You probably were loading the list of available games and were too impatient and unobservant to notice the percentage readout on the top of the screen, and simply clicked on the training window seeing no other options.
I often had to wait upwards of 20-30 seconds as the latest game updates patched in and browsed the gameslist, but I never not once was unable to join a random (and later on, a semi-wierdly ranked) match after the entire game was prepared.
Personally I think this is a great sign of where technology can and is moving. I'm not so young that Quake3 seems like it was only a few years ago, and to see it presented in a browser as what APPEARS to be simply a website that I browse to and click on a link for nearly instant fullscreen gratification is very satisfying. If marketed correctly, this game will really move FPS gaming into different areas.
When I first heard of this game, oh... 6 odd years ago I guess now, it was lauded as the 'next thing' in MMOs. There was much talk about it being a planetary scale RTS type game with land claims, sieges, science fiction, and diplomacy. As this game nears release (after the xth delay), its become clear that this is nothing more than every other MMO mixed together with a few twists but still taking everything that seems to work in the other popular MMOs of the day. Does anyone else remember UO2? That game had a lot more potential than whatever this is turning out to be. Any game coming out right now is committing some sort of suicide anyway, what with AOC and Warhammer just around the corner (warhammer directly targeting the WOW crowd, and AOC addressing the adult crowd). If TR were to actually be holding true to its original promises of a uniquely RTS-styled territorial diplomacy based MMO, I think they'd have a great niche to fit into and could well succeed... but to come out as a new brand of Vanilla is just absurd, but at this point of development, i guess they have no choice but to put that ship into the water, sink OR float.
Good luck with that, I'll be watching with interested how quickly subscriptions drop on day 31.
I'm a big fan of Sci-Fi. I had some hopes that STALKER would indeed be a FPS version of Fallout, and indeed it does give me that sensation as I play it from time to time. Unfortunately, this game fails because of some seriously surprising oversights. I am constantly finding the AI doing incredibly stupid things; I took out a small army of military from the third floor of a building with my handgun, for example. I've tricked squads of soldiers by hiding in a bush in front of them and shooting as they sneakily approach. I dont even want to talk about the 4 foot barbed wire fence which i cant seem to climb over, or the bugs i keep discovering.
Perhaps my hopes were too high for this game, and I do intend to keep playing it until its finished, but I cant recommend this game to anyone.
Yes, the supply is being outstripped by demand, but you'll also be surprised to find out where many of them are going. Obviously any technology store is going to carry them, but I see them in department stores, toy stores, drug stores, video rental places, and the list goes on. If you really want to get a Wii, you can find them.
I'm not a game programmer or developer, but I've been playing games as long as I can remember. I am a bit surprised that the Black and White series was not mentions at length, as it has probably one of the more advanced AIs in modern games. Your pet creature begins life not knowing how to behave and follows your examples as it grows to gain its own behavior model. The villagers also respond in various ways depending on various factors.
I'm a bit surprised that more games havent taken the ALICEBOT or some other chat-bot built to try to beat the turing test and used them for game non-player characters. Believable AI is one of the best things you can do to make a game immersive and 'real', and most companies dont give their AI enough time.
I found it ta be a bits of the funny, when upon clicking on yar links in that thar newspost and saw that each page was sellin pirate stuffs. Can't we be havin a bit of the no-booty holidays a bit more?
Yes they were, and the responses were very much the same... with the exception that there was also a vocal group who were saying that "the mmorpg market isnt big enough to support many more games without significantly reducing the subscriptions to EQ".
How quickly we find ourselves back at this question again. The answer is, of course, of course! Not only are more and more people connecting to MMO worlds, but younger and younger crowds are doing so. I've always held that the main reason that WoW has attracted such a huge fanbase is because it has a look that can appeal to both young and old players; there is really very little innovation, most of the good things about any new mmporg are duplicated from prior successes (why remake the wheel). It is only a matter of time before a 'WoW Killer' comes along, and to think any differently is very naive. I suspect that those who subscribe to that belief are also the people who have sunk a great deal of time into WoW and haven't gone thru the process of letting it all go forever.
How you've fallen from grace! Black and White 2 was nothing more than a slick RTS with terrible multiplayer gaming, Fable was a pretty rail adventure, and the Movies is an elegant slice of what might have been a good game if not for the overwhelming micromanagement. I dont want to even mention Black and White and how you released a game that could not be finished because of the poor debugging.
Its no wonder that Lionhead has to downsize; they're not trying to make 'popular' or 'successful' games... they're still trying to make 'innovative, groundbreaking games' and failing. Mabye they should take a que from Will Wright with his new SPORE, which is the sort of thing that I used to expect out of Lionhead or Peter Molyneux.
No PvP, which is the primary reason I wont be picking up this title. From many of the (veiled in NDA) comments I've read and been told, D&D Online offers nothing new to the genre and is basically a hack and slash RPG and could have easily been a singleplayer game.
Its much easier to host 23,000 people when you dont have to render terrain. I know that Anarchy Online initially had hopes that they'd be able to support up to 50,000 people on a single server; their opening day showed them how fruitless that idea was. Had their servers been able to allow everyone who was trying to login and play together, they could have surpassed this.
Not to take away from the technical achievement of concurrently serving 23,000 clients in a mmporg, this is simply a measurement which will constantly be increased as technology allows. Way to go Eve Online, for being #1!
if a major newspaper covers what you did in a patch, you probably did something wrong.
The quality and significance of NYT articles is constantly on the decline, as they try to keep up with the information age, and so its natural for them to increase coverage of all things electronic. World of Warcraft has a higher population than 99% of the worlds cities, and regularily has higher 'viewers' than most TV shows, so that too makes it reasonable that they report on any (sic)world changing events in these types of realities. SWG may have a smaller population than WoW but the franchise has a wider fanbase.
Really, they're (NYT/WP/etc) still a couple years behind online news conglomerates like Fark, and the coming dominance of pages like google homepage or windows live will put a further nail in their coffins. Really, the only thing NYT has that gives them any kind of edge is that its 'low tech' news.
I would never suggest that paper is going away, but I feel that daily distribution of news is wasteful and needs to change.
Why didn't they fire the guy who was responsible for the decision to make 'Door missions'? CoV is starting to make the game interesting again, but once you hit lvl 30 in CoH every mission was the same.
The 'industry' is a bloated pig suckling off the teats of a (relatively) small handful of artists. I hate to see people out of work, but its just not necessary to have such a huge body of industry in something as artistic as music. That money would be much better spent in weaponry, so I'm glad it isn't going towards putting out another n'sync album.
Yes, and look at how safe Thailand and Israel are!
This is just another of Blockbusters retarded decisions; I honestly think they're TRYING to get driven into the ground.
You probably were loading the list of available games and were too impatient and unobservant to notice the percentage readout on the top of the screen, and simply clicked on the training window seeing no other options. I often had to wait upwards of 20-30 seconds as the latest game updates patched in and browsed the gameslist, but I never not once was unable to join a random (and later on, a semi-wierdly ranked) match after the entire game was prepared. Personally I think this is a great sign of where technology can and is moving. I'm not so young that Quake3 seems like it was only a few years ago, and to see it presented in a browser as what APPEARS to be simply a website that I browse to and click on a link for nearly instant fullscreen gratification is very satisfying. If marketed correctly, this game will really move FPS gaming into different areas.
Compatibility with available software?
When I first heard of this game, oh... 6 odd years ago I guess now, it was lauded as the 'next thing' in MMOs. There was much talk about it being a planetary scale RTS type game with land claims, sieges, science fiction, and diplomacy. As this game nears release (after the xth delay), its become clear that this is nothing more than every other MMO mixed together with a few twists but still taking everything that seems to work in the other popular MMOs of the day. Does anyone else remember UO2? That game had a lot more potential than whatever this is turning out to be. Any game coming out right now is committing some sort of suicide anyway, what with AOC and Warhammer just around the corner (warhammer directly targeting the WOW crowd, and AOC addressing the adult crowd). If TR were to actually be holding true to its original promises of a uniquely RTS-styled territorial diplomacy based MMO, I think they'd have a great niche to fit into and could well succeed... but to come out as a new brand of Vanilla is just absurd, but at this point of development, i guess they have no choice but to put that ship into the water, sink OR float.
Good luck with that, I'll be watching with interested how quickly subscriptions drop on day 31.
I'm a big fan of Sci-Fi. I had some hopes that STALKER would indeed be a FPS version of Fallout, and indeed it does give me that sensation as I play it from time to time. Unfortunately, this game fails because of some seriously surprising oversights. I am constantly finding the AI doing incredibly stupid things; I took out a small army of military from the third floor of a building with my handgun, for example. I've tricked squads of soldiers by hiding in a bush in front of them and shooting as they sneakily approach. I dont even want to talk about the 4 foot barbed wire fence which i cant seem to climb over, or the bugs i keep discovering.
Perhaps my hopes were too high for this game, and I do intend to keep playing it until its finished, but I cant recommend this game to anyone.
Yes, the supply is being outstripped by demand, but you'll also be surprised to find out where many of them are going. Obviously any technology store is going to carry them, but I see them in department stores, toy stores, drug stores, video rental places, and the list goes on. If you really want to get a Wii, you can find them.
I'm not a game programmer or developer, but I've been playing games as long as I can remember. I am a bit surprised that the Black and White series was not mentions at length, as it has probably one of the more advanced AIs in modern games. Your pet creature begins life not knowing how to behave and follows your examples as it grows to gain its own behavior model. The villagers also respond in various ways depending on various factors.
I'm a bit surprised that more games havent taken the ALICEBOT or some other chat-bot built to try to beat the turing test and used them for game non-player characters. Believable AI is one of the best things you can do to make a game immersive and 'real', and most companies dont give their AI enough time.
I found it ta be a bits of the funny, when upon clicking on yar links in that thar newspost and saw that each page was sellin pirate stuffs. Can't we be havin a bit of the no-booty holidays a bit more?
Yes they were, and the responses were very much the same... with the exception that there was also a vocal group who were saying that "the mmorpg market isnt big enough to support many more games without significantly reducing the subscriptions to EQ".
How quickly we find ourselves back at this question again. The answer is, of course, of course! Not only are more and more people connecting to MMO worlds, but younger and younger crowds are doing so. I've always held that the main reason that WoW has attracted such a huge fanbase is because it has a look that can appeal to both young and old players; there is really very little innovation, most of the good things about any new mmporg are duplicated from prior successes (why remake the wheel). It is only a matter of time before a 'WoW Killer' comes along, and to think any differently is very naive. I suspect that those who subscribe to that belief are also the people who have sunk a great deal of time into WoW and haven't gone thru the process of letting it all go forever.
I don't know that you can classify 'CD-check' as a single word.
Star Trek.
How you've fallen from grace! Black and White 2 was nothing more than a slick RTS with terrible multiplayer gaming, Fable was a pretty rail adventure, and the Movies is an elegant slice of what might have been a good game if not for the overwhelming micromanagement. I dont want to even mention Black and White and how you released a game that could not be finished because of the poor debugging.
Its no wonder that Lionhead has to downsize; they're not trying to make 'popular' or 'successful' games... they're still trying to make 'innovative, groundbreaking games' and failing. Mabye they should take a que from Will Wright with his new SPORE, which is the sort of thing that I used to expect out of Lionhead or Peter Molyneux.
No PvP, which is the primary reason I wont be picking up this title. From many of the (veiled in NDA) comments I've read and been told, D&D Online offers nothing new to the genre and is basically a hack and slash RPG and could have easily been a singleplayer game.
Plants require sunlight, don't you know?
Its much easier to host 23,000 people when you dont have to render terrain. I know that Anarchy Online initially had hopes that they'd be able to support up to 50,000 people on a single server; their opening day showed them how fruitless that idea was. Had their servers been able to allow everyone who was trying to login and play together, they could have surpassed this. Not to take away from the technical achievement of concurrently serving 23,000 clients in a mmporg, this is simply a measurement which will constantly be increased as technology allows. Way to go Eve Online, for being #1!
if a major newspaper covers what you did in a patch, you probably did something wrong.
The quality and significance of NYT articles is constantly on the decline, as they try to keep up with the information age, and so its natural for them to increase coverage of all things electronic. World of Warcraft has a higher population than 99% of the worlds cities, and regularily has higher 'viewers' than most TV shows, so that too makes it reasonable that they report on any (sic)world changing events in these types of realities. SWG may have a smaller population than WoW but the franchise has a wider fanbase.
Really, they're (NYT/WP/etc) still a couple years behind online news conglomerates like Fark, and the coming dominance of pages like google homepage or windows live will put a further nail in their coffins. Really, the only thing NYT has that gives them any kind of edge is that its 'low tech' news.
I would never suggest that paper is going away, but I feel that daily distribution of news is wasteful and needs to change.
This boycott is sure to result in more purchases for a game which I (and likely many others) didn't even know existed before this news story surfaced.
I'm not surprised that there is no mention of the PvP addition to EQ2, but it is definately the most interesting of all of these announcements.
The first observed gravitational microlensing effect was in 1993, and the theory was around long before 1986.
Why didn't they fire the guy who was responsible for the decision to make 'Door missions'? CoV is starting to make the game interesting again, but once you hit lvl 30 in CoH every mission was the same.
How would you copy the region encoded DVD if the operating system isnt allowing access to the DRIVE?
... unless of course it works on a hardware layer, and Vista simply wont recognize/mount the region free DVD drive which carries the DVD.
we'd be fine.
The 'industry' is a bloated pig suckling off the teats of a (relatively) small handful of artists. I hate to see people out of work, but its just not necessary to have such a huge body of industry in something as artistic as music. That money would be much better spent in weaponry, so I'm glad it isn't going towards putting out another n'sync album.