This new planet (see "What makes a planet?" below) is the largest object found in orbit around the sun since the discovery of Neptune and its moon Triton in 1846. It is larger than Pluto, discovered in 1930. Like Pluto, the new planet is a member of the Kuiper belt, a swarm of icy bodies beyond Neptune in orbit around the sun. Until this discovery Pluto was frequently described as "the largest Kuiper belt object" in addition to being called a planet. Pluto is now the second largest Kuiper belt object, while this is the largest currently known.
All other known KBOs are smaller than Pluto, and so is Sedna. The only things in the solar system larger than Pluto are the Sun, the rest of the planets (including the new one), the Moon, Ganymede, Titan, Callisto, Io, Europa, and Triton.
Also, how come no one is asking the question why it took 2 years before such analysis was done.
Explained here. There's no conspiracy - they didn't discover it until January:
Because the new planet is so far away it is moving slower than most of the objects that we find. It is movng so slowly, in fact, that our computers didn't notice it the first time around! We began a special reanalysis a year later to specifically look for very distant objects. This reanalysis found the new planet on January 8th 2005, almost 1 1/2 years after the initial data were obtained.
Brown isn't quoted as saying anything about a hacker, and they didn't source that info.
It's on this page. But, yeah, it wasn't really hacking, it was just using Google well.
Like, maybe they didn't want to risk the media flaming them for prematurely announcing a tenth planet if they had to recant part of their data?
Also, the computers they use for analysis didn't see it because it moves so slowly. They found it on reanalysis a year and a half after they imaged it. They weren't actually sitting on the discovery for two years - just since January.
Yes it is. Why do you think BugMeNot has a "This login didn't work" button.
I've had multiple accounts get deleted while I've been using them and been forced to log in with a new ID.
I have been using the same anonymous registration to access nytimes.com from multiple IP addresses simultaneously for nearly a decade.
I'm not talking about using the same account at both work and home. I'm talking about hundreds of addresses actively using the same account at the same time. There's a big difference.
or we can all use this from now on: username AnonymousCoward password password
No, actually, you can't. The NYT routinely removes accounts that are being used by more than one IP.
That's why you need to use the bugmenot.com site mentioned above (i.e. logins that no longer work are removed from bugmenot's database). Furthermore, bugmenot works with other sites besides the NYT.
Also, for Firefox users, you can try the extension.
I agree, that battle with "The End" was one of the best boss battles that I have ever played in a game. I was on the edge of my seat the entire time, and when I finally killed him, I was literally out of breath from barely breathing. This battle probably deserves an honorable mention.
For those who haven't played the game, this boss battle isn't your typical "lock player character into a small stage and fight" battle. This is much more a battle of skill than it is a test of button pushing and pattern recognition. The battle takes place on a very large stage consisting of mountain fields and a river. It is one of the most beautiful and dynamic environments in the game, and you will even encounter short rain showers during the battle. The End is a sniper, and thus, will hide and shoot at you if he sees you. Your task is to hunt down The End (either by finding his footprints or catching the glint from his rifle scope) while constantly hiding from him. He is almost impossible to snipe from a distance without getting hit yourself, so you need to sneak up on him. The good news is that he won't kill you when he shoots you as he only shoots tranquilizer darts at you to lower your stamina. The bad news is that if he lowers your stamina to zero, you will be captured and sent back several stages to a jail cell. If you get close enough to kill The End, but accidentally startle him, he will shoot you and run off to hide again. However, if you are skillful, you can sneak up on him and hold him up! If you do this, he will give you his camouflage suit.
The character design for The End is truly classic as he is an elderly man who the first time you see him is wheelchair bound (not during the battle, though). He sleeps most of the time and only wakes up to fight (in fact, if you take too long to find him during the battle he will fall asleep and you will hear him snoring). He also has a pet parrot that will tell him where you are (however, you can kill and eat it, which really ticks The End off).
The battle with The End was one of the most innovative battles in Metal Gear Solid 3. The best part is that there is more than one way to win the battle. In fact, you don't even have to fight this boss! To win, you can:
Track him, and snipe him several times to kill him.
Kill him quickly by sneaking up on him and shooting him in the head (one shot, one kill).
Track him, and use your own tranquilizer gun to lower his stamina to zero.
Save the game during the battle, set the PS2's clock ahead, and then load your save game. You will find out that he has died of old age!
Retrieve the sniper rifle early in the game and snipe him when you first see him on the dock (way before the boss battle). When you reach the stage where the boss battle takes place, you will instead have to battle (or sneak past) a group of soldiers. This is good if you're replaying the game and don't want to fight him again.
That's why I think this boss battle should have been included. It was definitely pure genius, and one of the most fun boss battles I have ever played.
I'm equally offended if someone tells me to go suck my own dick...
I don't see any difference in telling someone to go perform a very difficult physical feat on themselves (I've tried)...
Okay, so after observations by Mike Brown (one of the discoverers of Sedna and a member of the team that was researching 2003 EL61 when the Ortiz team announced it) this appears to be KBO smaller than Pluto.
However, there's an even more interesting thing that Mike Brown has on his page, called 2003 UB313 (a.k.a. "Lila").
I've been waiting for a good single player Quake since the excellent Quake 2. I hope the soundtrack is as cool as the one in that game as well:)
The best part about the soundtrack was that the format was just tracks on the CD. In other words, you could put in a different CD and have your own soundtrack for the game, or rip the CD to MP3 for playback without the game (it's even in CDDB).
Before you reply, answer this: Are you aware
of *ANY* place on the Internetw here every
post is loving and kind, the community is
nothing but friends, and everyone's shit
smells like roses?
Yes, the dial tone is generated by the phone. But most consumer voip routers don't generate dial tone unless they can connect to the voip service.
Yes, the routers should generate a reorder tone if they can't connect to the service. Some phones remain silent if they can't reach the VoIP server, but others
will generate tone when they can't. It depends on model and configuration.
When the power went out in the northeast of the US a year or two ago...
...but anyone can head to a drug store in a major power outage and buy a $10 AT&T corded phone if they don't already have one.
I went to CVS on the day that happened. The power wasn't out in our area, but was out in much of the northeast. The funny part was that CVS couldn't sell anything, because the connection from their registers to their datacenter was down. Thus, I was unable to purchase a phone (or a Coke, actually).
Okay, I'm done. No, really! I can stop anytime I want. I don't have a problem!
I don't know how many times you have posted links for it in this thread.
The scary thing is that you seem to be modded up everytime rather than getting modded redundant.
I think it's important to point out to people that there's an easy alternative, so they don't have to duplicate effort. Since I didn't see anyone else here from Unslung pimping it, I took it upon myself to reply to everyone who either pointed out issues with the Debian version or wanted to solve issues with the Debian version. Unslung solves all of these issues, so if my posts save people some time, then I've succeeded. This may also spur some of these people into helping with Unslung or OpenSlug, which would be good for everyone. Furthermore, for those people that want to continue with Debian, the Unslung and OpenSlug distros could help them, since the Unslung developers have already solved significant issues with the NSLU2. For example, one guy wanted to get Asterisk running on the NSLU2. Well, Asterisk is already ported for Unslung, so why not try that out first and maybe use that code to add Asterisk to Debian if he still wants to? It will save him a lot of time in the long run, since a lot of the work has already been done. He might also decide to continue to use Unslung, and hopefully submit bug reports back to the community.
That being said, I though it was also important to try to route people to Unslung, since the developers have worked really hard to come up with a flexible system (Unslung and OpenSlug) for running Linux on the NSLU2. It would be better for everyone to have more developers in this community working to create a better set of distributions for the NSLU2, instead of split between several efforts to do the same thing while not talking to each other.
Honestly, though, it doesn't really matter, because one phone call with only Asterisk running will push the NSLU2 to 100% CPU and produce massive jitter on the call regardless of the codec used. There's two issues involved here: One is the lack of an FPU, which limits the available codecs. The other is the fact that a lot of the Ethernet functionality of the device is implemented in the driver, so a good amount of CPU is spent transferring packets. If you bump up the CPU speed, you could probably get one good call out of the box, but as soon as you start making multiple calls and driving up the amount of data bouncing around the system, your call quality is going to suffer.
So, unless you want a PBX capable of only one concurrent call, it's not really the best device to use as a PBX. You could probably make a voicemail server out of it, but that's about it. If you want a still capable but small PBX, my advice to you would be to get a mini-ITX board, which can handle multiple concurrent calls (although some models do have half-speed FPUs).
The NSLU2 does, however, make quite a nice little HTTP/SSH/File server for home use. I have a Segate USB-powered HD hooked up to mine, so I hardly notice that it's on.
I've tried (Asterisk is already ported for Unslung). Unfortunately, the NSLU2 just isn't powerful enough for that.
You can get one side of a conversation at most, and it's really jittery.
Try it out anyway - it's an easy install with Unslung!
I know, and it had me all excited too:-( I'm playing around with Debian's auto-install text file (sort of like unattend.txt on Windows or kickstart on RHEL) and see if I can skip the serial port...
You can also try using Unslung. They you don't have to do either hack!
NOTE: First page says that the built-in ethernet isn't working under the Debian install yet. Not thinking this will be useful for most people.
As I've said before, use the Unslung distribution instead.
It works with the built-in Ethernet, and doesn't require a serial port hardware modification.
No there aren't. From here:
All other known KBOs are smaller than Pluto, and so is Sedna. The only things in the solar system larger than Pluto are the Sun, the rest of the planets (including the new one), the Moon, Ganymede, Titan, Callisto, Io, Europa, and Triton.Explained here. There's no conspiracy - they didn't discover it until January:
It's on this page. But, yeah, it wasn't really hacking, it was just using Google well.
Like, maybe they didn't want to risk the media flaming them for prematurely announcing a tenth planet if they had to recant part of their data?
Also, the computers they use for analysis didn't see it because it moves so slowly. They found it on reanalysis a year and a half after they imaged it. They weren't actually sitting on the discovery for two years - just since January.
Yes it is. Why do you think BugMeNot has a "This login didn't work" button.
I've had multiple accounts get deleted while I've been using them and been forced to log in with a new ID.
I have been using the same anonymous registration to access nytimes.com from multiple IP addresses simultaneously for nearly a decade.
I'm not talking about using the same account at both work and home. I'm talking about hundreds of addresses actively using the same account at the same time. There's a big difference.
No, actually, you can't. The NYT routinely removes accounts that are being used by more than one IP.
That's why you need to use the bugmenot.com site mentioned above (i.e. logins that no longer work are removed from bugmenot's database). Furthermore, bugmenot works with other sites besides the NYT.
Also, for Firefox users, you can try the extension.
For those who haven't played the game, this boss battle isn't your typical "lock player character into a small stage and fight" battle. This is much more a battle of skill than it is a test of button pushing and pattern recognition. The battle takes place on a very large stage consisting of mountain fields and a river. It is one of the most beautiful and dynamic environments in the game, and you will even encounter short rain showers during the battle. The End is a sniper, and thus, will hide and shoot at you if he sees you. Your task is to hunt down The End (either by finding his footprints or catching the glint from his rifle scope) while constantly hiding from him. He is almost impossible to snipe from a distance without getting hit yourself, so you need to sneak up on him. The good news is that he won't kill you when he shoots you as he only shoots tranquilizer darts at you to lower your stamina. The bad news is that if he lowers your stamina to zero, you will be captured and sent back several stages to a jail cell. If you get close enough to kill The End, but accidentally startle him, he will shoot you and run off to hide again. However, if you are skillful, you can sneak up on him and hold him up! If you do this, he will give you his camouflage suit.
The character design for The End is truly classic as he is an elderly man who the first time you see him is wheelchair bound (not during the battle, though). He sleeps most of the time and only wakes up to fight (in fact, if you take too long to find him during the battle he will fall asleep and you will hear him snoring). He also has a pet parrot that will tell him where you are (however, you can kill and eat it, which really ticks The End off).
The battle with The End was one of the most innovative battles in Metal Gear Solid 3. The best part is that there is more than one way to win the battle. In fact, you don't even have to fight this boss! To win, you can:
- Track him, and snipe him several times to kill him.
- Kill him quickly by sneaking up on him and shooting him in the head (one shot, one kill).
- Track him, and use your own tranquilizer gun to lower his stamina to zero.
- Save the game during the battle, set the PS2's clock ahead, and then load your save game. You will find out that he has died of old age!
- Retrieve the sniper rifle early in the game and snipe him when you first see him on the dock (way before the boss battle). When you reach the stage where the boss battle takes place, you will instead have to battle (or sneak past) a group of soldiers. This is good if you're replaying the game and don't want to fight him again.
That's why I think this boss battle should have been included. It was definitely pure genius, and one of the most fun boss battles I have ever played.I don't see any difference in telling someone to go perform a very difficult physical feat on themselves (I've tried)...
O_o
However, there's an even more interesting thing that Mike Brown has on his page, called 2003 UB313 (a.k.a. "Lila").
The best part about the soundtrack was that the format was just tracks on the CD. In other words, you could put in a different CD and have your own soundtrack for the game, or rip the CD to MP3 for playback without the game (it's even in CDDB).
OMG, you just described alt.flame!
Getting a little knee-pit action is okay, but what I really like is a girl with a nice wattle.
Yes, the routers should generate a reorder tone if they can't connect to the service. Some phones remain silent if they can't reach the VoIP server, but others will generate tone when they can't. It depends on model and configuration.
Okay, well, you're obviously from a part of the world with better phone lines and quite a bit more sarcasm than I am.
My point is that you can't just test for tone like you used to be able to do, you have to dial out to verify that your line is working.
Of course you had a dialtone, because with VoIP it's generated by the phone.
Try dialing out and count how many times you get the reorder tone.
I went to CVS on the day that happened. The power wasn't out in our area, but was out in much of the northeast. The funny part was that CVS couldn't sell anything, because the connection from their registers to their datacenter was down. Thus, I was unable to purchase a phone (or a Coke, actually).
"We can't give you 5 nines availability, would you settle for 9 fives?"
Okay, I'm done. No, really! I can stop anytime I want. I don't have a problem!
I don't know how many times you have posted links for it in this thread. The scary thing is that you seem to be modded up everytime rather than getting modded redundant.
I think it's important to point out to people that there's an easy alternative, so they don't have to duplicate effort. Since I didn't see anyone else here from Unslung pimping it, I took it upon myself to reply to everyone who either pointed out issues with the Debian version or wanted to solve issues with the Debian version. Unslung solves all of these issues, so if my posts save people some time, then I've succeeded. This may also spur some of these people into helping with Unslung or OpenSlug, which would be good for everyone. Furthermore, for those people that want to continue with Debian, the Unslung and OpenSlug distros could help them, since the Unslung developers have already solved significant issues with the NSLU2. For example, one guy wanted to get Asterisk running on the NSLU2. Well, Asterisk is already ported for Unslung, so why not try that out first and maybe use that code to add Asterisk to Debian if he still wants to? It will save him a lot of time in the long run, since a lot of the work has already been done. He might also decide to continue to use Unslung, and hopefully submit bug reports back to the community.
That being said, I though it was also important to try to route people to Unslung, since the developers have worked really hard to come up with a flexible system (Unslung and OpenSlug) for running Linux on the NSLU2. It would be better for everyone to have more developers in this community working to create a better set of distributions for the NSLU2, instead of split between several efforts to do the same thing while not talking to each other.
I haven't unsoldered R83.
Honestly, though, it doesn't really matter, because one phone call with only Asterisk running will push the NSLU2 to 100% CPU and produce massive jitter on the call regardless of the codec used. There's two issues involved here: One is the lack of an FPU, which limits the available codecs. The other is the fact that a lot of the Ethernet functionality of the device is implemented in the driver, so a good amount of CPU is spent transferring packets. If you bump up the CPU speed, you could probably get one good call out of the box, but as soon as you start making multiple calls and driving up the amount of data bouncing around the system, your call quality is going to suffer.
So, unless you want a PBX capable of only one concurrent call, it's not really the best device to use as a PBX. You could probably make a voicemail server out of it, but that's about it. If you want a still capable but small PBX, my advice to you would be to get a mini-ITX board, which can handle multiple concurrent calls (although some models do have half-speed FPUs).
The NSLU2 does, however, make quite a nice little HTTP/SSH/File server for home use. I have a Segate USB-powered HD hooked up to mine, so I hardly notice that it's on.
I would hope not, because it would be really unseemly if women could deliver babies by reverse peristalsis.
*baaaaaaarrrrrffff* WAAAAAHH!!!
I've tried (Asterisk is already ported for Unslung). Unfortunately, the NSLU2 just isn't powerful enough for that.
You can get one side of a conversation at most, and it's really jittery.
Try it out anyway - it's an easy install with Unslung!
You can also try using Unslung. They you don't have to do either hack!
As I've said before, use the Unslung distribution instead.
It works with the built-in Ethernet, and doesn't require a serial port hardware modification.
Or use the Unslung distribution instead, which does support the built-in Ethernet.
Unslung supports USB memory sticks, so you don't actually have to use a HD with it.
Also, I have a 40 GB Segate attached to mine that is USB powered.
It still might use more power than the WRT54, but at least you don't need anymore power than is available with the NSLU2's adapter.
The Debian installation requires a serial port modification, though.
Unslung does not, so people that aren't hardware inclined can easily install it.