That would rock -- green for things you can copy like any other non-protected CD, yellow for discs requiring tape/felt tip pens, red for a completely crippled CD and purple for a CD requiring extra amounts of l33t H4X.
I dunno, I kind of am longing for the old look. I think the colors are lighter or something. It doesn't feel right anymore.
Sortof, yes, since you've probably gotten used to the old layout. I got used to it after some while, but let's face it, it wasn't the nicest to the eye. I think it's nice that Slashdot finally got a facelift, and a nice one at that too. And Slashdot got finally SPACES between the different parts of the pages.
I think Konami is desperately trying to save the franchise they've been ignoring for too long. It all ended back in 2002, when KCEJ made the last DDR mix - DDR Extreme. After that, there wouldn't be any mixes anymore - DDR was quite effectively dead in Japan. Konami of America has been churning out some (rather mediocre) home versions of DDR. Of course, you can't really target the hardcore players at home - but when you have more machines upgraded with bootlegs to DDR Extreme than there are tru DDR US-mixes, it should probably ring a bell in your head. I think that (whether Konami wanted it or not) In The Groove will be the future in dancing games - unless Konami will get their court case through, which'll probably return us to the same stagnated situation that we had before ITG came about.
Konami already screwed up pretty much. At least here in Europe. Our last good arcade mix came about in late 2000-2001, which was the Euromix 2. It was loosely based on DDR MAX2 (theme-wise) and song-wise there's quite a bit of DDR Extreme songs there, as well as pretty many songs spanning DDR-wise. Unlike DDR Extreme, which had 240+ songs, Euromix 2 had only 65 songs to play and a set of nonstop courses - no oni courses either.
Then came the dawn about, when Konami announced they will be making a new arcade mix, only for Europe! It was too good to be true - we've had been playing Euromix 2 for over 3 years, with only a set of two machines in the whole country. Not only that, Konami promised (the usual) that it would be better, bigger and feature more songs. As the day of the release came, and a company that had nationwide "arcades" here bought up to the hype and bought three cabinets, came the moment of truth - sadly. The new cabinets were quite frankly put, shit. The pads were pretty much unusable, because you would have to stomp hard to the game to register anything at all - I won't go into freeze arrows. As Konami said, it would only be temporary and it would disappear after use - but it didn't, not anywhere in Europe.
Not only were the pads bad, but the songlist as well - we got the fresh and new updated theme looks what DDR Extreme US, DDR Festival (JP) and DS Fusion bought to the home, with upgraded hardware. But the songlist? How Konami hyped it up to have a bigger songlist is beyond me, because whenever I try to make 49 songs look bigger than 65 songs, I fail, but that might just be me.
I wonder if Konami is listening too much (well, they asked DDRUK for their suggestions to the songlist...) to the DDR community - to me, it looks like they're concentrating too much in going along with the trend that dancing games are 'hip' and 'cool', where they put alot of licensed songs, and completely forget about the people actually playing the game regularily. Following trends like that has it's obvious downsides - mainly because trends are things that pass away over time, whereas the player community will play much longer. Hell, Machine dancing is an officially registered sport in Norway, where Positive Games has annually arranged European Championship tourneys twice, with something over 50 people come from all over Europe to compete in (I must admit that I was the one who drove through Sweden and a bit of Norway all the way from Finland to get there) - so there's a lot of potential there.
The Norwegians who are quite avid dancing game players, got tired over Konami not doing for the players who had been playing for years, made a deal with RoXoR Games in bringing In The Groove to Europe, which proved to be quite a success. Of course - Konami is thinking of releasing DDR SuperNova to Europe, which they've hinted that they'll put some 300+ songs into, but I think it's too late for them now. They screwed up pretty big, which made a lot of people move to ITG.
Of course, people may debut about the difficulty in ITG - is it ridiculous or not - but the fact remains - people
Anyone remember the pressure-sensitive buttons on the PS2 controller? Anyone remember any game that used them?
Actually, Ace Combat 4, 5 and Zero all utilize those with targeting and radar functions. Altough, it's as a big a feature as those pressure sensitive buttons were in the first DOAX....
there will be one more good game for the 360 with it's current lack of nice titles.
Let me look it up in my dictionary;
contradiction
1: (n) opposition between two conflicting forces or ideas
2: (logic) a statement that is necessarily false; "the
statement `he is brave and he is not brave' is a
contradiction" [syn: contradiction in terms]
3: the speech act of contradicting someone; "he spoke as if he
thought his claims were immune to contradiction"
While speaking on a cellphone while driving, without handsfree, is dangerous, speaking with a handsfree doesn't make it any less dangerous. The biggest disadvantage of not using a handsfree (naturally) is that you either (hopefully) keep your free hand on the steering wheel, or use both hands on the wheel while keeping the phone between your shoulder and ear.
The biggest disadvantage of speaking on a phone, however you do it while driving, is that your time to react to circumstances becomes alot longer than if you're not talking on a phone - whether it was handsfree or not.
Now, me being a metric whore, even if your reaction time is decreased from 0.5 seconds to say, 1 second, or even 1.5 seconds, that means that if you're doing 120kph on a highway, you've travelled over 50 metres forward during that time. That's not that much, but compared to the ~20 metres you'd get without using the phone, it's quite a difference. The best would be not to use cellphones at all while driving -- but since when have most of the people thought about that too seriously?
So what you're saying is, that the current controller form is the ultimate-be-all-have-all -form that's ever going to be needed, even after say, 30 years (if gaming exists then)?
All I have to say for you is; Xbox is hueg. Xbox360 power supply hueg.
honestly, most Nintendo games are aimed at younger kids anyway (Mario Party, etc.)
While most of the games look nothing like the "mature" mainstream, they aren't solely targeted for kids, even though their playful graphics may let people believe. For instance; party games -- the best example of a working, social, "friends' get-together"-game for the evening. "Fun" is where these games have their emphasis, as where "thrill" or "adrenaline boost" is where your run-of-the-mill stereotypical mature games have theirs.
But yes, I agree with you, or at least hope that it will happen, that the parents will choose the affordable one for their kids. I believe that the mainstream gaming has gone a little bit to hell as of late (not going to start into a flame-war here now). It'll be interesting to see how the Rev will do, even though there will be lots of gaming zealots screaming bloody murder over the allegedly slow system specs.
"Get this web site off my home page!!!!! It is blocking access to my website!!!!~!," Taylor responded, clearly excited about the situation and sensing that Bin Laden was near.
how do you remove a web site off of a home page? pls email me telling how this can be done, my home site was just hacked by apple:(
But the thing is, we've seen this stuff already many, many years ago with QuartzExtreme, running just fine on some 633MHz G4's with 256MB RAM and some pre-9000 -series Radeon card. Can't see the problem with Vista being such a hog.
Well, then, let's get this over with; *ahem* WINDOWS XP ARRIVING ON SONY(R) PLAYSTATION(R) 3 GAME CONSOLE. LAUNCH GAME LINEUP: DUKE NUKEM FOREVER
In other words; Seems like Vista is coming to the same level of vaporware as PS3 and DNF. Lots of hype, lots of PR stunts, lots of delays, all contribute into the people starting to care less. "Oh well, it's not like it's gonna get released anytime soon."
it would be in a pill form, so there would be no taste or burning of the mouth.
But think about it when the capsule's dissolved in your stomach, whereafter you throw up everything up, then it'll burn your mouth like a motherfucker!
I will excuse myself by saying that today is monday!
The quote that was SUPPOSED to be there was (those who didn't figure it out);
This is old, but so gold.
So I guess if I'm sharing the HVSC, I'm quite the suspect for investigation? Seems logical to me.
I think Konami is desperately trying to save the franchise they've been ignoring for too long. It all ended back in 2002, when KCEJ made the last DDR mix - DDR Extreme. After that, there wouldn't be any mixes anymore - DDR was quite effectively dead in Japan. Konami of America has been churning out some (rather mediocre) home versions of DDR. Of course, you can't really target the hardcore players at home - but when you have more machines upgraded with bootlegs to DDR Extreme than there are tru DDR US-mixes, it should probably ring a bell in your head. I think that (whether Konami wanted it or not) In The Groove will be the future in dancing games - unless Konami will get their court case through, which'll probably return us to the same stagnated situation that we had before ITG came about.
Konami already screwed up pretty much. At least here in Europe. Our last good arcade mix came about in late 2000-2001, which was the Euromix 2. It was loosely based on DDR MAX2 (theme-wise) and song-wise there's quite a bit of DDR Extreme songs there, as well as pretty many songs spanning DDR-wise. Unlike DDR Extreme, which had 240+ songs, Euromix 2 had only 65 songs to play and a set of nonstop courses - no oni courses either.
Then came the dawn about, when Konami announced they will be making a new arcade mix, only for Europe! It was too good to be true - we've had been playing Euromix 2 for over 3 years, with only a set of two machines in the whole country. Not only that, Konami promised (the usual) that it would be better, bigger and feature more songs. As the day of the release came, and a company that had nationwide "arcades" here bought up to the hype and bought three cabinets, came the moment of truth - sadly. The new cabinets were quite frankly put, shit. The pads were pretty much unusable, because you would have to stomp hard to the game to register anything at all - I won't go into freeze arrows. As Konami said, it would only be temporary and it would disappear after use - but it didn't, not anywhere in Europe.
Not only were the pads bad, but the songlist as well - we got the fresh and new updated theme looks what DDR Extreme US, DDR Festival (JP) and DS Fusion bought to the home, with upgraded hardware. But the songlist? How Konami hyped it up to have a bigger songlist is beyond me, because whenever I try to make 49 songs look bigger than 65 songs, I fail, but that might just be me.
I wonder if Konami is listening too much (well, they asked DDRUK for their suggestions to the songlist...) to the DDR community - to me, it looks like they're concentrating too much in going along with the trend that dancing games are 'hip' and 'cool', where they put alot of licensed songs, and completely forget about the people actually playing the game regularily. Following trends like that has it's obvious downsides - mainly because trends are things that pass away over time, whereas the player community will play much longer. Hell, Machine dancing is an officially registered sport in Norway, where Positive Games has annually arranged European Championship tourneys twice, with something over 50 people come from all over Europe to compete in (I must admit that I was the one who drove through Sweden and a bit of Norway all the way from Finland to get there) - so there's a lot of potential there.
The Norwegians who are quite avid dancing game players, got tired over Konami not doing for the players who had been playing for years, made a deal with RoXoR Games in bringing In The Groove to Europe, which proved to be quite a success. Of course - Konami is thinking of releasing DDR SuperNova to Europe, which they've hinted that they'll put some 300+ songs into, but I think it's too late for them now. They screwed up pretty big, which made a lot of people move to ITG.
Of course, people may debut about the difficulty in ITG - is it ridiculous or not - but the fact remains - people
I'll sacrifice a bit of my karma when saying that it should be named " Wiirtual Console" instead.
Bye bye karma.
contradiction 1: (n) opposition between two conflicting forces or ideas 2: (logic) a statement that is necessarily false; "the statement `he is brave and he is not brave' is a contradiction" [syn: contradiction in terms] 3: the speech act of contradicting someone; "he spoke as if he thought his claims were immune to contradiction"
That's strange -- the occasional chunkouts -- that is. It's not like a game developer would release half-complete stuff, right?
While speaking on a cellphone while driving, without handsfree, is dangerous, speaking with a handsfree doesn't make it any less dangerous. The biggest disadvantage of not using a handsfree (naturally) is that you either (hopefully) keep your free hand on the steering wheel, or use both hands on the wheel while keeping the phone between your shoulder and ear.
The biggest disadvantage of speaking on a phone, however you do it while driving, is that your time to react to circumstances becomes alot longer than if you're not talking on a phone - whether it was handsfree or not.
Now, me being a metric whore, even if your reaction time is decreased from 0.5 seconds to say, 1 second, or even 1.5 seconds, that means that if you're doing 120kph on a highway, you've travelled over 50 metres forward during that time. That's not that much, but compared to the ~20 metres you'd get without using the phone, it's quite a difference. The best would be not to use cellphones at all while driving -- but since when have most of the people thought about that too seriously?
So what you're saying is, that the current controller form is the ultimate-be-all-have-all -form that's ever going to be needed, even after say, 30 years (if gaming exists then)? All I have to say for you is; Xbox is hueg. Xbox360 power supply hueg.
But yes, I agree with you, or at least hope that it will happen, that the parents will choose the affordable one for their kids. I believe that the mainstream gaming has gone a little bit to hell as of late (not going to start into a flame-war here now). It'll be interesting to see how the Rev will do, even though there will be lots of gaming zealots screaming bloody murder over the allegedly slow system specs.
1. Register or.us domain
2. ????!
3. Profit!
Genius
But the thing is, we've seen this stuff already many, many years ago with QuartzExtreme, running just fine on some 633MHz G4's with 256MB RAM and some pre-9000 -series Radeon card. Can't see the problem with Vista being such a hog.
Well, then, let's get this over with; *ahem* WINDOWS XP ARRIVING ON SONY(R) PLAYSTATION(R) 3 GAME CONSOLE. LAUNCH GAME LINEUP: DUKE NUKEM FOREVER
In other words; Seems like Vista is coming to the same level of vaporware as PS3 and DNF. Lots of hype, lots of PR stunts, lots of delays, all contribute into the people starting to care less. "Oh well, it's not like it's gonna get released anytime soon."