Just wanted to side with you electromaggot, I wrote a small client/server chatt app in mixed mode c++ using the.NET ui. Talk about fing slow to start the debugger, if I just ran the binary it was fast but specifclly getting it up in the debugger was slow. So if your app was mixed mode I see what your saying. Pure C# seems to be ok at least for websites and small tools. Native is super fast to debug, I dunno what kinda beast they're conjuring in mixed mode but it is a harsh one to debug.
Re:My first experience with C#
on
Beyond Java
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· Score: 1
You could do:
System.Threading.Thread th = new System.Threading.Thread(new System.Threading.ThreadStart(DoesStuff)); th.Start();
then in do stuff protect your UI elements with lock:
They can be patented:
These rules changed in July 1998, when a federal court upheld a patent for a method of calculating the net asset value of mutual funds. State Street Bank & Trust Co. v. Signal Financial Group, Inc. 149 F.3d 1368 (Fed. Cir. 1998) cert denied 119 S. Ct. 851 (1999). The court ruled that patent laws were intended to protect any method, whether or not it required the aid of a computer, so long as it produced a "useful, concrete and tangible result."
It starts off with possibly hinting at giving non-creationists a view of evidence that creationists may posses, but it fails to do that. Instead it just rambles on about how crazy and sad these evolutionists must be to not believe the same thing that the writer does. Obviously written for the crowd that drinks the same coolaid or close enough coolaid to share in the writers personal disgust and surprise. I couldn't find any evidence in there.
Although it was interesting to see this witter rule out the possibility of god being someone who set things in motion (in essence created natural observable law), on the predication that god has done miracles in the past. Somehow that would discount him as being the same god that set the general rules in motion.
So here we have an article hoping to share disgust, pity with the reader and then "helping" them narrow possible definitions of what the reader believes.
Heh, you've realized the nerd predicament. Now get out there and be an overconfident dick, and get some, then after a while you really learn how Fed up the other side is.
Just wanted to add, yeah it does some things ok, and sometimes the DataGrid likes to step all over hell with what you're doing. Like throw in linkbutton on the interior of the grid, then respond to the event in the handler; do something that changes your data set, now your Fed and have to repost back from the client, passing your state to know what your supposed to be doing.
Not sure why I'm posting this just wanted to see if anyone has noticed this. Controls created after the Page_Load call have their events ignored for the most part. And that is when all Click events fire, so rebinding and recreating controls in a datagrid goes to hell. It all just ends up being easier to do it the old way. Unless you just have a reporting grid and want to sort it.
Not really, you can see the skill lists here:
http://www.knights-templar.com/mesmer_skills.htm
That's what I find fun, finding the combos that I've not seen before then trying to execute them. I havent' really gotten to the level of figuring out team builds, but all the alpha guilds do it. Some post write ups about them on their sites.
Um yeah there is no big world where you can find someone trying to level, then take them out when they arn't ready. You have to Player kill in the arenas and other matchup areas.
I think they are leaving it at 20, its intended to be this way. There isn't supposed to be a PvE grind for the sake of levels. (Not saying you won't do it for resources or possible rares). Although there is incentive to keep leveling, everytime you level again past 20 you get another skill point, which you can learn a new skill. Thankfully you level in PvP as well.
Its different because out of the 150 or so skills you have access to you can only use 8. The 8 you pick define what your strat is for taking people out. You also have to have the skill to pull that strat off, not 1 thing will make you win, but using your skills at the right time reacting to your opponent are things that go into the equation. Your opponent is in the same boat, they have 150 possible skills of which 8 they are using who knows which 8.
In WoW every class has set skills they get per their level (well have access to buy) and they can use them all in combat. I'd say WoW's set of actual skills is pretty small per class, most skills you buy in the game are just upgrades to old ones.
GW has every skill attempting to be as powerfull as the next, now to realize the power it may require you to use other skills in conjunction, or possibly combine with other class skills to get full effect.
Skills are based on attribute levels, which take attribute points to raise. You get attribute points as you level and at 20 you have 200. So you have to pick which attribute points you want, there by effecting what skills you tend to use. So even a level 15 can possibly take out a level 20 everyone is limited to only 8 skills but the 20 has 75 more attrib points to distrbute (due to the way the game gives out points) so their skills will be more powerfull. Also armors are level limited the highest being level 20 armors, but the game is balanced to havign 20s fight 20s.
There are several armor sets, but they balance out aginst each other too, maybe you want that armor that has crazy physical resistance, but has -s on the elemental resistance. Its all up to what tradeoffs you're willing to make.
You can also dodge missles if you're fast enough, which is kinda actionesq but seems to fit gameplay fine.
How can you infringe on their patent when your just reading and writing xml? If they have a patent on that, well then they have a whole world to sue first. I think they are just trying to scare people.
I couldn't get to the link eather, but I doubt it is a patent on reading and writing xml, well never say never right.
It sounds like they are claiming to have patents on stuff.
The license seems to say, ok if you read and write docs with this schema, you may infringe on our patents.
If you choose to use our licence (by placing the notice in your app somewhere) we won't sue you on patents you may have infringed on dealing with reading and writing XML.
What seems to be being glossed over is; You could write a program that may infringe some M$ patent already. All the license says is, if you agree to this license and display the blurb they won't sue you with patents they may have on reading and writing xml documents.
So in practice, use the schema don't agree to the licence and just convert stuff. If they want to sue you for patent infringment they probably arn't going to do it based on a patent for reading and writing xml, they would most likely pull out something a little more defenedable.
Well the passenger's could be flung into the driver, which would be bad, mkay.
Hmm valid junk hadn't thought about that.
Domain keys... now just get everyone to use it.
Do you "get" that you don't "get" it then.
I'm using a 9600 and have some issues with warpping effects like stealth and illusion. I'm going to try this guide out tonight, just sharing the link.I ID=36222&p=4/
http://www.atomicmpc.com.au/article.asp?SCID=27&C
All sorts of options to mess with.
Just wanted to side with you electromaggot, I wrote a small client/server chatt app in mixed mode c++ using the .NET ui. Talk about fing slow to start the debugger, if I just ran the binary it was fast but specifclly getting it up in the debugger was slow. So if your app was mixed mode I see what your saying. Pure C# seems to be ok at least for websites and small tools. Native is super fast to debug, I dunno what kinda beast they're conjuring in mixed mode but it is a harsh one to debug.
You could do:
System.Threading.Thread th = new System.Threading.Thread(new System.Threading.ThreadStart(DoesStuff));
th.Start();
then in do stuff protect your UI elements with lock:
lock (lst_Threads) {
count = ++m_Counter;
threadItem = "Created thread with count " + m_Counter;
lst_Threads.Items.Add(threadItem);
}
I wrote up a small program that creates a random number of threads that each run for a minute and output to a list box, if you're interested.
Or you could take it as a backhanded comment that even a lowly /. editor can see the abuse happening and the current administration is oblivious.
They can be patented: These rules changed in July 1998, when a federal court upheld a patent for a method of calculating the net asset value of mutual funds. State Street Bank & Trust Co. v. Signal Financial Group, Inc. 149 F.3d 1368 (Fed. Cir. 1998) cert denied 119 S. Ct. 851 (1999). The court ruled that patent laws were intended to protect any method, whether or not it required the aid of a computer, so long as it produced a "useful, concrete and tangible result."
It starts off with possibly hinting at giving non-creationists a view of evidence that creationists may posses, but it fails to do that. Instead it just rambles on about how crazy and sad these evolutionists must be to not believe the same thing that the writer does. Obviously written for the crowd that drinks the same coolaid or close enough coolaid to share in the writers personal disgust and surprise. I couldn't find any evidence in there.
Although it was interesting to see this witter rule out the possibility of god being someone who set things in motion (in essence created natural observable law), on the predication that god has done miracles in the past. Somehow that would discount him as being the same god that set the general rules in motion.
So here we have an article hoping to share disgust, pity with the reader and then "helping" them narrow possible definitions of what the reader believes.
Different types of games, the ones you are refering to are pier to pier, much easier to hack.
Matrix Reloaded http://www.imdb.com/title/tt0234215/
Heh, you've realized the nerd predicament. Now get out there and be an overconfident dick, and get some, then after a while you really learn how Fed up the other side is.
Heh yeah just as dull as GPU makes it look real right.
Just wanted to add, yeah it does some things ok, and sometimes the DataGrid likes to step all over hell with what you're doing. Like throw in linkbutton on the interior of the grid, then respond to the event in the handler; do something that changes your data set, now your Fed and have to repost back from the client, passing your state to know what your supposed to be doing. Not sure why I'm posting this just wanted to see if anyone has noticed this. Controls created after the Page_Load call have their events ignored for the most part. And that is when all Click events fire, so rebinding and recreating controls in a datagrid goes to hell. It all just ends up being easier to do it the old way. Unless you just have a reporting grid and want to sort it.
Not really, you can see the skill lists here: http://www.knights-templar.com/mesmer_skills.htm That's what I find fun, finding the combos that I've not seen before then trying to execute them. I havent' really gotten to the level of figuring out team builds, but all the alpha guilds do it. Some post write ups about them on their sites.
Um yeah there is no big world where you can find someone trying to level, then take them out when they arn't ready. You have to Player kill in the arenas and other matchup areas.
http://www.fileplanet.com/betacenter/guildwars/
I think they are leaving it at 20, its intended to be this way. There isn't supposed to be a PvE grind for the sake of levels. (Not saying you won't do it for resources or possible rares). Although there is incentive to keep leveling, everytime you level again past 20 you get another skill point, which you can learn a new skill. Thankfully you level in PvP as well.
Its different because out of the 150 or so skills you have access to you can only use 8. The 8 you pick define what your strat is for taking people out. You also have to have the skill to pull that strat off, not 1 thing will make you win, but using your skills at the right time reacting to your opponent are things that go into the equation. Your opponent is in the same boat, they have 150 possible skills of which 8 they are using who knows which 8.
In WoW every class has set skills they get per their level (well have access to buy) and they can use them all in combat. I'd say WoW's set of actual skills is pretty small per class, most skills you buy in the game are just upgrades to old ones.
GW has every skill attempting to be as powerfull as the next, now to realize the power it may require you to use other skills in conjunction, or possibly combine with other class skills to get full effect.
Skills are based on attribute levels, which take attribute points to raise. You get attribute points as you level and at 20 you have 200. So you have to pick which attribute points you want, there by effecting what skills you tend to use. So even a level 15 can possibly take out a level 20 everyone is limited to only 8 skills but the 20 has 75 more attrib points to distrbute (due to the way the game gives out points) so their skills will be more powerfull. Also armors are level limited the highest being level 20 armors, but the game is balanced to havign 20s fight 20s.
There are several armor sets, but they balance out aginst each other too, maybe you want that armor that has crazy physical resistance, but has -s on the elemental resistance. Its all up to what tradeoffs you're willing to make.
You can also dodge missles if you're fast enough, which is kinda actionesq but seems to fit gameplay fine.
www.guildwars.com have to wait till feb though.
You can use \ as well.
How can you infringe on their patent when your just reading and writing xml? If they have a patent on that, well then they have a whole world to sue first. I think they are just trying to scare people.
I couldn't get to the link eather, but I doubt it is a patent on reading and writing xml, well never say never right.
It sounds like they are claiming to have patents on stuff.
The license seems to say, ok if you read and write docs with this schema, you may infringe on our patents.
If you choose to use our licence (by placing the notice in your app somewhere) we won't sue you on patents you may have infringed on dealing with reading and writing XML.
What seems to be being glossed over is; You could write a program that may infringe some M$ patent already. All the license says is, if you agree to this license and display the blurb they won't sue you with patents they may have on reading and writing xml documents.
So in practice, use the schema don't agree to the licence and just convert stuff. If they want to sue you for patent infringment they probably arn't going to do it based on a patent for reading and writing xml, they would most likely pull out something a little more defenedable.
WTF