New Doom III Preview Illuminates
Thanks to EuroGamer for their new preview of id's Doom III from an Activision press event in the UK, where id lead designer Tim Willits and CEO Todd Hollenshead were demonstrating the latest build of the long-awaited FPS sequel. Hollenshead confirmed of the game: "We have no plans to release it this year", a new "physics patch" was shown (the writer suggests "the physics implementation seems to be quite young, suggesting it was 'bolted on' after the capabilities of the Source engine became apparent"), and the writer argues that "...for all Valve's fancy physics and cunning AI, the eye candy in Doom III is still a cut above." Update: 08/14 15:39 GMT by S : In a related story, HomeLanFed have initial impressions of the multiplayer Doom III modes, currently being demonstrated at QuakeCon in Dallas.
"...for all Valve's fancy physics and cunning AI, the eye candy in Doom III is still a cut above."
....again?
Yeah! Who needs real life physics and amazing AI when I can have amazing graphics!
I'm looking forward to both games, but as we all know great graphics doesn't make a great game. Good story and good AI are what makes a good game a great one.
What's the story behind Doom? Oh, demons on Mars,
Mike
My view is this you need the Quakes, the Doom's and the Serious Sam's for that fun, "I'm bored and want five minutes of pick up and put down gaming" moments.
...after I get the 300 together for a new grpahic card ;-)
But also we need the Half Life's, DuesEx's and Thiefs for the long term evening of game play for the more in depth and absorbing game play.
Each (Doom3, Half life 2) each have their place, and each will be mine... HUZZAH!...
How can you say that civilisation's do not advance... in every war we invent new ways to kill you.
for all Valve's fancy physics and cunning AI, the eye candy in Doom III is still a cut above.
Valve has a ship date and they don't. I suggest they STFU and let the people decide. As always, the publisher is at it again, hyping a game that won't show up on the radar for many months.
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One is born into aristocracy, but mediocrity can only be achieved through hard work.
Illuminates nothing! I can't see anything but dark in those screenshots. Turn up the gamma, guys!
Quake Kicks ass. The reason is there's Sooo many mods out there, and Quake is easy on your GFX card.
Damn near anybody can play it fast.
Getting a little tired of games like this in which just about everything is either gray, black, or brown with brightness ranging from dark to very dark. (and for that matter, shows like "Enterprise" that look similar).
We've come along way from "Yar's Revenge", but at least those games had a decent contrast and visibility that seems to have been lost along the way.
Did someone forget to pay the electric bill?
Don't blame Durga. I voted for Centauri.
First, I'm glad to hear someone recognize that Doom III and HL will both have their place. However, I'd like to note that there are benefits of Doom III beyond being a quickie of sorts. Although graphics do not make a great game, improvements in graphics are always welcome, and I'm glad to see Id pushing the envelope, once again, with graphics. Someone needs to do it. There is always a need for better graphics.
And who knows? Maybe Doom III have more of a storyline than we think.
This whole saga of Doom III versus HL is fascinating to me. First everyone was drooling over Doom III, then over HL, and sometime since then there has been this reversal of opinion among some that HL is the game to look forward to, not Doom III.
The author of the article suggests that the delay in Doom III is due to the HL release--e.g., that the physics patch was added on in response to HL. I've never heard of this before. Does anyone who follows Doom III discussions know if this is the case? It seems reasonable, but also a bit silly in some ways. For example, the author admits that, even given the physics and AI in HL, the graphics are better in Doom III--so why would Id feel threatened? To be honest, that's the way I've always sort of seen it developing--Id develops awesome graphics, Valve does awesome AI. For this reason, there's a part of me that finds the idea of Id being threatened by HL a bit strange, if realistic nonetheless.
Finally--although this is more or less offtopic--I have to say that the game I'm looking forward to the most isn't Doom III or HL--it's the next Deus Ex. The gameplay in Deus Ex is far beyond either in my opinion, even if it doesn't have the graphics or AI.
This article makes it seem like Id is trying to make Doom 3 into a "Better Halflife". Doom 3 was very similar to HL1 in premise to start with, and now this Physics Patch seems to be a direct response to the amazing physics stuff in HL2.
It seems pretty lame that they're adding this sort of thing now, at the end of the development cycle where it probably can't be integrated into the game properly. Id should let their game stand on it's own as a separate entity.
Damn! it looks like ID really freaked out after seing half life 2 completely stealing the E3 show this year. Doom 3 already has a nice physics engine (check the last e3 quicktime movie) it has ragdoll physics rigid bodies and even some fluid physics (for blood) but it doesnt "show off" as much as the one in half life 2, maybe thats what they have decided to change that. Actually I wouldnt mind at all if they released the game as it is now, and then release some expansions or mods that make heavier use of the physics or AI. Oh well, I guess is for the better, it doesnt look like half life 2 isnt shipping anytime soon neither. So Im going to miss those two by xmas, is just not going to be the same without them. Oh and dont consider this as flamebait or something but come on people, I mean yes, Doom 3 is about shooting monsters around in dark alleys, yes it has been done a 1000 times everybody and their sister has played that. It doesnt matter, Doom3 features the most realistic graphics and psychological horror effects ever seen. It may sound silly but in this particular case graphics DO make the difference (combined with good tempo and real time movies and sounds) they create a realistic ambience of fear and dread. I saw the E3 demo and it puts the entire silent hill series to shame. Actually this is the only game which has caused me to feel physically disgusted by the disturbing scenes (no I didnt got fps sickness). It is that realistic, truly horrifying, wait and see. So if you are not interested just because it plays exactly like good old doom guess what? it is doom! so no one cares ( at least no doom fan that is)
Go ahead MOD my day!
More opinions here
everybody else has been playing catch-up with Id. Most of the time falling short by
a long shot. With a few notable exceptions.
After reading the article, it seems now that Id is playing a little catch up themselves.
Quote; Admittedly this is the opinion of the author of the article, but interesting none the less.
Though from what I've seen, everyone else is still playing catchup on the graphic's front.
But when you sit back and have a look at whats in store for the (hopefully) not too
distant future, you can't help looking forward to finally sitting down and playing these
games.
Huh? I'm confused. The alpha that was leaked months ago had physics in it, such as shooting the boxes near the start (they would fall to the floor and tumble) or shooting the lamp swinging in the hallway (it would flip around, throwing light and shadows everywhere)
Unless they're revamping the engine or something to compete with Havok's physics engine? (The one used in HL2)
I'm lost.
I still think Doom3 _and_ Half-Life 2 will be awesome games. Cinematic games are the future.
Not All Who Wander Are Lost
"With the physics 'patch' looking pretty recent, you have to wonder what Id plans to do with it. Integrating it into the gameplay now would be a mammoth task, surely?"
"But as a leading edge company, it most likely wanted to take the long term view and maintain its reputation as always being a front runner, so that three or four years down the line, publishers and developers still regarded it as the top middleware provider in the FPS genre (and potentially all manner of other genres for that matter)."
The first passage seems to disregard what the second passage hints at. Carmack (and I imagine the rest of iD) expects this new graphics engine to be applicable to any type of game. Without an equally superb physics engine, most companies won't be convinced to license the engine for games of many other genres.
Furthermore, most physics engines are extrememly tunable. For all any of us know, this "patch" could be as simple as changing about 30 constants (we all know what a fan Carmack is of global variables).
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Mindless killing, with awesome graphics. I am excited to be able to fill my desire to digitally kill monsters in such greusome detail!
Pretty Pictures!
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Listen, its been said in other posts and in many other discussions. DOOM, Quake, etc... are all been there done that games. Eye candy yes. New. DEFINITELY NOT.
HalfLife2 did steal the E3 show and I believe with be 10 times more successful then DOOM III or Quake 4. For reasons of game play, market share and overall replayability
Most players who cut their teeth on FPS like DOOM and Quake have moved on, grown up or just plain grown tired of the whole bob and weave experience!
DOOM III will also suffer if it doesn't ship with an online mode...that isn't DEATHMATCH which is getting so old it almost pre-dates the dinos!
Who cares about simply shooting monsters anymore?
Why don't you just RTFA. The game isn't about simply shooting monsters.
/I've heard all the trash talk about Id so many times. Seems to me that everybody just wants to defend the games they choose to play. Personally, I think it's simply great that there are so many games out there. Anyone who doesn't recognize that different games add to and enrich each other and our experiences, is, perhaps, not looking deeply enough into the matter. I would suggest that if people need to defend anything, it's because they don't believe it to be strong enough on it's own, or, perhaps, they aren't as self assured as they'd like to be./
Now, my point is that John Carmack and Id have created many hours of believable experiences for vast numbers of people. Furthermore, even if you've never played an Id game, ???!, the other games you've played owe something to the development of immersive, believable enviroments. The main influence on OpenGL was from Carmack, and the main influence on DirectX was OpenGL, at least as far as I can see.
Anyways, I'm looking forward to Doom 3 as I do to any Id game. Honestly, this isn't vapourware and I don't mind waiting for Id, as far as I'm concerned, they've earned the respect.
Words to men, as air to birds.
You wouldn't be playing this game if you didn't enjoy it. Haven't played in a while but looking forward to its release. It is NOT just about shooting monsters anymore.
MMORPG Fan? Prove your worth!
I saw the E3 demo and it puts the entire silent hill series to shame.
...it's too good.
Except that in Doom 3 you'll be a serious, gun-slinging badass.
In Silent Hill 2 on the other hand you start out unarmed, unskilled, and when you get your first weapon it's not a gun, not even a knife.
...it's a friggin' piece of wood.
When you _finally_ get a gun you find out you shoot like a little girl.
Oh yeah, and there's almost no bullets.
That game is some of the scariest shit I ever played, and I rue the day I bought it.
I still haven't gotten very far, mostly due to the fact that I can't play alone at night (seriously).
It's scary almost to the point of unplayable.
The worst part is I can't even sell it and get my money back because
So the box just sits there on it's shelf and sort of stares at me.
Actually even that is kind of creepy.
"First lesson," Jon said. "Stick them with the pointy end."
December 8th, 2003 for a price of 77.99$ Canadian.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
There's one key thing to consider here people, when it comes to the doom vs half life BS I see every time Doom3 is mentioned anywhere:
IT'S NOT A FRICKING CONTEST.
Sure both of these engine are going to be licensed or whatever, but there is NO REASON why you can't just get and enjoy them both. I don't see either of these companies' fortunes depending on out-selling the other one's product. Both of these games look like they will be a spectacular diversion from the total dreck we have seen on PC for the past year or two. If it wasn't for these two games (and FFXI and LO:MAC) on the horizon, I would not have built a game-oriented computer, and just further built up my console collection. So I say wait and see, the better game will be judged by gaming history, and we will all be happy whether we play one or both of these excellent looking titles.
How important is story to online multiplayer?
I like a good single player game. That's why I play RTCW or the original HL. But when I want to play online, I play Q3 or UT2K3. I'll play some CS sometimes until the first obvious cheater shows up. It's a shame that nobody seems to be doing anything to stop people from cheating in CS anymore. As long as Doom3 has the best multiplayer experience around, and I'm sure ID will pull it off yet again, I could care what the story is. That and you can be sure that HL2 won't have a Linux port, but there will definitely be one for Doom3. That matters to me.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
fanboys suck. please grow up.
Doom III has had physics simulation for a very long time. A Gamespy interview from August 2002 states, "First, Tim showed the physics system by shooting some boxes off a shelf -- the boxes would react differently depending on where they were shot. Next, Tim shot the side of a lighting fixture, causing it to swing back and forth, and subsequently cast moving shadows on the zombie below." The 2002 E3 demo also showed ragdoll physics, as an enemy fell down the stairs you could see his limbs bending and moving realistically as they hit a siderail and then the steps.
The physics enhancements are in no way a response to the unveiling of Half-Life 2, which unlike Doom 3 does not use an in-house developed physics engine (Half-Life 2 and many other games use the Havok physics engine). They were in place and demonstrated to the public far before Half-Life 2 was ever shown.