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World of Warcraft Duping Bug Found

Over the course of this morning several people have sent me tidbits talking about an exploit on WoW that allows duping of items. Apparently forum posts are being removed on official channels, but there are a few places where you can learn about the exploit and see screenshot evidence. In equally exciting news, my Rogue on Azjol-nerub is probably 2 hours away from 60 and since Blizzard will undoubtedly fix this bug soon, I'll have to finance my epic mount the old fashioned way!

537 comments

  1. Noone posting? by KDR_11k · · Score: 5, Funny

    Let me guess... Too busy duping items?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Noone posting? by ThePatrioticFuck · · Score: 0, Offtopic

      Well, Taco and Zonk are anyway.

    2. Re:Noone posting? by anaesthetica · · Score: 5, Funny

      I hear the editors have been exploiting this bug for years on Slashdot...

    3. Re:Noone posting? by NineNine · · Score: 3, Insightful

      I'm guessing that "nobody" is posting because not that many people play MMPORGs. The vast majority (like World of Warcraft) have devolved into places where it's only fun for the kids who can play for hours and hours each day, exploiting every bug they find in order to enlarge their "e-penis". Normal people who occasionally play video games (like myself) are instantly turned off these games because of all of the kids playing. Until companies figure out how to make the games playable for everybody, they're going to continue to be popular among only the hardest of hardcore gamers.

    4. Re:Noone posting? by pudding7 · · Score: 1

      lol. "not many people play MMORPGs"

      yes, you're right. That's why Bliz has sold a couple million copies of this latest flop.

      WoW is playable by anyone who wants to play. I play maybe 2 hours a week and have a blast.

    5. Re:Noone posting? by Skim123 · · Score: 1

      I would imagine that those who really care are trying out this exploit. Those who could care less are probably not reading through or posting. Hence the quietness on this topic. I'm sure, though, that the WoW-specific boards are afire.

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    6. Re:Noone posting? by SirCrashALot · · Score: 1

      Nope, no one is trying it now as the servers are down for another hour. Tuesday is maitence day.

    7. Re:Noone posting? by AlexTheBeast · · Score: 3, Informative

      Everybody's too busy looking for mirrored instructions.

      Here are some while they last...

      Tutorial: (WoW) World of Warcraft Duping Bug and Cheat

      Who knows what will happen to all this gold tomorrow?

    8. Re:Noone posting? by numbski · · Score: 1

      Whom, the /. editors, or the gamers? I'm confused...

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    9. Re:Noone posting? by Araxen · · Score: 1

      I'm glad this made the frontpage of Slashdot maybe this will give Blizzard the good punch in the gut they needed. Every patch seems make the game more buggier and lagier. Hopefully this will promptly put them in their place and they'll code their game better from here on out.

    10. Re:Noone posting? by Anonymous Coward · · Score: 0

      NineNine is obviously ignorant of the market of MMOs. Millions of people play them, including WoW. Perhaps this isn't many to you, but it is a signifigant number. Sure, many kids play them, but most of the players are older. It's hard to imagine, but the average age for most MMOs is around 27. It's unfortunate that NineNine bases information on stereotypes.

    11. Re:Noone posting? by KarmaMB84 · · Score: 2, Interesting

      The problem is they can't get rid of some duping exploits without allowing some players to potentially lose their characters completely by refusing to restore them if they potentially become corrupted. Forcing and improper disconnection from battle.net has a similar affect on Diablo II (restore lost XP from deaths, restore items etc etc)

    12. Re:Noone posting? by Anonymous Coward · · Score: 0

      Seriously Slashdot, you can take your Cry for attention propaganda and go straight to hell. I hope satan shits on your faces, and cuts off the fingers of whoever typed that message. Thanks for ruining my game with a clearly fake Screenshot and Report..... Facist

    13. Re:Noone posting? by shotfeel · · Score: 2, Funny

      No, you're all wrong.

      Nobody's posting because BoingBoing ran a bit about a WoW nude mod.

      This should reeally test the servers.

    14. Re:Noone posting? by Cat_Byte · · Score: 4, Interesting

      The vast majority (like World of Warcraft) have devolved into places where it's only fun for the kids who can play for hours and hours each day

      That is why I like Guild Wars so much. Lvl 20 max so you don't have to play constantly to reach max lvl. There is still months and months of playtime after reaching max as well as more item drops, etc. I love being able to just jump on any time i want knowing people aren't a couple of weeks ahead of me in lvls now.

      --
      Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
    15. Re:Noone posting? by zoney_ie · · Score: 2, Informative

      Not paying for the priviledge of logging on is also nice :)

      I love Guild Wars.

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      -- *~()____) This message will self-destruct in 5 seconds...
    16. Re:Noone posting? by Barromind · · Score: 5, Funny

      I hear the editors have been exploiting this bug for years on Slashdot....

    17. Re:Noone posting? by leehwtsohg · · Score: 1

      couldn't they have a unique ID for each item?

    18. Re:Noone posting? by StrongAxe · · Score: 1

      couldn't they have a unique ID for each item?

      This is easy to do for items (especially rare ones). It's much harder to do for things like gold, unless you want a unique ID for every single gold coin in the universe.

    19. Re:Noone posting? by squidsoup · · Score: 1

      If you like the concept of MMPORPGs, but don't like the reality of the endless grind to be competitive with the hardcore set of players - try Guild Wars.

      While not strictly an MMO, Guild Wars has been designed from the ground up to alleviate the problems with most MMORPGs, and you can be competitive with minimal grind. Of all the games in this genre, GW is probably best suited to the casual player.

      There's also no subscription fees, which is an added bonus. It's a fantastic game, and I can't recommend it enough (I play WoW too, and despite how ridiculously buggy it is and the crap support from Blizzard, it's a good game).

    20. Re:Noone posting? by pboulang · · Score: 1

      Man, and those darn unique IDs are really heavy, too!

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      This comment is guaranteed*

      *not guaranteed

    21. Re:Noone posting? by ShakaUVM · · Score: 1

      Actually WOW is better suited to the casual gamer than any other.

      A hardcore gamer can hit level 60 in a month or less. A casual gamer can play it for ages but still feel like he's making real progress.

      Unlike FFXI, where it just starts taking stupidly long amounts of time to level and do quests.

    22. Re:Noone posting? by StrongAxe · · Score: 1

      Can you imagine carrying a USB dongle (or RFID smart card) in your pocket for every individual dollar bill in your wallet? :) Might as well go back to using real physical gold coins for everything :)

    23. Re:Noone posting? by dnoyeb · · Score: 1

      Nope, Eve-online just hit a new record a few days ago. Its still the largest single online universe.

      You can train while you are not logged in, so you cant skill up because you got more time. Still you can make more money with more time and buy more ships and afford to loose more. But its all even because if you play more you will loose more.

    24. Re:Noone posting? by Chrispy1000000+the+2 · · Score: 2, Funny

      I hear the editors have be...

      No, I can't do this. I can't. I'm off to kill myself now.

      --
      Sig
    25. Re:Noone posting? by oolon · · Score: 1

      Well in your real wallet the really valuable notes all have serial numbers and the small value coins don't but no one wants to carry a large number of those arround cos they are heavy, perhaps what they need to do to the game is add more realism, with a real money system, where the high value "notes" are closely watched, and only a small amounts of change can be carried on one character, without limiting its abilities. This could also bring in the new character type "money launder"!

      James

    26. Re:Noone posting? by StrongAxe · · Score: 1

      My point was that if there is an exploit that permits duping of items (in this case, money), the serial numbers aren't enough. How often have you gone into a store to spend a $100 bill, and had the clerk look the serial number up in a national database to make sure that the same serial number hasn't already been spent? You could fix this problem (say) by having authenticating RFID cards for every [valuable] bill in your wallet, but once you have to start carrying physical objects around to authenticate the values of virtual objects, why not just use physical objects with value (like gold coins) in the first place?

    27. Re:Noone posting? by pboulang · · Score: 1
      a) Why would I need to carry a USB for every individual dollar bill? one would be enough. actually zero would be enough as they already have unique serial numbers

      b) You talk about unique items and then think there is some kind of magical issue with what is really just another item?

      c) WTF are you talking about? You do understand the difference between reality and online gaming, right? A completely digital environment makes this trivial.

      Please do not shoot up your high school when summer break is over.

      ok, that last comment was totally uncalled for, you obviously are a good speller, therefore not a product of the US educational system.. plus you used smiley's which I purposefully ignored. Flame first, ask questions later and all that. . .

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      This comment is guaranteed*

      *not guaranteed

    28. Re:Noone posting? by Grab · · Score: 2, Interesting

      They are on the servers.

      Consider: A 32-bit number is not nearly large enough to count the number of GPs in a game, so let's say each ID has to be a 64-bit number. That's 8 bytes per GP, right?

      So let's say there is a total of 125 billion GPs in the world. This is probably a low estimate - I don't know the actual figures for MMORGs but I'd bet it's an order of magnitude more for popular ones like WoW - but for the sake of our calculation let's say it's that, and it makes the numbers easier. :-) Then we need 1 trillion bytes of storage for them - that's nearly 1TB just for gold piece IDs.

      And now suppose a character gives 1 million GPs to another character. 8MB of data needs to be transferred. That's a fairly significant data hit. How long does your PC sit and think when you copy an 8MB file? A few seconds? Well suppose this is happening every second - and it will be, maybe not single characters transferring 1 million, but many characters earning/spending/giving/dropping smaller numbers of GPs. Kiss your server bye-bye...

      In short, unique IDs for GPs would be *very* heavy where it counts, and where it counts is on the servers of the guys running the game.

      Grab.

    29. Re:Noone posting? by Blue23 · · Score: 1

      The vast majority (like World of Warcraft) have devolved into places where it's only fun for the kids who can play for hours and hours each day, exploiting every bug they find in order to enlarge their "e-penis".

      I stayed away from all of the MMPORGs before WoW for many of the reasons you stated, but then gave WoW a try based on some friends recommendations.

      Amusingly, the fact that it's a subscription model instead of a free play helps keep off a lot of the immature annoyances. Sure, you've still got your share, but having to pay to play helps filter out a lot of idiots.

      Normal people who occasionally play video games (like myself) are instantly turned off these games because of all of the kids playing. Until companies figure out how to make the games playable for everybody, they're going to continue to be popular among only the hardest of hardcore gamers.

      WoW is much more "casual player friendly" then most of these, and my friends who do play often just have characters my level on my server they play if we ever get together.

      To sum up, give it a try and see if it fits your occasional gaming need. When I purchased it, besides the 30 day initial subscription, it also came with a 10-day guest pass to let your friends try. You borrow the CDs (not needed to play, only install) and try the 10 day pass. This gives you time to try it without spending a single cent.

      Cheers,
      Blue

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
    30. Re:Noone posting? by Evangelion · · Score: 1


      What makes you think you don't have an RFID tag in each dollar bill?

    31. Re:Noone posting? by pboulang · · Score: 1
      Well, to begin with, 1 TB isn't a lot of space either size or cost wise for a MMORG, especially when you take into account the threat that duping poses to the entire system. and secondly, the ID can be inherent in the structure of the storage mechanism. I don't need to store all the numbers, I just need to know where each number points to (think hash table). For the sake of this discussion, let's say that location is the validation device, such that each gold coin has an ID and a location. This way, I don't need to store 64 bits * # of GP, but merely x bits * # of GP where x is the number of unique locations which will be tremendously less than 2^64

      All math will take place on transfer (finding, earning, spending, stealing, etc) to determine that the gold is valid (maybe just by being where it is supposed to be.. you can't pick it off the ground if it is being held by a player for instance).

      All these operations take place on a central DB. But even with your analogy of transferring 8MB of data, wouldn't that fit right into the game? I mean, people spend weeks at a time freakin' fishing!

      --

      This comment is guaranteed*

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    32. Re:Noone posting? by Anonymous Coward · · Score: 0

      The performance of the server when people are trading huge amounts of gold isn't necessarily as bad as you imagine, I think. (Proportionally at least; it could still be quite bad.) With caching and a database, it wouldn't be exactly the same as a disk to disk file copy (where you have little chunks of files--the name escapes me--being written not necessarily together...)

      But, you don't have to do it that way anyway. Why track every single coin or even gold coin? Surely you could just track groups of coins. Since you have to create new ids when the player spends money though, it depends on where the race condition exists.

    33. Re:Noone posting? by phlinn · · Score: 1

      Not true.

      They could make a change in gear/money permanent as soon as it happens, similar to the use of atomic instructions. Although not perfectly analogous to this particular, they could, for instance, autosave both charachters involved in any trade.

      They already seem to have the code in place to fix this, as it already works this way for server reboots and crashes. If you craft an item just before a scheduled reboot, when you log back in your inventory has been adjusted correctly, but you lose any skill up you gained. If you turn in a quest to get a reward just before a crash, when you return you have any item you recieved as a quest reward, and can turn in the quest again for a second copy. Inventory at least is stored seperately from charachter statistics. I can not confirm that it works this way for gold, but there's no reason it couldn't.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    34. Re:Noone posting? by Anonymous Coward · · Score: 0

      If only it really woked that way. GW is just as time intensive when dealing with PvP. you need enough ranks before people will work with you, and good guilds dont take people that dont play every day.

      So yes, you can play the PvE part of GW, a game billed as being made for PvP, without as long of a grind, but dont expect to just jump in to PvP and see more than random pickup arena groups.

    35. Re:Noone posting? by StrongAxe · · Score: 1

      What makes you think you don't have an RFID tag in each dollar bill?

      Oh right, I saw this somewhere before, but had forgotten about it. Frightening stuff.

    36. Re:Noone posting? by jgerman · · Score: 1

      "A hardcore gamer can hit level 60 in a month or less. A casual gamer can play it for ages but still feel like he's making real progress.

      Unlike FFXI, where it just starts taking stupidly long amounts of time to level and do quests."

      Lies.

      WoW is for people who want a quick fix... and even they are suprised when they have to run the same instance over, and over, and over, and over and still not get the drops they want.

      WoW is mmorpg lite have no doubt, but as a long term game it sucks balls.

      --
      I'm the big fish in the big pond bitch.
  2. In Other News by superpulpsicle · · Score: 5, Funny

    China's unemployment rate raised 50% this morning due to this bug.

    1. Re:In Other News by Samurai+Cat! · · Score: 1

      Wouldn't that be EMPLOYMENT rate? What with all the gold-farming-and-auctioning sweatshops around? :D

      --

      "People" using "unnecessary" quotes should be "shot".
    2. Re:In Other News by DrEldarion · · Score: 1

      Actually, today people there are probably working harder than they have been for a while.

      If the game economy gets screwed up by this, though, it'll effect the farmers quite a bit.

    3. Re:In Other News by flycrg · · Score: 1

      No they'll just move over to FFXI cause we don't have enough gilsellers there....
      That's of course if the server's ever come back online from the update.

    4. Re:In Other News by azbrdhntr · · Score: 0

      good god the update /me goes and crys in a corner.

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    5. Re:In Other News by Tony+Hoyle · · Score: 2, Interesting

      I assume you're being ironic...

      FFXI has hyperinflation at the moment due to gillsellers, plus there are key items which are *only* available from them via IGE, not in-game, since the mobs that drop them are camped 24/7 by gill sellers.

    6. Re:In Other News by flycrg · · Score: 0

      HIGHLY ironic unfortunately

    7. Re:In Other News by ReverendLoki · · Score: 1

      I think GP Poster did mean UNEMPLOYMENT, the idea being that there's no need to farm for items when you can just dupe them, or that all of the duped items in the market will drive the price down to far to make farming for auction worthwhile. Something like that.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    8. Re:In Other News by Anonymous Coward · · Score: 0

      I'd rate you down but this isn't allakhazam and I don't have any mod points

    9. Re:In Other News by samkass · · Score: 1

      No, employment. The farming companies go into high-gear as soon as one of these exploits are found, and hire a zillion temp workers to do as much of the duping, the money laundering, and the selling as possible before Blizzard can shut it down.

      By the time Blizzard can track this stuff, only the "armchair warrior" type dupers will have their stuff taken away. The Chinese farming companies will have transferred the money ten times and converted it to cash already.

      --
      E pluribus unum
    10. Re:In Other News by jameskojiro · · Score: 0

      They are making some of the camped drop Rare/ex items which should hopefully put as dead stop to gil seller camping, well, hoping anyways....

      --
      Tsukasa: All I really want, is to be left alone...
    11. Re:In Other News by mikael · · Score: 1

      A better solution would be to have a state-owned company who sells gil at a fixed rate.

      We have the same problem when local government tries to outsource school bus services. Outsource all 100% and the companies think they can charge whatever they like. Outsource 50% of the market, and the companies can't jack up the prices because they know that the customer knows the true cost of providing the service.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  3. Pete and Repeat are in a boat by I+Like+Pudding · · Score: 0

    They must have used some of Slashcode's topic posting routines

  4. Hmm by ucahg · · Score: 1, Funny

    Is this similar to the slashdot duping stories bug?

    Maybe I'll find out in a couple days when this story hits again.

    1. Re:Hmm by sharkey · · Score: 0

      It's not a bug, it's a feature!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:Hmm by Anonymous Coward · · Score: 0

      Well at least they arent arguing the semantics of that it isnt cheating since it was in the code. You know like they do when a piracy story comes up and arguing the semantics of theft versus copyright infringement because it sounds less illegal to them.

  5. My Rogue on Azjol-nerub is probably 2 hours away.. by Anonymous Coward · · Score: 0

    My Rogue on Azjol-nerub is probably 2 hours away from 60

    Wha?

  6. Too bad servers are down.... by Donjo · · Score: 1

    ... and the instructions link is slashdotted. :(

    1. Re:Too bad servers are down.... by Polymorph2000 · · Score: 2, Informative
  7. Am I the only one who thought of... by WilliamSChips · · Score: 0, Redundant

    Am I the only one who thought of /. dupes when I read this article?

    (Whether this post gets modded up as "Funny" or not will answer my question.)

    --
    Please, for the good of Humanity, vote Obama.
    1. Re:Am I the only one who thought of... by Arctic+Fox · · Score: 0

      No.

    2. Re:Am I the only one who thought of... by Arctic+Fox · · Score: 1, Funny

      No..

    3. Re:Am I the only one who thought of... by Anonymous Coward · · Score: 0

      Am I the only one who thought of /. dupes when I read this article?

    4. Re:Am I the only one who thought of... by RoceKiller · · Score: 3, Funny

      Actually, when I viewed the front page, this story was duped. Two completely identical stories, one only viewable for subscribers. After a refresh, it was gone.

      I wonder if it was a glitch in the database, a humorous admin, or just the usual dupe getting caught.

    5. Re:Am I the only one who thought of... by d3bruts1d · · Score: 1

      Dupe post! /. ban him!

  8. And this is front page slashdot news how? by krunk7 · · Score: 1, Flamebait

    Hey, everyone! I cheat at online games and wanted to share links on how you can do it too! Quick before they fix it!

    What an asswipe. (included in that is the editors that decided slashdot would be an exploit source today)

  9. Fun game while it lasted. by Kenja · · Score: 5, Insightful

    Fun game while it lasted, now I fear its gone the way of Diablo II. Many servers are allready swamped with duped items. Even if they fix the bugs it would require a roll back to address the economy problems. Such a roll back would cause many players such as myself to pack up and leave (whats the point of spending weeks doing somthing when it will just be undone in the next roll back?).
    Ah well, it is just a game after all.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Fun game while it lasted. by filtur · · Score: 3, Insightful
      I hear you, I played a lot this week despite server lag and problems. I'm gone if there's a rollback. I've got better things to do then repeat another week of playing (well, maybe)

      If there is a rollback, I feel sorry for the people that got elite items from some of the high level instances.

    2. Re:Fun game while it lasted. by heXXXen · · Score: 4, Insightful

      Thanks to the soulbinding system in World of Warcraft, it will never be like Diablo 2. It would take far more than 12 Krol Blades to ruin a server's economy. Those Krol Blades will eventually end up being vendored or disenchanted by their owners as they outgrow them, instead of staying in circulation.

    3. Re:Fun game while it lasted. by kevin_conaway · · Score: 4, Insightful

      No you won't. You and others have spent (wasted) what is probably an extraordinary amount of time in the game already. Why give up after losing just a week or so of changes? You'll accept it, keep playing and maybe grouse about it on Slashdot or a message board somewhere.

    4. Re:Fun game while it lasted. by hagrin · · Score: 5, Insightful

      Fact is, you won't leave.

      MMORPGs such as Asheron's Call and EQ and UO have had rollbacks of up to 3 days worth of gameplay at great frustration to the user.

      The consequences? Elimination of "most" of the bug's after effects and basically no drop is subscribers logged on. Most gamers of games such as MMORPGs aren't casual gamers due to the amount of time necessary to level, obtain items, complete quests and acquire the necessary in-game knowledge to actually enjoy these games. Therefore, the word addiction comes to mind and you won't leave no matter how much you bitch about rollbacks.

    5. Re:Fun game while it lasted. by Kenja · · Score: 1
      Once they start doing roll backs they will keep doing it so long as jerks exist that seek to ruin the game. There is allready little enough to do in the game after you reach the 60th and final level. If they start undoing things at random times there will be even less. Why spend the time (and it takes a lot of it) to get the epic armor sets from Molten Core and such when it may just be taken away from you?

      If they roll back I'm gone, there are other things to do with my time.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    6. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      This post is about as insightful as my left ass cheek when it's sleeping.

      No. It does not necessarily require a rollback to fix. Nobody but the Blizzard database admins know that for sure. I can easily envision them being able to take the duped items out of the environment with some easy queries while simultaneously flagging those accounts for investigation. Maybe they can and maybe they can't. We'll see soon. In the meantime there's no sense panicking like a fool.

      There's no economy in WoW to speak of anyway, so flooding the servers with gold won't do shit all to break it. So some people get easy mounts and don't need to worry about the cost of repairing their gear. Big. Fucking. Deal.

      I expect this shit from the WoW boards where everybody thinks they know everything and actually know nothing, but I'd expect even a slashdotter to have a little more insight.

    7. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      There is allready little enough to do in the game after you reach the 60th and final level.
      Wait a minute, you're complaining that there isn't anything to do after the game is essentially over?

    8. Re:Fun game while it lasted. by Kenja · · Score: 1
      "Wait a minute, you're complaining that there isn't anything to do after the game is essentially over?"

      A bit off subject, but I reached 60th in under two months of casual play. For many classes the game realy starts at 60th. For casters (and in my case feral druids) there is a major lack of equipment at that point which makes any additinal advancment hard.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    9. Re:Fun game while it lasted. by jeffasselin · · Score: 2, Insightful

      I got my brutality blade and core hound tooth Thursday and Friday. First hunter to get those items, as far as I know. I'm not going to lose them and just go on.

      But, as others have mentioned, there will be no rollback. The WoW economy is surprisingly stable, and often reacts according to the rules of demand and offer, and there are as many outputs for currency as inputs. Most of my friends in-game (who play a lot) are not so rich as to be able to afford anything they want. It will shake the game economy for a few weeks, and everything will recover after, I'm sure.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    10. Re:Fun game while it lasted. by Gyorg_Lavode · · Score: 1
      A roll back is absolutely terrible. Even everquest never had a rollback, (minus a few server crashes). (The test server had all items wiped though from my understanding it was a political thing.) To actually willfully roll back that much work is terrible Customer Service. And it's what I expect. WoW has no customer service. Period. The way they treat their customers is the main reason I'll jump ship to Sigil's Valhalla:Saga of Heros when it comes out.

      And why can't WoW do things like they did in Everquest? Every item in everquest was uniquely marked. That way when they wanted to find dupes they simply looked in the item tables for items with the same unique identifier. In Everquest they also monitored the transfer of larger amounts of gold. I don't see why these preventative steps couldn't be taken in WoW. Though I assume that it is because they didn't have the foresight to deal with something that wouldn't directly increase their capital. Vivaldi ruined blizzard. No question about it.

      --
      I do security
    11. Re:Fun game while it lasted. by toddestan · · Score: 1

      Judging by the fact that Blizzard's efforts to stop this kind of stuff in Diablo II are half-assed at best (and most of the time non-existant), I would say that WoW will be looking like Diablo II real soon.

    12. Re:Fun game while it lasted. by Gyorg_Lavode · · Score: 1

      Vanguard: Saga of Heros. Sorry.

      --
      I do security
    13. Re:Fun game while it lasted. by zippthorne · · Score: 1

      Is there any real difference between rollbacks and simply extending the levels further upward? If you add 3 levels or roll back 3 levels, it still means the same thing doesn't it? Is there any real difference between say.. level 32 and level 33? IMO, MMORPGS are depressing in that respect, you're always just weak enough that you won't be satisfied with the equipment you've got. By the time you've killed enough monsters to have nice armor, you advance a level and your armor's useless again.

      --
      Can you be Even More Awesome?!
    14. Re:Fun game while it lasted. by gregholt · · Score: 1

      60 in a couple months of "casual" play? A good time to 60 is 14 days of active game play. That's 336 hours in game. In 60 real days, that's an average of 5.6 hours a day. Casual play? What?

    15. Re:Fun game while it lasted. by Kenja · · Score: 1

      I've been 60th for a few months now and I dont have 14 days of play time clocked yet. Sorry, but reality is in sharp contrast to what your claiming.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    16. Re:Fun game while it lasted. by gregholt · · Score: 1

      http://www.power-leveling.com/WNormalPowerleveling .htm

      And these guys do this for a living. Maybe you should work for them?

    17. Re:Fun game while it lasted. by Darth · · Score: 1

      Vivaldi ruined blizzard. No question about it.

      You would have preferred Bach? or perhaps Stravinsky?

      --
      Darth --
      Nil Mortifi, Sine Lucre
    18. Re:Fun game while it lasted. by gregholt · · Score: 1

      http://www.mygamestock.com/wowleveling.asp

      These guys seem even better. But they only promise 7-10 days of 24/7 playing.

    19. Re:Fun game while it lasted. by Cookie3 · · Score: 1

      D2 was a game that also happened to have free online play. No significant profit was made (or lost) from providing the battle.net service to anyone, thus they didn't feel the need to crack down as harshly on dupers. Of course, they still eliminated thousands of accounts for using keygens, duping, maphacking, etc.

      Recall that D2 was one of the first games to aggressively deal with duplication -- and that was for a free service. Blizzard is quite familiar with duping techniques, and given that WoW is a pay-to-play game, I suspect they've gone all-out to make sure that as many styles of duping as possible will be caught.

      Until Blizz announces which actions they'll be taking (if any) I think it's a bit premature to claim that this is the end of WoW.

      Heck, there might not even be the need for a rollback. With enough logging, it might be possible to eliminate the dupers (and their immediate launderings) without affecting anyone else. Depending on how much is logged, they could even undo auctions on duped items ("hmm, Innocent Person A bought Duped Item from Duper B. Let's eliminate the duped item and give them back the money they spent.") or trades. Sure, you might lose your spiffy new boots, but you'll have your money back. Is that a loss?

      --
      present day... present time... hahahaha...
    20. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      Okay, apparently you and reality aren't aquainted. 60 in 14 days played is considered good. Even if you did it in, say, 8 days played (which is close to the non-bot/non-multi-person record) you would have still spent 3.2 hours a day for 60 DAYS STRAIGHT. THAT is still silly to call "casual". Most people have jobs, household upkeep, friends and family, and many other responsibilities that would keep them from spending that sort of time online.

    21. Re:Fun game while it lasted. by eln · · Score: 1

      Most gamers of games such as MMORPGs aren't casual gamers due to the amount of time necessary to level, obtain items, complete quests and acquire the necessary in-game knowledge to actually enjoy these games.

      For those people who want an MMORPG without having to deal with the necessity of staying online 6 hours a day to get anything done, I recommend Guild Wars. It's not a true MMORPG, since battle areas are instanced for each player or party, but I actually prefer it this way. You interact with people in towns, but you never have to worry about others stealing your kills, or waiting for quests to reset. Plus, even the missions dont take more than an hour or two to complete. It's a great game for people like me, who like the concept of the genre, but are casual players who don't want to dedicate their lives to learning a game.

    22. Re:Fun game while it lasted. by nolife · · Score: 1

      I'm confused. I am making an assumption here of a typical WoW player, may not apply to you specifically. You play this game at LEAST a minimum of a 5-10 hours a week for let's say the last 75 weeks. You did not consider any of the previous time a "waste", how suddenly could one week be such a big deal and such a let down?

      --
      Bad boys rape our young girls but Violet gives willingly.
    23. Re:Fun game while it lasted. by rowanxmas · · Score: 1

      also, the only people are who buy Krol Blades are sword build rogues...and as we know most sword build rogues who can afford to buy a Krol Blade at the AH have bought accounts anyways. A "true" rogue is going to have soulbound items that are better, and most likely daggers, to actually dish out some realy damage.

    24. Re:Fun game while it lasted. by Anonymous Coward · · Score: 1, Insightful

      Time that you spend improving is not a waste. Time that you spend regaining what you already had is a waste. Why is that not patently obvious?

    25. Re:Fun game while it lasted. by KarmaMB84 · · Score: 1

      It's really funny when someone starts screaming "perm me plz perm me plz" at the end of the game because they know they're loaded with illegitimate items.

    26. Re:Fun game while it lasted. by MisterTea · · Score: 1

      World of Warcraft, like anything else in the world, doesn't become less fun when you find out there are people who cheat to get ahead. I mean, if you want to talk about economy problems. 2% of the people in the US have 98% of the money. Obviously buying items in a video game and living in the real world are very different. The point is that even if everyone on the server was hacking, I'd still have a fun time doing the quests and the instances and stuff.

    27. Re:Fun game while it lasted. by anaesthetica · · Score: 4, Insightful

      I don't know about the rest of you /.ers, but I think the parent comment is hilarious. Look at what we've done: we've created a virtual world with a virtual economy in which virtual objects have value. When a (sort of) economic exploit is found, people worry about the virtual economy. "If people can just duplicate things, requiring a rollback, what point is there to working?" This could be taken straight out of an econ textbook on inflation, deflation, marginal rates, etc. It puts additional insight into the effect duplication has on property rights--even though it's all virtual.

    28. Re:Fun game while it lasted. by badmammajamma · · Score: 2, Interesting

      "There's no economy in WoW to speak of anyway, so flooding the servers with gold won't do shit all to break it. So some people get easy mounts and don't need to worry about the cost of repairing their gear. Big. Fucking. Deal."

      There is an economy...it's just bad (read: inflated). This will take it from bad to abysmal. In fact, if you're not a duper you're pretty much fucked at this point because you'll never be able to compete moneywise with everyone else...which means you'll never be able to afford gear (gl getting all the drops you'll need). Other games have delt with this by increasing money sinks to sieve money from the economy. This is fine if your a duper with tons of cash to spare but the average player just takes it up the ass even more. So it is a Big. Fucking. Deal. you fucking moron.

      Also, your no rollback required concept looks nice on paper but the fact is to do it right would take a lot of time. Finding duped items may not be too difficult (presuming blizz ain't a bunch of fucking noobs in database design) but duped gold is MUCH harder. The easiest solution is to perform a rollback.

      In short, your post is about as insightful as my right ass cheek while sleeping.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    29. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      Gold is not a huge issue in WoW. Flight paths, epic mounts and repairs are the only gold sinks post 60 and they are going to cost the same regardless of the economy. The best items in the game are bind on pickup so you will never buy the top end items. You can give any player not in a high end raiding guild an unlimited amount of gold and they will never be able to buy better items than I have.

    30. Re:Fun game while it lasted. by Guppy06 · · Score: 1

      I dunno. Phantasy Star Online has rampant duping and hacking problems on the GameCube verison (which they can't really fix, since there's no hard drive to update), but its still playable and enjoyable. True, it's not a real "RPG" per se, but right now, with the FFXI update server hosed, I'm discovering it can be a fun alternative. :)

    31. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      But you still have your stuff even if others have duped copies. I mean copying isn't theft, right? So Blizzard shouldn't punish the dupers in any way at all.

    32. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      Um, the game is already like Diablo 2. Just take a look at all of the hack programs out there for it. This dupe bug is minor compared to some of the crap out there.

    33. Re:Fun game while it lasted. by badmammajamma · · Score: 1

      You're assuming that there will be no new money sinks and that the existing money sinks won't cost more than they do now. This is a bad assumption.

      You also assume that everyone has access to the stuff dropping in MC. They don't. For a lot of people, top end is dreadmist, devout, etc. I'm level 60 and have been for a while but my guild (which I just quit) wasn't close to walking into MC any time soon.

      In short, your viewpoint is skewed from a priviledged view.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    34. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      Exactly, and why do the people in Star Trek work? They have duplicators. It's not like it's for the money.

    35. Re:Fun game while it lasted. by afidel · · Score: 1

      The problem is that buying a duped item sets off a chain reaction, you usually vendor or disenchant your old weapon for instance. So how do you roll that back? Do you simply give them back the item they had prior to purchasing the duped item, if so which one? Many characters have more than one weapon either on them or in their packs. Basically reverting the entire world to before the bug is about the only way to do things because otherwise you are merely guessing at the players motiviation. Also how do you account for any additional advantage or edge (for PvP) that the duped item gave the buyer before you tried to undo things?

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    36. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      Because all of it is a game - you are not improving at all. Just some time spent on a server. All wasted time. When you die, will you really miss that extra 12 hours that you had to spend playing a game again 'cause you lost a virtual suit of armor?

    37. Re:Fun game while it lasted. by Kierthos · · Score: 1

      Actually 2-3 hours a day can be casual, considering that there are people who do 3+ UBRS runs a day (if they can get into them), which generally take 2-3 hours each. Okay, a speed run through UBRS can be done in a little over an hour, but that's not the point.

      There are people who spend 8 or more hours a day playing WoW. They are the hardcore players. Me? I spend maybe 3-4 hours a day when I can, and it might be split across three characters. (Mostly because I'm trying to level up some characters that can actually get into groups. For some odd reason (sarcasm intended), rogues are insanely popular...)

      Oh, and for the record, full time job of 40+ hours a week, I sleep the normal amount of time for an adult (maybe slightly less), but I really don't have other responsibilities. I could play for 5-6 hours a day, but I don't.

      Kierthos

      --
      Mr. Hu is not a ninja.
    38. Re:Fun game while it lasted. by snuf23 · · Score: 1

      "For casters (and in my case feral druids) there is a major lack of equipment at that point which makes any additinal advancment hard."

      Equipment sucks for Druids in general, because unless you are going to carry a couple sets around you will be forced to specialize one way or the other.
      If you want to get groups at level 60, respec your Druid to a restoration build and get used to staring at little green bars move up and down. If you don't want to heal, you're gonna have trouble getting groups.
      I find feral spec druids are most useful in a smaller (2-3 man) group.
      The Blizzard devs have stated that the Druid feral tree is going to be revised, but who knows what that means.

      --
      Sometimes my arms bend back.
    39. Re:Fun game while it lasted. by thesandtiger · · Score: 1

      Actually, fact is I would leave - I would no longer trust Blizzard if they did a roll-back.

      What's to say that one of their devs won't make Yet Another Boneheaded Mistake in the future and leave another dupe possibility there, and then, when it is discovered, I, a legit user, pays?

      Far better for me to cut my losses and move on.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    40. Re:Fun game while it lasted. by Altus · · Score: 1



      depends on if he dies immideately after replaying the 12 hours...

      roll back or not if you spent the last 12 hours of your life on WOW then you certainly did waste it :-)

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    41. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      The real power of a Starship is not its weapons batteries but rather its ability to crush entire economies based on scarcity.

    42. Re:Fun game while it lasted. by nuknuk · · Score: 1

      you seem to find it "hilarious", but many people I know who do not have the time to dedicate to the game to do the high end game content and prefer to be a casual player actually enjoy simply manipulating this fully organic virtual economy by buying and selling, creating scarcity, etc. etc. and make a boatload of virtual money through it. To them, that's half the fun. (they could translate this virtual currency into real currency, but most of my friends don't agree with that...)

      It doesn't hurt that given enough gold, it's _very_ fun to play the right character, even casually, for Player vs Player.

      --
      You can pick your nodes, and you can pick your friends, but you can't pick your friend's nodes
    43. Re:Fun game while it lasted. by Kumagoro · · Score: 5, Insightful

      Keep in mind that our economy is completely virtual too. Money is just a promise from the government that this particular peice of paper or hunk of metal is worth something useful. Our "real world" isn't as "real" as many people choose to believe.

    44. Re:Fun game while it lasted. by StrongAxe · · Score: 1

      Most gamers of games such as MMORPGs aren't casual gamers due to the amount of time necessary to level, obtain items, complete quests and acquire the necessary in-game knowledge to actually enjoy these games. Therefore, the word addiction comes to mind and you won't leave no matter how much you bitch about rollbacks.

      Similar effects happen in single-player RPGs as well, perhaps to a lesser extent.

      I tend to play a lot of games, and might even be considered an addict, but I find that frustration of being forced to do re-do things is enuogh to make me abandon one game (which has caused me needless frustration) and pick up a new one.

      Most RPGs I have abandoned in tbe past (before completion, or at least getting to the final undefeatable boss) have been as a result of "rollbacks" - being forced to to undo several games of gameplay (or worse, having to start from scratch) because of a bug in the game engine, flaw in the plot, or some critical item that can only be obtained at one point in the game but which it is easy to overlook.

      It is very frustrating to play a game, build up a charcter, taking copious notes, including a list of things to do, then cross them off the list, only to find that you must later restore from a backup several days earlier, in which many of the "already done" tasks must now be done again, and it's difficult to remember which (and if you happen to forget one, and remember it later, you may have to roll back yet again).

      This was, in fact, why I abandoned Final Fantasy VII when I first played it. I had gotten about 1/4 of the way through, but missed something, so I rolled back about a day and continued - in doing so, I missed a vital item that I had gotten the first time around, but missed the second time (and which you had only one opportunity to get). I didn't notice for about 3 days, and would have been forced to roll back yet again. I just got disgusted with it and dropped it, and didn't pick it up again until just this year.

    45. Re:Fun game while it lasted. by Ryan+Amos · · Score: 2, Interesting

      Also keep in mind that while Krol Blade is a good weapon, the "best" stuff (the items that will turn you into a 1 man asskicking machine) is not even available for purchase. The best sellable equpiment is UBRS level gear (lv 50-55 epics) which any dope with 2 weeks to run UBRS will get something comparable anyway.

      Anyone who has played WoW past 60 knows how often the auction house gets used.. It's primarily a source for sub-60 items and equipment; most of the higher level stuff is privately traded among friends.

      I don't see this ruining the economy. Gold was already very plentiful without having to give it away. Scarcity was always a part of WoW, but there is a point at which you outgrow the economy right around the middle of Molten Core, and I think a lot of players are at or near that point.

    46. Re:Fun game while it lasted. by ShakaUVM · · Score: 1

      Swords do way more damage than daggers. The amount of damage you do per hit is inversely proportional to the weapon speed. Since rogues break the normal equation by just getting bonus attacks, once every two seconds, it follows that you want a weapon with as much damage as possible per hit, with as long a delay as possible. The Krol Blade is that weapon.

      It's the best commonly available rogue weapon.

    47. Re:Fun game while it lasted. by KillShill · · Score: 1

      "Ah well, it is just a game after all."

      that's about one of the most pathetic and inane excuses i've ever heard. more so coming out of someone who , to my estimation, is not a teenager.

      if it's "just" a game, surely you wouldn't spend hours upon hours playing it. and surely you wouldn't mind people cheating and ruining the structure of the game. and surely you wouldn't pay 15 bucks a month to play "just" a game.

      it clearly represents some value; that alone would negate the "just" aspect of the game. clearly, you need some education on this matter because everything in the world is not "just" if it has value to at least one person (and not even that much).

      it's what i call the "losers excuse" and with JUSTifiably good reason.

      (and yes, some of what you meant probably indicates that since it doesn't really matter to you much, that you can say "it's just a game" and feel better about it. i just want to cover the other issues involved)

      --
      Science : Proprietary , Knowledge : Open Source
    48. Re:Fun game while it lasted. by KillShill · · Score: 1

      there is more than one way to reference the world virtual.

      since in the game, 99.9% of the time, items and "property" cannot be had without working long and hard for it, at least on this level it is somewhat synonymous with real life. while in theory everything in the virtual world can be infinitely duplicated, it is A VERY COMMON misconception that therefore nothing is of any value to anyone.

      if you spent any time at all in an online game in which the items/stats/etc are stored on a remote protected server, that you would know how valuable (relative to gamers and the setting) they really are. now i'm not saying you should give them real world value in every possible way, but just enough that's reasonable to allow one to enjoy the game for ALL players.

      no one should have the right to ruin the play experience of everyone else in the game, which cheating invariably does. by definition, cheating is only done by a minority and they often have multiple stolen cd keys etc in order to get back to their deviant practices should they be caught; this cannot be undertaken by anyone else. such that, it means it is an unlawful practice (within the doctrine of the virtual world) and is considered a crime. the few exploit the many, frustrate the many, screw over the many, unjustifiably gain advantage over the many who have agreed to abide by certain basic rules of ethics online (and off interestingly enough...).

      yes i've given this more thought than most people online... mostly because i've had more than enough of my share of this bullshit. no one has to put up with it.. but since blizzard, sony, ncsoft, etc want the cheating players (most whom !steal! and gain items unfairly to profit off of) to keep paying their 15 bucks (or more for multiple accounts), they screw the many thousands of honest players.

      they have every opportunity to stop this kind of garbage but they choose not to. so ultimately, while there are many losers and unscrupulous people, the responsibility falls to the companies.

      now you know who to blame and who to seek remedy from. it's up to you now, if you so choose.

      --
      Science : Proprietary , Knowledge : Open Source
    49. Re:Fun game while it lasted. by DerWulf · · Score: 1

      no they don't ... seal fate will make up for better (dagger) backstab dmg but only after a minute or so. How often do you fight that long? Sword Spec is a silly, silly talent, btw.

      --

      ___
      No power in the 'verse can stop me
    50. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      I've been 60th for a few months now and I dont have 14 days of play time clocked yet. Sorry, but reality is in sharp contrast to what your claiming. IT'S YOU'RE YOU FUCKING FUCKER! FUCK YOU AND YOUR BAD GRAMMAR!

    51. Re:Fun game while it lasted. by Paraplex · · Score: 1

      "If people can just duplicate things... what point is there to working?"

      sounds like the cry of a thousand millionaire musicians/movie execs...

      does this mean the virtual world has finally caught up with the real?

    52. Re:Fun game while it lasted. by chazbot · · Score: 1

      You're looking at this all wrong. A roll back just adds replayability.

    53. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      hunk of metal as in cheaply produced coin?

    54. Re:Fun game while it lasted. by chefren · · Score: 1

      So this is all kind of like software or music piracy, but in a virtual world? Cool. Hope some real-world pirates get hit by this and realise the similarity of the situation.

    55. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      I just like reading about how much *angst* this little thing causes you people. I'm a nerd myself but this seems nuts to me. Can't understand it.

    56. Re:Fun game while it lasted. by BlueYoshi · · Score: 1

      I think it will be nice if some economist could test their theory on this kind of game. I t s probably better than to let them do that in real life.

      It could be really nice how to observe how to fight inflation or creating derived product or the ability to borrow money from AAA entity ... and the game could also gain something you find a very nice weapon that you cant afford... go to borrow from some entity who accept but for big interest and how to enforce the reimbursement...

      --
      "Use cases are fairy tales..." I. S. 2005
    57. Re:Fun game while it lasted. by anaesthetica · · Score: 1
      I didn't mean "hilarious" in a denigrating manner. But I do have to admit that it does seem funny to me that given a virtual roleplaying environment in which the laws of economics function, /.ers begin to start talking like the op-ed page of the Financial Times.

      Needless to say, I also found it ironic that the very same /.ers who get all self-righteous about the legality of filesharing (creating exact duplicates of songs/music/movies/programs) get anxious about a duping bug in their virtual roleplaying economy. That being said, I also fileshare, and I have to admit that the grandparent poster seem to think duping would balance out in the end.

      Thus, it looks like WoW will be safe from the creation of a virtual *IAA to police duping...

    58. Re:Fun game while it lasted. by anaesthetica · · Score: 1
      True, sort of. Money *is* useful for one thing. But since Nixon closed the gold window, it's not useful for exchange into gold or any other commodity. The only thing our fiat money is useful for is paying the IRS our taxes. The IRS won't accept glod, or chickens, or a custom-built beowulf cluster--they only accept U.S. currency. So, because approximately 300 million people are required to pay the IRS in U.S. currency (or else do hard time) U.S. currency does have value. Each dollar you have is worth an amount of freedom: if you don't pay the IRS a percentage of all your dollars each year, they will take away an amount of freedom equivalent to your shortfall. See?
      <georgebushvoice>Money is freedom. We have to fight for freedom. Freedom isn't free.</georgebushvoice>
    59. Re:Fun game while it lasted. by anaesthetica · · Score: 1
      Yeah, that would be very interesting in fact. Most economist's models are predicated on rational choice theory and make all sorts of assumptions about how humans are rational maximizers, etc. In reality, people are idiots and engage in spiteful, ill-informed, and illogical behavior. If they could set up an economic model within an online game setting, creating a market and rules with the ability to track exchanges and gather aggregate statistics, their models would be significantly more relevant to real life--moreso than some spare academic model built on unrealistic assumptions.

      Plus, they could totally p\/\/nz0r some n00bz!!!1!1

    60. Re:Fun game while it lasted. by anaesthetica · · Score: 1

      WoWers will just create a Warcraft Industry Association of America (the WIAA) and add another *IAA to the list /.ers complain about.

    61. Re:Fun game while it lasted. by cavemanf16 · · Score: 1

      Yes, but the cost of storing and upkeeping a "duplicated" car (or money, or houses, or gold bullion(sp?) ) far out-expends resources than the duplication of hundreds or even millions of "virtual" items in a video game. Not only that, the ability to store a real-world item costs in actual materials (gold is scarce), whereas in the virtual world "materials" all desolve eventually into a bunch of 1's and 0's as defined by the electronic components storing them. There is no scarcity of materials, or the scarcity (of hard drives) is so infinitesimally insignificant that it becomes a non-issue. Parent poster got it right.

    62. Re:Fun game while it lasted. by Anonymous Coward · · Score: 0

      in the virtual world "materials" all desolve eventually into a bunch of 1's and 0's as defined by the electronic components storing them

      True perhaps for cars, homes and the like, but certainly not for money. There is no scarcity of paper, and the yields are great compared to the cost of production that counterfeiting is certainly feasible.

    63. Re:Fun game while it lasted. by plover · · Score: 1
      Y'know, that's really insightful. Economists could much more easily measure "rational" vs. "irrational" decisions in an online world, because they can see the decisions being made that aren't normally visible in the real world.

      For example, if you're carrying around a hunk of tin ore but your bags are full and you encounter a gold vein, you might choose to discard the tin in order to have a place to put the gold. In the real world, researchers can't see what, when or why something hits the waste stream. Here, that information is immediately visible on the servers.

      Similarly, if a player has a valuable thing such as a recipe, they could be watched to see how often they use it, what they charge per use, how many freebies they give to their friends, a comparison of their circle of freebie-deserving friends vs. guildmates vs. random strangers, etc. They could see the fluctuations in price -- the player may be willing to perform an enchantment for 5GP for some players, and 100GP for others. There's no rational decision-making there (if it's worth 100GP, why not charge everyone 100GP?) Maybe they can use that to help model peoples' "randomness factor".

      They could even go so far as to set up controlled experiments with the cooperation of Blizzard. What if the Darkmoon Faire is really an experiment to see how far people will go to gain valuable items? This time, it's 1200 tickets for an epic item. Next time, maybe it'll be 1500 tickets. They could measure the percent of characters willing to farm a certain thing. For example, since they know the only reason for killing plague bats today would be to farm turn-in items for the faire, they could measure the average amount of time someone is willing to spend on the menial task of bat-killing, or how many people will get involved, or any number of things.

      Of course, modelling the behavior of people willing to invest 2000+ hours/year in a virtual game may not be the best representation of the population as a whole. But it's still probably a lot better than current static assumptions about human behavior.

      --
      John
  10. Re:Blog Take Downs? by Anonymous Coward · · Score: 0

    Uhm by official channels they mean the world of warcraft forums.

    And yes, of course they can and will control the content on their boards.

  11. dealing with the culprit by pr0nbot · · Score: 4, Funny

    Hmm... judging by the screenshots...

    DELETE FROM user WHERE username LIKE "Gu%en";

    1. Re:dealing with the culprit by Anonymous Coward · · Score: 1, Funny

      Ozzie Guillen is a duper? No wonder the white sox are doing so well.

    2. Re:dealing with the culprit by Frank+T.+Lofaro+Jr. · · Score: 2, Funny

      "user" is a reserved word in SQL.

      It would have to be something like this:

      DELETE FROM usertable WHERE username LIKE "Gu%en";

      --
      Just because it CAN be done, doesn't mean it should!
    3. Re:dealing with the culprit by digidave · · Score: 1

      No it isn't. There is more in the RDBMS world than SQL Server (and MS ODBC), the only forms of SQL I can find that use 'user' as a reserved word.

      Besides, all forms of SQL should have a way to differentiate between a reserved word and a column or table name, such as using ticks like in mySQL.

      --
      The global economy is a great thing until you feel it locally.
    4. Re:dealing with the culprit by rylin · · Score: 1

      user may be a reserved word, but that doesn't matter at all.
      Pretty much any MySQL book tells you to encapsulate your tablenames and fieldnames with backticks.

      DELETE FROM `user` WHERE `username` LIKE 'Gu%en';

    5. Re:dealing with the culprit by Anonymous Coward · · Score: 0

      In MS-SQL Server you can use brackets like:

      DELETE FROM [user] WHERE [username] LIKE 'Gu%en'

      (semicolon left out because MS-SQL Server doesn't require it :))

    6. Re:dealing with the culprit by doormat · · Score: 1

      Oracle is another RDBMS where use of the word "user" is illegal.

      --
      The Doormat

      If you're not outraged, then you're not paying attention.
    7. Re:dealing with the culprit by SeanTobin · · Score: 4, Funny

      W00T!

      My sig is actually usefull for once :)

      --
      Karma: SELECT `karma` FROM `users` WHERE `userid`=138474;
    8. Re:dealing with the culprit by Anonymous Coward · · Score: 0

      what are you doing posting during work hours? ;)

    9. Re:dealing with the culprit by James_Aguilar · · Score: 1

      On a database that large, it would still take a long time for this op to complete. =P

    10. Re:dealing with the culprit by smbarbour · · Score: 1

      No, the correct method would be:

      delete from [users] where userid in (select userid from (select userid, count(*) as dupes from [inventory] where item = 'Krol Blade') sq1 where dupes >= 2)

    11. Re:dealing with the culprit by Anonymous Coward · · Score: 0

      If I could bother, I'd start my image-decryption-program idea. In this case it would need to: 1) getting the WoW font 2) blur a letter untill conforms with unblurred-thenblurred letter in pic, to find gaussian blur amount 2) using random chars with gaussian blur untill they match the ones in the image.

    12. Re:dealing with the culprit by theghost · · Score: 1

      DELETE FROM usertable WHERE usertype = "PEDANTIC TWIT";

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    13. Re:dealing with the culprit by jgoemat · · Score: 1
      or in MS Sql at least:

      DELETE FROM [User] WHERE UserName LIKE 'Gu%en'

      Even more likely...

      SELECT UserId, COUNT(*) AS ItemCount
      INTO #BadUsers
      FROM Items
      INNER JOIN Auctions ON Auctions.ItemId = Items.ItemId
      WHERE ItemDescription = 'Krol Blade'
      GROUP BY UserId
      HAVING COUNT(*) > 2

      UPDATE [User]
      SET Banned = 1, Reason = 'Duping items'
      WHERE UserID IN (SELECT UserId FROM #BadUsers)
    14. Re:dealing with the culprit by duggy_92127 · · Score: 1

      I LOVE posts like this. I laugh out loud, because I have sigs turned off because they're annoying. Your post, sans sig, is so inane it's hilarious. :)

      Doug

    15. Re:dealing with the culprit by Frank+T.+Lofaro+Jr. · · Score: 1

      Putting a description in the main user table would be bad design.

      DELETE FROM usertable WHERE usertype = (select usertypeid from usertypelookup where usertypedesc="PEDANTIC TWIT");

      --
      Just because it CAN be done, doesn't mean it should!
  12. ban them blizzard by GoatMonkey2112 · · Score: 3, Interesting

    All it will take is for Blizzard to parse their logs to look for this. I'm hoping to see some accounts banned.

    1. Re:ban them blizzard by Phoenixhunter · · Score: 0, Offtopic

      Well based on Blizzard's past track record regarding StarCraft and WarCraft III CD key banning, I have no doubt that the smack stick is going to come down hard on these guys.

    2. Re:ban them blizzard by toddestan · · Score: 1

      Well based on Blizzard's past track record regarding StarCraft and WarCraft III CD key banning, I have no doubt that the smack stick is going to come down hard on these guys.

      And based upon Blizzard's record with Diablo II, I expect jack shit to happen to them.

    3. Re:ban them blizzard by KtHM · · Score: 1

      Blizzard will ban half of the dupers, at least a hundred casual players who happened to get stuck in an instance, and none of the gold sellers.

    4. Re:ban them blizzard by Anonymous Coward · · Score: 0

      They aren't making money on DII besides the money people already payed for the game.

    5. Re:ban them blizzard by toddestan · · Score: 1

      That may be true, but it isn't helping their reputation any. Look at how the closed Diablo II realms on Battlenet are run - which are overrun by people using hackers and cheats, bots, and duped items, all the while Blizzard does nothing. I would certainly never pay a monthly fee to play on a Blizzard server.

    6. Re:ban them blizzard by KarmaMB84 · · Score: 1

      People are surprised when they find out a player over level 90-92 isn't a bot in Diablo II. That tells you how bad it is.

    7. Re:ban them blizzard by KillShill · · Score: 1

      then you'll be hoping for a long time.

      online game companies are notorious for NOT punishing cheaters, especially blizzard.

      --
      Science : Proprietary , Knowledge : Open Source
    8. Re:ban them blizzard by coopaq · · Score: 0

      All it will take is for Blizzard to parse their logs to look for this. I'm hoping to see some accounts banned.

      Why ban them? They should put a permanent turd icon over the head of these players that only everybody else can see.

      That would be justice and fucking hilarious to boot.

    9. Re:ban them blizzard by Anonymous Coward · · Score: 0

      one day you were bad, very bad. You did something awful, you modded someone down for invalid reasons then gloated about it as an anonymous coward.

      Now you pay the price, look at your posts, see how they're modded down.

      Karma is a bitch, isn't it.

      I'll keep it up too, I have lotsa mod points.

    10. Re:ban them blizzard by Anonymous Coward · · Score: 0

      How's that karma doing lately, looks like someone modded you down a lot. :( like they target you, why is that?

  13. Too Late by Anonymous Coward · · Score: 3, Funny

    Somebody should have told Leeroy Jenkins about this one.

    1. Re:Too Late by RKenshin1 · · Score: 0, Offtopic

      LeeeeeeeeeeeROOOOOOOOOY!!

    2. Re:Too Late by kidyomo · · Score: 0

      At least I'm not a chicken

      --

      - posts may be recorded for legal or training purposes. Thank you for your co-operation.
    3. Re:Too Late by rhennigan · · Score: 1

      at least I have chicken...

    4. Re:Too Late by Anonymous Coward · · Score: 0

      it's " 'least I have chicken"

  14. Fixed 'soon'? by Rallion · · Score: 1

    Hell, it's probably fixed now.

  15. Common sense by SpiritGod21 · · Score: 3, Interesting

    Every server also went down for maintenance this morning and the web is being flooded with news of the exploit. Wonder how long it'll be before the exploit is fixed and the exploiters are banned. Good job blurring the name on the screenshot, but it won't take long for Blizzard to see who has that many epic items for sale on the auction house and put 2 and 2 together. Maybe it's just me, but when I agree to a terms of service, I tend to abide by it the same as I would any other contract. Does nobody care what they put their name to or agree to anymore?

    1. Re:Common sense by aredubya74 · · Score: 4, Informative

      Every server also went down for maintenance this morning

      It's Tuesday. Every server goes down for maintenance from 9 AM ET to 3 PM ET every Tuesday. Your other question (about how long it'll take to fix) is valid, but the downtime here is planned, expected downtime. If it's not up by 6 PM ET tonight, then I'll start to worry.

      --

      RW

    2. Re:Common sense by PepeGSay · · Score: 1

      This guy could be on a test server, where doing this would not be frowned on as much. You never know, I know people who play ONLY on test servers.

    3. Re:Common sense by Gerro · · Score: 1

      Agreements are biased and prejudice to those signing them. I for one an underage individual have learned that they are all rubbish and don't even pay attention to me. Besides a computer is virtual private property. By agreeing to play a game gives them no right to erect a concrete monolith into my monitor screen or anything. Their part of the agreement is limited by the services they give in exchange.

    4. Re:Common sense by SpiritGod21 · · Score: 1

      Actually, depending on what you mean by "underage individual," you may not be able to agree to the terms of service properly. Generally, 13 is a set age for many contractual agreements and you would be able to agree to the ToS provided the credit card is in someone's name other than yours. There is a reason, however, the game is rated Mature (17+ years of age). Moreover, Blizzard does pay attention to their ToS or they wouldn't ban accounts. You are correct that Blizzard has no right to effect anything on your computer. However, by connecting to World of Warcraft, you are manipulating data on their servers, which they DO have control of. Your interaction with those servers is under the purview of the ToS, so you might want to consider regarding them a bit more seriously.

  16. Duping bugs in general by luvirini · · Score: 1

    Many online games have sufferent from duping bugs at times but most of those have been quietly fixed, seems the fix on this one was simply too slow.. or they totally dropped the ball and did not have logging for such. If the system was prperly set up, they should be able to track the thing from logs and remove/undo any such actions.

    1. Re:Duping bugs in general by Anonymous Coward · · Score: 1, Interesting

      SWG had a credit dupe and from what I understand a large majority of the credits in the game were there because of the dupe. There were billions of duped credits.. well lots of people's accounts got banned, the entire economy was ruined, and I cancelled my account.

      All in all. MMOs suck

  17. Doubt it.. by ShaniaTwain · · Score: 5, Funny

    I suspect they are working on putting together a lawsuit.. Doesn't slashdot hold the patent on duping?

    1. Re:Doubt it.. by Jeremiah+Cornelius · · Score: 1, Insightful
      Bezos patented the idea. Slashdot is "prior art."

      "It's an interesting observation that there is more circumstantial evidence to suggest all Christians are paedophiles than there is to suggest all Muslims are terrorists."
      - daani

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:Doubt it.. by Jeremiah+Cornelius · · Score: 1

      It is a critique of prejudices, and methods of presenting evidence.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    3. Re:Doubt it.. by Jeremiah+Cornelius · · Score: 0, Offtopic
      Cor, Blimey!

      Did you not read my other responses to this posting? I am not even talking about statistics.

      Statistically, you are more likely to be killed by a McVeigh than an Atta. That factoid is useless in evaluating either risk, or the meaning of my quoted reference.

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
  18. MIRROR HERE by firepacket · · Score: 5, Informative

    in the event that thread is closed or dead: http://www.firepacket.net/wowdupe.html BTW, what happened to that "unique id" that each item had that prevented anyone from ever having two of them?

    1. Re:MIRROR HERE by Dark-Arbiter · · Score: 1

      Well they do have unique id's, but if you give an item to someone else it clearly becomes a little different.. so it needs a new id right?

    2. Re:MIRROR HERE by Thats_Pipe · · Score: 1

      The unique ID was only for ITEMS not GOLD. So much money gets tossed around in the economies of servers that you will waste a lot of disc space trying to log all of it.

      --
      "You see them trees out back, I take care of them. I'm a tree, I'm a tree wizard." - Crazy Homeless Guy
    3. Re:MIRROR HERE by firepacket · · Score: 1

      No, if you transfer an item to another player its supposed to retain its unique ID. Theres no reason to give it a new id because the old person doesnt have it anymore, make sense?

      And it appeared in that screenshot items were being duped and sold, so the ID thing is BS?

    4. Re:MIRROR HERE by Dark-Arbiter · · Score: 0

      Alrighty I guess that last bit of sarcasm and general silly illogical-ness was completly lost. heh

    5. Re:MIRROR HERE by firepacket · · Score: 1

      haha sorry, the problem is that it *is* the way it worked in Diablo2 so i just thought you were a little confused :-p

    6. Re:MIRROR HERE by Anonymous Coward · · Score: 0

      There are unique items of which you can only have one but not a unique id, that was with SWG where everthing had it's own #. And the krol is only a epenis to be farmed by the chinese farmers as there are better BoP items.

    7. Re:MIRROR HERE by Edgewize · · Score: 1

      Gold trades between players still get logged, even if the gold itself can't be traced. I'm sure that Blizzard will eventually figure out who abused this bug and issue a round of bannings, followed by a round of community protests that people were unfairly banned.

    8. Re:MIRROR HERE by firepacket · · Score: 1

      They can search their databases for gold-making *rates*.

      Seeing everyone who has made 800G in 1 hour then investigating where that gold came from can glean enough information to determine what happened and if a ban is warrented.

    9. Re:MIRROR HERE by Gyorg_Lavode · · Score: 1

      It is not the way it works in Everquest however where they regularly removed duped items using their unique id's. Its also why people didn't buy items they thought might be duped. They weren't getting their money back for them.

      --
      I do security
    10. Re:MIRROR HERE by Gyorg_Lavode · · Score: 1
      The problem is that professional exploiters use expendable accounts. They move the gold fast enough it doesn't get removed when the account does. And they are back the next day w/ a new account, ip address, and charge number. And the gold is still in the economy.

      However, gold in WoW is designed to be consumed. Repairs, tradeskills, travel, mounts, etc. The game is designed to consume gold at a reasonable rate where Everquest initially was not. (Personally designing one of these games I would make it monitor the spent gold on the server and create a function that controlled the gold input based on server population and gold spent.)

      --
      I do security
    11. Re:MIRROR HERE by Cookie3 · · Score: 1

      well, there *are* 'unique' items (where any player can only have 1). the method of duping involves handing loot to another character.. so the two characters would only be able to dupe 1 of a unique item. .. but, see, the unique tag tends to be used to prevent people from equipping two of the same type of weapon, or the same type of ring or trinket.

      most items are NOT unique, so that a player can have >1 item. epic drops (like glowing brightwood staff, krol blade, etc) are typically NOT unique, and bind-on-equip (i.e. anyone can have as many as they want, but once they're equipped, they can't be traded to anyone else).

      the internal serial# is a separate issue, one which (hopefully) blizzard will be capable of checking -- i would expect that the dupe method keeps items with the same serial#... and even if it somehow creates a new serial# for the item:

      to the best of my knowledge (based on forum posts), blizzard DOES log trades and mail, so it should be easy to spot large repeated transactions in the vicinities of instances.

      --
      present day... present time... hahahaha...
    12. Re:MIRROR HERE by Anonymous Coward · · Score: 0

      to the best of my knowledge (based on forum posts), blizzard DOES log trades and mail, so it should be easy to spot large repeated transactions in the vicinities of instances.

      If they do, why haven't they noticed I've bought over 4000G in the past month?

    13. Re:MIRROR HERE by Anonymous Coward · · Score: 0
      (Personally designing one of these games I would make it monitor the spent gold on the server and create a function that controlled the gold input based on server population and gold spent.)
      From someone who is a professional MMORPG game system designer, that's not a great idea. If you know much about economics in MMORPGs, you know that players hoard money and anything else of value in the game, and will go to great lengths to avoid unnecessarily consuming anything. The same min-max attitude that makes MMORPG players go apeshit over an extra half a percent damage makes them unwilling to spend even a single copper piece without excellent reason.

      These games always end up with players having huge stockpiles of unspent money. If you track currency generated versus currency consumed by the game engine, there will always be an imbalance there. Ever-growing piles of cash are held in the limitless bank accounts of the players. The absolute best loot in the game commands enormously inflated prices, but these huge big-ticket expenditures only slosh the money around between players. The money isn't consumed back into the ether like money spent at an NPC shopkeeper is.

      So, if you try to correct the situation by reducing the inflow of currency into the system based on how much money is spent, then you just choke all the new players out of being able to play, while those who got there first have their stockpiles of money and even more reason to keep a tight grip on it.
    14. Re:MIRROR HERE by Anonymous Coward · · Score: 0

      Vis'kag the Bloodletter and Dal'Rend's Sacred Charge are the only BoP swords I know of that are better rogue main hand weapons. Vis'kag requires an Onyxia kill, and there are people who have run UBRS 100+ times without even seeing either of the Dal'Rend set.

      I don't know a sword rogue out there that wouldn't be happy with a Krol.

    15. Re:MIRROR HERE by orkysoft · · Score: 1

      Okay, then how about either:

      a) Normal inflation: monsters drop more gold over time, merchant prices increase with the same percentage. People with lots of gold in the bank will find their gold to depreciate in value over time.

      b) Negative interest: banks take a small percentage of the gold in the account, so large amounts of gold will depreciate in value over time. Essentially the same as (a), and simpler to implement, but the players will probably get angrier over this.

      --

      I suffer from attention surplus disorder.
  19. Huh? by Anonymous Coward · · Score: 0

    Every MMORPG since the dawn of this nonsense has had duping bugs throughout their existence. How is this news?

  20. UI in image? by jamus · · Score: 1

    What is the UI being used? Is the EXP/HK bar up top part of the same UI, or an add-on?

    1. Re:UI in image? by Donjo · · Score: 2, Informative

      Seems to be UUI, which is just a package of a bunch of smaller mods. The top bar is called Titan Panel if you want to download just that.

    2. Re:UI in image? by melted+keyboard · · Score: 0

      The UI addon in question is called Titan Panel

    3. Re:UI in image? by Anonymous Coward · · Score: 0

      The bar is titan panel which has a bunch of fun plugins you can get and stuff. And some that come with it.

    4. Re:UI in image? by Anonymous Coward · · Score: 0

      Titan Bar... It's slick. There are a lot of nice plug-in's for it. Search for Titan on ui.worldofwar.net and you'll see a bunch of them.

    5. Re:UI in image? by AlabamaMike · · Score: 1

      I run Insomniax recompilation and it has this mod in it ... http://insomniax.net/ it's a sticky in one of the posts ...

      --
      Pimpin' all the Karma Hoes!
    6. Re:UI in image? by d3bruts1d · · Score: 1

      AC is correct...

      You can also get it at some of the other UI sites:
      http://www.wowinterface.com/
      http://ui.worldofwar.net/

    7. Re:UI in image? by dvNull · · Score: 1

      The bar on the top is TitanBar and the User frame is Perl's UserFrame

  21. See whatcha get? by hcob$ · · Score: 1, Funny

    Wow, lovely little bug there. Hopefully my stuff on auction will go up alot since people will have a boat load of gold now. Noooo... we couldn't just earn the gold..... Of course if I wasn't working a real job in real life, I'd have my happy a$$ down there duping as well. Hey, maybe someone can dupe me a bunch of sour grapes for my return to Windrunner!

    --
    Cliff Claven
    K.E.G. Party Chairman
    Founding Leader of: Koncerned for Egalitarin Governance
    1. Re:See whatcha get? by Anonymous Coward · · Score: 0

      Between traveling for work, the UI breaking due to the last patch and my wife having more than the usual number of 'projects' for me to complete, I hardly got to play at all last week.

      Therefore, I'm all for the rollback :-)

  22. If this dupefix is anything like in Shadowbane.. by brxndxn · · Score: 4, Interesting

    For every single dupefix, three new dupes are created. Goodbye, WoW economy..

    In Shadowbane, the dupes didn't quite kill the game like originally thought. Instead, they reinforced the idea that 'rare' items needn't be that rare for a good pvp game. Rare items usually just mean someone spent more time to get them - and better pvp'ers don't necessarily spend more time playing the game.. So in Shadowbane, if your guild is a good experienced guild, you can completely stock your guilds' characters and many alts with the best pvp gear. Then, it all comes down to organization, experience, and how well each character is built to win in pvp.

    PVE is lame. Anyone who has pvp'd in any decent pvp mmorpg knows that. Maybe if Wow's economy gets totally fucked, I'll give it a try. But, hell if I'm gonna spend hours and hours to make a perfect character with decked-out gear that doesn't involve pvp. /goes back to playing Shadowbane.

    --
    --- We need more Ron Paul!
  23. DUPE! by Spy+der+Mann · · Score: 3, Funny

    This story was already posted earlier. Oh wait...

    1. Re:DUPE! by justforaday · · Score: 4, Funny

      Holy shit! And look at how many karma whores there are posting the exact same comments again!

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    2. Re:DUPE! by RangerRick98 · · Score: 1

      Man, I wish I hadn't already spent my modpoints. I'd mod you up to compensate for the mod who obviously didn't get the joke.

      --
      "You're older than you've ever been, and now you're even older."
    3. Re:DUPE! by mpontes · · Score: 1

      Yeah, justforaday, they just found a comment duping bug in Slash. Obviously, the story didn't get posted. *gasp*, censorship!
      Btw, Funny doesn't get you karma. If it did, I'd be posting at +2 for a long time now... Doesn't anyone RTFM around here? How ironic.

      --
      Bored? Browse Slashdot with a +6 modifier for Troll comme
    4. Re:DUPE! by ImaLamer · · Score: 1

      Holy shit! And look at how many karma whores there are posting the exact same comments again!

  24. Good job. by Anonymous Coward · · Score: 0

    Not only make the how-to public, but also exposed Blizzhackers latest hiding spot.

    1 is good, 1 is bad. You decide which.

  25. Taco...can't you afford to just buy your gold? by sgant · · Score: 2, Funny

    I mean, go to IGE or simular and just buy all your gold if you really want to buy your epic mount. You're a fricken millionaire right?

    I mean, if you're just going to do an exploit to get your gold what's the difference? Hell, just buy an account with a couple of level 60 characters.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  26. www.worldofwarcraft.com by Araxen · · Score: 0

    /. already. Good Work!

    1. Re:www.worldofwarcraft.com by Anonymous Coward · · Score: 0

      www.worldofwarcraft.com is always down on maintenance days. Today is maintenance day. Nothing new here.

    2. Re:www.worldofwarcraft.com by endx7 · · Score: 1

      No, not slashdotted. Every tuesday morning maintainence occurs. All of the world of warcraft stuff tends to go down when this happens.

    3. Re:www.worldofwarcraft.com by Anonymous Coward · · Score: 0

      I'd be willing to bet it's more likely because every WoW player is checking the forums while the servers are down, to see if there are any delays with the maintence.

  27. Kind of fed up by Tufriast · · Score: 1

    They screwed up on D2, and let the guys that could have fixed it go and create ArenaNET, and now instances in this game are very, very messed up. Ok, so, whatever. If they do a rollback, they can kiss their playerbase bye. Their rep. is smeared by this a lot.

    --
    Help me, help you. - Jerry McGuire
  28. Duping in MMORPGs by mister_llah · · Score: 5, Informative

    Ultima Online had this problem... a lot.

    It really killed the gold market, everything was incredibly inflated because people would dupe 10 million gold checks (which are what they sound like, just a marker for 10 million gold) ...

    It's not always trackable if you move it into items... trade it away, buy stuff from stores then resell it... it's like virtual money laundering...

    Though that all depends on if/how WoW tracks gold, perhaps they've made improvements over UO (as UO is rather old) ... ;)

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
    1. Re:Duping in MMORPGs by endx7 · · Score: 2, Interesting

      WoW seems to track a lot of money related things.

      It certainly tracks when you vendor items because if you accidently sell a nice item while selling a bunch of items, you can have them get that item back for you. It isn't the same EXACT item though, since you lose all enchants and whatnot. They pretty much just seem to create a new one for you.

      I imagine it tracks a lot more as well.

      Although, who knows, this still could break WoW. I hope Blizzard isn't going to be so stupid as to let that something like that happen.

    2. Re:Duping in MMORPGs by curtisk · · Score: 2, Informative
      I was thinking the same thing....UO had Dupes galore, and this one sounds just like one of the bigger UO dupes.

      The UO one was get near a "server line" hand your buddy some stuff(gold,regs) walk into server line(laggier the better!) while you are momentarily lagged Alt+F4, quick close UO and force logout, when you log back in if you did it right, your character dropped from UO when it was between two servers, so as a failsafe they roll you back to the last known "good spot", which was when you were on the same side of the server line as your friend, where he still is holding your stuff and since they rolled you back you still have it too...when I started reading the details of this WoW exploit it was like deja vu

      --

      Sehr geehrter Toilettenbenutzer!

  29. Dupe Info by Anonymous Coward · · Score: 0

    Ripped from the linked forums before they went down:

    AND HERE THE DUPE FOR FREE SO DONT WASTE YOUR MONEY ON THE FUCKING GAMEBUGS RIPPOFF SITE

    Ok so I made enough to host the site for a couple months; So now it free you cheep bastards!

    Only works once servers come up in the morning when the instance server is still loading;

    1.) Player 1 hands player 2 XXX amount of gold
    2.) Player 1 goes into instance, but gets kicked back out after waiting a period of time
    3.) Player 1 receives the gold he traded and player 2 keeps the gold he received.
    4.) Repeat for 10 minutes or until it stops working and you get inside the instance.

    You can still give money if you want!

    Quote:

    This, most of the time, probably wont work, however when the instance servers are bugged, if you trade your gold to someone, walk into the instance (any that are bugged -- as in the bar does not load) after about a minute, it will kick you out of the loading screen and roll you back until before you walked into the instance.

    Doing this, I got ~ 880g, before the server restarted to fix the problems.
    (On the server Blackhand)

    EDIT 2: The best way to bug the instances is to walk in and out of it fast.... confirmed instances this work on are Deadmines, Wailing Caverns, Scarlet Monastary, and Maraudon

    QUOTE
    [21:22] Rob: what I did was I was gonna run some friends through VC wayy this morning
    [21:22] Rob: and the warlock soul stoned me
    [21:22] Rob: and I walked in
    [21:22] Rob: and the screen didnt load
    [21:22] Rob: and then about a minute later it warped me out
    [21:22] Rob: and I didnt have a soul stone
    [21:23] Rob: so I traded him all my gold, walked in, waited a minute, got warped out, had my gold
    [21:23] Rob: rinse and repeat =)

    Hope that clearifies things up a bit..

    You can only do the bug early in the morning after a server reset, have a friend to login with you and trade him your money (or vice versa) then the person who traded his money runs into the instance, waits about 1 minute - 1 minute and 30 seconds and gets booted out, he should have his money back if all worked well.

    QUOTE
    its like this

    1. player 1 & 2 go to instance befor server shut down
    2. as soon as server restarts login asap
    3. player 1 gives player 2 all his money and/or items (not sure if items work or not)
    4. player 1 then immediatly enters the instance
    5. after about 1 min player 1 will be standing back with all his money and/or items and so will player 2
    6. rinse and repeat

    this will work for approximetly 10 mins after server restart, why you ask? well this is why...since 1.6 there has been a shitload of fucked up things going wrong if you havent notices i.e. players not dieing when you die...but in this case the world server loads and then it takes about 10 mins for the instance server to reload. why does this work? its a rollback...if you dont know what a rollback is im not explaining it and you probably shouldnt be in these forums and should fucker off...

  30. Explanation of bug: Ah, a race condition issue... by nweaver · · Score: 4, Insightful

    The reported bug:

    On a heavily loaded server: You give your gold/item to a friend. You then enter an instance area. If you load, fine, no bug. If not, and it kicks you out after 1 minute (due to load), you still have your gold.

    So obviously what is happening is that the "Failed to load" instance response is going back to some character checkpoint previously created, with this checkpoint being somewhat older.

    The fix (which will probably be put in place by now) is to checkpoint the character when he/she attempts to enter an instance. So you aren't gonna be able to exploit this bug anymore. Sorry, 1AM3 CH3373RZ!

    Also, if blizzard DID serial # all items, then it will be a pretty simple script to prune the duplicated items. But as they probably don't serial # gold, it might still have some economic disruption.

    --
    Test your net with Netalyzr
  31. Cheat or Exploit by Jeet81 · · Score: 2, Funny
    Are you sure it's a exploit? Maybe it could be a cheat intentionally put in by the developers.

    Like press the following in a sequence X Y A B 4 3 5 3 2 8 7 and then press all these together (probably with the help of your friend) Alt+Ctrl+Esc+Insert+Delete+F5

    Then you will see you have unlocked all your levels but have crashed windows.

    1. Re:Cheat or Exploit by Anonymous Coward · · Score: 0
      Thanks for the cheat!!!!!here I go!

      xyab4353287

  32. mirrordot helps here :) by gcnaddict · · Score: 1
    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
  33. Slashdot and Blizzard sittin' in a tree by Iriel · · Score: 0

    Seriously. I find it kind of hysterical that /. reports that Blizzard has been removing official forum posts on duping instructions and then we provide a link to someone with unofficial instructions. But now that the link is /.ed, we just helped Blizzard get rid of more sites with dupe bug instructions.

    If this story dupes, check the unofficial instructions link to see if it changed ;)
    </silliness>

    --
    Perfecting Discordia
    www.stevenvansickle.com
  34. not to rag on them by Anonymous Coward · · Score: 0

    But blizzard has been known for ever to have wierd bugs like this. For example certain patches (i think it's 1.0.2 or something) of the mac and windows flavor of starcraft would let your human scv go careeening from one end of the map to the orhter. War Suck 3 had a few item dupe bugs. So does War Krak 2, it generally didn't make any difference. O ohr they can handle it like some muds do, quietly over look it and just as quietly let the "honest" players get something ungodly powerfull that doesn't drop and an insane amount of gold.

    1. Re:not to rag on them by khedron+the+jester · · Score: 1
      For example certain patches (i think it's 1.0.2 or something) of the mac and windows flavor of starcraft would let your human scv go careeening from one end of the map to the orhter

      ? Explain to me, please.

  35. How the sploit works by ClutchUGA · · Score: 2, Informative

    From the FoH Boards: Apparently there is a gold dupe that happens when you zone in and out of the orange side entrance of Maraudon. I don't have the details unfortantly, so I couldn't say if its just a huge farce or the real deal. Anyone else able to confirm this? Edit: Apparently this is done with two people. Heres post I found over the issue. New edit is for the title to reflect the fact whole inventories can be duped. "Topic: I just duped 900g! Me and a friend were going to go to mauradon. He put a soulstone on me, then I zoned into the instance, but the loadbar didn't move. A minute later, It put me back outside the instance, and I no longer had a soulstone on me. Thats when I got an idea. I gave all my gold to my friend, zoned in, and when the same thing happened (no load bar, auto-zoned out), I had all my money and my friend had all the money I had given him. "

    --
    Awww, there is only one beer left and it's Barts.....
  36. New jargon word by b1t+r0t · · Score: 2, Funny
    When the servers come up in the morning the instance server takes about 10 min longer than everything else for some dumb ass reason; So player 1 hands player 2 a stack of gold; Player one goes into instance and about a min later of trying to load gets rubberbanned back to the entrace and has the gold back on him as well as player 2; you keep doing that over and over; You can do it for about 10 minutes!

    I know the guy meant "rubberbanded", but it's still a great word.

    rubberbanned v. To be repeatedly banned from and attempt to return to a server or IRC channel.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  37. Re:If this dupefix is anything like in Shadowbane. by daemones · · Score: 2, Funny

    Make sure to say hi to the other 5 Shadowbane players for me, thanks.

    --
    Alas, Babylon.
  38. Re:Explanation of bug: Ah, a race condition issue. by Dachannien · · Score: 5, Interesting

    They can still probably catch the people abusing the bug for gold. I know that less than a year after EQ came out, the GMs had available an economic report that showed them who had accumulated an unusual amount of money in a short amount of time.

    As their machines got faster and they got more hard drive space, they started logging a *lot* more details. I'll go out on a limb and say Blizzard is doing something similar. I don't know how long the bug was being abused, so it's hard to tell whether anyone at Blizzard actually dropped the ball or whether it was just now being abused to the point where it was easily detectable.

    In any case, they certainly know about it now ;)

  39. Something to pay with by grilled-cheese · · Score: 0

    Finally I have something to pay the Nigerian royalty with so I can help them get crude oil out of their country.

  40. Shadowbane? lol. by Anonymous Coward · · Score: 0

    Play a REAL PvP game like EVE.

    Shadowbane is lame.

    1. Re:Shadowbane? lol. by Anonymous Coward · · Score: 0

      eve ? pvp ? you mean ganking right ?
      ohh well you made my day

  41. Re:Explanation of bug: Ah, a race condition issue. by Anonymous Coward · · Score: 0

    From parent:
    But as they probably don't serial # gold, it might still have some economic disruption.

    I have read several articles on the official forums since the launch of the game indicating that Blizzard does indeed track gold transactions. In one case, a guild bank was suspended because of the amount of gold the account was transferring on a routine basis. During the suspension, several members of the guild had items revoked (epic mounts, trade goods, etc.) that they had purchased using the guild bank's gold. The only way Blizzard could accurately revoke such items would be for them to keep track of the money trail.

  42. How they'll fix this by Ponzicar · · Score: 1

    If Blizzard is smart, then they'll have backups of all characters that are periodically made and saved separately. Thus all they need to do is load the backup from a few days ago, or last week or whatever. Sure, people will lose whatever they did between now and when the backup was made, but the economy will be saved, and people will bitch and moan a bit, then continue playing.

    1. Re:How they'll fix this by dnight · · Score: 1
      If I get rolled back a week (or days if it's a weekend, I will find something better to do with my time and decline the charges on my credit card.

      I like the game, but not enough to spend a week re-playing. If they do it once, they'll do it again. Replaying the same crap over again to fix something Blizzard could take care of in a patch isn't acceptable to me, and I'll take my $13 and go buy beer.

    2. Re:How they'll fix this by Vermifax · · Score: 1

      The impact to the economy is temporary even if they do nothing but fix the dup and ban the dupers.

      Every time a BOE item is equipped money vanishes from the economy permanently.

      --

      Vermifax

      Logout
    3. Re:How they'll fix this by AnotherBlackHat · · Score: 1

      Every time a BOE item is equipped money vanishes from the economy permanently.


      Actually, no.
      If you sold the BoE item to a vendor, it would be worth gold.
      If you equip it first, and then sell it to the vendor, you get exactly the same amount of gold for it.

      Gold vanishes from the economy when you buy things from vendors, when you auction something, when you disenchant something, and when you repair items.
      (There's also a tiny change when crafting certain items, but it's pretty insignificant.)
      Gold is created when you loot something.
      Overall, Gold flows in a lot faster than it flows out.
      The only thing that prevents complete meltdown is that epic mounts cost a lot, and that gold isn't particularly useful.

      Gold has been dropping relative to US dollars steadily.
      This dup bug will just accelrate that a little.

      -- Should you believe authority without question?
  43. How to fix? Is a fix needed? by thesandtiger · · Score: 2, Interesting

    For a few days, people have been sitting in Ironforge just giving away gold. I assumed then, and now feel 99% sure, that these were people who'd used the dupes and were trying to muddy the waters - make it so that Blizzard would have to either completely screw over legitimate players who thought they were just getting a nice gift from people on "their side" etc.

    So, what can be done to remove this stuff from the environment? Some are suggesting a rollback to the last maintenance spot, making people lose a week of progress (and, presumably, pissing off legitimate people/losing accounts) in order to get the duped stuff out of the economy. Does it even need to be removed?

    I, personally, don't really care if it's there or not - the "economy" as it is seems pretty random anyway, and I'm not terribly bothered if some other player has things I don't.

    Clearly they need to fix the actual exploit/bug, and hopefully remove the accounts of the people who actually did it (not that that will accomplish anything other than getting rid of a few suburban teens while the people who make real money off this just go buy a few more copies) but is it really that big a deal to the average player?

    --
    Since I can't tell them apart, I treat all ACs as the same person.
    1. Re:How to fix? Is a fix needed? by aredubya74 · · Score: 1

      Does it even need to be removed?

      Spoken like somebody who got a few K gold dropped in his pocketbook by a duper :)

      IMHO, a rollback, plus refunds for double the time rolled back, is reasonable. For those that didn't break the rules in any way (like me), it definitely sucks. It's also something we should be willing to deal with to keep things reasonably healthy economy-wise (at least, as healthy as it can be with farmers and Ebay'd gold).

      --

      RW

    2. Re:How to fix? Is a fix needed? by menders · · Score: 1

      A rollback will suck. A guildmate of mine just found the Crusader enchantment formula after days of farming. Do you have any idea how much time that takes? Ugh. But that being said, I think it's the only thing Blizzard can do. But they don't have the balls to do it.

    3. Re:How to fix? Is a fix needed? by thesandtiger · · Score: 1

      Spoken like somebody who got a few K gold dropped in his pocketbook by a duper :)

      So where you come from, it's okay to accuse a stranger of cheating as long as you smile when you do it? Huh. Where I come from, you'd still be considered an asshole, smile or not.

      And no, it's spoken like somebody who just doesn't care if other people have more of some imaginary currency than she does.

      About the economy and rollbacks: Punishing everyone because of bad code and a few malicious people is not what I'd consider a winning move in this case. I seriously doubt that wiping out all of the time players have spent over the last week or so, and the ensuing cancellations and bad-will (I know my account would be up for sale on eBay and I'd never buy another Blizzard product, or any product from anyone involved in making these kinds of decisions at Blizzard ever again) is actually less expensive in the long run than just fixing the problem, banning the obvious offenders (Easy: no possible reason a level 30 person should have 100k gold, or whatever the limit is) and letting the flood of dupes and other stuff pass out of the market over time.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    4. Re:How to fix? Is a fix needed? by Anonymous Coward · · Score: 0

      A rollback will suck. A guildmate of mine just found the Crusader enchantment formula after days of farming. Do you have any idea how much time that takes? Ugh. But that being said, I think it's the only thing Blizzard can do. But they don't have the balls to do it.

      It figures, after I put in a week of marathon PvPing and instance raiding (I played 22 hours over the weekend) that they would consider a rollback.

      I picked up the Lightforge breastplate, the Eye of Rend, and some nice Rare Boots over the weekend, in addition to farming honor all week since I have my nice shiny new honor meter from last weeks patch.

      I'm betting A LOT of people farmed honor this week, because of last weeks patch that showed you how much more you actually needed to gain the next rank. If they roll back now, they will have a lot of pissed off level 60's on their hands. I don't think a rollback of more than 24 hours will be practical without pissing off their user base.

    5. Re:How to fix? Is a fix needed? by Akiboshi · · Score: 1

      Just because the exploit became public only recently, doesn't mean that it hasn't been around for a while. People could have been using this method for weeks, maybe even months...

      If I saw the thread correctly, someone copy-pasted the instructions from one of those pay-sites which provides its members with information on how to exploit MMORPGs. So one would assume that a select few who paid for the information got a head start.

      Then again, the process could have been discovered only recently... AFAIK a rollback of such a magnitude would be unprecedented (7-8 days)...

  44. OMG by Nightreaver · · Score: 0

    This changes "the world" as we know it.

  45. Great by NextGaurd · · Score: 0

    More inflation for everyone who doesn't cheat.

  46. Re:If this dupefix is anything like in Shadowbane. by WhatAmIDoingHere · · Score: 1

    That's why WoW has epic PvP rewards, FTW.

    --
    Not a Twitter sockpuppet... but I wish I was.
  47. Re:If this dupefix is anything like in Shadowbane. by L7_ · · Score: 1

    Uhhhh, there weren't any 'rare' items in Shadowbane. That was the point. You would rank vendors and they would spit out (randomly) various types of weapons and armor depending on vendor type that were for players of the rank of the vendor. Now, it did cost money to rank and maintain the vendor. However, everyone used vendor created items, i think that there was one ring or something like 8 months into the game from a GM sponsored event that was 2% better than a vendor produced item.

    The reason that duping gold in SB was such a big deal was that now *everyone* could have an open tree of life/city with rank 4 walls and rank 7 weapon and armor smiths producing whatever type of weapon/armor that the players wanted. Who cares if people just break the non-protected buildings, they will just buy more npc guards with thier millions of duped gold. No more need for organization and guild dues when one person has gold enough for the next 2 years of city maintanence.

    Therefore, gold in SB was waaay more important than gold in WoW.

  48. bell curve? by tomstdenis · · Score: 1

    Why not just bell curve everyones money so the people who got stupid rich off this lose and the people who are at the lower end [getting killed by the person with the +1000 sword] get a boost.

    Or ...

    or ...

    why not just say who cares it's a video game.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:bell curve? by Anonymous Coward · · Score: 1, Insightful

      Foorball is also just a game. If a few players were found to be tanking games because of a payoff, do you really think the fans would just say "that's okay - it's just a game" and not care?

      Take your superiority complex and shove it up your ass.

    2. Re:bell curve? by typical · · Score: 1

      I don't have a whole lot of respect for people who spend their lives glued to a TV screen watching football either, to be honest.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    3. Re:bell curve? by KillShill · · Score: 1

      i have even less respect for people who have no sense of justice in their hearts, however trivial the matter may seem.

      there are no "justs", everything has value to someone somewhere.

      --
      Science : Proprietary , Knowledge : Open Source
  49. Azjol-Nerub? by funshine · · Score: 0

    that's a pretty lonely, low-pop server imo :(

    --
    Choose your future, choose life...
    But why would I want to do a thing like that?
  50. What is incredibly Ironic is by Solr_Flare · · Score: 0

    That is pretty much exactly how the original dupe bugs worked for Diablo I and II. You'd think after 10+ years they'd learn.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
    1. Re:What is incredibly Ironic is by daenris · · Score: 1

      Not really. The original dupe bug in Diablo involved dropping an item on the ground, then clicking to pick it up and just as you were picking it up dropping a potion on the ground. If you did it just right the potion actually dropped as a copy of the item.

      Had nothing to do with loaded servers or changing areas.

      Of course there may very well have been other dupe bugs later on that I don't know about, as I didn't really play that long. And I can't say anything for Diablo II, never played that one long enough to learn any dupe bug.

    2. Re:What is incredibly Ironic is by khedron+the+jester · · Score: 1

      Dupe for old Zelda: Ocarina of Time

      Catch something in a bottle. Just as you are swinging, pause and switch an item you don't want for the bottle. That item will be turned into a bottle.

      Why haven't people got rid of these bugs after years of similar?

    3. Re:What is incredibly Ironic is by KtHM · · Score: 1

      Later ones involved lagging the shit out of the game, to induce a rollback. Sell to vendor, lag, rollback, buy your item back, now you've got two.

  51. Re:If this dupefix is anything like in Shadowbane. by hagrin · · Score: 1

    For every single dupefix, three new dupes are created. Goodbye, WoW economy..

    Umm, you could have said goodbye to the in game and out of game economy a long time ago. There are reports and artciles of people in 3rd world countries who get paid to do nothing but farm gold in WoW. Don't believe me? Check out this article here.

  52. This has been around a long time.. by Anonymous Coward · · Score: 0

    This has been posted on the XUnleashed forums ever since the game came out..

    But the time you are able to do it is very limited since you have to be on when the instance servers are fubar, and they rarely are that long.

  53. So recovery for Blizzard... by nweaver · · Score: 1

    Based on the other comments:

    On items, its a simple matter. For every item, put it in a hash table by serial #. Every duplicate seen, add it (and the original) to a list. Then nuke every item in the list. After all, WHICH was the duplicate? :)

    For gold, yeah, they probably have enough logging to figure it out:

    For every character which the following happened in a short time (~1 minute):
    a: Gave >X gold to friend
    b: Entered instance
    c: Was kicked out do to failure

    Well, remove all gold from character and friend, and any purchases done between the time it occured and the great server reset.

    Yeah, slighly punative form (nuke ALL gold rather than just created gold, nuke ALL duped items including source of duping), but easy enough to do, effective, and FUN.

    Who wants to be that Blizzard's Database servers are grinding these queries now?

    --
    Test your net with Netalyzr
    1. Re:So recovery for Blizzard... by flibuste · · Score: 1

      Do I really hate those software architect wannabees/lesson givers. You have no idea how complex those system are obviously and you're reasoning like you're working behind a single machine, running one software with a simple database that stores all items by their (supposedly) "unique ID".

      First, what you see is the top of the iceberg. What you think is one machine is actually a whole cluster of computers making one single realm. Moreover, you can bet that instances are hosted on separate machines, just as the 2 different continents of WoW are - and this for each realm.

      So your hashtable "solution" has to be applied to this setup. It is not as straight-forward as you apparently think it is.

      Also consider that "unique IDs" clients see are probably not used as the unique identifier of an instance of an object. For storage space reason, it's very doubtful that Blizzard records instances of the same item. Unless it is unique to the WHOLE realm, among all users, and there is no such item in WoW.

      for every character which the following happened
      in a short time (~1 minute):
      a: Gave >X gold to friend
      b: Entered instance
      c: Was kicked out do to failure

      That assumes Blizzard keeps a log of EVERYTHING you do, which sounds completely unrealistic to me given the amount of events/messages that are exchanged between the server and the client during a single WoW session. That would require hundreds of gigabyte a day for a single realm. (Rough estimate based on the very innacurate count of 1 msg[255 chars]/sec/player/realm). Multiply this by at least 3 or 4 (since a client receives tens of messages per second) and you'll understand why you can't log everything.
      Add to it the processing time to check all these logs for the specific sequence you've described. With the various combinations of messages you can get, you can be pretty sure you'll need clusters of computers to parse that amount of log files.

      We all want Blizzard to put those spare machines inside realms rather than use them to parse log, don't we?

    2. Re:So recovery for Blizzard... by NialScorva · · Score: 1

      Each item instance does have a unique identifier for exactly this contingency. They've said so in the past. It seems they have one machine per server that handles the item database, since back in December they were having problems where one piece of hardware was handling multiple servers, and an item database crash would take down 3ish game servers. They don't have to log every packet, just every transaction. Every drop list, every trade window, every mail window, every auction house exchange, and every NPC vendor would cover all the economic bases that I can think of offhand.

      Then you find all the duped item IDs, look for the original instance in the drop tables, then look for all owners after the cloned item IDs show up. The owner at that time gets banned and erased. Anyone that the owner sends items directly to gets banned and erased. Calculate the price that the item has sold for on the AH. Any exchange of a cloned item within 1 standard deviation of that price gets erased and the purchaser gets his money back. Any exchange outside of that range gets investigated. Anything 3 SD out gets locked out and individually investigated.

      Check for anyone getting massive gold in a short time. Eliminate those who get it from obvious sources (treasurers of guilds, people who dumped vaulted things on the AH or just checked their week old mailbox). Anyone who they bought from gets their item back and the sale price removed or drop them to 1 gold if they don't have enough. Any transaction that's well outside of normal rates of exchanges gets looked at and similarly flagged.

      That's a start. Not easy to implement, but completely doable. I'd guess they have a bunch more techniques. Or they might just roll the server back a couple days until they have a manageable number of people to weed through.

  54. The correct UI answer is... by Anonymous Coward · · Score: 0

    It's NURFED, a compilation. The bar at the top, as other posters stated, is TitanPanel, but if you look, Nurfed Unit Panels has modified the player party frame as well.

  55. I'm confused by Anonymous Coward · · Score: 0

    The screenshot evidence shows multiples of the same item being auctioned by the same guy, suggesting that an item was duped. The instructions on how it works describe duping money.

    Are there 2 different exploits?

  56. MOD PARENT by Anonymous Coward · · Score: 0

    redundant. This guy posted exactly the same thing here!

  57. Selling mounts by bleakcabal · · Score: 2, Interesting

    The other day on the Mannoroth server someone was selling mounts at a discount.

    He was selling undead mounts for 50g he said he had enough for "everyone who wanted them".

    I was like, how can someone stock up on hundreds of mounts and sell them at a discount ?

    Now I realize he bought one duped it to hell and sold it at a discount. A nice way to make money and a way for poeple to get their mount cheap !

    1. Re:Selling mounts by d3bruts1d · · Score: 1

      I thought mounts were soulbound on purchase. Or is it like pets, and after the first use?

    2. Re:Selling mounts by Anonymous Coward · · Score: 0

      Last I checked mounts are bind on pickup, meaning there is no way you can trade it to another player once you acquired it. This is why it's a big deal to get another faction's mount.

    3. Re:Selling mounts by Anonymous Coward · · Score: 0

      It's after first use. I knew of someone who accidently bought two through inadvertant excessive clicking when it didn't response the first time he tried to purchase. He had to sell the extra at a few gold lower than normal purchase to unload it and not lose all his money.

    4. Re:Selling mounts by d3bruts1d · · Score: 1

      I bet mounts become BoP Unique before long.

    5. Re:Selling mounts by JavaLord · · Score: 1

      I thought they weren't soulbound at all, I recall a Paladin trying to sell his level 60 mount after the Paladin quest for the epic mount became availiable

    6. Re:Selling mounts by YomikoReadman · · Score: 1

      And you'd be wrong about that, too. The reason cross faction mounts are such a big deal is because you need to have Exalted fame with the desired faction. Until recently, it was nigh impossible to do so. Until you have exalted fame, even if you could trade the mount itself, you'd still be unable to train in the appropriate mount riding.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    7. Re:Selling mounts by Anonymous Coward · · Score: 0

      They bind on use, but when the new epic mounts replaced the place holders, you were given a new item (which was unbound) if you exchanged your old one. Then they could be traded.

  58. Addiction is right. by bigtallmofo · · Score: 2, Insightful

    Therefore, the word addiction comes to mind and you won't leave no matter how much you bitch about rollbacks.

    If anyone deserves to be modded up in this thread, it's you. I can't imagine playing these games as an adult. I grew up playing D&D-style games on my Commodore 64 (Ultima 4, Bard's Tale, Pool of Radiance, etc), but I can't even imagine playing these MMORPG games.

    1. I'm an adult. My serious computer game playing days should be behind me.
    2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended. Especially if it gave me a poor facsimile of social interaction by being able to communicate with real people inside the game.
    3. How in the world could anyone with a job compete with the people that play this 24x7?

    Those games are dangerous.

    --
    I'm a big tall mofo.
    1. Re:Addiction is right. by Anonymous Coward · · Score: 0

      Preach to me the one true way to live life! Amen, brother!

      Seriously: just because you apparently can't imagine handling playing an MMO in moderation doesn't mean that some of the rest of us haven't figured out how to.

      But we'll just be having fun over there playing a game. You can stand over there thinking about how much better it is to be self-righteous. Have fun!

    2. Re:Addiction is right. by Kenja · · Score: 4, Insightful
      "1. I'm an adult. My serious computer game playing days should be behind me."

      Why? Do you stop having fun once you reach a given age?

      " 2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended. Especially if it gave me a poor facsimile of social interaction by being able to communicate with real people inside the game."

      Ok, if your an obsessive compulsive type you should avoid these games. However many people such as myself are able to spend a few hours a week playing without getting the shakes.

      " 3. How in the world could anyone with a job compete with the people that play this 24x7?"

      You cant. So what? Does it make the game less fun for you when the no lifers have better gear or can gain levels faster?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Addiction is right. by Anonymous Coward · · Score: 0

      Does it make the game less fun for you when the no lifers have better gear or can gain levels faster?

      Yes, seeing as PvP activity is highly dependent on equipment and levels.

    4. Re:Addiction is right. by Anonymous Coward · · Score: 0

      It all depends on the person. It's funny you brought up Ultima 4, my favorite RPG of all time.

      When Ultima Online came out, I ignored it. It was hard to, but I knew the game would steal my life away. I ended up regretting it after people would tell me how much fun it was.

      A 'friend' convinced me to play WoW. It has totally stolen my life away, because I suppose I am that compulse when it comes to these things. I don't drink much, or do drugs but a video game can steal a significant chunk of my life away even at age 29. I've been thinking about quitting, but now I want to log in and see if I can get some cheap epic items. :)

      As for how we keep up, we buy gold. For one days pay I can get the amount of gold it would take someone 40 hours to farm.

      The best thing I can tell people is if you are the type that gets hung up on games, never ever play a MMORPG. They are digital crack.

    5. Re:Addiction is right. by slashrogue · · Score: 1

      1. I'm an adult. My serious computer game playing days should be behind me.

      You seem to be implying that computer games are only for children, which is simply not correct.

      2. Is there an end to these things?

      It depends on what you get out of the game as to when you "end" it. When you stop having fun, it's time to stop playing. Having fun in an MMORPG can vary widely from player to player, however.

      3. How in the world could anyone with a job compete with the people that play this 24x7?

      It depends on how you intend to "compete" with other people. It also depends on the game design. Using WoW as an example, you can easily compete (in equipment and PvP) up until the top-end of the game, at which point you really do have to sink in a lot of time to be "on par" for level 60.

      Those games are dangerous.

      Dangerous like food is dangerous.

    6. Re:Addiction is right. by ediron2 · · Score: 1

      In order:

      1 - 'Serious' would be the key word and with adulthood come all those distractions (wife, kids, career, other interests). Also, remember realizing how sad/lame that 40-year-old guy was that'd still come down and play D&D with you 15-year-olds because he *had no life?* Don't be that guy.

      2 - 'sactly. One counter-issue: infrequent users shouldn't get hammered for
      $10 per month.

      3 - Too often, I hear exactly *this* complaint about MMORPG's. Solo casual
      players getting repeatedly mauled, being denied access to key goals by online guilds/gangs, and feeling perpetually disadvantaged because they're not click-slaving away n hours per day. The good news is that game designers are
      trying to solve this, since that is why MMORPG's are a niche.

    7. Re:Addiction is right. by JebusIsLord · · Score: 1

      EQ2 has no PVP, which i like.

      --
      Jeremy
    8. Re:Addiction is right. by brentodd · · Score: 3, Insightful
      Those games are dangerous.

      I don't see how they could be more dangeous than TV... what's the difference between sitting on your ass for hours on end watching "Must See TV" (or Baseball/Basketball/Football or whatever), and sitting on your ass for hours on end playing a video game with friends?

      They way I look at it, with TV, you veg out and passively let this entertainment wash over you. With video games, there is at least some interaction - your mind must be a little more active, at least... make decisions, etc. I fall asleep within 20 minutes of sitting in front of the TV...

      Is playing WoW for 3 hours with my friends on TeamSpeak worse than Poker Night at my buddies house? Monday Night Football at my brothers? 10 hour marathon D&D campaings back in Jr. High?

      I could be wrong, but I don't think it is. It's different, and many people looking at it from the outside see someone sitting at their PC, alone, for hours on end. But sitting there, playing a game, talking to friends? Doesn't sound dangerous to me. I'm not saying it's better - just no worse.

      I could be addicted though, and in denial. But whatever. I get to keep in contact with friends and co-workers across 4 states, and have fun doing it. TV doesn't do that for me, and I'm not driving 6 hours to lose at Poker.

      The danger is not in the game, it's (as others have said) in the obsessive-compulsive nature of some people.

      --
      ?
    9. Re:Addiction is right. by Anonymous Coward · · Score: 0

      1 - Playing a MMO doesn't have to be 'serious'. Sure, they seem to get a more 'serious' hardcore group than most other genres, but I know several people who played WoW for a few hours a week for the first 5-6 months or so and then just moved on. Looking at their habits, they don't strike me as any odder than the guys who have Madden tournaments every weekend; which is to say, they're perfectly normal.

      2 - $10/mo is nothing. Costs less to play WoW for a month than it does to go to the movies. Daily parking around here costs more than that. Hell, I've spent more on Starbucks in a day than that. There are people who can't afford it, just as there are people who can't afford to play golf. For the majority of people who play, though, the financial burden is negligible.

      3 - If you play on a PvE server and avoid PvP combat you can solo through the entire game and still wind up at 60 with good enough gear to get started running the endgame content. That's the only time you really need a guild, and it'll be months before you get there if you're a casual player. The raid content is a bitch to do without a regular group to play with, but if you're that far along in the game and you're still not willing to take it more seriously you're probably ready to part ways with the game anyway. That's how most of my friends felt.

      None of this casual gamer stuff applies to me. I'm pretty much a WoW nerd at this point. But I'm pretty much the only one that got caught up in it out of the dozen or so people I know that played.

    10. Re:Addiction is right. by arkanes · · Score: 4, Insightful
      1. I play WoW a lot. But I don't play it any more than your typical American watches TV (I don't watch TV). The "no-life" tag almost inevitably is used to mean "someone who has interests I don't share". I don't spend Friday night in a bar, so I don't have a life? Or maybe I don't have a life because I don't go to ball games? Whatever.

      2. I spend more than $10 a month on coffee. Hell, I spend more than $10 a month on almost *everything*. If you read a paper with breakfast, you're probably spending about $10 a month. If you're an adult with the wife and the career and everything, $10 a month for an hour a day of entertainment is *cheap*. 3. The "winner" at any sort of game is always going to be the dedicated individual. It's true in sports, it's true in games like chess or poker or backgammon, and it's true in MMORPGs. You're going to feel like a loser if you compare yourself to those people. If the game involves directly competing with them (see online poker) you're going to feel *really* bad. You will probably compensate for your feeling of inferiority (because thats what happens when you lose) by bitching about how they must have no life and yadda yadda. The solution is to play on your own terms and define your enjoyment by your own accomplishments rather than comparing them to someone elses. This is good advice for happiness in general.

    11. Re:Addiction is right. by springbox · · Score: 1
      1. I'm an adult. My serious computer game playing days should be behind me.

      Adults aren't allowed to play games? Why is that exactly? Does it somehow make you less grown up? I know plenty of adults who play games for fun and relaxation.

      2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended.

      You would need to develop some sense of self control if you can't figure out where fun ends and when you should get on with the rest of your life. It's not a problem usually because most people will know when to stop.

      Also, a lot of these online games are huge. Don't expect to finish them if you don't play forever. They're a story that starts from the moment you first log in to the time when you decide to cancel your account. They end when you say they do.

      3. How in the world could anyone with a job compete with the people that play this 24x7?

      The simple answer is you don't. No one expects you to either. As a matter of fact, people could care less about you in these virtual worlds so you're mostly there to enjoy yourself. I'm not sure why you though that you automatically need to compete with people in these games since most of them are set up so you cooperate with other players.

      Those games are dangerous.

      It's only dangerous if you make them dangerous. If you take the right approach, you'll have an enjoyable experience. These games are meant to be an escape from reality, which is nice to experience after a long day, but at the same time, you'll want to avoid being like the people who make it their entire lives.

    12. Re:Addiction is right. by JakusMinimus · · Score: 5, Funny

      1. I'm an adult. My serious computer game playing days should be behind me.

      grow the fuck up

      --

      You can be an atheist and still not want to succumb to some weird cross-over sheep disease -- AC
    13. Re:Addiction is right. by Anonymous Coward · · Score: 0

      3- Yup, and with the high-end raiding dungeons and no ther way to obtain top-tier equipment, WoW has exactly the same problem as every other MMORPG out there: over time, casual players are simply left behind. You'll never have the uber equipment, you'll never be able to farm enough honor points for battlegrounds rewards, you'll never get to see the high-end raiding instances, etc. Who wants to play a game where you'll always be, at best, mediocre in comparison to the rest of the world? Hell, I can do that in RL. =)

    14. Re:Addiction is right. by Frangible · · Score: 1
      Not really dangerous. I'm not even sure about addictive. At the time I played EQ1 almost 24/7, it wasn't because it was fun or I was addicted, it was because I didn't want to face my RL problems and just distracted myself instead. In the end though it actually ended up being very theraputic and taught me a lot about myself. Go figure. It also improved my social skills tremendously, even out of game.

      MMORPGs, group therapy for the introverted dork.

    15. Re:Addiction is right. by bbcisdabomb · · Score: 1

      1 - 'Serious' would be the key word and with adulthood come all those distractions (wife, kids, career, other interests). Also, remember realizing how sad/lame that 40-year-old guy was that'd still come down and play D&D with you 15-year-olds because he *had no life?* Don't be that guy. What about the 40-year-old guy who goes and plays D&D with his 18-40 year old friends because he enjoys it? Is he still pathetic?

      --
      Please put some pants on before you post again.
    16. Re:Addiction is right. by ediron2 · · Score: 1

      (snark:) Damn pathetic. Everyone knows that SCA is the officially-approved healthy outlet for 18-40 year old role-playing addicts. That, or buying a Harley.(/snark)

      Seriously? Whatever floats yer boat. If someone seems to lack the social skills and wants/needs help, I'll offer help. Some nerds really are 'trapped' in a life they don't know the first thing about changing. But, if they're really happiest that way and nobody's hurt, then ok by me.

    17. Re:Addiction is right. by dvNull · · Score: 1

      but I can't even imagine playing these MMORPG games.

      Then dont play. Noone is twisting your arm.

      1. I'm an adult. My serious computer game playing days should be behind me.

      The only thing people expect of you as an adult is that you can support yourself. Noone cares What you do to entertain yourself (provided you dont harm others), whether you play computer games, climb mountains or stare off into space with drool dripping from your mouth.

      2. Is there an end to these things?

      Yes, it ends when you decide to stop playing. That of course depends on the maturity of the gamer and his ability to prioritize.

      I don't think I ever would've seen the light of day if I played a game that never ended.

      You dont sound too confident about your will/self control.

      3. How in the world could anyone with a job compete with the people that play this 24x7?

      I have a job and I play a few hours per week and I seem to do fine. Hell I even go out on the weekends and do other things. Maybe its because I play to have fun and not worry about how far other people have gotten in game. In short learn to prioritize.

    18. Re:Addiction is right. by jellomizer · · Score: 1

      1. I'm an adult. My serious computer game playing days should be behind me.

      Adults aren't allowed to play games? Why is that exactly? Does it somehow make you less grown up? I know plenty of adults who play games for fun and relaxation.


      It is not that adults are not allowed to play games it is more that they are not for them. Having a bunch of Teens and Pre-Teens playing against you is annoying, and no fun because first many won't act with any level of maturity (Backstabbing, Cheating, etc...) Secondly the amount of time an adult can play is a lot less then kids who normally work 8 hours a day 5 days a week and the other 2 are used for other odd jobs. Third we just don't have the same focus that kids have. I much rather play a quick game for 1/2 an hour then play a game for hours.


      2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended.

      You would need to develop some sense of self control if you can't figure out where fun ends and when you should get on with the rest of your life. It's not a problem usually because most people will know when to stop.
      Also, a lot of these online games are huge. Don't expect to finish them if you don't play forever. They're a story that starts from the moment you first log in to the time when you decide to cancel your account. They end when you say they do.


      While true, there is still a competive nature about people so where there are people who can spend all this time, you feel obliged to do the same as well.



      3. How in the world could anyone with a job compete with the people that play this 24x7?

      The simple answer is you don't. No one expects you to either. As a matter of fact, people could care less about you in these virtual worlds so you're mostly there to enjoy yourself. I'm not sure why you though that you automatically need to compete with people in these games since most of them are set up so you cooperate with other players.


      Still there is an idea of competive nature in each person, while their goal my not to win but at least not to look like a looser. This is less of an Issue in WoW but a lot more prevlant in 3d shoot em ups. Where you try to go online and you get blasted every second, it is not fun.

      Those games are dangerous.

      It's only dangerous if you make them dangerous. If you take the right approach, you'll have an enjoyable experience. These games are meant to be an escape from reality, which is nice to experience after a long day, but at the same time, you'll want to avoid being like the people who make it their entire lives.


      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    19. Re:Addiction is right. by Snaller · · Score: 1

      "1. I'm an adult. My serious computer game playing days should be behind me."
      Why? Do you stop having fun once you reach a given age?


      No you get responsiblities - of course they are not tied to age, some people can get quite without having grown up.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    20. Re:Addiction is right. by CommieOverlord · · Score: 1

      Seriously? Whatever floats yer boat. If someone seems to lack the social skills and wants/needs help, I'll offer help

      Ooh, snarky. Maybe people just play the games because it's a fun diversion, and a SOCIAL event.

    21. Re:Addiction is right. by cyrl · · Score: 1

      +1 Insightful for the parent - no points today =( I saw a quote somewhere, maybe in a sig on /. that goes hand in hand with your sentiments. Losers compare their accomplishments to those of others, winners compare their accomplishments to their goals.

    22. Re:Addiction is right. by Anonymous Coward · · Score: 0

      That is why the old BBS door games were better - you only had to compete with people in your own area code, not the whole world. Even a mediocre player could still have fun.

    23. Re:Addiction is right. by cyrl · · Score: 1

      now THIS... is a troll. Excellent work submitter, 10+ posts and counting

    24. Re:Addiction is right. by snuf23 · · Score: 1

      The stereotype on Dungeons and Dragons players is really, really out of date. Hell, I don't know ANY young kids that play the games. I DO know several groups of 30 year old players, most of whom wouldn't be considered "nerds". In fact for some reason, I've seen a lot of active military playing the game. Nothing like watching a marine veteran playing a elf priest.
      These people are older, a lot of them have families, they have good jobs. They just enjoy playing an RPG more than a game of poker on the weekends.

      --
      Sometimes my arms bend back.
    25. Re:Addiction is right. by Anonymous Coward · · Score: 0

      WoW has as much PvP as you want it to have.

    26. Re:Addiction is right. by Ryan+Amos · · Score: 1

      Hah, nah, you don't stop having fun, you just usually start enjoying other forms of fun (going to the bar with your buddies, having kinky sex with your girlfriend, whatever) over sitting around your apartment playing video games with a bunch of 13 year old kids (ever played WoW with teamspeak? yeah, the average age of this game is about 13.) I had a raging WoW addiction my last semester in college, but I was taking 9 hours and I could still play WoW and do everything else I wanted to do.

      There are a lot of people who, through either a physical handicap or just reclusiveness don't get out much. If you lead a "normal" life with a 9-5 job or friends and a family, you will never be able to compete with the best. So accept it, move on, and you can still have some fun with the game, but it shouldn't be the focus of your life.

    27. Re:Addiction is right. by typical · · Score: 1

      What you do to entertain yourself (provided you dont harm others)

      Unless you infringe on copyright for something that you wouldn't have purchased, or download child porn. (Or whatever your particular country outlaws.)

      That of course depends on the maturity of the gamer and his ability to prioritize.

      Yeah. For instance, there are a lot of heroin users with absolutely *no* ability to prioritize whatsoever.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    28. Re:Addiction is right. by typical · · Score: 1

      Is playing WoW for 3 hours with my friends on TeamSpeak worse than Poker Night at my buddies house?

      Depends. Poker is partly popular because it teaches (or at least appears to teach) the sort of skills that a negotiator would find handy.

      Monday Night Football at my brothers?

      I'd say that watching football is kind of not good either.

      10 hour marathon D&D campaings back in Jr. High?

      No, because in these you are stretching your mind and working together with a number of people.

      Doesn't sound dangerous to me. I'm not saying it's better - just no worse.

      It's all in whether, at the end of the day, you wind up a better/more fit/more skillful person as a result of your hobby or whether you just flushed huge chunks of your life away.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    29. Re:Addiction is right. by C0rinthian · · Score: 1
      Depends. Poker is partly popular because it teaches (or at least appears to teach) the sort of skills that a negotiator would find handy.
      High level MMO play requires serious organizational and logistic management. What some guilds do on raids is simply amazing. Being able to coordinate 40 players in a high-risk enviroment with little room for error sounds like a useful skill to me.
      It's all in whether, at the end of the day, you wind up a better/more fit/more skillful person as a result of your hobby or whether you just flushed huge chunks of your life away.
      Exactly.

      For the record, my "Poker Night" is when I have 11 friends over for hours of Halo 2.
    30. Re:Addiction is right. by Rakarra · · Score: 1
      That is why the old BBS door games were better - you only had to compete with people in your own area code, not the whole world. Even a mediocre player could still have fun.

      Unfortunately, it sucks if you're in a collaberative game and the other guys on your server aren't very good, or are just plain clueless/asses. That's where the strength of a server with thousands of people comes in -- it's easier to put together a group that meets your needs/interests/levels. So who cares is Throg the level 60 Senior Commander Orc has more uber gear than you? You're fighting with a group of friends who are at the same level in areas where you'll never even meet those people. Does it matter?

    31. Re:Addiction is right. by ediron2 · · Score: 1

      A balanced life to me at 15 yrs old was maximizing my access to computers. Nowadays, not-so-much. I work on 'em 10 hrs a day, so after-hours computer fun seems a bit less important than the other things. I agree with you both on your sense of 'balance' and people abusing the 'no-life' label.

      But there *are* people who deserve the label. Just grab any old 'Do I have an addiction' questionaire and refactor for WoW or whatever. Even an 'obsession' isn't necessarily unhealthy. But an out-and-out addiction is, if you'll let me define addiction as an obsession strong enough to causefailing out of classes, skipping work, having difficulty holding a job or maintaining a relationship. Those are all harmful side-effects of someone with an addiction problem.

      --

      Yeah, $10 per month is chump change compared to almost anything... unless you imagine where the market needs to go. Compare gaming to TV:

      I like 'The Daily Show'. A lot. It *Might* be worth $10 a month to me.

      Everything else on TV isn't worth $10 by itself. No, I won't pay $2 apiece for the 4 or 5 Drew Carey reruns I watch each month. No, TV news isn't worth a buck. No, not even Battlestar Galactica... well, maybe.

      In a gaming context, most people are curious enough that they'd willingly try things out at $10/month. Like me: I'd like to explore several games, or watch someone else's gaming, even. WoW, Second Life, Evercrack, etc. To casually opt *out* of some other activity and instead spend the freed 30 mins gaming, 1-5 times a month... not sure it's even worth $10, and utterly not worth $50 for the whole bunch.

      And if I spend my summer outdoors, would I face $30 to keep an account alive despite not playing? Not so attractive. And that demographic hasn't yet been hooked by MMORPG's. Second Life, I'm told, has a free option, but you're restricted from a lot of deeper functionality unless you sign up. To build/own a place will cost you $10 a month, $120 a year. And $120 isn't chump change.

      At $120, I start to think to myself: I've got a *lot* of other things I do. Seasonally, they shift. I could go *months* without playing, yet still be paying $10 per month. Not so cool. Anything that costs me $10 a month even when it is ignored... I'm not so eager to commit to.

      Going back to my previous note, MMORPG's suffer a penetration gap: at $500 million a year (a quick stat I just googled up for MMORPG's), 4 million users chunk $120 a year to the hobby. That is less than 1% market penetration in the industrialized world. And that's beneath 0.1% worldwide. Compare that with the percentages for other entertainment, and you can imagine how wide-open the market is for a game site that draws everyday people in.

      As for dedicated people outplaying diletantes like me... that is completely not what casual user gripes focus on. The problem is one of better players being so powerful and so focussed on THEIR goal, that they can deny me EVER getting to my goal (the first example of this was gangs paying their 'net bills by camping somewhere critical, then extorting REAL cash for access or for the item or whatever). At that point, it isn't at all about how well-adjusted I am. It's about balanced gameplay.

      We'll get there, wherever THERE is w/r/t the future of gaming. And if I'm lucky, it'll be designed to draw my kids in.

    32. Re:Addiction is right. by Tim+C · · Score: 1

      Yeah, I've never understood that. Getting together with a few friends in a bar to drink and chat about sports is social, but getting together with a few friends to play a (non-sports, non-physical) game isn't? For that matter, playing a physical/sports game with them would be?

      Whatever.

    33. Re:Addiction is right. by DerWulf · · Score: 1

      If you feel left out, chances are: nobody wants you. Remember that ass who, after almost completing a 3 hour instance said shortly before the final boss 'buhoo, if I don't get into bed my wife will be mad'. Don't be that guy! Now really it's ironic that some 'casual' players insult more hardcore ones with stuff like 'slaving away', 'having no life' while at the same time demanding to have the same game experience. Now, either this game and the players are stupid, in which case you probably shouldn't play it or it isn't then you should not insult someone for seeking the exact same 'fun' as you, with the only difference being: he is more sucessful. Well, guess what? For two people praticing: horseback riding, golfing, swimming, playing the violin, sailing, tennis or whatever the one with 'most hours logged' will outperform the other in the vast majority of cases. Just face it: Chances are, you are not born with a special talent that makes working for achieving unnessesary. Especially, you probably don't posses über-gaming genes that WoW somehow failes to reflect. I'm just waiting for someone to say: 'man, that Michael Schuhmacher has no life, he is such a nerd. Otherwise he wouldn't have won so many formula 1 championships.' so that we all may realize that modeling a competitive game so whoever thinks they got the most life wins is probably not a good idea.

      --

      ___
      No power in the 'verse can stop me
    34. Re:Addiction is right. by Kintanon · · Score: 1

      It just seems to me that the idea that a "Normal" life involves a 9-5 job, imbibing of alcohol, and the cessation of almost every activity that you found enjoyable prior to turning 18 is a falacy. I'm currently engaged, working a 10pm - 4am job, about to be working another part time job, and my primary recreation tends to be Video Games, or live RPG games with my friends. But as soon as I have a little more cash me and my fiance are going to get WoW to play together and so we can play with my brother and HIS fiance who live 1200 miles away.
      Does this mean we are somehow leading a less than optimal life? Are we REALLY missing out on some important aspect of culture by not watching television and not spending time in bars?
      I really don't think so. The culturaly pervasive idea that adult fun has to involve sex and alcohol is just wrong.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    35. Re:Addiction is right. by SuperMog2002 · · Score: 1

      In response to your comments about paying when you take months off, that's not an issue with WoW. If you stop paying, your account is deactivated, but all your characters and items and stuff are retained. If you want to spend the summer off outdoors, fine, cancel your subscription before the June payment is made, then when you return home in August, start it up again. You'll be right where you left off. In fact, you'll even be rewarded with double XP from monsters for the next level and a half for each of your characters below the max level!

      --
      Sunwalker Dezco for Warchief in 2016
    36. Re:Addiction is right. by Anonymous Coward · · Score: 0

      So you want a MMORPG that has non-solids in the opertunity continum? (where solids are players and like with reallife solids cant overlap in trimensional space)

      Or do you want some anti-hogging mechanishm built in that prevents powergamers from, well, hogging the good spots? (which I suspect)

      (And no you dont have to smoke weed to think pictorialy)
      -AnonTwenty

    37. Re:Addiction is right. by Progoth · · Score: 1

      Wow

      this is an amazing comment, and it certainly is right. I play wow, I've been playing since day #1 (with a small break)...got my warrior to 33, realized they suck, took up a shaman, it's now at 59, and warriors are good again...i'm seeing end game content and the game is great. have a girlfriend and a job and go to school, try to play whenever i can. i've been trying to level up, haven't played PvP a whole lot (only a sergeant, rank 3), and get pissed sometimes when i'm killed by alliance ("they have no life blah blah blah")...

      in a good guild (Death and Destruction on Skullcrusher), able to play end game instances, working on my blue shaman (elemental) set, will be able to run MC sometimes...the game is fun. I shouldn't get so worked up about those kids that get to play 24/7...and to think if i had had mod points i would have just marked this +1 insightful instead of replying

    38. Re:Addiction is right. by ediron2 · · Score: 1

      Cool. Good to see, since even trimming off b-side problems like this can attract less die-hard customers.

      As I mentioned, designers (including a few friends) *know* they can improve stuff and are working on it. But, like with the local newspaper (which wants me to pay almost DOUBLE to get electronic access to a paper I already subscribe to), there are rough edges both at the business side and the game side.

      Thanks to the 1001 people that took my comments personally. It's just priceless to have gotten zero mods and a dozen replies.

    39. Re:Addiction is right. by typidemon · · Score: 1
      1. I'm an adult. My serious computer game playing days should be behind me.

      I used to play sports and watching action movies when I was a kid. Now that I am an Adult should I now stop these kinds of activities?

      2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended. Especially if it gave me a poor facsimile of social interaction by being able to communicate with real people inside the game.

      I want to know how you define an end. Do you mean the credits role, and you get a thunderous applause from all of the game developers who are admiring your greatness? If so, do you re-play any of your games? If you do, do you count re-playability as a never ending game? Because a MMOG is basically a game that has hundreds of re-playable games within another game.

      3. How in the world could anyone with a job compete with the people that play this 24x7?

      This makes about as much sense as asking "How can people with a job compete with Olympic athletes. Generally they can't.

      Why do you think people should be able to?

      Those games are dangerous.

      Why?

    40. Re:Addiction is right. by arkanes · · Score: 1
      For what it's worth, there's something like 200 million MMO players in Asia. It's quite a bit bigger there than in the US.

      Griefing is a problem in MMOs. But it's not related to the "no-life" issue, except tangentally. Gameplay balance to prevent griefing has nothing to do with balancing the percieved inequality between casual and hardcore players.

      In the interests of full disclosure - I've been playing online games for more than 10 years now, most of them in the same game. I don't play nearly the hours I did when I was a teenager, but I still play a lot more than the "casual" player does (but still less than most people watch TV). I've been through a lot of discussions about griefing, and how casual players can't compete, and omg you must have no life because you're the highest level. Casual players absolutely *do* focus on that. The kind of griefing you're talking about is actually fairly rare and doesn't exist in well designed games - WoW doesn't suffer from it, for example. An important thing for the casual gamer is to avoid the PVP focus- almost everything I said goes out the window there. In a PVP environment, you're competing directly with other players and if you can't muster the resources to play on thier level they can and will stomp you. Whining about it is still useless, just like complaining that Arnold Palmer kicked your ass at golf, and thats why games that care about the casual user provide a non-PvP experience.

    41. Re:Addiction is right. by Flyboy+Connor · · Score: 1
      If you're an adult with the wife and the career and everything, $10 a month for an hour a day of entertainment is *cheap*.

      How much does your wife normally charge for an hour of "entertainment", then?

    42. Re:Addiction is right. by Anonymous Coward · · Score: 0

      The "winner" at any sort of game is always going to be the dedicated individual. It's true in sports, it's true in games like chess or poker or backgammon, and it's true in MMORPGs.

      It's different because in a MMORPG, if you put the time in to get to xyz level and farm the right items you are going to be good. It's totally not skill based other than building your character correctly.

      Games/sports like chess, basketball, FPS shooters, poker, etc you can put all the time in the world in and not be the best because someone is just naturally better than you.

    43. Re:Addiction is right. by Anonymous Coward · · Score: 0
      1. I'm an adult. My serious computer game playing days should be behind me.

      grow the fuck up

      I believe his point is that he did.
    44. Re:Addiction is right. by Anonymous Coward · · Score: 0

      World of Warcraft: less than $0.50 a day.
      Cigarettes: $2-$8 a day depending on where you live and if you smoke one pack a day or two.

      World of Warcraft: might cause you to occasionally lose sleep. Worst case will probably cause you to miss an appointment or forget to eat.
      Cigarettes: THEY CAN KILL YOU WITH CANCER, EMPHYSEMA, AND HEART ATTACKS.

    45. Re:Addiction is right. by jgerman · · Score: 1

      "1. I'm an adult. My serious computer game playing days should be behind me.
      2. Is there an end to these things? My only saving grace that let me return to a normal eating/sleeping pattern with games of the past is that they freakin' ended at some point. I don't think I ever would've seen the light of day if I played a game that never ended. Especially if it gave me a poor facsimile of social interaction by being able to communicate with real people inside the game.
      3. How in the world could anyone with a job compete with the people that play this 24x7?

      Those games are dangerous."

      Correction, those games are dangerous to you. Since you evidentally have no self control.

      --
      I'm the big fish in the big pond bitch.
  59. Re:If this dupefix is anything like in Shadowbane. by Nasarius · · Score: 1
    There are reports and artciles of people in 3rd world countries who get paid to do nothing but farm gold in WoW.

    Seems to me that it would be far more economical to pay a small team of programmers to create a nice bot to play WoW automatically. It's not like these MMORPGs require deep thought and complex strategy.

    --
    LOAD "SIG",8,1
  60. This is why I worried about a Blizzard MMO... by merreborn · · Score: 1

    They've got a terrible track record with big bugs, and cleanup afterward.

    Diablo 1 was probably one of the most hacked/exploited games of all time.
    AFAIK all of the *craft games have had maphacks. Those caught using them in WC3 were banned - in the *thousands*.
    Diablo 2 saw more dupe bugs, and thousands more bans.

    I don't doubt we'll see thousands more bans in the wake of this fiasco.

    Turbine, the developers of the relatively unknown "Asheron's Call" MMO had a bug policy I could deal with - They figured, 'Hey, we left the bug in, our bad. We can't hold you responsible for our mistakes'. They of course made an exception for any behavior that disrupted other players play, i.e.: crashing the server.

    Rather than take responsibility and making fundemental design changes (maphacks should be impossible - the client shouldn't have full map data!) to make their games secure, Blizzard seems to prefer the 'Ban them all' solution. That's a rediculous way to treat tens of thousands of paying customers.

    1. Re:This is why I worried about a Blizzard MMO... by Anonymous Coward · · Score: 0

      seriously, *craft games are all peer to peer - someone has to know about the damn map data.

      and they were all made with the intention of modems being used (and it worked fairly well!)

    2. Re:This is why I worried about a Blizzard MMO... by Anonymous Coward · · Score: 0

      LOL, I do... the difference is that Blizzard isn't through fleecing these people. Thousands of bans @ $15/month hurts their bottom line.

    3. Re:This is why I worried about a Blizzard MMO... by Anonymous Coward · · Score: 0

      'a rediculous way to treat tens of thousands of paying customers' of most who will still pay them money to play, they don't seem to have a downside.

    4. Re:This is why I worried about a Blizzard MMO... by Eternal+Cynic · · Score: 1
      Couple counterpoints re: Asheron's Call (played for ~4 years):

      1. Turbine most definitely did perform rollbacks for bugs that only affected the economy -- the platinum scarab exploit was one such case. Granted, they only did this in the most extreme cases. Players creating millions of pyreals out of thin air was pretty extreme. ;)
      2. The fact that Turbine generally didn't take decisive action unless the issue was extreme resulted in a massively screwed-up economy. Were you around for the potion selling "exploit"? I made enough pyreals off that in one evening to have cash on hand for two years.

      I won't even go into their policies on macros/3rd-party apps and the effects those had on game balance....

    5. Re:This is why I worried about a Blizzard MMO... by typical · · Score: 2, Informative

      Agreed.

      MMORPGs are pretty hard to secure (i.e. this single break doesn't seem that bad to me), but Blizzard also had a legitimately bad record going into WoW.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    6. Re:This is why I worried about a Blizzard MMO... by KillShill · · Score: 1

      diablo one wasn't a client/server model... hence the character files were stored on the users computers unencrypted.

      now you can see why it was the way it was.

      diablo 2 is pretty much an MMO in a "instanced" sort of way. everything is stored on the server but of course, the communication between client and server is not encrypted. tons of losers and lowlifes sniffed out the protocol and hacked the game to bits.

      online gaming = at the mercy of everyone else involved.

      i'd take a boring single player game any day over a multiplayer one. but thankfully, most online games just plain suck IMO.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:This is why I worried about a Blizzard MMO... by Pofy · · Score: 1

      >diablo one wasn't a client/server model... hence
      >the character files were stored on the users
      >computers unencrypted.

      Actually it was encrypted. Hence most cheats, dupes and such was done once the game was running and the character was loaded into memory (were it was not stored encrypted). MUCH easier.

      Of course, just copying the save file also works although you need an additional character to move items to....

  61. Re:Explanation of bug: Ah, a race condition issue. by TrappedByMyself · · Score: 1

    So obviously what is happening... The fix (which will probably be put in place by now) is...

    C'mon CS boy, you should know making assumptions about code you haven't seen is dangerous. Those logic problems are usually not an issue for a top notch dev house like Blizzard, but the reality of thousands of people clicking buttons at the same time throws a wrench in things. The problem is likely a scalability issue. They may be making the required character checkpoint, but it may not be getting to the database. There may be a bottleneck executing the update, or it my crash and get lost at some point. I'm on a low pop server, and sometimes have to sit for 10-15 seconds just trying to get a mail attachment. I can't imagine the potential for disaster on a high pop server. I bet there are tons of exploits waiting to be found. Blizzard is dealing with scalability issues that most engineers/scientists will never get the, ehhhh, pleasure of dealing with.

    --

    Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
  62. Blizzard could do this .. by UberHoser · · Score: 0

    1) Bring servers up but not available to public.
    2) Wait the 10/15 min for the instance to come up.
    3) Make servers available.

    --
    Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
  63. Proof that geeks are stupid by gr8_phk · · Score: 1
    Anyone who discovered how to duplicate items in a MMOG should immediately exploit it to create lots of valuable items and sell them on ebay. One should not under any circumstances tell others how to do it, or that it can be done. Word getting out will surely dilute the opportunity and ultimately lead to some sort of fix for the problem. Letting the cat out of the bag to show off to your geeky friends instead of milking a goldmine is proof that someone is an absolute dumbass.

    I always say: "If you can't trust yourself to keep a secret, why would you trust someone else?"

    1. Re:Proof that geeks are stupid by Anonymous Coward · · Score: 0

      This exploit could have existed for months and WAS exploited by someone. Now if they were smart the exploiter that grew wealthly, wanted to secure that wealth they would cover their tracks by laundering the coin and then release the exploit to the public.

      It won't be long before WoW admins patch the exploit and band the few accounts that went crazy with it thus securing the fact that no one else will uncover the exploit and become as rich as then.

      Why does this remind me of capitalism?

    2. Re:Proof that geeks are stupid by PepeGSay · · Score: 1

      Rarely does only a single person find these exploits. The moment some innocent person only playing for fun figures it out and does a "/t Johnny hey man check this out!!!!" Its over.

    3. Re:Proof that geeks are stupid by UncleJam · · Score: 1

      Maybe so, but this isn't exactly a mind bending way to dupe something, and it seems that there is a good chance you could discover it by accident. And the more people that discover makes the chance that one of them tells everyone they know goes up. It's like the discovery of non-Elucid geometry; somebody is going to tell everyone sooner or later.

  64. Text from /.'ed site by Anonymous Coward · · Score: 0
    Anonymous, because I'm not a karma whore.

    -=Ripped from PaySite=-
    -=So you don't need to play sh!t=-

    This, most of the time, probably wont work, however when the instance servers are bugged, if you trade your gold to
    someone, walk into the instance (any that are bugged -- as in the bar does not load) after about a minute, it will
    kick you out of the loading screen and roll you back until before you walked into the instance.

    Doing this, I got ~ 880g, before the server restarted to fix the problems.
    (On the server Blackhand)

    EDIT 1: Please Read the WHOLE thread before asking questions

    EDIT 2: The best way to bug the instances is to walk in and out of it fast.... confirmed instances this work on are
    Deadmines, Wailing Caverns, Scarlet Monastary, and Maraudon

    Quote:
    * what I did was I was gonna run some friends through VC wayy this morning
    * and the warlock soul stoned me
    * and I walked in
    * and the screen didnt load
    * and then about a minute later it warped me out
    * and I didnt have a soul stone
    * so I traded him all my gold, walked in, waited a minute, got warped out, had my gold
    * rinse and repeat =)

    Hope that clearifies things up a bit..

    You can only do the bug early in the morning after a server reset, have a friend to login with you and
    trade him your money (or vice versa) then the person who traded his money runs into the instance, waits
    about 1 minute - 1 minute and 30 seconds and gets booted out, he should have his money back if all
    worked well.

    Quote:
    When the servers come up in the morning the instance server takes about 10
    min longer than everything else for some dumb ass reason;
    So player 1 hands player 2 a stack of gold; Player one goes into instance
    and about a min later of trying to load gets rubberbanned back to the
    entrace
    and has the gold back on him as well as player 2; you keep doing that over
    and over; You can do it for about 10 minutes!

    Quote:
    It doesn't work 24/7, normally during peak hours and after server resets are the best times to try it./blockquote
  65. Thanks guys, WoW servers are now /.'ed by Anonymous Coward · · Score: 1, Funny

    Now what am I gonna do at work?

    1. Re:Thanks guys, WoW servers are now /.'ed by Locke2005 · · Score: 0, Offtopic

      Now what am I gonna do at work? Obviously read and post to /.!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  66. Hacks galore by Anonymous Coward · · Score: 0

    I don't really know why anyone plays this game anymore. The number of hacks, illegal macro scripts, cheats, and botting programs available online are tremendous. WowSharp.NET, MapHack, WoWBot, the teleporting hack that still has not been fixed, the recent battle grounds hacks, the numerous speed hacks, dupe hacks, etc. Just go check out places like this as just one example. Like Diablo 2, it appears this game is just a bit too compromised for me. Too bad, WoW was an interesting environment, but back to single-player games for me.

    1. Re:Hacks galore by JavaLord · · Score: 1

      the teleporting hack

      They have code that detects teleport hackers now, a guy in our guild got busted.

  67. LAG Fixed by d3bruts1d · · Score: 1

    And in other WoW related news. Blizzard Entertainment announced that they have identified a major issue with the game which they now believe was the major source of the lag which has plagued the game since beta.

    In a press release, a Blizzard spokesman stated that "We have banned a number of accounts, which were in violation of the World of Warcraft AUP and TOS. The removal of these accounts, most of which originated from outside the U.S.A., should free up bandwidth and other server resources for all of our players."

    WoW Fansites around the internet began to report that server stability had increased 110% and lag was barely noticeable.

    -----------

    Personally, I hope they do ban everyone of those idiots.

  68. sad part is.... by Anonymous Coward · · Score: 0

    The sad part about all this is, people are paying good money each month to play this game and you still have crap like this happening.

    I wonder if Guild Wars has this problem (smiliar type of game that does not have a monthly price)

    1. Re:sad part is.... by Anonymous Coward · · Score: 0

      Yes. There has been gold duping issues in GW

    2. Re:sad part is.... by d3bruts1d · · Score: 1

      It has happened in just about every MMORPG IIRC. Ultima Online ran into this issue many, many times. And that was just in one week. :P

  69. slashdot by Anonymous Coward · · Score: 0

    stuff that matters? yeah, sure...

  70. What happened to the old Blizzard by damicatz · · Score: 1

    I beta tested World of Warcraft and subscribed for a period of time after that. The game has great art and creative direction but the programmers seem to have forgotten how to program proper code. It seems that for every 1 bug that Blizzard fixes, 10 new ones are introduced. I understand that this is their first MMORPG, but the game has been out in North America for almost 10 months now, they have had time to iron out these bugs. This is another example of Blizzard's complete lack of quality assurance; and I doubt that their PR response is going to be better. Let's hope they don't pull an SOE by banning everyone that has come into contact with duped items, regardless of if they were the ones that duped it.

    1. Re:What happened to the old Blizzard by j-joshers · · Score: 1

      A lot of these bugs have been ironed out, and the game is a lot more balanced than it was. WOW is *much, much* better than it was at launch. Its not perfect, but what is? Especially a game as huge and complex as WOW.

      Not trying to be a jerk here, possibly Ive been reading the WOW forums too much, but really - the game's a lot better than it was at launch.

    2. Re:What happened to the old Blizzard by d3bruts1d · · Score: 1

      I'd have to agree with you there. And the banning of a few more idiots will only improve things. :P

    3. Re:What happened to the old Blizzard by flibuste · · Score: 2, Funny

      I'd be interested in your numerous publications about how to "program proper code" and/or make a MMORPG bug-free from day one. Actually, a book on how to make a bug-free software, whatever the software would do. But I doubt anyone would risk writing one.

    4. Re:What happened to the old Blizzard by egarland · · Score: 1

      Actually.. I'm impressed with how much progress they have made. I barely ever run into bugs that effect my game play. Yea.. there are issues here but they were also quite aggressive in how complicated a world they set up.

      Anyone remember the auction house for the first few months and how long you had to wait for results to a search? It was unusable. Even in very heavy load it's quite snappy these days. IF lags a big but it's nothing like what it used to be. The new code making people at a distance stationary seems to have some bugs in it (people just floating around) but I'm sure they'll have that worked out before long.

      All in all I'd say WoW gets less buggy every month.

      --
      set softtabstop=4 shiftwidth=4 expandtab nocp worlddomination
  71. Re:Explanation of bug: Ah, a race condition issue. by jayhawk88 · · Score: 4, Informative

    Blizzard absolutely has something like this going on. When they first started cracking down on gold buyers, there were some instances where guild "treasurers" were mistakenly banned because they had insane amounts of gold they were holding for their guild.

    People are going crazy over this, but I don't think it's the end of the world. I wonder if a rollback is even necessary. If a character is exploiting this for massive gain, it'll be pretty easy to catch them in the act; either their selling 15 copies of [UberPurpleSword] or they've gone from like 50 to 5000 gold in 6 hours. Those characters that get in under the radar or just exploit it for minimal gain aren't really going to hurt the economy that much. Fine, maybe some characters get a lot of gold or a lot of good items, but so what? The gold will eventually be spent one way or the other, and Soulbound ensures that eventually all the items will become worthless as well.

  72. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    There are at least three such programs in existence (and being heavily used) already. It's not too hard to catch players using them...the problem is finding a GM to report them too. Blizzard hasn't hired near enough staff for that game.

  73. Uhhh by Anonymous Coward · · Score: 0

    (maphacks should be impossible - the client shouldn't have full map data!)

    Because it's feasable to stream megabytes of map data across a phone line.
  74. retards by Anonymous Coward · · Score: 0

    The point of a game is not to find an error and to exploit it until its patched, but to play the game they way it was ment to be played. I hope that the people who exploited this bug are banned because they make it unfair for everyone else. But i dont think that rolling everyone back a weekd is the correct solution. Somebody could have actually found an item legitimatly and *poof* bye bye. Even if they dont catch them, big deal...everything should go back to normal in due time.

  75. Next time, make money off of it... by Anonymous Coward · · Score: 0

    Find exploit.
    Build island
    Sell island on E-Bay.
    PROFIT

    Repeat.

    Use profits to ???

  76. WoW is down right now... quick patch? by Anonymous Coward · · Score: 0

    Right now all the servers are down, or just the world server is.

    Wouldn't surprise me if they're patching this NOW.

    1. Re:WoW is down right now... quick patch? by Anonymous Coward · · Score: 0

      They are going down each thursday for server maintenance. That's totally normal. Now, i'm pretty sure changes will have been made to the server.

    2. Re:WoW is down right now... quick patch? by d3bruts1d · · Score: 1

      It is Tuesday, A.K.A. maintenance and patch day. Can't think of a Tuesday since the game was release when it wasn't down on Tues for at least 8 hours.

  77. Re:If this dupefix is anything like in Shadowbane. by hagrin · · Score: 1

    You're missing the point.

    Even setting up zombie bot machines to farm gold aren't enough in PvP worlds. When you can't account for all factors (distance, time, keystroke, monster PvM AI, etc.), accounting for player induced deaths throws a wrinkle into the equation.

    Now, in games such as AC, numerous scripting tools were developed including ACTool and ACScript which logged out on death, etc. You could also strip your character down so that deaths don't adversely effect you.

    However, with all PvP settings, you get your "newbie killers" that will spot these mules running back and forth and cause havok on these bots. Sure, on PvM servers (god, why would anyone play those) you could easily setup trade skill macros or gold runners without much interference, but PvM servers usually have a slightly worse ingame item to real money ratio than PvP servers, even with the higher subscriber base.

  78. Re:If this dupefix is anything like in Shadowbane. by nate+nice · · Score: 1

    In regards to their not being "rare" items, you are right and wrong. Many of the vendor's were very rare and hard to get. Thye of course produced the very best items. For instance, I recall Dwarf Sages as being the best sages because at a high level they created the very best items sages made. (Rings, neck pieces, a few other things).

    Gold in SB became worthless though. On the War server anyways there was enough duping by a certain clan (Fallen Angels!) that they would offer you outrageous gold for items like that. I was able to set up a trade and get 2 30 int rings and 30 Gold for being the middle man in a trade that involved a dwarf sage.

    Anyways, the PvP in SB was the best when people actually played (I haven't played in a couple years). Also, having thieves was great also.

    In fact I do believe my thief holds the record for Gold stole. I once peeked a guy standing in the desert, quite a bit outside of Khar. I saw he had a boatload of items and something like 50,000,000 gold. I got pretty excited and stole like 30,000,000 gold from him using the old peek-steal-hide-trick and ran liike hell into Khar as he moved back to his friends party.

    I'm sure it was duped gold and he had it on him because he was in Khar trading and forgot. That was a great moment that financed me and my friends until we stopped playing the game.

    And for the record, here was how you duped in SB:
    Stay up late until right before the servers go down to be reset at like 4AM. Right before this (They would announce server closings) go into a trade with someone. Trade all your Gold but only have the person trading it accept. When the server goes down and restarts you will see both parties have the gold that was involved in the trade. Do this for about a week and see how much money you hvae. In fact you could start with 1 Gold and be the richest player in the game after 3 weeks. It killed the game. I would have done it but I was rich enough and my Healer Channeler had enough power (Lightning Bolt 40!! pre-nerf with 40 stealth, mwahahaha) to kill just about anyone at will with my game play methods. Two of us even after the nerf would take out a party of 10. Ahh, the good old days.

    And if anyone from the Fallen Angels is reading this, Hiroshimea and Davey owned you.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  79. This doesn't surprise me at all by Emetophobe · · Score: 1

    Blizzard makes great games (Diablo, Starcraft, Warcraft, etc.), but they haven't exactly be known for designing secure online games in the past. Diablo 1 for example had dozens and dozens of exploits and 3rd party programs you could use to "hack" the game. Diablo 2 wasn't quite as hackable as the first one but still numerous third party programs and exploits.

    Hopefully a patch is released already/soon.

    1. Re:This doesn't surprise me at all by I!heartU · · Score: 1

      Different types of games, the ones you are refering to are pier to pier, much easier to hack.

    2. Re:This doesn't surprise me at all by Anonymous Coward · · Score: 0

      Yeah, especially if you're a boat.

  80. Re: Open source freedom by Anonymous Coward · · Score: 0, Offtopic

    Freedom as in...

    Sun: beer
    Linux: stolen goods

    As we all know (but many here try to ignore), it has been proven that the Linux 2.6 kernel contains up to millions of lines of code stolen from OpenServer.

    Also, there is a high level of likelyhood that at least some code of Windows 2000 has found its way into the Linux 2.6 source. Especially the memory manager which magically got a significant boost of microsoft-like performance and quality.

    When will the Linux crowd just stop pretending to respect other people's property and just stealing everything that they want? After all, that's what gnutella is for.

  81. Re:Explanation of bug: Ah, a race condition issue. by Torville · · Score: 1

    Judging by the developer's [lack of] expertise in fixing long-standing class bugs, I wouldn't be too sure it's fixed...

    On the other hand, anything that benefited a player sure got fixed pronto, so I guess it's an even bet after all.

    p.s. Yes, I am a bitter ex-WoW player. The Devs are lying jackasses who have changed how a class works and denied that they changed it (in the face of a howl of outrage from the now-gimped players). When faced with evidence that they did institute a change, they shift to a "that wasn't a change, it was a bug fix" position. Strangely, these "fixes" never work to a class's advantage.

  82. In equally exciting news... by Anonymous Coward · · Score: 0

    I'm wearing boots of escaping!
    I'm wearing boots of escaping!

  83. blurry name by jpx7777 · · Score: 1

    # grep gu*en /tmp/logdump

  84. Why bother? by DroopyStonx · · Score: 1

    You know they log this stuff.

    Go ahead, try it. Then count down the minutes until you're banned.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  85. Economy Ruined? by captainstupid · · Score: 1

    So far the only "proof" that the economy is ruined, as so many people are claiming, is that lame ass screen shot.

    A lot of people are getting worked up over what probably amounts to nothing.

    --
    "Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
    1. Re:Economy Ruined? by AxemRed · · Score: 1

      Even if the screen shot is real, thanks to soulbinding only a few people will benefit from this. Plus, it shouldn't be hard for blizzard to find a guy who has 20 identical epic weapons on his account.

    2. Re:Economy Ruined? by funshine · · Score: 1

      how does this ruin the economy any more than the gold farmers selling WoW gold on ebay?

      --
      Choose your future, choose life...
      But why would I want to do a thing like that?
  86. WoW now shut down indefinitely until bug is fixed by Ignorant+Aardvark · · Score: 0

    From a community rep on the Blizzard Official WoW Forum, the scheduled weekly maintenance will be extended while they investigate the dupe bug.

    Presumably they aren't going to bring the servers back up until the dupe bug is fixed, which might take awhile, because it appears that the bug is a result of a race condition and crappy servers (the bug occurs when the instance server spazzes and the character reverts to a previous instance).

    So ... who wants to take bets on how long until the WoW servers will come back up? And will they refund their customers for the days of server outages?

    Also ... what is going to be done about all of the gold and items duped already before they took down the servers? A rollback seems like the only sure bet, but it would definitely piss off a lot of people.

  87. yeah by manitee · · Score: 1


    I like it when people who have zero first hand experience with a topic opine on it anyway.

    --
    Four-digit slashdot ID. Recognize.
    1. Re:yeah by Ghent99 · · Score: 1

      Thank you. I totally agree.

      For all the people on here who bitch about Blizzard's past games that were exploitable, that blow off about 'how bad WoW is', try it yourself sometime. Sit down, write an MMO that breaks 2 million subscribers, that has over 480 (I think?) global servers, and oh, it has to be flawless and contain absolutely no bugs, and no chance of exploit ever.

      Seem impossible? Because it is. Someone will always find a new way in, a new way to break the system. And before you start flaming me as a fanboy, I've done a lot of work on RDBMS, application programming and network / systems administration. I may not be informed about Blizzard's in house detail specifically, but I can venture to guess a few things. It disgusts me to see people who have no idea what they're actually talking about spewing off uneducated opinion as fact and passing judgement on things that they do not know, and I challenge them to do it better or shut up.

      --

      - Ghent

  88. Rollback fixes by AetherGoth · · Score: 1

    Everyone has been talking about a roll-back to fix this problem; unfortunately that will hurt Blizzard more than it helps them.

    The dupe exploit is not 100% repeatable; it does depend on certain conditions being present. So on any given server, only a minority of people will have used the exploit. Of these, most will make no effort to hide their tracks (i.e. posting 10 Krol Blades), and this can easily be identified.

    The remaining small fraction of players will get away with their crime, but this is OK by me. What will these players use the money for? Buying more items. From who? Everyone else on the server. So yes, one or two people will have an unfair advantage, but it is a temporary one. As long as Blizzard fixes the exploit this afternoon, the system will return to equilibrium within a week, and nobody will be the worse for it.

    A rollback, on the other hand, eliminates a week's worth of work, and harms everyone on the server in a serious way.

  89. The easy fix... by Kredoc · · Score: 1

    Just up the AH fees to a reasonable percentage of final item sell price. That'll slow the gold farmers and suck cash out of the economy.

    --
    --- Mark
    1. Re:The easy fix... by Anonymous Coward · · Score: 0

      AH fee as % of list price, this is no brainer, yet it never seems to get any play, b/c most ppl seem to be incapable of understanding the role of incentives in behavior. grad school students get it, unfortunately no one else does.

  90. Re: Open source freedom by Anonymous Coward · · Score: 0

    Classic! I slapped my knee that was so funny. If I would have been drinking I'm sure some of it would have gone through my nose. You should take that act on the road!

  91. Not Convinced by RebrandSoftware · · Score: 2, Insightful

    I'm not convinced that this exploit really exists. If there is an exploit, I'm not sure I believe that the linked instructions are correct.

    First of all, people started wondering if something was wrong when they noticed level 30 players in Maraudon, a level 45+ area.

    That is suspicious.

    Then, they noticed them cycling between locations repeatedly.

    Again, suspicious.

    But the "instructions" that this article links to say it can be done in The Deadmines, which is a level 20+ instance.

    If it can be done in the deadmines, then why bother going to an area like Maraudon at level 30 where you are likely to be killed?

    In addition, it is suspicious that this has to be done "early in the morning after a reset" in order for it to work. Convenient to dissuade people from testing it.

    A lot of people are treating this as fact this morning, but no one can actually log in to try it for themselves because the servers are down for maintenance.

    The supposed source of the exploit is http://www.gamebugs.org. Take a look at their public forums where everyone is writing "please activate my account!!!" messages. A number of messages on the official WoW forums list the gamebugs.org URL in the subject line (very convenient for them, don't you think?).

    Here is a link to a more detailed thread on the official forums:

    http://forums.worldofwarcraft.com/thread.aspx?FN=w ow-dungeons&T=89153&P=7

    1. Re:Not Convinced by RebrandSoftware · · Score: 1

      Sorry, here is a link to the first page of the thread I linked to above:

      http://forums.worldofwarcraft.com/thread.aspx?FN=w ow-dungeons&T=89153&P=1

  92. Re:If this dupefix is anything like in Shadowbane. by Xugumad · · Score: 4, Insightful

    PVE is lame. Anyone who has pvp'd in any decent pvp mmorpg knows that.

    Well that's constructive. Would you care to explain why?

    In the meantime; I like PvE, thanks. I've played Planetside, and Guild Wars, and both have good PvP IMHO, but I prefer generally prefer PvE. It may not be as action packed, but maybe when I get home, and I'm tired, stressing myself out isn't what I want to do.

    You're right, I'd have to spend countless hours to get the perfect character, but y'know what, I don't mind, because I don't PvP, and therefore just "pretty good" equipment is fine for me and my PvEing.

  93. Well, maintainence has been extended by endx7 · · Score: 2, Informative

    1. 7/19 - Weekly maintenance extended | 7/19/2005 10:52:00 AM PDT
    (Tyren)

    The weekly maintenance has been extended while we investigate the validity of the claims regarding a possible exploit in the game. We remind our players that discussing possible exploits on the official forums is a violation of the Code of Conduct, and such threads will be deleted without prior notice.

    (http://forums.worldofwarcraft.com/thread.aspx?f n= wow-general&t=4095298&p=1&tmp=1#post4095298)

  94. Re: Open source freedom by Anonymous Coward · · Score: 0

    Thanks, I will take this as an encore. I have already made a few fixes too.

  95. The humanity! by taskiss · · Score: 1

    I couldn't care less about more items or gold in the game. The only thing worth buying are the spells. The rest doesn't matter a bit. If they make the mounts questable then the whole idea of having gold is irrelevant.

    --
    - real hackers don't have sigs -
  96. two years ago... by gdulli · · Score: 1

    I can't wait for Blizzard to release World of Warcraft. They're going to do the MMOG right, unlike Mythic, Sony, Origin, Turbine, and EA! Just you watch!

    So, what's the yet-to-be-released game that everyone is saying is going to perfect and supplant all of those existing MMOGs where the incompetent developers hate the players?

    1. Re:two years ago... by j-joshers · · Score: 1

      Well... WOW is better than every other MMORPG, and its certainly reached a far larger audience than anything else. EQ used to be the biggest and it had like 400,000 subscribers. So this mystical game was released, and it is better than everything else... its just not perfect.

    2. Re:two years ago... by Solarbeat · · Score: 1

      Easy... World of Duke Nukem Forever

    3. Re:two years ago... by Anonymous Coward · · Score: 0

      I can't wait for NPCube to release Dark and Light. They're going to do the MMOG right, unlike Mythic, Sony, Origin, Turbine, Blizzard, and EA! Just you watch!

    4. Re:two years ago... by Anonymous Coward · · Score: 0

      Golden Tee is bigger

  97. LOL by paranode · · Score: 1
    It's so hard to read this geek talk and not laugh out loud.

    I take off my robe and wizard hat...

    1. Re:LOL by GoatMonkey2112 · · Score: 1

      Where do you think you are? Slashdot. News for Nerds.

    2. Re:LOL by 19thNervousBreakdown · · Score: 1

      AAAAH PUT IT BACK ON FOR THE LOVE OF GOD! PUT. IT. BACK. ON!

      abcdef ghijkl mnopq rstuvwx yzabcdef ghijkl mnopq rstuvwx yzabcdef ghijkl mnopq rstuvwx yz

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  98. Hmm by Anonymous Coward · · Score: 0

    I just love it how everyone is blaming Blizzard when shouldn't we be faulting the people who found the exploit and are using it? It's not fair to say Blizzard is going to ruin their game no matter how they fix it (be it roll back, banning accounts, etc.). You may as well complain about a gun company and completely ignore a killer and let him walk free while you complain that there are more background checks to buy a gun.

  99. PHOTOSHOPPED image! by eldavojohn · · Score: 0

    The image of the 9 Krol Blades is a definite photoshop. Note the pattern that is maintained throughout each listing with the bit shadowing. You can also see a definite line between each posting if you zoom in inbetween each pair.

    Also, on the far right, some of them have a discontinuous gray line while others don't.

    Also, there is a difference of nine pixels instead of ten between two of the listings.

    All of these are evidence of photoshopping.

    Please mod this post up so people can investigate and see that this item duping is BS.

    --
    My work here is dung.
    1. Re:PHOTOSHOPPED image! by borawjm · · Score: 1


      Yeah, I was wondering why some of the text was blurred out. I thought perhaps it could have been a cool new "feature" brought to us by the boys at blizzard.

    2. Re:PHOTOSHOPPED image! by Anonymous Coward · · Score: 0

      You had me until "please mod this post up".

    3. Re:PHOTOSHOPPED image! by Kookus · · Score: 1

      First off, having a different number of pixels by 1 between boxes is nothing. Graphics are not rendered by spacing things in units of pixels, that would be completely retarded! Think of what would happen if someone changed resolutions... Would they only be able to see ~1/4 of the game in 640x480 as compared to someone running at 1280x1024?
      I can tell you from my experience that i see pretty much the same amount of information when switching between those 2 resolutions and the only thing different is the clarity of the image.
      So being off by one pixel is just a rounding artifact.
      Honestly though, the whole basis for your ranting is overblown. Duping isn't a problem, it won't be a problem, and what little of a problem there is will be fixed soon.
      Even if it's just a hoax... who cares?
      I say get on with your life and just treat this article as a humorous event, and a little bit of entertainment in your quest to become the most ill-informed anal retentive human on the planet.

    4. Re:PHOTOSHOPPED image! by MurdockScottSD · · Score: 4, Informative

      I threw it into PS and adjusted the levels real quick to see for myself and its clearly a cut and past job. Here are my results side by side with a screenshot I took... Enjoy! http://homepage.mac.com/murdockscott/otherimages/d upeFake.jpg Doc.

    5. Re:PHOTOSHOPPED image! by Dachannien · · Score: 3, Informative

      Actually, the most convincing evidence is that if you log into the game and crank up the gamma, and then crank the gamma on the linked image, you can see that in-game, the background pattern doesn't repeat (at least, not seven or eight times in the window vertically), and the long boxes for each item don't overwrite what's there before - instead, they tint it darker, so even the background inside each item box should be different.

      It's clearly not that way in the linked image, so it's decidedly a fake.

      That doesn't mean that the problem does or doesn't exist, though.

    6. Re:PHOTOSHOPPED image! by MurdockScottSD · · Score: 1

      Did you see my linked comparison above? Essentially it illustrates what you are saying. Doc.

  100. Shadowbane, the Godwin's rule of MMOG discussions by Righ · · Score: 1

    As a discussion of MMOGs grows longer, the probability of somebody making a comparison to Shadowbane approaches certainty. Just as with UseNet threads that make comparisons to Nazis, its a fairly good indication that the MMOG discussion has outlived its usefulness.

  101. Re:WoW now shut down indefinitely until bug is fix by LowneWulf · · Score: 1

    For a significant downtime across all realms, yes, Blizzard will give a free day credit for the time (not necessarily a refund). I'm pretty sure they've already done things like this, especially in the early days of the game.

    As for rollback, thankfully today is the weekly maintenance day, and conveniently they were already in maint when it hit Slashdot. There may be some dupes, but the joy of the WoW economy is that it can self-stabilize fairly quickly due to the NPC vendors and soulbinding - it'd probably just be better to search down and ban the most extreme cases, and for anyone who bought their items at auction, well, hey, Merry Christmas.

  102. Re:If this dupefix is anything like in Shadowbane. by InvalidError · · Score: 1

    Farming costs less than $1/h per person, a small programmer team would cost well over $10/h. The bot's development would most likely take many weeks (more likely months without prior knowledge of the game's inner workings for tapping) and game updates might add extra checks to detect cheating devices.

    In any case, I do not play multiplayer games so I should be safe from such exploits, real life does not (unfortunately?) have rollbacks.

  103. Re:Explanation of bug: Ah, a race condition issue. by nherm · · Score: 2, Funny

    OMG you have just explained this!!!!!!!!!!!!!!!!!

  104. WoW cannot be rolled back by Anonymous Coward · · Score: 0

    I'm sure I read somewhere on the WoW forums that WoW cannot actually be rolled back due to the way the game is implemented (or something like that anyway)

    1. Re:WoW cannot be rolled back by d3bruts1d · · Score: 0

      Why not? They've had rollbacks before.

  105. Re:WoW now shut down indefinitely until bug is fix by bmalia · · Score: 1

    So ... who wants to take bets on how long until the WoW servers will come back up?
    They won't leave it down for long... Time is money regardless of people cheating.

    And will they refund their customers for the days of server outages?
    No.

    Also ... what is going to be done about all of the gold and items duped already before they took down the servers?
    All you can do is delete obvious dup items. Nothing you can do with the gold. Sure, alot of players will have gotten away with cheating. But its in Blizzards best intererst to have had players cheat than to piss off and lose loyal paying customers

    --
    There's no place like ~/
  106. Linked screenshot is fake, Blizzard investigating. by SKorvus · · Score: 3, Informative

    The linked screenshot is plainly edited to show multiple copies of the same item: the texturing behind each Krol Blade item line is identical and there is a cut line horizontally between each one, whereas normally the item line is transparent and the auction window texture should be seamless & varied behind the items.

    This doesn't confirm the existence of the bug either way.

    Additionally, Blizzard has extended their normal Tuesday maintenance to investigate the duping claims.

    --
    Live simply, that others may simply live. -Gandhi
  107. Fake screenshot by fervent_raptus · · Score: 1

    If you look carefully at the dupe screenshot, you can see that the items are spaced unevenly in the vertical direction. This is obviously a sign of a photoshop job...

  108. "Doping" bug? by imadork · · Score: 1

    Am I the only one who read this as a "Doping Bug" at first, and figured that someone managed to create some in-game steroids which they were passing out to all the elite players?

  109. Re:Explanation of bug: Ah, a race condition issue. by Anonymous Coward · · Score: 0

    Sooo... you were a paladin, or a warlock?

  110. Softcore bug exploits by Anonymous Coward · · Score: 0

    omg lol, isntances in wow are always buggy. die with your group at a boss in an instance... most times the outcome is very frustrating. archaedos didnt restatue at ulda and wouldnt agro, so i sat there last night and upped my unarmed on him while i ate a bagel dog. thank you for removing most of the , "Its just a video game," post, bc even tho thats how ppl understand it, it is more of a loose social network which has a knack for denying the existence of the real world (real life, rl)

    rl ? who even knows what rl is?

  111. Re:Explanation of bug: Ah, a race condition issue. by Hoarke42 · · Score: 1

    What worries me about this is that I legitimately got a Krol Blade to drop and sold it to an individual for a few hundred gold. Hopefully they'll look at more detail - as my level 60 character is in the top raiding guild on the server doesn't even have much of a use for gold in game (repairs mainly, epic mount once - which i'm hoping to get soon from that sale, and the occasional enchant which my guild doesn't have all the mats for stored up).

  112. Wait a minute! This sounds familiar. by Anonymous Coward · · Score: 0

    So I've been reading this security stories series for the past few months and this guy is describing an investigation that sounds a LOT LIKE THIS!

    Coincidence?

    Anybody know?

  113. Re:Explanation of bug: Ah, a race condition issue. by Anonymous Coward · · Score: 0

    He could have been a hunter, too.

  114. Issues on the rollback by Xud · · Score: 1

    I haven't seen any official statement on the rumors of a rollback yet, and im still pretty confused as to what a rollback would do, from what I have read a rollback would:

    *Get rid of any items players have received from any source

    *Get rid of any gold players have accumulated

    *Lower the player's levels

    Anything in these categories that was received in the last 2-3 days (the days this supposed "dupe" bug was being exploited) will be lost, that's what I got from my information, I could be wrong.

    But if in fact this is what Blizzard is planning on doing it will be a major setback for hardcore players and just a "hassle" for casual players like me (I use the term "hassle" lightly).

    This is where most of the anger/cancellations of subscriptions will come from, the hardcore gamers. Someone who spends 3 days in a row grinding, and doing dungeon runs accumulating massive gold and items and experience (legitimately) will more then be angered at loosing it all.

    Not to say that there won't be any casual gamers angry either. Rollback or no Rollback it's a loose/loose situation or blizzard.

    1. Re:Issues on the rollback by taskiss · · Score: 1

      rollback = restore from some previous date a backup was taken.

      Just like Professor Peabody's "way back" machine.

      --
      - real hackers don't have sigs -
  115. Re:The truth is flamebait!!? by krunk7 · · Score: 1, Flamebait
    Yay! My first flame bait! My karma is off the hook right now and I was wondering when I'd actually get one of these.

    How's this for spelling out what my post meant: It is unethical to post threads that not only reveal exploits/cheating methods, but also post links to details on how to perform the exploit and actively promote the use of that exploit in the story itself. That such a story passed the slashdot editors and was chosen for a front page position effectively makes Slashdot an exploit source. Though I've never regarded Slashdot as much more then a tabloid for nerds, this certainly lowers my estimation quite a bit.

    I guess I gave certain mods too much credit when I assumed the above was implicit in my tart summary of:
    What an asswipe! (which I would like to reiterate)

  116. Instructions on how to perform the dupe here! by Anonymous Coward · · Score: 0

    Snape kills Dumbledore.

    1. Re:Instructions on how to perform the dupe here! by Anonymous Coward · · Score: 0

      Dumbledore kills Snape.

    2. Re:Instructions on how to perform the dupe here! by Anonymous Coward · · Score: 0

      'Big' Ron Weasley pokes Hermione.

  117. I think I'm jealous. by vethia · · Score: 1
    You get to play WoW at work?

    ...Is your job hiring?

  118. Is this a hoax? by pitdingo · · Score: 0

    I dont see anything in that image that The Gimp could not do. I can submit an image with duped items too. I can submit an image of my 59 Hunter with 100000000g and say i found a gold hack.

  119. What the fuck? by Goronmon · · Score: 2, Interesting

    Am I the only one who thinks its absolutely retarded that a link was included with instructions on how to perform the dupe?

    Way to go Slashdot. Its always nice to see (semi) mainstream news sites helping people cheat at the online games they play.

    1. Re:What the fuck? by Anonymous Coward · · Score: 1, Interesting

      Why does it matter? I for one am glad that Slashdot did not censor any of this information in the spirit of journalism and news just because a minority of people want censorship.

    2. Re:What the fuck? by Goronmon · · Score: 2, Interesting

      Thats just BS. Its not required that they include instructions on to perform the dupe. In fact, it has no relation to the story at all other than to teach people who would have otherwise never known what to do.

      Now every n00b from script-kiddies to regular people looking to catch a break in-game can all come together to help ruin the in-game economy.

    3. Re:What the fuck? by Anonymous Coward · · Score: 0

      Too bad. Its not Slashdot's job to protect your precious gameplay or anyone's business model. News is news and its relevant.

      Whats next, censoring details of OS vulnerabilities to protect Microsoft's bottom line? Where have we heard this argument before?

      Sorry, I don't buy this line of thinking. It is just petty selfishness and greed.

    4. Re:What the fuck? by Aleriel · · Score: 1

      Now every n00b from script-kiddies to regular people looking to catch a break in-game can all come together to help ruin the in-game economy.

      Which part of "Blizzard is fixing the bug" did you miss? If it's fixed, any moron can keep trying to dupe and fail over and over and over.

    5. Re:What the fuck? by DerWulf · · Score: 1

      I resent your attitude. While it's somewhat understandable that blizzard censors it's forum to control the damage to their reputation there is no such incentive here. You act as if more people exploiting this makes the issues worse. It doesn't! Infact, assuming there won't be a fix, the best way is that EVERYONE knows about this so they don't try to compete with cheaters through honest gameplay. One cheater is enough to ruin the economy, it doesn't take millions. However, the fewer people knowing about the exploit, the more are going to be victims of an hyper-inflation economy.

      --

      ___
      No power in the 'verse can stop me
    6. Re:What the fuck? by Goronmon · · Score: 1

      So, by your logic, the only person who did anything wrong was the person who first found and used the exploit. Anyone following him was just trying to play catch-up and was thus justified?

      Come on, what you are saying doesn't make sense. The more people who use an exploit, the worse it makes it for those people who don't want to have to cheat to play the game.

    7. Re:What the fuck? by DerWulf · · Score: 1

      all I'm saying is that if the game economy is ruined by the injection of billions and billions of gold pieces, people that aren't exploiting will not be able to make any progress at all. In other words: It's better to abolish the economy through providing everything in unlimited supply (everyone duping, all will 'profit') then to have the whole AH bought out by a few cheaters that are in there not for a gain but solely for destroying the fun of other people.

      Of course, everyone using the dupe bug currently has to be banned and stripped of all his stuff. But thats expected regardless. Still the issue is not getting worse just because more people do it. Blizzard should have responded immedialty, shut down the server, fix the problem and ban all cheaters but they aren't doing it. In case they are fixing it later, either they can trace those duped items/gold or they can't. In the former case, they can just remove it and ban all the accounts where such items have orginated from. If it's the later a rollback has to happen and the guilty parties can't be punished. Still, the number of people knowing about and using the exploit changes nothing. If blizzard isn't going to fix it, well, then let everyone know, so eventhough the playing field got a lot shittier it's at least level again.

      --

      ___
      No power in the 'verse can stop me
  120. Duping "bug", eh? by dmccarty · · Score: 2, Funny

    If only we could find the duping bug on Slashdot.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
    1. Re:Duping "bug", eh? by Alsee · · Score: 1

      The Slashdot dupe bug has already been located. PEBCAK.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  121. WTB 10x[Krol Blade] PST by DdJ · · Score: 1

    (nt)

  122. Re:The truth is flamebait!!? by brkello · · Score: 4, Insightful

    eh, calm down...losing a few mod points isn't the end of the world. They probably though it was flamebaitish because the attitude you took and cursing the guy out. You could have just pointed out (politely) that you didn't appreciate that Slashdot posted links on how to do the hacks. But really, you have to understand...slashdotters are a lot of engineers...we like to break things down and see how they work. If there is a way to mod something, a way to hack something, we want to understand how it works, even if we don't play the game you take too seriously. In any case, the servers are down, this will be fixed...there really isn't a reason to freak out so much. Free yourself...stop caring about mod points, they are meaningless anyways.

    --
    Support a great indie game: http://www.abaddon360.com
  123. Fake screenshot by Anonymous Coward · · Score: 0

    Well if you look closely at the screen shot you can clearly see that its a photoshop job. Look at the last item in the list, and look at black/gray background, it doesn't align with the background below the item. Copy/paste job

  124. Re:The truth is flamebait!!? by krunk7 · · Score: 1
    Hehe, actually I did think it was quite humerous that I got modded flamebait. I could care less about mod points. It's not that I take this game too seriously, it wouldn't matter which game it was referrring too. It is simply in poor taste to cover exploits and encourage their use.

    As far as slashdot being a community of engineers, there is nothing about the methodology of this exploit that an engineer would find remotely intresting above and beyond someone pointing out a blind spot in a security camera's view. (yes, they sometimes have blind spots, they shoudl be tested for and sometimes they are missed.) It's not like a discussion of testing methodology to prevent this particular bug exploit from occurring. It's a blatant promotion of cheating.

  125. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    You know what the wonderful thing is? Those of us who enjoy PvE are unphased by this exploit. Why? Cause we enjoy the hunt for our own items. We're not forced to deal with "inflation" or farmers..

    It's wonderful

  126. Duping Bug? by merikus · · Score: 1

    Now we just need to find the one in the slashcode...

  127. What they SHOULD do by DMNT · · Score: 1

    They should implement inflation into the game. That would take care of the duping (call it forging money) instead of harming everyone. Now all the prices go up once in a while and your gold treasures loses it's value. Control the amount of inflation as a function of how much there is money per player in the game. This won't fix everything instantly but it will slowly converge.

    --
    ?SYNTAX ERROR
  128. It was necessary by llevity · · Score: 3, Interesting
    For one, anyone curious enough after reading the story could have easily done some research to find out how to do it anyway.

    Secondly, news spreading faster will guarantee a more timely fix. Blizzard has demonstrated numerous times that they'll allow bugs that hinder players to sit around for long periods of time without being addressed, while bugs that are exploitable to help players get hotfixed as quickly as possible.

    Similarly, obscure exploitable bugs tend to stay around a lot longer than highly visible common knowledge exploitable bugs.

    1. Re:It was necessary by Goronmon · · Score: 1

      Whats worse. 5,000 people duping items over a week or so, or 100,000 people duping items over the course of a couple days?

      My point is that its not necessary to include instructions on how to do the dupe as part of the newspost. Sure, people can find it if they look hard enough, but that doesn't mean that broadcasting it isn't worse. All this does it make sure more people have access to the exploits that normal. I don't see anything but disadvantages to doing this.

    2. Re:It was necessary by typical · · Score: 1

      Fewer people wasting time on World of Warcraft?

      Seriously, almost every hobby gives you something useful when you're done -- you're more skillful at carving wood or you're more physically fit from playing volleyball. WoW just eats up a chunk of your life without giving you anything back. It's a huge loss.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    3. Re:It was necessary by the_weasel · · Score: 1

      Yeah. Like checkers, watching television, playing hearts or go fish, and so forth. Complete wastes of time.

      --
      - sarcasm is just one more service we offer -
  129. Real bug, fake evidence? by thgreatoz · · Score: 1

    Fake screenshot. I can't speak about the alleged bug itself, though.

    --
    When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  130. This stuff really matters! by kronocide · · Score: 1

    I'm as nerdy as the next guy here and have played my share of MMORPGs, but puh-lease..!

  131. It seems to me.... by romeo_in_blk_jeans · · Score: 1

    ...that anyone getting that worked up over this has bigger issues than what to do after a rollback of 3 days. It's a game. Games are supposed to be a temporary respite from real life. The problem comes in when people spend multiple hours in a MMORPG...every day! The percent of the world population that plays MMORPG's is relatively small. Great, so you're forming a bond with this itty bitty niche market. What about accumulating experiences that allow you to relate to the world around you? No, I'm not just talking about bars. No, I'm not just talking about ballgames. I'm talking about going out and playing frisbee with friends. I'm talking about driving around until you find a restaurant that you've never been to before. I'm talking about white water rafting. I'm talking about renting a bad movie and heckling it with a bunch of friends. I'm talking about reading a book.

    You people that play MMORPG's for multiple hours every day are pretty boring people. You have no life. You exist within fantasy world because that's the only place where you can stroke your ego and pretend that you're powerful. You can't relate to 90% of the other people you interact with on a daily basis because you live in the machine. You have the social skills of most 13 year old boys and that's not a compliment.

    Anyone who {can't handle, has no interest in} reality is damaged goods. Please don't procreate. I don't want your spawn in my reality.

    1. Re:It seems to me.... by taskiss · · Score: 1

      It seems your reality is quite similar to that of the guy standing on a corner with a "the end is near" sign.

      Lecturing to people who ignore your message != having a life - being critical of others isnt't appealing and no one wants to grow up and be just like you.

      But, hey, have fun with that.

      As for me, where's my game controler?

      --
      - real hackers don't have sigs -
    2. Re:It seems to me.... by Anonymous Coward · · Score: 0

      I'm a /. lurker, but I have to ask: What are you doing here?

      How is reading a book any less escapist than a game? Not everyone who plays an MMO is a no-life loser. Yes, some people are anti-social, but given that most people are idiots, I don't see anything inherently wrong with that.

      Are you able to comprehend the concept that what you find fun, others might not? The Outdoors isn't the be-all-end-all of Having a Life. Some people have allergies, some burn in the sun.

      How people choose to spend their free time is none of your business. K?

    3. Re:It seems to me.... by Grail · · Score: 1

      There's this small problem of money.

      Going out to a restaurant once a month is more expensive than playing WoW for that month (even taking into account the cost of cooking for yourself on each occasion). White water rafting? There goes a full year's subscription to WoW.

      As for the rest of your comment, sounds like you have major issues. You're the one whose social skills truly need development if the only way you can relate to people is to insult them.

    4. Re:It seems to me.... by romeo_in_blk_jeans · · Score: 1

      1) My whole point is that no one should log 30+ hours a week doing anything outside their job -- not even reading. It suggests that you can't handle the real world. I'd love to hear your reasoning behind how my response equates to religeous crack-pottery.

      2) I'm not trying to impose a viewpoint that forces you or anyone else to be like me save that I have a life outside of the computer. I do game. Sometimes I binge. Sometimes I abstain. The fact of the matter is that I am not obsessive about or addicted to games. I have not invested signifigant emotional stock in my gaming progress. In these respects, I am one step closer to being a complete, functional, and adaptive human being.

      Here's the litmus test: if you have nothing to talk about with anyone who isn't a gamer, you need to jack out and spend a little more time in meatspace. That's all I'm saying.

    5. Re:It seems to me.... by Damvan · · Score: 1

      Man, guess I can't handle the real world since I spend 30+ hours a week restoring my house.

      Asshat.

    6. Re:It seems to me.... by romeo_in_blk_jeans · · Score: 1

      If I might make a suggestion, it would be to not fixate on the financial aspects of what I originally stated as a means of invalidating the underlying point. The fact of the matter is that there are plenty of things to do that don't cost a dime and don't require you to be online.

      Yes. I am abrasive. That's one of my faults.

      I can still be abrasive and right however. The only problem is when the abrasive person is right. At that point it becomes infurating and the less rational people attack the abrasive persons arguments for the sake of proving him wrong and not necessarily becuase his arguments are illogical.

      Gotta love human nature.

    7. Re:It seems to me.... by romeo_in_blk_jeans · · Score: 1

      You've now thoroughly spanked me for making an absolute statement. I suppose I had it coming.

      Thank you for taking what I said to it's illogical extreme, by the way.

    8. Re:It seems to me.... by romeo_in_blk_jeans · · Score: 1

      You can make reading escapist. That is not my point, however.

      There are plenty of things to do that do not require you to be outdoors in the sun in allergy aggravating environs. I could come up with a list of dozens of specific things to do in chicago this weekend that are both free and indoors if I were so inclined.

      Are you able to comprehend that what some people call fun, other board certified psychiatrists call unhealthy, escapist, antisocial behaviors? I might like to stick needles in my eyes for fun but that doesn't make it good or right. It just means I'm one messed up little puppy who needs help. ...and if people post details about their personal life and how much they like to game on a public forum, it _becomes_ both _my_ business and the business of _everyone_ else who reads these posts. If someone doesn't want to discuss their personal life, they don't have to post any details here at all. If they choose to air their dirty laundry of their own accord, you have no right to get uppity when someone else comments on it.

      I don't have the right to make you change what you do with your freetime but I sure as hell have the right to speak my mind on the subject. That's something you're going to just have to deal with.

    9. Re:It seems to me.... by romeo_in_blk_jeans · · Score: 1

      I take that back. You have the right to get as uppity as you want. I also have the right to completely ignore you because you are dumb.

  132. Selfish and greedy? by Anonymous Coward · · Score: 0

    Oh you mean like all the people taking advantage of this at the cost of honest players play time? Pretty selfish and greedy.

    Or maybe your selfishness and greed for irrelevant information because you hide under the hacker creed of information wants to be free which once hurts the honest WoW players through downtime?

    1. Re:Selfish and greedy? by Anonymous Coward · · Score: 0

      Slashdot is taking advantage of honet players? I didn't know that!

      Information doesn't do anything to anyone. Your beef should be with the people who exploit it, not the people who are curious this but choose not to act on it.

      The Hacker creed is pretty simple. Information is just that. What you do with it is your responsibility. If you don't want people taking advantage of a bad situation, then fix the problem instead of pretending to be a little Hitler or Stalin and saying that censorship is good for the masses.

    2. Re:Selfish and greedy? by Goronmon · · Score: 1

      The fact that the dupe exist is news. The instructions to do the dupe isn't news, its explainations on how to cheat in an online game.

    3. Re:Selfish and greedy? by Anonymous Coward · · Score: 0

      Oh it is most certianly news. If people are interested in the details of the vulnerability, then its news.

      There is no absolute definition of news. News is what people want to know about. The fact that others are talking about it in this story proves this.

    4. Re:Selfish and greedy? by cornface · · Score: 1

      Oh no! Not an online game! What's next, how to cheat at checkers? They wouldn't! They can't! They shouldn't!

      Slashdot, please stop! Checkers is my life!

      (he exclaimed.)

  133. Re:The truth is flamebait!!? by Anonymous Coward · · Score: 0

    And how about when the crack for the latest DRM of the week is published and made a front page item? All I see are pasty Linux nerds jerking each other off for another successful rage against the machine operation (in which they of course didn't participate, but they do enjoy the jerking off part).

    Now I see posts from people complaining about it being unethical to post these exploit tutorials. Whatever happened to information wants to be free, eh?

    You people are hypocrites and I might as well add pathetic.

  134. Massively Multiplayer Online Tax Paying Game by Anonymous Coward · · Score: 0

    We need an online economy in an RPG... but one with income/other taxes. We could use it to more accurately improve our tax system in the US :)

    1. Re:Massively Multiplayer Online Tax Paying Game by JavaLord · · Score: 1

      The current tax system in world of warcraft would accurately improve our tax system in the US.

  135. Silly Blizzard by chord.wav · · Score: 1

    They should've put some Neo-aka-the-one-exception handling like the Architect did. Now they'll have to reload it.

  136. Re:The truth is flamebait!!? by Snaller · · Score: 1

    A quick flame is flamebait regardless of what it says. And the best way to get anything fixed is to post it on the front page.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  137. Re:WoW now shut down indefinitely until bug is fix by Hobbitgh0d42 · · Score: 1

    You obviously haven't been following WoW since the begining. When they had a 36 hour down time on all servers we were credited that day on our accounts. If there is a problem that needs to be fixed, Blizzard typically doesn't care if they have to take things down for 36-48 hours.

    This is something that could seriously affect the game world. If it's not fixed properly people will equate WoW to Shadowbane(Paging Godwin!)

  138. Re:If this dupefix is anything like in Shadowbane. by Shihar · · Score: 1

    "Well that's constructive. Would you care to explain why?"

    You are killing brain dead NPCs by the hundreds of thousands for thousands of hours of your life so that you can watch you stats go up. Your satisfaction could be mimmed with a chat program and a spreadsheet that occasionally up some arbitrary numbers. MMORPGs are for addicts and no one else. Someone give me a call when an MMORPG finds the time to make some gameplay.

  139. What ecnonomy? by RetroRichie · · Score: 2, Interesting

    OH NOES teh economy is rooined!!!11

    Seriously people--what game are you playing? There is no economy in WoW once a server reaches even just adolescence.

    Epics go for hundreds of gold while their similar rare counterparts sell for 20%. Medium or heavy leather doesn't even sell. The market is totally saturated.

    Just enjoy the game and don't worry about this kind of crap. Blizzard isn't going to roll anything back--they know from previous MMORPGs that controlling an economy is a feeble effort at best. You can't create a fair environment when the players aren't on level ground, and they're not trying to make it fair. They're just trying to make it fun for both casual and hardcore gamers. A rollback is not going to help that purpose and it's not in their best interest.

  140. Blizzard?? by Peaker · · Score: 1

    Those guys think they are entitled to prevent people from reverse engineering their protocols and shut down open-source projects that implement those protocols. Unfortunately, according to the law, they may be right.

    It still doesn't mean we shouldn't boycott them for using the DMCA to shut down the bnetd Free Software project.

    Boycott Blizzard, they are a copyright-abusing company.

  141. Nope by jgoemat · · Score: 1

    I think the unique IDs are created when the object first enters the world as loot from a kill or chest, or from a vendor. When trading to another player, the item should keep the ID I believe. What caused the lag when looting corpses and the getting stuck in the crouching position shortly after launch was the large influx into the newbie areas and the strain on the ID creation from all the quick and easy kills.

  142. Duping not very useful in WoW... by skintigh2 · · Score: 1

    Most good items are Bind-On-Pickup, so you can't dupe them, and even if you could you can't sell them or trade them.

    You can dupe a billion gold but what are you going to do with it? Buy the very best of the marginal items, since all the good items are BOP? I don't know about other classes, but the mage epic item is made from BOP components, so no duping or buying of those.

    Anyway, once i hit lvl 60 in the game it went from addictive to boring in about 5 minutes.

    1. Re:Duping not very useful in WoW... by oogoliegoogolie · · Score: 1

      Anyway, once i hit lvl 60 in the game it went from addictive to boring in about 5 minutes.

      Funny how that happens, eh?

  143. How does one do this with real life gold? by jameskojiro · · Score: 0

    Could someone post that??

    --
    Tsukasa: All I really want, is to be left alone...
  144. Re:Explanation of bug: Ah, a race condition issue. by Quixadhal · · Score: 1

    This just further convinces me that someone out there needs to make a game with an actual closed economy, instead of this faucet/drain BS that has to be jiggly-poked every time a group of players finds a way to abuse it (not always through exploits, sometimes just by being more clever than the designers).

    Make it a closed economy where the mobs also collect raw materials to build their own weapons/armour/etc. If an area gets deforested or overmined, no more production there... move somewhere else. Put a cap on the number of players that can be a server and open new servers before the cap gets reached.

    When stuff breaks and gets discarded, it goes back into the raw material pool. Items start out being valuable due to rarity, then materials become more valuable as they get used up, and eventually high-end items are even more valuable since they are both hard to make AND hard to gather materials for.

    If you did it that way, you'd always be able to have checks on every transaction. There would be an amount of "stuff" in the world, and an amount of stuff on each player. If the player somehow duped an item, he'd have more stuff than was accounted for... both on the running total of his stuff, and in the discrepency against the amount that should be in the world.

  145. MOD PARENT UP by Anonymous Coward · · Score: 0

    Sorry I'm an AC, good sleuthing deserves points.

  146. Palladium by typical · · Score: 1

    I remember Diablo. It looked like a pretty lame (but graphical) knockoff of Angband, but I figured that I'd give the demo a try, wanted to see what all the hullabuloo was about. The gameplay pretty much sucked, as I expected. I wandered around and got whacked in town by some invisible player using some kind of hack. I looked around on the Web, discovered that Blizzard had a pretty poor reputation for security, tried opening a debugger and increasing the amount of gold in a pile, discovered that it worked in single player, tried in on whatever demo server I was playing on, discovered (and was rather appalled by the fact that it worked). I was walking around with every possible slot filled with gold, got whacked by another invisible character in town, exploded in about eight million chunks of gold, and decided that maybe Diablo wasn't just a bad game, but a badly designed game. I returned to the good old standby of an occasional game of Angband for entertainment.

    As a complete aside, I can't help but observe that a large number of people on Slashdot really hate TCPA and Palladium/NGSCB, since they're worried that it will force them to pay for their latest gaming fix...yet those are also the only mechanisms that stand much chance at completely eliminating cheating in all genres.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:Palladium by Pofy · · Score: 1

      >tried opening a debugger and increasing the
      >amount of gold in a pile, discovered that it
      >worked in single player, tried in on whatever
      >demo server I was playing on, discovered (and
      >was rather appalled by the fact that it worked).

      Diablo didn't have any servers for game play, it was always played out on your own machine.

  147. This in incorrect, I was the person who released. by Anonymous Coward · · Score: 0

    I originally posted this on Gamebugs.org (where I am a moderator) on Monday at 11:17 pm, later people from exploiters.us, edgeofnowhere, and a few other sites copy and pasted my posts.

    Please correct your article.

  148. and here's the hypocrisy. by KillShill · · Score: 1

    i have heard countless times online of how people hate cheating/cheaters, hacks, exploits in online gaming.

    yet the majority of the posts here are made by people not only condoning it but advocating and joining in themselves.

    and thus you get what you earn.

    now in my opinion, the only course of action blizzard should take is to ban the cd keys of everyone caught duplicating items (exploiting code against the TOS in a way that screws up the game for everyone).

    but i can tell you with 100% certainty that it won't happen. blizzard is about one of the most lax on the issue of cheating/hacking/what have you. all of their online games are absolutely FULL of cheaters. they do this by design, since once they have your money they do the absolute minimum required to maintain their servers and games.

    online gaming is THE future of gaming... or so the industry is betting. and this is just about the biggest problem online currently. the only one that's bigger is the number of "kiddies", immature people playing. (you know what i mean, i'm sure).

    continue to be lax and screw the vast majority of people who don't cheat and want to play fairly. the fact that these a**holes profit monetarily from selling these unearned items really gets my goat. criminals by definition.

    whatever. i stopped playing online games just about entirely , though on occassion i will play a few mins here and there. this problem will only get worse as we go forward. more and more of the population will have to endure this kind of absurdity and most do not have the patience or willpower to put up with it. nor should they.

    unfortunetly... the answer to this WILL be treacherous computing with its "remote attestation" function. it probably will help a great deal with eliminating cheating but it will also be just about the worst thing that could happen to the internet in general. it will eventually be required by law (if it isn't already) to get access to the net.

    well you can read about the specific issues of that in other resources.

    anyway, i guess i'm done.. for now.

    --
    Science : Proprietary , Knowledge : Open Source
  149. Re: Open source freedom by paranoidgeek · · Score: 1

    Could somebody mod the parent as funny ? It would have saved my a lot of time while i wrote out a 15 page reply to what i thought was a troll.

    --
    Lima India November Uniform X-ray
  150. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    And this is different from PvP... how? Because you're pretty sure there's a player behind those particular pixels on your screen (as opposed to a bot, proxy, aimscript, etc)?

  151. thanks by Anonymous Coward · · Score: 0

    for the new record for most users online.

    -An EoN mod.

  152. Re:If this dupefix is anything like in Shadowbane. by KillShill · · Score: 1

    basically you enjoy a 15 dollar a month FPS/deathmatch with lousy graphics?

    does that about sum it up?

    --
    Science : Proprietary , Knowledge : Open Source
  153. logs by harlows_monkeys · · Score: 1
    In equally exciting news, my Rogue on Azjol-nerub is probably 2 hours away from 60 and since Blizzard will undoubtedly fix this bug soon, I'll have to finance my epic mount the old fashioned way!

    Look at the bright side--if you do it the old fashioned way, you'll get to keep playing. They keep logs, and will probably be able to retroactively figure out from the logs who used this exploit, and ban their accounts.

  154. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    Ditto!

  155. Welcome to ban-ville. Population - you. by Anonymous Coward · · Score: 0

    This isn't Ultima Online. MMORPGs these days can easily track a great deal of the duping that goes on.

    1. Dupe items.
    2. Get banned.
    3. Profit??

    Have fun!

  156. Dude... by Anonymous Coward · · Score: 0

    ...it's spelled rouge ;)

  157. IRL Dupe "Bug" by Anonymous Coward · · Score: 0

    Back in the really old days, just as computers were being implemented, one could do something similar. If you were to copy a credit card, one could purchase a large item on their credit card (let's say a boat, assuming you managed to secure one of the cards with the incredibly high limits). At the same time as you're buying that boat you send an accomplis to another store to buy a car.

    If you are "lucky", either the car or boat would be free. This would occurr when the bank software trusted the client system to send back a correct balance total.

    Basically, the boat store would check your balance on your credit card to make sure it's worth spending their time to sell you the boat (no point in bothering to serve you if the card can't handle anywhere near the purchase price). The balance would be stored and you'd haggle on the boat price. The car store would do the same, and the accomplis would haggle on the car price. Then, one of the two transactions is completed first. Then the second transaction would overwite the balance data from the first transaction, leaving you with a free car (or boat). If the entire account data were overwritten, the scam would be foolproof. As it stands, I believe you would end up with a screwed up statement and I would expect that the next time someone checked the exceptions list your account would come up.

    Of course, that doesn't happen anymore... :-D

  158. Latest Update by sabat · · Score: 1

    The latest update from Blizzard is that all US WoW servers will be down for 5 days while their database engineers sift through event logs to undo dupe actions.

    Stay tuned for more info; this time may extend to as long as 3 weeks.

    --
    I, for one, welcome our new Antichrist overlord.
    1. Re:Latest Update by flibuste · · Score: 1

      Why do you have to plague this already plaggued website with rumors or made-up stories? You provide no link to anything, and your claim sounds so ridiculous (why putting servers down to parse log files?) that you are just a freaking troll. Get off before I aim-shot you.

    2. Re:Latest Update by sabat · · Score: 1

      Because slashdot must be destroyed. It supports *BSD.

      --
      I, for one, welcome our new Antichrist overlord.
  159. Next on the agenda... by mh101 · · Score: 1

    "Slashdot Article Duping Bug Found"

    We can only wish...

    --
    Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
  160. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    The dupe bug in Asherons Call didn't kill the game either. It did however kill off the currency used in that game.

    The players developed a new currency based on item drops and rares which flucuated but remained stable.

    Prehaps the same will happen in WoW?

  161. Why MMORPGs suck by Shihar · · Score: 1

    You said... "And this is different from PvP... how?"

    Lets go point by point what I said.

    "You are killing brain dead NPCs..."

    Granted, there are stupid people out there, but rarely are they as stupid as NPCs. Even the most elegantly scripted NPCs in the MMORPG world today are brain dead. Further more, most of the time the toughest of NPCs are beaten through exploitation of the stupidity of the NPC, and by toughest I should clarify that I mean the ones with the most jacked up stats, not the ones with any grand strategy. Put a human in charge and they would recognize tactics being used, and instead of mindlessly continuing to employ loosing tactics try and change.

    "...by the hundreds of thousands for thousands of hours of your life so that you can watch you stats go up."

    I am not sure what PvP games you are playing, but I have seen very few where the point of PvP is to watch your stats go up. At worst, PvP some times keeps track of some statistics in terms of how you perform, and the removal of these statistics would not spell doom for that game. Remove the ranking and the stats from Battlefield 2 and no one is going to stop playing.

    "Your satisfaction could be mimed with a chat program and a spreadsheet that occasionally up some arbitrary numbers."

    Again, spread sheet watching your numbers go up, verses competition against humans.

    "MMORPGs are for addicts and no one else."

    The 'fun' of an MMORPG is the addiction that is developed around it. When you are doing things that could not be considered fun by any definition of the word simply to achieve some minor goal, you have likely developed an addition. Hell, the words that MMORPG players use scream of nothing but a mindless addiction. "Grinding"? "Camping"? "Farming"? Are you joking me? They very language used is pretty explicit about the 'fun' of the game.

    "Someone give me a call when an MMORPG finds the time to make some gameplay."

    MMORPGs are games practically devoid of content. They replace content with time consuming activities and rely on addiction to keep players. I have nothing against the concept of a Massive Multiplayer Online World. I would be giddy to play a game, even a fantasy game, set in a changing and dynamic world with deep content. Let me give you a word of advice though; if the entire game revolves around whacking NPCs for l00t and exp, it isn't a dynamic game with deep content. You will know MMORPGs have managed to come up with something golden when they can offer up a game, strip it of stats, levels, and exp, and people would still play it. Strip any MMORPG right now of the ability to level or collect progressively stronger equipment and they would be empty in a week. The day that isn't true is the day I pick up an MMORPG again and merrily shell out my monthly subscription.

    1. Re:Why MMORPGs suck by bliSSter138 · · Score: 1

      This thread is a bit old - but I went ahead and stuck with it all the way down to your little comment...so I'll go ahead and bite.

      I'd appreciate it if you'd mention your experience being first-hand or merely an opinion with no real basis of fact? If all you have is conjecture and haven't actually shelled out money or spent any time playing World of Warcraft, then you've got no valid opinion in the matter. When exactly did you become the arbiter for what is considered fun for everyone?

      I can appreciate your view of a challenge, however your description of current MMORPGs appears baseless and snide. I'll go ahead and quote you for emphasis:

      "MMORPGs are for addicts and no one else."

      Most of the people I know play for the social endeavor - to be able to spend time with people that they know in what they consider to be a fun and interesting world. We're adults and many times, real life responsibility gets in the way of us getting together for a drink or dinner - this still allows us to 'hang out' while remaining convenient. Some of these people might still consider the game a challenge despite your definition.

      So piss off captain solo if that's all you see in such a game. The fact of the matter is that WoW is quite rich aside from any 'grinding', 'farming', 'insert mundane activity here', that you might assume exists in the game. The story line exists through SEVERAL previous titles and continues throughout World of Warcraft. The history and storylines are a work of art in and of themselves.

      Concurrently - if you have played the game and just didn't care for it, good luck to you outside of it. I don't play games according to your definition as it stands and appreciate you not being around in WoW to fuck up the experience for the rest of us.

      --
      the only difference between a rut and a grave, are the dimensions
    2. Re:Why MMORPGs suck by Shihar · · Score: 1

      I canceled my WoW account a few days ago, leaving the guild I was in. I played EQ, AO, AC, UO, and old sk00l MUDs, in addition to WoW.

      "Most of the people I know play for the social endeavor - to be able to spend time with people that they know in what they consider to be a fun and interesting world."

      Freeze their ability to level and gain better equipment and most people would quit before their next billing cycle. True, the social aspect of the game is there, but the social aspect of the game is almost an accident. What features does WoW have to actually facilitate any sort of social interaction beyond the ability to form guilds and have access to a few lines of chat? Kill the ability to advance and you have a chat room.

      "The story line exists through SEVERAL previous titles and continues throughout World of Warcraft. The history and storylines are a work of art in and of themselves."

      There is a story line for sure. I don't recall it reconciling the fact that everyone is an immortal warrior who can't be killed for more then a few minutes... but those anachronisms can be discussed a different day. The story line, while certainly pleasant when they sneak it in, is hardly the focus of the game. Hell, it isn't even a side feature. I can't ever recall seeing a good piece of historical literature go up for sale in the AH for more then a few silver unless someone was going to use it for a quest to get their sw0rd of l33tness. I have never met anyone so enthralled by the story that they cast aside leveling in favor of being a scholar studying the history of the game.

      "Concurrently - if you have played the game and just didn't care for it, good luck to you outside of it. I don't play games according to your definition as it stands and appreciate you not being around in WoW to fuck up the experience for the rest of us."
      Clearly, you don't need my permission to play, and clearly I don't need to play if I find the game to be simplistic, boring, and nothing more then an addiction. That said, I personally would like a developer to grow a pair and offer something more interesting then a mundane NPC slaughterfest where I get to watch my stats slowly rise. MMORPGs are a great idea. Imagine a massive dynamic online world teeming with purpose and content. Imagine a world with interesting events, politics, wars, history, and a verity of things for people to do such that all tastes are met. Now keep imaging, because with the current crop of MMORPGs and the monkey shit they are set to fling for the next generation of games, imagining is about as close as anyone is going to get.

    3. Re:Why MMORPGs suck by bliSSter138 · · Score: 1

      LOL - nicely done...appreciate the reply :)

      --
      the only difference between a rut and a grave, are the dimensions
  162. Re:Explanation of bug: Ah, a race condition issue. by patio11 · · Score: 1
    Only problem is closed economies are *unfun to play in*. To pick one of many, many problems with them, hording leads to materials being taken out of circulation, which can cause massive headaches for players. Back when UO was a semi-closed economy, a dedicated guild established a total monopoly on Black Pearl, a spell reagent which was required for teleportation. That was fun in a gee-whiz way for about thirty-five seconds ("Wow, isn't this game cool? You can simulate the behavior of a cartel!") before everyone realized that the 95% of the players who were not guild members were forced to spend hours and hours of wasted time every day due to loss of the ability to teleport.

    There are other problems, too. Inactive players removing items from circulation, population imbalances (too many players = everyone gets more poor), pure hell on earth when the hardcore element reduces the average wealth of the casual gamer to barely enough to physically play the game, etc.

  163. Re:If this dupefix is anything like in Shadowbane. by typidemon · · Score: 1
    Users are generally as retarded as mobs. I don't really see the challenge most of the time, at least in MMOGs.

    If I want'ed real pvp challenge I'd go play a real mans game, by booting up quake.

  164. FAKE! This is a classic Social Herding DDOS Attack by Qbertino · · Score: 1

    Since the screenshot is fake and the text describes getting gold by hopping in and out of a loadable area (the bugs description would mean a very basic, 1st grade programming error) this is nothing but someone trying to DDOS Blizzards gameservers by getting lots of people hopping back and forth over loading barriers.
    Move along and spread the word in the forums.
    When I'm playing tonight, I don't want the server brought down by a bunch of sheep hopping in and out of load-instances.

    --
    We suffer more in our imagination than in reality. - Seneca
  165. Re:If this dupefix is anything like in Shadowbane. by Exblizzardfanboi · · Score: 1

    "You are killing brain dead NPCs by the hundreds of thousands for thousands of hours of your life so that you can watch you stats go up." If he is talking about Guild Wars, you are completely wrong. It doesn't take hundred's of hours to hit max lvl, let alone thousands.

  166. Patience and prevention by talaphid · · Score: 1

    I'm willing to wager the fiscal incentive of a monthly subscription allows for better funded dilligence in this than, say, the advertisements on top of Battle.Net did in Diablo 2. Also, remember that Blizzard has, historically, never done small hits. They wait a month, two months, three months collecting information, and then... wham. In a single go, 300,000 accounts closed. The effect is more dramatic as taint spreads, so laundering of items takes four months instead of two weeks (it doesn't seem like a very patient industry, since EACH PATCH can result in a major shift in valuation - can you say kingsblood at 6g a stack?)

  167. Blizzard denies existence of a dupe!!! by epaga · · Score: 0
    Here's from the official European Blizzard forum:

    We appreciate and share players' concerns about a possible dupe exploit, and we're continuing to investigate the matter thoroughly. However, at this time, we do not show any legitimate evidence of duping currently taking place or having taken place for as far back as we've checked.
    Should any actual duping methods be confirmed, we will take the appropriate action in regard to the game and to any characters and accounts found to have been used with such an exploit.

    Concerning a possible rollback: This is just a rumour!

    I bet they hotfixed the problem and now are acting like it never happened... please look into this pen, it will emit a short flash...

    *Flash*

    The exploit never happened. Nothing of the sort was ever possible...

  168. This weeks WoW bugs by Grimwiz · · Score: 1

    After months of playing the game, this week I have experienced disconnects, one rollback and one return to bind point.
    In the Gadgetstan zone, we tried to enter the Zul'Whatever instance, it said we were in the wrong instance and 90 seconds later we were all sent back to our bind points which unfortunately scattered the party across different continents and that was the end of that.
    Alternatively, I've been having disconnects, in particular when you first pick up an item that is used in a new quest there seems to be about a 10% chance that you get instantly disconnected.
    On one of these occasions I suffered a short-term rollback, putting my number of kills back by a few minutes and porting me back to my bind point. Since XP and quest progress was sent back in time I assume my inventory could have been too.
    Unfortunately blizzard seem incapable of admitting that they wrote buggy code, their technical fix is to blame the network card(!!).

    --
    -- Don't believe everything you read, hear or think
  169. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    What he said

  170. Re:If this dupefix is anything like in Shadowbane. by Anonymous Coward · · Score: 0

    It can still be fun to learn how to best use your skills and to learn other management things. Exploring the world and its fauna is fun. PVE dungeon raids are also quite challenging and fun.

    In your spreadsheet, there is no challenge. That's not fun.

  171. Re:Explanation of bug: Ah, a race condition issue. by Anonymous Coward · · Score: 0

    If you haven't played WoW yet then you may not know Blizzards servers and network infrastructure is seriously lacking. I do not believe they could handle a task like that. They can't even keep their servers up for much more than a day without problems.

  172. Re:Explanation of bug: Ah, a race condition issue. by Lonewolf666 · · Score: 1

    A pretty good explanation, but item transfers (including looting, dropping stuff...) should really be atomic operations, with immediate database update. That should be a blanket solution against other dupe exploits too.
    Use the checkpoints for stuff like position and health. Not for items.

    --
    C - the footgun of programming languages
  173. Re:FAKE! This is a classic Social Herding DDOS Att by MurdockScottSD · · Score: 1

    I tend to agree. I have been playing WOW for as long as it has been out and I have never been kicked out of an instance as described in the "instructions". You think it would have happened to me at least once... : ) It MAY be true but I also think it could be the hacker sites pulling a dirty trick in frustration for not being able to create real hacks. Or it could even be a way for them to create server instability in order to take advantage of it in some other way. Hard to know the real story, but I don't see any reason to trust the motivations of hacker communities. Hell, it could just be someone's idea of a funny practical joke.

  174. Re:If this dupefix is anything like in Shadowbane. by brxndxn · · Score: 1

    with that kind of simple logic, I will assume you like PvE..

    basically, you enjoy a 15 dollar a month fancy graphical suite where you get to run errands for computer characters all day while occasionally an actual social interaction with a real person results in death..

    does that about sum it up?

    --
    --- We need more Ron Paul!
  175. RFID Tags in Money? by KitFox · · Score: 1
    Did it ever occur to anybody that the ink used to print US paper currency has a very high iron content... In fact, you can get the iron out of it, and therefore the concentration of iron around that area may have resulted in the same sort of effect you get when you put a CD in the microwave? Bear in mind that anything smaller than the actual wavelength of a microwave will not be affected (This is why a microwaved CD will end up with crackling, but after a while, all the spots are too small to catch the energy and conduct, so the sparks will die off).

    Bear in mind, in the page you linked, they mentioned "three seconds"... Well, yeah... Ever paid close attention to a microwave? You push start, and after about three seconds or so, you hear this crackling hiss kind of like static inside the thing. This is because the microwave emission unit is not started the instant you press the button, it gets revved up a moment later, thus making that static-like hiss. The frying of any electronic item of sufficient size to get fried occurs almost immeidtaely thereafter.

    Regardless, with a $20 bill, it is entirely possible that the quantity and concentration of iron-impregnated ink across the face of the portrait creates sufficient size and conductivity to catch microwaves and convert them into electricity. This arcs (Just like on a CD) and thus burns. And Poof! Burnt bill, with or without RFID.

    Now, please bear in mind that I am not looking at a bill when I write this, so there may be other factors involved. But somebody might want to look into this with this new information under consideration.

    --

    @Whee