It's pretty in-depth and useful for a basic learning book, and thanks to this I now know the difference between.com and.exe (remember those from the DOS days?) from a DOS assembler perspective
I saw this in the Urbis (Videogame Nation event) with the Oliver Twins, who created Dizzy, back in June. They are making Invincible Tiger for the Xbox 360 and PS3. It's the first game to be digitally 3D (using the 3D TV's).
It's quite impressive!
So we're looking at maybe $5 or so of my money actually making it back to the folks who genuinely worked on producing my video game.
This was still the case back in 1998. PC Gamer wrote an article about where the money goes from each game sale. Most went to the publishers, then the government (VAT - Value Added Tax for you non UKers out there) took a slice. The poor developers, the glue of the game, got bugger all.
You can't very well turn out a modern video game in your garage. I get it.
Yes you can! You just need time and patience. If your coding is good, everything else will follow. Also OSS like Blender and GIMP help greatly, unlike 10 yrs ago when you needed the cash to get these apps.
If garage gamers didn't exist anymore you wouldn't get titles like Darwinia by Introversion Software. True, these guys are a lot fewer nowadays, but it is my belief that true innovative and fun games will still come from the bedroom/indie/homebrew gamers. You'll just have to look around to find them!:)
The 900 series will only, currently, go up to 52GB (4GB SSD, the second 16GB SSD - if you don't use the 3G modem - and a SD slot with a 32GB card), the Pandora, on the other hand, has two SD slots meaning 64GB is possible.
Did you use non rechargable batteries/rechargable but low mah?
Did you read the wiki/forums properly?
For you to get a decent amount of time with batteries then I suggest using 2800mah, they'll last 3-4 hours. True the device doesn't have lithium-ion, but it'll still work 10yrs down the line, unlike other lithium-ion devices.
Surprisingly of all these devices it's the PSP that has the largest library of emulators (even a "somewhat playable" n64 emu, something the pandora devs think impossible (read the gp2x forums... well... euhm tomorrow should be better, right ?)
Sounds like the ramblings of a PSP fanboi here....
The PSP *wouldn't* have had the largest library of emulators if it wasn't for the developers over at the GP2X forums porting their stuff over to the PSP. If I recall correctly, the quality of emulators on the PSP originally sucked - the only thing good about them were the gui/menu systems!
If you are telling me that the PSP can only run a N64 emulator then you are sadly mistaken. The pandora is fully capable of running it (considering the specs)!
I phoned up an agency today about a job that has been advertised again (for the 3 week running now) for a php dev - LAMP, with handcoding skills in CSS and HTML.
The salary is £18 - £26k, so basically junior to about 2 years experience.
The company had interviewed a lot of people but still weren't satisfied and wouldn't get it into their heads that asking for someone with more than 2 years worth of experience and paying less than that wasn't going to attract the right crowd.
Both myself and the agency guy were at the *headdesk* point!
Bottom line: it's only White Hat if the "target" asks you to perform the security audit. Pure and simple. Anything else is at best Grey Hat, and that gets you subject to prosecution at the target's discretion. Period.
If someone knows that you are watching him/her, it's common psychology that the person in question would act up to the watcher, i.e. Mr A knows that Mr B is filming him so Mr A acts up to the camera.
However, if an IT company/system admins know that a white hat is about to comprimise their systems, what's to say that they won't act up to it and actually change the systems to be more secure beforehand???
Videogames are an extremely unlikely route in though. Visit any web forum relating to employment in Japan and you'll see a queue a mile long of foreigners wanting to find out how to get into either a) manga art or b) videogames programming in Japan. And this doesn't even touch on the fact that a large number of Japanese kids grow up wanting to to do the same, so it's a fiercely difficult industry to get into even for homegrown talent.
It's an extremely unlikely route in any country.
The best way to get into this route is to either:
a) Set up your own company and compete (since you have 4 years of experience, that should be enough to suffice)
or
b) Write some exceptional/interesting freeware homebrew titles and post the games off to pc/console magazines to see if they will publish them on the cover dvds. Eventually you may get noticed.
I'm not into multiplayer online gaming or mods, custom models, etceteras (probably due to my roots as a console gamer) - I don't want forty multiplayer modes as the "value added" bit for a few hours of single player
You can place part of the blame on gaming journalists (PC Gamer, PC Format etc) for giving games less percentage overall for having a lack/lacklustre multiplayer modes.
the days of the latest Square RPG coming with giant fold-out maps and equally large fold-outs of bestiary stats and item lists (anyone remember the original Final Fantasy NES packaging? That bigass poster Dragon Warrior came with?) are long gone
Not quite GTA:VC and GTA:SA (for the PC) had a big poster and map (double sided) - not sure about GTA III, Morrowind also had a pull out, big ass, map.
I've been looking for freelance work on outsourcing sites and often you get "homework". Considering I've been to uni, I can tell how lecturers write their assignments and all these idiots just don't bother to reword them at all.
But in the long run, it'll get back to them in the end.
I can't see how it would be possible to keep track of all the outsourcing sites, since you seem to set a couple of new ones every so often. People have even asked for projects *ON* freelance sites to build more of them!
The only interesting one around is Odesk, since they have the idea of bringing groups of programmers to a project, rather than relying on a single person or "company".
..with one film. Jaws 3D
And don't forget
"It's not wise to upset a Wookie!"
I've been using, for basic assembler learning, Assembly Language Step-by-step: Programming with DOS and Linux.
It's pretty in-depth and useful for a basic learning book, and thanks to this I now know the difference between .com and .exe (remember those from the DOS days?) from a DOS assembler perspective
Is it available in Nebraska?
FIRST!! Sorry about the laaaaaaggg!
I've been playing Classic DooM with http://www.skulltag.com/ and they've been fine for me, so the hostility isn't with all older games!
Llllleeeeeerrrrrooooooyyyyyy Jeeennkins
At least I got chicken!
Try either X2: The Threat or X3: Reunion.
I saw this in the Urbis (Videogame Nation event) with the Oliver Twins, who created Dizzy, back in June. They are making Invincible Tiger for the Xbox 360 and PS3. It's the first game to be digitally 3D (using the 3D TV's). It's quite impressive!
This was still the case back in 1998. PC Gamer wrote an article about where the money goes from each game sale. Most went to the publishers, then the government (VAT - Value Added Tax for you non UKers out there) took a slice. The poor developers, the glue of the game, got bugger all.
Yes you can! You just need time and patience. If your coding is good, everything else will follow. Also OSS like Blender and GIMP help greatly, unlike 10 yrs ago when you needed the cash to get these apps.
If garage gamers didn't exist anymore you wouldn't get titles like Darwinia by Introversion Software. True, these guys are a lot fewer nowadays, but it is my belief that true innovative and fun games will still come from the bedroom/indie/homebrew gamers. You'll just have to look around to find them! :)
Why don't we just reboot the games companies, like EA and Activision? (but leave Blizzard alone, they are fine just as they are)
I think this (http://www.youtube.com/watch?v=r4iofIQTX7o) was the reason why.
It's kind of like the circle of life, and everybody wins!
Not until I write an EltonJohn worm that sings Circle of Life...no wait, an even better idea for a singing worm:
RickAstley!
The 900 series will only, currently, go up to 52GB (4GB SSD, the second 16GB SSD - if you don't use the 3G modem - and a SD slot with a 32GB card), the Pandora, on the other hand, has two SD slots meaning 64GB is possible.
Did you use non rechargable batteries/rechargable but low mah? Did you read the wiki/forums properly? For you to get a decent amount of time with batteries then I suggest using 2800mah, they'll last 3-4 hours. True the device doesn't have lithium-ion, but it'll still work 10yrs down the line, unlike other lithium-ion devices.
Surprisingly of all these devices it's the PSP that has the largest library of emulators (even a "somewhat playable" n64 emu, something the pandora devs think impossible (read the gp2x forums ... well ... euhm tomorrow should be better, right ?)
Sounds like the ramblings of a PSP fanboi here....
The PSP *wouldn't* have had the largest library of emulators if it wasn't for the developers over at the GP2X forums porting their stuff over to the PSP. If I recall correctly, the quality of emulators on the PSP originally sucked - the only thing good about them were the gui/menu systems!
If you are telling me that the PSP can only run a N64 emulator then you are sadly mistaken. The pandora is fully capable of running it (considering the specs)!
In fact this wiki says that it is certainly possible. But as they say, it's a difficult system to emulate.
If you can write correct English, of course. If you don't, treat it like an essential coding discipline you have to learn
If you can't write correct english, or aren't sure how to word it, use picture/symbol representation instead - as they say:
A picture tells a thousand words
Never, ever code when you're tired, you will break something.
There are times you may have to, and, if you do, a second (fresh) set of eyes is always handy!
I phoned up an agency today about a job that has been advertised again (for the 3 week running now) for a php dev - LAMP, with handcoding skills in CSS and HTML. The salary is £18 - £26k, so basically junior to about 2 years experience. The company had interviewed a lot of people but still weren't satisfied and wouldn't get it into their heads that asking for someone with more than 2 years worth of experience and paying less than that wasn't going to attract the right crowd. Both myself and the agency guy were at the *headdesk* point!
Bottom line: it's only White Hat if the "target" asks you to perform the security audit. Pure and simple. Anything else is at best Grey Hat, and that gets you subject to prosecution at the target's discretion. Period.
If someone knows that you are watching him/her, it's common psychology that the person in question would act up to the watcher, i.e. Mr A knows that Mr B is filming him so Mr A acts up to the camera.
However, if an IT company/system admins know that a white hat is about to comprimise their systems, what's to say that they won't act up to it and actually change the systems to be more secure beforehand???
Videogames are an extremely unlikely route in though. Visit any web forum relating to employment in Japan and you'll see a queue a mile long of foreigners wanting to find out how to get into either a) manga art or b) videogames programming in Japan. And this doesn't even touch on the fact that a large number of Japanese kids grow up wanting to to do the same, so it's a fiercely difficult industry to get into even for homegrown talent.
It's an extremely unlikely route in any country.
The best way to get into this route is to either:
a) Set up your own company and compete (since you have 4 years of experience, that should be enough to suffice)
or
b) Write some exceptional/interesting freeware homebrew titles and post the games off to pc/console magazines to see if they will publish them on the cover dvds. Eventually you may get noticed.
I'm not into multiplayer online gaming or mods, custom models, etceteras (probably due to my roots as a console gamer) - I don't want forty multiplayer modes as the "value added" bit for a few hours of single player
You can place part of the blame on gaming journalists (PC Gamer, PC Format etc) for giving games less percentage overall for having a lack/lacklustre multiplayer modes.
the days of the latest Square RPG coming with giant fold-out maps and equally large fold-outs of bestiary stats and item lists (anyone remember the original Final Fantasy NES packaging? That bigass poster Dragon Warrior came with?) are long gone
Not quite GTA:VC and GTA:SA (for the PC) had a big poster and map (double sided) - not sure about GTA III, Morrowind also had a pull out, big ass, map.
Windows 3.1 and WFW 3.11 came on something like 11-13 floppy disks and there was NO copy protection of any kind. NONE.
Oh, those were they days!
I still have Al-Qadim: The Genie's Curse on floppy disk (8 disks), the copy protection on that was the classic:
open page x and type the nth word of the nth paragraph
All they need now is to add is a skull and crossbones and then rename the system to XP: Pirate Edition.
That isn't new, Back Street Heroes has been doing this for the past twenty years!
I know.
I've been looking for freelance work on outsourcing sites and often you get "homework". Considering I've been to uni, I can tell how lecturers write their assignments and all these idiots just don't bother to reword them at all.
But in the long run, it'll get back to them in the end.
I can't see how it would be possible to keep track of all the outsourcing sites, since you seem to set a couple of new ones every so often. People have even asked for projects *ON* freelance sites to build more of them!
The only interesting one around is Odesk, since they have the idea of bringing groups of programmers to a project, rather than relying on a single person or "company".