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Silicon Knights, Nintendo Cease Exclusivity Deal

Divine Shadow writes "IGN Cube is reporting that Silicon Knights (developer of Eternal Darkness and Metal Gear Solid: The Twin Snakes) is no longer an exclusive second-party developer for Nintendo. This is really surprising given that interviews with Nintendo and Denis Dyack (SK's leader) always seemed to suggest a bond and shared philosophy between the companies. Have to admit too, that this makes me less excited about Ninty's E3 lineup." Elsewhere in the article, Denis Dyack claims: "It's possible that we may do another game with Nintendo, actually. It just means that we've decided to break our exclusivity with Nintendo."

70 comments

  1. SWEET by Anonymous Coward · · Score: 0, Funny

    More games for Xbox

  2. Eternal Darkness by Anonymous Coward · · Score: 0

    I hope Eternal Darkness gets ported to the PS2 and Xbox. -S

  3. Uhh... by Anonymous Coward · · Score: 0

    ...what's a Ninty?

    1. Re:Uhh... by EvilSporkMan · · Score: 1

      It's a nickname for Nintendo.

      --
      -insert a witty something-
  4. No Mature Zelda by Anonymous Coward · · Score: 3, Interesting

    Well there goes any hope of Silicon Knights to produce that "mature" Zelda people were hoping for.

    Dennis made a comment about how he'd like to make a mature zelda similar to how he said he wanted to make a Metal Gear game prior to the annoucement of MGS:TTS

    1. Re:No Mature Zelda by Hedonist123 · · Score: 2, Insightful
      This doesn't necessarily mean that they won't make that game, though it seems less likely since exclusive developers probably get more perks like the chance to make that sort of game. Even in the write up it says that they will still be working together. Still, I have a feeling that game was just Dennis' pipe dream anyway, Nintendo seems to like to keep their first party games... well, first party. I'd love to see the game, but I wasn't holding my breath for it.

      hed.

      --
      http://goldysmom.blogspot.com
    2. Re:No Mature Zelda by edwdig · · Score: 4, Insightful

      Nintendo seems to like to keep their first party games... well, first party.

      I wouldn't necessarily say that. Star Fox Adventures was developed by Rare, and wasn't even originally a Star Fox game. Nintendo saw it and thought Star Fox would fit, so they had Rare use the license. Rare also has done most Donkey Kong games since the mid 90's. Namco recently did Donkey Konga.

      Sega did the most recent F-Zero game.

      Capcom made 2 new Zelda games for GameBoy Color, and did the remake of A Link to the Past for GBA.

      I think the split (and the reason Silicon Knights never had a chance to do a Zelda game) was due to the philosophy differences between Silicon Knights. Nintendo makes gameplay the top priority, and molds the rest around it. Silicon Knights makes the story the top priority, and seems to leave the gameplay practically as an afterthought. Silicon Knights making a Zelda game would've resulted in a realistic (but not that impressive) looking game full of blood and dark colors, but completely missing any interesting gameplay.

    3. Re:No Mature Zelda by ziggles · · Score: 1

      Thank God for that. I'm no Silicon Knights hater, Eternal Darkness and Twin Snakes are well made games. But I want them to stay far, far away from my precious Nintendo games. This announcement makes me happy that they are now less likely to murder a beloved franchise, but kind of sad because they are talented and I wouldn't want GameCube owners to miss out on their future projects.

      My main gripe with them is their dedication to make "mature" games. Who cares about how serious your game is, just make it enjoyable to play. Any sense of serious atmosphere in Eternal Darkness was ruined by the lame "sanity effect" gimmicks. Ok I guess I sort of am a Silicon Knights hater. I'm just annoyed that their obvious talent goes to waste because of bad design.

    4. Re:No Mature Zelda by Rallion · · Score: 1

      And you just reminded me of the Link vs Ganondorf fight they showcased back at the GameCube's unveiling.

      I want that...

      I like the new Zelda look, I think it fits fairly well, but I would love a Zelda that looked like that.

    5. Re:No Mature Zelda by Hedonist123 · · Score: 1

      If you think that Eternal Darkness was completely devoid of gameplay, as you seem to insinuate about the work of Silicon Knights, than I would really really REALLY love to play a game that you thought had decent gameplay, because that game was fantastic as far as gameplay went (well, I'll admit the final battle was kind of weak, but that aside).

      --
      http://goldysmom.blogspot.com
    6. Re:No Mature Zelda by Weirdofreak · · Score: 1

      I'd be inclined to disagree, ED had good gameplay, but its best features were the story and insanity effects (although some would count those under gameplay, I suppose). If it weren't for those, it wouldn't be any more then an average game, whereas Mario games and suchlike would still get good scores without what little plot they have.

    7. Re:No Mature Zelda by mr.capaneus · · Score: 1

      I would say that Eternal Darkness: Sanity's Requiem was pretty much devoid of gameplay. Don't get me wrong, that game is in my top three favorite games (at least) but it was all about the story and atmosphere. Try to imagine playing that game with a completely different story and a bright and cheerful atmosphere. It wouldn't be that much of a game. The play mechanics are OK but not anything special. They are just good enough that they do not distract you from the awesomeness of the rest of the game.

  5. exclusivity == bad by ghettoreb · · Score: 2, Insightful

    the exclusive partnerships of console makers and game developers provide little benefit to the consumer, yet take away choice, and give monopolistic-like power to the console-maker (if you want the game, you have to go through him). It's no different than software that works only on one OS, or a web site that is only viewable on one browser or a song that is only playable in one media player.

    I see this as a victory for the consumer and gamers worldwide!

    1. Re:exclusivity == bad by Anonymous Coward · · Score: 0

      Tell this to Sony & MS. Nintendo was the last company that needed to lose an exclusive partner.

      Silicon Knights isn't that special anyway. Eternal Darkness was clever, but the gameplay didn't live up to the story. The combat system was lame.

    2. Re:exclusivity == bad by Anonymous Coward · · Score: 0

      i like exclusivity, it allows good games to be properly optimised for the target system. it also allows developers to test new ideas (many gamecube games simply wouldn't sell on any other platforms) if developers would make better multiplatform games optimised for each system i would agree, but as it currently stands i don't

      as a LONGTIME nintendo fan i can say that i am seriously disappointed. i didn't care about rare, but now that factor 5 (partially, still contracted for one game) and silicon knights have jumped ship, combined with the fact that Miyamoto-san is taking less of an active role in game development (instead acting as an advisor) and nintendo's recent technophobia (odd, because just one generation ago they went to arguably one of the most high tech companies, SGI, to develop chipsets) it fills me with a lotta apathy for the future.

      hey, at least we get resident evil 4 (better shut my mouth or that will be gone too)

    3. Re:exclusivity == bad by MMaestro · · Score: 3, Insightful
      the exclusive partnerships of console makers and game developers provide little benefit to the consumer, yet take away choice, and give monopolistic-like power to the console-maker (if you want the game, you have to go through him).

      Sony and Xbox do the same thing. GTA3/VC took years to come out on the PC and all it got was better graphics (not saying much), mouse look (not saying much), and the ability to play your own mp3s in the game (nice but wheres the multiplayer?). It took 2 years for Halo to be ported to the PC after the Xbox and it wasn't even done well. *cough*bugs*cough*

      Its a little different from software on the PC. Most of the time software is made for only one OS (or similar) for the sake of saving money/time. When you release an independent game with no major publisher backing you with a very smalled fixed budget, you're not gonna spend an extra 9 months working on making it Linux compatible for the 15 Linux users who are remotely intestered in the game.

  6. Oh Great by Iammadmak · · Score: 0, Redundant

    Here come the "Nintendo is dying/failing" comments.

  7. My apologies to the Specials by Mike+Hawk · · Score: 0, Flamebait

    And now you're running and you're running and you're running away
    You're running from the Plumber Man
    And now you're running and you're running and you're running away
    You're running from the Plumber Man

    Rare - checked out. Left Field - checked out. Silicon Knights - checked out.

    No need to lock up exclusives from third parties if one is getting out of the hardware business.

    1. Re:My apologies to the Specials by deminisma · · Score: 5, Insightful

      Rare have made one game since they left Nintendo over 2 years ago. One. To boot, it wasn't even very good and didn't sell very well. How much cash did Nintendo get out of selling Rare? Like, $200 million. Who's the dumbass? Nintendo or Microsoft?

      Left Field made terrible games anyway. How many great games have they made since the end of their relationship. None. So who's the chump again? Not Nintendo.

      Silicon Knights have made two good games, but they haven't sold very well. Not really a wise investment to keep them exclusive, when the money could be better spent elsewhere. Looking at the track record, i'm willing to bet Nintendo won't be the chump on this one either.

      "Mike Hawk" your anti-Nintendo trolling is getting old. Get a job.

    2. Re:My apologies to the Specials by Troed · · Score: 1

      ... Rare was kicked out due to not bringing in the cash. I have no idea on the others though - though Silicon Knights are listed as presenting a Gamecube title at E3 with Nintendo as publisher according to IGN's E3 list.

      Nintendo have stated (quite recently) that they're not getting out of the hardware business.

    3. Re:My apologies to the Specials by Mike+Hawk · · Score: 0, Troll

      Wow, you provide 2 IGN links to support your claim? Neat! Cause you can't spell ignorant without IGN.

    4. Re:My apologies to the Specials by fireduck · · Score: 1

      Rare have made one game since they left Nintendo over 2 years ago.

      not quite true. Rare has put out 2 games since being acquired by Microsoft. Bizarrely, the first was a gameboy title.

      Rare leaving the Nintendo family was a bit of a bummer for me, because I felt Diddy Kong Racing was a superior title to Mario Kart and was looking forward to the sequel...

  8. I'm not too worried by mwheeler01 · · Score: 1

    Seems a bit alarmist...I think they just want to grow as developers. I don't think they'll just abandon Nintendo either, afterall that's their area of expertise at the moment.

    --
    Pretty widgets? What pretty widgets?
  9. This is a symptom by ASexmachineFromNorwa · · Score: 1

    This is bad news from Nintendo's point-of-view. Over and over again they have shown a unique stubborness, and unwillingness to compromize with others. Nintendo picked Silicon Knights up from the dust and made them into gold. Now, they leave Nintendo to get a possibility to develop games for other platforms. This can only be bad for Nintendo. Not only do they lose much-needed "mature" games, but also make sure that more quality games are being brought to the other systems. Suddenly Nintendo's upcoming E3-booth seems much less exciting. *hark* Too Human *hark* Eternal Darkness II *hark* Who's next to go the way of Rare and SC? Retro Studios? What are Nintendo thinking? Probably "we don't need them anyway, their games werent profitable enough". Thinking profit only, black/white, unwillingness to see the bigger picture... Something is wrong in the Nintendo Dynasty. If we look at it at a non profit-only way of thinking, that is.

    1. Re:This is a symptom by edwdig · · Score: 3, Informative

      Nintendo completely bought out Retro Studios before Metroid Prime came out, so Retro isn't going anywhere.

      Rare had become a money sink. They've released very little in the past few years, all of which has been significantly lower quality than their older stuff. The owners wanted to cash out, and asked Nintendo for a very large sum of money. There's a limit to how much money is worth sinking into a company, and Nintendo decided they'd be better off selling the company than buying it out. So they let Rare sell themselves to the highest bidder, and sold their own stock in the same deal.

      Who knows what went on with Silicon Knights. Give it time and maybe we'll hear more. But they really weren't a good match together. Nintendo focuses on gameplay above all else, whereas Silicon Knights focuses on story above all else.

    2. Re:This is a symptom by Squidlor · · Score: 1

      Too Human? EDII? HA! I hope you're talking about E3 2007. SK wasn't going to show anything this year.

    3. Re:This is a symptom by scabb · · Score: 1

      SK and Rare were both different stories. I'm pretty sure Nintendo & SK just had a little agreement that SK would make exclusive games - whereas, with Rare (and Retro, maybe?) Nintendo owned > 50% of the shares.

  10. It's a shame... by CuBeFReNZy · · Score: 3, Insightful

    Just so you all know, Silicon Knights was not a 2nd party to Nintendo, they simply had a comtract to develop a few games exclusively. Now the contract has ended and Nintendo is just letting SK have some freedom. This news really isn't that bad. Dennis Dyack has always expressed how much he loves working with Nintendo, I'm sure that they will continue to make games for them in the future. But of course the online gaming world is going to turn this into some kind of "Nintendo aer teh d00med!!!!!11"

    1. Re:It's a shame... by Anonymous Coward · · Score: 0

      I, for one, wouldn't be surprised if Dyack had offered his company for sale to Nintendo. Dyack's words about Nintendo to this point would have been the groundwork for such a buyout attempt, were that really his goal.

      Eternal Darkness was a good game that did not sell very well. MGS Twin Snakes is a good game that is selling fairly well. But this track record is not particularly impressive, and faced with an opportunity to buy SK out, I think Nintendo would be very right to decline.

      In such a scenario, the ending of any exclusivity agreement that had been in effect between the two companies would have been a very logical self-preserving move on SK's behalf.

  11. 3rd Party by DrWho520 · · Score: 4, Insightful

    First/Second party support has never been a problem for Nintendo. Third party has always been an issue, due to software houses not appreciating the "draconian" nature employed by Nintendo to prevent shoddy games from making it onto their system. (If more people took this stance, we might avoid travesties such as Enter the Matrix.)

    I would hope this may signal an effort from Nintendo to garner better relationships with third party companies.

    --
    The cancel button is your friend. Do not hesitate to use it.
    1. Re:3rd Party by Deadguy2322 · · Score: 1

      Hey, dumbass, Nintendo approved the Gamecube Version of Enter the Matrix.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    2. Re:3rd Party by ctr2sprt · · Score: 2, Interesting
      Third party has always been an issue, due to software houses not appreciating the "draconian" nature employed by Nintendo to prevent shoddy games from making it onto their system. (If more people took this stance, we might avoid travesties such as Enter the Matrix.)
      The concern is that at a certain point it ceases to be quality controls and becomes censorship. And how many good games have Nintendo rejected because they were afraid their "family-friendly" image was going to be tarnished? Now if that's the target audience Nintendo want, that's fine. So I have no problem with Nintendo having a policy. I have a problem with everybody having the same policy, since then you don't get edgier material that deserves to be published despite not meeting Nintendo's criteria.
    3. Re:3rd Party by shadowcabbit · · Score: 3, Insightful

      Nintendo would have had to have suffered massive brain trauma in 80% of its executives to NOT approve a big-ticket title like Enter the Matrix, shitty game or not. I'm all for quality in games, mind you, but with the hype that EtM received pre-release no company would have wanted to be in the position of "everybody else has this really great game but us", the fact that it eventually did suck notwithstanding. For more examples of how NOT to do multi-platform, see Sega and EA Sports, Capcom/Virgin Interactive and Aladdin (SNES/Genesis), and pretty much the entirety of games released for the Saturn and Playstation, but not the N64.

      --
      "Why Subscribe?" Good question...
    4. Re:3rd Party by Anonymous Coward · · Score: 0

      IIRC, the version of BMX XXX that was censored was the PS2 one, not the GC one. Besides, i think Nintendo doesn't censor games since Mortal Kombat 2 for the SNES was released. (correct me if I'm wrong).

  12. Huh? by XellDx · · Score: 3, Insightful

    I'm sorry, there's so many ways I dissagree with this that to begin I have to go back.

    Yes, Exclusivity does hurt the hell out of the Industry. No one wants a return the 1988 when Ma-Nintendo controlled 90% of all things released in the United states. That was a bad thing.

    However, no one wants to buy a game and have another version appear on another console marketted as better. As much as I hate it, everytime I'm in an EB or a Software ECT I hear the counter monkey berating people for buying a specific consoles version of a game becuase 'Console Z has a better processor' or some other tripe.

    The industry needs console specific games. Without them there is no reason to buy any one specific console. I'd never support the PS2 if I could get GTA3 in a Gamecube, or Microsoft if i could get True Fantasy Live on the PS2.

    The games will get better if everyone has fun, exclusive content, not if everyone else has it and yours trys to be better.

    --
    X
  13. Really? Awesome. by Quobobo · · Score: 1

    I'm not sure why, but I'm one of the few people who thinks that Silicon Knights isn't the amazing development house everyone considers them to be (I've only played Eternal Darkness and MGS:Twin Snakes though, keep that in mind. I don't know what else they've done).

    Eternal Darkness, I simply hated. The graphics looked ugly, the gameplay felt sloppy, and the story didn't get me involved at all. If I wanted to play a good, polished horror game I'd pick either of the new/updated Resident Evil games on the Gamecube, definitely not ED.

    As for The Twin Snakes.. slightly different story. The graphics were improved, and they added an updated control scheme.. but those are pretty much a given; they had to be in the next-gen version. Not really much innovation here, any game studio could have done this. They just took an already excellent game and updated it, and there isn't much revolutionary about that. I'm not sure why they seem to be getting all the praise that they are.

    Sorry for the rant. Everybody recommended Eternal Darkness to me, and when I actually played it it left a really bad impression of the company on me.

    1. Re:Really? Awesome. by M3wThr33 · · Score: 1

      They haven't done anything else. They spent 4 years on Eternal Darkness and got right to work on redoing MGS into Twin Snakes.

    2. Re:Really? Awesome. by Samhaine · · Score: 1

      ...and * Blood Omen: Legacy of Kain * Cyber Empires * Dark Legions * Eternal Darkness: Sanity's Requiem * Fantasy Empires * Fantasy Fest! * Metal Gear Solid: The Twin Snakes ED and MGS:tTS were just their biggest titles. They have also been working on the (rapidly approaching Duke Nuk'em Whenever status) Too Human.

    3. Re:Really? Awesome. by An+El+Haqq · · Score: 1

      Eternal Darkness, I simply hated.

      You've apparently never worshipped the crawling chaos.

      Nyarlathotep r0x3rZ. ;-)

    4. Re:Really? Awesome. by Nalgas+D.+Lemur · · Score: 2, Interesting

      I think the thing with Eternal Darkness and Resident Evil is that most people either like one or the other, and they usually hate the one that they don't like. I can't think of anyone I know who likes both, but I know people who like ED and people who like RE.

      I personally really, really can't stand the controls for RE, and even though the characters have a completely ridiculous number of polygons in their models, they felt really stiff to me in their animation and how they moved around. Of course, there are other people who think ED's graphics weren't detailed enough or didn't like the style, or who didn't like the targetting system, or thought the sanity effects were silly instead of scary, or a bunch of other stuff.

      I guess the moral of the story is that it's a really huge pain in the ass to make a game that makes everyone happy, as I've learned working on a game with friends as a hobby. You come up with something that you think is the greatest thing ever, and half the people agree with you, and the other half think you're nuts for even suggesting it...

    5. Re:Really? Awesome. by blincoln · · Score: 1

      I think the thing with Eternal Darkness and Resident Evil is that most people either like one or the other, and they usually hate the one that they don't like.

      I think you are right.

      I loved ED. About six months ago I saw a sealed copy of the Gamecube RE on eBay for $20, so I thought I'd take a chance. It's awful. The graphics are obviously excellent, but the controls are completely stupid (Capcom, you got it right with Devil May Cry. Why won't you make the RE team use a control system that makes sense for people who aren't tank drivers, or at least *give me the option* of using a normal control scheme? And don't even get me started on the stupidity of having a "run" button on a controller with analogue sticks), the save system is incredibly inconvenient, the pace of the game is too slow, and you don't have enough ammunition.

      Also, I found out *after* playing the game for a few hours that all the zombies I'd "killed" were going to come back later as invincible super zombies because I hadn't found the items that would let me torch them once they were down.

      Finally, Capcom really needs to start hiring some professional voice actors for their English dubs instead of paying the janitor and their best friends $5 to record dialogue. It's amazingly insulting to the US audience that they will spend tons of money on the game production and then stick people who are incompetent at acting in front of the microphone. That goes for everything of theirs I've ever played (with the possible exception of Steel Battalion), not just RE. Say what you like about ED, but at least SK sprung for quality voice actors like Michael Bell and Richard Doyle and it really improves the cinematic feel of the game.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    6. Re:Really? Awesome. by blincoln · · Score: 1

      ...and * Blood Omen: Legacy of Kain * Cyber Empires * Dark Legions * Eternal Darkness: Sanity's Requiem * Fantasy Empires * Fantasy Fest! * Metal Gear Solid: The Twin Snakes ED and MGS:tTS were just their biggest titles. They have also been working on the (rapidly approaching Duke Nuk'em Whenever status) Too Human.

      Blood Omen is really the only other game that doesn't belong in a museum, though.

      SK has been working on Too Human since before Blood Omen was finished (IE somewhere around 1996). I was hoping Nintendo was going to make it a launch title for their next system (and include the working Playstation, N64, and Gamecube versions as bonus material =P), but now I doubt it will ever be released.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Really? Awesome. by BenjyD · · Score: 1

      I got about quarter of an hour into RE on the gamecube and just got so pissed off with the camera angles making it impossible to see what's going on. The camera view seemed to be constantly either obscured by something or switching back and forth between two viewpoints because the action was taking place on a boundary between two areas. That, combined with an awful combat and poor animation put me off completely.
      I only paid 8GBP for it though (clearance sale), so I never bothered trying to get any further. Does anyone think it's worth bothering with?

    8. Re:Really? Awesome. by Quobobo · · Score: 1

      Yeah, I guess so... love them or hate them, no in betweens. I have no problems with the RE controls, but as evidenced by your post, some people do. Thing is, I can't think of another control scheme that would work with the camera angles the game uses (use a totally analog control scheme, and you'd have to adjust your movement every time the camera angle changed).

      Some people seem to hate the camera angles too, but I think they're completely necessary for the environment the game creates. It's far more cinematic than, say, an over the shoulder camera in a fully 3D game.

      But yeah, those are just my opinions and should be taken with a grain of salt.

    9. Re:Really? Awesome. by Deadguy2322 · · Score: 1

      Actually, the Resident Evil games are produced ONLY in english audio versions. The lousy voice acting is a bit of an homage to the Italian zombie movies that were the inspiration for the games. As for the other games, Capcom USA just does a shitty job of hiring Voice directors for their projects.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  14. Madness is all in the mind by August_zero · · Score: 1

    How many games has Silicon Knights produced for Nintendo in 4 years? 2. In case math isn't one of your stronger suits, that is only one more than one. Not a very strong showing is it? While this doesn't help Nintendo in terms of game library, the loss of SK is not going to be putting any nails in any coffins anytime soon, they just haven't done enough to really matter. Nintendo has bigger things to worry about than this.

    And Rare? I think "Grabbed by the Ghoulies" says all that needs to be said about Rare: Free Radical obviously took all of their gifted staff and left behind the second string.

    Your out of the hardware comment is very obviously an attempt to rile up the fan-boys so I don't really feel any need to address it. Or do you have proof? Didn't think so.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:Madness is all in the mind by DeadScreenSky · · Score: 1

      Free Radical obviously took all of their gifted staff and left behind the second string.

      So when will Free Radical actually release a game that justifies a statement like that? Two failed attempts and counting...

      (And something like three Rare members started Free Radical - don't buy into the false hype, please.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    2. Re:Madness is all in the mind by Weirdofreak · · Score: 1

      Aah, y'see, that's because the three members who started FR were the only people with any talent, only now there's a conspiracy to cover up the fact that they've been brutally murdered by the newer members of the company in order to try to find out where they store all their good ideas?

      Meh, Rare wasn't going anywhere anyway, just look at SFA. The best thing about it was the quaterstaff twirling.

    3. Re:Madness is all in the mind by August_zero · · Score: 1

      hmmmm

      Time Splitters 2
      Game spy
      Game Spot
      Computer and Video games review>
      Game Pro

      Grabbed by the Ghoulies
      Game Spy
      Game Spot
      Game Zone
      Team XBox

      So what do we see here? "Time Splitters 2" has glowing reviews, "Grabbed by the Ghoulies" is at best considered average, and below average by most. I am not sure what all this means, oh right your next line is likely something about how "reviews are crap" or something like that.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    4. Re:Madness is all in the mind by DeadScreenSky · · Score: 1

      Heh heh.

      To be fair, I do think Grabbed by the Ghoulies is awfully underrated. Not a AAA Goldeneye-level game by any means, but it features some great puzzle design in the later parts of the game, some funny writing, wonderful music, and a great art style. More of a Blast Corp level game.

      SFA did not interest me in the slightest. The demo alone was enough to deter me.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  15. Can't spell "ignore" without IGN by Anonymous Coward · · Score: 0

    Oh thats clever, what are you, In the 3rd grade or something?

    I can't wait till your Karma runs out and you have to go back to whoring to get it back up; you are so much easier to ignore when you are kissing ass.

  16. You can lead the Horse's ass to water.... by Anonymous Coward · · Score: 0

    all you have is your opinion about the quality of a few games to refute me

    This is what "sales figures" are for my child. Look at the number of units sold and you will see that he is correct in the case of Rare's X-Box debut, and maybe a little exagerated in the case of Silicon Knight's two GCN titles. Or check gamerankings to see how these games scored with many different reviewers?

    But you won't

  17. Trimming by superultra · · Score: 1

    I think there's enough people around here that love Nintendo that I don't think we'll see the "Down With N!" fanboy blurts. I think it is interesting, though, that both Microsoft and Nintendo seem to be trimming their waistlines. As good as Silicon Knights are, I seem to remember seeing that their MGS remix didn't sell terribly well, and Eternal Darkness (which is fantastic) didn't perform either. So, as far as numbers go, it makes sense to cut the extra money involved in exclusivity.

    What I think this trimming down means for us is that the next generation console is definitely going to be quite a battle. Even Nintendo has admitted that they stumbled around with this generation, and it took some time for Microsoft to get on their feet with the Xbox (cf. living room sized controllers). Basically, I think these developments in MS and N are representative of them rolling up their sleeves, pulling a Sly Stallone "Over The Top" move and turning the cap around.

    With this next generation, I think it's going to be leaner, meaner, and inevitably bloody. Both Microsoft and Nintendo are much more efficient than they were at the start of this generation, and moves like this show they're obviously ridding themselves of whatever excess they think is holding them down in catching up to Sony.

    Ultimately, good for us the consumers, and bad for whatever company gets the living daylights knocked out of them with this next generation.

  18. FireHazard ahoy by XellDx · · Score: 1

    It's easy enough to twist any quote to fit a rebutal. Jerry Falwell's been doing it for a while now.

    However, I think the original point was that Nintendo is neither better NOR worse off for shedding it's exclusivity with those 3 publishers, not becuase they may/maynot have sucked, but becuase they produced next to nothing over the past 2 years.

    Unfortunatly, I have to agree. It looks alarming that this is happening, but in reality the world goes on, and no one really cares.

    --
    X
  19. Won't hurt now, but later by TheLoneDanger · · Score: 3, Insightful

    This won't hurt Nintendo this generation at all. Simply put, I highly doubt that Silicon Knights has much experience with either the PS2 or the Xbox, since they've been working exclusively with Nintendo for the last few years.

    If SK makes any more games for this generation of consoles, it will be for Game Cube or be technically less polished ports of Eternal Darkness.

    Long term though, I think this will hurt Nintendo. Silicon Knights made the type of games that Nintendo itself won't. More complicated, darker games with more attention paid to presentation (story and flash). This will just further reinforce peoples' view that Nintendo systems are for kids. I love playing Nintendo's games, but it does get boring not having something darker to play, and makes it that much harder to convince friends to play on a Nintendo console.

    Silicon Knights had talent and were a good complement to Nintendo's usual style. Unless Nintendo manages something better with 3rd parties than it has (simply allowing Japanese companies to make Nintendo-published games isn't enough), things are only going to get worse. A good thing would be to seriously pursue Square-Enix to make games for their next system, even if only by telling them that they can't afford to allow Sony or Microsoft to go unopposed by Nintendo. After all, if Nintendo stops making consoles, then there'll be less competition amongst the hardware companies and they'll have to start competing with Nintendo games on PS4 or Xbox3. Not good for any 3rd party company.

    --

    "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  20. Saddened yes, but.... by Anonymous Coward · · Score: 2, Informative

    Any company leaving your second party ring is bad for the image, but let's not forget that E3 is right around the corner, and there's gona be a spot open left by SK... ...Specifcly, i'm refering to that rumor a while ago about Zoonami becoming second party. No offense to Dennis, but if the choice came up, i'd much rather have Martin Hollis (Leader of Zoonami, Of Perfect Dark and Goldeneye fame)stick around to make exclusive games. His work really helped keep N64 going, and if I remember the dates right, he's been working on a Gamecube game since dev kits first shipped for it (4, 5 years ago!).

  21. Conflict of ideas by GaimeGuy · · Score: 1

    That's the reason for the split up. Nintendo and SK both value quality over quantity: Both want to spend as much time to make a game as good as it can be. They share similar ideas about the industry. However, their styles are completely different: SK likes to make plot-rich, dark games, while Nintendo favors simplicity that appeals to everyone. Both companies obviously recognized this, as the agreement to end the deal and feelings between the two companies are quite mutual. This could be good, in the long run: SK is now free to develop the games it wants to develop. On the downside, they need to find a publisher, and that could determine which console they make the game for, which might not be what they want. But overall, this should help the industry. Best of luck to both Nintendo and Silicon Knights
    Btw, you won't see either MGS: TTS or ED on Ps2 or X-box. The full rights of ED are owned by Nintendo (Check the ED credits if you don't believe me. The message reserving the rights to the game is in there, and it says the rights are reserved by Nintendo, not SK). I doubt Nintendo would want to let ED appear on the X-box and Ps2. And MGS:TTS's rights are controlled by Konami. However, Hideo Kojima went to Shigeru Miyamoto for it. Kojima wanted MGS:TTS made for just the GC, so it's not likely that'll change.

    1. Re:Conflict of ideas by GaimeGuy · · Score: 1

      Actually, on second thought, this whole thing about SK going multiplatform is a hoax. To be more specific, it's an "insanity effect," a real-life publicity stunt set up to hint towards the unveiling of Eternal Darkness 2 at E3. Wanna know why?

      1) Dennis Dyack has stated the relationship between Nintendo and SK is very, very strong. Numerous times, he has talked about how similar Nintendo and SK are: How they have the same philosophies, how they get along so much, how much they enjoy working together. When asked about 9 months ago if SK would ever leave Nintendo, he responded, "No, never, ever." and then explained about the similarities and joy of working together the two had with each other. In fact, Dyack stated just about 3 months ago, in an interview, that if you deal with Silicon Knights, you deal with Nintendo, and vice-versa. He refered to Nintendo as "we," in the interview, as well. (go check out some archived interviews at gamespy to see what I'm talking about.) The relationship is too good for it to suddenly end like this. And with no reasons being released by SK or Nintendo, except for the same response from each that "We have mutually agreed to end the exclusivity contract," it just looks too suspicious.

      2) This announcment was completly out of the blue. Not the SLIGHTEST warnings at all. Usually, rumors about breakups of this magnitude spread throughout the internet way before they happen. Just look at Rare: There were rumors going around for about a year and a half that Rare was going to be bought by MS, and look what happened. It was WAY too sudden. No hints of it, nothing. way too suspicious.

      3) IGN is the only site to have "offically" reported it. They are VERY close to Dennis Dyack, who frequently hangs out on the IGN forums and communicates with users.

      4) Planet GameCube, closely acquainted with Dyack, also claiming to have contacted Dyack about this, posted the news at 3:33pm. Also, while posting on the Planetgamecube forums yesterday, I noticed that Dyack was on the "Who's Online?" list. Either he was checking to see how people reacted, or he was checking to see how his plan was working. Gamerfeed also posted this news at 3:33 P.M.

      5) This news was announced April 13th. The E3 press conference, where new titles are revealed, ends May 13th.

      6) Including the day of the announcment (April 13th) and the day after the end of E3 (May 15th) you have a total of 33 days. Now, there wasn't anything about 33 days in the original ED, but it could have something to do with ED2, as it is very similar to the 3:33 thing.

      7) Dyack has stated that if he hints towards there next game, ala: MGS, it will be in a much more tricky and sneaky method than he did last time, as people will be prepared.

      8) There has still be NO official announcment. When Rare departed there Nintendo announced it (including press release) the day we knew or the day after. However, there have been no press releases, just an announcement from IGN, confirmation by Planetgamecube via telephone (supposedly), and several re-postings of the news on other sites, with PGC and IGN as their sources.

      9) Dyack has said there is much more to the Eternal Darkness story, and that one day he would like to show it. In fact, he said that the story for a sequel had already been completed, in case they were to do one.

  22. Oh come on, stop the abuse of the overrated mod by Anonymous Coward · · Score: 0

    If you're going to mod a 0 AC post down, have the courage to put your name to it by at least labelling it flamebait or troll instead of furthering your agenda.

  23. I'm all for no exclusivity, but... by Cap'n+Steve · · Score: 1

    I'm worried that Microsoft will jump in and buy them, just like Rare. Their strategy of throwing money at the industry until they finally succeed may actually work.

  24. Mantarok you by Cap'n+Steve · · Score: 1

    Seriously, Eternal Darkness is a great game.

  25. I meant Mantarok > you by Cap'n+Steve · · Score: 0, Offtopic

    Damn HTML. My post is ruined now.

  26. I'd just like to point out... by Weirdofreak · · Score: 1

    'much-needed "mature" games' is an oxymoron. The gaming industry doesn't need mature games, nor does Nintendo. What the gaming industry needs is fun games that sell for things other than boobs and blood. While a fun, mature game isn't a bad thing, an E-rated game (or whatever it is in America) which is just as fun is better.

  27. Factor 5 jumps ship as well by DaveCBio · · Score: 1

    http://cube.ign.com/articles/506/506508p1.html?fro mint=1 The trickle is slow, but significant.