I was just watching The House Oversight Committee being told by a NASA scientist that global warming had to be addressed. So what does our government do? Throw a ton of money at blasting a four ton tourist trap into space. Have we learned our lesson? I think not. Perhaps once we lose Manhattan the 9-11 fever will redirect its frustration. Perhaps.
Naturally, a basketball court for all us white folk...
Re:Still only so many paths
on
Game Writing
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· Score: 1
I guess I was drawing a distinction between dialogue-requiring plot and puzzle-solving plot. Sure, a level can be full of lots of small puzzles, but they're mostly things like "get over there" where you might HEAR more DIALOGUE, that might tell you where you have to go next, thus justifying the next puzzle. The plot is then like the information-justified goal, and the gameplay is overcoming the obstacles imbetween.:
I can't wait to get this book, they must touch on all of this.
Re:Still only so many paths
on
Game Writing
·
· Score: 1
Oh don't worry, I'm arguing that this is totally infeasible, and if anybody wanted to play a game that open-ended, they should turn to reality for their fix.
Re:Still only so many paths
on
Game Writing
·
· Score: 1
We've strayed onto Level Design from Game Plot writing. I'll touch on both.
Fortunately for the game writers, although solving problems in unique ways is becoming more mainstream, the script doesn't need to worry much about this. That's because the nature of the plot just needs to set up why your character needs to complete that goal. Oh, your princess is captured? Well you need to get into that castle and save her. The galactic counsel has been infiltrated by a Sith Lord? Well you'd better sneak through the Death Star to confront him.
While more and more games are giving you more ways to solve problems (Deus Ex lets you build your own climbing structures, pick locks, program robots. Splinter Cell lets you knock people out, hide bodies, disable alarms, hide or just shoot) Since it's the developer's job to make the game fun and playable, at least one solution will always exist and be known to the developer.
If you could imagine a game with an infinite number of interactive elements (down to the chemical composition), you could claim there MUST be a solution to the problem, then the programmer's job would be done, and could just write your character to get locked in a solid steel room in a straight jacket, and say, "There's a way out, in theory." The way communism works, in theory.
That's why you're always going to have the dumb-AI guard with the security pass facing the wrong way outside the compound gate. The invisible hand of "We hope you enjoy our game" will always leave an obvious and less-creativity-necessary-than-reality way through. Sure, there'll be a few alternate ways to win, and by the end you'll have to be rather clever using what you've learned. But since you're still just solving a set objective at a time, the plot can be untouched no matter how you solve a problem.
Still only so many paths
on
Game Writing
·
· Score: 1
Too bad videogames are still limited by the versatility of their prewritten scripts. You either have to have a bunch of mute whores (GTA) or a lot of very obsessive task-oriented people NPCs.
"I really think we should get back to the mission."
"I hardly think this is a time to be fooling around."
"Stop touching me!"
Kindof like National Novel Writing Month (november).
http://www.nanowrimo.org/
And Channel 101 (5 minute videos monthly)
http://www.channel-101.com/
The internet's becoming a seasonal support group for artists lacking impetus. Now if only there was a way for these independent producers to make money off their labor...
So let's say we're talking to The Federal Way School Board. It's a group of people who don't really understand the scientific method, and are making a ruling on behalf of a lot of religious people. As far as I see it, they're CLOSING A SCHOOL DISTRICT of 22,395 children, and OPENING A CHURCH DISTRICT. It's NOT just another religious nut, it's one less region of educated children.
Now I'm not too familiar with how you do it down here at/., just talk, or also some of that walk-walking, but can we not do something about this? There are a couple posts here that I think respond fantastically to the issue. Shall we engage a letter-writing campaign? "Science in a nuthsell" style? I particularly liked tbo's idea of turning it into an opportunity to invite the kids to think critically and decide for themselves.
Check it out:
Federal Way Public Schools
Administration offices: 31405 - 18th Ave. S., Federal Way, WA, 98003
Phone: (253)-945-2000
or http://www.fwps.org/info/schools/contact/index.htm l Contact individual Schools within the district. Take a moment on monday to give the district a call or write a letter. I'm testing a HYPOTHESIS that we can fix this. (Yeah I know you love that one.)
I wonder what will happen at the end of that month-long ban. The overwhelming influx of spam from the same country as many Al-Jazeera journalists sounds like a digital equivalent of Feds dressed as anarchists throwing bricks through Starbucks windows to discredit a peace rally.
Maybe once GPS and traffic cameras see all the streets, we'll get tickets and insurance rates not based off individual violations, but more accurate "safeness levels," not based off speed limits or no u-turn signs, but off of how many times you actually endangered anyone. That's really gonna save my bill to the Department of Revenue a TON.
"since regular record shops don't sell MP3s......its practically impossible for teens to buy legit MP3s on their own."
This is the voice of someone who doesn't know what an MP3 is.
"I done ain't even SEEN one o these newfangled MP3 records. But maybe someday I'll throw away all these CDs and buy mp3s of 'em."
This suit WAS at Nextfest 2 years ago. I know because I was there, and while they presented it as easy enough for anyone to use, when they took two volunteers, it resulted in one of the most awkward moments I've ever seen, or gotten a picture of:
http://homepage.mac.com/somniac/.Pictures/nextfest 04/wussyboy2.jpg
And since you already broke the holy subject rule,
And how the hell would multiple people look at it in 3-D???!
That laptop relies on focusing on one person, right? Or is it split down the middle?
And yes, I'm too lazy to go reference that other link.
It's not full color, and that about does it. People want the cool shit, not to go backwards. Unless you want to pull an 80's revival, which I'd say wouldn't be too hard in today's social climate.
because if it's splitting the alternating lines down the path where MY eyes aren't, what's the guy to my left see? My left' eye's portion? That's weak. Wake me up when we have holo-screens.
Improv is very situation-based, and the plot is developed line by line. When an audience watches this process, there is a kind of suspense on every line that is very easy to manipulate for laughter. That's the simple answer I can try to express. There are a lot of kinds of comedy, but unusual situations are where comedy is easiest to emerge, and unusual situations are where improv comedy goes when not given a strict format.
A skilled improvisor (and there are many out there) can easily hold onto a tragic emotion or play into the dramatic tension built up by an enraged fight between two other characters.
I suppose a major reason might be comedies don't depend on realism or any kind of accuracy, with wackiness being totally acceptable.
But even a comedy show with that kind of technology would be fun- maybe with a live crew putting in the props and scenery as the actors endow their surroundings?
You could always use the tried-and-true "choose your own adventure" format. If you disagree with this post, turn to page 57 for an untimely death.
Until I can afford an HD TV, this just doesn't matter to me.
You could bring in Ad Revenue if you call it the "Mos Def Cantina."
I was just watching The House Oversight Committee being told by a NASA scientist that global warming had to be addressed. So what does our government do? Throw a ton of money at blasting a four ton tourist trap into space. Have we learned our lesson? I think not. Perhaps once we lose Manhattan the 9-11 fever will redirect its frustration. Perhaps.
Perhaps a shop that sells miniature versions of the Moon Base?
Naturally, a basketball court for all us white folk...
I guess I was drawing a distinction between dialogue-requiring plot and puzzle-solving plot. Sure, a level can be full of lots of small puzzles, but they're mostly things like "get over there" where you might HEAR more DIALOGUE, that might tell you where you have to go next, thus justifying the next puzzle. The plot is then like the information-justified goal, and the gameplay is overcoming the obstacles imbetween.:
I can't wait to get this book, they must touch on all of this.
Oh don't worry, I'm arguing that this is totally infeasible, and if anybody wanted to play a game that open-ended, they should turn to reality for their fix.
We've strayed onto Level Design from Game Plot writing. I'll touch on both. Fortunately for the game writers, although solving problems in unique ways is becoming more mainstream, the script doesn't need to worry much about this. That's because the nature of the plot just needs to set up why your character needs to complete that goal. Oh, your princess is captured? Well you need to get into that castle and save her. The galactic counsel has been infiltrated by a Sith Lord? Well you'd better sneak through the Death Star to confront him. While more and more games are giving you more ways to solve problems (Deus Ex lets you build your own climbing structures, pick locks, program robots. Splinter Cell lets you knock people out, hide bodies, disable alarms, hide or just shoot) Since it's the developer's job to make the game fun and playable, at least one solution will always exist and be known to the developer. If you could imagine a game with an infinite number of interactive elements (down to the chemical composition), you could claim there MUST be a solution to the problem, then the programmer's job would be done, and could just write your character to get locked in a solid steel room in a straight jacket, and say, "There's a way out, in theory." The way communism works, in theory. That's why you're always going to have the dumb-AI guard with the security pass facing the wrong way outside the compound gate. The invisible hand of "We hope you enjoy our game" will always leave an obvious and less-creativity-necessary-than-reality way through. Sure, there'll be a few alternate ways to win, and by the end you'll have to be rather clever using what you've learned. But since you're still just solving a set objective at a time, the plot can be untouched no matter how you solve a problem.
Too bad videogames are still limited by the versatility of their prewritten scripts. You either have to have a bunch of mute whores (GTA) or a lot of very obsessive task-oriented people NPCs. "I really think we should get back to the mission." "I hardly think this is a time to be fooling around." "Stop touching me!"
Unfortunately, we're already working on making power sources less volatile. http://hardware.slashdot.org/article.pl?sid=07/01/ 24/005254
Kindof like National Novel Writing Month (november). http://www.nanowrimo.org/ And Channel 101 (5 minute videos monthly) http://www.channel-101.com/ The internet's becoming a seasonal support group for artists lacking impetus. Now if only there was a way for these independent producers to make money off their labor...
That pretty much rules child-rearing out of the picture, don't it?
So let's say we're talking to The Federal Way School Board. It's a group of people who don't really understand the scientific method, and are making a ruling on behalf of a lot of religious people. As far as I see it, they're CLOSING A SCHOOL DISTRICT of 22,395 children, and OPENING A CHURCH DISTRICT. It's NOT just another religious nut, it's one less region of educated children.
/., just talk, or also some of that walk-walking, but can we not do something about this? There are a couple posts here that I think respond fantastically to the issue. Shall we engage a letter-writing campaign? "Science in a nuthsell" style? I particularly liked tbo's idea of turning it into an opportunity to invite the kids to think critically and decide for themselves.
m l Contact individual Schools within the district. Take a moment on monday to give the district a call or write a letter. I'm testing a HYPOTHESIS that we can fix this. (Yeah I know you love that one.)
Now I'm not too familiar with how you do it down here at
Check it out:
Federal Way Public Schools
Administration offices: 31405 - 18th Ave. S., Federal Way, WA, 98003
Phone: (253)-945-2000
or http://www.fwps.org/info/schools/contact/index.ht
I wonder what will happen at the end of that month-long ban. The overwhelming influx of spam from the same country as many Al-Jazeera journalists sounds like a digital equivalent of Feds dressed as anarchists throwing bricks through Starbucks windows to discredit a peace rally.
e rence_of_1999_protest_activity#.22N30.22
http://en.wikipedia.org/wiki/WTO_Ministerial_Conf
Maybe once GPS and traffic cameras see all the streets, we'll get tickets and insurance rates not based off individual violations, but more accurate "safeness levels," not based off speed limits or no u-turn signs, but off of how many times you actually endangered anyone. That's really gonna save my bill to the Department of Revenue a TON.
Someday the headline will be "destroying tailgaters with lasers."
"since regular record shops don't sell MP3s... ...its practically impossible for teens to buy legit MP3s on their own."
This is the voice of someone who doesn't know what an MP3 is.
"I done ain't even SEEN one o these newfangled MP3 records. But maybe someday I'll throw away all these CDs and buy mp3s of 'em."
This suit WAS at Nextfest 2 years ago. I know because I was there, and while they presented it as easy enough for anyone to use, when they took two volunteers, it resulted in one of the most awkward moments I've ever seen, or gotten a picture of: http://homepage.mac.com/somniac/.Pictures/nextfest 04/wussyboy2.jpg
I want a shower with heads on either side of the tub, so two can shower at once without one hogging the only stream.
And since you already broke the holy subject rule, And how the hell would multiple people look at it in 3-D???! That laptop relies on focusing on one person, right? Or is it split down the middle? And yes, I'm too lazy to go reference that other link.
It's not full color, and that about does it. People want the cool shit, not to go backwards. Unless you want to pull an 80's revival, which I'd say wouldn't be too hard in today's social climate.
Why would we care to save pictures with the red and blue channels smeared, when they just came out with the 3D laptop? Isn't that a bit easier..?
because if it's splitting the alternating lines down the path where MY eyes aren't, what's the guy to my left see? My left' eye's portion? That's weak. Wake me up when we have holo-screens.
Improv is very situation-based, and the plot is developed line by line. When an audience watches this process, there is a kind of suspense on every line that is very easy to manipulate for laughter. That's the simple answer I can try to express. There are a lot of kinds of comedy, but unusual situations are where comedy is easiest to emerge, and unusual situations are where improv comedy goes when not given a strict format. A skilled improvisor (and there are many out there) can easily hold onto a tragic emotion or play into the dramatic tension built up by an enraged fight between two other characters. I suppose a major reason might be comedies don't depend on realism or any kind of accuracy, with wackiness being totally acceptable. But even a comedy show with that kind of technology would be fun- maybe with a live crew putting in the props and scenery as the actors endow their surroundings?