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Mac Gaming History Remembered

Thanks to 1UP/Ogamo for its feature discussing the early importance of the Apple Macintosh as a videogaming platform. The author argues: "The Mac definitely left its mark on gaming. Though it never became a gaming powerhouse, it played host to a few legitimate classics, and their ideas went on to influence developers to this day", before referencing titles such as ICOM's Deja Vu ("...has some of the wry sense of humor that [also] brightened up the best of Infocom's games") and Silicon Beach's Dark Castle ("One of the first successful action games to use a mouse for shooting things.")

117 comments

  1. Best Mac Game ? by naden · · Score: 1

    Two words:

    Armour Alley

    Like all great games: simple to get into, difficult to master.

    --
    Funtage Factor: Purple
    1. Re:Best Mac Game ? by skinfitz · · Score: 1

      Two more words:

      Slashdot effect.

    2. Re:Best Mac Game ? by SkyWalk423 · · Score: 1
      Actually, one word will suffice:

      Marathon

      Better than Quake, miles ahead of Doom, and probably the scariest game I've ever played.

  2. BreakOut by Wizworm · · Score: 0

    Was the First Color game I had ever played
    and argueably the best graphics (to that point)
    Also it had 8 bit sound, not 1 bit.

    --
    I always thought of Creationism as the Raving Right's version of the Loony Left's Anthropogenic Global Warming-brightmal
  3. Dark Castle... by MrAndrews · · Score: 1
    Dark Castle ("One of the first successful action games to use a mouse for shooting things.")

    Both I and my carpal-tunnel-crippled hand respectfully disagree.

    1. Re:Dark Castle... by johannesg · · Score: 1
      Dark Castle stank. Platforming had already been perfected on the 8-bit machines, and Dark Castle was a distinct step backwards. Yes, it used the mouse. It also made it damn near impossible to move your sprite around by virtue of an impossible keyboard layout (hint: the keys with the arrows on them are commonly understood to move things in the direction the arrows are pointing...). And the mouse input was a gimmick.

      Deja Vu was a much better game, albeit a bit simple (I finished it in one not even very long sitting). Uninvited and Shadowgate, on the other hand... Apart from an overdose of sudden death, these were great games. And I loved the game style. Too bad no more were ever made.

    2. Re:Dark Castle... by theRG · · Score: 1

      I can't respond to how platform games had already been established, but I think in terms of the richness--even in black & white--of the graphics was great. Looking at the screenshots from MobyGames doesn't do it justice. In 1986, on a black & white Mac screen, it looked brilliantly detailed.

      I spent many all-nighters in my youth playing this game. Ahh, memories.

    3. Re:Dark Castle... by theRG · · Score: 1

      Here's a link to a screenshot I was able to find: http://apple-x.net/modules.php?op=modload&name=New s&file=article&sid=680

      Look all the way towards the bottom 3/4 of the article. It contains screenshots of other notable Mac games as well.

  4. Bolo! by Anonymous Coward · · Score: 1, Informative

    BOLO!

    http://www.lgm.com/bolo/

    or if your a Windows/Linux user:

    http://www.winbolo.com/

  5. I assume "classic" = "pre-90's" by Pluvius · · Score: 4, Insightful

    Since Bungie was only mentioned at the end of the article, and Ambrosia wasn't mentioned at all, even though they are responsible for the best Mac-only games in existence.

    Anyway, I coincidentally replayed Deja Vu for the NES last night; that brought back some fun memories. I knew the three NES ICOM games were just ports, but I didn't know they were originally on the Macintosh (I assumed PC or Amiga).

    Rob

    1. Re:I assume "classic" = "pre-90's" by BortQ · · Score: 1

      Yeah, this was more of a look back as far as possible article. There have continued to be many excellent mac games since then. My game was built and released on OS X first. Part of a new breed of mac games?

      --

      A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  6. They may not be only Mac games ... by dustymugs · · Score: 1

    but they were awesome none the less. 1. Oregon Trail 2. Where in the world is Carmen Sandiego It was '91 or '92 but those were the games I remember from back then...

    1. Re:They may not be only Mac games ... by Gleapsite · · Score: 1

      makes me want to install a 5.25" drive in my machine...

      i remember playing those games in 2nd/3rd grade on ancient macintoshes...

      ahh.
      that my friends is the smell of the good old days.

      i would pay a few fingers for a good emulator and some roms. Anyone know of any?

      --
      face the world with eyes of fire.
    2. Re:They may not be only Mac games ... by Anonymous Coward · · Score: 0

      Macintoshes had 5.25" drives? Maybe you were thinking of the IIgs or something there.

      Anyway, if you're looking for a decent Mac emulator, check out Basilisk II.

      It's a Mac 68k (pre-PPC) emulator for Windows and Posix-types. I've never gotten the source to compile properly, but there's an up-to-date generic binary RPM as well as the Windows version hosted on the linked page. Apple.com hosts MacOS 7.5.3 plus the 7.5.5 upgrade, plus all earlier MacOSes. The problem is getting a copy of the Mac BIOS. Unless you have a real Mac and the software to do it, you may find yourself doing a lot of searching.

      I didn't have a Mac myself, but it is kinda neat to see what I missed out on. Spectre VR and Wolfenstein 3D run nicely on it.

  7. Three Mac games we played at CMU by chia_monkey · · Score: 1

    Macfoxes.

    There were three games that we played a lot of at Carnegie Mellon in my time. Maelstrom (ie, Asteroids), Marathon, and Macfoxes. If only they would port Macfoxes over to OS X.

    --

    "He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
    1. Re:Three Mac games we played at CMU by JabberWokky · · Score: 1
      At Duke University, NetTrek (not the Unix one - a 1 bit black and white network game).

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:Three Mac games we played at CMU by chia_monkey · · Score: 1

      Actually, NetTrek was quite popular in the computer clusters. It was in the dorms that we played the Mac games (Marathon, Maelstrom, Macfoxes). You'd hear people screaming up and down the halls "you bastard!" from the networked Marathon games, or "use the Jack Daniel's bottle!" if you were playing Macfoxes.

      --

      "He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
  8. Balance of Power? by joinder · · Score: 1

    If I remember right, this started out on the Mac. Great classic Cold War geopolitical simulator, although I always ended up getting the world buried in nuclear ash...

    1. Re:Balance of Power? by Colazar · · Score: 2, Funny
      I always thought that was the point...the only way to win is not to play.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  9. I just started playing mac games last night by greywar · · Score: 1

    How odd to see this up. 3 days ago my work told me I could have all the old macs. This got me:
    4 30/SE
    1 SE
    1 7600/132
    1 quadra 700 [not sure].

    I downloaded some games etc. had some fun. I'm going to set them up for the kids to play with [I have 6 kids]. Some interesting notes:

    the se/30's have 40 MB hard drives. they still work. 8 MB of ram on these bad boys...16 Mhz. Amazing-and the games are still mildly entertaining. shanghai, civ, etc.

    they were free-and there is some decent games for them in shareware and abandonware.

    1. Re:I just started playing mac games last night by BTWR · · Score: 2, Informative
      Some reommendations from when I had an LCII (a 16mHz/4mb RAM machine):

      King's Quest 5

      Civilization

      Indiana Jones & The Fate of Atlantis

      Sim City

      Quest for Glory 1

      Where in the World is Carmen Sandiego (Deluxe)

      3 in Three (a GREAT puzzle game for 10-14 y/o)

    2. Re:I just started playing mac games last night by Anonymous Coward · · Score: 0

      The SE/30's seem powerful enough to play what is one of the best Mac shareware games ever created, Escape Velocity.

      Get it at http://www.ambrosiasw.com/games/ev

  10. Memories by Gogo+Dodo · · Score: 2, Interesting

    Ah, the memories of playing Crystal Quest, Crystal Crazy, and Shufflepuck Cafe. And blowing stuff up with the Spectre series of games.

    1. Re:Memories by georgewad · · Score: 1

      Shufflepuck was awesome. Spent many many hours...
      I used to play another game, that was equally awesome but I don't remember the name. I do remember the instructions "Shoot everything, don't get hit"
      any help?

      --
      Karma: It's not just a good idea. It's the law.
    2. Re:Memories by georgewad · · Score: 1

      My brain kicked back into gear, I think it was MacBugs, it used icons from the os. very fast paced for its day.
      Those of you who can't equate the Mac with games, keep in mind this was before most PC clones had a mouse.

      --
      Karma: It's not just a good idea. It's the law.
    3. Re:Memories by Stanza · · Score: 1
      BattleGirl. Awesomest game ever. Too bad it doesn't work on Mac OS X.


      http://www.ultra-united.com/

  11. saw the headline by Anonymous Coward · · Score: 0

    and laughed...at first i thought it was joking when it said "mac gaming" and "history" in the same line...it's only been recently since mac gaming has been getting near simultanious release with PC versions of stuff (within 6 months). prior to a couple years ago mac gaming lagged very badly behind and lacked alot of games....sure there were some good games, but comparitively...

    1. Re:saw the headline by Anonymous Coward · · Score: 0

      You must be really young, or really stupid. Macs have always had a healthly, yet underground game scene. XBox players precious title Halo got it's start on the Mac as Marathon, and I spent too much time playing lemonade stand and oregon trail in the late 80's/ early 90's.

      Just because it's not mainstream and your TV-diety hasn't educated you on it, doesn't mean it doesn't have a history you silly little sheep.

    2. Re:saw the headline by Anonymous Coward · · Score: 0

      You must be really young, or really stupid. Macs have always had a healthly, yet underground game scene.

      It must have been pretty far underground.

      XBox players precious title Halo got it's start on the Mac as Marathon

      Marathon is in no way related to Halo. Halo and Marathon are just more FPS clones with new features added in.

      and I spent too much time playing lemonade stand and oregon trail in the late 80's/ early 90's.

      Those games were more like Apple II games than mac games. The Apple II was a gaming powerhouse compared to the mac. Sorry if that offends some people, but the gaming history of the apple II is much better than that of the mac.

      Just because it's not mainstream and your TV-diety hasn't educated you on it

      LOL, oh please. I bet you have a sega 32x, which you play eternal champions on everyday and think it rocks also.

      doesn't mean it doesn't have a history you silly little sheep.

      Just because someone doesn't agree with your distorted view of the past, doesn't mean they are a sheep. :D

    3. Re:saw the headline by Creepy · · Score: 1

      The problem was, most stores wouldn't devote shelf space to mac because it only had 30% of the market and then 20% and then 10%... Some, like CompUSA, picked up the slack and sold quite a few games, probably because of the limited mac market elsewhere. Others, like Best Buy, got rid of their mac shelf space almost entirely before abandoning the platform. Many mac game distributors moved to shareware.

      Marathon is in no way related to Halo
      Probably not true - the Halo logo has a small Marathon logo in it and there have been several parallels found in the storylines. It is suspected that the stories may collide in a future game.

      Apple ][ may have been a gaming powerhouse compared to Mac, but Mac has been around a heck of a lot longer. The relative catalogs of games are probably pretty close now. The entire catalog is probably what the XBOX gets in a year, though ;)

      Not to say the mac market for games was great - it certainly was limited. Probably the worst part for a long time was limited input device choices - ever try a flight sim with a mouse and keyboard? Ewww. Thankfully, that was fixed by adopting USB. Quickly adopting AGP later probably helped, as well.

    4. Re:saw the headline by Moofie · · Score: 1

      I still have my CH Products Flightstick Pro for ADB. Man, I love CH sticks. The action was so smooth, and they were absolutely bulletproof. And my Mac stick was incredibly versatile. Programmable out the wazoo...worked very nicely as a four-button mouse with an eight way hat.

      That's one thing that will never get thrown out of my Box of Old Computer Junk. I'll pull it out in 20 years and think fondly of A-10 Cuba...

      --
      Why yes, I AM a rocket scientist!
  12. Pity. by Arkhain · · Score: 2, Interesting

    Pathways, Marathon, Maelstrom and Escape Velocity. Oh childhood, where art thou?

    Oh yeah, playing Halo on a Microsoft Xbox and Freelancer on Windows XP.

    Really a pity how shallow the Mac's gaming shelf has become. I mean, Panther wipes the floor with XP for just about everything except games.

    1. Re:Pity. by NormanEinstein · · Score: 1

      Those were good times. Sometimes I get upset that Bungie is now owned by Microsoft, but at least they're still producing awesome games.

      At home my macs are called Tycho, Durandal, and Leela. Thanks, Bungie. :)

    2. Re:Pity. by Anonymous Coward · · Score: 0

      I mean, Panther wipes the floor with XP for just about everything except games

      and market share. :D

  13. Mouse Stampede! by spitzak · · Score: 2, Informative

    Yep, I was working in the software industry when the Mac came out, and the first thing my company did was make a game. They did this millipede ripoff in about 1 month, and if I remember right the major portion of the budget was spent on designing and printing the packaging. However it certainly used the mouse, and it would be difficult or impossible to duplicate Millipede so well on a mouse-less MSDOS machine.

    You can try it on a Mac here: Mouse Stampede

    Jason Linhart wrote the game, but I got the job of drawing most of the icons. I'm particularily proud of the swiss cheese, it's pretty hard to draw something legible in a 16x32 space in two colors!

    1. Re:Mouse Stampede! by Anonymous Coward · · Score: 0

      Wow, i remember that game!
      I also think it rebooted my SE when i quit it, that was really annoying.

    2. Re:Mouse Stampede! by spitzak · · Score: 1

      Yea, there was some sort of copy protection that caused no end of troubles. Hopefully that has been deleted from the new PPC version.

  14. Honestly... by tprime · · Score: 1

    Honestly, the only MAC game that comes to mind was Oregon Trail and Where in the World is Carmen Sandiego that I played in grade school. That is sad. Somewhere things went terribly wrong for Jobs and company.

    --
    http://www.tomandemily.com
    1. Re:Honestly... by skinfitz · · Score: 1

      You hit a pet hate of mine - it's "Mac" not "MAC". MAC is an acronym of Media Access Control and has absolutely nothing to do specifically with Apple, however Mac's have MACs which is where it gets confusing if you don't know the difference.

    2. Re:Honestly... by cheide · · Score: 1

      Somewhere things went terribly wrong for Jobs and company.

      Although I wasn't a developer around that era, from what I've heard it was mostly because Apple was extremely tight-fisted over access to development tools and APIs. They still primarily wanted the Mac to be taken seriously as a business and education computer, so it was tough to convince them to even let you try to write games for it.
    3. Re:Honestly... by falcon5768 · · Score: 1

      which is exactly what happened. Today the Mac is primarily a work computer while the PC gets the games..... now Jobs wants the opposite. But seriously, who back then thought that someone would blow 3000 dollars on a GAMING machine

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:Honestly... by pappy97 · · Score: 1

      "Honestly, the only MAC game that comes to mind was Oregon Trail and Where in the World is Carmen Sandiego that I played in grade school. That is sad. Somewhere things went terribly wrong for Jobs and company."

      The sad thing is that you probably didn't play them on a Mac. You probably played them first on an Apple II e and then the (color!) IIgs.

      In my grade school, us little kids were allowed to touch any macs, if they existed.

  15. No More by RaisinBread · · Score: 4, Funny

    Thanks to 1UP/Ogamo for its feature discussing the early importance of the Apple Macintosh as a videogaming platform.

    Whatever its contribution in the past, Apple is a gaming platform no more. As a Mac user and a semi-avid gamer, I really miss one aspect of my old PC - the über availability of games.

    Anyone seen this parody? It's right on the money.

    "The PC is so... so confusing! You go the store and there are like.... racks and racks of games. But on the Mac, there are just six!"

    --J

    1. Re:No More by gamgee5273 · · Score: 1
      At one point, I did miss moving my gaming away from the Mac to my consoles... but it has helped me put the computer itself in perspective. I see games as something I want to relax with, not sitting in my den at the same place I was writing a leeter or doing my taxes.

      That said, I still play older games using ScummVM or the wonderfully updated Myth II and StarCraft on my Mac. But it's not the same.

      Maybe I need to hook up a used machine to my TV... hmmmm...

    2. Re:No More by Anonymous Coward · · Score: 0

      It should be noted that scummvm.org has a Dreamcast port of the project on their page.

      As well, I bet it's not a longshot to think that somebody has ported it to XBox, as the case has been with a bajillion other emulators.

    3. Re:No More by gamgee5273 · · Score: 1
      Sure, but the point is: I have older Macintosh games that are based on SCUMM. I don't know if a DC or Xbox would like a Mac CD of Indiana Jones and the Fate of Atlantis put in it. Maybe they would.

      Nor can I play Myth II on an Xbox or DC. :)

  16. All these posts by wheresdrew · · Score: 2, Funny

    and nobody mentions the Mac Gamer video from Red vs. Blue? O.o

    1. Re:All these posts by falcon5768 · · Score: 1
      not really all that funny personally, yeah macs dont have a lot of games, but we DO have games that are new releases, we DONT have to throw away our computers (as my overclocked B/WG3 can attest to) And honestly WHO PLAYS MORE THAN 3 GAMES AT A TIME!

      Seriously I havent even played any games on my mac, and i just bought 3 (Jedi Acadamy, Age of Mythology, and a cheap copy of Alien V Predator cause i didnt feel like buying 2 and hadnt played the first one) The only game I have been playing was the copy of FA-18 hornet Im beta testing. We have Unreal Tourn 2004... what more do you really want?

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  17. Two words: by rbanzai · · Score: 2, Informative

    Shufflepuck Cafe

    My God, did I play alot of Shufflepuck Cafe. I worked in a Software Etc. where we had a Mac Plus on display and that game got me through many a long, customer-free shift.

    I can still hear the big, scary, fat dude that was the last opponent laughing at me when he got the puck past me. :)

    1. Re:Two words: by jetfuel · · Score: 1

      Come on, you played that much Shufflepuck Cafe and yet couldn't recall that the final boss's name was Biff Raunch? That's a name I'll *never* forget.

  18. Re:What the hell? by skinfitz · · Score: 1

    MAC GAMING? Am I the only one that simply can't relate these two words with each other?

    Nope

  19. The Day After Tomorrow by Osmosis_Garett · · Score: 1

    I just finished watching this movie, and its amazing how well it relates to this article.

  20. Hopefully the mac will return by foidulus · · Score: 1

    to become at least competitve in terms of games. With the newest G5 revision, all power macs come with 2 cpus and a halfway decent video(9600 XT) card for $50 more. Now granted, the pm market is a small share of the already small mac market, but it still could mean more profits if you can port it for cheap(ie you coded it well)....time will tell I guess.

  21. Bah! by daeley · · Score: 3, Interesting

    Sorry, not classic enough. Gimme "Ancient Art of War" or give me death! First program I ever used on a Mac, and that in 1986.

    Kids these days...

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Bah! by kisrael · · Score: 1

      That was such a nice game, I remember playing the PC version a bit years later.

      I wonder how hard it would be to make a modern port, and how it would stack up to modern RTS...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Bah! by Anthony+Stuckey · · Score: 1

      It wouldn't be hard, and it would be far better than any modern RTS. Although if you remade AAoW, you would want to remove the RT aspect. That was always one of the most irritating things about the game.

    3. Re:Bah! by kisrael · · Score: 1

      I thought the real time aspect is what made it so cool?

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  22. And let us not forget... by SphericalCrusher · · Score: 1, Interesting

    Doom. Doom was orignally designed to run on an Apple II. Quake was also originally on a Mac. And Wolfenstein 3D.

    --
    "Instant gratification takes too long." - Carrie Fisher
    1. Re:And let us not forget... by Smartcowboy · · Score: 3, Insightful

      Apple II is a 8 bits computer with barely enough ram to run a BASIC interpreter. OTOH, Doom needed AT LEAST a 386-33 with at least 4Mo RAM and a VGA card. A better setup was a 486-66 with 8Mo RAM.

      And Doom was developed on a NExT workstation. Yes, NExT was from the same guy as the Apple II. But there is a HUGE difference between a NExT workstation and an Apple II....

    2. Re:And let us not forget... by gmhowell · · Score: 2, Informative

      Maybe the poster is thinking of the original Castle Wolfenstein? Yeah, it's a stretch...

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:And let us not forget... by robson · · Score: 1

      Doom. Doom was orignally designed to run on an Apple II. Quake was also originally on a Mac. And Wolfenstein 3D.

      Just out of curiosity, do you have any links to sources for this info?

    4. Re:And let us not forget... by DAldredge · · Score: 0, Redundant

      The parent post is proof that the apple mods will mod anything that is positive about Apple up to +5 in 3.2 seconds.

      Damn, Doom on an apple 2?

      IMTO/.

    5. Re:And let us not forget... by Anonymous Coward · · Score: 0

      More to the point, Wizardry. As far as I know, this was the first real 3D first-person perspective RPG on any computer.

    6. Re:And let us not forget... by SphericalCrusher · · Score: 1

      Masters of Doom. Read it.

      --
      "Instant gratification takes too long." - Carrie Fisher
    7. Re:And let us not forget... by JavaLord · · Score: 1

      And Doom was developed on a NExT workstation. Yes, NExT was from the same guy as the Apple II. But there is a HUGE difference between a NExT workstation and an Apple II....

      You mean that steve jobs guy? Yeah it's easy to forget about him.

  23. prince of persia by eudas · · Score: 1

    Prince of Persia was also available on the Mac platform...

    eudas

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
    1. Re:prince of persia by L337Designs · · Score: 1

      The sound of falling on to the spike pits still haunts my dreams..........

    2. Re:prince of persia by neilyos · · Score: 1

      prince of persia was better on the mac!!!

  24. Major omission by Have+Blue · · Score: 3, Insightful

    Bolo.

  25. Acutally that was an Apple II game by Farmbubba · · Score: 3, Informative

    called Rescue Raiders, one very cool thing that the Mac version had was network play!

  26. Cyan by GMontag451 · · Score: 1

    How is it that no one has mentioned Cyan Software yet? They are the makers of Myst and that uber-classic, The Manhole.

    1. Re:Cyan by acxr+is+wasted · · Score: 1

      I adore Cyan's earlier project Spelunx. Exploring the caves of Professor Pseudo... anyone remember it? More importantly, anyone know where to get it?

      --
      "Come on, let's go drink till we can't feel feelings anymore."
  27. Bolo by Macgrrl · · Score: 2, Interesting

    I used to share a flat with an Apple employee, and was friends with another Apple employee. Whenever they had to travel for business, they all used to take PhoneNet boxes for their PowerBooks (PB170-180 era) so they could play networked Bolo in the waiting lounge at the airport.

    Just think how far we've come. And the irony of having their wireless networking offering called "Airport" makes me wonder if this was a common phenomenon for Apple globally.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  28. Marathon by T.Hobbes · · Score: 3, Interesting
    My first FPS, and still my favorite.

    best line - 'They're everywhere'

  29. I've said for years... by Stanza · · Score: 4, Insightful

    All the best games come out for mac first. I'm not so sure it's true anymore, but for a while it definately seemed so.

    Shufflepuck Cafe
    Dark Castle
    Crystal Quest (it was a sad day when this stopped working when I upgraded to "MultiFinder")
    BattleGirl (anyone tell me how to make this work on OS X and I'll be your friend forever)
    Snood
    Escape Velocity series

    1. Re:I've said for years... by nathanh · · Score: 1
      BattleGirl (anyone tell me how to make this work on OS X and I'll be your friend forever)

      Basilisk.

    2. Re:I've said for years... by rufo · · Score: 1

      BattleGirl works fine for me under Classic last time I checked... although the other poster's mention of Basilisk does intrigue me.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    3. Re:I've said for years... by mixy1plik · · Score: 1

      So many great ones here. You just named my youth! I was 5 in 1984 and blazed through all sorts of stuff. The Uninvited, Shufflepuck, Dark Castle series (to this day my favorite game(s) of all time), even the little space video game in After Dark! The 90s was Spaceship Warlock, Iron Helix, Lunicus... man I wish I had those games again.

      It's been taking a long time, but there is a remake of Dark Castle, with the originals slated to be included in the release!

      http://zsculpt.com/website/games/darkcastle3/dar kc astle3.html
      (I have nothing invested in this, I'm just a HUGE fan)

  30. Another Omission by great+throwdini · · Score: 2, Interesting

    I never did own a Mac back then, but I always enjoyed using others' for games. I don't think anyone has mentioned the (shareware?) arcade shooter Solarian II. Haven't played it since 1999, but now that I think about it, I wouldn't mind a quick game or two right about now ...

  31. Re:Obligatory response.... by Apiakun · · Score: 0

    Because ease of use comes with a price.

  32. So... by NanoGator · · Score: 2, Funny

    ... who else in the PC world is stunned that the history of Mac gaming was longer than one page? Heh.

    --
    "Derp de derp."
  33. Spectre VR!!!! by torpor · · Score: 1

    It was the 'first' serious multiplayer first person shooter you could download and set up and play for a whole weekend on the office network.

    Man that was a fun game. Too bad DOOM came along and stole all the thunder ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:Spectre VR!!!! by VUSE+g-EE-k · · Score: 1

      I spent way too many hours playing that game.

    2. Re:Spectre VR!!!! by torpor · · Score: 1

      Me too. Considering what it basically was - run around, find your opponents tank, then just blast the hell out of each other until one of you dies. There wasn't much skill to it, really ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  34. You shot my LGM!!! by mole · · Score: 2, Interesting

    Amen! Bolo was a favorite game back in school and still a great strategy game played today. Bolo was designed and never quite finished by Stuart Cheshire of Rendezvous/ZeroConf fame. Released before the TCP stack matured on MacOS, and never updated since 1995. Still a great game, runs in black and white on classic macs or color, easily networked up to 16 players via PhoneNet (well, sometimes you get netsplits after 8 or 10). One thing I love about the Mac platform is this game was compiled for 680x0, runs in powerpc emulation, and in os x via classic, over the airport, across the world. It still works! I remember: - ladmo and indy bot - spiking pillboxes - designing maps - wasting entire lunch breaks and afternoons - 5 trees to build a boat - pillboxes have longer range than you, fire faster and take more damage. go out and capture them all. - collecting your teams pillboxes and breaking alliance. hehehe. - desperately waiting for your builder to parachute back in.

    1. Re:You shot my LGM!!! by Gen.+Rasputin+X · · Score: 1

      Yea, I remember Bolo. Damn, that was a great game. Truly a classic game. It was one of the first games that I played that had a simple user-friendly map making interface.

  35. umm... by jonasw · · Score: 1, Troll

    Mac gaming
    Now you're just making stuff up.

    1. Re:umm... by jonasw · · Score: 0

      Why was I modded down? It was a JOKE for crap's sake...

  36. Dark Castle by WebGangsta · · Score: 1
    Somewhere among all my bookmarks is an online version of Dark Castle (Java? Shockwave? I forget...).

    All it did was remind me of how bad I was at throwing rocks at rats on screens 2 and 3.

    (if somebody happens to have the URL available and can post it before I dig it up, I promise that you'll ruin my productivity for the weekend)

  37. They're everywhere? Bah! by CaptMonkeyDLuffy · · Score: 1

    Frog blast the vent core!

  38. Re:Mac Gaming History Remembered... by gamgee5273 · · Score: 1
    Let's pick someone gamers see as a powerhouse now:

    Where do you think Bungie came from? They coded only for the Mac for years. I beieve that Marathon II was ported to Windows 95 at some point... but it wasn't until Myth: The Fallen Lords that Bungie looked for a presence on both platforms. And, even then, they coded on the Mac and then ported the games and tools to Windows.

    Even Halo had its first public preview at a Macworld years ago. It wasn't until Bungie sold out (and the founders split, with Peter Tamte still developing and porting to the Mac) to MS that Bungie became close to non-existant in the Mac gaming world.

    We could go on for hours about how important the Mac was in PC gaming, but if you read the article, we won't have to. I suggest picking up a used Mac from the early-mid 90s and finding some games... you'll be pleasantly surprised.

  39. What was that *very* old game... by MoeDrippins · · Score: 1

    1987, 88. I can't rememember the name, but you were in a overhead view controlling a rotatable/thrustable ship (a la Asteroids) that you had to fly through a maze. Most of the maze walls meant death, but some you could bounce off of (as could your shots). There were guns that shot at you, and some of the mazes/screens had a "gravity" feature that would pull you towards some point source (always with "death walls" between you and it.) It was pre-color macs by a long ways; I played it quite a lot in 1988 or prior.

    --
    Before you design for reuse, make sure to design it for use.
    1. Re:What was that *very* old game... by Creepy · · Score: 2, Informative

      Continuum

      Brian Wilson (one of the authors) even posted the source

      One of my old faves, as well.

    2. Re:What was that *very* old game... by MoeDrippins · · Score: 1

      THAT'S IT! Thanks a million. That game was so good. Simple to play, well done levels, plenty of variation without being complex, rock solid stable. Just well done in every aspect.

      Now, if I only had a mac on which to run it...

      --
      Before you design for reuse, make sure to design it for use.
  40. CASTLE WOLFENSTEIN by orion41us · · Score: 1

    Any one remeber the original wolfenstein game (and I am not talking about ID's wolf3d).... It was 1981, top-down prespective and blocky graphics, what more do you want?

  41. Citadel by Creepy · · Score: 1

    Then there's the nearly completely forgotten Citadel: Adventures in the Crystal Keep

    Entirely drag and drop inventory system and visible character statuses on character icon, and pixel-by-pixel character movement in icon combat area (as opposed to block movement like Ultima). Monster combat was done in a different window than the dungeon view (which was like Wizardry) and had a targeting circle around your character to show range.

    Drag 'n Drop inventory is everywhere in RPGs nowadays, but back then, everything was keyboard still (click T to trade and 5 for character 5 sort of thing).

  42. Crisis Mountain? by wikthemighty · · Score: 1

    For some damn reason, the first game that comes to mind when I think of Apple and games is still Crisis Mountain.

    Fortunately my first gaming memories of Macintosh gaming rests solely with Ultima II, which is just a tad bit better.

    I liked Dark Castle, but played it more on different systems (Still have it for C64 and Genesis) than the mac, and I still think I liked Uninvited and Shadowgate better than Deja Vu.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  43. Risk... by kisrael · · Score: 1

    There was that great port of Risk...awesome dorm game.

    Some stuff came later, what was that one that had an early rendition of Dilbert? Like "MVOD", moving vehicles of destruction?

    And Weslyan Tetris.

    And Milles Bourne, loved that.

    Never had a mac but loved 'em.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  44. Myst... by VUSE+g-EE-k · · Score: 1

    Enough said. That game was one of the best.

  45. Fool's Errand by Colazar · · Score: 1
    If you liked 3 in Three, also check out Fool's Errand, which was made by the same person, Cliff Johnson. It is, bar none, the best puzzle game I have ever played.

    Cliff is in the process of making a sequel to it as well, due out on Halloween.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  46. Abuse was not a FPS by Jim+Hall · · Score: 1

    (from the article:) From Dark Castle, then, descends the modern first-person shooter. Mouse-look is essentially a 3D rendition of what Dark Castle did in two dimensions (although Abuse refined the concept into something more readily recognizable as the precursor of first-person point-and-shoot). See what you want to hit? Point the mouse at it and do it. Point, and click.

    Sorry guys, you totally missed it. 'Abuse' was not a first-person-shooter. It was a 2D side-scroller along the theme of the movie 'Aliens'. (The creatures even made the same sounds, and looked pretty much like the movie aliens.) It was point-and-shoot, though. You moved left/right (and jump) with the keyboard, and used the mouse to aim at enemies, and fired by clicking the mouse button.

    There was also a version of 'Abuse' released for Windows, and yes even Linux.

    1. Re:Abuse was not a FPS by Moofie · · Score: 1

      I loved Abuse. I was on the QA team at Origin, that was publishing the thing for Crack Dot Com. The game even shipped with some multiplayer maps that my team designed. The room with all the traps has a lot of my work in it...although nobody except me liked to play it. : )

      FrAbs is a Free Abuse clone. It's still lots of fun. I'd love to see the TCP/IP networking work...

      --
      Why yes, I AM a rocket scientist!
  47. Re:Mac Gaming History Remembered... by kisrael · · Score: 1

    I read the article (which was kind of brief) and I know Bungie made the huge Xbox hit Halo...but beyond that, I think you'd have to work a lot harder to make the case that "We could go on for hours about how important the Mac was in PC gaming". Admittedly I didn't play that many Mac games , Risk and some card games and some very pretty Ambrosia conversions of some classic games, and I supposed any game the heavily utilizes the mouse probably has some ancestor in the early Mac catalog, but in general I see Mac games in their own, generally derivative, little world.

    (Don't get me wrong: I recongize Marathon was prolly better than the PC FPS of the time, and stuff like Spectre was way cool, but still...)

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  48. Re:Mac Gaming History Remembered... by gamgee5273 · · Score: 1
    The point is: even though you weren't playing it, don't you think there were Macs and designers playing, let's say, Bungie's Pathways into Darkness , at places like Interplay and Activision?

    You may not see the influence, but it's there. It's akin to keeping in mind that Miles Davis studied classical musicians at Julliard - you don't need to know Beethoven to appreciate Davis's work, but Davis's work wouldn't be the same without that influence.

    You didn't have to play the games for my argument to be valid. The designers of the games you played on the PC had to play the Mac games.

  49. Re:Mac Gaming History Remembered... by kisrael · · Score: 1

    Eh, I'm sure there was some of that, but that doesn't mean it's quite as important as you'd assume.

    Sometimes it's clear that a game maker probably said "lets do DOOM, but 'better'". Like how Diabolo was an *admitted* work to get NetHack w/ then modern graphics (and some other changes).

    But other instances, when the influence is subtle, it's hard to know what was a definite influence, what was probably co-influenced by a common ancestor, and what might be a seperate independent invention. Video games have a large and varied history, and you can't even say "well this game play mechanic happened on Mac first, therefore it was infleuence on this later game", since maybe the developers never saw that Mac game, and sort of re-invented the idea.

    You can go crazy with this stuff is all I'm saying. Like, someone notices a similarity in a run by Miles Davis and something Beethoven: maybe it was deliberate, maybe it was something Miles picked up and without realizing brought back in, or maybe it was some bit of Beethoven Miles hadn't actually heard. It's tough to make a definitive claim with that stuff.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  50. Indie games for Mac by DruggedBunny · · Score: 2, Informative
    This is admittedly a little spammy, but very relevant, so here goes...

    Blitz Max, a variant of Blitz Basic comes out on OS X in a couple of months' time, meaning a small but growing army of coders should be putting stuff out for the Mac soon (especially since they just have to recompile the code they've already written for Windows -- no port costs to worry about).

    Gallery of stuff created with Blitz

  51. As Yogi Berra said... by Anonymous Coward · · Score: 0

    "I coincidentally replayed Deja Vu for the NES last night; that brought back some fun memories."

    So you're saying it was Deja Vu all over again? Seems stangely familiar...

  52. Re the Quadra 700 by Anonymous Coward · · Score: 0

    The Quadra 700 was a 25MHz 68040. More info at www.lowendmac.com.

  53. Re:They're everywhere? Bah! by NaugaHunter · · Score: 1

    Don't bogart my .sig, Durandal! More Bob quotes: See ya starside! Hey! Watch it! They're everywhere!

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  54. Re:This should be funny actually by skinfitz · · Score: 1

    Looking forward to seeing just how the zealots deal with this. Lets see - we will either see attempts to deflect away from the fact that there almost are no games on the Mac (however it is getting better admittedly with Doom3 planned etc) or we will see the obligatory "games dont matter" arguments (fair enough if you only use your computer for work). No doubt we will see things along the lines of the usual "Apple invented x" where x in this case is games, or perhaps we will be told that there are more games on the Mac than any other platform (no seriously - it would not surprise me to see people write this - if they also believe it then we are getting into scary territory).

    Here is something else I have learned about Mac culture - take a look at all the message boards like MacRumors etc. See - there is this cultural thing where they all post the spec of their machine, often with (I'm not kidding) the brand of their memory! From what I can see, those who have the best PowerMac or most iPods are revered.

    Here I will attempt to throw the zealot mind into confusion - you see - I just ordered a DP2.5Ghz PowerMac, into which I will be throwing about 4Gb of RAM. This puts me (for now) at the top of the Mac food chain, meaning that my statement here cannot be modded down!