It does matter, to Valve at least. They could be losing a potential sale on Steam. Which is why the said, if there is a major break on the street date, they will release it on Steam early as well.
Playboy (or was it Hustler?) made a game that you could only run with a mod chip because Sony wouldn't let them license it (go figure!). It wasn't very popular, because of the obvious reasons.
Ah. Both of these new handhelds look like they've been rushed to production. I'm not going to touch either of them before they're reviewed and all the bugs and flaws are sorted out. The DS also looks like you can break it by dropping it accidently. Not something I would really want to by, looks as about as unbreakable as those $10 electronic games that still have monochrome screens.
Which why exactly why you should be worried about it.
Personally, I wouldn't buy either of them until they prove to be working properly. Something coming off the line this quickly is bound to have some flaws and problems. I don't feel like being the person who needs to go to Nintendo and have them fix my shit (the same thing with Sony).
Honestly though, I wouldn't doubt if this was a marketing strategy of Nintendo. It's simple. Create demand for a product, create hype, sell more units. They're already a given it's going to sell in Japan, because Nintendo could label a piece of shit (i.e. Virtual Boy) and as long as it had that Nintendod label it would sell like hotcakes in Japan. America on the other hand, they have to count on the dumbass parents that buy the systems that have no idea about the games.
Senator Joe Lieberman has continuously pushed for violent video games to be banned from the United States. He believes that they cause our children to commit murder, vandalism, and robbery. In fact, this could be a conspiracy plot to begin legal action against Rockstar before the game even gets out. Senator Lieberman. Do we want him in office? Do not vote Lieberman. It's your last chance.
I am a slashdot reader, and I support this annoucement.
This game is indeed running on the Source engine, but it's not the graphics quality that Half-Life 2 is on. I wouldn't go as far as saying it looks like crap though, I personally am looking forward to playing it, but it's not on the same level as Half-Life 2. I suppose that Trokia decided to keep the models on the lower end so that more of the fan base can play it.
You'll be waiting for it to hit store shelves then, because that's when Steam will 'unlock' it and allow you to play. Predictions anyone? I'm taking a guess for November 2nd.
I'd suggest the minimum specs, they seem to be placed well enough that it's probably the best playing performance you can get at a lower system. The 9800Pro performs more than well enough to run this game, I'm glad I picked one up for realtively cheap ($185 from Ajump when they were on sale).
I have a brand new rig though, so I haven't been able to test this game on anything other than my new AMD64. I also haven't tried any of my older nVIDIA cards lying around; maybe I'll throw them into the test system and do that.
If you're running in that resolution with that card then you definately don't have everything turned up. I have a 9800P 256mb, I'm running in 1024x768 with 6XAA and 8XAF and I pull an average of 80FPS. I get 91.3FPS on the video stress test.
If Valve releases a native Linux version of Steam, this computer will be formatted faster than you can say Steam. But I highly doubt it, for the simple fact that Half-Life 2 is running DirectX9, so don't expect a native Linux version from them.
Re:I wonder if the hardware specs are the same...
on
Doom 3 for Linux Released
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· Score: 0, Flamebait
I love Linux, I do programming work on there nearly every day. I don't own a linux box yet, but I plan on buying one soon so I don't need to pay for hosting anymore. But the fact of the matter still remains.
When I want to play games, I want to play games. I don't want to be struggling to make those games work when I could run a shitty operating system but have it work properly. I also own an ATI card, and ATI's driver performance is more than below par on Linux.
Mod me down, I really couldn't care. That's the *only* thing that I don't like about Linux. Games don't work properly, video drivers don't work properly, or they run like shit. Until then, I'll be running Windows XP.
Counter-Strike Source weighs in at 889MB, two CDs worth there. That leaves 4 CDs for HL2 content; sounds about right to me. It's probably evenly distributed across all 4.
I don't work for Valve; but I don't think I am the only one who sees the potential of Steam, especially for indie developers. Getting your game out digitially will be much more easier than getting it printed.
The last time I checked, all the downloads on Steam were presented with a question. You don't download anything unless you want it. HL2 doesn't preload unless you want it to. Games don't update unless you own them, and then again, want them to. It's all about choice.
Every game has some system of banning you; id's games have Punkbuster, Valve has Steam. There's no difference, except now when they decide to start updating the anti-cheat software it'll make cheaters think twice about doing it.
Steam is not a P2P client or server at all, sorry.
The only time Steam will install something "without warning" is when you select "keep this game always updated" and Valve pushes an update out for the game.
What about all the what-ifs? What if the world gets nuked with a strain of TB tomorrow that we can't handle and half the population dies? Come on, seriously.
You missed the part where Valve renegotiated the contract and was given the ability to sell their games online. I mean, what did VU think they meant by that? Valve was just going to put the binaries up on a FTP server and give out passwords to paying customers? How stupid could you be.
Obviously not all of the developers have this method. But with less developers, that's more that the publishers are willing to put out to find the next greatest hit. The problem is retaining the rights to your intellectual property if you want your game published. Asshole publishers always seem to have that down on the contract first.
They won't be taking 100% of the profits. Trust me, most people are still going to buy a boxed version of the game. It's just, now that people have the ability to buy it online, VU is going to lose money because people have another option. Competition. Business is about competition. VU didn't expect Valve to be able to sell copies of the game like this; which is why they weren't sweating it until they saw the capability of Steam.
I'd like to know exactly why you believe Steam is evil? The fact that you can't pirate games anymore? The original implementation of Steam that was passed around wasn't meant to be in the public, it was a beta. Ever since then, Steam has had a bad rap. There's absolutely nothing wrong with Steam right now, now the games on Steam are a different story.
Personally, I'm hoping Valve succeds with this. I myself am looking to be a future game developer, the less compeition, the more publishers look for unique games. If you see right now, most games are sequels and nothing unique. With some big game developers out of the question (or at least, not as big of a player) with publishers, expect to see some better games on the market (uniquness wise).
That's what Steam allows right now. Remember they're also charging LAN centers monthly fees to use their products. Expect to see a lot more things coming on Steam (mods getting sold, maybe even a MMORPG or two). Steam has a VERY, VERY, big potential. The network is cleaning up, the software is a lot less buggy, Valve is looking at loads of cash.
Just wait for other developers (hell, even Indie developers) to get on board if Valve let's them. When a indie developer couldn't get a game published, go to Valve and digitially publish it. The potential is endless.
It'll be lower; think about it. No need to publish box art, manuels, etc. It won't be much lower, but $5-10 might sway some people. Personally, I want to own the Collector's Edition, so I'm preordering that as soon as HL2 goes gold.
Agreed. Help Europe several times, they spit back in our face. How about the next time Germany decides to attempt to take over Europe, we don't help. Then we'll watch your ass beg.
Personally, I get a comperable system for far less the amount of money to spend on a Mac. If treated right, it will work perfectly fine. I have no problems with this Windows box; but I'm also not one of those people that go on rampid installing sprees with every piece of software that exists. If treated properly, a Windows box will work fine.
And in comparison, I can throw Debian or Gentoo on the same hardware for less than both of the above. Macs are too expensive for my taste, I can take this computer and spray paint it funky colors for still $1,000 less than a Mac would cost.
Not to mention that Bram Cohen worked at Valve for a good period of time on the Steam client/server protocols.
Neither is the X800; performance tests show that the 6800 outperforms the X800 in the only Source game we have avaiable right now (Counter-Strike).
It does matter, to Valve at least. They could be losing a potential sale on Steam. Which is why the said, if there is a major break on the street date, they will release it on Steam early as well.
Playboy (or was it Hustler?) made a game that you could only run with a mod chip because Sony wouldn't let them license it (go figure!). It wasn't very popular, because of the obvious reasons.
Ah. Both of these new handhelds look like they've been rushed to production. I'm not going to touch either of them before they're reviewed and all the bugs and flaws are sorted out. The DS also looks like you can break it by dropping it accidently. Not something I would really want to by, looks as about as unbreakable as those $10 electronic games that still have monochrome screens.
Which why exactly why you should be worried about it.
Personally, I wouldn't buy either of them until they prove to be working properly. Something coming off the line this quickly is bound to have some flaws and problems. I don't feel like being the person who needs to go to Nintendo and have them fix my shit (the same thing with Sony).
Honestly though, I wouldn't doubt if this was a marketing strategy of Nintendo. It's simple. Create demand for a product, create hype, sell more units. They're already a given it's going to sell in Japan, because Nintendo could label a piece of shit (i.e. Virtual Boy) and as long as it had that Nintendod label it would sell like hotcakes in Japan. America on the other hand, they have to count on the dumbass parents that buy the systems that have no idea about the games.
Senator Joe Lieberman has continuously pushed for violent video games to be banned from the United States. He believes that they cause our children to commit murder, vandalism, and robbery. In fact, this could be a conspiracy plot to begin legal action against Rockstar before the game even gets out. Senator Lieberman. Do we want him in office? Do not vote Lieberman. It's your last chance.
I am a slashdot reader, and I support this annoucement.
I own an Xbox, Halo 2 means nothing to me. Neither does Halo. I don't enjoy playing FPS games on a console. But Tribes:V is a great game.
This game is indeed running on the Source engine, but it's not the graphics quality that Half-Life 2 is on. I wouldn't go as far as saying it looks like crap though, I personally am looking forward to playing it, but it's not on the same level as Half-Life 2. I suppose that Trokia decided to keep the models on the lower end so that more of the fan base can play it.
You'll be waiting for it to hit store shelves then, because that's when Steam will 'unlock' it and allow you to play. Predictions anyone? I'm taking a guess for November 2nd.
I'd suggest the minimum specs, they seem to be placed well enough that it's probably the best playing performance you can get at a lower system. The 9800Pro performs more than well enough to run this game, I'm glad I picked one up for realtively cheap ($185 from Ajump when they were on sale).
I have a brand new rig though, so I haven't been able to test this game on anything other than my new AMD64. I also haven't tried any of my older nVIDIA cards lying around; maybe I'll throw them into the test system and do that.
If you're running in that resolution with that card then you definately don't have everything turned up. I have a 9800P 256mb, I'm running in 1024x768 with 6XAA and 8XAF and I pull an average of 80FPS. I get 91.3FPS on the video stress test.
I'm sorry, but I'll believe it. Valve tends to give false promises.
If Valve releases a native Linux version of Steam, this computer will be formatted faster than you can say Steam. But I highly doubt it, for the simple fact that Half-Life 2 is running DirectX9, so don't expect a native Linux version from them.
I love Linux, I do programming work on there nearly every day. I don't own a linux box yet, but I plan on buying one soon so I don't need to pay for hosting anymore. But the fact of the matter still remains.
When I want to play games, I want to play games. I don't want to be struggling to make those games work when I could run a shitty operating system but have it work properly. I also own an ATI card, and ATI's driver performance is more than below par on Linux.
Mod me down, I really couldn't care. That's the *only* thing that I don't like about Linux. Games don't work properly, video drivers don't work properly, or they run like shit. Until then, I'll be running Windows XP.
Counter-Strike Source weighs in at 889MB, two CDs worth there. That leaves 4 CDs for HL2 content; sounds about right to me. It's probably evenly distributed across all 4.
I don't work for Valve; but I don't think I am the only one who sees the potential of Steam, especially for indie developers. Getting your game out digitially will be much more easier than getting it printed.
The last time I checked, all the downloads on Steam were presented with a question. You don't download anything unless you want it. HL2 doesn't preload unless you want it to. Games don't update unless you own them, and then again, want them to. It's all about choice.
Every game has some system of banning you; id's games have Punkbuster, Valve has Steam. There's no difference, except now when they decide to start updating the anti-cheat software it'll make cheaters think twice about doing it.
Steam is not a P2P client or server at all, sorry.
The only time Steam will install something "without warning" is when you select "keep this game always updated" and Valve pushes an update out for the game.
What about all the what-ifs? What if the world gets nuked with a strain of TB tomorrow that we can't handle and half the population dies? Come on, seriously.
You missed the part where Valve renegotiated the contract and was given the ability to sell their games online. I mean, what did VU think they meant by that? Valve was just going to put the binaries up on a FTP server and give out passwords to paying customers? How stupid could you be.
Obviously not all of the developers have this method. But with less developers, that's more that the publishers are willing to put out to find the next greatest hit. The problem is retaining the rights to your intellectual property if you want your game published. Asshole publishers always seem to have that down on the contract first.
They won't be taking 100% of the profits. Trust me, most people are still going to buy a boxed version of the game. It's just, now that people have the ability to buy it online, VU is going to lose money because people have another option. Competition. Business is about competition. VU didn't expect Valve to be able to sell copies of the game like this; which is why they weren't sweating it until they saw the capability of Steam.
I'd like to know exactly why you believe Steam is evil? The fact that you can't pirate games anymore? The original implementation of Steam that was passed around wasn't meant to be in the public, it was a beta. Ever since then, Steam has had a bad rap. There's absolutely nothing wrong with Steam right now, now the games on Steam are a different story.
Personally, I'm hoping Valve succeds with this. I myself am looking to be a future game developer, the less compeition, the more publishers look for unique games. If you see right now, most games are sequels and nothing unique. With some big game developers out of the question (or at least, not as big of a player) with publishers, expect to see some better games on the market (uniquness wise).
That's what Steam allows right now. Remember they're also charging LAN centers monthly fees to use their products. Expect to see a lot more things coming on Steam (mods getting sold, maybe even a MMORPG or two). Steam has a VERY, VERY, big potential. The network is cleaning up, the software is a lot less buggy, Valve is looking at loads of cash.
Just wait for other developers (hell, even Indie developers) to get on board if Valve let's them. When a indie developer couldn't get a game published, go to Valve and digitially publish it. The potential is endless.
It'll be lower; think about it. No need to publish box art, manuels, etc. It won't be much lower, but $5-10 might sway some people. Personally, I want to own the Collector's Edition, so I'm preordering that as soon as HL2 goes gold.
Agreed. Help Europe several times, they spit back in our face. How about the next time Germany decides to attempt to take over Europe, we don't help. Then we'll watch your ass beg.
Personally, I get a comperable system for far less the amount of money to spend on a Mac. If treated right, it will work perfectly fine. I have no problems with this Windows box; but I'm also not one of those people that go on rampid installing sprees with every piece of software that exists. If treated properly, a Windows box will work fine.
And in comparison, I can throw Debian or Gentoo on the same hardware for less than both of the above. Macs are too expensive for my taste, I can take this computer and spray paint it funky colors for still $1,000 less than a Mac would cost.