For instance, you can say "White people are evil and stupid." You cannot say, "Everyone go out and kill a white man." I used white people because I'm white:)
Dear Mr. MightyYar,
Because of trying to persuade our great citizens to going out and killing fellow citizens, who happen to be of the caucasian type, we have decided that you now are violating US law and therefore must be prosecuted.
The FBI party van will stop by soon.
Sincerely,
FBI
Yeah, a percentage on hit notes, but there isn't a timing to the hits you receive - say, rather than getting a hit or miss on a note, your hit is graded according to how accurately you hit it. Just like in DDR you have Perfects and Greats.
I do hope that they will at least include a grading system into the game. I still prefer Konami's Guitar Freaks over Guitar Hero, mainly just because it has a grading system that makes it a bit more rewarding than just having a hit or miss timing to the notes.
Guns aren't difficult to use and, as you already pointed out, movies and TV also show you exactly how to hold and fire a gun that makes you just as effective. This comment is nothing more than hype to confuse the media and eventually the jury.
I like how everybody is missing the fact that the training is pretty much in vain, since real-life has things like, uh, I don't know -- recoil and limited clip capacity? I find it strange how you can use GTA to train yourself to kill people effectively - I'd think that America's Army is a bit more effective in this, and who makes that game?
Why is that better than optimizing your code for a moving target?
Because since your hardware isn't constantly changing, you can get familiar with what you have. It's not really that economic in terms of graphic, when you have different kind of Shader Models and you still want to support them all. With the pace of the game industry nowadays, people don't really stop to screw around with small things.
I had the questionable honor of getting to experience a 40C degree fever and a very liquid and fiery diarrhea, while being in Hiroshima. So, after a day of being half dead, I decided to go to the hospital.
While I was waiting to get in to the doctor's office, I decided to go to the toilet.
It was one of those high-tech toilets. The seat was awfully warm, but it was all good since I was freezing my ass off because of the fever, anyway. So, I took my dump, or whatever you could call it at that point, and was about to leave. "Wait a minute!", I thought for myself. "Where do I flush?"
There were buttons for washing and drying my ass, there were buttons to adjust the temperature of the water, as well as the seat, some buttons even played some awfully nice and catchy music, while another button gave me a toilet flush sound (almost, but not the flush I was wishing for). So finally, I ended up not flushing the toilet, because there wasn't any kind of control for that function to be found. But it might've been me and my fever, I wasn't really thinking clearly back then.
As an afterthought, I feel sorry for the next guy to use the toilet. Most of the high-tech toilets I've used, has had the water level so high that your balls usually touch the water when you sit there. Needless to say, three days account of random digestive byproducts in liquid form mixed into a huge amount of water might account for some nausea for some people. Might just be me.
Yeah, I have that option. Console gamers don't. Your games stay at around the same quality over the years, and the developers get to make that choice for you -- "Are we OK with dropping the framerate to 10fps here to get the effects we want?" By the end of a console's life cycle, your games don't look that much better than they did at the beginning.
This is the part where you're going pretty off. Please read up on demoscene.
But sure, you have the option to upgrade your video card. That's a good option, but then again, nobody really bothers to optimize anything on the PC nowadays, because the video cards we have right now are so ridiculously overpowered, we don't have to. And if we have to think about optimizing, then it's okay - we can wait for 4-6 months tops, before there's a new N+1000-series card, which gives us that speed boost. I mean, look at the stuff people do with Amiga computers.
This is the same argument every time over and over. I think that because the hardware stays the same, it's a good thing - mostly. This is because people will have time and have the possibility to optimize their code for one platform, and pretty much after 4-5 years, they will know how to harness most of the processing power of that hardware, if even that. This kind of philosophy has got its downsides though - just look at Perfect Dark.
I still think one of Sony's best Playstation ads must've been; "If you still want Saturn, your head is in Uranus". I can't give the exact source for this, because I can't remember, but this is an ad I saw in a gaming magazine..
But where's the fear in Super Mario Bros? Or Tetris? Wing Commander? Honestly, there's none to speak of.
Of course this depends on completely what kind of fear we're talking about. I know the original article speaks about horror and scaring-type of fear more, but like most of our lives, games or gameplay, too, is being controlled by fear itself. It's not as serious as it may sound, but when you think of it - fear of failing - when you play Tetris, you have the fear of getting too many lines lined up to cause your game to end, when you're playing beatmania IIDX and you're desperately trying to hold your gauge over 80%, or, yes, in Super Mario Bros, you're trying to run through the level before your time runs out or you get screwed by an enemy.
Of course, you could play these games by not playing them at all - but that would be horribly boring, which would cause you to stop playing the game. But when you play the games, the fear of not succeeding makes you play the game; if you don't feel like you're able to succeed at something in the game, you'll stop playing.
Don't know, might just be me, the moments I've seen some troll post kiddie porn on/b/ is not really that regular - the thing is, probably 90% of those somewhat rare occasions have occurred within the past 3 months or so. Now, it's all different, by what you mean with kiddie porn, whether you count drawn images that belong somewhere in/l/ as kiddie porn or not.
But like some other people here, I agree, you don't want your kids to learn to browse/b/. One board doesn't make the whole place shit, unless you let your head convince you to do so. Here, let me post you an excerpt of the 4chan rules regarding/b/;
/b/ - Random
1. ZOMG NONE!!!1*
*Illegal content will not be tolerated. Borderline content will result in banishment--don't attempt to push the envelope. "ZOMG NONE!!!1" applies to moderators as well.
Now, by all the logic that I possess, if you have a place with such borderline rules, and the moderators are functioning that way, too, then you can't really expect everybody to conform to yourself, now can you? News flash, there are trolls on the internet!
I do tend to have quite a lot of nice conversations in some of the text-only message boards, as well as boards like/a/ and/p/.
But that's okay - why do you browse the internet? Somebody posts pictures of somebody ripping his ass wide open as a shock image and it's okay because it's a shock image? Disgusting, I tell you!
Board games are really fun, and there's been alot of new board games that just simply beat out other party games. A strong favorite of mine is Carcassonne (probably familiar to most of you) -- for the sole reason that the gameplay is simple, yet you can make the game quite complex, if you just want to.
Otherwise, for electronic entertainment, (God bless) a modded or imported PS2. I don't really have the time to enjoy long games, a shame, really, as I'd die to play some Kingdom Hearts 2, but if you want a quick game of something, what I'd really recommend is getting a game such as pop'n music or beatmania IIDX (known in the US as beatmania). Imports can quite easily be ordered on-line from sites like Play-Asia or Lik-Sang.
Where the latter might be quite difficult for some people, pop'n music is good, clean fun to escape the world for a while, into another world of wacky, fun music simulation - and I can swear, you won't run out of challenge, even if it's easy to learn.
One big improvement - spacing between the elements. The old layout was a horrible chunk of text slammed together with no padding at all. I do agree on the comment score position, though, but otherwise it's mostly as much getting used to as with Revolution being named Wii - it might be fun/shit in the beginning, but after a while you all will be assimilated...
I feel oppressed the moment I say no and the other person doesn't stop.
My experiences with GoW and my AI buddies has been something like this:
"A missile! Must... jump... into... it!"
Sweet! I'd better make some noise music quick, I'll have the rights on white noise on MySpace in no time!
Well don't worry, like the article said;
There's no need to worry. This thing, like their other products, will never be finished. I think we're safe, no need to get that bunker just yet.
There are some good ones. Like Hard Gay.
Yeah, a percentage on hit notes, but there isn't a timing to the hits you receive - say, rather than getting a hit or miss on a note, your hit is graded according to how accurately you hit it. Just like in DDR you have Perfects and Greats.
I do hope that they will at least include a grading system into the game. I still prefer Konami's Guitar Freaks over Guitar Hero, mainly just because it has a grading system that makes it a bit more rewarding than just having a hit or miss timing to the notes.
I like how everybody is missing the fact that the training is pretty much in vain, since real-life has things like, uh, I don't know -- recoil and limited clip capacity? I find it strange how you can use GTA to train yourself to kill people effectively - I'd think that America's Army is a bit more effective in this, and who makes that game?
Add some $'s for the OS, too. And then think that you're getting a nice software suite with it.
...this will spawn a new, great music game! Not games like the Guitar Hero ripoff Beatmania...
Because since your hardware isn't constantly changing, you can get familiar with what you have. It's not really that economic in terms of graphic, when you have different kind of Shader Models and you still want to support them all. With the pace of the game industry nowadays, people don't really stop to screw around with small things.
...but does it have a Flux Capacitor?
High-tech toilets aren't always very fun.
I had the questionable honor of getting to experience a 40C degree fever and a very liquid and fiery diarrhea, while being in Hiroshima. So, after a day of being half dead, I decided to go to the hospital. While I was waiting to get in to the doctor's office, I decided to go to the toilet.
It was one of those high-tech toilets. The seat was awfully warm, but it was all good since I was freezing my ass off because of the fever, anyway. So, I took my dump, or whatever you could call it at that point, and was about to leave. "Wait a minute!", I thought for myself. "Where do I flush?"
There were buttons for washing and drying my ass, there were buttons to adjust the temperature of the water, as well as the seat, some buttons even played some awfully nice and catchy music, while another button gave me a toilet flush sound (almost, but not the flush I was wishing for). So finally, I ended up not flushing the toilet, because there wasn't any kind of control for that function to be found. But it might've been me and my fever, I wasn't really thinking clearly back then.
As an afterthought, I feel sorry for the next guy to use the toilet. Most of the high-tech toilets I've used, has had the water level so high that your balls usually touch the water when you sit there. Needless to say, three days account of random digestive byproducts in liquid form mixed into a huge amount of water might account for some nausea for some people. Might just be me.
Yes, I know. "TOO MUCH INFO" etc etc.
This is the part where you're going pretty off. Please read up on demoscene.
But sure, you have the option to upgrade your video card. That's a good option, but then again, nobody really bothers to optimize anything on the PC nowadays, because the video cards we have right now are so ridiculously overpowered, we don't have to. And if we have to think about optimizing, then it's okay - we can wait for 4-6 months tops, before there's a new N+1000-series card, which gives us that speed boost. I mean, look at the stuff people do with Amiga computers.
This is the same argument every time over and over. I think that because the hardware stays the same, it's a good thing - mostly. This is because people will have time and have the possibility to optimize their code for one platform, and pretty much after 4-5 years, they will know how to harness most of the processing power of that hardware, if even that. This kind of philosophy has got its downsides though - just look at Perfect Dark.
I still think one of Sony's best Playstation ads must've been; " If you still want Saturn, your head is in Uranus ". I can't give the exact source for this, because I can't remember, but this is an ad I saw in a gaming magazine..
Those who think that the FFXIII demo was real-time,deserve to be shot.
Of course this depends on completely what kind of fear we're talking about. I know the original article speaks about horror and scaring-type of fear more, but like most of our lives, games or gameplay, too, is being controlled by fear itself. It's not as serious as it may sound, but when you think of it - fear of failing - when you play Tetris, you have the fear of getting too many lines lined up to cause your game to end, when you're playing beatmania IIDX and you're desperately trying to hold your gauge over 80%, or, yes, in Super Mario Bros, you're trying to run through the level before your time runs out or you get screwed by an enemy.
Of course, you could play these games by not playing them at all - but that would be horribly boring, which would cause you to stop playing the game. But when you play the games, the fear of not succeeding makes you play the game; if you don't feel like you're able to succeed at something in the game, you'll stop playing.
Don't know, might just be me, the moments I've seen some troll post kiddie porn on /b/ is not really that regular - the thing is, probably 90% of those somewhat rare occasions have occurred within the past 3 months or so. Now, it's all different, by what you mean with kiddie porn, whether you count drawn images that belong somewhere in /l/ as kiddie porn or not.
But like some other people here, I agree, you don't want your kids to learn to browse /b/. One board doesn't make the whole place shit, unless you let your head convince you to do so. Here, let me post you an excerpt of the 4chan rules regarding /b/;
Now, by all the logic that I possess, if you have a place with such borderline rules, and the moderators are functioning that way, too, then you can't really expect everybody to conform to yourself, now can you? News flash, there are trolls on the internet!
I do tend to have quite a lot of nice conversations in some of the text-only message boards, as well as boards like /a/ and /p/.
But that's okay - why do you browse the internet? Somebody posts pictures of somebody ripping his ass wide open as a shock image and it's okay because it's a shock image? Disgusting, I tell you!
Reminds me of the first Jurassic Park movie.
"Hey, I know this! It's Unix!"
Board games are really fun, and there's been alot of new board games that just simply beat out other party games. A strong favorite of mine is Carcassonne (probably familiar to most of you) -- for the sole reason that the gameplay is simple, yet you can make the game quite complex, if you just want to.
Otherwise, for electronic entertainment, (God bless) a modded or imported PS2. I don't really have the time to enjoy long games, a shame, really, as I'd die to play some Kingdom Hearts 2, but if you want a quick game of something, what I'd really recommend is getting a game such as pop'n music or beatmania IIDX (known in the US as beatmania). Imports can quite easily be ordered on-line from sites like Play-Asia or Lik-Sang.
Where the latter might be quite difficult for some people, pop'n music is good, clean fun to escape the world for a while, into another world of wacky, fun music simulation - and I can swear, you won't run out of challenge, even if it's easy to learn.
Don't know about games, but I sure hope it'll be enough to run Vista!
Now all we need are games to utilise that power!
One big improvement - spacing between the elements. The old layout was a horrible chunk of text slammed together with no padding at all. I do agree on the comment score position, though, but otherwise it's mostly as much getting used to as with Revolution being named Wii - it might be fun/shit in the beginning, but after a while you all will be assimilated...