No, my problem is not solved, but thanks for playing. An mp3 player with a large capacity that integrates with iTunes is my only option; managing 15 gigs of music over multiple CD-RWs isn't exactly a good idea. Hence, about a year and a half ago IIRC, I went with the then-new 20 GB iPod. Since, I've replaced it twice for non-battery related problems, and I've had to replace the battery on the third one. Of course, it's over $50 because it's an "old" iPod battery, and after going through TWO batteries, I still don't have full capacity. I only get about 3 hours battery life, maximum.
Is this annoying as hell? Yes. Could this have been avoided by running on rechargable AAs that I can buy anywhere and swap out when one set dies? Yes.
I love Macs, and they're all I use. It doesn't stop your post from being an obvious karma whore. Shit, like I've never heard "Apple's a great company! They're better than MS!" before. And you post gets moderated to +5.. sheesh.
Agreed, what a waste. If I could, say, run this on an old PPC Mac, I might buy a copy out of curiosity. I have no interest in buying expensive, underpowered new equipment for a hobby OS though, and it seems like Amiga Inc. dug the grave for AmigaOS.
Yeah, I guess so... love them or hate them, no in betweens. I have no problems with the RE controls, but as evidenced by your post, some people do. Thing is, I can't think of another control scheme that would work with the camera angles the game uses (use a totally analog control scheme, and you'd have to adjust your movement every time the camera angle changed).
Some people seem to hate the camera angles too, but I think they're completely necessary for the environment the game creates. It's far more cinematic than, say, an over the shoulder camera in a fully 3D game.
But yeah, those are just my opinions and should be taken with a grain of salt.
I'm not sure why, but I'm one of the few people who thinks that Silicon Knights isn't the amazing development house everyone considers them to be (I've only played Eternal Darkness and MGS:Twin Snakes though, keep that in mind. I don't know what else they've done).
Eternal Darkness, I simply hated. The graphics looked ugly, the gameplay felt sloppy, and the story didn't get me involved at all. If I wanted to play a good, polished horror game I'd pick either of the new/updated Resident Evil games on the Gamecube, definitely not ED.
As for The Twin Snakes.. slightly different story. The graphics were improved, and they added an updated control scheme.. but those are pretty much a given; they had to be in the next-gen version. Not really much innovation here, any game studio could have done this. They just took an already excellent game and updated it, and there isn't much revolutionary about that. I'm not sure why they seem to be getting all the praise that they are.
Sorry for the rant. Everybody recommended Eternal Darkness to me, and when I actually played it it left a really bad impression of the company on me.
Yeah, and if they could use almost the same controllers (like the PS1/PS2), it would really sell me.. I've spent $150 CDN on 3 Wavebirds, and I really don't want to waste money on more wireless controllers that perform the exact same function.
Camino is designed primarily to be an OS X port of Mozilla, so it integrates well into the OS. It has a completely native interface, and feels far more at home on a Mac than Firefox. It's essentially a non-question unless you're on a Mac, in which case you can just choose one.
How are reviews of the item unhelpful when you're trying to find information about it? It seems to me like you just said "I don't want to buy it or know about it, but give me some information anyway"
I was thinking about this just the other day, actually. Adium's interface is beautiful, and the only thing holding me back from using it full-time is the protocol support.
I think it would definitely be worth Apple's while to contribute to Adium (and libgaim, which Adium 2 uses as the backend), and rename it as iChat when bundled with the OS. There's honestly almost nothing that compares to Adium as far as interface goes, and I think Apple should really be taking an example from the developers.
No way, the Slashdot Games section looks practically beautiful compared to the Apache section. Never thought I'd use "Slashdot Games" and beautiful in the same sentence though...
I'll be buying it based on Blizzard's track record with excellent games and their excellent support for the Mac. That's probably not the answer you're looking for, but I have yet to be disappointed by a Blizzard title.
It's not Warcraft Warcraft (with commanding armies, building forts), it's more of a traditional MMORPG in the Warcraft world. Commanding big armies around in a world with hundreds of other people would be neat, but probably unfeasible.
AFAIK, id uses only OpenGL, not Direct3D at all, and there doesn't seem to be any expense or risk associated with this. OpenGL can be used on Windows too, so why limit yourself to one platform?
Well, yeah. When you're making films that will be displayed in theatres (cough, PIXAR) you're going to need a pretty high resolution. IIRC Pixlet is supposed to be for previewing HD video on consumer-level desktops.
Re:Surprised, but not really
on
Real's Reality
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· Score: 1
Yeah, I agree.. Realplayer for Classic sucked and was full of crap, but RealOne is great (decent interface, works well). The only problem I can think of with it is that it has a slight problem with Expose in 10.3.
Hmm, maybe you missed something. Normal volumes on open-ear headphones = everyone around you being able to hear your music.
No, my problem is not solved, but thanks for playing. An mp3 player with a large capacity that integrates with iTunes is my only option; managing 15 gigs of music over multiple CD-RWs isn't exactly a good idea. Hence, about a year and a half ago IIRC, I went with the then-new 20 GB iPod. Since, I've replaced it twice for non-battery related problems, and I've had to replace the battery on the third one. Of course, it's over $50 because it's an "old" iPod battery, and after going through TWO batteries, I still don't have full capacity. I only get about 3 hours battery life, maximum.
Is this annoying as hell? Yes.
Could this have been avoided by running on rechargable AAs that I can buy anywhere and swap out when one set dies? Yes.
Awesome, what are the current prices for mod points like? I think they'd be a sound investment to support me later on in life.
I love Macs, and they're all I use. It doesn't stop your post from being an obvious karma whore. Shit, like I've never heard "Apple's a great company! They're better than MS!" before. And you post gets moderated to +5.. sheesh.
Agreed, what a waste. If I could, say, run this on an old PPC Mac, I might buy a copy out of curiosity. I have no interest in buying expensive, underpowered new equipment for a hobby OS though, and it seems like Amiga Inc. dug the grave for AmigaOS.
You spoiled kid. My Powerbook 170 has festive white, and festive black!
Yeah, I guess so... love them or hate them, no in betweens. I have no problems with the RE controls, but as evidenced by your post, some people do. Thing is, I can't think of another control scheme that would work with the camera angles the game uses (use a totally analog control scheme, and you'd have to adjust your movement every time the camera angle changed).
Some people seem to hate the camera angles too, but I think they're completely necessary for the environment the game creates. It's far more cinematic than, say, an over the shoulder camera in a fully 3D game.
But yeah, those are just my opinions and should be taken with a grain of salt.
I'm not sure why, but I'm one of the few people who thinks that Silicon Knights isn't the amazing development house everyone considers them to be (I've only played Eternal Darkness and MGS:Twin Snakes though, keep that in mind. I don't know what else they've done).
Eternal Darkness, I simply hated. The graphics looked ugly, the gameplay felt sloppy, and the story didn't get me involved at all. If I wanted to play a good, polished horror game I'd pick either of the new/updated Resident Evil games on the Gamecube, definitely not ED.
As for The Twin Snakes.. slightly different story. The graphics were improved, and they added an updated control scheme.. but those are pretty much a given; they had to be in the next-gen version. Not really much innovation here, any game studio could have done this. They just took an already excellent game and updated it, and there isn't much revolutionary about that. I'm not sure why they seem to be getting all the praise that they are.
Sorry for the rant. Everybody recommended Eternal Darkness to me, and when I actually played it it left a really bad impression of the company on me.
this isn't a real pic
Pretty sharp, nothing gets by you eh?
Yeah, and if they could use almost the same controllers (like the PS1/PS2), it would really sell me.. I've spent $150 CDN on 3 Wavebirds, and I really don't want to waste money on more wireless controllers that perform the exact same function.
Of course, you're assuming that people will actually buy the games to play on the emulators...
*coughUpgradeAlreadycough* I don't know, AmiZilla seems like a better investment of time...
Camino is designed primarily to be an OS X port of Mozilla, so it integrates well into the OS. It has a completely native interface, and feels far more at home on a Mac than Firefox. It's essentially a non-question unless you're on a Mac, in which case you can just choose one.
How are reviews of the item unhelpful when you're trying to find information about it? It seems to me like you just said "I don't want to buy it or know about it, but give me some information anyway"
Probably too late to get a reply to this, but is that with both chips at the same clock speed or with a G5 running faster than the G4?
I was thinking about this just the other day, actually. Adium's interface is beautiful, and the only thing holding me back from using it full-time is the protocol support.
I think it would definitely be worth Apple's while to contribute to Adium (and libgaim, which Adium 2 uses as the backend), and rename it as iChat when bundled with the OS. There's honestly almost nothing that compares to Adium as far as interface goes, and I think Apple should really be taking an example from the developers.
No way, the Slashdot Games section looks practically beautiful compared to the Apache section. Never thought I'd use "Slashdot Games" and beautiful in the same sentence though...
15 minutes to plow through over 2000 photos is pretty good if you ask me.
As for iChat, it seems like the beta version, but final.
I don't even need to say anything about this sentence.
Huh.. La Salle De Bain? It's the only one I can think of with a similar visual style.
I'll be buying it based on Blizzard's track record with excellent games and their excellent support for the Mac. That's probably not the answer you're looking for, but I have yet to be disappointed by a Blizzard title.
It's not Warcraft Warcraft (with commanding armies, building forts), it's more of a traditional MMORPG in the Warcraft world. Commanding big armies around in a world with hundreds of other people would be neat, but probably unfeasible.
Driving automatic is the equivalent of using Windows and AOL, n00b. /kidding!
AFAIK, id uses only OpenGL, not Direct3D at all, and there doesn't seem to be any expense or risk associated with this. OpenGL can be used on Windows too, so why limit yourself to one platform?
Well, yeah. When you're making films that will be displayed in theatres (cough, PIXAR) you're going to need a pretty high resolution. IIRC Pixlet is supposed to be for previewing HD video on consumer-level desktops.
Yeah, I agree.. Realplayer for Classic sucked and was full of crap, but RealOne is great (decent interface, works well). The only problem I can think of with it is that it has a slight problem with Expose in 10.3.