Regarding port 25: Some of my providers were kind enough to set up a non-standard port, but not all. It's still a pain for devices that use various networks (laptops, phones). When I'm at home I can use Charter's mail server for outgoing mail, but of course they don't allow me to send mail from outside their network so I have to revert settings when I'm connected via public Wifi. When someone visits my place with a phone or laptop and uses my WiFi, they get an error unless they change their mail server settings to send via Charter's server.
What I've ended up doing is using dnsmasq on my WRT (Tomato) router to substitute smtp.charter.net's IP for smtp.otherdomains.com. But I can't even explain that to some people, nevermind expect them to implement it themselves. And besides that most home routers don't have such functionality so I can't do it for them.
As has been mentioned already, TMS sells a solution that fills a rack. The article is about something to fill a drive bay.
We've had a few EVE-Online stories lately, so I thought it might be interesting to some to point out that one of the users of the TMS setup is CCP Games, the makers of EVE Online. In fact if you click on 'success stories' in right sidebar of the first link in the summary you'll see a short article about CCP's first install of the TMS RamSan a while back.
Hey I'd never noticed cmd-left and cmd-right before. I picked up the habit of using ctrl-a and ctrl-e with FreeBSD (before OSX became my Unix of choice), did it by accident once on the Mac one day and was pleasantly surprised to find it worked.
For those not on a mac to follow along: cmd-left and ctrl-a go to the beginning of the current line, while cmd-right and ctrl-e go to the end.
Legalization would eliminate the artificial scarcity and prices would plummet, so it's unreasonable to assume your numbers would be accurate. Insightful bit of math none-the-less.
Actually there is only one server for all of EVE, and it holds tens of thousands at once in a single game universe.
The issue you're thinking of is that any given solar system (of which there are more than five thousand) runs on a single node of the server cluster, and can only handle a few hundred pilots before playability becomes an issue.
These massive fleet battles do not happen very often, and CCP has already posted (in various dev blogs) indicating that they're working on game play changes to avoid such flash crowds. After all with thirty thousand players in a single universe you can't ever really expect to be able to handle them all in one place at one time without a significant step forward in computing power or a significant reduction in environment detail.
Re:Physics, the Legal System, and Geography
on
Ask CCP About EVE Online
·
· Score: 4, Insightful
First of all, why is there no Mac OS X or Linux client?
Short answer: Microsoft's DirectX. Slightly longer answer: this comment.
The second thing I'd like to know is why the physics are all screwed up
Simplicity. I couldn't tell you if it was simplicity for the purposes of the physics engine/network coherency or game balance that came first, but both contribute. Trying to balance the gameplay without an over-simplified speed model (I can't actually think of any games off the top of my head that respect real-universe physics in a space environment, though I imagine someone has tried it) would be excruciating if not impossible. Even in the simplified model there have been issues and several overhauls. Just the other day there was a dev blog that mentioned the issue of the "Nanophoon" (a particular ship+configuration that's hard to counter in PvP).
Thirdly, what's up with the seemingly bizarre layouts of the solar systems, as relates to the legal system?
You might be referring to something else, but my first guess is that you're trying to get from one empire's hub to that of another. There are barriers of low security between center of each of the Amarr, Caldari, Minmatar and Gallente empires. There are higher security paths available, but you'll likely end up going slightly out of your way. You can adjust your autpilot to prefer safer routes.
The construction of a station would require a massive investment, making it highly unlikely that any entity would choose to locate such an expensive piece of hardware in such a place, unless they felt they could defend that space easily, which almost by definition would make that space relatively high security.
Actually, there are many player-constructed stations in EVE these days. Every single one of them has been (and must be) placed in "zero security" space, purely controlled by players. You're right, they're not cheap.
I suppose that you could some up my questions here by saying that I'm really requesting that the game be made much more realistic than it is.
Warp Drives, Jump Drives, wormholes, tens of thousands of years in the future... but you want realism you say? =)
While most of the high-level logic is written in Python there's still a great deal of C++ code, but the main issue is that it's written against Microsoft's DirectX.
I'm also not sure why you think existing Mac development experience is valuable since the Mac GUI is notably absent.
You have obviously never developed using Apple's developer tools. And certainly not on NeXT, as you'd have seen that the current tools are just modern iterations of what used on NeXT which had a very different GUI as well.
I've always wanted to write useful little apps for my phone like I do sometimes for my Mac. I've never actually done it. If the development experience is anything like XCode+Interface Builder for this device, you'll see an explosion of software in the first week the tools are available.
Totally aside from the censorship arguments: I've not seen anyone suggest that perhaps the reason the results are different are because Tiennaman Square is, to most Chinese, simply a place like to most people in Oklahoma Oklahoma City is a place. But to me in the US Tiananmen Square was an event, just like to me in Minnesota Oklahoma City was an event.
Perhaps there's more detail elsewhere, but given what the article says I see very little parallel to Eve Online other than that neither are "Fantasy/Magic" based. It seems like the MMO component will be extremely shallow by itself (the now defunct Earth and Beyond comes to mind) and heavily planned/scripted. Nothing like the extremely player-driven environment of EVE.
It wouldn't surprise me if the program the IRS uses to automate calculates only accepts 32bit unsigned integers which max out at 4,294,967,295 (or some similar range problem). It's not entirely unreasonable to guess that there are few enough cases of numbers greater than this appearing in whatever particular instance gates might be referring to that the IRS hasn't deemed it worthwhile to update the system and instead just does the math for those few people in Excel (possible irony alert).
Speaking from personal experience I am quite pleased with the recent patch. And from the continually growing subscriber base and repeated topping of the concurrent player numbers I gather that on the whole people are pleased with EVE.
The points you bring up are certainly valid, but they are relatively small details. The initial patch problems were resolved quickly, as usual. With regards to the gameplay issues: EVE is quite massively complicated, much more so than any other game I've played (and I've played a fair few). I've been deeply involved in EVE for just over 3 years now, and I'm always learning new things every day. There has been great progress all along (people return to the game all the time, amazed at the changes), and I believe CCP has demonstrated they will continue to improve things. Yes there are problems that need to be resolved, but I can not let that gratuitously negative rant fly.
Regarding port 25: Some of my providers were kind enough to set up a non-standard port, but not all. It's still a pain for devices that use various networks (laptops, phones). When I'm at home I can use Charter's mail server for outgoing mail, but of course they don't allow me to send mail from outside their network so I have to revert settings when I'm connected via public Wifi. When someone visits my place with a phone or laptop and uses my WiFi, they get an error unless they change their mail server settings to send via Charter's server.
What I've ended up doing is using dnsmasq on my WRT (Tomato) router to substitute smtp.charter.net's IP for smtp.otherdomains.com. But I can't even explain that to some people, nevermind expect them to implement it themselves. And besides that most home routers don't have such functionality so I can't do it for them.
Excuse my rant =/
As has been mentioned already, TMS sells a solution that fills a rack. The article is about something to fill a drive bay.
We've had a few EVE-Online stories lately, so I thought it might be interesting to some to point out that one of the users of the TMS setup is CCP Games, the makers of EVE Online. In fact if you click on 'success stories' in right sidebar of the first link in the summary you'll see a short article about CCP's first install of the TMS RamSan a while back.
Hmm...
Wesley Crusher
*waits*
Wesley Crusher
*looks around*
Odd, CleverNickName's radar must be offline.
The earth doesn't exist in a vacuum ...
Actually...
Hey I'd never noticed cmd-left and cmd-right before. I picked up the habit of using ctrl-a and ctrl-e with FreeBSD (before OSX became my Unix of choice), did it by accident once on the Mac one day and was pleasantly surprised to find it worked.
For those not on a mac to follow along: cmd-left and ctrl-a go to the beginning of the current line, while cmd-right and ctrl-e go to the end.
My God, it's full of stars.
Legalization would eliminate the artificial scarcity and prices would plummet, so it's unreasonable to assume your numbers would be accurate. Insightful bit of math none-the-less.
Parent should be >= the score of grandparent.
Or rather: Mod Parent Up.
Actually there is only one server for all of EVE, and it holds tens of thousands at once in a single game universe.
The issue you're thinking of is that any given solar system (of which there are more than five thousand) runs on a single node of the server cluster, and can only handle a few hundred pilots before playability becomes an issue.
These massive fleet battles do not happen very often, and CCP has already posted (in various dev blogs) indicating that they're working on game play changes to avoid such flash crowds. After all with thirty thousand players in a single universe you can't ever really expect to be able to handle them all in one place at one time without a significant step forward in computing power or a significant reduction in environment detail.
Short answer: Microsoft's DirectX. Slightly longer answer: this comment.
Simplicity. I couldn't tell you if it was simplicity for the purposes of the physics engine/network coherency or game balance that came first, but both contribute. Trying to balance the gameplay without an over-simplified speed model (I can't actually think of any games off the top of my head that respect real-universe physics in a space environment, though I imagine someone has tried it) would be excruciating if not impossible. Even in the simplified model there have been issues and several overhauls. Just the other day there was a dev blog that mentioned the issue of the "Nanophoon" (a particular ship+configuration that's hard to counter in PvP).
You might be referring to something else, but my first guess is that you're trying to get from one empire's hub to that of another. There are barriers of low security between center of each of the Amarr, Caldari, Minmatar and Gallente empires. There are higher security paths available, but you'll likely end up going slightly out of your way. You can adjust your autpilot to prefer safer routes.
Actually, there are many player-constructed stations in EVE these days. Every single one of them has been (and must be) placed in "zero security" space, purely controlled by players. You're right, they're not cheap.
Warp Drives, Jump Drives, wormholes, tens of thousands of years in the future... but you want realism you say? =)
While most of the high-level logic is written in Python there's still a great deal of C++ code, but the main issue is that it's written against Microsoft's DirectX.
Slashdot has covered Apophis (2004 MN4) before, in late 2004:
Introducing Asteroid 2004 MN4
2004 MN4, Even Higher Probability
I'm also not sure why you think existing Mac development experience is valuable since the Mac GUI is notably absent.
You have obviously never developed using Apple's developer tools. And certainly not on NeXT, as you'd have seen that the current tools are just modern iterations of what used on NeXT which had a very different GUI as well.
I've always wanted to write useful little apps for my phone like I do sometimes for my Mac. I've never actually done it. If the development experience is anything like XCode+Interface Builder for this device, you'll see an explosion of software in the first week the tools are available.
I originally found it hard to believe the shuttle hasn't been in orbit over new year's before.
e _missions
http://en.wikipedia.org/wiki/List_of_space_shuttl
The closest I could find was STS-103, the HST servicing mission in '99. Launched December 19th and lasted 7d 23h.
Poor choice of examples. The G in GOES stands for "Geostationary".
"If all nations/states have nuclear capibilities, there will be a permanant peace between [remaining] nations."
There. Fixed that for you.
This is known as the Anthropic Principle.
I think it's time for me to re-read the non-fiction again when Purple doesn't sound like the right name and Indigo does.
This particular bit of behavioral psychology has been covered by MacHall.
I can't even recall the last time I answered the phone when I didn't recognize the caller ID entry.
Yet another previously trusted solution that is no longer useful, but still clung to by those unwilling to accept change.
~Lake
A story that consists of a link to wikipedia and a mailing list posting about an OS possibly (maybe, potentially) switching filesystems.
Beats the heck out of story about a blog posting that's just a regurgitation of an MSNBC article that doesn't know what the frack it's talking about.
Totally aside from the censorship arguments: I've not seen anyone suggest that perhaps the reason the results are different are because Tiennaman Square is, to most Chinese, simply a place like to most people in Oklahoma Oklahoma City is a place. But to me in the US Tiananmen Square was an event, just like to me in Minnesota Oklahoma City was an event.
Perhaps there's more detail elsewhere, but given what the article says I see very little parallel to Eve Online other than that neither are "Fantasy/Magic" based. It seems like the MMO component will be extremely shallow by itself (the now defunct Earth and Beyond comes to mind) and heavily planned/scripted. Nothing like the extremely player-driven environment of EVE.
It wouldn't surprise me if the program the IRS uses to automate calculates only accepts 32bit unsigned integers which max out at 4,294,967,295 (or some similar range problem). It's not entirely unreasonable to guess that there are few enough cases of numbers greater than this appearing in whatever particular instance gates might be referring to that the IRS hasn't deemed it worthwhile to update the system and instead just does the math for those few people in Excel (possible irony alert).
Speaking from personal experience I am quite pleased with the recent patch. And from the continually growing subscriber base and repeated topping of the concurrent player numbers I gather that on the whole people are pleased with EVE.
The points you bring up are certainly valid, but they are relatively small details. The initial patch problems were resolved quickly, as usual. With regards to the gameplay issues: EVE is quite massively complicated, much more so than any other game I've played (and I've played a fair few). I've been deeply involved in EVE for just over 3 years now, and I'm always learning new things every day. There has been great progress all along (people return to the game all the time, amazed at the changes), and I believe CCP has demonstrated they will continue to improve things. Yes there are problems that need to be resolved, but I can not let that gratuitously negative rant fly.