV is getting stupider and stupider.
Maybe I am being harsh on TV. There has always been a low level of excellent TV. Its just that trying to find these programs is like finding a needle in a haystack.
That would be funny, if it was true and or in some way explained why us British love games.
Bullshit makes the grow and that's beautiful.
Rez was one of the best games of recent years, who cares how original it was. It seemed fresh instead of stale, to most people that means the same as original.
Lets see..
Rupert Murdoch.
BBC.
Rupert Murdoch.
BBC.
Damnit, give me the BBC every time, I can live with being a Fuckhead.
Radio 4 is a BBC channel. Don't remember it ever being on channel 4 television.
No, they really are arrogant and clueless.
I remember people begging them to release Pokemon games in the UK. Nintendo Europe told them that they probably never would, because "there is no market outside of Japan for Pokemon".
Then a television company picked up the rights to the cartoon as a schedule filler.
To be honest, I'm not so sure of the sequence of events, but thats how I remember it.
Any enquiry or suggestion about a game to Nintendo Europe gets stonewalled. "Check our website for updates", or somesuch BS.
As for Sega, they have a history of being much better with the european market.
I got it from gamesdomain, using anonymous ftp.
I would rather go through one games "portal" for downloads than go to individual publishers sites.
Yes, but they can't be constants and variables at the same time.
You either set the value at design-time or run-time. Its a simple concept with clear performance/flexibility trade offs.
Using the words interchangably is slightly annoying. I said that I was being pedantic.
Sorry for being pedantic, but Contsants are not variables. The opposite actually.
Just had to get that off my chest.
And you have balls like King Kong posting that as an AC.
Nothing.
Just that when I was playing Deus Ex, I kept on thinking "This isn't as good as Illuminatus", and "Boy, this game is a long slog, Illuminatus took much less of my time".
I liked the gameplay and environments in Deus Ex though. I did actually complete it, which I can't say for most games.
The Deus Ex story was weak for a sci-fi addict like me, sort of like the Illuminatus trilogy for stupid people with no sense of humour.
I would have no problem calling it Hollywood quality though.
For someone who apparently loves the Tomb Raider franchise so much, you have a hard time spelling Lara Croft.
Tomb Raider games are not deep things. They are about vertigo, sudden surprises and a unusual but shallow female english protagonist.
The formula gets boring pretty quickly.
The marketing may be more interesting, but at the same time, it is more offensive and degrading.
Well, necessity is the mother of invention and all that. I don't see why any gaming geek would get a hard on for distribution and publicity unless they absolutely had to.
Mutant Storm is a very good game by the way. Its worth getting excited about, and I've paid for my copy.
Sure, this is a fun game. Can't blame slashdotters for wondering if it works in theory as well as practice though.
If you are looking for more, try here.
For normal computer use I don't like using anything less than 85hz.
A GUI with lots of lines and small text is different to most games though. Vice City on the PC sets the refresh to 60Hz and doesn't bother me at all.
Actually, that makes a lot of sense.
Last time I did any (hobby) game development was on the Amiga using tv output. Refresh is locked to 60/50 Hz and you aim to vsynch with that or half with a slower more complex game.
Obviously, the game needs to be faster than the target framerate or you start to skip frames and lose the silky smoothness.
Still think that 60 is a fairly good number.
60. Anything above that is overkill. Anything less and you lose hardcore arcade gameplay.
I'm pretty sure that he is talking about the effects that the game uses. It would be slower if he had to write his own 2d lighting routines for example.
Pretty much any modern computer can display pre-rendered bitmaps at 60 fps without breaking into a sweat.
I downloaded the demo of this a while ago enjoyed it for a couple of hours and forgot about it.
I'm sure that if I saw it in a shop for about 7 GBP / 10 USD I would have bought it and would have been happy with it.
Gaming needs a company like cheapass games putting out good or indifferent games by small indy development teams. And getting them in shops, these things should be impulse buys.