So if I use 3-4 years to learn an instrument, 1 year to write songs, 2 months and 10 000$ to rent a studio and record an album, I should only get paid 20$ for one CD which the buyer then can copy and sell as many times as he wants?
Why am I supposed to give up a freedom to make sure your choice of business model remains profitable? Also: nowadays, the album is no longer the product. It is the advertisement. Concerts are the product, adjust your business model accordingly!
If you're going to copy the Mac, at least copy from the *classic* Mac system, which was better designed in this aspect: the close button was in the top left corner of the window, but the zoom and collapse buttons were in the top right corner.
Why? The button that performs the more consequential / less reversible / potentially annoying action (=closing a window) must be separated from the ones that perform less serious ones (=resizing or hiding its content).
Copyright laws do not violate your rights, because you do not have the right to free (as in beer) copies of the latest Britney Spears music.
Until three hundred or so years ago, we DID have that right. Not that I'd spread that kind of music, mind you, but still, copyright and patents violate everyone's right to disseminate knowledge and information.
Well, when the system is set up so the little guy can never expect to win, while the fat cats have their way... one fellaor another may just crack, you know?
Actually, the original Halo was radically different from what was ultimately released -- a third person shooter, set in an open and persistent world, with online multiplayer. But then Microsoft bought Bungie, moved the whole thing to the Xbox, and... rumors back then said the Xbox just lacked the power to handle the ambitious original design.
Wait, have you played the original Sonic games on the Genesis? If so, how can you say that ANY 3D Sonic game is good?
The 2D games are overrated anyway: Sonic 1 was fantastic, sure, but Sonic 2 was quite mediocre, Sonic 3 was pretty good, and Sonic & Knuckles was terrible (especially the soundtrack).
Attention, developers: graphics are not the most important thing.
For example, the two Sonic Adventure games for the Dreamcast were imperfect but very enjoyable. Now check Sonic The Hedgehog for PS3/X360. It looked far better, but it had craploads of game-breaking glitches, long loading times, overall poor design, so the reviews were mostly negative. Another example, Doom. Everyone loved the first two games... then came in Doom 3, that looked stunning, but played more like a survival horror game. How can someone take such a wild, frantic, exhilarating series and make something so boring out of it?
So, first get a game that PLAYS good, then make it look good.
What I'm concerned about is OS look-and-feel and interface -- system bar on the bottom with clock, trash, info on the right, menu on the left, menu items similar to those of Windows.
In this case, a good choice would be Linux Mint. As a whole, it's a rather well-designed system (their motto: "from freedom came elegance."). And it's handy that it comes with the drivers and plugins that Ubuntu leaves to a separate download for (I assume) license or patent reasons.
There can be no legit copyright enforcement, because the very concept of copyright is immoral and nonsensical in the first place, and ought to be abolished.
So if I use 3-4 years to learn an instrument, 1 year to write songs, 2 months and 10 000$ to rent a studio and record an album, I should only get paid 20$ for one CD which the buyer then can copy and sell as many times as he wants?
Why am I supposed to give up a freedom to make sure your choice of business model remains profitable? Also: nowadays, the album is no longer the product. It is the advertisement. Concerts are the product, adjust your business model accordingly!
Decompilation.
I really mean STUPID, STUPID, STUPID!
If you're going to copy the Mac, at least copy from the *classic* Mac system, which was better designed in this aspect: the close button was in the top left corner of the window, but the zoom and collapse buttons were in the top right corner.
Why? The button that performs the more consequential / less reversible / potentially annoying action (=closing a window) must be separated from the ones that perform less serious ones (=resizing or hiding its content).
Windows 7 looks butt-ugly compared to the Royale theme for XP.
How well does it do nerves? Print me a new foreskin, please!
xenoscaping
Don't you mean xeriscaping?
Copyright laws do not violate your rights, because you do not have the right to free (as in beer) copies of the latest Britney Spears music.
Until three hundred or so years ago, we DID have that right. Not that I'd spread that kind of music, mind you, but still, copyright and patents violate everyone's right to disseminate knowledge and information.
Well, when the system is set up so the little guy can never expect to win, while the fat cats have their way... one fella or another may just crack, you know?
copywritten
Nigga please.
Indeed, because they got it backwards - it's far more comfortable if you move with the right thumb!
People modded this down? What a bunch of naggers.
Actually, the original Halo was radically different from what was ultimately released -- a third person shooter, set in an open and persistent world, with online multiplayer. But then Microsoft bought Bungie, moved the whole thing to the Xbox, and... rumors back then said the Xbox just lacked the power to handle the ambitious original design.
Wait, have you played the original Sonic games on the Genesis? If so, how can you say that ANY 3D Sonic game is good?
The 2D games are overrated anyway: Sonic 1 was fantastic, sure, but Sonic 2 was quite mediocre, Sonic 3 was pretty good, and Sonic & Knuckles was terrible (especially the soundtrack).
Attention, developers: graphics are not the most important thing.
For example, the two Sonic Adventure games for the Dreamcast were imperfect but very enjoyable. Now check Sonic The Hedgehog for PS3/X360. It looked far better, but it had craploads of game-breaking glitches, long loading times, overall poor design, so the reviews were mostly negative. Another example, Doom. Everyone loved the first two games... then came in Doom 3, that looked stunning, but played more like a survival horror game. How can someone take such a wild, frantic, exhilarating series and make something so boring out of it?
So, first get a game that PLAYS good, then make it look good.
Viola.
I don't think this word means what you think it means.
What I'm concerned about is OS look-and-feel and interface -- system bar on the bottom with clock, trash, info on the right, menu on the left, menu items similar to those of Windows.
In this case, a good choice would be Linux Mint. As a whole, it's a rather well-designed system (their motto: "from freedom came elegance."). And it's handy that it comes with the drivers and plugins that Ubuntu leaves to a separate download for (I assume) license or patent reasons.
The article is about bad products; the Cube and the MessagePad were fine products that just happened to flop.
("Newton" refers to the platform as a whole: the NewtonOS, which ran on Apple's MessagePad and eMate, as well as a number of third-party devices.)
Actually, 1 pound = aprox. 0.45 kg.
Do you like 22.8 Centimeter Nails?
Meaning, the people are in beta?
There can be no legit copyright enforcement, because the very concept of copyright is immoral and nonsensical in the first place, and ought to be abolished.
Oh, they certainly did. The solution is: there is no god.
They can pretend as much as they want that their shit is science. That does not make it so.
Fixed.
Yes! Freedom for the internet hate machine!