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Three 3D Web Browsers Reviewed

mikemuch writes "Use that graphics card for something besides games. ExtremeTech has a group review of three browsers that use some aspect of 3D to display the Web. While none of them are going to put Firefox or IE out of business any time soon, they're fun to play with and give a new slant to the Web." From the article: "Whatever happened to the virtual reality, 3D world of the Web? Back in the late '90s, all the hype was about VRML -- Virtual Reality Markup Language -- which would turn the web into an immersive environment that you'd maneuver around to get to the information you wanted. We're here to tell you that the reports of the 3D Web's death are greatly exaggerated."

237 comments

  1. Not dead by mboverload · · Score: 5, Funny

    But still completely useless and unneeded

    1. Re:Not dead by Anonymous Coward · · Score: 2, Insightful

      Agreed. The ones that angle, shrink, or otherwise distort the windows are the worst. What does it mean that a window is at an angle? Does that somehow help me? How is it more useful than a window being "behind" another window or "minimized"?

      About the only use I can see is for maps. So, for instance, you have a handheld device that could sense your position, and draw you an arrow in a 3D environment that looks identical to your physical environment, this would make map reading extremely easy. This would be especially use full (far in the future) when we're wearing glasses or contacts with augmented reality, and the arrows can simply be drawn over the existing physical location.

      I could see other uses given new interfaces, but a keyboard and mouse don't seem to be useful for 3D window management. If you could take your hands (somehow) and grab onto these windows like you would a piece of paper, then I could see it being useful. That's quite a ways off, though.

    2. Re:Not dead by wakaru · · Score: 1

      I agree. totally useless, bulky, and unneeded.

    3. Re:Not dead by gardyloo · · Score: 5, Funny

      No way, dude. Boobs've gotta be WAY better in 3D.

    4. Re:Not dead by DJCacophony · · Score: 1

      The screenshots remind me of aqua teen hunger force.

      --
      Slow Down, Cowboy! It's been 60 minutes since you last successfully posted a comment.
    5. Re:Not dead by Anonymous Coward · · Score: 5, Interesting

      It is very much not dead. Look at any MMORPG or FPS. It's the internet and people are networked through a 3D world are they not? But outside of games getting information would actually be more difficult in a 3D world. The information you want is all 2D anyway, text, images, video, ect. It would cause lag, waste system resources and cause many other problems. For gaming, 3D worlds are very important and add to the realism and strategy involved. For gathering or sharing information a 2D world simply works better! Adding another dimension doesn't mean it's better. Thats like saying adding more salt to a recipe will make it taste better. Sounds good in theory until the final result is so salty you will want to throw up.

      *Notice I avoided (yet another) car reference*

    6. Re:Not dead by Kelson · · Score: 5, Insightful

      It may be useless in its current incarnation, but that doesn't mean someone won't come up with a good way to use it as the technology matures.

      The main problem is that people have this nifty tool, but they keep applying it to bolt it onto an existing interface instead of really trying to create a new one. (And when they do try to create a new one, the drawbacks outweigh the advantages. I swear, these "airport/city" metaphors and the like remind me of nothing so much as Microsoft Bob.) It's like using advanced 3D graphics to render a console app -- in a hard-to-read font.

      Someone needs to figure out what a 3D display brings to the table, and build on that. Texture-mapping the 2D web onto the walls doesn't accomplish much.

    7. Re:Not dead by GrievousMistake · · Score: 1

      Well, Apple have some 3d displays of various products at their website in QTVR format. (Like this Mac mini.) 3d is a good way to present information about what a real-world item/location looks like. Google Earth is also about that, I suppose. But that "walking around on the web" thing, most commonly found in grand dreams before the dot-com crash and in various bad hacker movies, doesn't work at all.

      --
      In a fair world, refrigerators would make electricity.
    8. Re:Not dead by majortom1981 · · Score: 2, Interesting

      Actually its not that far off. The Nintendo Wii controller would be perfect for this sort of web browser.

    9. Re:Not dead by sl4shd0rk · · Score: 1

      I would agree, however VRML is nice in the engineering world where you want to export a solid model of something for a customer to view. They get a model they can rotate and look at which is nice, and it fits right in their web browser. One problem when we tried to implement this years ago was VRML support sucked with a capital K. Maybe it's coming around now, but it will be a day-late-and-a-dollar-short. A good portion of the CAD/CAM/CAE packages out their have implemented their own proprietary export format to share your model with the world. All the world needs to do is download the proprietary format viewer. Second thought, you're right. VRML probably is useless now.

      --
      Join the Slashcott! Feb 10 thru Feb 17!
    10. Re:Not dead by monopole · · Score: 1

      The problem is that VRML was based on a weird scenegraph approach with known limitations. I've got a consultant who sends me intricate VRML files witch will not convert and will not display in half the browsers available.

    11. Re:Not dead by kfg · · Score: 3, Insightful

      Boobs've gotta be WAY better in 3D.

      Throw in Feel-A-Round and I think you've got a killer ap.

      KFG

    12. Re:Not dead by gannn · · Score: 5, Insightful

      No way, dude. Talking about 3D, real boobs are WAY better than virtual boobs.

    13. Re:Not dead by sunwolf · · Score: 1

      I'm thinking 3D displays might be useful with something like the Nintendo Wii controller. You know, a controller with something representative of the z-plane?

    14. Re:Not dead by scwizard · · Score: 1
      It may be useless in its current incarnation, but that doesn't mean someone won't come up with a good way to use it as the technology matures.
      Ya, like AJAX :P
      --
      ~= scwizard =~
    15. Re:Not dead by Mir322 · · Score: 2, Interesting

      I'm surprised this issue hasn't been mentioned more. After bit-torrent use as the predominant use of internet resources... adult content, is one of the THE largest internet interests.

      Yet what formats are adult content published in online ?: Still images, Video*, and Text.

      Yes there are Console, PC games, and online attempts to create virtual adult content, but typically they are hampered by technological limitations and general scarcity. Or they are hidden (due to politics, morality police, etc.) and require significant effort to access (Hot coffee), for limited content.

      When the developmental tools become easily accessible for the masses (people at home & professional developers) to create 3D, rendered content that is on average on par with SD video quality, of an adult or sexually themed nature, and people are able to interact with one another (or simply AI's) with avatars whose appearances are convincingly organic, one would think there will be a dramatic increase in the overall adoption of a 3D virtual web, for purposes above and beyond mere adult/sexual interests.

      *Do a search for "Virtual Sex" in your favorite p2p application. The materials found when reviewed have an interesting use of camera and suggested viewer relationship with the content. Yes it is video, - but it is an interesting side note amidst the issue of virtual adult content.

      --
      "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    16. Re:Not dead by baudbarf · · Score: 1

      You, sir, are a true visionary.

      --
      You can run but you can't hide, except, apparently, along the Afghan-Pakistani border.
    17. Re:Not dead by Mithrandir · · Score: 1

      Disclaimer up front: I am one of the authors of the VRML and X3D specs and have a small OSS company that makes money from these specs.

      All scene graphs have some form of limitation. VRML, and it's successor X3D, have a very standard approach of the DAG structure. What is a little unconventional is the curly bracket syntax, which is a holdover from the Open Inventor file format that it originally came from. VRML suffered pretty badly from a lot of browsers doing their own thing and ignoring large chunks of the spec. X3D is fixing that problem by having real conformance tests and being very picky about what a conformant browser is allowed and not allowed to do. And, if I get my way, the browsers will be pretty anal about the content; Anything non-conformant should not display from the start, thus forcing the content creator to fix the problems before it gets out into the wild.

      X3D, however, has changed that a lot - you can now use XML to represent the same thing. One of the really nice things about that is that all you have to write is one XSLT and you have instant 3D visualisation of your pre-existing XML encoded content. We're finding that by far the majority of our users of X3D are making use of this capability in industry-specific verticals (CAD visualisation happens to be the first such vertical that we're making some very significant inroads into).

      It is true that the hype of VRML really killed it before it could do what it wanted to. However, the acceptance is huge under the radar. X3D in particular is now being required as part of many government standards pushes - particularly in Europe, where the ISO nature of the spec is a major benefit.

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
    18. Re:Not dead by legallyillegal · · Score: 1
      When the developmental tools become easily accessible for the masses (people at home & professional developers) to create 3D, rendered content that is on average on par with SD video quality,

      Blender (FOSS)
      --
      ?giS
    19. Re:Not dead by imboboage0 · · Score: 1

      Boobs've

      Well that's one I haven't heard before. Let's see if I learned contractions right...

      Boobs've nipples.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    20. Re:Not dead by shawb · · Score: 2, Interesting

      Scroll button can be used fairly effectively for the z-plane. Already used for scrollbars? Get a mouse with a second scroll button. But without a large actual 3D display of some sort, the whole thing becomes fairly moot as navigation becomes more of a hassle than the 2D desktop metaphor.

      And by the time a full 3D display comes out which is large enough to use more effectively than a standard 2D display, I personally would wager that we will have direct neural links to information anyways. Although working on the framework now and squashing it on a 2D display does at least lessen the catch 22 where people are not developing 3D apps because nobody has a 3D display, and people aren't buying (or even developing) 3D displays because there are no apps for it.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    21. Re:Not dead by chadglni · · Score: 1

      I was quite happy with the pre 1996 website designs that weren't bloated with needless graphics and easy to navigate. I hope I'm not around to see 3D browsing if it does take off...

      --
      http://scvhosting.com
    22. Re:Not dead by kabrakan · · Score: 1

      Text may be in 2d, but accessing that text need not be. A user interface that efficiently allows you to access information can be implemented in a 3d environment, and in the foreseeable future likely won't be in just two dimensions. I mean, you live in a 3 dimensional world and when you want to read a text, you go to your bookshelf. Think outside the window man!

      --
      Slartibartfast:"Is that your robot?"
      Marvin:"No, I'm mine."
    23. Re:Not dead by Bega · · Score: 1

      Reminds me of the first Jurassic Park movie.

      "Hey, I know this! It's Unix!"

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    24. Re:Not dead by smokeslikeapoet · · Score: 4, Funny

      We're Slashdot readers, we wouldn't know.

    25. Re:Not dead by Anonymous Coward · · Score: 2, Funny

      Apparently, Slashdot users find this information "+4, Insightful."

      I weep.

    26. Re:Not dead by Anonymous Coward · · Score: 0

      What are Boobs?

    27. Re:Not dead by Gunny101 · · Score: 1

      Even better....

      PUNCH THE MONKEY 3D!!

      Finally a challenge!

    28. Re:Not dead by sankyuu · · Score: 1

      I agree. Realdoll boobs are WAY better.

    29. Re:Not dead by LBt1st · · Score: 1

      "About the only use I can see is for maps. So, for instance, you have a handheld device that could sense your position, and draw you an arrow in a 3D environment that looks identical to your physical environment, this would make map reading extremely easy."

      That's a pretty common GPS feature these days.

    30. Re:Not dead by highspl · · Score: 1

      They feel just like a bag of sand.

      --
      It puts the lotion on it's skin, or else it gets the hose again.
    31. Re:Not dead by ThatFunkyMunki · · Score: 1

      Fake mod up.

      --
      If patriotism is racist, is racism patriotic?
    32. Re:Not dead by Anonymous Coward · · Score: 0

      3D Web Browsers......for me to poop on!!!

    33. Re:Not dead by wakaru · · Score: 1

      boobs are ok in 2d, 3d they are better, but in 4d my mind explodes

    34. Re:Not dead by enitime · · Score: 2, Funny
      "We're Slashdot readers, we wouldn't know."


      Look down.

    35. Re:Not dead by Anonymous Coward · · Score: 0

      ...would cause lag, waste system resources and cause many other problems...For gathering or sharing information a 2D world simply works better! Adding another dimension doesn't mean it's better...

      Interesting view. I agree adding another dimension doesn't automatically make things better or easier. Having played with one of the 3D browsers, I'm sticking with 2D for general work, for now. But using the logic of not wasting resoruces causes one to ask, why use color, and why use a GUI, when together they waste TONS of resources?

      At a trade show last year, I saw a laptop with a 3D display of a molecule. It was FAR better to have the 3D view to see/understand the structure of the molecule.

      I suspect there will eventually be more time/effort invested in changing basic web stuff to where 3D would be more useful.

    36. Re:Not dead by hazah · · Score: 1

      This so deserves more funny points... it's priceless.

    37. Re:Not dead by teklob · · Score: 1
      There's lots of information on the internet that could be better represented with another dimension of display.

      Imagine if every time you downloaded a file, your computer would ping/tracert each of the available mirror sites, and display a nice solar-system type display that would instantly tell you where you'd get the fastest download.

      It could aggregate more information and allow you to process it more quickly than scanning the TLDs, ping times, and tracert hops for each site.

      I'm sure once the average pc has 3D hardware we will see more useful apps being developed that incorporate 3D in a meaningful way.

    38. Re:Not dead by larytet · · Score: 1
  2. Obligatory Movie reference by Spy+der+Mann · · Score: 3, Funny
  3. Not the first time... by daybot · · Score: 3, Informative

    ...that 3D graphics have been used to display web data. Back in the early 90s, CompuServe had a virtual mall which was a bit like that. It was painfully slow; a real gimmick. I can't see any benefit beyond the gimmick for then, and now.

    1. Re:Not the first time... by Tackhead · · Score: 3, Funny
      > I can't see any benefit beyond the gimmick for then, and now.

      This missed opportunity to employ 3D web browsing technology has been brought to you by...
      Breasts!

    2. Re:Not the first time... by ackthpt · · Score: 2, Insightful

      It was painfully slow; a real gimmick. I can't see any benefit beyond the gimmick for then, and now.

      These are probably, like many sites these days, counting on you having DSL, because any thing less to access these sites is going to crawl. One reason I despise Flash splash-pages is my dial-up access. It's so enjoyable twiddling your thumbs or playing a quick game of Minesweeper while waiting for crap to download which doesn't tell you anything Text couldn't.

      Then like now, the difference between gimmick and junk is how you use it.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Not the first time... by dubbreak · · Score: 1

      I'd have to agry with you, it does seem "gimmicky". I am curious about studies in human computer interaction a 3d interfaces. 3d allows for more realistic interface metaphors, but can significantly complicate an interface, plus we don't have any 3d hardware. A mouse moves in 2 dimimensions (x and y coordinates only, no z or orientation information). Something like the polehemus fastrak would give six degrees of freedom and would allow you to interact with a 3d environment. I first saw the fastrak in a paper about a virtual bodhran. The paper on the "vodhran" is avail here.

      --
      "If you are going through hell, keep going." - Winston Churchill
    4. Re:Not the first time... by evdubs · · Score: 1

      this is why it's good that a mouse is not the only common input device. companies willing to invest in this technology can use two keys on the keyboard to express depth, instead of waiting for your device which may handle this problem more elegantly. also, you could take the common WASD FPS layout since millions of people seem to be fluent with that.

    5. Re:Not the first time... by TA_TA_BOX · · Score: 1

      Those screenshots sure remind me a lot of the Windows 3D Maze screensaver.

      I always tried to find my way out but never could, I always ended up at this bluescreen. :-\

    6. Re:Not the first time... by ScrewMaster · · Score: 1

      Yes, but if it works we can all put on VR headsets and wave our hands around in the air like Keanu Reeves in Johnny Mnemonic.

      --
      The higher the technology, the sharper that two-edged sword.
    7. Re:Not the first time... by Mostly+a+lurker · · Score: 2, Insightful
      A mouse moves in 2 dimimensions (x and y coordinates only, no z or orientation information)
      Actually, a wheelmouse can be used for rudimentary 3D navigation (usually, the wheel moves you forwards or backwards in whatever direction you are currently pointing, while mouse movement changes the orientation).
    8. Re:Not the first time... by diskis · · Score: 1

      The Nintento Wii has a 3D controller. Designed for games, I don't know how enjoyable it would be to actually work with one of those.

      And what actually does one do with a 3D interface? Only thing I can think of is 3D graphics. Perhaps CAD. Pretty rare stuff. I don't think Microsoft Excel Vista 2009 3D-edition would be of any use. Only really confusing.

    9. Re:Not the first time... by Takumi2501 · · Score: 2, Funny
      I don't think Microsoft Excel Vista 2009 3D-edition would be of any use. Only really confusing.
      And can you imagine the printouts?
      --
      Sent from my computer.
      Now GET OFF MY LAWN!
    10. Re:Not the first time... by KiloByte · · Score: 1

      Using the wheel for the primary mode of movement is pretty clumsy.

      But, speaking of ways of 3D navigation people are really accustomed with... WSAD anyone?

      Back in the days, I once wrote a quick hack to visualise a 3D structure. Everyone had problems navigating around the view, until I changed it to something Descent-like (it was the only fully-3D game at the time, nothing else had 6 degrees of freedom).

      No matter whether it's a pretty web browser with bells and whistles or a crude tool for viewing a protein in a way not supported by the tools you had, it's a lot better to use an interface people already know. And you can bet a lot of thinking was put into designing the navigation in 3D games :p

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    11. Re:Not the first time... by LegendLength · · Score: 1

      But, speaking of ways of 3D navigation people are really accustomed with... WSAD anyone?

      Back in the days, I once wrote a quick hack to visualise a 3D structure. Everyone had problems navigating around the view, until I changed it to something Descent-like (it was the only fully-3D game at the time, nothing else had 6 degrees of freedom).


      I made something similar for browsing code, showing functions as spheres and function calls as pipes between them. It was not useful in the end, but I did spend a lot of time on the movement code (I used to love just flying around in Descent like a bird).

      The movement code was finally bought to where I wanted it technically, but there were still problems with movement, design type problems. For example, if you are in a 3d world like I'm speaking of, try circling the mouse (either direction). It will spin your ship around z axis eventually, bit by bit (z axis spinning is like having a skewer from head to toe).

      There are mathematical reasons for it, but it sucks to the user. It causes disorientation and you find yourself contstantly holding z-axis-spin-mode key and moving mouse left or right to re-orient. Note that simply having auto-leveling defeats too much of the reason you are using 3d.

      There are a very elegant fix though for this inherent problem of 3d movement. Once it is implemented I can guarantee 3d interfaces will become much more useful and widespread. The fix is an input device with 3 good analog dimensions, instead of 2 like a mouse. The 3rd dimension can then be used for 'twisting' to counter the z-axis weirdness. In a game you would label the dimension something like 'z axis turn'.

    12. Re:Not the first time... by navyjeff · · Score: 2, Funny
      I don't think Microsoft Excel Vista 2009 3D-edition would be of any use. Only really confusing.
      And can you imagine the printouts?

      Yeah, you'd have to cross your eyes and stare just to read them.
    13. Re:Not the first time... by Eideewt · · Score: 1

      "In a game you would label the dimension something like 'z axis turn'."

      Or "roll".

    14. Re:Not the first time... by shawb · · Score: 1

      One problem I foresee with using the Wii controler or any other handheld 3D analogue on a computer is two handed typing. You'd have to either A)set the controller down to type or B) try to hold the controller while typing. Either way you would likely end up changing your cursor position or view in the process. The problem could be solved with a one handed chording keyboard, but I don't know how many people would be willing to learn how to use them well enough to type with one while manipulating the controller with the other hand.

      I suppose you might be able to create a slightly better input device with a glove, where you would hold down a button (say, press thumb in) to start navigating, although I have a feeling that this would be very RSI prone.

      And as far as display devices, you are still left with a flat 2D portal into the 3D environment which makes navigation more cumbersome.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    15. Re:Not the first time... by Lucractius · · Score: 1

      that sounds pretty interesting... got the code still ?

      --
      XML - A clever joke would be here if /. didn't mangle tag brackets.
    16. Re:Not the first time... by LegendLength · · Score: 1

      I do but it has not been used for some years and would need a few days of work to get it useable. I plan to restart the project in a year or so if I cannot come up with a better design.

      I have tried about 3 different types of 2d layout for code (nearly always objects with pipes connecting them), and 1 for 3d. The 2d ones are better in just about every way except for one factor, lines crossing. 3d handles that really well, but then suffers for the same reason because it hides things behind other objects.

      I know from searching around in the past that many people have tried a graphical or 3d language and failed, but I have a lot of faith that it's possible to really use it effectively if done properly. I don't think I'll personally ever contribute anything useful to it, but it's a very interesting subject still.

      I often feel as if there is a really great way to display code just waiting to be found, be it fractal display or quake/descent style. There seem to be a lot of possibilities, and also some interesting real world usage in things like UML. But that in particular seemed quite complicated and inaccessable to average coders when I checked it out a few years ago. Lego Mindstorm looked good besides not being able to make real software with it, but I have only glanced at a couple of screenshots of it.

  4. Hmmm... by Anonymous Coward · · Score: 0

    There's thing called 'hype'. And many things are not all they are 'hyped' up to me. Many, many things.

    1. Re:Hmmm... by Spy+der+Mann · · Score: 3, Funny

      And many things are not all they are 'hyped' up to me.

      Like grammar, for example. :P

  5. Smells Like Hype by ackthpt · · Score: 3, Interesting

    My first thought was VRML and what a clunky thing that was before it all but vanished. I've still got books and CD's for doing stuff in it, in a box somewhere, probably in the car-port.

    Not really what I had in mind when I thought about what would make for decent 3D browsing. This looks like something you could knock off in a plug-in, like Flash. Probably has some decent uses, like creating a game on your own website or a Realtor giving you a VR tour of a house (which i think someone nearby already has.) Handy for exploring a Mall, to see where a shop is rather than looking at those little hand-bills which are sometimes so artsy-fartsy you just try to go in the general direction and hope you find it. Hope people keep these sites updated. More content==more overhead for maintenance.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Smells Like Hype by Takumi2501 · · Score: 1

      Hey don't knock VRML. After all, it brought us Virtual Cow Tipping*... ummm so yeah... I guess it was pretty useless.

      * Sorry, I tried to find a link but it looks like the site doesn't exist anymore.

      --
      Sent from my computer.
      Now GET OFF MY LAWN!
    2. Re:Smells Like Hype by Billly+Gates · · Score: 1

      Do you know if any browsers still use VRML?

      I want to learn it. I think the technology is alot like Java. It sucked in the 90's for anything besides simple chat apps but now with more ram and fast processors its not a big deal.

      vrml should fly and be smooth with any decent graphics card. Hell google maps with 3d buildings turned on runs fine with my semi 3d intel integrated graphics chip on my laptop. The same should be true with my desktop with my geforce 6600.

    3. Re:Smells Like Hype by Mithrandir · · Score: 1

      There's a couple of browsers out there - Flux and Bit Management's Contact are browser plugins that support both VRML and the successor specification called X3D. If you want to play with standalone apps for viewing content, have a look at either our toolkit called Xj3D (if you're a Java-based person) or FreeWRL.

      X3D has some pretty good capabilities and there are various projects out there showing far better models than anything you'll find on Google Earth. Have a look at some of the city modeling that Planet9 does. Various other projects around that replicate what Google Earth does with large-scale terrain rendering, city modelling etc.

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
  6. Avalon by Anonymous Coward · · Score: 1, Interesting
    For once an article that has understood that the interesting changes with Vista is under the hood and will show up with applications using it, like windows presentation foundation.

    ok, you can unleash the hordes now..

    1. Re:Avalon by Anonymous Coward · · Score: 0

      What hordes? I don't see any torches or pitchforks. Oh, right! That's "mobs", huh? "Hordes" I gather must mean either Mongols or Mex'kins, neither of which seem to be laying siege to your post as of yet. It's not surprising, though.

        You see, Billy, we here at /. understand that the big changes in Vista are all under the hood. It's called DRM, an' we're agin' it!

  7. Second Life by Unoti · · Score: 4, Interesting

    Second Life is a sort of 3D web browser. To me, Second Life is everything I envisioned and more when I first heard about VRML.

    1. Re:Second Life by Hannah+E.+Davis · · Score: 3, Interesting

      I've only tried Second Life for a few hours, but I agree with you there. Unfortunately, it's still very difficult to navigate and otherwise interact with -- at least compared to the web as we know it today. Don't get me wrong, I'd love to see a fully 3D web, but I'm not willing to sacrifice functionality to get it.

    2. Re:Second Life by Wellington+Grey · · Score: 2, Funny

      Second Life is a sort of 3D web browser.

      So is first life.

      -Grey

    3. Re:Second Life by Tony+Hoyle · · Score: 1

      The problem with Second Life is it aint gonna work with current hardware - anything less than a dual core 64bit and you might as well not bother because your framerate will suck.

      I suspect it's just poor implementation - the 3d in something like WoW or FFXI is *far* more immersive than second life because it renders at full frame rate and has lots of detail (and there's more to do - nothing much to do in second life but walk/fly around and chat to people). The engine looks like something done 5-6 years ago, yet still runs like a dog.

      I heard about it after someone I know said it was the wave of the future... got there and it's just a place for 14 year olds to hang out and chat about their boyfriends. They can do that in 1st life too.. and myspace does it far better on the web.

    4. Re:Second Life by mikemuch · · Score: 1

      The X3D people would have some bones to pick with that.

    5. Re:Second Life by Lumpy · · Score: 1

      what are you talking about? second life is simply a very good way of getting people to shell out money for absolutely nothing. Paying upwaards of $1000+ dollars for a chunk of virtual space to build ($$$ to build, oh and to upload it costs $$$ matter of fact anything but wandsering around like a bump costs $$$ in second life.)

      I wandered around in there for 1 week straight, everything you do costs you money. IRC has much more soul and fun in it than second life does. Hell if you weant to buy your own IRC server you can create your own chunk of virtuality and still actually have something when you are done with it, Unlike Second life.

      There is an advantage to second life.... Less kiddies and trolls because you have to link your credit card or paypal account to it.

      --
      Do not look at laser with remaining good eye.
    6. Re:Second Life by Saeger · · Score: 1

      There is an advantage to second life.... Less kiddies and trolls

      That and the average age in 2ndlife is 35, iirc. And around half the users are actually chicks, like my wife, into the whole socializing & dress-up thing (but didn't latch on to The Sims for reason). Heard these stats from some Google/2ndlife podcast event a couple months back.

      I agree that 2ndlife sucks - not really because of the crappy graphics, but mostly because of the perverse "virtual economy" where almost everything costs you, when it needn't. It just feels like the level of artificial scarcity is out of whack with real-world server limitations. Feels dirty.

      I mean it's supposed to be a game, so who needs a real-world $ incentive to have fun making shit?! Something better than 2ndlife will eventually come along; something with a much bigger opensource ethos...

      --
      Power to the Peaceful
    7. Re:Second Life by slippyblade · · Score: 1

      The thing that you may have missed when comparing Second Life to WoW is that the geometry in WoW is static. In Second Life the geometry is dynamic. You could be standing on the patio of someone's house and they could delete that patio from underneath you. No warning, no predefined hidden surface removals, etc. THAT is why it seems to run slowly. But heck, I've got a 5200FX running with a P4-3ghz with 1g RAM and I get pretty decent framerates. So it doesn't take massive horsepower.

    8. Re:Second Life by Unoti · · Score: 1

      Would like to clear up some bad misinformation there. what are you talking about? second life is simply a very good way of getting people to shell out money for absolutely nothing. Paying upwaards of $1000+ dollars for a chunk of virtual space to build ($$$ to build, oh and to upload it costs $$$ matter of fact anything but wandsering around like a bump costs $$$ in second life.)

      You can pay $1000+ dollars for a massive chunk of property-- an entire island big enough to house like 80 people. A starter piece of land costs a few dollars.

      As to it costing money to do anything, that's not true either. I played hard for weeks creating things before I ever payed a single real dollar.

      There is an advantage to second life.... Less kiddies and trolls because you have to link your credit card or paypal account to it.

      Actually you don't have to link a credit card. You need either a credit card or a cell phone. But you're right about one thing-- it does scare away trolls like yourself, and that's good.

    9. Re:Second Life by colmore · · Score: 1

      Too bad my first life takes up too much time for me to give SL a good try, it looks pretty interesting.

      --
      In Capitalist America, bank robs you!
  8. You know what happened to VRML? by thatguywhoiam · · Score: 1
    Second Life, that's what. It's everything we wanted from VRML/Cosmo.

    (Ok, maybe its not ubiquitous, and its a proprietary app, but still....)

    --
    If Jesus wants me it knows where to find me.
  9. well... by Anonymous Coward · · Score: 1, Funny

    reports of the 3D Web's death are greatly exaggerated.

    Maybe not GREATLY...

    With apologies to the late, great Frank Zappa: "The 3D Web is not Dead...It just smells funny!

  10. Some things are better in 3D, some not by bunions · · Score: 2, Insightful

    We need a decent ubiquitous 3D plugin for things like showing off stuff you can buy in 3D.

    We don't need a browser to show us a 3D representation of the web, because that is too much information. Hyperbolic mappings are not somehow more intuitive than simple lists. In fact, they are less so.

    When we get common 3D displays and controllers, then my position will change.

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    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    1. Re:Some things are better in 3D, some not by HotBlackDessiato · · Score: 1

      We need a decent ubiquitous 3D plugin for things like showing off stuff you can buy in 3D.

      Java3D works nicely... http://java.sun.com/products/java-media/3D/

      --
      "If you don't have eyes you shouldn't have wings" -- Carl Pilkington
    2. Re:Some things are better in 3D, some not by bunions · · Score: 2, Informative

      That's a goddamn lie and you know it. Java3D does not, in fact, 'work nicely'. Have they fixed the "J3D objects are not GC-able" bug yet? My guess is 'no' because the day they ported it to OSX was the day they stopped working on it.

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    3. Re:Some things are better in 3D, some not by bunions · · Score: 1

      but, you know, I'm not bitter or anything. ;)

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      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  11. Lacks an application by Opportunist · · Score: 2, Insightful

    I can see the need for "visualisation". See, the step from command line to graphical interface surely did some good for people who can't be bothered to learn the commands. While this caused the influx of dimwits to the web, it certainly was something that faciliated the approach by heaps. The information can be presented in a way that is easier to understand.

    Now, 3D graphics on a 2D display is the opposite. Instead of presenting information in an easier understandable way, it obscures it. Basically, what we lack now is suitable interfaces. Input as well as output. The mouse is not the best way to navigate in a three dimensional world, neither is a non-stereo view the best display for it.

    My guess would be the new interface for Vista will face a similar fate.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. 3D by Wellington+Grey · · Score: 2, Interesting

    Whatever happened to the virtual reality, 3D world of the Web?

    As long as the screen on my computer is 2D I don't think the 3D web will really take off. Now, if you can get me some cheap VR glasses and gloves, that's another matter.

    -Grey

    1. Re:3D by Anonymous Coward · · Score: 0

      As long as the screen on my computer is 2D I don't think the 3D web will really take off.

      As long as the screen on my computer is 2D, I don't think that 3D games will really take off.

    2. Re:3D by Eideewt · · Score: 1

      But the point of a 3d game isn't to convey information in a clear way. They aim to create an experience. We might as well add a "fog of war" to the web as well, and only display text near the cursor.

  13. the best 3d web thingy ever by graveyhead · · Score: 5, Interesting

    The best 3d web thing I've ever seen is Apple's dashboard widgets in OSX. Each widget can have a (nicely standardized) button which activates the preferences for the widget. The prefrences are on the back of the widget. Literally when you click the prefs button the widget flips over in 3d animation and you interact with the preference panel.

    I find this incredible because a) it's an amazing practical use of 3d and b) it's not at all flashy or trying to create a 'new 3d browsing paradigm' or some such silliness. Instead, Apple has used the graphics tools available to them and once again, made a fantastic advance in user interfaces.

    Before you call me an Apple fanboy, you should know that I don't even own a Mac, I just think they're neat is all.

    --
    std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
    1. Re:the best 3d web thingy ever by amazon10x · · Score: 2, Insightful
      it's not at all flashy
      What? What you just described was completely flashy and serves absolutely no functional purpose whatsoever.

      it's not [...] trying to create a 'new 3d browsing paradigm' or some such silliness
      So rather than making something more fuctional or doing something in a new, better way, you would instead just make things look like they are being done in a better way.
    2. Re:the best 3d web thingy ever by RzUpAnmsCwrds · · Score: 0

      The prefrences are on the back of the widget.

      This is the worst part of Dashboard! There's no standardized widget options interface, and, worse yet, the widgets are constrained to a tiny space for preferences. What is wrong with popping up a standard-size configuration dialog like everything else in the OS?

    3. Re:the best 3d web thingy ever by graveyhead · · Score: 1
      What? What you just described was completely flashy and serves absolutely no functional purpose whatsoever.
      Nonono it's not about the asthetic value (although it does look nice). What I mean is simply that flipping a card-like thing over is a concept that anyone can understand. Start talking about preference panels and property sheets and you'll make some peoples eyes cross. Flipping something over is a pretty universally understood concept. That's what makes a great user interface - intuitiveness.

      It is highly functional. It serves a purpose beyond the ones you thought to put into your application. The function of it is to make users somewhat familiar with how your application works, before they've even installed or looked at it. That seems highly functional to me.
      --
      std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
    4. Re:the best 3d web thingy ever by yohan1701 · · Score: 1
      the widgets are constrained to a tiny space for preferences
      No their not. Widgets are just HTML pages. The front is one div the back is another and they don't need to be the same size.
    5. Re:the best 3d web thingy ever by bunions · · Score: 1
      What? What you just described was completely flashy and serves absolutely no functional purpose whatsoever.

      it ... uh, it's function is to display the property sheet for a widget. The property sheet's gotta be somewhere on the screen, on the 'back' of the window you're setting the properties for seems about as good a place as any other.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    6. Re:the best 3d web thingy ever by CanSpice · · Score: 1

      That's not 3D, that's just the back side of a 2D object.

    7. Re:the best 3d web thingy ever by bunions · · Score: 1

      Sort of. It uses 3D effects to make a traditional 2D interface better. Which is (one reason) why it's nice.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    8. Re:the best 3d web thingy ever by GrievousMistake · · Score: 1

      He probably meant something closer to "not disruptive".
      Making computing feel "smoother" is actually a big win, though obviously it shouldn't impede actual function.
      Furthermore, yes, studies show that people can be more satisfied merely by "making things look like they are being done in a better way."
      Classic example: waiting times. People get less annoyed if they get visual feedback in the form of a little progress bar, or resident evil-style transitions. Studies have shown that having clocks by bus stops makes the waiting time feel shorter, even if the service remains the same.

      Now, those web-browser thingies in TFA, those were flashy *and* disruptive. If you separated out the useful bits, I guess you'd have a primitive version of Exposé.

      --
      In a fair world, refrigerators would make electricity.
    9. Re:the best 3d web thingy ever by Unknown+Poltroon · · Score: 1

      I doown a mac, and have been using it for two years, and never realized this was new. Now that you mention it, it is briliant.

      --
      All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
    10. Re:the best 3d web thingy ever by kfg · · Score: 1

      It is highly functional.

      And highly 2D.

      KFG

    11. Re:the best 3d web thingy ever by grumbel · · Score: 1

      True, but thats kind of the point, all good uses of 3D in user interface design I have seen so far where basically just little additions to 2D, zooming interfaces/windows, drop shadows, rotating windows, etc. All of them leave the basic interface flat and only use the 3D emphasis things in that flat interface (the current focused window, give you a better overview by zooming out, etc.). Humans are really a lot better at flat stuff then full 3D, since with flat all that interface has a lot less room to go missing. You really don't want to end up with your preferences windows poping up behind your head were you can't see it, but thats basically what you get if you move interface design to full 3d.

    12. Re:the best 3d web thingy ever by biff_larken · · Score: 1

      In terms of it offering more functionality, are you sure you're just not really thinking about how little most widgets have for options? I mean, I'm not a widget-whore or anything, I don't have very many, but I've yet to find one that has a bucketload of options. It's always pretty straightforward. And I've also found most preference windows in regular apps straightforward as well. I don't know, just a thought.

      --
      The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
    13. Re:the best 3d web thingy ever by grumbel · · Score: 1
      What? What you just described was completely flashy and serves absolutely no functional purpose whatsoever.

      Well, yeah, it doesn't have any "functional purpose", neither to almost all other interface things. Interfaces are not about adding functions, but about allowing you easier access to functions already there and adding preferences panels to the backside of a window seems like a good improvment, not earth shattering, but definitvly a good thing. Thats because it gives the preferences dialog a fixed position, its no longer a magic window that pops up out of nowhere, a much easier concept to get for the average user.
    14. Re:the best 3d web thingy ever by Anonymous Coward · · Score: 0

      More useful in OS X is Exposé. It ain't 3D but allows you - with a keystroke - to see all windows for the current application, or for all applications, or an empty desktop. Very handy.

    15. Re:the best 3d web thingy ever by Locke03 · · Score: 1

      Exposé is, to me, the most useful feature to hit the computer industry since the mouse. I always hate not having it when using my windows PC or someone else's computer. (Yes, I know that are apps that do the same thing as Exposé for windows, but the last time I used one of them it slowed my computer down badly)

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    16. Re:the best 3d web thingy ever by e2ka · · Score: 1

      I always thought it would be neat if you could flip a program window over and view the source code.

    17. Re:the best 3d web thingy ever by LegendLength · · Score: 1

      All these things can be done without needing to flip the widget. You want the settings window to appear in a constent spot? Just force window positions in the OS. That is essentially what they are doing with some graphics added.

      A bigger problem is the goal of having the same way to access settings etc. in a program. If the flipping technique is not possible with all application types, then it would be causing the user to learn two ways of accessing settings instead of one.

      I don't mean to sound critical of the original flip idea because I also like to explore new interfaces. I just think this one in particular may not work for those reasons. I spent a few years trying to design a 3d programming interface, like I'm sure many others have, so I'm interested in new design ideas.

    18. Re:the best 3d web thingy ever by noidentity · · Score: 2, Insightful

      I was going to dismiss Apple's use of 3D for Dashboard, since it's just a visual effect rather than an extra dimension, but realized a key aspect of it (I don't have the latest version of OS X so I've never seen it). A seeming equivalent would be to have the widget's window content replaced with the preferences UI elements when you clicked some button, without any 3D effect. But this wouldn't have real-world equivalent for the user to intuitively grasp, so it wouldn't be as natural to think about. By having it flip over, it ties into our natural understanding of semi-flat gadgets having two sides.

      Of course every user-interface that allows overlapping windows is 3D, and benefits from the natural ability of the user to grasp this.

    19. Re:the best 3d web thingy ever by OnceWasLurker · · Score: 0

      >sig = new std::disclaimer();

      I'm pretty sure you need a typedef to hold the disclaimer container. In fact, a typedef to hold the typedef would make it more readable. Using an autopointer would be discouraged - they aren't magic fairy dust, you know.

      Make sure it is const & too, otherwise it will copy on assign. Of course, it won't actually TELL you that it did a copy, until you try to do something to the copy and discover that your value isn't what you expect in some module on the other side of your codepool.

      In that case, make it const and reference counted and mutable... A mutable disclaimer does break other rules, however. For that, you'll need copy-on-write (cow). A mutable reference counted std::disclaimer will make anyone have a cow.

      On the other hand, if it actually does complain about your non-const non-mutable non-reference-counted std::disclaimer, you will have absolutely no idea what the complaint is, because the error message will be absolutely incomprehendable, even when printed and delivered by forklift.

      Then, there is "Please wait: linking 40mb binary" (you don't rely on the stl being stl, do you??)

      <obligatory 3d web page comment> gimme a 3d screen, I'll use a 3d browser. For now I'd be happy for a wraparound taskbar.<ob>

      I'm sure you have an invalid iterator there somewhere.

      --
      Mmmmm... I'm sure you have an invalid iterator there somewhere.
    20. Re:the best 3d web thingy ever by Eideewt · · Score: 1

      While it's a neat effect, it's not (nor is Exposé) really what I'd call a 3d interface, even if it does make use of the computer's 3d hardware to render it. The interface is still constrained to the same old flat plane. That's not necessarily a bad thing, especially if you believe (as I do) that a 3d interface is pointless without 3d hardware to make use of it.

    21. Re:the best 3d web thingy ever by stam66 · · Score: 1
      Well, yeah, it doesn't have any "functional purpose", neither to almost all other interface things. Interfaces are not about adding functions, but about allowing you easier access to functions already there and adding preferences panels to the backside of a window seems like a good improvment, not earth shattering, but definitvly a good thing.

      I don't disagree with what you mean.

      But being functional does not mean adding a function, it means facilitating function.

    22. Re:the best 3d web thingy ever by PremiumCarrion · · Score: 1
      The best 3d web thing I've ever seen is Apple's dashboard widgets in OSX.
      I don't understand, what do dashboard widgets have to do with the web?
    23. Re:the best 3d web thingy ever by makomk · · Score: 1

      Hmmm... I remember that to change the options for an instruction (which was represented as a sort of jigsaw piece) in the original Lego Mindstorms programming software, you clicked on it and it flipped over to expose the options. I wonder which came first (and where the idea *originally* came from).

      Incidentally, I think that might've been a 2D imitation of the movement rather than true 3D - the interface was a bit clunky in many ways...

  14. Sigh by tool462 · · Score: 4, Insightful

    It is understandable that if your only tool is a hammer, every problem will look like a nail. However, when every problem is a nail, why the hell would you look for a screwdriver?

    1. Re:Sigh by TubeSteak · · Score: 1
      why the hell would you look for a screwdriver?
      Because you can hammer nails in with the butt end of a screwdriver.

      Then you can turn the screwdriver around, grasp the handle, and stab people who make bad analogies.

      BadAnalogyGuy, where are you?
      --
      [Fuck Beta]
      o0t!
    2. Re:Sigh by Anonymous Coward · · Score: 1, Funny

      I'm a chef. When all I have is a whisk, the world looks like it needs a beating.

    3. Re:Sigh by j.blechert · · Score: 1

      So we should make problems look like screws rather than nails?

  15. Wii? by Hannah+E.+Davis · · Score: 2, Interesting

    When I first heard about a web browser being put onto the Wii, it occurred to me that this would be an excellent opportunity to add some 3D capabilities to the web. The Wii has a pointer that can simulate a mouse, but the analog controller might actually make moving around a 3D environment to find information easier than surfing in any conventional fashion. I don't know about you guys, but I think it would be fun to fly around in a 3D information-laden room with the nunchuku firmly in hand, grabbing at relevent pieces with the wiimote.

    1. Re:Wii? by porneL · · Score: 1

      Opera (which is Wii's wee browser) has support for 3d canvas in internal builds.

  16. Car-port??? It is called car hole! by Life700MB · · Score: 0, Offtopic


    Moe: The "garage"? Hey fellas, the "garage"! Well, ooh la di da, Mr. French Man.
    Homer: Well what do _you_ call it?
    Moe: A car hole!


    --
    Superb hosting 20GB Storage, 1_TB_ bandwidth, ssh, unlimited cpu, $7.95

  17. Thanks but no. by Anonymous Coward · · Score: 0

    none of them are going to put Firefox or IE out of business any time soon

    Not on my workstation anyway.

    Two of them require M$ and one of them requires money.

    Wake me up when we hit 2001.

  18. Terrifying Vision by Kesch · · Score: 2, Funny

    I just had a horrible nightmare about flash ads going 3d....

    The extreme annoying-ness is too much for my feeble brain to handle.

    Imagine the most hyperactive ADD person you know.

    Now imagine them when they go into hyperactive mode that happens right before they need a nap.

    Now give them lots and lots of soda and candy.

    Now give them some crystal meth.

    This is half the annoying-ness of a 3d flash ad.

    --
    If this signature is witty enough, maybe somebody will like me.
    1. Re:Terrifying Vision by Bandman · · Score: 1

      A disciple of [GM]Dave I see

    2. Re:Terrifying Vision by TheCarlMau · · Score: 1

      Let's put the ads in the fourth dimension so that I can't see them!

  19. Already tried by daeg · · Score: 2, Insightful

    Microsoft already tried placing small items/thumbnails in a "3D" environment. It was called Microsoft Bob and it failed completely.

    1. Re:Already tried by Anonymous Coward · · Score: 0

      "Microsoft already tried placing small items/thumbnails in a "3D" environment. It was called Microsoft Bob and it failed completely."

      The Tiger.com was the first portable gaming machine with a touch screen. It failed, thus proving that the DS would never succeed.

  20. Correction! by winkydink · · Score: 2, Funny

    We're here to tell you that the reports of the 3D Web are greatly exaggerated.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:Correction! by TubeSteak · · Score: 1

      Well, I doubt it qualifies as 3D, but many years ago, at SIGGRAPH, I wrote down the website for an innovate browser.

      Picture a cube, then remove a side panel and look in.

      You have a 'main' panel in front of you, which can be tiled into 4/8/16 (maybe 32) mini-panels, each with a seperate web page or java applet.

      The other four sides are somewhat squished, but still present.

      Everything was accellerated by the graphics card and ideally, you'd use multiple monitors to display the panels around you.

      I'm not sure if they had a booth or what, but I'm pretty sure I saw it used in the emerging tech gallery as part of a display for a nice leather chair that was designed to be used in a disaster control center of some kind. Hence the multiple displays & the browser which allows you to easily swap between windows.

      I checked up on the program for a year or two, but the prog was eventually pulled from their website and you had to e-mail them to get the exe. I don't remember the name anymore, but it was a nice idea. Not exactly 3D, but it expanded the 2D workspace.

      --
      [Fuck Beta]
      o0t!
    2. Re:Correction! by tibike77 · · Score: 1

      Hey, the (tagging beta) says it best:

      "pointless stupid browser, useless internet" ...there, just removed a few commas for your convenience ;)

      --
      By reading this signature you agree to not disagree with the post you just read.
  21. It's not the size, but what you do with it. by Anonymous Coward · · Score: 2, Insightful

    "Don't get me wrong, I'd love to see a fully 3D web, but I'm not willing to sacrifice functionality to get it."

    And yet people interact with full functionality every time they play a multiplayer (FPS,RTS,etc) game. The main difference between the web and games is the size of the world.

    1. Re:It's not the size, but what you do with it. by Hannah+E.+Davis · · Score: 2, Insightful

      It's also the user-created content. A FPS is designed by professionals who, at least in theory, have the same goals in mind, and easy, consistent navigation is usually one of those goals. Second Life is an example of something that has been slapped together by a wide variety of people, all of whom have different goals and inspirations. In a 3D web, we would certainly have professionally made web environments, but to get to them we may have to stumble through the three dimensional equivalent of a 13-year-old's Geocities tribute to Frodo/Sephiroth slash fiction.

    2. Re:It's not the size, but what you do with it. by Kelson · · Score: 1

      The main difference between the web and games is the size of the world.

      Actually, I'd say the main difference between the web and games is the type of interaction.

      Most of the web is like a simulated library. It's generally about obtaining, providing, or exchanging information, whether it's reading an encyclopedia article, sending an order to a store, or watching your friend's latest video post on MySpace.

      Games are generally about simulating a type of activity -- sports, combat, puzzle-solving, etc.

      You can graft one type of interactivity onto the other interface -- people have jammed IM/chat capabilities into web pages, despite there being apps better suited for it, and you can certainly use the web as a delivery platform for games of all types. And you can use web-like capabilities in games (putting a dynamic message board in a tavern, for instance). But a 3-D interface doesn't add much to reading a piece of text with a photo attached. (I've often played games where the quest log, or a spell book, or some sort of in-game text is put into a rendered representation of a book, complete with pages that you have to turn one at a time, when it would actually be easier to use if it were one column with a scroll bar.) And a 2-D page isn't much good for slaying dragons or shooting Nazis unless you go the interactive fiction route.

    3. Re:It's not the size, but what you do with it. by Eideewt · · Score: 1

      For that matter, a 3d interface isn't usually the best way to access information in real life either. I don't page through dictionaries anymore because it's quicker to look words up on the web. Picking up books and moving them around and taking notes is a lot of work! It's usually a lot faster to shuffle information around on a computer, precisely because it dispenses with real life's 3d interface, and all the baggage that comes with it. 2d interfaces are pretty problematic too, I might add. Having to deal with anything besides the information at hand degrades the experience. Paging through books, and moving the mouse, to a lesser degree, are just unneeded distractions. There's no reason to have a 3d interface unless you're dealing with 3d data.

    4. Re:It's not the size, but what you do with it. by mightybaldking · · Score: 1

      So really, what you're saying is that you want a 1d interface?

    5. Re:It's not the size, but what you do with it. by Eideewt · · Score: 1

      Actually, I nearly did say that, but couldn't figure out what I would mean by it. I think that what I want is a non-spatial interface (i.e. no moving or pointing) with a 2d display. 2d displays are good because that's the largest number of dimensions the eye can take in at a glance (barring making everything transparent). Spatial interfaces are mostly just slow. There are situations in which they make sense, like computer graphics, but they're generally a pain in the ass. Much shallower learning curve, which matters to some people, but it's not the most important thing to me. I'd rather climb the hill once than for the rest of my life.

    6. Re:It's not the size, but what you do with it. by mightybaldking · · Score: 1

      Tab? It essentially walks you through all clickable items in a linear fashion.

    7. Re:It's not the size, but what you do with it. by Eideewt · · Score: 1

      But it's pretty slow to do anything but move to the next item, so it's not an interface I like to use unless I'm filling in answers on a form or something. Hotkeys are better for selecting from a small group of actions.

    8. Re:It's not the size, but what you do with it. by Anonymous Coward · · Score: 0

      A "mouseless" interface does not need to be as ineffective as tabbing through all the items in an interface clearly built for mouse-moving. There are projects like wmii that are trying to accomplish interesting things in this area(though I wouldn't advise actually using wmii yet; I've tried and found it unusably buggy, as well as lacking in documentation - but I like their ideas, and I'm near-certain I will switch to that or another interface like it as soon as one achieves reasonable stability.)

    9. Re:It's not the size, but what you do with it. by Eideewt · · Score: 1

      Exactly right. I've had the same experience you had with wmii (although I did like the way it showed possible completions when typing commands), so I don't use it, but I do use Ratpoison, another keyboard-centric window manager.

  22. 3D can be useful by DrXym · · Score: 1

    All these browsers attempt to show you a lot of pages in one go. Assuming you're after sites that deal with fashion, or games, or cookery, or music etc. in broad categories then there is a usefulness to be able to see a bunch of sites in one go. I know it would be useful to just wander through a hall of today's articles and simply click on a site that has something that interests you. The problem as the article highlights is that showing a bunch of sites simultaneously should not be at the expense of your regular browsing experience. Therefore I'd say that if you could flip between regular browsing and 3D browsing, perhaps even based on what you're looking for, then you could reap the best of both worlds. I've played with 3B and it seems to work (extra points for using Firefox), but the experience is somewhat reminiscent of Wolfenstein 3D in that it's 3D in the same way that a hedge maze is 3D with no up, down, platforms or other points of interest. I'd like to see a more interesting world that is genuinely 3D rather than a hedge maze and perhaps one where there is a little more interaction than my solitary self wandering around aimlessly with not direction or interaction with fellow browsers.

  23. What happened to 3D by suv4x4 · · Score: 1

    Whatever happened to the virtual reality, 3D world of the Web?

    It required proprietary plugins that could just display crude 3D objects and pretty much nothing else. People abused 3D in the VRML days just like noobs abuse Java applets to make lake applets. Hence it died.

    Proprietary plugins like flash still thrive since among the crap (like annoying flash intros and ads) they offer plenty of useful applications not-outside-this-world, easy to implement, and the plugin is tiny, multiplatform.

    VRML never had a dominant plugin and each interpreted the details of VRML in the different manner. A big no-no.

  24. No 3D browsers before flying cars, dammit! by SlappyBastard · · Score: 4, Funny
    The flying car was promised loooooong before the 3D web browser.

    It's time that we draw a line in the sand: no further development on the 3D browser until a commercially viable flying car hits the market.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:No 3D browsers before flying cars, dammit! by jd · · Score: 1

      But... but... if it hits the market, it's crashed and is no longer flying. Surely you want a car that DOESN'T hit the market?

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:No 3D browsers before flying cars, dammit! by SlappyBastard · · Score: 0

      Oh, hell! No one cares when some geezer drives a non-flying car through a market. It's no big deal. Society will adjust.

      --
      I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    3. Re:No 3D browsers before flying cars, dammit! by RESPAWN · · Score: 1

      Dude. Drivers are bad enough in two dimensions. Do you really want to give the average driver another dimension to play with?

      The same goes for web. Half of the web is bad enough (adverts, your average geocities site); do you really want to give the amateur web developer access to 3D tools?

      (Shit. I think I just unwittingly made a car analogy.)

      --

      If Murphy's Law can go wrong, it will.

    4. Re:No 3D browsers before flying cars, dammit! by SlappyBastard · · Score: 1
      More seriously, I just think that 3-D is overkill from a presentation standpoint.

      Very few ideas ever really make good use of 3-D to convey new forms of meaning that 2-D cannot convey.

      But, I'm still smarting about the flying cars -- promises were made, dagnabbit. Nearly a century of promises. Sure, they were promises made by old silent films, and cartoon characters, and really bored "futurists", and the flying car lobby ... But ... dammit. Promises were made, I tell ya.

      --
      I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    5. Re:No 3D browsers before flying cars, dammit! by Anonymous Coward · · Score: 0

      The dashboard for the 3D car will be 3D. They're just getting ready for it with this. They're thinking ahead.

  25. 3D lives on... by Stormwatch · · Score: 1

    ...with QuickTime VR. Well, not the same thing, but at least this one is not a total flop like VRML. Maybe because it makes more sense to view websites in 2D and real life locations in (pseudo-)3D .

  26. I don't know about anyone else... by Chabil+Ha' · · Score: 1

    but my surfing habits include getting somewhere fast. If I have to walk around to where I want to go...I'll walk down the street to get there. Point, click, type. No frills surfing is 'nuff for me.

    --
    We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
  27. Yawn. WIRED had this in 1997 or so. by ccmay · · Score: 1

    Useless and confusing then, useless and confusing now.

    --
    Too much Law; not enough Order.
  28. futurama.... by Anonymous Coward · · Score: 0

    OMG! IT'S FULL OF ADS!

  29. Useless and unneeded... by Kozar_The_Malignant · · Score: 1

    >But still completely useless and unneeded

    I recall that being the MS-DOS/PC response to all of those other systems that could display more than four colors.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  30. Re:is slashdot broken? by schon · · Score: 1

    Install Stylish, then go here, here, or here.

  31. lacking by Telvin_3d · · Score: 1

    See now, an interpreter of some sort that would take the normal internet and display it in a three dimensional way. A navigation metaphor of some sort.

    But as these are, they are no better than a poor imitation of Second Life. They have focused on a such a narrow vision that by looking completely beyond them, other software such as Second Life has already moved far beyond.

    But, like I originally said, I would love to play around with something that displayed the normal internet in a 3D metaphor.

  32. Browse3D's 'patented three wall technology' by rucs_hack · · Score: 1

    They were able to patent that? That's crazytalk.

    How can you patent using a partial cube to display the contents of web pages? Exactly how does that bring something innovative to the table?

    It's no more then a slight variation on the standard diplay method. I've used several apps that provide thumbnail previews of websites, and I used a '3d' desktop switcher in linux ages ago. It's a nothing advance, just eyecandy produced to make money, a different way to do the same old thing.

    If we had a way to interact properly in 3d with a computer, then perhaps, just perhaps '3d browsing' might really happen, these are just visual toys that do nothing to advance the evolution of the Human Computer Interface.

    1. Re: Browse3D's 'patented three wall technology' by Tony+Hoyle · · Score: 1

      3d browsing will probably never happen because there's no need for it. We get all our information 2d.. 2d newspapers, 2d books.. why bother with 3d?

      *All* the efforts I've seen to create it have sucked - from VRML to 'Second Life' - suck donkey because they miss the point - and that's to get information as fast as possible. It aint going to get any faster than typing search terms into google (in fact with all of these environments it's nearly impossible to find what you need).

  33. Alone by Joebert · · Score: 1

    Am I the only person on /. that's seen The Lawnmower Man (1992) ?
    http://www.imdb.com/title/tt0104692/

    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    1. Re:Alone by Anonymous Coward · · Score: 0

      I haven't seen it. Is it any good?

  34. Club Caribe by Anonymous Coward · · Score: 0

    Yeah, the Q-Link had something like that. It was allright.

  35. Useless by rolfwind · · Score: 1

    This makes the http://games.slashdot.org/article.pl?sid=06/06/04/ 12112205d/4d rubik's cube seem useful for day to day life.

    All these do right now, is look like a weird marriage of 3d FPS and webbrowser screenshots used to texture billboards. So pretty. But that's about it. Navigation can be done much more efficiently with a 2d plug-in for firefox that would concentrate on such a thing.

    I can imagine a 3D web. But it probably be more useful to have one when 3d holographic displays are the norm and I can reach in and manipulate objects.

  36. What a PITA by scdeimos · · Score: 1

    I can see a need for 3D on the web, VRML and QTVR objects giving you walk-throughs and views of real world products for example, but is there actually a need for a 3D Web?

    If I'm looking for something on the web then I usually want to find it quickly. How does this help me find what I need? It seems to be an obstructive use of 3D technology, all because someone said "3D's cool, let's make a 3D web browser."

    Looking for something? Use Google. Want 3D? Play WoW, Quake, Doom, NFS, etc.

  37. 3D + Internet, not 3D + Web by DragonWriter · · Score: 3, Interesting

    3D is useful (even with 2D screens) for all kinds of data, and conventional interfaces are adequate, if not ideal, for working with it (otherwise, we wouldn't have 3D games). But 3D's internet utility, I think, is going to materialize in forms that are very much not like what we think of as "web browsers", though there may be some overlap (of course, "Web" applications are becoming increasingly ill-suited to the traditional web browser model as well, leading browsers to increasingly become fairly generic application platforms) -- I think that things like OpenCroquet are more like where internet 3D will bloom than 3D adaptations or plugins for traditional web-browsers.

  38. No visitor would wait to "Navigate" around shit by unity100 · · Score: 1

    Like "turning right from the 3D Browse button, then moving towards the Door-like Enter button, and levitating over the sinuzoidally-flowing search results" ...

    Too much waste of precious time.

    Best is the way we have it now ; click, click and voila.

    1. Re:No visitor would wait to "Navigate" around shit by geekoid · · Score: 1

      Too much waste of precious time, learn your hot keys.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  39. I could see some uses... by zogger · · Score: 1

    ....granted, eye candy-ish, but maybe fun none the less, here's a few:

    Imagine you have a ton of ebooks stored. Instead of a flat representation of folders and sub folders for labelling and navigation, you could walk around various rooms in your mansion until you got to the reading den, walls covered with bookshelves. As you zoom in you can see the titles on the binders, and you can "reach in" and select one and open it and start reading. Maybe you want to monitor the news and weather or listen to the game while you are reading, go over to the "TV" and select a channel, that screen now is displaying a real channel. The mouse moves your hand(s) of course. Same with music, choose from your "record collection", drag and plop it on a cyber turn table and it starts playing. Ditto movies. Say you want to chat with your friend, you could jump in your Flying car(finally!) and fly over to his house quickly and knock on the door, he opens it and you are now chatting. If you don't want a face to face, just "pick up the phone" and dial, just do audio then.

    And stuff like that there, just take the idea of GUI into real life (RLUI- real life user interface) and do the stuff you normally would on the machine but with real world examples. Surfing the web? You are back in your flying car visting places (websites), or maybe you like flying by jet or taking a train nice and easy-whatever you want! A sailboat! It won't matter, because you choose what YOU like to have represented in the manner you want to accomplish the computer tasks. Going to your bank? Go there and the real teller you normally go to is there waiting to serve you, all 3-d looking like they really do look.. Transforming normal tasks into the real world similar examples would be sorta fun!

    1. Re:I could see some uses... by Kelson · · Score: 1

      you could walk around various rooms in your mansion until you got to the reading den, walls covered with bookshelves. s you zoom in you can see the titles on the binders, and you can "reach in" and select one and open it and start reading.

      Better idea: I click on the E-Book Library icon, which opens up a Spotlight-style search box. I start typing in the title or author of the book I want, it starts returning matching results, and after I've typed three letters it's narrowed down far enough that I can click on The Right Tool for the Right Job, by Com & Sense. Rather than spending 1 minute walking through the virtual mansion to get to the library, then another 2 minutes looking through all the bookshelves, trying to remember where I left it, I've found it in about 15 seconds.

    2. Re:I could see some uses... by YrWrstNtmr · · Score: 1
      Surfing the web? You are back in your flying car visting places (websites), or maybe you like flying by jet or taking a train nice and easy-whatever you want! A sailboat! It won't matter, because you choose what YOU like to have represented in the manner you want to accomplish the computer tasks.

      How long does it take for this 'flying car' to go from, say the MoMA in New York to the Prado in Madrid? Currently, I can do it in as long as it takes me to type in the Prado URL. Flying car style, I have to also wait for the 'car' to traverse a representation of the planet to get there.

    3. Re:I could see some uses... by Gnostic+Ronin · · Score: 1
      Well, there are some things that make sense to be presented in 3D. Say I.e building a 3d model of a biological system. Fly through the body via 3D rendered graphics, observing the structures (possibly moving as though they're working) find some body part, click on it, and see information about it. then pull back and continue to travel through the body.

      Or do the same with a mechanical device.

      Point being that in some cases you would want to see both how one part fits into another, AND be able to pull up information on how each part works. 3D would be great for that type of application. It may not make sense when talking about standard webpages -- but for some things it would be a vast improvement.

    4. Re:I could see some uses... by zogger · · Score: 1

      I just think it could be a popular hoot, given how well graphics intensive video games are received. Imagine a desktop ernvironment where rather than picking a simple skin and wallpaper background, etc for the theme, you pick a fantasy world.All your web surfing takes place in this fantasy world, sort of combining an interactive game plus the web. Niche market but I bet it would sell. I know I got ranked by the other replies, but seeing as how less than 1% of the planet thinks CLI is the way to go, I can dismiss those concerns and dissings, because I just see it-a 3D world desktop environment, as a future advancement of the GUI. All a GUI is, is real simple pictures, advancing that to the next step just leads to more realistic sort of graphics. CLI has it's place, but for the bulk of the computing public, it is an anachronism. I know way back when I was using DOS then got to use a mac with GUI one day I went YES, this is better. I could do more stuff in the first five minutes playing with it than I could in months learning DOS, and I have greatfully forgotten most of that. Later on I switched to Linux because mac osx wouldn't run on my last mac, and then I discovered FOSS and the GPL, which I prefer as a model by far. Reminds me of old community friendly barn raisings. Everyone helps out with what they can, everyone gets a barn. But even on Linux I am still a GUI guy, I use the command line when I absolutely have to, that's it, king of the copy/pastes here...

      I know some folks will always argue about it,CLI/GUI/whatever is next, but the numbers speak for themselves, GUI desktop is king now, so..what IS next? When I saw the article I went YES again, same as way back when I first used a mouse with GUI.

    5. Re:I could see some uses... by Gnostic+Ronin · · Score: 1
      But for most applications, stardard web pages are just fine. You don't need 3D to read the newspaper, or an article on the internet. Being able to surf the news on the Iraq war in 3D doesn't ADD to the experience, and might detract. It's harder to read that way, for one thing, and for another it's hard to navigate.

      With the standard interface, I can read the article and click on names or whatever when I need more explanation. I just don't see 3D as an improvement over 2D for things that can be done in text. If the current technology works for most applications, I don't see much use for change. Going from a book (old tech, all 2D) to a 3D format would make the book unuseable. It would take 3x as long to use audio technology to listen to the book to find that one fact/passage again. And with video, unless the DVD has chapters, you have to wait again while the movie plays on to the section you want -- plus the scenery shots. Those kinds of things make no sense in the context of a nonfiction book read for information. It would simply be too inconvienient even with a DVD skip feature to skip directly to that equation of concept that you need. It's far easier to simply remember that the Schodinger's Cat paradox is on pg. 215 and open the book to that page than to watch a movie and try to skip to the right section.

      There are some things that movies do better than books. A movie can give you a picture of what an object looks like. It can show you what a certain bird looks like, how it moves, what it does. You can't do that with a book. You can show the entire street of a city as people walk up and down that street. That's what we use nonfiction movies for. We don't use it as general reference because it wouldn't work very well. We don't use it for more than gerneral introductions to new products because it's not suited to that. We don't use it for math and physics equations because it doesn't work well.

    6. Re:I could see some uses... by zogger · · Score: 1

      I didn't mean every single web page, I meant the personal DE. Once you got to a page it would display however the webmaster designed it. Just for running your desktop, opening apps, etc, and the surfing point A to B I think would be fun. Sometimes fun can trump *fast*. I know it, to me, is a lot more fun to go floating slow down in a stream in a canoe or go rock crawling in the jeep at a very slow speed compared to cruising down the highway at 75 or something in some regular sedan.

      It would be nice to have a *choice* depending on your mood and preferences. If such a desktop evolves I would be one of the first in line to try it out, but weirdly, I honestly don't like video games(I don't see the point any, never did really). I just like the concept of fantasy world surfing and running the desktop. And I bet a lot of other folks would too, and I bet it happens someday as well, the concept is a direct outgrowth of developiong intense 3-d graphics, and we already have fantasy world games, so taking it a small step further into normal surfing and computer using seems a fairly modest futurist guess.

  40. slow = (dimensions * complexity);p by dcapel · · Score: 1, Insightful

    Adding a dimension to an task on a computer does nothing but slow it down in most cases. Yes, it make lower the learning curve, or be more prettyful, but slow it down it does.

    Lets take for example the task of taking all .mp3 files and changing them to .ogg files.

    In one dimension (command line), we have a simple python script:

    #!/usr/bin/env python
    import os
    list = os.listdir('.')
    for item in list:
                    os.system('mp32ogg "' + item)

    Nice and easy, and scales linearly with x number of file.

    Now lets add another dimension: a GUI.

    Now we go into our graphical program to convert it, and open a file manager, and select something, and then encode it. Now it is easily 2x time.

    Now lets add a third dimension: We open a program to do it, open a file manager, and then walk around and chase the buggers down.
    5x time at least.

    And we got the ooh factor, but only at the cost of 5 times the time (and it is interactive time too!) Psh, I'll stick with my CLI.

    --
    DYWYPI?
    1. Re:slow = (dimensions * complexity);p by a.d.trick · · Score: 1

      Now we go into our graphical program to convert it, and open a file manager, and select something, and then encode it. Now it is easily 2x time.

      Yes, but you've also made it accessible to 200 times as many people who don't know how to use python. (Also you script was way oversimplified and if you wanted to only do selected items in a folder, it's a bit of a problem.

    2. Re:slow = (dimensions * complexity);p by Anonymous Coward · · Score: 0

      "Adding a dimension to an task on a computer does nothing but slow it down in most cases. Yes, it make lower the learning curve, or be more prettyful, but slow it down it does."

      "Lowering the learning curve" actually is valuable. It's not 'nothing'.

      What you've said also isn't true 100% of the time, either. Try moving one folder/directory to another. With a fancy GUI, this goes a lot quicker than precisely typing in the name of the source and target directories.

      What you've said is not law.

    3. Re:slow = (dimensions * complexity);p by Eideewt · · Score: 1

      Not really. You'd have to first browse to the parent of the folder you want to move, then cut that folder, then browse to the folder you want to put it in, then paste the folder there. Or you could open the source and destination in two windows and drag. With a CLI it will go something like "mv porn/ .hidden_stuff/". That's with the aid of tab completion, of course. I don't think this is one of the situations where a CLI is always faster, but it's not slower either.

    4. Re:slow = (dimensions * complexity);p by syncrotic · · Score: 1

      What if, instead of converting every mp3 file on your machine, you only want to do two dozen of them, from a variety of artists and albums? This is where the command line proves itself vastly inferior to the GUI.

  41. 3D FPS. by Anonymous Coward · · Score: 0

    "As long as the screen on my computer is 2D I don't think the 3D web will really take off. Now, if you can get me some cheap VR glasses and gloves, that's another matter."

    And yet you play a 3D FPS using only a keyboard, mouse, and monitor.

  42. We've had sculpture for a long, long time... by Other+Than+That... · · Score: 2, Insightful

    ...and yet people still buy paitings.

  43. data visualization by alphafoo · · Score: 1

    The whole idea of browsing web pages in some sort of 3D reminds me of demos of this I saw at Netscape back in 1996. Pages flying in from nowhere when you'd click on a link, and so on. I imagine people want that now just as much as they wanted it back then-- not a whole lot.

    But 3D on the web is not completely pointless as some would suggest. I have been poking around X3D and VRML lately because I am trying to figure out, in this post VRML world, what is the easiest way to show off some 3D scatter plot data via a web page in a way that allows the user to navigate around in it (rotate, pan, etc), and see some textual details on each data point when you got within range (brushing, level-of-detail, picking, billboard text). Initially, I figured this would be a no brainer because I'd done similar things in 1996, but it seems like one area of the web where time has stood still, or has even been rolled back. VRML97 is still around, but there are still all kinds of plugin incompatibilities, varying levels of support of the standards, generally clunkyness, and licensing issues.

    Is there a much better way to do this sort of thing that I am missing?

  44. so many questions. by geekoid · · Score: 1

    just because you have a lousy implimentation of a GUI, and a horible software, doesn't make a GUI slower. That only says you are using a horrible tool.

    There is no reasn why someone couldn't write an encoding app the looked for an extension, and then reencoded into a diffrent format.

    It takes one click for me to open a browser, how many keystrokes does it take you?

    Why are you too lazy to learn the hot keys in your GUI?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:so many questions. by Anonymous Coward · · Score: 0

      I'm assuming that you don't have a mouse key permanently bound to start up an instance of your browser, and that you are talking about some kind of shortcut. If you are allowed to set up a shortcut, opening a browser could take one keystroke(but it would likely take two, as most people would use a meta key to avoid binding a very generic keystroke). Two keystrokes, to me, is far faster than moving my mouse to a specific position on the screen(which might change depending on the state of the GUI) and clicking.

      (Since you asked how many keystrokes it takes me to open a browser instance, I'll admit that it's more than two: I use eleven; two(one being a meta-key) to open a console, then the name of the browser with some tab-completion shortcuts, then enter and two keystrokes to dismiss the console. Those eleven keystrokes take me less than one second to execute, and I only restart my browser a couple of times a week, so this is not a matter of crucial importance to me.)

      A mouse is a useful input device in many cases(it is excellent, for example, to select a specific subset of files out of a large set when the names of the files share no simple distinguishing pattern), but let's not pretend that it's quicker than the keyboard when it comes to starting applications and performing similar tasks, assuming the user is experienced with both input devices and with his or her OS of choice. (It may, however, be more effective in some cases: endlessly learning rarely-used keyboard shortcuts is probably a waste of training.)

  45. Great now this is web 3.0 by bxbaser · · Score: 1

    Whole new bunch of hype

    1. Re:Great now this is web 3.0 by Anonymous Coward · · Score: 0

      This would actually be like v5.0

  46. TurboGopher VR by darkshadow · · Score: 1
    --
    -Darkshadow (There was a thing called Heaven; but all the same they used to drink enormous quantities of alcohol.)
  47. Best 3D Browser? Google Earth! by Whatsmynickname · · Score: 1

    Yes, that's right! I look at Google Earth as a geospatial browser, where I can click on KML links to web pages based on location, and now get dynamic web based geospatial content based on KML servers [for example: this]!

  48. Perhaps... by Anonymous Coward · · Score: 0

    it may seem useless. Maybe because it's not such a great idea, of maybe because nobody has found good applications for it yet.

    Personally, the next big thing I might be working on isn't 3D web, nor going batshit crazy about AJAX (I'm not saying I'll totally avoid it either), but I rather XHTML+Voice. It sounded boring and not such a great idea - until I've tried it.

    The only reason why I haven't spent much time on it is because of very poor browser support. The only browser I know that uses it is Opera - and last I checked, it wasn't installed by default (talk about very f'n low browser share... a small portion of the already very low number of opera users - like, 3 people?) Well, that, and that it wouldn't be easy to localize (there are only english voices available for Opera AFAIK).

    Check out the examples. I'm not much of an Opera fanboy myself (nothing against it, just not my preffered browser), but it's worth downloading it just to try that alone. Much richer web "experience" - it blew me away. It uses very simple markup too. And you can even voice-enable your javascript.

    XHTML+Voice with some AJAX thrown in... Would make some killer web apps.

    http://my.opera.com/community/dev/voice/

  49. It just needed a cooler name, that's all by Beryllium+Sphere(tm) · · Score: 1

    Everyone would've paid attention to Virtual Reality Markup Notation. Ad campaigns with vivd illustrations would have said "Do you have VRMN running in your data center?". Web site developers would have offered to "control your VRMN problem".

  50. Is this still around? by Zadaz · · Score: 1
    This is the kind of posts that make me want to subscribe to Slashdot just so I can get the satisfaction of tagging an article "stupid".

    I've worked with a lot of people producing 3d environments over the years (Since 1996). Several projects called themselves "Web 2.0" but I guess that name finally stuck with an even more hyped technology.

    The problems are:
    1) Speed: It's slower than a web page. Always will be.

    2) Unscanable: If I want to scroll through a web page I scroll through it. If I'm in a virtual environment there can be stuff on the "page" that's behind other stuff. Great for metaphor, but bad for someone trying to find something.

    3) Difficult navigation: We have mouses. A mouse with a scroll wheel gives three dimensions of translation (move forward, sideways, and vertically). However to navigate a 3d space you need to add at least two axis of rotation (heading and pitch). Sure you can do that with holding mouse buttons, but it's counter intuitive and awkward. Would you like it if you had to hold the right mouse button down to move your mouse up and down? 4) Content creation is too hard. Sure 3d tools have gotten better, but compare the effort, knowledge and skill required to build a basic web page with building a 3d room. Even using notepad vs a full featured 3d application, notepad wins.

    5) No content: Text is best in flat form. 2d images are best viewed without distortion. Audio is best heard without accounting for virtual proximity or room acoustics. As for browsing a 3d shop, it's about 100 times easier to photograph it from every angle than to build an accurate, detailed model.

  51. data visualization-Curl. by Anonymous Coward · · Score: 0

    http://www.curl.com/solutions/demos.php

    The third and fourth demos are interesting.

  52. and why did adobe kill atmosphere!!! by RobertLTux · · Score: 1

    I do hope that if 3d web takes off that adobe brings back atmosphere (free player free server( location for it was topsecret burn before reading) but the offical tool to make $tuff wa$ a bit pricey.

    --
    Any person using FTFY or editing my postings agrees to a US$50.00 charge
  53. I absolutely concur by Anonymous Coward · · Score: 0

    My agreement is wholehearted. I find it distracting and without merit to have web pages on various 3d surfaces. some of those screenshots look like really terrible video games. I was watching Lost on ABC's website [the free streaming version]. They have the 3 or 4 streaming shows arranged in a 3d manner, with the one you're watching of course center stage. The thing is, for the hour or so I watched, I had to look at these awkward images of someone's desperate housewife. I don't want that in any other part of my life. Why would I want it for browsing? [Have you seen the screenshots of vista in 3D? They're atrocious!]

  54. Wii style control... by got2liv4him · · Score: 1

    I think this would be great with a Wii style control.... just wave it around and browse, keyboards not really made for this. i also think MS is working on controlling the pooter with two webcams that track movements, kinda like a Minority Report-style internet. That would work.

    --
    King of kings and Lord of lords
  55. Vrml? by Billly+Gates · · Score: 1

    WHat ever happened to the VRML virtual reality markup language that supports the 3d web apps?

    I was just wondering about this last week. Sure back in 98 with no decent 3d cards it sucked balls and turned a might pentium into a trs-80 but the standard might be hot today with 3d cards and fast processors.

    You dont need a 3d browser for these features if anyone actually kicks up the old standard again.

  56. The 3D Web state-of-the-union in a soundbite: by Ayanami+Rei · · Score: 3, Insightful


    Texture-mapping the 2D web onto the walls doesn't accomplish much.

    That's the problem with ALL of the 3D web-browsing/user-interface implementations right now. You use markup and controls that are designed to render onto a flat 2D raster surface. It seems logical to bundle an existing renderer (an IE/gecko control, or a UI toolkit window rendering) and point it at a texture, and then schlep that into a 3D framework... but that's just so completely wrong.

    At least for web browsing... if you want to make it 3D then you first need to WRITE a 3d renderer for XHTML. You need to figure out some way of interpreting the tags and markup and using 3d (or 3d accelerated algorithms) to do something intelligent with all that CSS and hints.

    You are going to need to at least have an antialiased glyph renderer for text. Either using real polygons or dynamically created texture maps (maybe a single mip-mapped texture for each character).
    Because on the web the most important thing to be able to have is LEGIBLY RENDERED TEXT.

    Maybe for the sake of keeping polycounts low you reserve the shape-defined text for h1/h2 tags and render the rest as rasters. But do something useful with them.

    Don't start putting textures containing text at oblique angles unless you've got it at least 2x oversampled. Instead, render it to a surface in a bounding box and "float" it where you want but keep it's normal pointed straight at the view frustrum. Or use a particle or sprite primitive.

    Come on people!

    Have a look at some demoscene demostrations and how they integrate text and 3d. I guarantee you can always read the text clearly (as it is often used to convey jokes or greetz). And that stuff is just for fun.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  57. Imagine 3d Porn by Alien54 · · Score: 1
    of course, they are trying to emulate a 3d experience in a 2d presentation. And typically, they are combining the worst of both worlds.

    a true 3d browser would be 3d in the real world.

    I remember data storage and presentation systems that performed exactly in this way. They were called "offices"

    Of course, if they was a practical way to do this, the porn industry would have done it a long time ago. then we would have 3d porn.

    3d Porn? yes, exactly like the real world, without any of those troublesome things called "people" and "personalities" to deal with.

    Feel free to fill in the details.....

    --
    "It is a greater offense to steal men's labor, than their clothes"
  58. Create a VRML/X3D plug-in for Firefox! by Bushido+Hacks · · Score: 1

    Back in the late 1990s and earily 2000s, I used a VRML plug-in for the Windows version of Mozilla called Blaxxun Contact. I think when X3D came along and replaced the VRML97 standards (both defined by The Web3D Consortium, things became confusing. Of course there are other graphics standards such as OpenGL and SVG that are also used. DirectX will slow you down.

    --
    The Rapture is NOT an exit strategy.
    1. Re:Create a VRML/X3D plug-in for Firefox! by Mithrandir · · Score: 1

      If you want firefox support look for Octaga. They have a pretty decent browser that handles everything thrown at it and has decent performance and spec coverage.

      As for your other standards, none of the cover the same ground as X3D. OpenGL is a programming API. SVG is a 2D graphics API to replace flash. DX is the same as OpenGL.

      The X3D spec itself is well settled now. Around 2000 we were still mincing over just what the spec should look like. Now we have a formally certified ISO spec and in the process of going through the second set of revisions to add new capabilities (eg compositing, rigid body physics, volume rendering etc). The hype is gone and now it's just people using it for real tasks far away from the populist web.

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
  59. true 3D in yer webbrowser by Anonymous Coward · · Score: 0

    true opengl 3D in yer browser www.pimtools.be

  60. There's one 3d web app in wide use now by Anonymous Coward · · Score: 0

    Google Earth. It's one of the few things I can even imagine it's at all good for, because it maps to 3d space, information that is, wait for it, three-dimensional.

  61. I completely disagree by nickheart · · Score: 1

    I tryed the Browse3D
    How many times do you wish you still had some information on your screen from a few web pages back, but don't want to go rooting through your history!!! Especially like, when you're on a secure site that barfs when you click back, You just click on the left side and you get to see the last 4 pages you were on, click on the screen and you get the page, so you can get that information you forgot to copy to clipboard.

    1. Re:I completely disagree by CastrTroy · · Score: 1

      yeah, but your browser doesn't have to be 3D to accomplish this. All they need to do is change the functionality of the back button (or provide an alternate button) which allows you to go back and load the pages from memory, instead of having to load them from the web server.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  62. Screwdriver: because it's hard to paint with nails by Anonymous Coward · · Score: 0

    Why a screwdriver? Because it's a pain in the butt to paint with nails -- it takes a lot more practice to keep from scratching the wall.

  63. Can we say 3DNA - http://www.3dna.net/ by Anonymous Coward · · Score: 0

    3DNA has been out for years. Can't see how any of this is news.

  64. VRML is actually still used by The+Evil+Evil+Muppet · · Score: 2, Interesting

    Although it probably amazes most people to know this, our good friends at Google actively use VRML. Thanks to Microsoft's lack of support for transparent PNG rendering in IE 6 (and Google obviously needing to support it), Google leverages IE's VRML support to get the job done. With the level of 3D experience users have come to expect with modern applications and hardware, it's a big ask for anyone to create a 3D environment of a comparable standard using VRML.

    1. Re:VRML is actually still used by bunions · · Score: 1
      Google leverages IE's VRML support to get the job done.


      IE's what now? Do you mean VML? Is that even still in IE?

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  65. It's finally true by Blfrg · · Score: 1

    I'll be honest, back when I first heard of the internet (you know, when I was like 12) this is what I pictured "chat rooms" to be like, only with the pictures of people you were talking to. Not a bad implementation for websites, but like most will agree, it serves no benificial purpose other than stimulation.

  66. 3D Browsers ? more like 3D Search Engines by Pleb'a.nz · · Score: 1

    I went through the slide show, because images > words. All I got for a first impression, was that you're just walking through a whole bunch of someones search results, or a web directory.

    I was expecting websites to be 3D, not "portals".

  67. Windows Only? Snooze. by PopeZaphod · · Score: 1

    No Mac or Linux versions? Don't care.

    --
    ->
  68. strange logic by Dan9999 · · Score: 1
    In the beginning they mention "We're here to tell you that the reports of the 3D web's death are greatly exaggerated." then at the end "Final Thoughts: Wait for ...."

    although after looking around this looked not so bad http://www.planet-earth.org/ but still feels like something made in the 90s.

  69. Maps by Anonymous Coward · · Score: 0

    The only thing I can see for having 3D take off is if there's virtual reality maps and navigation into buildings, houses, etc. Imagine Google Maps, down to the brick level! That would make for great entertainment, information, and games.

  70. VRML by baudbarf · · Score: 1

    WHAT HAPPENED TO VRML!?? I'll tell you what happened! All the clients were such a royal pain in the left toe to USE that people dropped them like a box of one dozen starving, crazed weasels! If only the VRML browser people had got together with the id software people and learned some basic interface tips, VRML might still be in use today.

    Ugh! I mean, you have to click a button to change from "walk" mode to "strafe" mode...

    --
    You can run but you can't hide, except, apparently, along the Afghan-Pakistani border.
  71. mouse pad by zogger · · Score: 1

    If the mouse pad was an input device you could get by with the regular mouse. Just make the pad have a slight tilting motion to it, back and forth,a pivot underneat, you could easily adjust to getting the third depth dimension by tilting forward or backward just slightly. It doesn't have to be much at all, just slightly.

  72. What?!?!?!? by Khyber · · Score: 1

    No ClaraGL? IMHO it's certainly a better way to do to 3-D browsing.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  73. Firefox _is_ a 3D browser. by Blaskowicz · · Score: 2, Interesting

    in a sense the browser I'm using right now has a 3rd dimension.. tabs ! it seems vastly more efficient than dealing with a dozen flying and rotating windows.

    1. Re:Firefox _is_ a 3D browser. by GoulDuck · · Score: 1

      4D! Tabs and back/forward! :-)

  74. Packard Bell Navigator by MrNougat · · Score: 3, Informative

    Back in 1996, Packard Bell computers came with this thing installed, called navigator. It was a picture of an office, with a desk and shelves and books and things. Clicking on the items would take you to different applications, file system browsers, etc.

    It was stupid then, and it's stupid now.

    --
    Web 2.0 == Giant Blogspam Circle Jerk
    1. Re:Packard Bell Navigator by glwtta · · Score: 1
      It was stupid then, and it's stupid now.

      Couldn't agree more.

      Seriously, enough already: 2D Display + 2D Content == No fucking need for 3D presentation.

      --
      sic transit gloria mundi
  75. Are you trying to say... by MickLinux · · Score: 1
    ... that web page will take 2D photos and 2/1D movies of 4D (actually 3/1D) events, and then convert them to 2D web pages; subsequently, the browser will take the 2/1D web pages, convert them into 3D models using the CSS hints, and then use a renderer to convert the 3D models into a 2D page, and which point the user, in his 4D studio with surround sound, can then wonder what is the point of his expensive hardware when it's so slow and does so little?

    And the VRML browser should do all this with an intuitive interface?

    --
    Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
  76. I thought the www fixed 3d's problems by sean4u · · Score: 1

    Once upon a time, documents were stored in folders, in boxes, on shelves, in rooms, on floors, in buildings, in places, joined by bicycle, rail, roads and ships and aeroplanes. Everything was in its place, and its place was hard to get to. Then hypertext joined it all up. There's a reason we don't use 3d for browsing, we don't care where the information is, so long as we can follow the links. 3d browsing has its place. The cube engine wouldn't be nearly so much fun if one could just click on links to get to the carrot.

  77. No way by Eideewt · · Score: 1

    Netcraft confirms it, the 3d web is dead.

    Trying to improve the web by letting us rotate it is just senseless. 3d is good for one thing: representing information that has three dimensions. Text does not. Graphics do not. Those are what the web is made of. Unless someone can think up an amazing way to map them to a 3d environment, or a completely new 3d approach to communication, the 3d web will remain a technologist's wet dream.

    3d's biggest feature is making stuff hard to reach. Why we want to do that to the web is beyond me.

    With immersive 3d displays, it might make some sense to put web pages all around ourselves on the surface of a sphere (which is what one of the browsers in TFA tries to do), but even then it's not a 3d web. Not any more than Asteroids was a 3d game. It's a 2d web in a 3d display. The inner surface of a sphere is just two dimensional.

  78. anyone remember 3D gopher by Anonymous Coward · · Score: 0

    used to work on Macs and presented a gopher site that appeared sort of like Stonehenge?

  79. No Way! by sa1lnr · · Score: 1

    Do I EVER want to see goatse in 3D.

  80. Not dead-Horsepower. by Anonymous Coward · · Score: 0

    "It is true that the hype of VRML really killed it before it could do what it wanted to."

    That's part of it. The other is simply that most consumer PC's at the time didn't have the horsepower, and for those that did, the tools at the time didn't use it.

  81. Been done. by phorm · · Score: 1

    At least to some extent... and while somebody may be making money off of it it's not exactly ready to compete with the real (2d) thing for the majority of people.

    Link (warning: not work friendly)

  82. Croquet - implementing "cyberspace" by sinewalker · · Score: 1
    If you want to see the real potential of 3D in desktop / internet interface applications, I suggest you head over to the Croquet lab. Brought to us by the same people who invented the 2D desktop, I reckon it shows the most promise of actually applying 3D in a useful way.

    Keep in mind that even the genius of Alan Kay is still experimenting with ways to make 3D a useful, intuitive medium of expression. My personal feeling is that, so long as we are stuck using a 2D display, 3D applications are only going to be useful for displaying data that are 3D or 4D. However, that doesn't mean we should wait until we can "jack-in" to the Net before we explore how best to build and navigate a 3D colaborative world... So what if it may not be ready for main-stream use (you could argue that 2D desktops aren't ready for main-stream yet, in fact...) That doesn't mean we should lock it away until then. We're the geeks, people! Lets explore the frontier.

    --
    “Our opponent is an alien starship packed with nuclear bombs. We have a protractor.” — Neal Stepnenso
  83. Why a Screwdriver? by tomalok · · Score: 1

    1. drink screwdrivers,
    2. get hammered,
    3. forget about nails.

  84. Pop ups? by Anonymous Coward · · Score: 0

    Nice as proof of concept, but not really that practical right now. I'd really hate to see what happens when pop ups start spawning.

  85. Re:Vrml? VRML killed it. by Dr.Altaica · · Score: 1

    The reason virtual reality markup language is an obscure footnote in the history of the 3D web is that it was quickly replaced by The Virtual Reality Modeling Language.

  86. Windoze by euroBob · · Score: 1

    None of the browsers reviewed in that article had ports for Linux.

    I don't think that its stupid/useless, if input devices are/were to change and we get our hands free from the keyboard. The 3d apps would make very good sense.

    Instead of Alt-Left/Right we just flick our finger to go back and forth in history.

    If 3d browsers are useless then Compiz and GLX are useless as well...

    --
    try { println( SigString ); } catch( Exception e ) { println( 'Who cares?' ); }
  87. I like my windows rectangular by Falcon040 · · Score: 1

    I like my windows rectangular, except when I'm repositioning them and I give them permission to wobble into their new location.

    ;)

    XGL

  88. Lucky for you by Anonymous Coward · · Score: 0

    It's already been done.

  89. Google Earth? by fatwalrus · · Score: 1

    Is a cool 3d way to look at least a part of the internet

  90. There are three main reasons... by petrus4 · · Score: 1

    ...why 3D interfaces haven't been widely used yet.

    a) We still don't really have the ability to do them properly. Yes, there are a lot of research projects centred around it, (there have been since at least the 70s) and yes, we're getting better, but we're still not there yet...and my money says we're not going to be there for a good while yet.

    b) Partially because of a), we don't really have any data yet that *needs* a 3D interface. Most of what we've got still centres largely around text, and text for the most part is very 2D.

    c) Part of the whole reason for using a computer is to make information easier to access than it would be in a conventional, three dimensional filing cabinet. When you start using three dimensional metaphors, unless you build a *very* large space, you start running into the old physical problems of clutter, lack of space, and difficulty finding things. One of the biggest advantages of text is that with it, you can zero in on precisely the data you do want, without being bothered by any data that you don't.

    Hence, due to the above three reasons, I'm not expecting a genuinely useful, utilitarian 3D interface to appear any time terribly soon. We'll continue to have such things as Tactile and Croquet, but I feel very comfortable in predicting that they will remain exactly what they are now: Novelty research projects, largely devoid of genuine relevance or truly useful application.

    Croquet's developers might think it's the best thing since sliced bread, but I can promise them that any single thing that you can do using Croquet, you can do a lot more quickly and easily using more conventional, two dimensional applications. Like many other such things, it is sadly a solution to a problem which doesn't exist. We don't use 3D because, apart from anything else, we simply don't need it...and given that, it's a heck of a lot easier not to.

  91. why 3d for a 2d display? by dindi · · Score: 1

    #d web browsers are not effective, bc they are used on a 2d display to represent mostly 3d info..

    they will spread when innovative 3d goggle providers start providing resolutions other than 800x600, to actually make 3d text readable, and vant me to buy a turning chair and some cyber-jockey controller ....

    untill that, i do not want my 2d info made 3d so it can be crappily represented on a 2d device ...

    On VRML: VRML was really a cool tool to demonstrate a bunch of things. I beleive that it could be brought back and used in many fields effectively, the problem is tha same: you do not want to dymp the map of NY in 3d into a browser bc it will take 20 mins to download ..... ..
    now you might want to put an a simple model 3d animated on a school page, e.g. showing how a 4-stroke engine works ...

    oh well, VRML is so dead, and I really liked it ...

  92. Not the first time...ZUI by Anonymous Coward · · Score: 0

    The ZUI is good for a 2D interface. The 3D version is a progressive disclosure box.

  93. "Virtual Reality" VS. Real Reality by NeuroManson · · Score: 1

    I think, personally, the overall failure of a 3D net experience is due to the unrealistic expectations that most early adopters had, when virtual reality involved putting on a goofy helmet and feeling, smelling, tasting and hearing content that rivaled real life. This was mainly due to endless tons of crappy cyberpunk flicks, such as Johnny Mnemonic, Hackers, Lawnmower Man 1 & 2, et al. Hell, for the sake of definition, lets coin the phrase "Cyberputz" for such material.

    Of course, in the 90s, and in the real world, when these interfaces were being experimented with, we had at best, a 56K modem that was incapable of connecting at any speed higher than 43K due to shitty connection quality, computers that at best ran 400-500 Mhz, graphics cards that were largely bloated and slow (shy of the last 3DFX card in the mid to late 90s), expensive RAM, all of which would not easily be available to anyone who didn't have a blank check to build a competent system. Add to this the overall cost of VR motion tracking helmets (still a pretty penny even today), and you have a rough approximation (Dactyl Terror, anyone?) of virtual reality. Still not quite anywhere near what cyberputz movies advertised or offered.

    Now the only real reason for a cyberputz style 3D interface, was nothing more than showing a graphical representation of existing servers and routers, which in themselves would only be nessesary for a representation of distance between servers based on ping time, traceroutes, etc. Maybe a 3D logo, or animated character representing security apps or a virus (a 3D image of a really scary monster would be more psychologically effective at saying "Keep Out", than a javascript popup). Most of these things, however, are not needed by the average computer user. A perfect example of why, is the overall sales of set top boxes such as WebTV, bought up mainly by people who don't care to play Halo 2 on a PC, and just want to download e-mail, or (barely) navigate the web.

    Long and short, as long as it's financially unprofitable, it will most likely be unavailable. As long as there is limited demand, it most likely will be unprofitable. It's a vicious cycle.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!