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No Half-Life 2 on Steam?

Karl the Pagan writes "Following on the heels of a previous Steam-related story, Vivendi Universal may block Half-Life 2 distribution via Steam. Additional motions can be filed until November 18th, but since Sierra/VU have final QA approval on the HL2 gold is it possible they could delay the game until after the court decides on these motions?"

374 comments

  1. I hope not by hckrdave · · Score: 0

    I hope not, i wanna see some sexy Onos

    1. Re:I hope not by dan_sdot · · Score: 1
      I hope not, i wanna see some sexy Onos
      I wanna KNIFE some sexy onos.
    2. Re:I hope not by arose · · Score: 1

      You can do better, heres an example:

      I wanna push my TOOL into some sexy onos.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:I hope not by Ahnteis · · Score: 1

      I want to laugh as marines try to knife me while my regen heals me as fast as they can hurt me. Then I'll devour them.

  2. Worth the wait. by planckscale · · Score: 0, Troll
    HL2 is worth the wait, no matter all negative press, I believe it will be superior to Doom III. Gives me more time to buy a new vid card...

    First post?

    --
    Namaste
    1. Re:Worth the wait. by dougmc · · Score: 4, Informative
      Gives me more time to buy a new vid card...
      Bit of trivia for you -- when Doom 3 came out, the local Frys (I'm in Austin, TX) completely ran out of video cards of all sorts over $50 within like two days. The shelves were bare, with only a few really old (not even coming close to meeting Doom 3's minimum requirements) video cards left.

      Sort of amusing. I wonder if Id's getting a kickback from ATI, Nvidia, etc. :)

    2. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Screw HL2. I just want the vampire game built on the engine to come out.

    3. Re:Worth the wait. by Nos. · · Score: 5, Interesting

      I think HL2 will be better than Doom 3 as well, if it is released in the next month or so. If we have to wait for the trial (March 2005) and everything to be sorted out and it doesn't get released until fall 2005, its not going to be better, because it will be a year later, when every other FPS has "caught up". Once again, politics and legal are going to cost both companies a lot of money, both in fees and lost revenue from upset fans, and the delay making the game less desirable.

    4. Re:Worth the wait. by IntergalacticWalrus · · Score: 4, Insightful

      Superior to DOOM III ?? Bah, both games were designed with different goals in mind in terms of gameplay, and the engines themselves are more or less equal in capabilities.

    5. Re:Worth the wait. by planckscale · · Score: 2, Interesting
      Doom III = shoot, move, shoot, move. The AI sucks and that's the main point. No cooperative play except for a bot that crawls along and follows you sometimes. Also, there's never a moment you can see more than 50' into the distance. No drivable vehicles. The only thing I can think of that might hold a candle to HL2 is the sound effects.

      Perhaps once you start playing HL2 (haven't you seen any of the videos?), you'll realize then that even the engine is better. I'm not trying to diss DIII, it has it's place in the scary/pretty game department but I can only shoot so many monsters that jump at me after I open a door before it get monotonous.

      --
      Namaste
    6. Re:Worth the wait. by reynolds_john · · Score: 0, Troll

      I played the demo of Doom III this weekend, and all I can say is that it was a snooze.

      The graphics and sounds were indeed incredible, but the game experience was the same old tired hack-n-slash of old. If you still love the "find keys, bullets, and dodge monsters in dark rooms" from the 90's, you'll like it. Hopefully, this is what the designers wanted. I uninstalled it within a 1/2 hour, just not anything new for me.

      Call of Duty United Offensive on the other hand, resurrected my gaming experience with COD, and provided hours of fun single player, and a multiplayer experience that I won't soon get tired of. I'm hoping HL2 will provide the same experience.

    7. Re:Worth the wait. by gTsiros · · Score: 1

      What remains to be seen is whether HL2 will have realistic shadows like D3.

      the shadowing is what makes D3 worthwhile and it is the gift carmack has given to the gaming world.

      mad props to him

      --
      Looking for people to chat about multicopters, coding, music. skype: gtsiros
    8. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Its a great game but I must agree on the AI being pretty sucky. Just hold down the attack button on the chainsaw. Stand in one spot and turn and face the nearest zombie and they walk into your chainsaw and die. But then again they're mindless zombies......

    9. Re:Worth the wait. by Anonymous Coward · · Score: 1, Informative
      the local Frys (I'm in Austin, TX) completely ran out of video cards of all sorts over $50 within like two days.

      Ah, I feel sorry for the saps that bought the repackaged cards, thinking they're brand new.

    10. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Hard to say if it's worth the wait nobody's played it yet.

      I'm going to go out on a limb here and say Duke Nukem Forever will be worth the wait. I've never played it, haven't even seen a current screenshot, but Duke3D was great so obviously DNF will be the greatest game ever.

      Oh, BTW, saying "HL2 is worth the wait" isn't grammatically correct. At the moment, it isn't anything. In the (near?) future it could definitely be something, though.

    11. Re:Worth the wait. by TRIEventHorizon · · Score: 0

      mod parent UP, not DOWN

      --
      "And so the Trekkies were executed in the mannor most befitting virgins - thrown into volcanoes" - Futurama
    12. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Bit of trivia for you -- when Doom 3 came out, the local Frys (I'm in Austin, TX) completely ran out of video cards of all sorts over $50 within like two days.

      And within the week, there were dozens of returns as people found they had to shell out another $75-150 retail to get a card that could actually make playing Doom enjoyable.

    13. Re:Worth the wait. by lateralus_1024 · · Score: 1

      lol. You never know, you might get one with a modified heatsink/fan instead of the stock...but good luck trying to get your rebate on an item that's already missing it's PCU.

      --
      If you think /. comments are bad, check out Digg.
    14. Re:Worth the wait. by niteice · · Score: 1

      The D3 engine is superior to Source. Like id has done with previous games, they simply didn't use it to its maximum potential.

      --
      ROMANES EUNT DOMUS
    15. Re:Worth the wait. by planckscale · · Score: 1
      Yes mad props to Carmack and the rest of his team for shadowing. Not to mention the package as a whole is unbelievable in it's enviornment and attention to details in their models. It's sick when the lights go out and you only see those beady red eyes...

      But I think the gameplay is lacking in some significant areas. It was too linear, only one way to achieve your objective. HL2 on the otherhand looks like it's going to be more robust. The amount of variables you can use to kill enemies will be an important part of the game. Duck here, set your mines here, build traps, go around this building, grab buddies for a coordinated attack, or even swim under a zombie. I can't wait, but then again, I can, because the modders are gearing up also, I'm sure.

      --
      Namaste
    16. Re:Worth the wait. by Anonymous Coward · · Score: 3, Funny
      The amount of variables you can use to kill enemies will be an important part of the game.
      Shit, you can kill things with variables? You mean like a foo-launcher? The first one did have a crow-bar...
      Maybe I'll check it out.
    17. Re:Worth the wait. by Awptimus+Prime · · Score: 1

      I find it unwise to try and say which game is better before one of them even comes out. I am aware of the gaming community's attitude that anything not out is better than everything currently out. This isn't always true.

      Everyone also seems to forget the community is what makes a game great. Most will be bored with the single-player mode several weeks into the game, it is only when the mod community works its magic that a game becomes legendary.

      Just look at how well Counter-Strike did on a modded Quake engine compared to the beautiful colored light festival of Unreal. Unreal was technically a better engine, but none of the mods for it were worth playing.

      Also keep in mind how much work idsoft has done with games after their release. They tend to make many of their own additions and modifications to ease out game play and make the engine useful to gamers and developers for years. Just take a look at how far the Quake1 engine went in it's first year out. Also remember how quickly Q1 was retooled to support 3DFX cards when they first hit the market.

    18. Re:Worth the wait. by MonsieurPiedlourde · · Score: 1

      All I can say about the COD expansion is WOW. Very cool. I'm a little concerned about the tanks and other vechiles in the multiplayer. Lot of TK'ing via running people over in the game from my experiences. Something they will hopefully patch.

    19. Re:Worth the wait. by Anonymous Coward · · Score: 0

      If the mindless zombies were actually one of the main enemies at the point where you had a chainsaw, all I can say is...
      Don't cheat, nancy-boy. I know the game probably emasculated you by making you wet yourself, but cheating just ruins the game.

    20. Re:Worth the wait. by LurkerXXX · · Score: 1
      Just look at how well Counter-Strike did on a modded Quake engine

      I think that should read 'Half-Life engine'.

    21. Re:Worth the wait. by Awptimus+Prime · · Score: 1

      There is really no HL engine, it is just the Quake/Quake2 engine with a few extra bits added on to it.

    22. Re:Worth the wait. by dumdeedum · · Score: 2, Funny
      Shit, you can kill things with variables? You mean like a foo-launcher? The first one did have a crow-bar...
      Maybe I'll check it out.
      Hitting you with $i over and over and over and over and over...
    23. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Obviously you never played Doom 3 or the leaked HL2 alpha or even WATCHED any hl2 videos. Doom 3 is a shit game with a shit engine. Ohh wow, shadows. Too bad the screen is so dark u cannot see shadows. Not to mention view distance no longer than 50 feet. Carmack said doom 3s engine was going to have "tons of physics". Lol you shoot a barrel and it blows up. Thats no better physics than doom 1 or 2. Now go take a look at hl2 or try the alpha. REAL physics, insane view distances, outdoor levels, vehicles, not to mention the alpha hl2 ran better on my system than doom 3 retail did. More people have PRELOADED hl2 than bought doom 3. HL2 is going to be the biggest game of 2004 and the engine is going to be the biggest news of 2005.

    24. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Hate to respond to myself, but play some doom 3. Try and tell me that everything doesn't look exactly like an old DREAMCAST game. Shiny as FUCK. Like the whole world was wrapped in saran wrap.

    25. Re:Worth the wait. by reynolds_john · · Score: 1

      Agreed. If I'm on a server where TKing ocurrs, I just generally leave. I've found a few servers where some old-timers hang out which seems to help. That, or active admins is always nice.

    26. Re:Worth the wait. by SynKKnyS · · Score: 1

      Too bad the shadows are hard and look unrealistic. You can especially notice the terrible shadows through fences (which are just textures). I'll wait for Unreal 3 to come out... and a Geforce9000 GT Ultra Pro with 8 GB of DDR5.

    27. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Superior in sucking cack!

    28. Re:Worth the wait. by KDR_11k · · Score: 1

      The Doom 3 engine supports soft shadows, they just aren't enabled because that'd push the system requirements to Unreal Engine 3.0 levels.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Worth the wait. by Sj0 · · Score: 1

      I'm curious about your sig, are you republican because you're right wing, or because of their radical left wing policies?

      I ask because I've noticed that the two phrases have been polarized by politicians, but the two parties seem to be running on opposite platforms from that they claim to follow. The democrats desire to end the unprecidented war in Iraq is in essence a very right wing stance(ask the soviets -- just supporting the military doesn't make you right wing!), whereas the Republicans desire to do get things like the Patriot Act, maintaining Guatemano Bay's illegal prisoners, and bringing about religion based laws, while not "liberal" in the sense of happy fuzzy bunnies hopping around in some fantasy world, are extremely left wing in that traditionally, the US has been governed by policies very different than these.

      Current deficit numbers also show Liberal spending habits -- A conservative budget wouldn't bring huge tax cuts while the debt was growing at a record rate.

      Oddly enough, when the Republicans did try to balance the budget, they did so in what could be considered a very Liberal way -- they slashed funding to the troops in the middle of a war. Granted, they still obtained a 27% increase overall, but only Transportation and the Treasury had their funding cut to pre-2003 levels, where the majority had about an 8% increase, while some non-military areas, such as labour, had 50-60% increases.source.

      So I have to ask; why do you support the republicans? Is it because of their stated right wing conservative agenda, or their real record of radically left wing decisions around what can only be described as a Liberal budget?

      --
      It's been a long time.
    30. Re:Worth the wait. by RogerWilco · · Score: 1

      Uhhuh...

      Same thing here.

      All my gamer friends are buying Athlon64's with Nvidea6800's

      --
      RogerWilco the Adventurous Janitor
    31. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Dude, you scared him. He deleted his sig.

    32. Re:Worth the wait. by jeffshaddix · · Score: 0

      negative on the engines, HL2's is extremely more advanced. Check out some of the videos...its insane

  3. Coming Soon by fresh27 · · Score: 3, Funny

    Half Life 2 - September 30, 2005

    --
    http://ipod.fresh27.net/
    1. Re:Coming Soon by eln · · Score: 4, Funny

      I admire your optimism.

    2. Re:Coming Soon by Anonymous Coward · · Score: 0

      Game of the year 1999! Shipped September 2005. :p

  4. nope... by Anonymous Coward · · Score: 5, Informative

    it's a court battle that won't even start before HL2 is released (if it's released soon...)...

    Also, they've already said they are releasing it on Steam regardless of this case.

    read here for more:
    article on bluesnews.com

    1. Re:nope... by Nos. · · Score: 4, Insightful

      The question is, will they be able to release with these filings? I imagine Sierra/Vivendi/whoever will try to stop the release until they can decide if Valve can release under steam.

    2. Re:nope... by (54)T-Dub · · Score: 1

      IANAL but here is my guess...
      Vivendi may try to get an injunction (?) to stop Valve from releasing HL2 on steam. Now lets assume for the sake of argument that this fails. Valve will then release the game on Steam despite the lawsuit. If Vivendi then wins the lawsuit Valve will have to hand them a fat check for rolaties unpaid which would really suck for Valve for numerous reasons.

      Personally, I think Vivendi is cutting of their nose to spite their face much like Disney did with Pixar. It wasn't mentioned in the /. summary but part of the lawsuit is to compel Valve to produce one final engine as part of their contract with Vivendi. This is all incredible short sited of Vivendi IMO. They are taking Valve to court for the short run profits of HL2 and are certainly going to loose them as a developer once the contract is up.

      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    3. Re:nope... by Mark+Imbriaco · · Score: 1, Insightful

      Lose a developer who has slipped numerous deadlines and is literally years behind schedule on the release of their one project? Somehow, I think Vivendi isn't terribly concerned.

    4. Re:nope... by rhsanborn · · Score: 1

      they are losing a developer who has also slipped behind their backs and tried to take some of the sales directly away from them. They ahve become a direct competitor of Vivendi. I think VUG can drop them and never look back.

    5. Re:nope... by Some_Llama · · Score: 2, Interesting

      "Somehow, I think Vivendi isn't terribly concerned."

      Vivendi isn't concerned about losing one of if not THE biggest earners of their whole software line?

      "Lose a developer who has slipped numerous deadlines and is literally years behind schedule on the release of their one project?"

      Didn't they announce plans for HL2 in 2002? plus this isn't one project as in one game... this is a whole engine which will license many other games and provide much additional revenue much like HL1 did... I don't think I am wrong when I say Sierra exisits because of HL1.

    6. Re:nope... by Anonymous Coward · · Score: 0

      this is a whole engine which will license many other games and provide much additional revenue much like HL1 did

      Name one game other than Half-Life itself that used the HL engine.

      And Counter-Strike is just a mod so it doesn't count.

    7. Re:nope... by ADRA · · Score: 2, Interesting

      This one little developer has surely made Sierra Fists full of money from the HL+mod franchise. How many other games do you see on store shelves 5 years after it came out?

      I'd really like to see Valve dump Vivendi and stick it out themselves. Online distribution IS possible, as steam has shown. Pox and all, it is possible.

      Also, I'm not sure of Gabe Newell's motives of saying what he did, but back in the days of 2000 Broadband adoption was nowhere near what it is today (especially in the states). Maybe he actually wasn't lieing at that point?

      --
      Bye!
    8. Re:nope... by Mark+Imbriaco · · Score: 4, Informative

      "Vivendi isn't concerned about losing one of if not THE biggest earners of their whole software line?"

      It's not like HL2 is the only iron that Vivendi has in the fire. Dark Age of Camelot, World of Warcraft -- heck ALL the Blizzard games, the Empire Earth series, Tribes: Vengeance, and so on. There are literally dozens of titles, some of which have the potential to be bigger than HL. Sure, they don't want to lose the HL2 revenue, but it's hardly going to kill them if it happens.

      "I don't think I am wrong when I say Sierra exisits because of HL1."

      Sierra doesn't really exist anymore other than as a vague shadow of their former selves. Now they're simply a small vassal of Vivendi in the grand scheme of things. In fact, Vivendi closed down the former Sierra offices and killed Dynamix off a few months ago. All that's left of Sierra, really, is the name.

    9. Re:nope... by Anonymous Coward · · Score: 0

      Maybe he actually wasn't lieing at that point?

      Now come on, chum! What's the likelihood of Gabe Newell actually not lying?

      Gabe Newell is the man who brought us the gem of veracity, "Condition Zero has gone gold, and will be out in two weeks" in October 2003, then failed to release the game until April 2004. How the fuck do you delay the release of a computer game for more than six months after it's gone gold? Gabe Newell is a liar if there ever was one.

    10. Re:nope... by TapTapTheChisler · · Score: 1

      Because they liscensed the Quake 1 engine to make it. They couldn't sell it unless they wanted their asses sued.

    11. Re:nope... by arodland · · Score: 1

      So sad. I grabbed DOSBox a few days back, and have been re-playing a lot of my old favorites, and Sierra / Dynamix did a lot of quality stuff during the 90s. So did a lot of companies that aren't around anymore. Oh well.

    12. Re:nope... by shoptroll · · Score: 1

      "I don't think I am wrong when I say Sierra exisits because of HL1"

      I would say that Sierra has closed because of HL2 though...

      Honestly, how much money has gone into this over the past few years?

      I wouldn't be half surprised if Valve sweeps the release date rumors under the rug and rebuilds the project using the Doom 3 engine.

      Also, their talk of easily porting to source somehow hints that Source is probably just a heavily extended version of the old engine.

      Finally, sure they've gone to VU with a release candidate. Anyone remember what happened when they did that with CS:CZ? If history repeats itself, consider yourselves lucky to see it in time for XMas.

      I could care less if they actually release it on steam or not. I've got a complimentary copy courtesy of ATI and i'm constantly forgetting i have it which just goes to show how much interest I have in this game.

      But i'm sure they'll pull through. Once again, the engine is several years old when the game is released and people will still praise it.

      BTW, has anyone noticed that there hasn't been any talk of TF2 at all? Wasn't TF2 suppsoed to be the multiplayer for HL2? When did CS:Source enter the picture?

      --
      Insert Sig Here
    13. Re:nope... by Ahnteis · · Score: 1

      HL2 has been delayed a grand total of .... 1 year.
      It was announced a grand total of .... 1 1/2 years ago.

      Compared to many popular games, HL2 is way AHEAD of schedule (remember how long StarCraft was delayed?).

      The ONLY reason I can find for people thinking HL2 has been delayed a long time is that they really, REALLY want to play it NOW.

    14. Re:nope... by Ed_Moyse · · Score: 2, Insightful

      Did you read the bit in article where it says " Lombardi told GameSpot last Friday. "We later had to add breach of contract claims for, among other things, refusing to pay us royalties owed and delaying Condition Zero out of the holiday season.""

      So perhaps, just perhaps, it did go gold and it wasn't Gabe Newell's fault that it was six months late? Frankly I don't know, but I strongly suspect you don't either.

    15. Re:nope... by tktk · · Score: 1
      Also, they've already said they are releasing it on Steam regardless of this case.

      Like the old adage says, "It's easier to ask forgiveness than permission."

      Course, the old adage never had to deal with lawyers.

    16. Re:nope... by MonkeyCookie · · Score: 1

      In fact, Vivendi closed down the former Sierra offices and killed Dynamix off a few months ago. All that's left of Sierra, really, is the name.

      I'm sorry to say that Dynamix was actually killed off a number of years ago, long before Vivendi came along.

      It's too bad. I like the stuff Dynamix put out, but I didn't feel terribly sorry to see Sierra bite the dust. They put out a lot of crappy stuff in their later years, and all the extra crap that Sierra games installed on your computer, like Sierra Utilities, sure pissed me off.

    17. Re:nope... by Some_Llama · · Score: 1

      "World of Warcraft -- heck ALL the Blizzard games"

      I thought Blizzard was a game developer AND the publisher of all blizzrd games?

      I didn't know about Sierra being bought out by Vivendi tho... good stuff.

  5. it's possible they might delay the release.. by peculiarmethod · · Score: 4, Funny

    but if they do delay it, here's the upside.. the first motion may take a month to process, but the next motion will only be 2 weeks, then 1 week on the third, and so on.. it's only a matter of time.

    heh

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
    1. Re:it's possible they might delay the release.. by hyu · · Score: 0

      The downside is that after awhile, everything can change in a matter of seconds.

    2. Re:it's possible they might delay the release.. by Anonymous Coward · · Score: 0

      On the one hand, that appears to be a process that will continue infinitely. On the other, however, eventually we hit the Planck unit of time and the motion is processed instantly!

    3. Re:it's possible they might delay the release.. by knodi · · Score: 1

      Unfortunately, that would mean the game would NEVER be released. See, a month passes, and then you have to wait two more weeks. that passes, you have to wait one more week. skip a few iterations,

      1 femtosecond passes, but now you have to wait 0.5 femtoseconds.... It's a never-ending process, we'll never stop running out of halves. Therefore we will never actually reach the release date.

      --
      Austin is more fun than Dallas.
    4. Re:it's possible they might delay the release.. by Anonymous Coward · · Score: 0

      Good to see that you have a sense of humour.

    5. Re:it's possible they might delay the release.. by ramunas · · Score: 1

      Sorry to brake it to you pal, but you obviously have missed on your Calculus class, when they taught covergence of series :)

      --
      ./R My blog
    6. Re:it's possible they might delay the release.. by KDR_11k · · Score: 1

      Yes, and you know, that arrow is NEVER going to hit the turtle!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Ok what about by Man+in+Spandex · · Score: 2, Funny

    Ok since Half Life 2 seems to be soon enough (sooner than last year anyway!), how about Team Fortress 2! Only vapoware more vaporish than that is DNF.

    1. Re:Ok what about by Anonymous Coward · · Score: 0

      you should check out starbasedelta.com in the forum area are people still waiting for "stars: supernova genisis" the main website for the makers of the game has been down for months now, the game makers have been found, at a new job. and no one has heard anything about the game from the programmers for a couple of years.

      at least DNF has a website.

    2. Re:Ok what about by Doodleman3 · · Score: 1

      Valve moved TF2 to the Source engine about two or three years ago and it has been in development all this time on Source, and Valve has stated that they want to get HL2 out the door first before they make any new announcements about TF2.

      --
      Never Underestimate A Human Being
    3. Re:Ok what about by Anonymous Coward · · Score: 0

      From looking at the Half Life 2 source leak, I can tell you that Team Fortress 2 is at least in some stage of development, even if half of it was stub code.

      Whether it will ever get finished, that's another guess entirely.

  7. Onos by CompSurfer · · Score: 2, Informative

    For those who aren't familiar with an "Onos", it is a rather large rhinoceros-like creature from the HL1 mod natural selection.

  8. Release Date by nitetrain3000 · · Score: 4, Funny

    They might as well describe the Half-Life 2 release delays in terms of uranium 238s half-life.

    1. Re:Release Date by fresh27 · · Score: 1

      Wow, if that isn't nerdy, I don't know what is. It's quite interesting that Slashdot is the only place where anybody would find that funny. But we are a rare breed.

      --
      http://ipod.fresh27.net/
    2. Re:Release Date by ScrewMaster · · Score: 2

      Actually, it was funny and on-topic. Can't ask for more than that.

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:Release Date by tolan-b · · Score: 1

      Wasn't there TF2 code found in the leaked HL2 codebase? I seem to remember hearing that it was integrated with HL2 / Source, implying that it's still a live project.

    4. Re:Release Date by Hockney+Twang · · Score: 2, Funny

      Ok, HL2 has been delayed 3.730229782154581e-11 half-lives of U-238. Unless I'm horribly mistaken.

    5. Re:Release Date by halowolf · · Score: 1
      Well if HL-2 gets delayed into the Halo-2 release schedule, then I'm afraid its not going to get my shopping dollars...

      I only have room in my life for one megahit at a time... :)

  9. Duke Nukem is happy by MagicDude · · Score: 5, Funny

    Somewhere, Duke Nukem is cheering, now that he's no longer the standard of perpetually pushed back release dates.

    1. Re:Duke Nukem is happy by dougmc · · Score: 4, Funny
      Somewhere, Duke Nukem is cheering, now that he's no longer the standard of perpetually pushed back release dates.
      You think that HL2's delays have come anywhere close to Duke Nukem Forever's delays? Duke Nukem Forever was supposed to be shipped in 1997! (I'm not even talking when it was announced -- I'm talking release date!)

      Even Half Life (the original) came out *after that* in 1998!

      Sorry, but DNF is still king. Shake it, baby!

    2. Re:Duke Nukem is happy by gl4ss · · Score: 4, Insightful

      duke nukem hasn't had a 'date' in what, 6 years?

      hl2 however has been 'just around the corner' and 'almost finished' and 'in the stores by fall' for quite some time.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Duke Nukem is happy by Anonymous Coward · · Score: 0

      Duke nukem was groovy and all but that was a long time ago, try and get up to date you square.

    4. Re:Duke Nukem is happy by WolfWithoutAClause · · Score: 3, Funny
      DNF is the acronym used in motor racing for Did Not Finish. That and having the word 'Forever' in the title pretty much tells you what's happening there doesn't it? :-)

      OTOH, I think HL2 is actually going to ship within the next month.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    5. Re:Duke Nukem is happy by afidel · · Score: 1

      Considering that the Fall equinox isn't until Wed Sept 22nd I think that in store by fall is going to be pretty damn accurate. It would have been out some time ago if they hadn't been forced to change significant amounts of security related code due to the code theft.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    6. Re:Duke Nukem is happy by balthan · · Score: 4, Funny

      duke nukem hasn't had a 'date' in what, 6 years?

      That still beats most /. readers...

    7. Re:Duke Nukem is happy by gl4ss · · Score: 3, Insightful

      yeah, but one of the falls was fall 2003.

      the code theft was just bullshit reasoning, they didn't have the thing ready back then.

      --
      world was created 5 seconds before this post as it is.
    8. Re:Duke Nukem is happy by rd_syringe · · Score: 1

      They've already come out that the code theft pushed them back at least six months as they rewrote major parts of Steam. In fact, Gabe said recently that a book has been in the writing about the making of Half-Life 2, and the code theft issue is discussed.

      I honestly don't get the vitriol I see toward Valve on Slashdot. They put out an excellent game out of nowhere in 1998. What have they done to piss people off, anyway?

      The code theft was hardly "bullshit reasoning." Some of us have closer sources of information than net rumors on Bluesnews.

    9. Re:Duke Nukem is happy by Anonymous Coward · · Score: 0

      Nah, DNF development reportedly started January 1997.

      * "We've actually been working on the game since January." -- Scott Miller, 1997.

      Release was originally slated for mid 1998.

    10. Re:Duke Nukem is happy by hambonewilkins · · Score: 1
      John Kerry said on Dec. 16, 2003 that those who are against the war lack "the judgment and credibility to be President."

      The above is your sig. Do you have a source for that or, perhaps, the entire quote? Because the only quote I can find is about Saddam and its Cheney quoting Kerry.

      --

      God Bless America. Why? Did it sneeze?
  10. Whats there to say? by Satertek · · Score: 0, Redundant

    Wow......

    1. Re:Whats there to say? by Satertek · · Score: 0

      OK, so where has Vivendi been? Seems kind of strange that they would complain about Steam now, 18 months after its realease. Another tatic by VALVe to delay the game?

    2. Re:Whats there to say? by KDR_11k · · Score: 1

      If Vivendi gets an injunction against Valve while the suit is going on, Valve is going to lose a whole lot of customers to Vivendi even if Vivendi loses in the end..

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Great news by wigle · · Score: 4, Interesting

    This possibility could be to Valve's advantage. They haven't released anything worthwhile since Team Fortress Classic and no one I know likes Steam at all.

    --
    ::wigle::
    1. Re:Great news by gl4ss · · Score: 2, Informative

      the point in steam would be that they would be getting all the money, and not having to give VU a cut. that's what why VU would block it if it can.

      valve's been piss poor to deliver anything and lusting over the collecting the fees from the cybercafes.

      they're pissing on their feet though, with the hl key system horribly sucking too(it's not really that uncommon that you lose your key to someone running some keygen, leading into some major suckery to get it back, in some cases people have bought the game still in wrappers and went home for some cs and noticed that the key was already in use).

      --
      world was created 5 seconds before this post as it is.
    2. Re:Great news by Static-MT · · Score: 1

      I went out and bought HL many years ago, forgot about it and a couple weeks ago decided to reinstall it on my new computer only to find that someone stole the key! I can't register, or play online. What's a guy like me to do?

    3. Re:Great news by snillfisk · · Score: 4, Informative

      they're pissing on their feet though, with the hl key system horribly sucking too(it's not really that uncommon that you lose your key to someone running some keygen, leading into some major suckery to get it back, in some cases people have bought the game still in wrappers and went home for some cs and noticed that the key was already in use).


      The serial code for Half-Life is 14 digits, meaning a total of 289.254.654.976 possible combinations.. giving that the game has sold something like 20 million copies, that would turn out to try at least 20.000 keys before hitting one successful.. and as far as i know, no key generators checked with the WON network, so you'd just have to try (and that takes at least 15 seconds)..

      No, most keys that people experienced that already were in use, were because of a handful of different things:

      1. sloppy caretaking of covers etc on local LANs
      2. getting their computers exploited (there were several worms afaik that stole cdkeys)
      3. people writing down serial keys in stores (many stores used to have such things on display)
      4. employees at mentioned stores, also writing down and supplying keys to friends
      5. etc etc etc

      The keygens were useless.

      And Steam is the best thing to happen to Valve since Counter-Strike.
      --
      mats
      One man's ceiling is another man's floor.
    4. Re:Great news by gl4ss · · Score: 1

      you, sir, are poorly informed(and yes, there are checkers).

      yes, if a game is in wrappers then it is in wrappers. and it's not like there's just one or two guys in the world that this has happened

      doesn't matter if it's 14 digits either if they're all belonging to a certain set.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Great news by nexex · · Score: 1
      i bought half-life ages ago. i dusted it off to play it 2 or 3 years ago I could not play online for at least a month because my cdkey was "in use"

      so yes it does happen

      --
      Winter 2010: With Glowing Hearts
    6. Re:Great news by FuzzyBad-Mofo · · Score: 2, Informative

      TinyURL link.

      Gotta love content management systems with their inscrutable query strings..

    7. Re:Great news by Anonymous Coward · · Score: 0

      How did this get modded to "3, Interesting"? If no one you know likes Steam, I'm sorry that all your friends are morons. Finally a game developer invests millions in the development of a publisher-independent electronic delivery system that WORKS, and y'all want to whine about some error your friend's friend had once when Steam first came out.

      Provided there is no injunction, Steam is going to start a revolution in the gaming industry. Ever wonder why 95% of game releases are warmed-over committe-designed carbon-copy crap? Because publishers own the only gate between game developers and their customers, and they're free to impose whatever rules they want. Think a T rating will make more sales than an M? Force the developer to disney it up. Want to delay a release until Christmas season because every idiot publisher releases all their AAA titles then? Just sit on the finished product. Did you just hear about GTA's sales numbers for the quarter and you want to cash in? Demand that your developer add in some fast cars and boobs to whatever the hell they're making! Want to stiff developers with a 15% royalty on their product while simultaneously cheapening whatever minimal documentation is included with the game and hawking the rest of it through Prima? It's your world baby, eat it up!

      Game publishers are similar to the other entertainment publishers (record companies, members of the MPAA, etc) in that they are malfesant innovation-killing parasites who burn up a lot of money for something that can be done almost for free over the internet (distribution). As it becomes more obvious that the only truely useful job they perform can be contracted out to small marketing agencies, they will start to freak out and get litigious like the music-publishing industry did when they discovered the intarweb. This is already apparent from the details of VUG's legal claims. "

      As a gamer and a consumer, if you do not see the advantage to you and the industry as a whole of

      1) Minimizing distribution costs
      and
      2) Moving to an electronic distribution model that doesn't require places like WalMart and companies like EA to approve your products

      then you're not paying attention. Anyone who cares about the future of the gaming industry should buy their games directly from the developer whenever possible, there's no excuse for allowing publishers and retailers to suck up your money when there's an alternative.

    8. Re:Great news by kiddygrinder · · Score: 1

      Dude, they just get a bunch of legit keys and try to figure out the pattern to generate new keys, this reduces the tries against WON to more like a couple hundred or less depending on how many legit keys they can get a hold of to start with. Couple this with have thousands of people running the keygen and i'd say you'd get quite a few legit keys being commandeered in this way.

      --
      This is a joke. I am joking. Joke joke joke.
    9. Re:Great news by Anonymous Coward · · Score: 0

      Lucky bastard. I dusted off my copy about 3-4 months ago, found somebody else was using my key. Sent in the stuff to Valve, no word since then. :(

    10. Re:Great news by paule9984673 · · Score: 1

      That page clearly says that only keys purchased within the last 90 days can be reclaimed.

    11. Re:Great news by GrayTech · · Score: 1

      Valve will rest your key
      You need:

      1. The original printed CD-Key. This must include the original packaging the CD-Key was printed on (e.g. the CD jewel case). No copies, photos or scans will be accepted.
      1. The original CD for the Valve product.
      1. Your email address and mailing address.
      1. The Steam Account Name that you want the CD-Key assigned to.
      1. $10.00 (US Dollars). Only money orders or a bank cashier check will be accepted

      See this link (note to moderators: Kormoc's is not correct so this is not redundant)

      --
      -- I need to remember to update my sig
    12. Re:Great news by GORby_ · · Score: 1

      The serial code for Half-Life is 14 digits, meaning a total of 289.254.654.976 possible combinations.. giving that the game has sold something like 20 million copies, that would turn out to try at least 20.000 keys before hitting one successful..

      it's more like 14463 keys. And even that's assuming that every possible combination is a valid key (for half-life, without checking the WON network). If this were the case, what would the use of keygens be. In reality, only a certain percentage os all possible combinations is a key that validates correctly with Half-life. a certain percentage of those keys will also validate correctly on WON.

      If we assume (wild guess) that 1 in 1000 possible combinations results in a correct key, that would make about one out of every 15 generated keys valid for WON...
      even if it's 1/100 for half-life, then 1/150 of all generated keys would be good for WON... which would result in quite a high number of people who are affected by this problem.

    13. Re:Great news by Kynde · · Score: 1

      The serial code for Half-Life is 14 digits, meaning a total of 289.254.654.976 possible combinations..

      I must be running low on coffee, but how do you make 14 digits into that?

      There are more than 30 alphanumerics (37) and even 30 raised to 14 is some 4.8E20. Heck, 10^14 is more than your number.

      Naturally there's some some redundancy digits there, but even so... 14 alphanumerics is lengthwise a safe key for computer games.

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    14. Re:Great news by Lurks · · Score: 1

      Steam is the best thing to happen to Valve since Counter-Strike... my God, you have so little clue that it just makes me fear for the entire human race.

    15. Re:Great news by KDR_11k · · Score: 2, Informative

      It's a 13 digit number (including two dashes) that must be divisible by 3 (I think the algorythm became a bit more complex in later patches, but you could just punch in a series of 3s with the older versions, works for Quake 3 too).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Great news by drspliff · · Score: 1

      What about the gamers on dialup connections, having PunkBuster auto-update it'self in the middle of play is bad enough. But from what i've heard - stream is even worse.

      Although I strongly support the electronic software distribution model, sometimes it's easier to have a physical box & cd (as opposed to a 40 hour download). I feel the big game companies (EA & Friends) need to have input during a games development, since their investing a large amount of $$$, they should expect lots of $$$ in revenue. But it just becomes rediculous when you get copy protection, badly designed cd-key system etc that can sometimes ruin a games playability - or enforcing that 'Disney®' factor to be introduced to an otherwise great game - just to apeal to a wider audience.

      Just my two cents

    17. Re:Great news by Deraj+DeZine · · Score: 1

      If every combination of 14 numbers and letters was a valid CD key, then Valve would have a very weak key system.

      I'm not sure where he got that number from, but your number is kind of ridiculous as well.

      --
      True story.
  12. ATI bundle? by dinojemr · · Score: 5, Interesting

    What will this mean for people who got the voucher with their ATI card? ATI promised to give them Half Life 2 (through Steam), but then HL2 was delayed so they didn't get it (they instead got the old half-life gams). Would it eventually be released through steam?

    1. Re:ATI bundle? by Tim+Browse · · Score: 4, Funny
      What will this mean for people who got the voucher with their ATI card?

      Shit! You mean some of those guys are still alive?!

    2. Re:ATI bundle? by hiei · · Score: 1

      Wasn't there an option to use the coupon to get a boxed version? I'd have to look at the coupon again.

      --
      Upgrade your grey matter, cause one day it may matter
    3. Re:ATI bundle? by BagOBones · · Score: 2, Informative

      Yes, if you go the the ATI site listed on the card you have the option to have a boxed version shipped to you instead.

      Also of interest the ATI voucher gives you the a bundle of the original half-life as well as the expansions made by valve.

      If you activate with steam you can download the whole bundle and play it right away. And well pre-load HL2 and hope it gets unlocked some day.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    4. Re:ATI bundle? by mog007 · · Score: 1

      Yes, and I'm one of them. I've had the voucher for about 10 months, and I still havn't gotten to play the game that made me buy the video card. If Valve doesn't release it on Steam, they better not force me to pay for shipping for the CD version.

    5. Re:ATI bundle? by nbehary · · Score: 1

      Same here. I don't think they will though. As I remember, the original deal didn't have us paying shipping. Now, if you used the key for the HL1 bundle, as I did, I think we gave up getting a free CD of the game (I don't fell like digging through their website to see if the terms are still there), but I'd hope they'd be decent enough to let us go ahead with the original deal if they can't live up to what they promised us. And, I guess if we were supposed to pay shipping originally, I guess I can't complain too much, it's what I would have gotten if Steam didn't exist at all.

    6. Re:ATI bundle? by gweihir · · Score: 1

      What will this mean for people who got the voucher with their ATI card? ATI promised to give them Half Life 2 (through Steam), ...

      Also valid to get a retail-box of HL2 instead. If you pay shipping fees and allow 4-6 weeks for delivery. I wonder how expensive that is going to be.

      Incidentially the graphics card I got the voucher with boke down over the weekend (noisy fan).

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    7. Re:ATI bundle? by Anonymous Coward · · Score: 0

      After ten months your going to have to buy another video card

    8. Re:ATI bundle? by Anonymous Coward · · Score: 0

      Actually they said that the Valve Premere pack was available for free because of the delays and you would still get hl2 when it was released (via steam) and that if you wanted the actualt cd you had to pay shipping. But if I dont get it on steam I either want a refund for my video card or hl2 and a few games for the trouble (since I now will need a new video card).

  13. Impatience and gamergeeks. by scowling · · Score: 3, Insightful

    This really shouldn't ever have become an issue. The box-retail distribution model for games is still a viable one. Is it so important for HL fans to play the game as soon as humanly possible? What's wrong with buying it in store on the day of release?

    How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

    IMHO, neither would, in any important way.

    --
    www.kitchengeek.com -- Nosh for
    1. Re:Impatience and gamergeeks. by keller999 · · Score: 5, Insightful

      The issue is that Valve gets 2.5 times more revenue from each copy of HL2 sold on steam than from boxes on shelves. By circumventing the publisher, they can sell the game at a lower price and make more money. Just the sheer number of people who have pre-loaded HL2 probably scares Vivendi - it's one of the biggest game releases of all time, and it looks like the game creators might actually make more of the pie than the publisher is used to.

    2. Re:Impatience and gamergeeks. by Babbster · · Score: 2, Insightful
      How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

      While the actual contract language (probably impenetrable to the layperson, anyway) wasn't in the linked article, the answer to your question is that Valve would be harmed by loss of income. According to the article, Valve renegotiated what turned out to be a bad contract with Sierra (bad because the game turned out to be a huge hit - like musicians signing a contrast for a big front-end payday but a tiny percentage on actual sales where subsequently the album goes platinum) and got the rights to distribute online. That means that - apart from potential future loss in the courts - Valve takes home all the cash from their Steam sales and Sierra/VU doesn't get jack.

      The biggest question I come away with is how much, contractually, Valve was permitted to push their online sales. The implication is that the online sales were intended to be a little bonus for Valve since Sierra/VU makes the bulk of the money on retail sales. This would seem to be confirmed by the fact that Gabe Newell downplayed Steam's potential to VU execs and, in fact, claimed that they probably wouldn't profit off the online sales. The truth, of course, is that Steam has the potential to make buckets of cash (especially with a subscription model giving access to multiple games/special mods/etc.) - this is especially true if customers decide that they want Valve to have the money instead of VU.

    3. Re:Impatience and gamergeeks. by Anonymous Coward · · Score: 0

      Is it so important for HL fans to play the game as soon as humanly possible?
      Shouldn't Valve do everything in its power to appease their customers/fans?

      What's wrong with buying it in store on the day of release?
      Stores can run out of copies, and like Vivendi, are middle-men. Valve probably sees them as added costs or reduced profit margins and seeks to minimize them.

      How would Valve be harmed by giving in on this issue?
      Steam is Valve's attempt to be their own distributor and cut out the middle-men: Vivendi. I have to wonder if Valve's (apparently) poor relationship with Vivendi was Valve's motivation develop a distribution system in the first place.

    4. Re:Impatience and gamergeeks. by SavedLinuXgeeK · · Score: 1

      Well what Steam allows is, once the game is gold to be released immediately, bypassing the production time, and distribution. And if VU has anything to do with it, they could push it back farther than anyone else would want. This has been drawn out long enough, and gamers are definately getting impatient. Valve wouldn't necessarily be harmed, but IMHO VU would benefit from this, relieving some of the stress off of them (negative publicity, if any were to arise from the extended release dates...).

      --
      je suis parce que j'aime
    5. Re:Impatience and gamergeeks. by jpop32 · · Score: 2, Interesting

      How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

      Consumers? No harm (mostly benefits, actually). Valve? All the difference in the world.

      Steam is, if you haven't noticed, Valve's way of getting rid of publishers/distributors altogether. If they can release the game simply by p2p-ing it to the buyers there is no need for deals with publishers. And publishers take in _most_ of the money you plunk down besides the cash register in the 'brick and mortar' store. So, their incentive is clear.

      Now, being forced to DL 200+MB whenever Valve releases a newer version/patch/DRM/whatever in order to continue playing the game is just an added bonus. And complete control over the installed games, forever, is just icing on the cake.

      Yeah, I think Steam is evil in the same sense the Real Player is (was?) evil. I wish it to fail, badly.

      That being said...

      /me starts up Steam to play a game of Day Of Defeat...

    6. Re:Impatience and gamergeeks. by Anonymous Coward · · Score: 1, Insightful

      Doesn't matter if you buy the game at a retail store versus Steam... the price will be the same.... its caled the "market price" and if there are enough people willing to shill out $50-$60 buck at the store then they are willing to pay the same online.

    7. Re:Impatience and gamergeeks. by ScrewMaster · · Score: 1

      I would be very surprised if that wasn't the reason. Steam was a major development effort that, if unsuccessful, would itself cause significant harm to Valve's bottom line. From a business perspective it probably wouldn't have been worth the risk unless there was more risk in continuing to do business with Sierra/Vivendi. Whether Steam ultimately proves to be a success is yet to be determined (as the admin of a Half-Life server myself I've not been too impressed so far but I'm willing to be patient) but cutting out the middleman is always a worthy goal if you can pull it off. And if your middleman is a greedy jackass (I'm not slamming Vivendi at this point, just making a general comment) that simply increases your desire to be free of him. Let's face it: publishers may provide significant benefit but they also soak up most of the income. Whatever you may think of Valve's management, the concept of Steam is intelligent: use the Internet to self-publish their product in a way that is virtually transparent to the customer.

      From what little I understand of Steam, it is a set of software tools that allows for automated delivery of content of all types, not just video games. Whick makes me wonder how this may play out in terms of content delivery for other disciplines. How about a Steam Pipe for Musicians? You tell it the kind of music you like, and files just appear on your hard drive now and then, all sorted by artist and track, and your credit card gets billed. iTunes and MP3.com are fine as far as they go, but I like the idea of a smart background agent just delivering new music without my having to bother looking for it.

      --
      The higher the technology, the sharper that two-edged sword.
    8. Re:Impatience and gamergeeks. by Anonymous Coward · · Score: 0

      "The box-retail distribution model for games is still a viable one. Is it so important for HL fans to play the game as soon as humanly possible? What's wrong with buying it in store on the day of release?"

      The issue here isn't fans getting it 0-day. It's all about how big a cut VU/Sierra gets for simply "marketing" the game. From what I've gathered, there were minimal (zero?) VU/Sierra development funds involved. It was all fronted by Valve. With the box model, VU/Sierra get to rake in the cash without having to front an unknown dev team with working cash for several years and without having to spend as much on advertising as they would with an unknown title that hasn't been highly anticipated and talked about ad nauseum for years. With the Steam model, VU/Sierra make exactly as much as they spent on developing the product -- zip. THAT is why this is an issue. It's all about money and who gets it.

      Why maintain an outmoded distribution method when there are much more mutually beneficial ones available? Hmmmmmm.... Sounds like media giant VU is fighting to maintain its old-school distribution model. Seems that the media giants are doing a lot of that lately....

    9. Re:Impatience and gamergeeks. by joelanders · · Score: 1

      What's wrong with buying it in store on the day of release?

      If you have to ask "why", then you're not part of the intended audience.

    10. Re:Impatience and gamergeeks. by spectecjr · · Score: 1

      From what I've gathered, there were minimal (zero?) VU/Sierra development funds involved. It was all fronted by Valve.

      That was for HalfLife if you read the story. Sierra have been funding Valve with several million $'s per year since 1999.

      (It's amazing what you hear smoking on the loading bay at Sierra's HQ).

      --
      Coming soon - pyrogyra
    11. Re:Impatience and gamergeeks. by gl4ss · · Score: 1

      ***What's wrong with buying it in store on the day of release?***

      it is an issue for VALVE, because they would like to take 100% of the profit made(like with cybercafes and stuff why this lawsuit is going on).

      --
      world was created 5 seconds before this post as it is.
    12. Re:Impatience and gamergeeks. by OverlordQ · · Score: 1

      How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

      Use your same logic against the music industry. Valve would be artists and VUG would be the 'evil people that take your money like the RIAA'. So sure, when it comes to music RIAA is evil! But with games, the 'artist' should bend over backwards and take it in the ass.

      --
      Your hair look like poop, Bob! - Wanker.
    13. Re:Impatience and gamergeeks. by Araxen · · Score: 0

      Are they really going to sell it at a lower price or are they gonna sell it for the store price and cite "We don't want to undercut our publisher bs"

      I think Valve will go for the later.

    14. Re:Impatience and gamergeeks. by scowling · · Score: 1

      Aha. I get it now. Now it all makes sense; I didn't quite understand the driving purpose behind Steam.

      Cutting out the middleman is always good for the manufacturer. Not so good for the traditional distribution models, tho.

      Gotta say that I kinda like the fact that EB employs about thirty people here in town who would otherwise probably not be able to get jobs. So, in the final analysis, I'm going to have to side *against* Valve on this one.

      --
      www.kitchengeek.com -- Nosh for
    15. Re:Impatience and gamergeeks. by Colazar · · Score: 2, Insightful
      I am normally all in favor of industries cutting out the middleman. It tends to be the best way to keep prices low.

      However, in this case my perspective is that of a Mac gamer. Since the chances of Steam working with the Mac are virtually nil, the more incentive Valve has to steer everything through Steam, the less chance there is that HL2 will ever be available for the Mac.

      Not like I ever expected that it would be, given the history with the original Half-Life.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    16. Re:Impatience and gamergeeks. by j.bellone · · Score: 1

      It'll be lower; think about it. No need to publish box art, manuels, etc. It won't be much lower, but $5-10 might sway some people. Personally, I want to own the Collector's Edition, so I'm preordering that as soon as HL2 goes gold.

      --
      I'm f#$king magic!
    17. Re:Impatience and gamergeeks. by j.bellone · · Score: 1

      That's what Steam allows right now. Remember they're also charging LAN centers monthly fees to use their products. Expect to see a lot more things coming on Steam (mods getting sold, maybe even a MMORPG or two). Steam has a VERY, VERY, big potential. The network is cleaning up, the software is a lot less buggy, Valve is looking at loads of cash.

      Just wait for other developers (hell, even Indie developers) to get on board if Valve let's them. When a indie developer couldn't get a game published, go to Valve and digitially publish it. The potential is endless.

      --
      I'm f#$king magic!
    18. Re:Impatience and gamergeeks. by j.bellone · · Score: 1

      I'd like to know exactly why you believe Steam is evil? The fact that you can't pirate games anymore? The original implementation of Steam that was passed around wasn't meant to be in the public, it was a beta. Ever since then, Steam has had a bad rap. There's absolutely nothing wrong with Steam right now, now the games on Steam are a different story.

      Personally, I'm hoping Valve succeds with this. I myself am looking to be a future game developer, the less compeition, the more publishers look for unique games. If you see right now, most games are sequels and nothing unique. With some big game developers out of the question (or at least, not as big of a player) with publishers, expect to see some better games on the market (uniquness wise).

      --
      I'm f#$king magic!
    19. Re:Impatience and gamergeeks. by j.bellone · · Score: 1

      They won't be taking 100% of the profits. Trust me, most people are still going to buy a boxed version of the game. It's just, now that people have the ability to buy it online, VU is going to lose money because people have another option. Competition. Business is about competition. VU didn't expect Valve to be able to sell copies of the game like this; which is why they weren't sweating it until they saw the capability of Steam.

      --
      I'm f#$king magic!
    20. Re:Impatience and gamergeeks. by Lehk228 · · Score: 1

      yea go ahead and charge money for mods, that way we can guarantee that there will be a UT2k{5,6,7} and no HL3

      --
      Snowden and Manning are heroes.
    21. Re:Impatience and gamergeeks. by enrico_suave · · Score: 1

      " I am normally all in favor of industries cutting out the middleman. It tends to be the best way to keep prices low."

      As a shrink wrap technician I abhor the use of Steam as a software distribution outlet.

      =P

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    22. Re:Impatience and gamergeeks. by Simon+Garlick · · Score: 1

      A reliable source once revealed to me that for the first year or so of the game's availability, id Software made more money out of Half-Life than Valve did. Valve sure looks to have signed on a lot of "new band's first album" bottom lines.

    23. Re:Impatience and gamergeeks. by C0rinthian · · Score: 1

      Vivendi would have a screaming hissy fit of Valve seld the game for less on steam than in the stores. Not only would Valve be cutting Vivendi out of some of the sales profits with direct distribution, but they would also be agressively competing with their own publisher by cutting cost.

    24. Re:Impatience and gamergeeks. by Mazem · · Score: 1

      Consumers won't be harmed, its publishers that will take the hit. With Steam, Valve sets a precedent - big name companies no longer have to go through a distributor.

      Traditionally companies like Vivendi have performed 2 basic tasks:
      (1) Distribution
      (2) Advertising

      Now with broadband on the rise, and technologies like Steam, publishers are becoming obsolete.

      Heck, all Valve needs to do for advertising is have GabeN make a post on a messageboard - next thing you know its all over the gaming and news sites.

    25. Re:Impatience and gamergeeks. by Anonymous Coward · · Score: 0

      Jeez, man.. Read the guy's post again in case you missed it:

      "Now, being forced to DL 200+MB whenever Valve releases a newer version/patch/DRM/whatever in order to continue playing the game is just an added bonus. And complete control over the installed games, forever, is just icing on the cake."

      I don't like the idea that the publisher can just "remove" the game that I paid for at any time they like, nor change it down the road without any say from me.

      I don't even like the idea of a multi-player game that relies on a master server. Company goes under? Kiss that game goodbye.

    26. Re:Impatience and gamergeeks. by Anonymous Coward · · Score: 0

      My problem with valve is that they do the "online distro" thing, but charge the same price. As a consumer, I still get fucked, but Valve gets more money.

      Why should I care again?

    27. Re:Impatience and gamergeeks. by jpop32 · · Score: 1

      I'd like to know exactly why you believe Steam is evil?

      Forces downloads on me. Hundreds of MB of downloads. Whenever it feels like it. Sits in my tray monitoring stuff (what I play, when I play, who I play with, where I play, and reports it). Can, on a whim, ban me from playing a game I legally bought. Turns my machine into a p2p server. Can install stuff without warning.

      And that's just in this version. Can I be sure what the next incarnation will do? Maybe it will monitor if I go to www.suprnova.com and then ban me from playing? Maybe it will dislike me having CD emulators/copiers? And I won't know until it happens, because it will simply 'update itself' whenever Valve tells it to.

      The fact that you can't pirate games anymore?

      No, the fact that I don't control my machine anymore. And I sure as hell don't trust Valve, or any other big corporation to control it (yeah, I run M$, spare me the spiel). Because, as it has been proven time and time again, corporations don't care about your interest, they care about extracting money from you. Think about that one.

      Furthermore, what if this happens to be a great success? Will that mean that in the future I will have to have a dozen of such applications running on my machine, one for every game company whose games I play? Yeah, that's surely going be a positive thing.

      I myself am looking to be a future game developer, the less compeition, the more publishers look for unique games.

      FWIW, I am a present game developer. Unless you work for Valve, Steam definitely isn't going to be a helping hand to other developers.

    28. Re:Impatience and gamergeeks. by j.bellone · · Score: 1

      I don't work for Valve; but I don't think I am the only one who sees the potential of Steam, especially for indie developers. Getting your game out digitially will be much more easier than getting it printed.

      The last time I checked, all the downloads on Steam were presented with a question. You don't download anything unless you want it. HL2 doesn't preload unless you want it to. Games don't update unless you own them, and then again, want them to. It's all about choice.

      Every game has some system of banning you; id's games have Punkbuster, Valve has Steam. There's no difference, except now when they decide to start updating the anti-cheat software it'll make cheaters think twice about doing it.

      Steam is not a P2P client or server at all, sorry.

      The only time Steam will install something "without warning" is when you select "keep this game always updated" and Valve pushes an update out for the game.

      What about all the what-ifs? What if the world gets nuked with a strain of TB tomorrow that we can't handle and half the population dies? Come on, seriously.

      --
      I'm f#$king magic!
    29. Re:Impatience and gamergeeks. by AllUsernamesAreGone · · Score: 1

      Yet, if they insist Valve has to sell via steam for the same price as Vivendi do in the stores, then they are forcing Valve to take yet more profit from sales. That makes electronic distribution even more attractive to software developers and more of a threat to conventional publishers.

      Normally I hate these sort of catch-22 situations. But not when it's a publisher having to deal with it, then I just laugh.

    30. Re:Impatience and gamergeeks. by AllUsernamesAreGone · · Score: 1

      So now I know who to blame! Damn you, damn you and all your kind for the torture you put us poor buyers through! Must you insist on that barrier of plastic between us and our purchases so that we have to spend an age struggling to find a point that will admit a knifepoint or fingernail, only to have the plastic tear before removing any substantial amount of the wrapping?

      Damn you all! ;)

    31. Re:Impatience and gamergeeks. by cliffski · · Score: 1

      I work for a major UK developer, with a publisher funding our next title. I sympatjhsie with people who dislike steam, but believe me, electronic distribution is THE future of games.
      Why the hell would anyone want to get on the bus to town to pick up a CD when they can donwload the darned thing? especially if it knocks off the following costs:
      Cost of the box
      Cost of the printed manual
      Cost of shelf space
      Wages of cashier in store
      Transportation of box
      Pressing cost of CD.
      Add all this up, and its a pretty penny. If it knocked just $3 of the game price, I'd be a happier sonsumer. I'm also much happier for the code monkeys at valve to get the proceeds of their hard work than the clueless suits at the publisher. An earlier poster knocked the nail right on the head - if the publisher had any sense they would be going into a major partnership with valve to licence steam for their other titles. The develoepr is better off without the publisher, but the publisher is better off without the distributor and the retailer. Every step int he chain soaks up some profit.
      Real.com make a mint from their downloadable games (including from one i wrote in my spare time). The sensible company goes WITH the online sales trend, not rowing aginst it.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  14. why Steam? by Turn-X+Alphonse · · Score: 4, Insightful

    Steam is one of the worst programs I've seen in the last few years. Everyone seems to have trouble with it... why would ANYONE use it?

    I'd much rather have a nice CD/DVD in my hand with the install on then a little code (which I could lose) to let me spend hours downloading it.

    I'm trying not to sound like a troll but I really see no sane reason to download HL2 through steam and not just buy the damn CD. Preloading makes sense (install it faster) but why not get a nice shiney CD?

    --
    I like muppets.
    1. Re:why Steam? by rolad · · Score: 1

      But see, we can't control whether we use Steam or not for games like Counter-Strike and Day of Defeat. Valve controls this, if we want to play, we have to play by their rules.

      I personally like the Steam program. Yes, it was quite buggy when it was first released, but it has been improved a lot since then.

    2. Re:why Steam? by Anonymous Coward · · Score: 5, Insightful

      I'm starting to wonder if any of these people who bitch about steam have even used it past the amazingly bad "beta".

      Steam has given me absolutely ZERO problems for months. It hasn't crashed, locked up, anything.

      I feel the same way about the typical Slashdot BSOD jokes. I run a 2 year-old Win2k install that hasn't needed any real maintenence. I haven't gotten a mystery reboot or BSOD *once*, yet all I hear whenever the discussion about Windows comes up is how X Slashdotter can't even get the thing to boot.

      So, you're either all stupid as hell (likely), or really unlucky.

    3. Re:why Steam? by dj42 · · Score: 1

      I agree. I think people that pirate also take an anti-Steam position since they might have to actually buy the game and support the devs.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    4. Re:why Steam? by Turn-X+Alphonse · · Score: 1

      I've tried it again every coule of months and EVERY FUCKING TIME it crashs when it gets to the TFC loading screen. The only FPS game I've wanted to play lately and now WON is gone I can't.

      Steam is just a very queer (not insulting, queer as in weird) program. More people seem to have trouble then people who find it work well.

      --
      I like muppets.
    5. Re:why Steam? by arose · · Score: 3, Funny
      why would ANYONE use it?
      Valve fans don't want baby Gordon to cry.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:why Steam? by StArSkY · · Score: 1

      I love steam now. It is stable, I can alt tab out of games and back in and have NO issues.

      And updates download and install themselves...

      I consider my self a fair tech head (I have 3 pc's in my room that I built, and a cupboard full of spare parts)... and most tech heads I know hate steam.. but I love it.

      --
      lounge around on the blue couch
    7. Re:why Steam? by ricotest · · Score: 1

      Because all your silly arguments about CDs eroding or getting scratched or being lost and you needing to install no-cd cracks and use 'backup' copies collapse when Steam enters the picture.

      Lose your copy? Just redownload it. You can start playing as soon as the first level is downloaded, and on increasingly fast connections the download time won't be an issue. For 56kers, you can always get the CD. But as a Cable user I find Steam easier.

      It gets rid of the pre-ordering / limited copies at shop / queueing at midnight problem too.

    8. Re:why Steam? by westyvw · · Score: 1

      Yeah anlyze some of that traffic on that damn thing. Pisses me off. Sure it works, but damnit where is all the traffic going!

    9. Re:why Steam? by Dark+Lord+Seth · · Score: 1, Redundant
      • No packaging + printing costs.
      • No leaking to warez-groups by distributors.
      • No chance of installation source getting on the net as warez. ( 'tis encrypted after all )
      • Sidestepping an expensive publisher.
      • Promoting Steam itself as a distribution method.

      Oh I'm sorry, you meant good reasons for us, the customers? Well, tough luck, because apart from being able to install directly after paying for it online, there aint none

    10. Re:why Steam? by Anonymous Coward · · Score: 0

      You dont have to insert a cd to play

    11. Re:why Steam? by Anonymous Coward · · Score: 0

      Not having to bum a ride to a computer store. A big deal in dorms without a car.

    12. Re:why Steam? by NiceGeek · · Score: 2, Insightful

      I still play games that are several years old. Will Steam support HL2 6-7 years from now? I doubt it.

    13. Re:why Steam? by Brightest+Light · · Score: 1
      I've been using Steam since the beta, and I've been playing Counter-Sstrike for years now, since 1.0. I personally find Steam to be a huge pain in the ass to run on my system. I used to run Windows 2000, and the only stability problems I've had were caused by Steam (lock-ups, etc). Otherwise the system ran rock solid. I currently use Windows XP, and have had better luck, but still have to deal with the annoying bugs that valve doesn't give a rat's ass about (the game stealing focus in window mode during a round restart of CS, the audio input always being switched to microphone when hl.exe launches (I use a livedrive), the friends list rarely working, being unable to cut/copy/paste from/to the console, I could go on and on).

      I have a good knowledge of both Microsoft and free operating systems (the only Windows based pc I own is the one I play videogames on), and consider myself to be far from "stupid as hell". I'm glad Steam works for you, you're one of the lucky ones.

    14. Re:why Steam? by Awptimus+Prime · · Score: 0

      It gets rid of the pre-ordering / limited copies at shop / queueing at midnight problem too.


      It does not get past the 0.49K/sec transfer rates coming off Steam's network after reading for the 18th day in a row "We are working on upgrading our bandwidth" notices they posted over two years ago.

      Steam is garbage and it's purpose is not to make the gamer's experience a better one.

      I especially like how the "excuse" for steam used to be to "stop cheating". Since Steam came around, the number of exploits has risen instead of decrease. Great work.

    15. Re:why Steam? by vhold · · Score: 1

      It really boils down to the preloading, the fastest and easiest way to get the game is going to have massive sales. Even if you can get it just -1- day in advance, it'll have a noticable bottomline impact.

      This kind of happened with the game City of Heroes. There was a big distribution error, and next to no stores got it in time, which was a real blunder because people who preordered the game had a 3 day headstart on the game. To play the 3 day headstart, you could use the beta install, but after release, you had to have a retail installation. Since whoever was supposed to ship those boxes messed up, tons of people just went for the online distribution channel and before you knew it, there were tons of city of heroes boxes getting dusty on shelves.

      The online distribution channel mysteriously disappeared a few days later never to be seen again, I can only assume that retailers freaked out and threatened to send all the boxes back or something along those lines.

    16. Re:why Steam? by Anonymous Coward · · Score: 0

      Umm... for those of us on dial-up, it can sometimes take 10 minutes to a few hours before a patch downloads, and we can actually play the game. I've often gone to start up Steam, and given up long before it finishes updating. Not to mention that fact that Steam doesn't like it if you have a non-permanent internet connection (which is the case for the majority of people worldwide). I don't want to have to pay 50 cents to connect to the Internet, just so I can fire up Half-Life without having to jump through hoops.

    17. Re:why Steam? by That's+Unpossible! · · Score: 1

      Will Steam support HL2 6-7 years from now? I doubt it.

      Hopefully by then we'll have Combustion. Possibly even Nuclear?

      --
      Ironically, the word ironically is often used incorrectly.
    18. Re:why Steam? by AndyChrist · · Score: 1

      Or you're just really lucky.

      I've had my XP machine for 2 1/2 months. I've had one BSOD. Not bad, but not perfect. I've had several mystery crashes which didn't even give me a BSOD. (Those could have been video drivers)

      I restart maybe twice a week. More than tolerable.

      Oh, and steam has never crashed on me, but I have to reload server lists like 5 times to get all of them.

    19. Re:why Steam? by ADRA · · Score: 1

      Most pirates that I know hate it, but I love it :-)

      Really, three types of people hate steam:

      1. Leeches - They want their free lunch
      2. Cheaters - Manditory updates means that you force anti-cheat tech on the game
      3. Opposition by prinicple - They hate that Valve is controlling them, or that there's no hard manual, or no cd's with copy check, or whatever.

      I've rarely heard valid reasons for hating steam:

      1. Inability to play on a LAN without Steam access?
      2. Bad patches requires Valve to do something, you can't rollback
      3. Hefty re-install

      --
      Bye!
    20. Re:why Steam? by JaZz0r · · Score: 0

      Half-Life was released 6 years ago (October 31, 1998). If Valve/Steam manages to stick around by then, I don't see any reason why Steam wouldn't support HL2 in another 6 years.

      --
      "Careful! We don't want to learn from this!" -Calvin & Hobbes
    21. Re:why Steam? by riprjak · · Score: 1

      Well, I am at least one person who has never had difficulty with steam. Ever.

      It "works", I can readily play counter strike, half life or any of the other expansions (except blue shift which I do not own). Furthermore, as I run it under wine on linux; I would *EXPECT* to have problems.

      Of course, I need to use a windows box to play CS:Source beta :) dx9 and wine dont play well.

      Portability is fine; just copy the entire steam directory onto usb hard drive; install steam on my notebook (for instance) then copy steam directory over install point. It all works, game keys and everything.

      I find no flaws whatsoever with steam; and its particularly nice that it frees us from the tyrrany of "insert CD to play game"; tho neverwinter nights and ut(whatever) under linux are very friendly in this respect.

      In short, I disagree with the steam bashing; it had teething problems with bandwidth etc, but no worse than slashdot inflicts on unsuspecting websites; but I think it is a bloody good idea, well implemented and more power to them.

      err!
      jak.

    22. Re:why Steam? by phoenix.bam! · · Score: 1

      I like being able to go to get a new computer or go to a friend or relatives house for the weekend, download steam, "install" HL/counterstrike, and 20 minutes later, its ready to go with nore more intervention from me. It's convienent. I like what it is NOW, but I don't anticipate participating in the subscription game model, which is what a lot of people don't like. And the problems with steam are way overblown. Anything that went wrong with steam has long been resolved.

    23. Re:why Steam? by phoenix.bam! · · Score: 1

      You sir, are a liar. Unless you are on dial-up, you are a total liar.

    24. Re:why Steam? by Some_Llama · · Score: 1

      plus you can use steam now without an internet connection to play lan games... should be the same for single player...

    25. Re:why Steam? by Awptimus+Prime · · Score: 1

      You sir, should refrain from making derogatory remarks towards other users who have had a bad experience with this service.

    26. Re:why Steam? by Doppler00 · · Score: 1

      No! You don't want to give Valve any ideas for a Half-Life prequel do you???

    27. Re:why Steam? by phoenix.bam! · · Score: 1
      no no, you might have tried the service two years ago, but to claim that it is only capable of 0.49k/s now is just a flat out trollish lie.

      Steam Server Status

      Player Count 153,531 people seem to be more capable than you.

    28. Re:why Steam? by Awptimus+Prime · · Score: 1

      Well, that has been my experience the three times I have used Steam. Once when it came out, again about a year ago, then once more a few months ago.

      While situated on my DSL line, I would get the same results as on my office workstation on an OC3. I would get a maximum of 10K/sec, while average would be about half a K.

      Then every time I would power up my systems, they would try to connect to Steam and pull new content without asking permission. Yes, I know how to disable this, but I think a game has overstepped its boundries when it throws content updating on system startup without at least asking my permission or letting the user know first.

      What is next? Automatically utilizing P2P distribution without forewarning the user?

    29. Re:why Steam? by AbRASiON · · Score: 1

      Agreed agreed agreed, steam is fine for me now and WinXP properly patched and maintained just doesn't bluescreen unless there's a h/w fault.

    30. Re:why Steam? by Skuld-Chan · · Score: 1

      Steam has its advantages. For instance recently when I bought a new computer all I did was sign on and it installed all the software I had registered - and it took less time then installing it off cd. Plus I got the counter-strike source beta for free off it. And I'll have HL2 long before anyone has the cd version of it.

      Thats why I use and like it :)

    31. Re:why Steam? by asdfghjklqwertyuiop · · Score: 2, Insightful

      Lose your copy? Just redownload it. You can start playing as soon as the first level is downloaded, and on increasingly fast connections the download time won't be an issue. For 56kers, you can always get the CD. But as a Cable user I find Steam easier.


      What happens if Valve goes out of business, or just doesn't feel like paying for the infrastructure to support steam anymore?
    32. Re:why Steam? by Anonymous Coward · · Score: 0

      spyserv.sierra.com

    33. Re:why Steam? by Behrooz · · Score: 1

      over two years ago.

      Over two years ago being the operative clause.

      Moving up out of the broadband stone age, I got bored at work a month ago and decided to play some Counter-Strike.

      It took about as long to load the game and set all of my controls the way I like them than it did to download/install on Steam.

      Since Steam came around, the number of exploits has risen instead of decrease. Great work.

      Uh-huh. Not that I've noticed-- haven't seen any cheaters around in a while. Multiple weekly security/microcode updates tend to be hard on the kind of mass-distribution cheats that are a problem online.

      I think you just don't know what yoiu're talking about.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    34. Re:why Steam? by Ahnteis · · Score: 1

      I'm going to be using the backup I burned. Oh -- you didn't know there's now an "offline" mode? Guess you should be up-to-date before finding fault.

    35. Re:why Steam? by Jarnis · · Score: 1

      Actually, it's still there. They hide all links to it, but if you check City of Heroes account page, it has still an option to buy game CD-key online and use a downloadable client.

    36. Re:why Steam? by Erik+Hollensbe · · Score: 1

      The only reason that it really bothers me (I haven't had much trouble other than the network service being down from the starts), is that their update strategy really kills dial-up users.

      Night one: Update CS, play for a while
      Night two: Update CS, play for a while
      Night three: Update CS, play for a while

      Having to download a patch seemingly everytime you want to play is a real deterrent to guys who are just out there to have fun (I mean, you can't really play CAL matches with a ping of 200 or better).

      It's nice to think they *should* have broadband but there was no such requirement when they bought the game, do they really need to worry about it now?

    37. Re:why Steam? by Digital11 · · Score: 1

      During the preloads of HL2 I have CONSISTENTLY maxed out my cable. 500KB/s+ easily.

      --
      I am a leaf on the wind. Watch how I soar.
    38. Re:why Steam? by ricotest · · Score: 1

      That's a good point, but even regardless of the offline mode if they were going out of business they'd let you know I should think. You'd be able to make CD backups before they close down for good and then you'd be back to where we would be without Steam.

    39. Re:why Steam? by asdfghjklqwertyuiop · · Score: 1

      Offline mode just lets you play offline without logging into steam. That doesn't give you an installer or anything.

    40. Re:why Steam? by richy+freeway · · Score: 1

      Ever thought you might have a shit computer? Considering all the thousands of other people out there running it just fine...

      No, of course not. I'm sure there's nothing wrong with your machine. ;P

    41. Re:why Steam? by asdfghjklqwertyuiop · · Score: 1

      And not only that, but you can't play on the internet when in offline mode.

  15. Steam is handy, I think by dj42 · · Score: 4, Insightful

    I prefer Steam to other methods of purchasing a game. You don't have to go anywhere or pay shipping costs, you don't have to keep track of a CD, and hopefully, more of the money goes to the people that MADE the game, rather than filling the pockets of marketers and distributors. If I like a game, I want the people that made it to get the money, encouraging patches, new versions, and modifications. You see all this nonsense about Steam being terrible/people hating it/etc. I think they were using an earlier version. I'm a stickler about what I use / let run in the background of a Windows machine, even. I'm all about Firefox, nothing next to the clock, REALUPDATE.exe can die, all superfluous services are disabled. And still, this Steam software works fine and doesn't bother me. That's a bigger achievement than Realplayer can claim.

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    1. Re:Steam is handy, I think by Drakino · · Score: 1

      Do you trust your credit card to be stored on Valve servers? The same ones comprimised by a simple e-mail exploiting an Outlook vunerability sent to Gabe?

      I don't. I also don't like online constant activation of my programs. People dislike the Windows XP activation, but don't seem to balk at the Counter Strike activation process that has to happen at some time, even for LAN play. And before you say "offline mode", I've seen it fail so many times while running the helpdesk at Quakecon. If it decides it wants to reactivate on the internet, the player is screwed.

    2. Re:Steam is handy, I think by dj42 · · Score: 2, Funny

      I don't play on LANs nor do I go to Quakcon. I play at home, on my PC. I don't care if it activates, I'm online all the time anyway. And I don't care about Valve having my credit card number, anymore than I care about sending it to ebgames.com.

      Just think of all the script-kiddy wanna-be "hackers" that directed attention at HL2 when it was delayed. Can you really blame them for having their MS software exploited? That's like hanging a piece of steak from your crotch and running into a dog kennel with the cages open.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    3. Re:Steam is handy, I think by Deadbolt · · Score: 1

      Ignorant.

      CC transactions are handled by a secure third party through Steam. The CC transaction is done through a 128-bit SSL encrypted stream, exactly the same as an https:// transaction. At no time does Valve store billing information on their servers. Buying over Steam is no more risky than buying anything else over the internet, and probably less so.

      If you'd bothered to read about this on steampowered.com instead of talking out of your ass, you might not have sounded like such an idiot.

      --
      "Honey, it's not working out; I think we should make our relationship open-source."
    4. Re:Steam is handy, I think by Tim+C · · Score: 2, Interesting

      Can you really blame them for having their MS software exploited?

      Yes, yes I can. The guy got exploited on a machine that had access to their single most valuable resource - the HL2 source repository.

      Why was something that precious, and that big a target, on a machine that was net-accessible? Why was he running a known vulnerable piece of software on it?

      Sure, I take the odd chance with my machine too - but I'm not given access to that sort of stuff. If I was, I hope I'd be a little more careful.

    5. Re:Steam is handy, I think by Citizen+Gold · · Score: 2, Interesting

      Why was he running a known vulnerable piece of software on it?

      The game is developed on Windows right? Makes it kind of hard to avoid the "known vulnerable piece of software"...

    6. Re:Steam is handy, I think by Agret · · Score: 1

      I was mid-way logged onto Steam when my router crashed causing a connection timeout and Steam didn't display anything on-screen it just upped its CPU Usage to 99% and I had to end task it. Half the time Steam doesn't logon and when it does the Friend Service has to be logged onto upwards of 10 times before it will stay logged on.

      --
      Have you metaroderated recently?
    7. Re:Steam is handy, I think by Electrum · · Score: 2, Interesting

      Do you trust your credit card to be stored on Valve servers? The same ones comprimised by a simple e-mail exploiting an Outlook vunerability sent to Gabe?

      Do you trust handing your credit card to someone at a restaurant, store, etc. who is making minimum wage? At any rate, who cares? If your credit card gets stolen, you are liable for at most $50 and usually $0. It is the merchant who takes the stolen credit card who loses big time.

    8. Re:Steam is handy, I think by dzym · · Score: 2, Insightful
      you don't have to keep track of a CD
      Nope, you just have to keep track of your account name and password. One of my friends has already been burned for having tied his old HL key to a Steam account that he no longer has access to, which is registered to an e-mail address he no longer has access to. Basically, he has no way of recovering that key for a Steam account unless and until he sends back the entire HL jewelcase (on which the original key is printed) to Valve, and he's not going to get another jewelcase back for a replacement. He's sure as hell not going to bother at this point.

      Sucks to be him, right?

      What happens when you have NO hard evidence to prove you bought a hard copy of HL2?

    9. Re:Steam is handy, I think by Ahnteis · · Score: 1

      You should read up a bit more. Outlook was their initial GUESS as to the source of the exploit. Turns out it was someone else's server on their shared network connection.

    10. Re:Steam is handy, I think by Electrum · · Score: 1

      You should read up a bit more. Outlook was their initial GUESS as to the source of the exploit.

      I think you meant to reply to the parent. In case you were replying to me, you missed my point:

      People worry about an online server getting compromised, but they rarely worry about the people to whom they hand their card and ID to every day.

    11. Re:Steam is handy, I think by Deliveranc3 · · Score: 1

      See paying people who already made the game is a bad system perhaps we should be putting money down against a new good game? Then we would be encouraging development.

      Right now the system involves paying for old products and a distributor needs to pay for the development of new ones, a totally terrible result.

    12. Re:Steam is handy, I think by Tim+C · · Score: 1

      True, but:

      a) name me one operating system that has never been exploited (and remember, this was a *local* exploit)
      b) the game is being developed for Windows, it makes sense to develop it on Windows (yes, I know about cross-compilers, but still)

      It seems easy to me. You set up a LAN, with internet access through a gateway box as normal, firewalled as normal, etc. Then you set up another LAN, with absolutely no connection whatsoever to the internet-accessible LAN. If you have to get stuff from the net-acessible LAN to the other one (patches, drivers, etc) you burn them to CD or similar, and virus and spyware scan the hell out of it.

      Works for us. Sure, it's a bit of a pain at times, especially when (as we do) you have to reproduce a bug on the secure network, go back to your desk, fix it, put the code on CD/whatever, go back to the secure room, upload it, test it, etc. Our situation is a little more strict, however - we're dealing with classified (as in Official Secrets Act) stuff, so not everyone in the company has access. For the Valve guys, just having two PCs under their desk and a little self-discipline should be good enough.

      Still, anyone can make a mistake, which is why I always like to make it harder to make mistakes.

  16. Preloading by Anonymous Coward · · Score: 3, Funny

    This is a nice gesture to all those dial-up users who spent weeks doing the HL2 preloads..

    1. Re:Preloading by kjones692 · · Score: 1

      That gesture being a middle finger from Steam.

      --

      Love the Third Amendment?
    2. Re:Preloading by boarsai · · Score: 1

      Hang on, I'm still pre-loading... I'm not stopping now! AIEEEEEEEEEEEE!!!! Knowing my luck, as soon as this download finishes, they'll release a 900mb patch...

  17. Re:just face facts... by Wedge1212 · · Score: 0, Troll

    but...but...but...mommy i want my half-life today!!! Bobby Jones from down the street has one and I need one today!!!!!! *WAAAAAAHAHAHA*

    --
    See Sig! See Sig Zig! Zig Sig Zig!!!!!
  18. valves product by Anonymous Coward · · Score: 0

    this is total bs, i dont see how vavle will allow their game to be delayed due to this. If anything they will just release it on steam, after all steam and hl2 are theirs, they made it.

  19. I never imaged.... by freeze128 · · Score: 1, Redundant

    We will probably see a resonance cascade before we see the release of HL2.

    1. Re:I never imaged.... by Anonymous Coward · · Score: 0

      or maybe a mass of spontanteous combustion

  20. Geez. by Sevn · · Score: 4, Funny

    It probably would have taken less development time if they'd used coal or oil.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  21. October fucking 8th? by AndyChrist · · Score: 4, Insightful

    "On Friday, when asked if Valve was still intent on making Half-Life 2 available to gamers via Steam, regardless of what was determined on October 8, Lombardi replied, "Yes.""

    So this means it's not coming out till at least October? WTF! I had my hopes up with this release candidate news, now this bullshit! Dammit, I'm going to be out of the country by the time it comes out! I may not be able to get it in any timely manner BUT via Steam.

    Fer fucksake, games are perishible. Hype even moreso. The more they delay this thing, the less they're going to make off of it. The hype is at it's peak now, without ever having boiled over to the point of insanity (Phantom Menace, FF7). If they don't release this thing soon, they're gonna have another Daikatana on their hands.

    Start selling the goddamn game, and settle out who gets how much in court!

    1. Re:October fucking 8th? by TwistedSpring · · Score: 1

      It already boiled over. The hype was too much a couple of months ago. Now it's becomming tired and people are starting to accept that HL2 will be subject to yet more delays anyway, so they're beginning to lose interest and look elsewhere.

      This news doesn't surprise me. I can't see Sierra/VUG getting any money off of the Steam distribution of the game, and I'm not surprised they're pissed off about that and want to wiggle into some profit off it. Hopefully Valve has the right to tell them to fuck off and find a more agreeable publisher, but since cases are filed I doubt they'll be getting out of it that easily.

      So we see yet more delays, and Valve should know that game hype does have a half life of about one month. Most of the people obtaining the game off Steam will be doing so because it will be cheaper and more convenient than purchasing it in a store.

  22. I've already got it 100% preloaded but... by Fyre2012 · · Score: 1

    I wonder if there's any way just to unlock it ahead of time... =\

    --
    This is not the greatest .sig in the world, no. This is just a tribute.
    1. Re:I've already got it 100% preloaded but... by mrjackson2000 · · Score: 1

      you dont have 100% of it preloaded, you have 100% of what valve has made available for preload, which is probly sounds ans textures, you wont get too far with that stuff

    2. Re:I've already got it 100% preloaded but... by Anonymous Coward · · Score: 0

      It's probably _mostly_ sounds and textures. That is, game and map data.

      Anything else is subject to change. The content is supposed to be encrypted, and if it is, nobody can access it until Valve release the key.

    3. Re:I've already got it 100% preloaded but... by Llama_STi · · Score: 1

      you may not be able to get through the encryption but how about around it...

    4. Re:I've already got it 100% preloaded but... by Some_Llama · · Score: 1

      I think they are preloading almost all of the game files (sounds, textures, maps) just not the engine needed to play it... which would make sense as it is the smallest part of the entire game, can be altered/updated without needing to change any of the preloaded stuff, and can be pushed out rather quickly after any changes are made/is ready for release.

    5. Re:I've already got it 100% preloaded but... by Doppler00 · · Score: 1

      through it? Around it? No, it's just mathametically impossible. Unless you have valve's decryption key for your particular set of files, those files on your hard drive are just as good as random noise...

    6. Re:I've already got it 100% preloaded but... by Anonymous Coward · · Score: 0

      Mathematically impossible to break the decryption? I kind of doubt Valve used a one-time-pad to encrypt the game data; that would make the preloading scheme rather pointless.

    7. Re:I've already got it 100% preloaded but... by Anonymous Coward · · Score: 0

      all you've got are textures and maps etc, afaik no binary executables have been downloadable.. also i dont think the files arent actually locked, i remember someone talking about opening them up and looking at them with no hassle what so ever..

  23. Cut out the publishers by _Wagz_ · · Score: 3, Insightful

    I for one would love to see the publisher cut out of the end price. New releases are sucking up $50 of my paycheck every time and it can only get worse. That said, Valve really needs to beef up its infrastructure before I'll join the service. I played CS on it and had nothing but problems with the service.

    1. Re:Cut out the publishers by sqlrob · · Score: 1

      New releases are sucking up $50 of my paycheck every time and it can only get worse.

      So exercise a little restraint and wait.

      Do you really need everything the day or week it comes out? Wait and save 20 or 30 bucks.

    2. Re:Cut out the publishers by ReKleSS · · Score: 1

      Tell me... without publishers, who would be paying the developers their advances so they can actually get coding? I know most publishers suck, but for now, they're a necessity. I realise some companies might be able to get by on self-publishing, but I'd rather the developers stick to developing and leave the publishing to someone else.
      -ReK

      --
      md5sum -c reality.md5
      reality: FAILED
      md5sum: WARNING: 1 of 1 computed checksum did NOT match
    3. Re:Cut out the publishers by Anonymous Coward · · Score: 0

      the game company is not always the publisher.

    4. Re:Cut out the publishers by j.bellone · · Score: 1

      Obviously not all of the developers have this method. But with less developers, that's more that the publishers are willing to put out to find the next greatest hit. The problem is retaining the rights to your intellectual property if you want your game published. Asshole publishers always seem to have that down on the contract first.

      --
      I'm f#$king magic!
    5. Re:Cut out the publishers by Anonymous Coward · · Score: 0

      You really think that Valve's gonna lower the price and cut you a deal now that they're saving beaucoux bucks on their distro method? Haha! Nah, they're just going to pocket the difference.

      Valve is greedy. Damn greedy. Why do you think they still charge $40 for counter-strike through steam?

  24. well by extra+the+woos · · Score: 4, Interesting

    you deal with someone with no morals like vivendi and seirra and what do you expect.. why would they even have an agreement with them anymore, try to get out of it and just release everything yourself, the publishing company could be completely irrelevant with steam...

    make it so that people can burn half life 2 cd's legally, then give them to their friends BUT with the catch that in order to decrypt it they gotta go pay valve directly online for the small program to activate it (they could sell it alot cheaper than normal and still make more money than normal, too)

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
    1. Re:well by AndyChrist · · Score: 1

      Screw encryption. Tie each downloaded copy to a Steam ID, give users an option to transfer it to another one for a fee. I presume the steam servers know which games an ID has, so they can tell if you try and screw with the copy you've burned to CD.

    2. Re:well by karmatic · · Score: 1

      It's called a gcf - it's in \Program Files\Valve\Steam\SteamApps (your path may vary). Have your friend install the game, then copy the gcf from your computer to his (torrent, DVD-R, etc).

    3. Re:well by Anonymous Coward · · Score: 0
      you deal with someone with no morals like vivendi and seirra and what do you expect.. why would they even have an agreement with them anymore, try to get out of it and just release everything yourself, the publishing company could be completely irrelevant with steam...

      That's what Vivendi is afraid of.

    4. Re:well by TwistedSpring · · Score: 1

      There is no way to do what you say with encryption that can't be easily cracked. You can redistribute the .gcf files to your buddies if you want to share the game content. However, sharing the Steam account required to play will not be possible.

      Mind you, whatever copy protection is in HL2 will be cracked within a week of release, so all of this is irrelevant.

    5. Re:well by Anonymous Coward · · Score: 0

      " you deal with someone with no morals like vivendi and seirra and what do you expect.."

      And valve is the golden child in this? VALVE?! Please.. They're as crooked as disney.

  25. Delayware by nukepapa · · Score: 2, Interesting

    Let me (nukepapa) be the first to label this kind of software as "LateWare" or "DelayWare".

    1. Re:Delayware by Bou · · Score: 0

      At this rate, HL2 is going to be the first game ever to be abandonware before it's even released!

    2. Re:Delayware by Anonymous Coward · · Score: 0

      you (nukepapa) are full of shit

  26. Valve may also have unhappy Steam customers by Zaphus · · Score: 0, Redundant

    Vivendi/Universal may not be the only people to get angry at Valve for their use of Steam to distribute HalfLife2.

    Currently the Halflife2 preloads are optional downloads, but there is no indication of the *size* of these downloads. Outside of the USA many people are charged for excess downloads on Broadband.
    As an example, http://www.bigpond.com/ (Telstra Bigpond) here in Australia charges AU$0.15 per extra megabyte. One of the recent preloads was approximately 1gb of data. An unsuspecting family which was already at it's download limit would be up for AU$150 in charges for that download alone (which happens in the background, and can continue after a reboot) - close to double the price of the game itself.

    When will the first "Customer sues Valve" postings begine ?

    Note: Please don't change the topic to "ISPs shouldnt charge for excess" - the point is that some still do.

    1. Re:Valve may also have unhappy Steam customers by E-Rock · · Score: 1

      I'm not sure how the end user not paying attention to their usage is negligant action on Valve's behalf.

      If you pay per MB you really should install a tool to help you monitor your usage. I remember them back in the day, so I'm sure there is some really slick stuff available now.

    2. Re:Valve may also have unhappy Steam customers by Anonymous Coward · · Score: 0

      Well, people should use firewalls with egress filtering, and only allow stuff like games to talk to the network when they want to play online. Reduces traffic, cuts down on spyware-type activity of programs that you've paid for, and gives you one more way of stopping viruses (or at least realising if you get infected).

    3. Re:Valve may also have unhappy Steam customers by vhold · · Score: 1

      From the Steam Subscriber Aggrement:

      "E. Free Subscriptions.
      In some cases, Valve may offer a free Subscription to certain services, software and content. As with all Subscriptions, You are always responsible for any Internet service provider, telephone, and other connection fees that you may incur when using Steam, even when Valve offers a free Subscription."

      This kind of thing is common in virtually -all- EULAs.

  27. Re:This is news? by dj42 · · Score: 1

    Yeah, buzz for HL2 is pretty laxluster... they should probably start running banner ads on slashdot or something....I hadn't even heard of it before this article. hehe

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  28. So, in short... by TyrranzzX · · Score: 2, Interesting

    Valve: We're going to eventually cut you guys outta the picture and begin distributing the game via the internet and our own in-house publishing solution instead of signing our games away to you forever.

    Sierra: Oh no you don't...

    I hope valve wins, it'd be nice to see these large game publishers dissapear.

    1. Re:So, in short... by spectecjr · · Score: 1

      Valve: We're going to eventually cut you guys outta the picture and begin distributing the game via the internet and our own in-house publishing solution instead of signing our games away to you forever.

      Sierra: Oh no you don't...

      I hope valve wins, it'd be nice to see these large game publishers dissapear.


      You missed the part where Valve signed a large contract with Sierra, and have been paid millions since 1999 to develop Half Life 2 for Siera... and are now trying to breach that contract.

      But hey, stick it to the man, right?

      --
      Coming soon - pyrogyra
    2. Re:So, in short... by Anonymous Coward · · Score: 0

      You apparently know nothing about what game publishers do, for one thing when Valve was formed they had little or no opperating costs and there was NO way in hell they could have incurred the cost of manufacturing, advestising, shipping and supporting the game. So you go to the people that have all those things lined up.

      I worked for a small gaming company that tried to do it "all" and while we squeaked by we had to rely on "contract" artists and developers so we could lay them off after the project was done because all of the profits from the just then released game took up to 90 - 120 days for it to make the LONG round trip back to our bank account. Store DO not have to pay you the minute they get your game in fact contacts with stores state they have up to 90 for them to pay you and in some cases longer if the game is not selling at or above a certain pertentage per week.

      And god forbid the game you made is a dud because since you are a small time Developer/Publisher you going to get a huge amount of returns back to you after 120 days... that is money you will never see. And then you will have even less money to make the next game and since you have already released a "dud" once trying to sell to the same stores will be even harder.

      Game publishers make the big bucks because they already have the people and contacts with the stores... which in its self is an expensive ordeal. They also have the supply chain created and the sales and support reps hired.

      If Valve were to have tried to be both Developer and Publishers back in 96 they would have folded even before the first beta of Half Life was ready for release.

    3. Re:So, in short... by Anonymous Coward · · Score: 0

      It appears you missed the news about sierra being closed down by vivendi-universal. You can read about their last employee being fired over at blues news under the tribes vengeance article on the left.
      Sierra is now dead just like dynamix was after finishing tribes 2. So now valve is dealing with a different company all together.

    4. Re:So, in short... by j.bellone · · Score: 1

      You missed the part where Valve renegotiated the contract and was given the ability to sell their games online. I mean, what did VU think they meant by that? Valve was just going to put the binaries up on a FTP server and give out passwords to paying customers? How stupid could you be.

      --
      I'm f#$king magic!
    5. Re:So, in short... by dscowboy · · Score: 1

      You missed the part where Valve and Vivendi renegotiated their contract to allow for electronic distribution over Steam.

      Vivendi's legal claim is that Newell 'misled' them by saying he didn't think Valve would make much money with Steam. That's like letting someone punch you in the stomach and then complaining when it hurts too much, it's laughable. If I was a lawyer for VUG I'd be embarassed to describe that claim to a judge.

    6. Re:So, in short... by TyrranzzX · · Score: 1

      But now, we have broadband en masse, press releases, demo's, and open beta's.

    7. Re:So, in short... by TyrranzzX · · Score: 0, Redundant

      And you missed the part where sierra renegotiated with valve and valve got the ability to distribute online. Sierra's saying they were misled, that valve downplayed steam. Sierra didn't realize at the time they were selling away their publishing rights.

  29. sensationalism at it's best by Anonymous Coward · · Score: 1, Interesting

    and I thought only foxnews.com and cbs could make such a big deal out of such a small thing..

    HL2 will not be delayed... VU has been dying to get this game on the shelves since last year and they know how much money it's worth to get it out now instead of later. They've been losing money and need to get some profit on the books, delaying HL2 won't help that.

    1. Re:sensationalism at it's best by Anonymous Coward · · Score: 0

      "HL2 will not be delayed."

      Oh man, that is THE fucking funniest post I have read all day! What's your next comment?

      "Duke Nukem Forever WILL be released on time!" ?

  30. I think piracy is why Steam takes flak Re:well by dj42 · · Score: 1

    A lot of people that don't buy games and like to pirate would be irritated with a system like Steam, since it ensures that most people will actually have to purchase the game. That's why you'll see a lot of people say they want a CD... it's like those people that claim they are making "backups" of their discs for personal use, but are really just pirating from friends and online.

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    1. Re:I think piracy is why Steam takes flak Re:well by Anonymous Coward · · Score: 0
      Back in the days before Steam, there was a system called WON that would authorize a cdkey to play multiplayer online games (read: couner-strike). One can play single player hl all one likes without Steam; just dont expect to play online (WON got shutdown a while ago). It's nothing new.

      Also: you must have never had a CDROM break/scratch/burn/get stolen/etc; because most people I know *do* backup games, music, and dvds. Most of my music CDs have only been played once: when i put them in the computer to rip them.

  31. Awesome! by NetDanzr · · Score: 4, Insightful

    Just the other day I was complaining that there's no innovation in the gaming industry. It's nice to see that Vivendi found yet another new and original way to screw itself and alienate its remaining fans.

    1. Re:Awesome! by ScrewMaster · · Score: 2, Insightful

      Remaining customers, you mean ... I don't believe that Vivendi has had actual "fans" for some time now.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Awesome! by chadjg · · Score: 1

      Well, Vivendi did start out running sewers in France, didn't it? Vivendi's finances have gone down the toilet anyway, and Gabe Newell may have his hand on the flush lever.

      Steam is an annoying abomination, and Valve may be in the wrong here, I don't know. But Vivendi's sub-companies have been screwed up in the recent past and their debts are monstrous.

      Their hassles with Valve merely bring unity to their situation, IMO.

      --
      Why do I have this? I don't smoke.
  32. DL games is much better by StM.Rawder · · Score: 0

    than buying from a store. I already dl my HL2, and while I can understand Sierra getting pissed about undermining their marketing strategy, tough shit. DL games and buying the key online is superior, removes the middle-man-sales-marketing-add-producing vampire and will lower costs for us. No printing fees, no materials cost, limited add campaigns, no shipping fees, etc. and the result for us: get you one NOW and cheaper.

    --

    ---
    My sig was stolen - the insurance company replaced it with this one.
    1. Re:DL games is much better by ayeco · · Score: 1

      . DL games and buying the key online is superior, removes the middle-man-sales-marketing-add-producing vampire and will lower costs for us. d

      lower costs? yes, lower PRICES for us? Don't bet on it. Does id charge the same whether you buy it from them vs from another store? nope. Do you really think Valve wouldn't LOVE to keep the difference? Do you pay less for movies at the theater because of ads shoved in your face before the movie?

    2. Re:DL games is much better by RotJ · · Score: 1

      This was proved true when Valve released Counter-Strike: Condition Zero as both a Steam download and a retail box. They both were introduced at $40. After a few months, the retail box fell to around $20-$30 depending on where you look, but the Steam download was still $40. The Steam price fell to $30 later, lagging behind retail prices. The problem with offering both a download and a CD is that if your download costs less than the CD, retailers are less inclined to order shipments of the CDs because they would be undersold by the actual developer, which is now a competitor of the retail stores. They don't want to piss off their distributors. This is the same reason why if some electronics manufacturer's site has an online store, they almost always sell everything at the list price, which is way more than the actual street price. The only way downloads could result in lower prices is if Valve bypasses the retailers entirely. If a CD version is offered, they would have to do it themselves.

    3. Re:DL games is much better by Anonymous Coward · · Score: 0

      About the movie theatres post:

      I found that the small underdog theatre without ads on the screen costs about 50% less per ticket than the Edwards cinema.

  33. Who gives a rat's ass? by Telastyn · · Score: 4, Funny

    At this point, I doubt many people care how Half Life 2 gets to them, just so long as it actually arrives.

    I personally recommend a few hundred rar files (and one or two with checksum errors of course) on a few hundred floppies.

  34. Don't tell SCO... by Kaenneth · · Score: 5, Funny

    Don't tell SCO, but I suspect some lines of Halflife 2 code may match theirs.

    I saw an endif and a return near each other in the leaked version.

    1. Re:Don't tell SCO... by Anonymous Coward · · Score: 0

      LOL! thats gotta be the funniest thing i've read in a while... well besides bash.org
      ...so other ppl DID rtfa! :)

  35. Wrong by Seoulstriker · · Score: 4, Interesting

    Vivendi Universal Games is suing Valve to prevent distribution over Steam. Considering how many people will be downloading or have already downloaded over Steam, it's no surprise. VUG is getting very very little out of this deal with Valve getting almost everything. VUG will do anything it can to prevent Steam distribution, since the dispute is over tens of millions of dollars in potential sales. Gamers are going to buy the game anyways, another 3-6 months or whatever it takes is not going to drastically hurt sales.

    Bottom line: HL2 is going to be delayed until this is resolved.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
    1. Re:Wrong by jonwil · · Score: 1

      I think that the retail release will happen ASAP but that VU will file injunctions to prevent Valve releasing this on steam untill this mess is sorted out.

  36. Release Schedule by mj2k · · Score: 4, Funny

    The latest release schedule....
    .
    .
    .

    Doom V

    Duke Nukem Forever

    Half Life 2

    1. Re:Release Schedule by Anonymous Coward · · Score: 0

      Don't forget TFC2.

    2. Re:Release Schedule by Anonymous Coward · · Score: 0

      . . . = sun cools and supernovas.

    3. Re:Release Schedule by EastCoaster · · Score: 0, Redundant

      Halo for the Mac

    4. Re:Release Schedule by Fr33z0r · · Score: 1

      Actually, the official* release schedule looks more like this

      Doom V
      Duke Nukem Forever
      Phantom
      "Stolen" SCO code
      Bush's Medical Records
      PlayStation 4
      Saddam's WMD
      The Passion 2: Judgement Day
      Half Life 2

      *not official

    5. Re:Release Schedule by raodin · · Score: 2, Informative

      What on earth are you talking about. Halo for the Mac has been out for ages.

  37. Then there's all of the technical improvements... by Anonymous Coward · · Score: 0

    The more I think about it, you couldn't pay me to go back to pre-steam Half-Life/Mods.

    I can now have the console open and change options at the same time without having to escape through 5 different, clumsy 640x480 menus, only to end up not having my sound working when I go back to the game.

    Even if Steam does crash every now and then for you, the alternative wasn't much better.

  38. Good news? maybe by wigle · · Score: 2, Insightful
    In order to understand how this scenario could work out to the advantage of gamers, first we should look at Valve's history and how Steam/Half-Life 2 fit in with Vivendi.
    1. Half-Life - universally praised for its gameplay and solid (at the time) editing tools. PC Gamer awarded it the highest score ever
    2. Team Fortress Classic - excellent multiplayer add-on that extended the game's life
    3. Counter-Strike - Valve's involvement with CS has been mediocre at best, from 'updating' maps and player models to altering traditional (and fun) parts of its gameplay
    4. Deathmatch Classic - A decent re-make of Quake DM--almost as good as the original--but Valve really should have been working on Half-Life 2 instead of this free and largely unnoticed mod
    5. Steam - a really, really unnecessary system that makes it difficult to run LANs, extract game content for editing, or install custom skins, maps, etc. Plus it still doesn't prevent cheating.
    Given the current trend of Valve, I'd say the best thing they can do is drop Steam altogether and release Half-Life 2 just like the original. And maybe 4 or 5 Gold Editions or something.
    --
    ::wigle::
    1. Re:Good news? maybe by Anonymous Coward · · Score: 0

      Alpha Centuari got the highest score ever. 96%

      And if you can't get STEAM to work, maybe you just don't know what the hell you are doing. I set it up on 4 systems with NO problems. Oh...this is /. , yer probably using a MAC.

    2. Re:Good news? maybe by dj42 · · Score: 1

      "..or install custom skins, maps, etc. " Yeah, it's tricky to copy a file to the "maps" subdirectory... I had custom sprays and maps installed for CS:Source over Steam in matter of minutes.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  39. Here's an Idea by foo+fighter · · Score: 4, Insightful

    Hey Vivendi Universal:

    License the Steam technology and platform from Valve and use it to distribute the other games in your library. That way you gain the benefits of an electronic distribution channel without having to do the blood and sweat part yourself and you reward one of your forward-thinking business partners.

    Or you can sue said customer and make yourself look like the idiotic, money grubbing, fear-mongering institutions of the MPAA and RIAA, which are locked in the past despite all signs customer preferences are pointing the other way. Oh, that's right. Universal is a RIAA member. No wonder.

    This is what you get when crotchety septegenarians managing a confused, out of focus multinational try to sell entertainment "to the kids". Heavy handed, out of touch business practices that alienate more people than they are trying to attract.

    --
    obviously no deficiencies vs. no obvious deficiencies
    1. Re:Here's an Idea by CheesyPeteza · · Score: 1

      Why not sue them and license the technology?

    2. Re:Here's an Idea by TwistedSpring · · Score: 1

      I dont think Valve are stupid enough to license any other software to Vivendi, especially with the kind of revenue that Steam will pull in. The big plan is that Steam is not just for Valve games, you know. Valve could become a publisher, and squash Vivendi out of the picture. I sure hope so, because that bunch of crooks need a severe whipping.

    3. Re:Here's an Idea by dscowboy · · Score: 1

      Agree completely with parent. You'd think that a media conglomerate with $13bn in revenues would at some point come to the obvious conclusion that electronic distribution is the future. Amazingly they still manage to convince themselves that nothing will change and they can maintain their strangehold with legal claims and belligerence.

  40. Evil by Anonymous Coward · · Score: 0

    Remember, Vivendi Universal Games is evil.

  41. full text of article by master0ne · · Score: 1, Redundant

    Valve vs. Vivendi Universal dogfight heats up in US District Court
    The two-year-old dispute playing out in Federal Court revs up as milestones, court date approach.

    Last week, news of Valve finally shipping the Half-Life 2 release candidate to publisher Vivendi Universal Games (VUG) grabbed headlines. However, behind the scenes, the two companies have been involved in a much less upbeat kind of transaction--an ongoing legal battle that has garnered little attention from gamers.

    On August 14, 2002, Valve served its then-publisher Sierra On-Line (now Sierra Entertainment, a Vivendi Universal Games brand) with a lawsuit in US District Court of Washington, Western Division, alleging copyright infringement--the result of Sierra placing Valve games in Internet cafes in the US and abroad. "Sierra has in the past and continues to reproduce, use, distribute, and/or license one or more of the Valve Games with regard to 'cyber cafes,'" the complaint read. "Sierra's activities are outside the scope of Sierra's limited license...and therefore constitute copyright infringement in violation of the Copyright Act of 1976."

    And so it began.

    Since that filing, more than a dozen lawyers have left their stamp on the over 200 documents and exhibits (the most recent filed just last week) that have crossed the desk of the honorable Thomas S. Zilly, the judge mediating the dispute.

    Presiding over the claims, counterclaims, motions, answers, declarations, applications, amended complaints, and other minutia of the case, Zilly is in the middle of the legal equivalent of a barroom brawl. In court filings, attorneys for Sierra/VUG allege that Gabe Newell, founder and managing director of Valve, conveyed "misleading half-truth[s]" to them, and that various ensuing conversations between Newell and Sierra/VUG executives were colored with "misrepresentations and concealment." Valve's marketing director Doug Lombardi is also described as having made "false representations" to Sierra/VUG execs.

    "Valve sued Vivendi for copyright infringement back in 2002 over their unauthorized distribution of our products to cyber cafes," Lombardi told GameSpot last Friday. "We later had to add breach of contract claims for, among other things, refusing to pay us royalties owed and delaying Condition Zero out of the holiday season."

    That lawsuit became more complex when Sierra fought back with a counterclaim. "Almost a year and a half into the lawsuit," Lombardi continued, "Vivendi responded by making a number of claims in an attempt to invalidate our agreement and be awarded the ownership of the Half-Life intellectual property. We expect to prevail in this lawsuit."

    Though the density of the legal documents makes for arduous reading, they yield many fascinating nuggets of information. For example, the first Half-Life, which went on to win numerous awards and reap huge profits for both developer and publisher, was delivered to Sierra after an almost laughably meager $800,000 advance--the initial payment was a mere $30,000 when Newell and Sierra On-line reps signed their first software publishing agreement on April 27, 1997.

    Currently, the case stands here: After Valve's initial lawsuit alleging that Sierra illegally distributed Half-Life to game cafes, and Sierra/VUG's counterclaim that accuses Valve of circumventing Sierra's retail plans by distributing Valve games via Steam, the two sides have both submitted motions for summary judgment on lesser points.

    "Our court date [a jury trial to address the complaint and counterclaim] isn't until March 2005," Lombardi said. "The October 8 motions relate to two legal issues. We expect those issues to be decided in our favor."

    For readers not familiar with the case (that is, just about everyone), the overall timeline is referenced in documents filed by VUG attorneys on Wednesday, September 15, 2004. In those documents--a second motion "to compel production of [Half-Life 2] source code"--Sierra/VUG attorneys stated their case in filings as fol

    --
    Noone writes jokes in base 13!
    1. Re:full text of article by boarsai · · Score: 1

      It's all a bit murky really but it doesn't look (imho) that Valve are all that innocent here. They signed an agreement to release a certain number of games through sierra... and now they're trying to get around that. or so it appears. Oh well!

  42. ALREADY nope by c0p0n · · Score: 1

    this would delay the game even more, but they at least have a convincent reason!! this is eXXXtreme v4p0rw4r3!!

    --

    Your head a splode
  43. As far as I am concerned by The+MESMERIC · · Score: 0, Troll

    ... Valve can eat shit and die.

    1. Re:As far as I am concerned by Anonymous Coward · · Score: 0

      Big surprise, a valve fanboy modded you down. And chose an incorrect moderation as well. If anything, the post is 'flamebait', a troll it is not.

  44. Just like the music industry Re:So, in short... by dj42 · · Score: 1

    That's an excellent point. It's very similar to a music artist hyping up and pre-selling their own album before it releases, directly to fans (downloadable from their web site).

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  45. its part of teh business model by waspleg · · Score: 1

    hype hype hype, delay for h4ck3rs (hohoho,i had a friend whose brother works at valve with a full in box copy of the game montths before that happened), hype hype hype, court battle -- more free advertising, hype hype hype

    and since when did valve become the good guys? they stopped giving a fuck about their customer base years ago when they turned them into the biggest guinnea pig test bed since the gov't was dumping acid in the water supply in the 50's

  46. Dear Vivendi/Valve by TheOnlyJuztyn · · Score: 0, Offtopic

    Every time you delay HL2, God kills a kitten.

  47. It's not the bugs, it's the DRM by Cid+Highwind · · Score: 5, Insightful

    Bugs or no bugs, Steam is unacceptable IMHO. When I buy a game on physical media, I have a tangible thing that belongs to me. I can install it on a new machine, I can lend it to a friend, I can sell it on eBay, I can keep playing it as long as I want, even after the publisher goes out of business. Steam allows none of that.

    If Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long. How can you sell a game you don't play anymore if it's on Steam? You can't! You don't actually have anything to sell, you've just been paying for access to someone else's game.

    --
    0 1 - just my two bits
    1. Re:It's not the bugs, it's the DRM by TRIEventHorizon · · Score: 1, Informative

      Sierra does not host the Steam master server(s)

      Valve has them under their belts, so if Sierra goes belly up, it would become a national holiday, and i'd still be playing my TFC!

      SCREW YOU VU AND SIERRA!

      -----

      --
      "And so the Trekkies were executed in the mannor most befitting virgins - thrown into volcanoes" - Futurama
    2. Re:It's not the bugs, it's the DRM by Poseidon88 · · Score: 3, Insightful
      If Sierra goes belly up next week, how long do you think the Steam master server is going to be around?

      Probably about as long as the verification servers that check your CD-Key and allow you to play any Half Life based game online. Which means your tangible property becomes a shiny coaster.

    3. Re:It's not the bugs, it's the DRM by Cid+Highwind · · Score: 1

      Sierra does not host the Steam master server(s)

      Valve has them under their belts, o if Sierra goes belly up, it would become a national holiday, and i'd still be playing my TFC!


      That's even worse! Sierra publishes a lot of games. Valve only has the Half-Life franchise. If HL2 doesn't sell well (or doesn't get released) you can kiss TFC and all the other steam-based games goodbye.

      --
      0 1 - just my two bits
    4. Re:It's not the bugs, it's the DRM by Anonymous Coward · · Score: 0

      Not true. Even if the master server is gone, whether due to going out of business or acts of god; having a physical copy of the game in hand makes it a lot easier to play on LAN or web games. Steam effectively prevents traditional (without cd-key authentication) LAN game play. While that might be great for Valve, it sucks fucking ass for you and me.

    5. Re:It's not the bugs, it's the DRM by rd_syringe · · Score: 3, Insightful

      Bugs or no bugs, Steam is unacceptable IMHO. When I buy a game on physical media, I have a tangible thing that belongs to me. I can install it on a new machine, I can lend it to a friend, I can sell it on eBay, I can keep playing it as long as I want, even after the publisher goes out of business. Steam allows none of that.

      Why? Steam supports offline play, so there's no issue there. Can you go to any computer, merely log in, and suddenly have access to every Valve product you've ever bought when you buy the DVD version? Nope, you'd have to cart it around with you. Then you'd have to hunt on the web for the latest patches. I'm sorry, but models like Steam is the future of online game distribution. Hell, it's the model for the future of computing--.NET is going this route, the music industry is going this route, etc. It's all going distributed.

      For the record, I have never, EVER had a problem with Steam. I kept hearing about all these problems with it, then I finally tried it out of curiosity. I think Slashdotters--as usual--tried it once during the beta and didn't like it and have never even touched it since, but have subsequently used the experience as the basis for all their Valve complaints.

      Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long.

      Maybe you didn't know, but Steam is Valve's baby. Sierra wants nothing to do with it (as this article should have hinted to you).

    6. Re:It's not the bugs, it's the DRM by Anonymous Coward · · Score: 0

      Nice to see that you're modding yourself up with your other accounts again. Nothing else could account for this uninsightful drivel being modded up as "insightful".

    7. Re:It's not the bugs, it's the DRM by Deraj+DeZine · · Score: 1

      Steam is not distributed at all; there is a master server (cluster?) that makes it all work. Additionally, downloading games instead of purchasing physical CDs IS NOT the same thing as Steam.

      --
      True story.
    8. Re:It's not the bugs, it's the DRM by Anonymous Coward · · Score: 0

      the year 2000 called it wants its pie in the sky business ideas back. Also there's a message from a certain venue in Houston Tx. they would like their playing surface back. Thanx

  48. That's where they REALLY get the name. by mod_parent_down · · Score: 1
    It's how long you have to wait for the damn game!

    I guess the DNF guys were thinking along the same lines.

  49. dang... by Anonymous Coward · · Score: 0

    I thought I'd have something to play while waiting for an official Doom III GNU/Linux client...guess I was wrong -_-...

  50. Repeat by cabra771 · · Score: 1

    n/t

    --

    -my other sig is your mom
  51. Valve's woes are punishment from God... by Anonymous Coward · · Score: 4, Funny

    ... for not doing a Mac port.

    Yes, God is a Mac Gamer. And He is pissed.

    1. Re:Valve's woes are punishment from God... by Shazow · · Score: 3, Funny

      "God is a Mac Gamer"

      Another phrase that would make Him disappear in a puff of logic. ;-)

      - shazow

    2. Re:Valve's woes are punishment from God... by siesta+at+uni · · Score: 1

      Well, I'd be pissed too if I were a Mac gamer.

  52. /. story an overreaction? by ja2ke · · Score: 1

    Reading the writeup on Gamespot, nowhere does it say that VU is going to block HL2 on Steam... I didn't even see that implied by the author of the story at Gamespot. It said that VU was upset with Steam's existence yadda yadda, but nothing resembling the slant taken by the author of the frontpage writeup on Slashdot.

    Maybe I missed something, but it seems like the author of that post read between the lines a lot, and wrote it up as fact, or at least very decent speculation.

    1. Re:/. story an overreaction? by vhold · · Score: 1

      From the article:

      "In court filings, Sierra/VUG says that the current distribution of Half-Life 2 via Steam exceeds the scope of the current software publishing agreement between the two parties. It is apparently seeking the court's assistance in compelling Valve not to use Steam as an avenue of distribution."

      "Compelling" + "court assistance" == Blocking

    2. Re:/. story an overreaction? by ja2ke · · Score: 1

      Thanks. Placing foot in mouth.

  53. Parent Is A Liar by Anonymous Coward · · Score: 0

    The links are to gmail (see the suffix [google.com]) not goatse you lying troll.

  54. If one more thing goes wrong! by ChreodeRiot · · Score: 1

    If one more thing goes wrong with this game I'm giving on it!

    And buying a mac!

    [mutters] and then they'll be sorry

  55. I DON'T CARE. by Eric_Cartman_South_P · · Score: 1
    I'll just torre^H^H^H^H^Hwait a while to buy it.

  56. It's in your hands by mitchellandrews · · Score: 0

    Either I start planting bombs and shooting counter-terrorists in an internet-cafe, or I starting planting bombs and shooting counter-terrorists in real-life.

  57. Just delay? by St.+Arbirix · · Score: 1

    "Vivendi responded by making a number of claims in an attempt to invalidate our agreement and be awarded the ownership of the Half-Life intellectual property. We expect to prevail in this lawsuit."

    Maybe that's just a high bid and they expect to be talked down between legal proceedings, but that's seriously scary.

    It sounds like Valve intended to use Steam as its own little online marketplace. It didn't tell Sierra about this until a year after an agreement was filed because that would like scare them out of that agreement. Sierra is pissed because Valve wants to cut out the middlemen (them).

    --
    Direct away from face when opening.
  58. So that's like, what.... by raehl · · Score: 0, Offtopic

    AU$150 in charges for that download alone

    So that's like, what, in real dollars? A quarter? That's less than using the pay phone!

    1. Re:So that's like, what.... by Anonymous Coward · · Score: 0

      AU$150 in charges for that download alone

      So that's like, what, in real dollars? A quarter? That's less than using the pay phone!

      It's actually closer to US$75

    2. Re:So that's like, what.... by Frogbert · · Score: 1

      Actuly its US$104.919 exactly.

  59. Vivendi Universal by Zenmonkeycat · · Score: 5, Funny

    We know that Valve must be in the wrong here. After all, Vivendi has a long history of keeping the developer's/creative's best interests in mind. Anyone remember Vivendi's excellent (and forward-thinking) handling of mp3.com? (VU sold the domain, but not the music itself, to CNet, presumably for One Hundred Billion Dollars, as well as some sexual favors and two FREE Igia nail clippers.)

    I mean, who wanted all those free MP3s anyway? Most of them were made by artists who would never sell albums anyway! VU was actually being polite, by helping those musicians who never would have 'made it' to get a real job, like making the Fajita Sandwich Wrap Melts that Vivendi executives get at Wendys.

    --

    *****
    Dear Mary,
    I yearn for you tragically,
    A.T. Tappman, Chaplain, U.S. Army.

    1. Re:Vivendi Universal by spectecjr · · Score: 1

      We know that Valve must be in the wrong here. After all, Vivendi has a long history of keeping the developer's/creative's best interests in mind. Anyone remember Vivendi's excellent (and forward-thinking) handling of mp3.com? (VU sold the domain, but not the music itself, to CNet, presumably for One Hundred Billion Dollars, as well as some sexual favors and two FREE Igia nail clippers.)

      That's a completely different part of the company to Sierra. Just in case you were wondering.

      Not that Sierra really exists in any way other than brand name as of this past month, but anyway...

      --
      Coming soon - pyrogyra
  60. That is Nihilism by The+MESMERIC · · Score: 2, Funny
  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  63. How about this... by Anonymous Coward · · Score: 0

    How about you give me half of half life 2 now and then you can give me the other half of half life 2 later?

    Sound like a deal?

  64. Re:This is news? by Anonymous Coward · · Score: 0

    Valve never announced TFC2. They did announce TF2. This was supposed to be the sequel to TF (Team Fortress), the Quake 1 modification. Valve was supposed to completely redising it all and include it as a free add on to Half-Life. Then, something went wrong and they decided just to do a graphical makeover to TF and made TFC (Team Fortress Classic). This was just the original TF in Half-Life graphics. Valve had decided to do a "quick" makeover and do a true sequel as a separate game (TF2). This sequel, of course, has yet to see the light of day.

  65. Muhahahahhhhhaaaa by Anonymous Coward · · Score: 0

    I sure am glad I sold my voucher on eBay last January.
    </gloat>

    $51 gross. Net, after fees, paypal, and a stamp = $46.47, in case you were curious.

  66. Insanity by mrshowtime · · Score: 1

    It would be really stupid for either company to block the release of HL2 as they can only stand to lose more money. Fuck, release the game and THEN fight it out in court of who gets what. If the game is delayed till next year, you might as well write off HL2 as one of those games that "could have been." If the game does not get released this year, my interest in it will drop considerably.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:Insanity by superpulpsicle · · Score: 1

      I can't believe people still haven't seen the pattern here. Original HL2 was marketed to come out in the year 2059. Let me see...

      2003 - We have had stolen code earlier to push back the release.

      2004 - Court case

      2005 - Virus kill all the developers at Valve

      2006 - All HL2 delivery trucks are hijacked.

      HL2 IS vaporware, I don't care how many mpeg videos prove otherwise.

  67. Wrong Re:Wrong by jdgeorge · · Score: 1

    Bottom line: HL2 is going to be delayed until this is resolved.

    Recent history anyone?

    SCO: IBM must immediately stop shipping AIX, because it is in violation of our contract.

    IBM: Err... whatever. We're still selling AIX.

    In reality, even if VUG wins their counterclaims, the release of HL 2 will almost certainly not be affected; at worst (for Valve) they'd have to compensate VUG for lost retail sales.

  68. aha! by SQLz · · Score: 1
    conversations between Newell and Sierra/VUG executives were colored with "misrepresentations and concealment.

    Misrepresentation and concealment from VALVE. That is just too far fetched to believe.

  69. This is not a copyright issue by Seoulstriker · · Score: 1

    The court can declare an injunction in this case. Especially considering that the breach of contract on Valve's part would have significant financial ramifications for VUG, the court would have very good reason to prevent the release. This isn't a copyright issue but rather a financial issue, and it's also a contract breach.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
  70. Reminds me of Napster; by Anonymous Coward · · Score: 0

    A big corporate entity feels so threatened by a new technology and becomes so intent on suing it into the ground that they fail to realize that it could become a powerful and legitimate distribution method for them which could potentially lower prices and/or increase profit by minimizing distribution costs.

    So many words and only one period! That just might be the longest non-run-on sentence in history!

  71. Wrong Re:Wrong Re:Wrong by lowe0 · · Score: 1

    That's not entirely correct.

    First, there's a difference between pulling an existing product off the market and delaying the introduction of a new product.

    Second, both parties are the seller in this case, so if Vivendi doesn't want to sell something, it doesn't have to.

    Now, Valve could simply give Vivendi the finger and release it on Steam anyway (gutting Vivendi's retail sales in the process), but that sort of rash action probably wouldn't go over well with the judge.

    1. Re:Wrong Re:Wrong Re:Wrong by Anonymous Coward · · Score: 1, Funny

      It would, however, go over well with the accountants.

  72. so what? by SanityInAnarchy · · Score: 1

    Put it on BitTorrent. It'd make things easier for Transgaming.

    What, you need automation? A weekly hit on the torrent file. Hurts your servers? Fix Freenet and use that.

    My point -- I don't think anyone ever liked Steam. Kind of like if people started developing Windows ME only apps before Win2k came out.

    --
    Don't thank God, thank a doctor!
  73. Re:October freaking 8th? by RotJ · · Score: 1

    October 8 is just the court date for Valve vs. VU, and doesn't hint at a release date at all. Frankly, I'd be surprised if HL2 came out as early as October 8. It normally takes around 2 weeks after a game has gone gold for it to be released. All Valve has produced so far is a release candidate, not a confirmed gold master.

  74. If this drags on anything like most cour cases by Danathar · · Score: 1

    I'll be likely to see half-life in my NEXT life :(

  75. Re:October freaking 8th? by AndyChrist · · Score: 1

    " October 8 is just the court date for Valve vs. VU"

    No shit, Sherlock. But as worded in the article, it DOES hint at the release date being AFTER that.

  76. Yawn. by Anonymous Coward · · Score: 0
    DMCA-wielding jackbooted thug renegs on agreement. Film at 11.

    ~~~

  77. There is already a label by Brian+Boitano · · Score: 1

    For this kind of software...

    Vaporware

    --
    What would Brian Boitano do?
    1. Re:There is already a label by nukepapa · · Score: 1

      who the heck is Brian Boitano? Vaporware pretty much never gets released. Lateware/Delayware does.

    2. Re:There is already a label by chris411 · · Score: 1

      How about.... Steamware!

      Come on, someone had to say it.

  78. Open Source it by Jon_E · · Score: 1

    i mean it .. why not? they've got the reputation - and it might help to raise the intelligence level and education of many of the players ..

  79. Steam is the future of distribution by rd_syringe · · Score: 1

    All the talk in the music industry about online distribution and how none of the record labels really seem interested, and look here, Valve is already taking charge in the games industry--and it looks like it will be a huge success. I already converted my old Half-Life key into Steam, and I LOVE being able to go to any computer I want and play Half-Life just by logging in, and always up to date. There's talk of even storing configuration setups in your account, so your settings are retained no matter where you play.

    1. Re:Steam is the future of distribution by Deraj+DeZine · · Score: 1

      And all you need is a really fast Internet connection! I assume such a connection comes free with Steam, correct?

      --
      True story.
  80. Valve is the good guy here, guys by rd_syringe · · Score: 2, Insightful

    Good riddance to big game publishers. They push early release dates, delay release dates, they're the ones who insist that you stick your CD in when you start up a game...good riddance.

    Some of you may not like Steam (you probably haven't even tried it since it was the crappy beta...it kicks ASS now), some of you love it, but fact is, Valve is treading some innovative new game distribution ground here, and we should applaud them for taking a chance and sidestepping publishers all together. Isn't this in the same spirit of P2P music and other trumpeted mindsets?

    1. Re:Valve is the good guy here, guys by Lurks · · Score: 1
      Publishers are the guys that fronted the money which fed all of the people who made the game all of those years it was in development.

      They do that and even then, they don't know if it'll really be any good or if they'll make any money out of it.

      That's why when a publisher manages to lock in a developer like Valve, they'll fight tooth and nail to maintain the agreement since it's one of their franchises which does make money.

      As for Valve being the good guys. Well let's see, the last good thing they did was Half-Life, what five years ago? Since then they've been nothing but a pack of broken promises (TF2, haha - my God I saw them demo this on HL2 engine at E3 many years ago...), destruction of Counter-Strike into a weenie shoot because they couldn't play FPS games and finally Steam. The gaming world's worst idea ever.

      If those guys are the good guys then jesus wept, where to I sign up to the mob?

    2. Re:Valve is the good guy here, guys by Lurks · · Score: 1

      HL1 engine, I meant...

  81. I don't think so... by HoboMaster · · Score: 1

    I, along with many, many other people, was promised a copy of HL2 via Steam as part of my Radeon 9800XT purchase. If I don't get that, I'm gonna be pissed, and I know other people will feel the same way.

    Besides, with as many people as have already pre-downloaded HL2 from Steam and have been promised to have it, that would be a _terrible_ PR move.

    In summary, I seriously doubt they would try pulling that.

    --
    Remember kids, tin foil doesn't work, so use LeadHat.
  82. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  83. so ads can be funny! by GweeDo · · Score: 1

    I just find it great that I read this while looking at a /. ad for preloading Half Life 2 now :)

  84. complexity by Anonymous Coward · · Score: 0

    "The timing of Valve's development of the source code for Valve games, the Valve source engine, and Steam are critical to the development of several of Sierra/VUG's counterclaims, including Sierra/VUG's promissory fraud claim based on Valve's false promises that it would continuously develop games to completion; Sierra/VUG's fraud claim and claim for breach of the covenant of good faith and fair dealing based on Valve's concealment of Steam and its strategically delayed development of the Valve games to coincide with the commercial release of Steam; Sierra/VUG's unilateral mistake claim based on its mistaken belief regarding the status of development of the Valve games upon signing the 2001 SPA; Sierra/VUG's breach of contract claim based on Valve's failure to use diligent efforts to continuously develop the Valve games to completion; and Sierra/VUG's claim for declaratory relief regarding its right to reversion of the Half-Life intellectual property based on Valve's failure to continuously develop the Valve games."

    Give me a break ... Let's take a look at this paragraph... er.. sentence:

    1) The timing of Valve's development
    of the source code for Valve games,
    2) the Valve source engine,
    and
    3) Steam
    are critical to
    1) the development
    of several of Sierra/VUG's counterclaims,
    including
    2) Sierra/VUG's promissory fraud claim
    based on Valve's false promises
    that it would continuously develop games to completion;
    3) Sierra/VUG's fraud claim
    and
    4) claim for breach of the covenant of good faith and
    1) fair dealing based on Valve's concealment of Steam
    and
    2) its strategically delayed development
    of the Valve games
    to coincide with the commercial release of Steam;
    5) Sierra/VUG's unilateral mistake claim
    based on its mistaken belief
    regarding the status of development of the Valve games
    upon signing the 2001 SPA;
    6) Sierra/VUG's breach of contract claim based on Valve's failure
    to use diligent efforts
    to continuously develop the Valve games to completion;
    and
    7) Sierra/VUG's claim for declaratory relief
    regarding its right
    to reversion of the Half-Life intellectual property
    based on Valve's failure
    to continuously develop the Valve games.

    Geez.. Who writes these things? Lawyers I guess.

  85. What about those who get it? by geordie_loz · · Score: 1

    Assuming they fully release this game via steam. What if later the law suit goes against Valve, and they're not allowed.

    Could this mean that the versions obtained via steam would be invalidated? That's pretty bad for Valve and the Customers. Presumably (I am not an expert on steam) there is a way to revolk privillages for the game? Valve would have to refund money so the users can get a "legal" copy?

    Maybe this wouldn't happen, but anything is possible with the legal system of the US..

  86. Hey, does someone knows why CS can't work if + by mumpster · · Score: 1

    default gateway has been defined? If I reset default gateway setting, CS immediately starts working.:(

  87. Fucking great... by Walkiry · · Score: 1

    I have a coupon with me for downloading HL2 via Steam that came with my Radeon 9800 Pro video card. It's the only reason I've installed that PoS software in my box.

    And now it seems like there won't be Steamed HL2 after all. Bunch of tossers...

    --
    ---- Take the Space Quiz!
  88. Bwahaha by aLittleAnimosity · · Score: 1

    Oh good, if it's delayed, I'll have time to save for the $549 million Graphics card I'll (not need) want to play it. :)

  89. Nice timing by da_fiend · · Score: 1

    A mid November release would put it on the shelves just in time for Christmas. Funny that...

    There really was no way that the game was ever going to be released in the summer, Valve & Vivendi have poured too much money into the project to release it any time other than for the Christmas rush. If I were the conspiracy theory type I'd suggest that they'd done a great job of keeping the masses salivating and expecting an imminent release...

  90. Re:October freaking 8th? by moonbender · · Score: 1

    I don't get that impression from the article, so I guess it's a fairly subtle hint. That said, I think very late October, early November is a good guess. If it were gold now, it'd take at least another couple of weeks to be in the stores - and it's not (officially) gold yet. I don't know how you expected it to be ready earlier than October 8 - unless of course the release it on Steam before it's in the stores, which would be... something.

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    Switch back to Slashdot's D1 system.
  91. Sorry to "brake" it to *you*, pal by Noose+For+A+Neck · · Score: 1

    But can you tell me when that converges?

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    Software piracy is victimless theft.

  92. Steam and CD by dfj225 · · Score: 1

    I thought I heard this somewhere, but I might have imagined it :) Is it true that if you buy HL2 on steam you get a CD/DVD/800 floppies in the mail a few weeks later?

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    SIGFAULT
  93. HL2 wasn't ready last fall by ChaosDiscord · · Score: 1
    the code theft was just bullshit reasoning, they didn't have the thing ready back then.

    A friend of mine who works in the industry was sent to Valve to evaluate the Source engine (the HL2 engine). His company was considering licensing it for their own games. He visited in fall of 2003, just a few months before the original release date. His assessment: the game was nowhere near ready, there were many, many months of work ahead of them. He knew that a delay was going to announced and agreed that the code theft was just a handy smokescreen.

  94. Please. by Anonymous Coward · · Score: 0

    Don't use your tired Buzz-Word-Soup here on slashdot. We're not interested in your unintelligent attempts at visualizing something you'll never understand. Let's assume by "Through" you mean by unencrypting the preloaded information. Would "Around" then be simply throwing the encrypted textures at the videocard and letting it try to discern what the hell you're trying to do? Please.

  95. Kickbacks? ATI conspiracy? Check it by celerityfm · · Score: 1

    Remember how the first delay of Half-Life wasn't announced until what seemed to be the last possible second? Many people, myself included, accused Valve of sitting on the news of the delay in order to keep sales of bundled-with-hl2-ATI cards flowing under pressure from ATI.

    I hope they release HL2 over Steam regardless of the court situation, as they've claimed they will do. They better do it soon though, an injunction could bind them from going against the flow here.

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    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  96. Re: Great, another one of these guys... :P by Llama_STi · · Score: 1

    Yeah, I'm tossin' out tons of buzz here, guy. :P Listen, I'm sure we all know that the seemingly impossible can unexpectedly turn probable before one's eyes. Sometimes it takes just a single vision. Just because you do not know how does not mean it cannot be done.

    In short: STFU; quit being a troll.