I've played the two original Fallout games (loved them BTW) and recently had an occasion to play F3. Don't get your hopes too high if you were a fan of the prequels, because this game is not Fallout. Fallout-ish is a better term, but IMO it doesn't capture the feel of its predecessors.
Let's say you'll be writing code for the next 20 years. This means that you're selling your right to contributing to that project for that long. I think 20 years of anything costs lots of money.
F1 isn't much more interesting. Actually, the cars don't crash nearly as much, so it's even less interesting. Besides, calling those things "cars" is pushing it.
I'd rather have a 24 hours of Rocket Propelled Le Mans.
mine already has. nvidia has terrible issues with 2d performance, compiz was next to unusable for me (6600gt was sooo much slower than an integrated intel 945 on a freaking laptop!) not to mention running games in compiz made them run at 1 fps.
haven't installed linux yet though, so I can't speak from experience how ATI fares.
Those four things are absolutely language- and boost-agnostic, it's just that boost implements them in C++. Using third-party libraries won't cover all the cases - I don't see how you could buy half-decent AI planners for a turn-based strategy, for example. Guess that depends on what kind of games you make.
Re:Huh. I'm still using STL.
on
Boost 1.36 Released
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· Score: 2, Insightful
Every game more complex than pong will need everything you claim you don't need. Maybe you just don't understand your needs.
regexps - configuration parsing
signals and slots - game entities as properly isolated actors
smart pointers - duh. we'll talk again when a dangling pointer hits you where it hurts the most.
graphs - AI? pathfinding? don't really need those in games, do you?
outdated knowledge warning in 3... 2... 1...
google CIDR.
that's no root, that's merely a bush in the garden of eden.
using nothing but my keyboard and mouse!
99% of those symptoms were flash-related. installing adblock and noscript/flashblock also helped these crashes, at least for me on debian and ubuntu.
He accidentally the whole verb and the whole desktop.
Yeah, well, this game IS NOT like Fallout 1/2 and that's a simple fact nobody can deny. I never said it's a bad game.
I've played the two original Fallout games (loved them BTW) and recently had an occasion to play F3. Don't get your hopes too high if you were a fan of the prequels, because this game is not Fallout. Fallout-ish is a better term, but IMO it doesn't capture the feel of its predecessors.
Check out Spring RTS.
cp sucks at merging.
git without cygwin
Heretic!
/dev/random
It was written: cat
Let's say you'll be writing code for the next 20 years. This means that you're selling your right to contributing to that project for that long. I think 20 years of anything costs lots of money.
it'll take several years, but a critical mass will switch eventually IMHO.
A worthy contender to the clack trunk!
you're not looking deep enough. see here. not quite 2.6.0, but close enough.
Youtube is here for only 3 years? I'm honestly shocked, it feels like it's been here forever.
it's almost 20%, that's quite a lot I guess.
F1 isn't much more interesting. Actually, the cars don't crash nearly as much, so it's even less interesting. Besides, calling those things "cars" is pushing it.
I'd rather have a 24 hours of Rocket Propelled Le Mans.
life is a waste, too, then. "ashes to ashes", that stuff.
...only to find out Intel has pocket aces, I'd presume.
educate yourself a little bit. JIT is a compiler.
mine already has. nvidia has terrible issues with 2d performance, compiz was next to unusable for me (6600gt was sooo much slower than an integrated intel 945 on a freaking laptop!) not to mention running games in compiz made them run at 1 fps.
haven't installed linux yet though, so I can't speak from experience how ATI fares.
Those four things are absolutely language- and boost-agnostic, it's just that boost implements them in C++. Using third-party libraries won't cover all the cases - I don't see how you could buy half-decent AI planners for a turn-based strategy, for example. Guess that depends on what kind of games you make.
Every game more complex than pong will need everything you claim you don't need. Maybe you just don't understand your needs.
regexps - configuration parsing
signals and slots - game entities as properly isolated actors
smart pointers - duh. we'll talk again when a dangling pointer hits you where it hurts the most.
graphs - AI? pathfinding? don't really need those in games, do you?
you'll be missing out, boost fixes lots, I mean LOTS of C++ deficiencies... at a cost of compile times and sometimes bogus compiler errors.